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  • Where can I find "magic numbers" for classic game play mechanics?

    - by MrDatabase
    I'd like to find some "magic numbers" for the classic helicopter game. For example the numbers that determine how fast the helicopter accelerates up and down. Also perhaps the "randomness" of the obstacles (uniformly distributed? Gaussian?). Where can I find these numbers? p.s. I don't care about the particular platform... Flash on the desktop browser is just as good as some implementation on a mobile device.

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  • What is the ideal self hosted search engine?

    - by Tim Post
    I have an internal (intranet) site that is comprised of several blogs and forums, hundreds of static pages, lots of PDF files and several other document types. Its been glued together loosely over the last couple of years and now its my job to maintain it. I'm looking for a search engine that I can host myself that ideally: Allows for searching the Blog / Forum databases directly if given the database information and tables to search. Handles most text documents (PDF/DOC/ODF) Is open source, or allows access to the source code once purchased It doesn't matter to me what language or platform it is written in. Normally, I'd just use Google site search, but that's not an option for an intranet.

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  • UI Controls Copyright

    - by user3692481
    I'm developing a cross-platform computer software. It will run on Windows and Mac OS X. For user experience reasons, I want it to have the same graphic on both platforms. I really like the Mac OS UI controls and I'd love to see them on the Windows version too. My question is: is it legal to "copy" UI components? I'm not going to copy icons or reproduce an existing Apple software. I would only "copy" some standard UI components such as Buttons, Progressbars, TreeView, ListView etc. You can see them here: http://i.stack.imgur.com/9YzYQ.png http://i.stack.imgur.com/MWR6B.jpg IMHO, they should not be copyrighted for two reasons: They are implicitly used by any Mac OS software There are a lot of Apps (for Windows and even Web-Apps) that are "inspired by" the Mac graphic. Am I right?

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  • Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

    - by David Dimalanta
    Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X [900] and Y [1280]) screen resolution of the Google Nexus 7 tablet, it follows precisely. However, if I try testing on a phone smaller than 900x1280, my finger and the image won't aligned properly and correctly except it still dragging. This is the code I used for making a sprite dragging with my finger under touchDragged(): x = ((screenX + Gdx.input.getX())/2) - (fruit.width/2); y = ((camera_2.viewportHeight * multiplier) - ((screenY + Gdx.input.getY())/2) - (fruit.width/2)); This code above will make the finger and the image/sprite stays together in place while dragging but only works on 900x1280. You'll be wondering there's camera_2.viewportHeight in my code. Here are for two reasons: to prevent inverted drag (e.g. when you swipe with your finger downwards, the sprite moves upward instead) and baseline for reading coordinate...I think. Now when I'm adding another orthographic camera named camera_1 and changing its setting, I recently used it for adjusting the falling object by meter per pixel. Also, it seems effective independently for smartphones that has smaller resolution and this is what I used here: show() camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 280; // --> I set it to a smaller view port height so that the object would fall faster, decreasing the chance of drag force. camera_1.viewportWidth = 196; // --> Make it proportion to the original screen view size as possible. camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); touchDragged() x = ((screenX + (camera_1.viewportWidth/Gdx.input.getX()))/2) - (fruit.width/2); y = ((camera_1.viewportHeight * multiplier) - ((screenY + (camera_1.viewportHeight/Gdx.input.getY()))/2) - (fruit.width/2)); But the result instead of just following the image/sprite closely to my finger, it still has a space/gap between the sprite/image and the finger. It is possibly dependent on coordinates based on the screen resolution. I'm trying to drag the blueberry sprite with my finger. My expectation did not met since I want my finger and the sprite/image (blueberry) to stay close together while dragging until I release it. Here's what it looks like: I got to figure it out how to make independent on all screen sizes by just following the image/sprite closely to my finger while dragging even on most different screen sizes instead.

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  • Programming Language, Turing Completeness and Turing Machine

    - by Amumu
    A programming language is said to be Turing Completeness if it can successfully simulate a universal TM. Let's take functional programming language for example. In functional programming, function has highest priority over anything. You can pass functions around like any primitives or objects. This is called first class function. In functional programming, your function does not produce side effect i.e. output strings onto screen, change the state of variables outside of its scope. Each function has a copy of its own objects if the objects are passed from the outside, and the copied objects are returned once the function finishes its job. Each function written purely in functional style is completely independent to anything outside of it. Thus, the complexity of the overall system is reduced. This is referred as referential transparency. In functional programming, each function can have its local variables kept its values even after the function exits. This is done by the garbage collector. The value can be reused the next time the function is called again. This is called memoization. A function usually should solve only one thing. It should model only one algorithm to answer a problem. Do you think that a function in a functional language with above properties simulate a Turing Machines? Functions (= algorithms = Turing Machines) are able to be passed around as input and returned as output. TM also accepts and simulate other TMs Memoization models the set of states of a Turing Machine. The memorized variables can be used to determine states of a TM (i.e. which lines to execute, what behavior should it take in a give state ...). Also, you can use memoization to simulate your internal tape storage. In language like C/C++, when a function exits, you lose all of its internal data (unless you store it elsewhere outside of its scope). The set of symbols are the set of all strings in a programming language, which is the higher level and human-readable version of machine code (opcode) Start state is the beginning of the function. However, with memoization, start state can be determined by memoization or if you want, switch/if-else statement in imperative programming language. But then, you can't Final accepting state when the function returns a value, or rejects if an exception happens. Thus, the function (= algorithm = TM) is decidable. Otherwise, it's undecidable. I'm not sure about this. What do you think? Is my thinking true on all of this? The reason I bring function in functional programming because I think it's closer to the idea of TM. What experience with other programming languages do you have which make you feel the idea of TM and the ideas of Computer Science in general? Can you specify how you think?

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  • How to composite videos and make animations in Ubuntu?

    - by Naveen
    Well, I'm not talking about programs like NukeX, Cinelerra, Jahshaka because they aren't either free or feature rich. I have seen couple of cool videos done on Linux platform, most likely to be Ubuntu. How Linux is Built - Linux Foundation Ubuntu 12.10 Beta Overview - OMG! Ubuntu What is the magic application they are using to composit those videos..? Can upcoming LightWorks workout these effects...? Is there any Linux native OpenGL based application to deal with particles, just like Particle Illusion for Windows? Thanks!

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  • Inspirational software for end-users written in Haskell?

    - by Lenny222
    I think great technology ist invisible. Besides the usual suspects (GHC, Xmonad, proprietary trading software) what great examples are there for end-user software written in Haskell? I think good examples are FreeArc, Hledger and "Nikki And The Robots". Do you have more examples (full blown GUI apps, small CLI tools, etc)? Edit: For example i am fascinated by Wings3D, because while written in Erlang, users can not tell that. It just works. Among Haskell's weak spots are cross-platform GUIs. There are not many GUI apps written in Haskkel in general and most of them are no easy to use, install or even compile. What are good examples to learn from how to make hard things look easy?

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  • What programming language should I learn for fun?

    - by Bo Milanovich
    Disclaimer: I'm not a programmer, but I do like coding from time to time. This is strictly for fun, nothing else. I'm an economist :) I learned Delphi in the past (7 years ago, forgot 99% of it), BASIC (10 years ago). I now know a bit of PHP. So I want to learn a programming language just so I can kill some time, but it'd be awesome if it would be useful as well. I've narrowed down choices to the following: Python (heard it was easy yet useful, Google's appengine runs on python) Java (awesome because cross-platform and very popular, also I'm an Android fan so I might even develop some apps) Continue learning PHP? (awesome language, I'm a web developer somewhat so it may be useful) Something else? Thanks!

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  • Microsoft BUILD 2013 Day 1&ndash;Keynote

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/microsoft-build-2013-day-1ndashkeynote.aspx This one is going to be a little long because the keynote was jam-packed so bare with me. The keynote for the first day of BUILD 2013 was kicked off by Steve Balmer.  He made it very clear that Microsoft’s focus is on accelerating its time to market with products and product updates.  His quote was that “Rapid release” is the new norm.  He continued by showing off several new Lumias that have been buzzing around the internet for a while and announce that Sprint will now be carrying the HTC 8XT and Samsung ATIV. Balmer is known for repeating words or phrase for affect.  This time it was “Rapid release, rapid release” and “Touch, touch, touch, touch, touch, …”.  This was fun, but even more fun was when he announce that all attendees would receive an Acer Iconia 8” tablet. SCORE! The next subject Balmer focused on is new apps.  The three new ones were Flipboard, Facebook and NFL Fantasy Football.  I liked the first two because these are ones that people coming from other platforms are missing.  The NFL app is great just because it targets a demographic that can be fanatical.  If these types of apps keep coming than the missing app argument goes away. While many Negative Nancy’s are describing Windows 8.1 as Windows 180 Steve Balmer chose to call it a “refined blend” as in a coffee that has been improved with a new mix.  This includes more multi-tasking options and leveraging Bing straight throughout the entire ecosystem. He ended this first section by explaining that this will also bring more Bing development opportunities to the community. Steve Balmer was followed by Julie Larson-Green who spent her time on stage selling us on Windows 8 all over again from my point of view.  Something that I would not have thought was needed until I had listened to some other attendees who had a number of concerns and complaints.  She showed a number of new gestures that will come with Windows 8.1, and while they were cool I was left wondering if they really improved the experience.  I guess only time will tell. I did like the fact that it the UI implementation to bring up “All Apps” now mirrors that of Windows Phone.  The consistency is a big step forward that I hope to see continue.  The cool factor went up from there as she swiped content from a desktop (mega-tablet) to the XBox One.  This seamless experience I believe is what is really needed for any future platform to be relevant. I was much more enthused by the presentation of Antoine Leblond who humbled us by letting us know that there are 5k new API.  How that can be or how anyone would ever use all of them is another question.  His announcement was that the Visual Studio 2013 preview would be available today along with the Windows 8.1 bits.  One of the features of VS2013 that he demonstrated is the power consumption profiler.  With battery life being a key factor with consumer consumption devices this is a welcome addition. He didn’t limit his presentation to VS2013 features though.  He showed how the Store has been redesigned to enable better search and discoverability of apps and how Win 8.1 can perform multiple screen scales depending on the resolution of the device automatically.  The last feature he demoed was the real time video streaming API which he made sure we understood by attaching a Surface to a little robot.  Oh, but there was one more thing.  Antoine and Julie announce that all attendees would also be getting Surface Pros.  BONUS! How much more could there be?  Gurdeep Singh Pall was about to pile on.  He introduced us to Bing as a platform (BaaP?).  He said if they (Microsoft) could do something with and API that is good 3rd party developers can do something that is dynamite and showed us some of the tools they had produced.  These included natural user interface improvements such as voice commands that looked to put Siri to shame.  Add to that 3D, OCR and translation capabilities and the future looks to be full of opportunities. Balmer then came out to show us one last thing.  Project Spark is a game design environment that will be available for Windows 8.1, XBox 360 and XBox One.  All I can say is that if my kids get their hands on this they are going to be able to learn some of what dad does in a much more enjoyable way. At the end of it all I was both exhausted and energized by what I saw.  What could they have possibly left for the day 2 keynote?  I hear it will feature Scott Hanselman.  If that is right we are in for a treat.  See you there. del.icio.us Tags: BUILD 2013,Windows 8.1,Winodws Phone,XAML,Keynote,Bing,Visual Studio 2013,Project Spark

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  • Why after each restart, my local .NET sites take time to load for the first time?

    - by Saeed Neamati
    I'm developing sites based on .NET platform. I usually deploy these sites on my local IIS, so that I can test them and see their functionality before going live. However, each time I restart windows, it seems that sites take a long time to run for the first time. I know about JIT and I'm also aware of this question, but it doesn't answer my question. Does JIT happens every time you restart windows? Is it related to creation of w3wp.exe process? Why sites are so slow for the first request after each restart?

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  • Deterministic Multiplayer RTS game questions?

    - by Martin K
    I am working on a cross-platform multiplayer RTS game where the different clients and a server(flash and C#), all need to stay deterministically synchronised. To deal with Floatpoint inconsistencies, I've come across this method: http://joshblog.net/2007/01/30/flash-floating-point-number-errors/#comment-49912 which basically truncates off the nondeterministic part: return Math.round(1000 * float) / 1000; Howewer my concern is that every time there is a division, there is further chance of creating additional floatpoint errors, in essence making it worse? . So it occured to me, how about something like this: function floatSafe(number:Number) : Number {return Math.round(float* 1024) / 1024; } ie dividing with only powers of 2 ? What do you think? . Ironically with the above method I got less accurate results: trace( floatSafe(3/5) ) // 0.599609375 where as with the other method(dividing with 1000), or just tracing the raw value I am getting 3/5 = 0.6 or Maybe thats what 3/5 actually is, IE 0.6 cannot really be represented with a floatpoint datatype, and would be more consistent across different platforms?

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  • How Orchard works

    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required reading for anyone who only wants to write Orchard modules and themes but hopefully it will help people who want to evaluate the platform and start writing patches. Read it here: http://orchardproject.net/docs/How-Orchard-works.ashx...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Eclipse DemoCamp, June 13, Redwood Shores, CA

    - by Tori Wieldt
    Oracle is hosting an Eclipse DemoCamp next week, Wednesday, June 13, in Redwood Shores, CA (@Oracle HQ) from 6pm - 9pm. Come view presentations from folks who are developing exciting technologies for the Eclipse platform and network with your colleagues and peers over beer and pizza.  The evening have a nice mix of technology and vendors.  The following presenters are currently scheduled : The evolution of Java persistence, Doug Clarke, EclipseLink Project Lead, Oracle Integrating BIRT into Applications, Ashwini Verma, Actuate Corporation Developing Rich ADF Applications with Java EE, Greg Stachnick, Oracle Leveraging OSGi In The Enterprise, Kamal Muralidharan, Lead Engineer, eBay NVIDIA® Nsight™ Eclipse Edition, Goodwin (Tech lead - Visual tools), Eugene Ostroukhov (Senior engineer – Visual tools) Did we mention beer and pizza? Learn more.  Register now!

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  • Adding Play Framework directory to my system path on Ubuntu 12.04 LTS

    - by Martha Kumi
    I just installed Ubuntu 12.04 LTS, I am very new to the Ubuntu OS and I would need help with it. I am trying to install this open source platform called Play Framework, to install it I need to add the installation directory to my system path, the documentation for Play says that I should open a terminal and type export PATH=$PATH:/to/path/play. I have tried this it did not work. I also tried sudo apt-get install play and that did not work either. I am completely lost now, I need help urgently because it is for work. Best Martha

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  • A Visual Studio Release Grows in Brooklyn

    - by andrewbrust
    Yesterday, Microsoft held its flagship launch event for Office 2010 in Manhattan.  Today, the Redmond software company is holding a local launch event for Visual Studio (VS) 2010, in Brooklyn.  How come information workers get the 212 treatment and developers are relegated to 718? Well, here’s the thing: the Brooklyn Marriott is actually a great place for an event, but you need some intimate knowledge of New York City to know that.  NBC’s Studio 8H, where the Office launch was held yesterday (and from where SNL is broadcast) is a pretty small venue, but you’d need some inside knowledge to recognize that.  Likewise, while Office 2010 is a product whose value is apparent.  Appreciating VS 2010’s value takes a bit more savvy.  Setting aside its year-based designation, this release of VS, counting the old Visual Basic releases, is the 10th version of the product.  How can a developer audience get excited about an integrated development environment when it reaches double-digit version numbers?  Well, it can be tough.  Luckily, Microsoft sent Jay Schmelzer, a Group Program Manager from the Visual Studio team in Redmond, to come tell the Brooklyn audience why they should be excited. Turns out there’s a lot of reasons.  Support fro SharePoint development is a big one.  In previous versions of VS, that support has been anemic, at best.  Shortage of SharePoint developers is a huge issue in the industry, and this should help.  There’s also built in support for Windows Azure (Microsoft’s cloud platform) and, through a download, support for the forthcoming Windows Phone 7 platform.  ASP.NET MVC, a “close-to-the-metal” Web development option that does away with the Web Forms abstraction layer, has a first-class presence in VS.  So too does jQuery, the Open Source environment that makes JavaScript development a breeze.  The jQuery support is so good that Microsoft now contributes to that Open Source project and offers IntelliSense support for it in the code editor. Speaking of the VS code editor, it now supports multi-monitor setups, zoom-in, and block selection.  If you’re not a developer, this may sound confusing and minute.  I’ll just say that for people who are developers these are little things that really contribute to productivity, and that translates into lower development costs. The really cool demo, though, was around Visual Studio 2010’s new debugging features.  This stuff is hard to showcase, but I believe it’s truly breakthrough technology: imagine being able to step backwards in time to see what might have caused a bug.  Cool?  Now imagine being able to do that, even if you weren’t the tester and weren’t present while the testing was being done.  Then imagine being able to see a video screen capture of what the tester was doing with your app when the bug occurred.  VS 2010 allows all that.  This could be the demise of the IWOMM (“it works on my machine”) syndrome. After the keynote, I asked Schmelzer if any of Microsoft’s competitors have debugging tools that come close to VS 2010’s.  His answer was an earnest “we don’t think so.”  If that’s true, that’s a big deal, and a huge advantage for developer teams who adopt it.  It will make software development much cheaper and more efficient.  Kind of like holding a launch event at the Brooklyn Marriott instead of 30 Rock in Manhattan! VS 2010 (version 10) and Office 2010 (version 14) aren’t the only new product versions Microsoft is releasing right now.  There’s also SQL Server 2008 R2 (version 10.5), Exchange 2010 (version 8, I believe), SharePoint 2010 (version 4) and, of course, Windows 7.  With so many new versions at such levels of maturity, I think it’s fair to say Microsoft has reached middle-age.  How does a company stave off a potential mid-life crisis, especially when with young Turks like Google coming along and competing so fiercely?  Hard to say.  But if focusing on core value, including value that’s hard to play into a sexy demo, is part oft the answer, then Microsoft’s doing OK.  And if some new tricks, like Windows Phone 7, can gain some traction, that might round things out nicely. Are the legacy products old tricks, or are they revised classics?  I honestly don’t know, because it’s the market’s prerogative to pass that judgement.  I can say this though: based on today’s show, I think Microsoft’s been doing its homework.

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  • Heading in the Right Direction: Garmin Exadata adoption

    - by Javier Puerta
    A pioneer in global positioning system (GPS) navigation, Garmin International Inc. has been adopting Exadata to support the infrastructure that powered the company’s Oracle Advanced Supply Chain Planning, but also the company’s fitness segment, which provides customers with an online platform to store, retrieve, and interact with data captured using Garmin fitness products. The environment, which is built on an Oracle Database, processes approximately 40 million queries per week. Prior to using Oracle Exadata Database Machine, as the online offering grew in popularity, it began to face reliability issues that had negatively impacted the customer experience. We included the video testimonial in a previous post. Now you can find the a complete set of materials about this customer story Garmin Customer Reference Garmin video testimonial:  Garmin Consolidates on Exadata for 50% Performance Boost Profit Magazine article:  Heading in the Right Direction

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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  • Event Driven Communication in Game Engine - Yes or No?

    - by Bunkai.Satori
    As I am reading book Game Coding Complete (http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/dp/1584506806/ref=sr_1_1?ie=UTF8&qid=1295978774&sr=8-1), the author recommend Event Driven communication among the all game objects and modules. Basicaly, all the living game actors and object should communicate with the key modules (Physics, AI, Game Logic, Game View, etc..) via internal event messaging system. This would mean designing efficient event manager as well. My question is, whether this is proven and recommended approach. If it is not properly designed, it might mean consuming a lot of CPU cycles, which can be used elsewhere. This is especially true, if the game is targetted for mobile platform. What is your opinion and recommendation, please?

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  • Trying not to get ahead of myself but it is hard!

    - by Andrew
    Well I made a 5 year plan for myself (11years-16years) I am pretty good at Java, HTML, and PHP. I have already done some end projects: Small Java Platform Game A Small Polynomial Solver A Small Image Sharing Site A Chess Website: chesslounge.net I am currently doing some Android Development and so far I have made a program that Vibrates, Blinks the Light, or Creates a custom status message based on the user input. And a program that rotates a pyramid with a texture. My question is: Should I stick to what I am doing or Learn something a little new? I am itching to do C++, but what is your advice?

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  • Fusion Middleware Sales Plays 2014

    - by JuergenKress
    Please invite your sales persons and pre-sales persons to watch this short Oracle Fusion Middleware Sales Play overview webcast. Ed Zou, Vice President product management gives insights what and how to position the Oracle middleware solutions including customer examples. Watch the webcast here. At our WebLogic Community Workspace (WebLogic Community membership required) you can find the sales kits for: WebLogic 12c FY15 sales resources and Mobile Platform 12c FY15 sales resources. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: sales,Ed Zou,education,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Management Software in Java for Networked Bus Systems

    - by Geertjan
    Telemotive AG develops complex networked bus systems such as Ethernet, MOST, CAN, FlexRay, LIN and Bluetooth as well as in-house product developments in infotainment, entertainment, and telematics related to driver assistance, connectivity, diagnosis, and e-mobility. Devices such as those developed by Telemotive typically come with management software, so that the device can be configured. (Just like an internet router comes with management software too.) The blue AdmiraL is a development and analysis device for the APIX (Automotive Pixel Link) technology. Here is its management tool: The blue PiraT is an optimised multi-data logger, developed by Telemotive specifically for the automotive industry. With the blue PiraT the communication of bus systems and control units are monitored and relevant data can be recorded very precisely. And here is how the tool is managed: Both applications are created in Java and, as clearly indicated in many ways in the screenshots above, are based on the NetBeans Platform. More details can be found on the Telemotive site.

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  • Make blogger load faster

    - by Wladimir Ivanov
    all. I use blogger as a platform for electronic music blog. Because of the thematics of the blog I embed many iframes (Youtube & Soundcloud). Of course this makes the articles to load slow. Almost each article on this blog consists of some text and many iframes below. What should I do in this particular case in order to make the articles (pages) load faster. Is there any available solution or I should use some jquery like lazy load to load iframes once the scroller reaches them? Any help is greatly appreciated.

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  • No more: "What was my password again? Was it 12345 or 123456?"

    - by hinkmond
    Keep track of all your passwords with this Java ME password tracker on your Java feature phone. See: Java ME KeePassMobile Here's a quote: You can put all your passwords in one database, which is locked with one master key and/or a key file. ... KeePassMobile is a password manager software for mobile phones (J2ME platform) that is compatible to KeePass. With KeePassMobile you are able to store all your passwords in a highly-encrypted KeePass (1.x*) database on your mobile phone and view them on the go! Don't leave home without it! And, don't forget your master password either, because if you do... you're pretty much fried with Y-rays. Hinkmond

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  • How to run Android Applications in Eclipse?

    - by Raahul
    my system is Dell Inspiron 15R (N5010) and i am having trouble becuase of 64 bit system. on running Android Application i am getting error: Error executing aapt. Please check aapt is present at /home/rahul/android-sdks/platform-tools/aapt before this error i was getting adb not found error. i tried to install ia32-libs but can't. i also put my question here (How to install ia32-lib on 64 Bit System?) but nothing helped. please help !!

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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