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  • Is it bad to be the only person supporting software you have developed?

    - by trpt4him
    My employer has a need for a web-based application to manage and share data within the department, with approximately 50-75 possible users. I feel I have the ability to write it for them. I would likely use Python/Django with a MySQL database, so it would be open source. However, I'm the only IT person in my department (our larger organization has a separate IT support staff with which I often work, but not for web development). I want to develop this application, but if I leave in 1-2 years, and someone else has to come in after me and support it, will this be seen as a bad decision? This is assuming all the obvious points -- I will write documentation, I will comment my code, and I will strive to follow good application design principles. But will that be enough? In principle, is it acceptable for one person to develop and support an entire web application? Is this a "do first, then show and ask" kind of situation, or should I be certain it will be adopted by everyone involved first?

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • I need an approach to the problem of preventing inserting duplicate records into the database

    - by Maurice
    Apologies is this question is asked on the incorrect "stack" A webservice that I call returns a list of data. The data from the webservice is updated periodically, so a call to the webservice done in one hour could return the same data as a call done in an hour. Also, the data is returned based on a start and end date. We have multiple users that can run the webservice search, and duplicate data is most likely to be returned (especially for historical data). However I don't want to insert this duplicate data in the database. I've created a db table in which the data is stored (most important columns are) Id int autoincrement PK Date date not null --The date to which the data set belongs. LastUpdate date not null --The date the data set was last updated. UserName varchar(50) --The name of the user doing the search. I use sql server 2008 express with c# 4.0 and visual studio 2010. Entity Framework is used as the ORM. If stored procedures could be avoided in the proposed solution, then that will be a plus. Another way of looking interpreting what I'm asking a solution for is as follows: I have a million unique records in my table. A user does a new search. The search results from the user contains around 300k of the data that is already in the db. An efficient solution to finding an inserting only the unique records is needed.

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  • How do I separate model positions from view positions in MVC?

    - by tieTYT
    Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving the Model a position that holds x and y but invariably, these values end up being in units of pixels and that feels wrong. I can see the advantage* of avoiding that but how am I supposed to? This idea was suggested: Don't think of it in units of pixels, think of them in arbitrary distance units that just happen map to pixels at a 1:1 ratio. Oh, the resolution is half of what it was? We are now taking the x/y coordinates at 50% value for screen display, and your spells casting range is still 300 units long, which now is 150 pixels. But those numbers conveniently work out. What do I do if the numbers divide in such a way that I get decimal places? Floating points are unsafe. I think allowing decimal places would eventually cause really weird bugs in my game. *It'd let me write the model once and write different views depending on the device.

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  • The year ahead, 2011.

    - by andrewstopford
    When I look back at last years look at 2010 my blogging rate has not changed much (I suspect this is largely down to using Twitter a lot) but my interests this year have developed a lot further. My view on 2010 would be that Microsoft would commit more to OSS, while I wanted to see more hires from that audience and more projects on Outercurve foundation instead there has been support for JQuery and Gems (aka NuGet). I would love to see more from Microsoft on the OSS front in 2011, Outercurve could become like the Apache foundation with enough support. Staying on the Microsoft front I predict that 2011 will bring the following. C# 5.0 will go RTM (still no MOP though) The next release of VS will go alpha or early beta MS MVC 4.0 (I think by Mix time) and maybe this release will get a command line. I also suspect that Microsoft will want to target the tablet market with WP7 in 2011 (Mix 2011 maybe...). I also predict the following Java will fork with Apache\Google. Oracle will then take them to court and the whole thing will boil right through 2011 (Java have had enough court cases, come on guys). Java and the JVM will sadly not move forward at all in 2011. Android will cause Apple a serious headache, both the smartphone and tablet market will see figures cut from Apple share. By the end of 2011 the current 70% apple market share will be 40-50%. As the features, performance and price of Android devices gets ever better Apple will be left out in the open. Lastly after 7 years I intend to move this blog away from weblogs. In 2011 I will be exploring Java, Ruby\Rails and Android and such subjects don't make sense to talk about it here. See you in 2011.

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • Android 2D terrain scrolling

    - by Nikola Ninkovic
    I want to make infinite 2D terrain based on my algorithm.Then I want to move it along Y axis (to the left) This is how I did it : public class Terrain { Queue<Integer> _bottom; Paint _paint; Bitmap _texture; Point _screen; int _numberOfColumns = 100; int _columnWidth = 20; public Terrain(int screenWidth, int screenHeight, Bitmap texture) { _bottom = new LinkedList<Integer>(); _screen = new Point(screenWidth, screenHeight); _numberOfColumns = screenWidth / 6; _columnWidth = screenWidth / _numberOfColumns; for(int i=0;i<=_numberOfColumns;i++) { // Generate terrain point and put it into _bottom queue } _paint = new Paint(); _paint.setStyle(Paint.Style.FILL); _paint.setShader(new BitmapShader(texture, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT)); } public void update() { _bottom.remove(); // Algorithm calculates next point _bottom.add(nextPoint); } public void draw(Canvas canvas) { Iterator<Integer> i = _bottom.iterator(); int counter = 0; Path path = new Path(); path.moveTo(0, _screen.y); while (i.hasNext()) { path.lineTo(counter, _screen.y-i.next()); counter += _columnWidth; } path.lineTo(_screen.x, _screen.y); path.lineTo(0, _screen.y); canvas.drawPath(path2, _paint); } } The problem is that the game is too 'fast', so I tried with pausing thread with Thread.sleep(50); in run() method of my game thread but then it looks too torn. Well, is there any way to slow down drawing of my terrain ?

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  • HCM is Alive and Well in APAC

    - by Row Henson
    I just returned from a 5 country tour on “Rethinking HR” where Oracle hosted breakfast and lunch executive seminars to the most senior HR practitioners in 5 cities in these major markets in APAC. While I have done many of these “road shows” in the past, I was most impressed with the response we received during this trip. I’m sure the execution of our marketing and sales teams had lots to do with the turnout, but I’d also like to think that this region is primed for applications that help with the talent dilemma faced by many organizations today in this part of the world and are excited about the offerings Oracle provides to help our customers attract, develop, retain and analyze their human capital. For these type of events, we normally expect 25-30 companies in attendance with a drop-off rate of around 15%. In all 5 cities, we had standing room only with an average attendance of 50 people from 30+ companies. Interestingly enough, in 3 of the 5 cities we had people show up that were turned down during registration, for lack of room – so we actually exceeded our registration. This was the case in Canberra – Australia’s capital – with over 70 attendees. Unusual indeed! During my presentation I referenced several studies which highlight how this region is primed for support in looking at talent in the future as high growth creates talent shortages and talented workers see opportunities outside of their current employers. A Deloitte study shows that 61% of respondents in APAC expect significant or moderate talent shortages over the next year (compared to 45% and 31% for the Americas and EMEA respectively). Please accept my thanks to all who arranged and orchestrated this time in APAC. While my body was quite tired from the hectic schedule, my mind was energized with the interest and interaction.

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  • Entiity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How i see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What i've done : Currently, i've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Why does 12.04 try but fail to hibernate, even after I enabled hibernation?

    - by Roger Davis
    Regarding the below (-----) info from another post, my system will try (as is said below) to hibernate, but it won't get all the way there. Hard drive activity stops, but it does not shut down. If I turn the power off, then back on, it will start, but I have to "restore previous session" in the browser and other open apps don't restart, with the accompanying hassle. So because it tries, will the suggested fix then cause it to work correctly, or is the literal "try" not really what he means?!? PLEASE NOTE - this is a desktop system, not a laptop. Before enabling hibernation, please try to test whether it works correctly by running pm-hibernate in a terminal. The system will try to hibernate. If you are able to start the system again then you are more or less safe to add an override. To do so, start editing sudo nano /etc/polkit-1/localauthority/50-local.d/com.ubuntu.enable-hibernate.pkla Fill it with this [Re-enable hibernate by default] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes Save by pressing Ctrl-O and exit nano by pressing Ctrl-X Restart and hibernation is back!

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  • Points around a circumference C#

    - by Lautaro
    Im trying to get a list of vectors that go around a circle, but i keep getting the circle to go around several times. I want one circel and the dots to be placed along its circumference. I want the first dot to start at 0 and the last dot to end just before 360. Also i need to be able to calculate the spacing by the ammount of points. List<Vector2> pointsInPath = new List<Vector2>(); private int ammountOfPoints = 5; private int blobbSize = 200; private Vector2 topLeft = new Vector2(100, 100); private Vector2 blobbCenter; private int endAngle = 50; private int angleIncrementation; public Blobb() { blobbCenter = new Vector2(blobbSize / 2, blobbSize / 2) + topLeft; angleIncrementation = endAngle / ammountOfPoints; for (int i = 0; i < ammountOfPoints; i++) { pointsInPath.Add(getPointByAngle(i * angleIncrementation, 100, blobbCenter)); // pointsInPath.Add(getPointByAngle(i * angleIncrementation, blobbSize / 2, blobbCenter)); } } private Vector2 getPointByAngle(float angle, float distance, Vector2 centre) { return new Vector2((float)(distance * Math.Cos(angle) ), (float)(distance * Math.Sin(angle))) + centre ; }

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  • ISA Proxy server

    - by user59931
    Have a proxy at work that runs Microsoft ISA. i used to be able to connect using 11.10 with firefox no problem at all. i could either put the settings in firefox or the settings in ubuntu network proxy settings. this would give me a connection no problem ( slow due to the work network being really lame) since i upgraded with 12.10 firefox just crashes if i have any proxy settings (manual added the proxy settings). if i connect to a diffrent network without the proxy settings it works fine and doesn't crash i tried chrome to see if that would work... simular problem. chrome doesn't crash but is so slow it just times out all the time and can take 10min for a page to load.... not really sure where to go with this? i have tried a clean install of 12.04 on 2 diffrent computers and also both tried just upgrading from 11.10. Only answer i can see at the moment is role back to 11.10 :( i have tried all sorts like turning of IPv6 to see if that would make any diffrence but no joy... really am lost now. whats weird is the repositys are also really really slow through 12.04. 50 megs took an hour to download (ISA server has Ubuntu rep servers enables without authenication). really am lost

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  • suggestions for lonewolf dev setup

    - by d33j
    I'm looking for some suggestions for a better development setup. Background: I'm a crusty old software engineer (mostly java of late) and I have around 50 - 100 incomplete java projects scattered everywhere, usb keys, HDDs, and spanning across 5 or 6 computers etc, which have been put on hold for a few years (ie: family). I have no version control at home. I've been using IntelliJ for around 10 years, so that's the only constant. I'm thinking of nominating one machine as a headless server to put all my projects on, maybe a ubuntu box, that way It won't matter which device I'm on, all my projects can be accessed (and I don't have to waste time actually looking for them). I don't need to access code over the net. These are my own 'happy place' projects so I only work on them when I'm at home, however I can see the benefit of the tasking app being online, that way if I think of something while on public transport lets say, I can add it then & there, but it's not a requirement. I can wait until I get home to create tasks. Summary: So I need some sort of version control so I can rollback mistakes, and some sort of simple tasking software where I can assign tasks for myself later on when I get time. I use Subversion, Sonar, Jira and Crucible at work but I think it's a little bit of an overkill for me though. What do you suggest?

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  • Strategies for avoiding SQL in your Controllers... or how many methods should I have in my Models?

    - by Keith Palmer
    So a situation I run into reasonably often is one where my models start to either: Grow into monsters with tons and tons of methods OR Allow you to pass pieces of SQL to them, so that they are flexible enough to not require a million different methods For example, say we have a "widget" model. We start with some basic methods: get($id) insert($record) update($id, $record) delete($id) getList() // get a list of Widgets That's all fine and dandy, but then we need some reporting: listCreatedBetween($start_date, $end_date) listPurchasedBetween($start_date, $end_date) listOfPending() And then the reporting starts to get complex: listPendingCreatedBetween($start_date, $end_date) listForCustomer($customer_id) listPendingCreatedBetweenForCustomer($customer_id, $start_date, $end_date) You can see where this is growing... eventually we have so many specific query requirements that I either need to implement tons and tons of methods, or some sort of "query" object that I can pass to a single -query(query $query) method... ... or just bite the bullet, and start doing something like this: list = MyModel-query(" start_date X AND end_date < Y AND pending = 1 AND customer_id = Z ") There's a certain appeal to just having one method like that instead of 50 million other more specific methods... but it feels "wrong" sometimes to stuff a pile of what's basically SQL into the controller. Is there a "right" way to handle situations like this? Does it seem acceptable to be stuffing queries like that into a generic -query() method? Are there better strategies?

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

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  • Join Us!! Live Webinar: Using UPK for Testing

    - by Di Seghposs
    Create Manual Test Scripts 50% Faster with Oracle User Productivity Kit  Thursday, March 29, 2012 11:00 am – 12:00 pm ET Click here to register now for this informative webinar. Oracle UPK enhances the testing phase of the implementation lifecycle by reducing test plan creation time, improving accuracy, and providing the foundation for reusable training documentation, application simulations, and end-user performance support—all critical assets to support an enterprise application implementation. With Oracle UPK: Reduce manual test plan development time - Accelerate the testing cycle by significantly reducing the time required to create the test plan. Improve test plan accuracy - Capture test steps automatically using Oracle UPK and import those steps directly to any of these testing suites eliminating many of the errors that occur when writing manual tests. Create the foundation for reusable assets - Recorded simulations can be used for other lifecycle phases of the project, such as knowledge transfer for training and support. With its integration to Oracle Application Testing Suite, IBM Rational, and HP Quality Center, Oracle UPK allows you to deploy high-quality applications quickly and effectively by providing a consistent, repeatable process for gathering requirements, planning and scheduling tests, analyzing results, and managing  issues. Join this live webinar and learn how to decrease your time to deployment and enhance your testing plans today! 

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  • Issue with running apt-get clean && apt-get autoclean

    - by nishanche
    root@T60ubuntuSVR:~# apt-get clean && apt-get autoclean Reading package lists... Done Building dependency tree Reading state information... Done root@T60ubuntuSVR:~# deborphan | xargs aptitude --purge remove The program 'deborphan' is currently not installed. You can install it by typing: apt-get install deborphan The following packages will be REMOVED: amarok-help-en{pu} dnsmasq-base{pu} kvpnc-data{pu} libnetfilter-conntrack3{pu} libutouch-evemu1{pu} libutouch-frame1{pu} libutouch-geis1{pu} libutouch-grail1{pu} linux-headers-3.2.0-24{pu} linux-headers-3.2.0-24-generic-pae{pu} linux-headers-3.2.0-25{pu} linux-headers-3.2.0-25-generic-pae{pu} linux-headers-3.2.0-26{pu} linux-headers-3.2.0-26-generic-pae{pu} linux-headers-3.2.0-27{pu} linux-headers-3.2.0-27-generic-pae{pu} linux-headers-3.2.0-29{pu} linux-headers-3.2.0-29-generic-pae{pu} linux-headers-3.2.0-31{pu} linux-headers-3.2.0-31-generic-pae{pu} linux-headers-3.2.0-32{pu} linux-headers-3.2.0-32-generic-pae{pu} linux-headers-3.2.0-33{pu} linux-headers-3.2.0-33-generic-pae{pu} modemmanager{pu} usb-modeswitch{pu} usb-modeswitch-data{pu} The following partially installed packages will be configured: linux-generic-pae linux-image-generic-pae{b} 0 packages upgraded, 0 newly installed, 27 to remove and 50 not upgraded. Need to get 0 B of archives. After unpacking 554 MB will be freed. The following packages have unmet dependencies: linux-image-generic-pae : Depends: linux-image-3.2.0-34-generic-pae but it is not going to be installed. The following actions will resolve these dependencies: Remove the following packages: 1) linux-generic-pae 2) linux-image-generic-pae Please tell me how to fix it.

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  • Can't configure 5.1 audio with 12.04

    - by xster
    I have an Intel ALC892 and a Nvidia GT 520m connected to speakers via HDMI. On lspci, I see 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: ZOTAC International (MCO) Ltd. Device a218 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at db400000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel 02:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) Subsystem: ZOTAC International (MCO) Ltd. Device 2180 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at db080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel My alsamixer looks like I enabled pulseaudio configuration file to have 6 channels. My sound setting looks like When I use the test dialog, only front left and right have sounds. If I use alsa in XBMC on a 5.1 video, there's no sound. If I use pulseaudio, only front right and left have sound. I can barely hear any speech since I'm guessing it's mapped to front center. Any clues?

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  • AMD E-450 APU with HD-6320 graphics produces jerky videos

    - by user80424
    I try to make videos smooth playing on a Lenovo E325 laptop equipped with AMD E-450 APU. This processor have Ati HD-6320 GPU integrated. I installed ATI proprietary driver (Catalyst 12.04) as described here. Everything went fine and got no errors. However I can not play smooth HD videos. Almost every second frame has been dropped in VLC with hardware acceleration enabled. vainfo shows: libva: VA-API version 0.32.0 Xlib: extension "XFree86-DRI" missing on display ":0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/fglrx_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Splitted-Desktop Systems XvBA backend for VA-API - 0.7.8 vainfo: Supported profile and entrypoints VAProfileH264High : VAEntrypointVLD VAProfileVC1Advanced : VAEntrypointVLD fglrxinfo says: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6320 Graphics OpenGL version string: 4.2.11631 Compatibility Profile Context and fgl_glxgears produces ~250fps. Why are HD video frames dropped? CPU doesn't goes above 50% during playback.

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  • Internet unusably slow with Realtek Semiconductor Co., Ltd. RTL8111/8168B card

    - by user42424
    So I have recently installed Ubuntu 11.10 for a dual boot with wind 7. After the install I had like 300 updates, so I installed them. At first I could use the internet, although it was extremely slow. However now I cannot, sometimes it will load and others it will simply time out. When I try to download something it will either take forever or will not at all. This is a wired system. On Windows side my speeds are fine. Any help would be greatly appreciated. Also like I said I am new to Linux/Ubuntu so please be nice. One last thing, I also installed 11.10 for same dual boot on my laptop, and wireless speed is the same as on Windows? Only the wired desktop gives me the problem? Hear is some hardware info.. Hope it helps. Mobo: Gigabyte GA=880GMA- AMD / CPU: AMD Phenom (tm) IIx4 965 / 16 GB Ram / Realtek PCIe GBE Family Controller / Cisco Linksys E2000 / Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) / eth0 Link encap:Ethernet HWaddr 50:e5:49:33:64:cf inet addr:192.168.1.118 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::52e5:49ff:fe33:64cf/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:76722 errors:0 dropped:76722 overruns:0 frame:76722 TX packets:49692 errors:0 dropped:65 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:107956638 (107.9 MB) TX bytes:4342553 (4.3 MB) Interrupt:44 Base address:0x2000 thanks to roadmr problem solved! I powered down PC, un plugged power from pc end, waited a few (maybe 3)minutes. plugged power back in, pushed and held power button for 30 + seconds. Let go, powered on PC, and my Internet is fine! downloads and web speed blaze, just like on my Win 7 boot, maybe even faster. Problem Solved, Thanks to all!! **

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  • No sound after upgrading to Ubuntu 11.10 from win7

    - by Tilman
    just as a prefix to my question, i'd like to note that i'm just now entering the world of Linux (unless you count my android, but that's a very different experience...) i have two computers now that run Ubuntu 11.10, the first of which i've had very little problems with, aside from figuring out the basics. the second, from which i'm writing this question, has (up to this point) only had one problem.... no sound. i've read a couple questions similiar and found little help as the component catalog doesn't have my computer listed. (in fact i'm not suprised this is a pos i had my mom grab from her work before they officially closed the doors behind them) had perfect sound before hand, and no sound now. sudo lspci -v brings up 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) Subsystem: Intel Corporation Device d608 Flags: bus master, fast devsel, latency 0, IRQ 45 Memory at ff980000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel Capabilities: [130] Root Complex Link Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel any help would be greatly appreciated, me and my gf just wanna watch a damn movie lol

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  • Where did the notion of "one return only" come from?

    - by FredOverflow
    I often talk to Java programmers who say "Don't put multiple return statements in the same method." When I ask them to tell me the reasons why, all I get is "The coding standard says so." or "It's confusing." When they show me solutions with a single return statement, the code looks uglier to me. For example: if (blablabla) return 42; else return 97; "This is ugly, you have to use a local variable!" int result; if (blablabla) result = 42; else result = 97; return result; How does this 50% code bloat make the program any easier to understand? Personally, I find it harder, because the state space has just increased by another variable that could easily have been prevented. Of course, normally I would just write: return (blablabla) ? 42 : 97; But the conditional operator gets even less love among Java programmers. "It's incomprehensible!" Where did this notion of "one return only" come from, and why do people adhere to it rigidly?

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  • Is there a way to make catalyst driver work in Trusty for the radeon hd4330?

    - by Laurent BERNABE
    Though official Catalyst software 13.1 is suitable for ati radeon hd4330, it can't be installed on Ubuntu 14.04 as it can't support Xorg = 7.6 As I need proprietary drivers for trusty, I would like to know if there is a way to bypass this limitation ? (For example by fetching driver sources) Here are some results from the terminal : $ Xorg -version X.Org X Server 1.15.1 Release Date: 2014-04-13 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu Current Operating System: Linux bordeaux80 3.13.0-27-generic #50-Ubuntu SMP Thu May 15 18:06:16 UTC 2014 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-27-generic root=UUID=4015e6f7-d11a-45fd-ac9b-5b6c7ab9eaa0 ro quiet splash vt.handoff=7 Build Date: 16 April 2014 01:36:29PM xorg-server 2:1.15.1-0ubuntu2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. $ xrandr Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS connected primary 1366x768+0+0 (normal left inverted right x axis y axis) 353mm x 198mm 1366x768 60.0*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 VGA-0 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) $ uname -rp 3.13.0-27-generic x86_64 $ glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV710 OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.0 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: Regards

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  • BizTalk 2009 - How do I do t"HAT"?

    - by StuartBrierley
    In my previous life working with BizTalk Server 2004, I came to view HAT (the Health and Activity Tracking tool) as one of my first ports of call in the case of problems with any of our BizTalk solutions.  When you move to BizTalk Server 2009 it is quickly apparent that HAT is no longer with us. HAT was useful in BizTalk 2004 mainly as it provided developers and administrators with a number of useful queries and views of what was going on inside BizTalk at runtime; when and what type of messages were received and sent, what messages had been suspended, what orchestration were running or suspended, you could even follow the process flow of a message or orchestration to see what was going on. With BizTalk Server 2009 much of the functionality of HAT can now be found in the BizTalk Administration console.  Select a BizTalk Group and you will be shown the Group Hub Overview page.  This provides a number of default queries that replicate some of those found in the old HAT. You can also use the Group Hub page to create new queries.  These can then be saved and loaded in other Group Hub instances - useful for creating queries in development for later use in Test, Psuedo-Live and Live environments. In the next few posts I am going to look at some of the common queries that we might miss from HAT and recreate them (or something close) using the new query option. Messages - last 100 received Messages - last 100 sent Messages - last 50 suspended Service instances - last 100 I have yet to try the updated Admin-HAT-Console in anger, and after using old-HAT for so long it may take some getting uesd to, but so far I would say that moving the HAT functionality into the BizTalk Administration console was probably the correct way to go.  Having one tool as the place to look for the combined functionality on offer certainly seems to be the sensible option.

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  • Xlib: extension "GLX" missing on display ":0". Asus k53s

    - by Steve
    I had everything working fine, I use a number of openGL graphics software, example pymol, mgltools, vmd, ballview, rasmol etc. All of these give the error: Xlib: extension "GLX" missing on display ":0". and fail to initialize. I have an i7 asus k53s with nvidia gforce I need these to do my work. I tried the umblebee fix, and just removing all nvidia drivers, or rolling back. I do not know why these were working then stopped, but did notice a new nvidia console in the mu which I assume was from enabling the automatic nvidia feeds, etc? I also played with the xorg, however have no clue what settings are valid. In addition, the display is 50% of the time not recognized now? It just gives a geeic 640x480 and I have to login and out 10 times to get it to return to a normal setting. When I try and set it manual, there is no other setting allowed from the settings menus, and the terminal changes just get re set every time I log out?

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