Search Results

Search found 5156 results on 207 pages for 'png'.

Page 160/207 | < Previous Page | 156 157 158 159 160 161 162 163 164 165 166 167  | Next Page >

  • 301 Redirect adding incorrect extra segments to a url

    - by Pentland_web
    I need to 301 redirect one segment of a url to a new version of it. My aim is redirect www.domain.co.uk/farm/whatever/ to www.domain.co.uk/farm_cottages/whatever/ The rule I am using to do this is: RedirectMatch 301 ^/farm/ /farm_cottages/ However for some reason it partially works but appends ?/farm/ after farm_cottages/ in the final url ie. www.domain.co.uk/farm_cottages/?/farm/whatever/ Here is my entire rewrite rule set as I believe one of the rewrite rules could be interfering with the redirect rule. #redirect /farm/ to /farm_cottages/ RedirectMatch 301 ^/farm/ /farm_cottages/ <IfModule mod_rewrite.c> RewriteEngine on # no WWW to WWW RewriteCond %{HTTP_HOST} !^www.domain.co.uk$ [NC] RewriteRule ^(.*)$ http://www.domain.co.uk/$1 [R=301,L] # Force trailing slash on URLs RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_URI} !(.*)/$ RewriteRule ^(.*)$ http://www.domain.co.uk/$1/ [L,R=301] #Remove index.php RewriteCond $1 !\.(gif|jpe?g|png)$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php?/$1 [L] RewriteCond %{THE_REQUEST} ^[^/]*/index\.php [NC] RewriteRule ^index\.php(.+) $1 [R=301,L] </IfModule> The site is built in Expressionengine and so the segments of url do not represent actual folders - I don't think this should matter though. Any ideas would be much appreciated! Thanks

    Read the article

  • WPF draw Border on MouseOver

    - by tcables
    Hello, I have a WPF Application where I am trying to make a close button like image. I am trying to draw a border or have a border show up on mouse over... But I cannot seem to make it work. I have tried like 6 different methods of doing so...Images, borders with images, brushes, ect. I am using the following code at the moment: <Canvas Name="cMin" Height="16" Width="16" Grid.Column="1" Grid.Row="1"> <Canvas.Background> <ImageBrush ImageSource="_.png" Stretch="None" /> </Canvas.Background> <Border BorderBrush="Transparent" BorderThickness="1" Background="Transparent" CornerRadius="0" Height="18" Width="18"> <Border.Style> <Style TargetType="Border"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="BorderBrush" Value="LightBlue" /> </Trigger> <Trigger Property="IsMouseOver" Value="False"> <Setter Property="BorderBrush" Value="Transparent" /> </Trigger> </Style.Triggers> </Style> </Border.Style> </Border> </Canvas> Any help would be appreciated, Thanks!

    Read the article

  • Git subtree not properly using .gitignore when doing a partial clone

    - by D W
    I am a graduate student with many scripts, bibliography data in bibtex, thesis draft in latex, presentations in open office, posters in scribus, and figures and result data. I would like to put everything in one project under version control. Then when I need to work on a portion such as the bibliography data, I would like to check that subdirectory out, modify it as necessary and merge it back.I would like the ability to check out one version to my home computer, and a different one to my work computer and make changes to each independently and eventually merge them back. I would also like to be able to check out a piece of code from this big project and import it with versioning into a separate project. If I may changes I'd like to be able to merge them back to the original project. Based on my understanding git subtree can do this. http://github.com/apenwarr/git-subtree There is an example that is along the lines of what I'm trying to do at: http://psionides.jogger.pl/2010/02/04/sharing-code-between-projects-with-git-subtree/ Say the trunk of my project contained the directories: (bib bin cfg data fig src todo). When I use git subtree split -P bib -b export git checkout export I get a the bib directory, plus all files that should have been ignored or considered binary based on .gitignore such as the src directory and everything in it that ends in a tilde or the ./data directory. dwickrama@DWwork:~/research/trunk$ ls * -r biblography.bib JabRef src: script1.sh~ README~ script2.sh~ script3.sh~ script4.R~ script5.awk~ script5.py~ cfg: cfgFile1.ini~ cfgFile2.ini~ cfgFile3.ini~ bin: bigBinaryPackage1 bigBinaryPackage2 dwickrama@DWwork:~/research/trunk$ My .gitignore file is as follows: *.doc diff=word *.tex diff=tex *.bib diff=bibtex *.py diff=python *.eps binary *.jpg binary *.png binary ./bin/* binary *~ How do I prevent this?

    Read the article

  • iPhone: How to write plist array of dictionary object

    - by Alessandro
    Hello, I'm a young Italian developer for the iPhone. I have a plist file (named "Frase") with this structure: Root Array - Item 0 Dictionary Frase String Preferito Bool - Item 1 Dictionary Frase String Preferito Bool - Item 2 Dictionary Frase String Preferito Bool - Item 3 Dictionary Frase String Preferito Bool exc. An array that contains many elements dictionary, all the same, consisting of "Frase" (string) and "Preferito" (BOOL). The variable "indirizzo", increase or decrease the click of the button Next or Back. The application interface: http://img691.imageshack.us/img691/357/schermata20100418a20331.png When I click on AddPreferito button, the item "Preferito" must be YES. Subsequently, the array must be updated with the new dictionary.The code: (void)addpreferito:(id)sender { NSString *plistPath = [[NSBundle mainBundle] pathForResource:@"Frase" ofType:@"plist"]; MSMutableArray *frase = [[NSMutableArray alloc] initWithContentsOfFile:plistPath]; NSMutableDictionary *dictionary = [frase objectAtIndex:indirizzo]; [dictionary setValue: YES forKey:@"Preferito"]; [frase replaceObjectAtIndex:indirizzo withObject:dictionary]; [frase writeToFile:plistPath atomically:YES]; } Why not work? Thanks Thanks Thanks!

    Read the article

  • ExtJS: remove a grid from a tabpanel when its underlying store is empty

    - by Antonio
    Hi, I have TabPanel which contains, among other things, a Grid connected to a Store. Several events may remove elements from the store. I would like the Grid to be removed from the TabPanel when the store is empty and, possibly, to have a single place in my code to check for this event. I thought about using store listeners, but unfortunately this causes exceptions in Ext code. My assumption is that this happens because rendering is performed on the grid after this is removed from the tabpanel. Any idea on how to accomplish such a task without messing up Ext is much appreciated. Thanks :) By the way, this is a code excerpt: var myStore = new Ext.data.Store({ reader: new Ext.data.JsonReader({fields: MyRecord}), listeners:{ 'clear': function(store, recs) { myTabPanel.remove(myGrid); }, 'remove': function(store, rec, idx) { if (store.getCount() == 0) { myTabPanel.remove(myGrid); } } } }); var myGrid = new Ext.grid.GridPanel({ id: "myGrid", title: "A Grid", store: myStore, frame:false, border:false, columns: [ { header: 'Remove', align:'center', width: 45, sortable: false, renderer: function(value, metaData, record, rowIndex, colIndex, store) { return '<img src="images/remove.png" width="34" height="18"/>'; } },{ header: 'Some Data', dataIndex: 'data', sortable: true } ], listeners:{ 'cellclick':function(grid, rowIndex, colIndex, e){ var rec = myStore.getAt(rowIndex); if(colIndex == 0){ myStore.remove(rec); } } } }); var myTabPanel= new Ext.TabPanel({ activeTab: 0, items: [ fooPanel, barPanel, myGrid] });

    Read the article

  • UITextField resignFirstResponder not working?

    - by Tejaswi Yerukalapudi
    I've double checked all the connections in the nib file. My code - // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"iphone_bg_login.png"]]; self.title = @"Login screen"; loginTxt = [[UITextField alloc] init]; pwdText = [[UITextField alloc] init]; loginFailedTxt = [[UILabel alloc] init]; loginBtn = [[UIButton alloc] init]; navAppDelegate = (NavAppDelegate *)[[UIApplication sharedApplication] delegate]; navAppDelegate.navController.navigationBarHidden = YES; //NSArray *subVs = (NSArray *) [self.view subviews]; [super viewDidLoad]; } I've used a subclass of UIView (UIControl) and added all the UI elements to it in the Interface builder.The UIControl's touchDown method is connected to backgroundTap method. -(IBAction) backgroundTap:(id) sender { [loginTxt resignFirstResponder]; [pwdText resignFirstResponder]; //[[UIApplication sharedApplication] becomeFirstResponder]; //[sender resignFirstResponder]; } So the keyboard isn't removed like it's supposed to. Not sure why. Thanks for the help! Teja.

    Read the article

  • How to change theme for AlertDialog.

    - by Min Soo Kim
    Hello everyone, I was wondering if someone could help me out. I am trying to create a custom AlertDialog. In order to do this, I added the following line of code in styles.xml @drawable/color_panel_background color_panel_background.9.png is located in drawable folder. This is also available in Android SDK res folder. The following is the main activity. package com.customdialog; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.os.Bundle; public class CustomDialog extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); this.setTheme(R.style.CustomAlertDialog); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage("HELLO!"); builder .setCancelable(false) .setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { //MyActivity.this.finish(); } }) .setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { //dialog.cancel(); } }); AlertDialog alertdialog = builder.create(); alertdialog.show(); } } In order to apply the theme to an AlertDialog, I had to set the theme to the current context. However, I just can't seem to get the app to show customized AlertDialog. Can anyone help me out with this, and thank you very much in advance!

    Read the article

  • Why isn't uploadify and asp.net mvc 2 playing nice for me?

    - by Paperino
    First of all, I've checked out all the SO threads, and googled my brains out. I must be missing something obvious. I'd really appreciate some help! This is what I've got. UploadController.cs using System.Web; using System.Web.Mvc; namespace NIMDocs.Controllers { public class UploadController : Controller { public ActionResult Index() { return View(); } public string Procssed(HttpPostedFileBase FileData) { // DO STUFF return "DUHR I AM SMART"; } } } Index for Upload <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title>ITS A TITLE </title> <script src="../../Content/jqueryPlugins/uploadify/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/swfobject.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/jquery.uploadify.v2.1.0.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#uploadify').fileUpload({ 'uploader': '../../Content/jqueryPlugins/uploadify/uploadify.swf', 'script': '/Upload/Processed', 'folder': '/uploads', 'multi': 'true', 'buttonText': 'Browse', 'displayData': 'speed', 'simUploadLimit': 2, 'cancelImg': '/Content/Images/cancel.png' }); }); </script> </head> <body> <input type="file" name="uploadify" id="uploadify" /> <p><a href="javascript:jQuery('#uploadify').uploadifyClearQueue()">Cancel All Uploads</a></p> </body> </html> What am I missing here? I've tried just about every path permutation for uploadify's "uploader" option. Absolute path, '/' prefixed, etc.

    Read the article

  • OO Design - polymorphism - how to design for handing streams of different file types

    - by Kache4
    I've little experience with advanced OO practices, and I want to design this properly as an exercise. I'm thinking of implementing the following, and I'm asking if I'm going about this the right way. I have a class PImage that holds the raw data and some information I need for an image file. Its header is currently something like this: #include <boost/filesytem.hpp> #include <vector> namespace fs = boost::filesystem; class PImage { public: PImage(const fs::path& path, const unsigned char* buffer, int bufferLen); const vector<char> data() const { return data_; } const char* rawData() const { return &data_[0]; } /*** other assorted accessors ***/ private: fs::path path_; int width_; int height_; int filesize_; vector<char> data_; } I want to fill the width_ and height_ by looking through the file's header. The trivial/inelegant solution would be to have a lot of messy control flow that identifies the type of image file (.gif, .jpg, .png, etc) and then parse the header accordingly. Instead of using vector<char> data_, I was thinking of having PImage use a class, RawImageStream data_ that inherits from vector<char>. Each type of file I plan to support would then inherit from RawImageStream, e.g. RawGifStream, RawPngStream. Each RawXYZStream would encapsulate the respective header-parsing functions, and PImage would only have to do something like height_ = data_.getHeight();. Am I thinking this through correctly? How would I create the proper RawImageStream subclass for data_ to be in the PImage ctor? Is this where I could use an object factory? Anything I'm forgetting?

    Read the article

  • jQuery UI Dialog Error: b("<div></div>").addClass("ui-widget-overlay") is undefined

    - by Mithun
    I have the below code for my a Dialog box for a which contains a dropdown field KPMS.ServiceRequests.Status = { showOptions : function(requestId, userId, requestType) { var url = BASE_URL+'service_requests/status_options/'; $("#dialog-modal").dialog("destroy"); $("#dialog-modal").load(url, {"request_id": requestId, "user_id": userId, "request_type":requestType}).dialog( { modal: true, title: "Update Status", buttons: { Cancel : function() { $(this).dialog('close'); }, Update: function() { alert(1); } } } ); } } There is an anchor tag to populate the Dialog <a onclick="KPMS.ServiceRequests.Status.showOptions(9, 11, 'SR'); return false;" title="Update status" href="http://localhost/kitco/pms/#9"><img alt="[E]" title="Update" src="http://localhost/kitco/pms/images/edit.png"></a> My problem is When i click the link for the first time the dialog box is populating properly. Then I closed the dialog using the cancel button, then again clicked the link to open the dialog and closed it. For the third click on the link I'm getting the below Javascript error, and Dialog box is not opened Error: b("<div></div>").addClass("ui-widget-overlay") is undefined Source File: http://localhost/kitco/pms/js/jquery-ui-1.8rc3.custom.min.js Line: 199 How to solve this problem?

    Read the article

  • ASP.NET 4.0 UpdatePanel and UserControl with PlaceHolder

    - by Chris
    I don't know if this is ASP.NET 4.0 specific but I don't recall having this problem in previous versions. I have very simple user control called "TestModal" that contains a PlaceHolder control which I use to instantiate a template in. When I put an UpdatePanel inside this UserControl on the page the updatepanel only does full postbacks and not partial postbacks. What gives? USER CONTROL MARKUP: <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="TestModal.ascx.cs" Inherits="MyProject.UserControls.TestModal" %> <div id="<%= this.ClientID %>"> <asp:PlaceHolder ID="plchContentTemplate" runat="server"></asp:PlaceHolder> </div> USER CONTROL CODE BEHIND: public partial class TestModal : System.Web.UI.UserControl { private ITemplate _contentTemplate; [TemplateInstance(TemplateInstance.Single)] [PersistenceMode(PersistenceMode.InnerProperty), TemplateContainer(typeof(TemplateControl))] public ITemplate ContentTemplate { get { return _contentTemplate; } set { _contentTemplate = value; } } protected override void OnInit(EventArgs e) { base.OnInit(e); if (_contentTemplate != null) _contentTemplate.InstantiateIn(plchContentTemplate); } } ASPX PAGE MARKUP: <ajaxToolkit:ToolkitScriptManager ID="scriptManager" EnablePartialRendering="true" AllowCustomErrorsRedirect="true" CombineScripts="true" EnablePageMethods="true" ScriptMode="Release" AsyncPostBackTimeout="180" runat="server"></ajaxToolkit:ToolkitScriptManager> <uc1:TestModal ID="testModal" ClientIDMode="Static" runat="server"> <ContentTemplate> <asp:UpdatePanel ID="upAttachments" UpdateMode="Conditional" ChildrenAsTriggers="true" runat="server"> <ContentTemplate> <asp:LinkButton ID="lnkRemoveAttachment" runat="server"><img src="/images/icons/trashcan.png" style="border: none;" /></asp:LinkButton> </ContentTemplate> </asp:UpdatePanel> </ContentTemplate> </uc1:TestModal>

    Read the article

  • How does Silverlight Image Clipping work?

    - by TreeUK
    I've got a very large image which I'd like to use for sprite techniques (à la css image sprites). I've got the code below: <Image x:Name="testImage" Width="24" Height="12" Source="../Resources/Images/sprites.png"> <Image.Clip> <RectangleGeometry Rect="258,10632,24,12" /> </Image.Clip> </Image> This clips the source image to 24x12 at the relative position of 258, 10632 in the source image. The problem is that I want the cropped image to show at 0,0 in the testImage whereas it shows it at 258, 10632. It's using the geometry as a cutting guide but also as a layout guide. Anyone have any idea how this should be done? if at all. Conclusion: There seems to be no good way of doing this at present, Graeme's solution seems to be the closest to achieving this with Silverlight 2.0. That said, if anyone knows of a better way of doing this, please reply with an answer.

    Read the article

  • Can't create more than one overlay in Seadragon

    - by XGreen
    Hi everyone, I am trying to add overlays to a seadragon map I am making but for some reason that I can not figure our seadragon ignores all my overlays except the first one. Any help with this is much appreciated. var viewer = null; function init() { Seadragon.Config.autoHideControls = false; viewer = new Seadragon.Viewer("container"); viewer.addEventListener("open", addOverlays); viewer.addControl(makeControl(), Seadragon.ControlAnchor.TOP_RIGHT); $(viewer.getNavControl()).parent().parent().css({ 'top': 10, 'right': 10 }); viewer.openDzi("_assets/Mapdata/dzc_output.xml"); } function makeControl() { var control = document.createElement("a"); var controlText = document.createTextNode(""); control.href = "#"; // so browser shows it as link control.className = "control"; control.appendChild(controlText); Seadragon.Utils.addEvent(control, "click", onControlClick); return control; } function onControlClick(event) { Seadragon.Utils.cancelEvent(event); // don't process link if (!viewer.isOpen()) { return; } // These are the coordinates of europe on this map var x = 0.5398693914203284; var y = 0.21155952391206562; var z = 5; viewer.viewport.panTo(new Seadragon.Point(x, y)); viewer.viewport.zoomTo(z); viewer.viewport.ensureVisible(); } function addOverlays(viewer) { drawer = viewer.drawer; var img = document.createElement("img"); img.src = "_assets/Images/pushpin.png"; $(img).addClass('pushPin'); var overlays = [ { elmt: img, point: new Seadragon.Point(0.51, 0.22) }, { elmt: img, point: new Seadragon.Point(0.20, 0.13) } ]; for (var i = 0; i < overlays.length; i++) { drawer.addOverlay(overlays[i].elmt, overlays[i].point); } } Seadragon.Utils.addEvent(window, "load", init);

    Read the article

  • Why does this silverlight code get a "catastrophic failure" when reading a BitmapImage out of Isolat

    - by Edward Tanguay
    In a Silverlight app, I save a Bitmap like this: public static void SaveBitmapImageToIsolatedStorageFile(OpenReadCompletedEventArgs e, string fileName) { using (IsolatedStorageFile isf = IsolatedStorageFile.GetUserStoreForApplication()) { using (IsolatedStorageFileStream isfs = new IsolatedStorageFileStream(fileName, FileMode.Create, isf)) { Int64 imgLen = (Int64)e.Result.Length; byte[] b = new byte[imgLen]; e.Result.Read(b, 0, b.Length); isfs.Write(b, 0, b.Length); isfs.Flush(); isfs.Close(); isf.Dispose(); } } } and read it back out like this: public static BitmapImage LoadBitmapImageFromIsolatedStorageFile(string fileName) { string text = String.Empty; using (IsolatedStorageFile isf = IsolatedStorageFile.GetUserStoreForApplication()) { if (!isf.FileExists(fileName)) return null; using (IsolatedStorageFile isoStore = IsolatedStorageFile.GetUserStoreForApplication()) { using (IsolatedStorageFileStream isoStream = isoStore.OpenFile(fileName, FileMode.Open)) { BitmapImage bitmapImage = new BitmapImage(); bitmapImage.SetSource(isoStream); return bitmapImage; // "Catastrophic Failure: HRESULT: 0x8000FFFF (E_UNEXPECTED))" } } } } but this always gives me a "Catastrophic Failure: HRESULT: 0x8000FFFF (E_UNEXPECTED))" error. I've seen this error before when I tried to read a png file* off a server which was actually a **text file, so I assume the Bitmap is not being saved correctly, I got the code here. Can anyone see how the BitmapImage is not being saved correctly? Or why it would be giving me this error?

    Read the article

  • Why are my labels not updating in my update panel in ASP.NET?

    - by CowKingDeluxe
    I have a label in my update panel that I want to update its text on after a successful asynchronus file upload. Here's my markup: <asp:UpdatePanel ID="UpdatePanel1" runat="server"><ContentTemplate> Step 1 (<asp:Label ID="label_fileupload" runat="server" />): <br /> <ajaxToolkit:AsyncFileUpload ID="AsyncFileUpload1" Width="200px" runat="server" CompleteBackColor="Lime" UploaderStyle="Modern" ErrorBackColor="Red" ThrobberID="Throbber" UploadingBackColor="#66CCFF" OnClientUploadStarted="StartUpload" /> <asp:Label ID="Throbber" runat="server" Style="display: none"><img src="/images/indicator.gif" alt="loading" /></asp:Label> <br /> <asp:Label ID="statuslabel" runat="server" Text="Label"></asp:Label> </ContentTemplate></asp:UpdatePanel> Here is my code-behind: Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load If (IsPostBack) Then Else label_fileupload.Text = "Incomplete" label_fileupload.CssClass = "uploadincomplete" statuslabel.Text = "NOT DONE" End If End Sub Public Sub AsyncFileUpload1_UploadedComplete1(ByVal sender As Object, ByVal e As AjaxControlToolkit.AsyncFileUploadEventArgs) Handles AsyncFileUpload1.UploadedComplete System.Threading.Thread.Sleep(1000) If (AsyncFileUpload1.HasFile) Then Dim strPath As String = MapPath("/images/White.png") AsyncFileUpload1.SaveAs(strPath) End If label_fileupload.Text = "Complete" label_fileupload.CssClass = "uploadcomplete" statuslabel.Text = "DONE" End Sub When I set the labels to update via a button click, they work. But when I set them to update via the Upload complete event, they don't work. Is there some way around this to get the labels to update their text / css class from the UploadedComplete event of an asynchronous file upload control?

    Read the article

  • How to change image and disable UIBarButtonItem

    - by Alex
    I have a NavigationBar app with two views: a parent and a sub view. In the sub view I'm adding a button to the right corner as follows: - (void)viewDidLoad { UIBarButtonItem *tempButton = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"lock-unlocked.png"] style:UIBarButtonItemStylePlain target:self action:@selector(lockScreen)]; self.navigationItem.rightBarButtonItem = tempButton; [tempButton release]; } When that button is clicked I want to change the image of this rightBarButtonItem and disable the leftBarButtonItem (which was added automatically by the controller). Basically have two states of a button, locked and unlocked. Question 1: The only way I can find how to change the image is to create a new UIButtonItem with a new image and replace rightBarButtonItem with that new one. But I'm wondering if there's a way to just change the image without creating a new UIBarButtonItem. Am I creating a memory leak if I keep creating new UIBarButtonItem? Question 2: How can I get a hold of self.navigationItem.leftBarButtonItem and disable/enable it? I don't create that one manually, it's created automatically for me by the controller. I don't see any method/property on UIBarButtonItem to enable/disable user interaction with it.

    Read the article

  • Update iPhone UIProgressView during NSURLConnection download.

    - by Scott Pendleton
    I am using this code: NSURLConnection *oConnection=[[NSURLConnection alloc] initWithRequest:oRequest delegate:self]; to download a file, and I want to update a progress bar on a subview that I load. For that, I use this code: - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [oReceivedData appendData:data]; float n = oReceivedData.length; float d = self.iTotalSize; NSNumber *oNum = [NSNumber numberWithFloat:n/d]; self.oDPVC.oProgress.progress = [oNum floatValue]; } The subview is oDPVC, and the progress bar on it is oProgress. Setting the progress property does not update the control. From what I have read on the Web, lots of people want to do this and yet there is not a complete, reliable sample. Also, there is much contradictory advice. Some people think that you don't need a separate thread. Some say you need a background thread for the progress update. Some say no, do other things in the background and update the progress on the main thread. I've tried all the advice, and none of it works for me. One more thing, maybe this is a clue. I use this code to load the subview during applicationDidFinishLaunching: self.oDPVC = [[DownloadProgressViewController alloc] initWithNibName:@"DownloadProgressViewController" bundle:nil]; [window addSubview:self.oDPVC.view]; In the XIB file (which I have examined in both Interface Builder and in a text editor) the progress bar is 280 pixels wide. But when the view opens, it has somehow been adjusted to maybe half that width. Also, the background image of the view is default.png. Instead of appearing right on top of the default image, it is shoved up about 10 pixels, leaving a white bar across the bottom of the screen. Maybe that's a separate issue, maybe not.

    Read the article

  • Issue on file existence in C

    - by darkie15
    Hi All, Here is my code which checks if the file exists : #include<stdio.h> #include<zlib.h> #include<unistd.h> #include<string.h> int main(int argc, char *argv[]) { char *path=NULL; FILE *file = NULL; char *fileSeparator = "/"; size_t size=100; int index ; printf("\nArgument count is = %d", argc); if (argc <= 1) { printf("\nUsage: ./output filename1 filename2 ..."); printf("\n The program will display human readable information about the PNG file provided"); } else if (argc > 1) { for (index = 1; index < argc;index++) { path = getcwd(path, size); strcat(path, fileSeparator); printf("\n File name entered is = %s", argv[index]); strcat(path,argv[index]); printf("\n The complete path of the file name is = %s", path); if (access(path, F_OK) != -1) { printf("File does exist"); } else { printf("File does not exist"); } path=NULL; } } return 0; } On running the command ./output test.txt test2.txt The output is: $ ./output test.txt test2.txt Argument count is = 3 File name entered is = test.txt The complete path of the file name is = /home/welcomeuser/test.txt File does not exist File name entered is = test2.txt The complete path of the file name is = /home/welcomeuser/test2.txt File does not exist Now test.txt does exist on the system: $ ls assignment.c output.exe output.exe.stackdump test.txt and yet test.txt is shown as a file not existing. Please help me understand the issue here. Also, please feel free to post any suggestions to improve the code/avoid a bug. Regards, darkie

    Read the article

  • Blind down animation on CALayer using a mask

    - by dgjones346
    Hi there, I want to create a "blind down" effect on an image so the image "blinds down" and appears. Sort of like this JavaScript transition: http://wiki.github.com/madrobby/scriptaculous/effect-blinddown The mask is setup correctly because if I manually change it's position it hides and reveals the image behind it, but it doesn't animate! It just ends up in the animates final position and you never see it actual blind. Please help! Maybe this isn't the best way to achieve a blind down effect? // create a new layer CALayer *numberLayer = [[CALayer alloc] init]; // render the number "7" on the layer UIImage *image = [UIImage imageNamed:@"number-7.png"]; numberLayer.contents = (id) [image CGImage]; numberLayer.bounds = CGRectMake(0, 0, image.size.width, image.size.height); // width and height are 50 numberLayer.position = position; // create a new mask that is 50x50 the size of the image CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init]; CGMutablePathRef path = CGPathCreateMutable(); CGPathAddRect(path, nil, CGRectMake(0, 0, 50, 50)); [maskLayer setPath:path]; [maskLayer setFillColor:[[UIColor whiteColor] CGColor]]; [theLayer setMask:maskLayer]; [maskLayer setPosition:CGPointMake(0, 0)]; // place the mask over the image [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:3.0]; [maskLayer setPosition:CGPointMake(0, 50)]; // slide mask off the image // this should shift the blind away in an animation // but it doesn't animate [UIView commitAnimations]; [maskLayer release]; [boardLayer addSublayer:numberLayer]; [numberLayer release];

    Read the article

  • Code Golf: 1x1 black pixel

    - by Joey Adams
    Recently, I used my favorite image editor to make a 1x1 black pixel (which can come in handy when you want to draw solid boxes in HTML cheaply). Even though I made it a monochrome PNG, it came out to be 120 bytes! I mean, that's kind of steep. 120 bytes. For one pixel. I then converted it to a GIF, which dropped the size down to 43 bytes. Much better, but still... Challenge The shortest image file or program that is or generates a 1x1 black pixel. A submission may be: An image file that represents a 1x1 black pixel. The format chosen must be able to represent larger images than 1x1, and cannot be ad-hoc (that is, it can't be an image format you just made up for code golf). Image files will be ranked by byte count. A program that generates such an image file. Programs will be ranked by character count, as usual in code golf. As long as an answer falls into one of these two categories, anything is fair game.

    Read the article

  • CSS background-images and Z-Index problem

    - by dscher
    Hope someone has an easy answer on this. I have a header image which is just a 75px high gradient with a fade on the bottom. I have it set as the background image on my header and I want to throw in a left-sidebar on my page. There is a transparency on the header image and when I have my sidebar I can't get it to sit behind the header. You can see in this screenshot: link text The green sidebar won't "sit" behind the header. I have the header z-index set to 99 and the sidebar to 1. I tried the reverse to make sure I didn't mix up my numbers but that didn't work. Both are absolutely positioned. I'm attaching their CSS selectors in the hopes someone has an easy answer. Am sure I'm missing something basic: div.header { z-index: 99; background: transparent; background-image: url(images/header_bg.png); position: absolute; height: 85px; width: 100%; font-family: Helvetica, Verdana, Arial, sans-serif; } div#leftsidebar { height: 400px; border-right-style: dashed; border-right-width: 1px; z-index: -1; margin-top: 75px; width: 200px; position: absolute; background-color: #66ff66; } Thanks.

    Read the article

  • jQuery hover menu not disappearing

    - by Nathan Loding
    I have a basic menu using some nested UL's, which is pretty standard I think. When hovering over an LI from the "root" menu, I want the UL within that LI to display. Move the mouse off or to another LI, it shows that submenu. Move down to the submenu and it stays while you hover over each element. I had it working with a simple jQuery.hover() set, but then I ran into issues. When on a page, the "root" menu item is given a class of 'current-page' and if that class exists, I want it to display that submenu statically after a mouseout. Hope I explained that well enough. I just tossed a variable into the hover functions so on the mouseout it ran a .show() on the current-page's submenu. Easy. Except that when I move the mouse between the individual LI's of the submenu, it changes back to the current-page submenu. So I attempted to add a timer element based on another question here. That made things worse -- now the submenus just don't disappear. Here's my CSS, markup, and JS ... how the heck do I make this work properly? Markup: <div id="menu"> <div id="navbar"> <ul id="firstmenu"> <li> <a href="http://localhost/site/pageone">page one</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagetwo">barely there</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li class="current-page"> <a href="http://localhost/site/pagetwo">kith & kin</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagethree">focal point</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagefour">products</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagefive">clients</a> </li> </ul> </div></div> And here's the CSS: #navbar { margin: 0; padding: 0; border: 0; text-align: center; } #firstmenu { margin: 6px auto 0 auto; font-size: 16px; list-style-type: none; letter-spacing: -1px; } #firstmenu li { display: inline; position:relative; overflow: hidden; text-align: center; margin-right: 10px; padding: 5px 15px; } #firstmenu a { text-decoration: none; outline: none; color: black; font-weight: 700; width: 75px; cursor: pointer; } .current-page { color: white; background: url(../images/down_arrow.png) bottom center no-repeat; } .current-page a { color: white; border-bottom: 1px solid black; } #firstmenu .current-page a { color: white; } #firstmenu li.hover { color: white; background: url(../images/down_arrow.png) bottom center no-repeat; } #firstmenu li.hover a { color: white; border-bottom: 1px solid black; } #firstmenu li ul li.hover { color: white; background: none; } #firstmenu li ul li.hover a { color: white; border-bottom: none; text-decoration: underline; } #firstmenu li ul { width: 900px; color: white; font-size: .8em; margin-top: 3px; padding: 5px; position: absolute; display: none; } #firstmenu li ul li { list-style: none; display: inline; width: auto; } #firstmenu li ul li a { color: white; font-weight: normal; border: none; } .sub-current-page { font-weight: bold; text-decoration: underline; } #firstmenu li ul li.sub-current-page a { font-weight: bold; } And lastly, my not-at-all-working JS (this is in a $(document).ready(), of course): // Initialize some variables var hideSubmenuTimer = null; var current_page; $('.current-page ul:first').show(); // Prep the menu $('#firstmenu li').hover(function() { // Clear the timeout if it exists if(hideSubmenuTimer) { clearTimeout(hideSubmenuTimer); } // Check if there's a current-page class set if($('li.current-page').length > 0) { current_page = $('li.current-page'); } else { current_page = false; } // If there's a current-page class, hide it if(current_page) { current_page.children('ul:first').hide(); } // Show the new submenu $(this).addClass('hover').children('ul:first').show(); }, function(){ // Just in case var self = this; // Clear the timeout if it exists if(hideSubmenuTimer) { clearTimeout(hideSubmenuTimer); } // Check if there's a current-page class set if($('li.current-page').length > 0) { current_page = $('li.current-page'); } else { current_page = false; } // Set a timeout on hiding the submenu hideSubmenuTimer = setTimeout(function() { // Hide the old submenu $(self).removeClass('hover').children('ul').hide(); // If there's a current-page class, show it if(current_page) { current_page.children('ul:first').show(); current_page.css('color', 'white'); } }, 500); }); So what am I doing so wrong? As a side note, I'm using the $('.current-page ul:first').show() because if I gave .current-page any "display" setting in the CSS, it positioned it really weirdly on the page.

    Read the article

  • Resize and saving an image to disk in Monotouch

    - by Chris S
    I'm trying to resize an image loaded from disk - a JPG or PNG (I don't know the format when I load it) - and then save it back to disk. I've got the following code which I've tried to port from objective-c, however I've got stuck on the last parts. Original Objective-C. This may not be the best way of achieving what I want to do - any solution is fine for me. int width = 100; int height = 100; using (UIImage image = UIImage.FromFile(filePath)) { CGImage cgimage = image.CGImage; CGImageAlphaInfo alphaInfo = cgimage.AlphaInfo; if (alphaInfo == CGImageAlphaInfo.None) alphaInfo = CGImageAlphaInfo.NoneSkipLast; CGBitmapContext context = new CGBitmapContext(IntPtr.Zero, width, height, cgimage.BitsPerComponent, 4 * width, cgimage.ColorSpace, alphaInfo); context.DrawImage(new RectangleF(0, 0, width, height), cgimage); /* Not sure how to convert this part: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* result = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); // ok if NULL CGImageRelease(ref); */ }

    Read the article

  • Trouble using ‘this.files’ in GruntJS Tasks

    - by whomba
    Background: So I’m new to writing grunt tasks, so hopefully this isn’t a stupid question. Purpose of my grunt task: Given a file (html / jsp / php / etc) search all the link / script tags, compare the href / src to a key, and replace with the contents of the file. Proposed task configuration: myTask:{ index:{ files:{src:"test/testcode/index.html", dest:"test/testcode/index.html"}, css:[ { file: "/css/some/css/file.css", fileToReplace:"/target/css/file.css" }, { file: "/css/some/css/file2.css", fileToReplace:"/target/css/file2.css" } ], js:[ { file: "/css/some/css/file.css", fileToReplace:”/target/css/file.css" }, { file: "/css/some/css/file2.css", fileToReplace:"/target/css/file2.css" } ] } } Problem: Now, per my understanding, when dealing with files, you should reference the ‘this.files’ object because it handles a bunch of nice things for you, correct? Using intelliJ and the debugger, I see the following when i watch the ‘this.files’ object: http://i.imgur.com/Gj6iANo.png What I would expect to see is src and dest to be the same, not dest ===‘src’ and src === undefined. So, What is it that I am missing? Is there some documentation on ‘this.files’ I can read about? I’ve tried setting the files attribute in the target to a number of other formats per grunts spec, none seem to work (for this script, ideally the src / dest would be the same, so the user would just have to enter it once, but i’m not even getting in to that right now.) Thanks for the help

    Read the article

  • Using jquery pagination plugin

    - by eddy
    Hi. I want to use this plugin, but I don't know if it'll meet all of my requirements. I know I have to use JSON to fetch the data from the server and then use it at the client side, is that right?. For now, that's fine, because I only have very few records, but when I have thousands of ; will it be convenient to bring all the data at once? What I would like to know is : Is there any way to query the database every time I press the number of an specific page? I ask this cause I don't think is a good idea to load all the data in one go, is it? I used to pass the id of the record I was going to edit like this : <td align="center"> <c:url value="edititem.htm" var="url"> <c:param name="id" value="${item.id}"/> </c:url> <a href="<c:out value="${url}"/>"><img src="images/edit.png" width="14" height="14" alt="edit"/></a> </td> but now I don't know not how to do it. I really hope you can help me out. Thanks in advance.

    Read the article

< Previous Page | 156 157 158 159 160 161 162 163 164 165 166 167  | Next Page >