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  • .NET - refactoring code

    - by w0051977
    I have inherited and now further develop a large application consisting of an ASP.NET application, VB6 and VB.NET application. The software was poorly written. I am trying to refactor the code as I go along. The changes I am making are not live (they are contained in a folder on my development machine). This is proving to be time consuming and I am doing this along side other work which is the prioritiy. My question is: is this a practical approach or is there a better methodology for refactoring code? I don't have any experience with version control software or source control software and I am wandering if this is what I am missing. I am a sole developer.

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  • Are factors such as Intellisense support and strong typing enough to justify the use of an 'Anaemic Domain Model'?

    - by David Osborne
    It's easy to accept that objects should be used in all layers except a layer nominated as a data layer. However, it's just as easy to end-up with an 'anaemic domain model' that is just an object representation of data with no real functionality ( http://martinfowler.com/bliki/AnemicDomainModel.html ). However, using objects in this fashion brings the benefit of factors such as Intellisense support, strong typing, readability, discoverability, etc. Are these factors strong arguments for an otherwise, anaemic domain model?

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  • How can I screen clients that try to register multiple times?

    - by Aba Dov
    My company offers a bonus to every client that register. We would like to prevent people from abusing this by registering several times. we thought about filtering clients by ip (there is a problem with workplaces where all stations have the same ip) cookies (if cookies are not allowed we might lose a client) I would like your opinions on these two methods and will be glad to hear about new ones. thanks

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  • Static site generator with web-based file manager?

    - by user234
    I'm checking around options of static web site generators which led me to lots of articles about them! However, no word is spoken on how to edit files through a browser; it's always assumed you have either DropBox or some FTPish or terminal access. The only generator I could find that includes a browser based admin screen is Kirby (getkirby.com, mentioned at modernstatic.com) Besides the application above, what setup would you recommend to have both static HTML generation and web-based file management? Thanks!

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  • Websites or tools similar to Ginwiz (mobile website creator)

    - by t3st
    I have a website which i want to make more mobile friendly(currently its not). While searching about this i found this awesome website Ginwiz; my website can be modified into an mobile friendly site without any additional coding. But i find two disadvantages with this website (free version) 1)We cant add our domain to it with out upgrading (i dont have enough money to pay for it) 2)We can only "Advanced edit" one page Do you know any website which is similar to Ginwiz but can use our domain address instead of theirs (in free version). Do you have any idea about any tools which can be also used to convert my website to mobile website by trimming my current website easily.

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  • Beat detection and FFT

    - by Quincy
    So I am working on a platformer game which includes music with beat detection. I am currently using a simple if the energy that is stored in the history buffer is smaller then the current energy there is a beat. The problem with this is that ofcourse if you use songs like rock songs where you have a pretty steady amplitude this isn't going to work. So I looked further and found algorithms splitting the sound into multiple bands using FFT. I then found this : http://en.literateprograms.org/Cooley-Tukey_FFT_algorithm_(C) The only problem I'm having is that I am quite new to audio and I have no idea how to use that to split the signal up into multiple signals. So my question is : How do you use a FFT to split a signal into multiple bands ? Also for the guys interested, this is my algorithm in c# : // C = threshold, N = size of history buffer / 1024 public void PlaceBeatMarkers(float C, int N) { List<float> instantEnergyList = new List<float>(); short[] samples = soundData.Samples; float timePerSample = 1 / (float)soundData.SampleRate; int sampleIndex = 0; int nextSamples = 1024; // Calculate instant energy for every 1024 samples. while (sampleIndex + nextSamples < samples.Length) { float instantEnergy = 0; for (int i = 0; i < nextSamples; i++) { instantEnergy += Math.Abs((float)samples[sampleIndex + i]); } instantEnergy /= nextSamples; instantEnergyList.Add(instantEnergy); if(sampleIndex + nextSamples >= samples.Length) nextSamples = samples.Length - sampleIndex - 1; sampleIndex += nextSamples; } int index = N; int numInBuffer = index; float historyBuffer = 0; //Fill the history buffer with n * instant energy for (int i = 0; i < index; i++) { historyBuffer += instantEnergyList[i]; } // If instantEnergy / samples in buffer < instantEnergy for the next sample then add beatmarker. while (index + 1 < instantEnergyList.Count) { if(instantEnergyList[index + 1] > (historyBuffer / numInBuffer) * C) beatMarkers.Add((index + 1) * 1024 * timePerSample); historyBuffer -= instantEnergyList[index - numInBuffer]; historyBuffer += instantEnergyList[index + 1]; index++; } }

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  • What to choose API based server or Socket based server for data driven application

    - by Imdad
    I am working on a project which has a Desktop Application for MAC/COCOA, a native application for iPhone another native application in iPad. All the application do almost same thing. The applications are data driven applications. Every communication to server is made via a restful API developed in PHP. When a user logs in a lot of data is fetched from server. And to remain in sync with server pooling is done. As there are lot of data to pool it makes application slower and un-reliable. A possible solution that comes into my mind is to use Socket based server. My question is that will it reasonably improve the performance? And which technology (of sockets) will be good as a server side solution for data driven application? I have heard a lot about Node.js. Please give your suggestions.

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  • Why was Android's ContentProvider created?

    - by satur9nine
    The title sums up my question, but to elaborate basically what I want to understand is why the Android designers want apps that need to work with shared data to use a Content Provider rather than just accessing the SQLite database directly? The only reason I can think of is security because certain files can by accessed only be certain processes and in that way the Content Provider is the gatekeeper that ensures each app has the proper privileges before allowing read and/or write access to the database file. Is that the primary reason why ContentProvider was created?

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  • Does concurrency inherently introduce "randomness" into a game?

    - by Jeff
    When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? Note that when I use the word "random", I'm not meaning to launch into a philosophical debate about the deterministic nature of the system. I understand that concurrency is deterministic in the sense that the operating system decides which processes to allow time on the CPU and in what order (or the JVM controls which Thread's turn it is to execute, etc). But my understanding of this is that there is no way to control or predict whether one thread's next command will execute before or after another. The reason I'm asking is because this seems like a fundamental difficulty for game development where a game is supposedly designed around a player's skill. Consider a game like League of Legends. Assume that two players are battling it out. It's a very close contest between the two and it's coming down to the wire -- so much so that whoever gets their last attack off will be the one to kill the other and win the game for their team. If the players are implemented using concurrency and the situation really was like this, is it essentially out of the players' hands at this point? Is the outcome of this match all up to whatever system is arbitrarily deciding which player's thread/process will execute next? If not, what am I misunderstanding about concurrency? If so, is there any way around this problem so that a game of skill can always be a game of skill, especially in those most crucial moments?

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • Approach on Software Development Architecture

    - by john ryan
    Hi i am planning to standardize our way of creating project for our new projects. Currently we are using 3tier architecture where we have our ClassLibrary Project where it includes our Data Access Layer and Business Layer Something like: Solution ClassLibrary >ClassLibrary Project : >DAL(folder) > DAL Classes >BAL(folder) > BAL Classes And this Class Library dll was reference on our presentation Layer Project which are the Application(web/desktop) Something like: Solution WebUniversitySystem >Libraries(folder) > ClassLibrary.dll >WebUniversitySystem(Project): >Reference ClassLibrary.dll >Pages etc... Now i am planning to do is something like: Solution WebUniversitySystem >DataAccess(Project) >BusinesLayer(Project) >Reference DAL >WebUniversitySystem(Project): >Reference BAL >Pages etc... Is this Ok ? Or there is a good Approach that we can follow? Thanks In Regards

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  • Architecture/pattern resources for small applications and tools

    - by s73v3r
    I was wondering if anyone had any resources or advice related to using architecture patterns like MVVM/MVC/MVP/etc on small applications and tools, as opposed to large, enterprisy ones. EDIT: Most of the information I see on application architecture is directed at large, enterprise applications. I'm just writing small programs and tools. As far as using these architecture patterns, is it generally worthwhile to go through the overhead of using an MVC/MVVM framework? Or would I be better off keeping it simple?

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  • Why are most websites optimized for viewing in portrait mode?

    - by NVM
    I simply cannot figure this out. Almost all monitors have an aspect ratio where width is much bigger than the height and yet almost all websites are designed exactly for the other way round? I am not really a web developer and am just experimenting stuff at the moment but this madness baffles me!!! Edit: The point is not that I would like to limit the height of a website. The point is that I'd wat it to somehow fill all available space when I have my 1920x1080 in landscape mode. Edit 2: See this to understand what I am saying

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  • How to evaluate a user against optimal performance?

    - by Alex K
    I have trouble coming up with a system of assigning a rating to player's performance. Well, technically there is is a trivial rating system, but I don't like it because it would mean assigning negative scores, which I think most players will be discouraged by. The problem is that I only know the ideal number of actions to get the desired result. The worst case is infinite number of actions, so there is no obvious scale. The trivial way I referred to above is to take score = (#optimal-moves - #players-moves), with ideal score being zero. However, psychologically people like big numbers. No one wants to win by getting a mark of 0. I wonder if there is a system that someone else has come up with before to solve this problem? Essentially I wish to score the players based on: How close they've come to the ideal solution. Different challenges will have different optimal number of actions, so the scoring system needs to take that into account, e.g. Challenge 1 - max 10 points, Challenge 2 - max 20 points. I don't mind giving the players negative scores if they've performed exceptionally badly, I just don't want all scores to be <=0

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  • Simple vs Complex (but performance efficient) solution - which one to choose and when?

    - by ManojGumber
    I have been programming for a couple of years and have often found myself at a dilemma. There are two solutions - one is simple one i.e. simple approach, easier to understand and maintain. It involves some redundancy, some extra work (extra IO, extra processing) and therefore is not the most optimal solution. but other uses a complex approach,difficult to implement, often involving interaction between lot of modules and is a performance efficient solution. Which solution should I strive for when I do not have hard performance SLA to meet and even the simple solution can meet the performance SLA? I have felt disdain among my fellow developers for simple solution. Is it good practice to come up with most optimal complex solution if your performance SLA can be met by a simple solution?

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  • How to handle lookup data in a C# ASP.Net MVC4 application?

    - by Jim
    I am writing an MVC4 application to track documents we have on file for our clients. I'm using code first, and have created models for my objects (Company, Document, etc...). I am now faced with the topic of document expiration. Business logic dictates certain documents will expire a set number of days past the document date. For example, Document A might expire in 180 days, Document 2 in 365 days, etc... I have a class for my documents as shown below (simplified for this example). What is the best way for me to create a lookup for expiration values? I want to specify documents of type DocumentA expire in 30 days, type DocumentB expire in 75 days, etc... I can think of a few ways to do this: Lookup table in the database I can query New property in my class (DaysValidFor) which has a custom getter that returns different values based on the DocumentType A method that takes in the document type and returns the number of days and I'm sure there are other ways I'm not even thinking of. My main concern is a) not violating any best practices and b) maintainability. Are there any pros/cons I need to be aware of for the above options, or is this a case of "just pick one and run with it"? One last thought, right now the number of days is a value that does not need to be stored anywhere on a per-document basis -- however, it is possible that business logic will change this (i.e., DocumentA's are 30 days expiration by default, but this DocumentA associated with Company XYZ will be 60 days because we like them). In that case, is a property in the Document class the best way to go, seeing as I need to add that field to the DB? namespace Models { // Types of documents to track public enum DocumentType { DocumentA, DocumentB, DocumentC // etc... } // Document model public class Document { public int DocumentID { get; set; } // Foreign key to companies public int CompanyID { get; set; } public DocumentType DocumentType { get; set; } // Helper to translate enum's value to an integer for DB storage [Column("DocumentType")] public int DocumentTypeInt { get { return (int)this.DocumentType; } set { this.DocumentType = (DocumentType)value; } } [DataType(DataType.Date)] [DisplayFormat(DataFormatString = "{0:MM-dd-yyyy}", ApplyFormatInEditMode = true)] public DateTime DocumentDate { get; set; } // Navigation properties public virtual Company Company { get; set; } } }

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  • How do I approach large companies if I have a killer mobile game idea?

    - by Balázs Dávid
    I have an idea for a game that has potential, but I'm not a programmer. How do I tell this to development companies without having my idea stolen? All I want from the company is for somebody to watch a three minute long video presentation about my idea and if they see potential in it then we can talk about the details. I have already sent an e-mail to several big companies that have the expertise needed to code the game, they haven't answered me. Actually the idea is nothing fancy, no 3D, but fun and unique.

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  • How to utilize miniMax algorithm in Checkers game

    - by engineer
    I am sorry...as there are too many articles about it.But I can't simple get this. I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't decide the flow. Whether I need to start a loop for the possible moves of each piece and assign score to it.... or something else is to be done. Kindly tell me the proper flow/algorithm for this. Thanks

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  • Describe business logic with diagrams

    - by Nikos M.
    I am currently developing a web application for my thesis.I was asked by my professor to make diagrams to describe the business logic. Since I don't have a prior experience, I am pretty confused with all the terminology. I managed to clarify,I think, what business rules and business logic are, but I can't find out how you describe the business logic. Is it something particular or is it something more general? Do I need to learn UML? Does the fact that I use MVC affects the way I'll describe it?

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  • Why do iterators in Python raise an exception?

    - by NullUserException
    Here's the syntax for iterators in Java (somewhat similar syntax in C#): Iterator it = sequence.iterator(); while (it.hasNext()) { System.out.println(it.next()); } Which makes sense. Here's the equivalent syntax in Python: it = iter(sequence) while True: try: value = it.next() except StopIteration: break print(value) I thought Exceptions were supposed to be used only in, well, exceptional circumstances. Why does Python use exceptions to stop iteration?

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • Should programmers prefer making wide libraries or thin libraries?

    - by Telastyn
    For classes and functions, it is clear cut: each should do only one thing. For libraries though, this is less clear. If you have a library with collections, it might have multiple collections. It might have useful functions like sorting, which aren't strictly collection based but users would expect. Each of these results in a 'wider' library. On the other side is having a library for the specific collection type and/or with little built-in functionality. If you want a queue, it gives you a queue. If you want to sort that list, then the library lets you do that yourself. What is the best practice here (if any)? I can see arguments for each side.

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  • Problem with user generated content

    - by grasshopper
    In general, what do you think is better in regards to adding content to a site, to allow users to add content to the site and put a flag button to report it if it doesn't fit with the site, or should only I add the content and remove that option? It will be a small site but I don't know if I'll manage to scan the site constantly or deal with the flags and on the other hand I'm worried that the site wont move forward because there will be lot less content, thoughts?

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  • Android Development: MVC vs MVVM

    - by Mel
    I've started coding for android and I'm having difficulty trying to properly partition my code. I always end up with a very tight coupling between my UI logic and the actual controls I use to represent them. I have background in both WPF MVVM and ASP.net MVC so I'm familiar with those patterns. After some digging, I found Android Binding. It seems nice and fits nicely with my WPF background. However, it bugs me that its not built in. I'm pretty sure that the android makers have thought of this when designing the android programming interface. So my question is, what is the best practice pattern to use when developing in android, if any. I have looked and looked at their site but didn't find anything...

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