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  • JUnit Test method with randomized nature

    - by Peter
    Hey, I'm working on a small project for myself at the moment and I'm using it as an opportunity to get acquainted with unit testing and maintaining proper documentation. I have a Deck class with represents a deck of cards (it's very simple and, to be honest, I can be sure that it works without a unit test, but like I said I'm getting used to using unit tests) and it has a shuffle() method which changes the order of the cards in the deck. The implementation is very simple and will certainly work: public void shuffle() { Collections.shuffle(this.cards); } But, how could I implement a unit test for this method. My first thought was to check if the top card of the deck was different after calling shuffle() but there is of course the possibility that it would be the same. My second thought was to check if the entire order of cards has changed, but again they could possibly be in the same order. So, how could I write a test that ensures this method works in all cases? And, in general, how can you unit test methods for which the outcome depends on some randomness? Cheers, Pete

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  • ASP.NET: How to get same validators control to be both client-side and server-side

    - by harrije
    Hello, For the ASP.NET validator controls, I want to use both client-side validation for the user experience and server-side validation to guard against hackers. ASP.NET documentation leads me to believe that if EnableClientScript="True" then there will be no server-side validation if client-side validation is possible for the user agent. To get server-side validation, the documentation says use EnableClientScript="False", which bypasses client-side validation altogether. Am I misunderstanding how the validator controls work? I ask because it seems obvious that many developers would want both client and server side validation together, and I find it hard to believe both together is not possible with one of the standard validation controls. If I am understanding the ASP.NET documentation correctly, then I can find only two options: Use two validator controls exactly the same except for their ID and EnableClientScript properties. Obviously ugly for maintaining two controls almost the same. Write some code behind to check if postback then invoke the Validate method on the validator group. Why write code behind if there a way to be automatic from the control? Is there a way to do so using a single validator control with no code behind? Thanks in advance for your input.

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  • Is there a faster way to deploy an OVA template?

    - by Luke
    I need to deploy vSphere Server Appliance 5.1. I have vSphere Client running locally and my internet upload is capped at 3 Mbps. It says it's going to take about 200 minutes to upload. When selecting a URL as opposed to a local file, does vSphere Client download it locally and then upload, or does it download the OVA directly to the server? My goal is to avoid waiting 3 1/2 hours for this to upload. If specifying a URL isn't any faster, are there any other methods that would allow me to deploy from the datacenter instead of my office? We don't have any Windows VM's installed on our cluster. So unfortunately I don't have a Windows machine with faster upload speed.

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  • Persistant Http client connections in java

    - by Akusete
    I am trying to write a simple Http client application in Java and am a bit confused by the seemingly different ways to establish Http client connections, and efficiently re-use the objects. Current I am using the following steps (I have left out exception handling for simplicity) Iterator<URI> uriIterator = someURIs(); HttpClient client = new DefaultHttpClient(); while (uriIterator.hasNext()) { URI uri = uriIterator.next(); HttpGet request = new HttpGet(uri); HttpResponse response = client.execute(request); HttpEntity entity = response.getEntity(); InputStream s = entity.getContent(); processStream (); s.close(); } In regard to the code above, my questions is: Assuming all URI's are pointing to the same host (but different resources on that host). What is the recommended way to use a single http connection for all requests? And how do you close the connection after the last request? --edit: Also what is the difference between using uri.openConnection(), versus HttpClient? Which is preferable, and what other methods exist?

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  • G++ Compiling errors

    - by egn56
    Attempting to do some compiling with g++ and when I run g++ test.cpp this is what I get. I am in the correct directory and I have even messed with the permission settings to make those directories chmod 777 as a test, still nothing. Tried running it as sudo g++ test.cpp and getting nothing. It can compile and create a .o if i run g++ -c test.cpp but it can't seem to link it and create the .out. Any suggestions? /usr/bin/ld: 1: /usr/bin/ld: /bin: Permission denied /usr/bin/ld: 2: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 3: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 4: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 5: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 6: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 7: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 8: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 9: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 10: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 11: /usr/bin/ld: test.cpp: not found /usr/bin/ld: 12: /usr/bin/ld: Syntax error: "(" unexpected collect2: ld returned 2 exit status

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  • Visual Studio Unit Test failure to start

    - by swmi
    Hi, I am having an issue when starting the tests under debug mode in Visual Studio 2008 Team Test where it gives the following error: "Failed to queue test run '{user@machinename}': Object reference not set to an instance of an object." I googled for the error but no joy. Don't even understand what it means as it is too brief. Has anyone come across this? Note that I can run tests fine if I am not debugging and I get the same error irrespective of the test I run. Thank you, Swati ETA: Being new to Visual Studio Team Test, I didn't know there was a better exception log then what I was seeing. Anyhow, here it is: <Exception> System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage. ShowToolWindow [T](T&amp; toolWindow, String errorMessage, Boolean show) at Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage. OpenTestResultsToolWindow() at Microsoft.VisualStudio.TestTools.TestCaseManagement.SolutionIntegrationManager. DebugTarget(DebugInfo debugInfo, Boolean prepareEnvironment) at Microsoft.VisualStudio.TestTools.TestManagement.DebugProcessLauncher.Launch( String exeFileName, String args, String workingDir, EventHandler processExitedHandler, Process&amp; process) at Microsoft.VisualStudio.TestTools.TestManagement.LocalControllerProxy.StartProcess( TestRun run) at Microsoft.VisualStudio.TestTools.TestManagement.LocalControllerProxy.RestartProcess( TestRun run) at Microsoft.VisualStudio.TestTools.TestManagement.LocalControllerProxy.PrepareProcess( TestRun run) at Microsoft.VisualStudio.TestTools.TestManagement.LocalControllerProxy. InitializeController(TestRun run) at Microsoft.VisualStudio.TestTools.TestManagement.ControllerProxy.QueueTestRunWorker( Object state) </Exception>

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  • Synchronization between hibernate running locally and on a server

    - by linead
    Is there an easy way using a library to facilitate the synchronization of two hibernate instances. One running locally on a client and one running on a central server exposed via a web service. So Client tracks changes it makes, pushes them to the Server. The server ensures that the clients is not updating out of sync objects and stores the clients changes. The Client can also sync with the Server so that it can see the changes made by other clients. The idea is that the client can be run offline, without access to the server and only come online to synchronize when needed.

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  • setting a timeout for an InputStreamreader variable

    - by Noona
    I have a server running that accepts connections made through client sockets, I need to read the input from this client socket, now suppose the client opened a connection to my server without sending anything through the server's socket outputstream, in this case, while my server tried to read the input through the client socket's inputstream, an exception will be thrown, but before the exception is thrown i would like a timeout say of 5 sec, how can I do this? currently here's how my code looks like on the server side: try { InputStreamReader clientInputStream = new InputStreamReader(clientSocket.getInputStream()); int c; StringBuffer requestBuffer = new StringBuffer(); while ((c = clientInputStream.read()) != -1) { requestBuffer.append((char) c); if (requestBuffer.toString().endsWith(("\r\n\r\n"))) break; } request = new Request(requestBuffer.toString(), clientSocket); } catch (Exception e) // catch any possible exception in order to keep the thread running { try { if (clientSocket != null) clientSocket.close(); } catch (IOException ex) { ex.printStackTrace(); } System.err.println(e); //e.printStackTrace(); }

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  • Double hashing passwords - client & server

    - by J. Stoever
    Hey, first, let me say, I'm not asking about things like md5(md5(..., there are already topics about it. My question is this: We allow our clients to store their passwords locally. Naturally, we don't want them stored in plan text, so we hmac them locally, before storing and/or sending. Now, this is fine, but if this is all we did, then the server would have the stored hmac, and since the client only needs to send the hmac, not the plain text password, an attacker could use the stored hashes from the server to access anyone's account (in the catastrophic scenario where someone would get such an access to the database, of course). So, our idea was to encode the password on the client once via hmac, send it to the server, and there encode it a second time via hmac and match it against the stored, two times hmac'ed password. This would ensure that: The client can store the password locally without having to store it as plain text The client can send the password without having to worry (too much) about other network parties The server can store the password without having to worry about someone stealing it from the server and using it to log in. Naturally, all the other things (strong passwords, double salt, etc) apply as well, but aren't really relevant to the question. The actual question is: does this sound like a solid security design ? Did we overlook any flaws with doing things this way ? Is there maybe a security pattern for something like this ?

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  • Maven Cobertura: unit test failed but build success

    - by Pavel Drobushevich
    Hi all, I've configured cobertura code coverage in my pom: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>cobertura-maven-plugin</artifactId> <version>2.4</version> <configuration> <instrumentation> <excludes> <exclude>**/*Exception.class</exclude> </excludes> </instrumentation> <formats> <format>xml</format> <format>html</format> </formats> </configuration> </plugin> And start test by following command: mvn clean cobertura:cobertura But if one of unit test fail Cobertura only log this information and doesn't mark build fail. Tests run: 287, Failures: 1, Errors: 1, Skipped: 0 Flushing results... Flushing results done Cobertura: Loaded information on 139 classes. Cobertura: Saved information on 139 classes. [ERROR] There are test failures. ................................. [INFO] BUILD SUCCESS How to configure Cobertura marks build failed in one of unit test fail? Thanks in advance.

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  • How to test method call order with Moq

    - by Finglas
    At the moment I have: [Test] public void DrawDrawsAllScreensInTheReverseOrderOfTheStack() { // Arrange. var screenMockOne = new Mock<IScreen>(); var screenMockTwo = new Mock<IScreen>(); var screens = new List<IScreen>(); screens.Add(screenMockOne.Object); screens.Add(screenMockTwo.Object); var stackOfScreensMock = new Mock<IScreenStack>(); stackOfScreensMock.Setup(s => s.ToArray()).Returns(screens.ToArray()); var screenManager = new ScreenManager(stackOfScreensMock.Object); // Act. screenManager.Draw(new Mock<GameTime>().Object); // Assert. screenMockOne.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock one"); screenMockTwo.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock two"); } But the order in which I draw my objects in the production code does not matter. I could do one first, or two it doesn't matter. However it should matter as the draw order is important. How do you (using Moq) ensure methods are called in a certain order? Edit I got rid of that test. The draw method has been removed from my unit tests. I'll just have to manually test it works. The reversing of the order though was taken into a seperate test class where it was tested so it's not all bad. Thanks for the link about the feature they are looking into. I sure hope it gets added soon, very handy.

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  • C++ interface inheritance problem

    - by james t
    Hey, i'm trying to create a c++ stomp client, my client constructor is : Client(std::string &server, short port, std::string &login, std::string &pass, Listener &listener); it gets a listener object which when Listener is the following interface : class Listener { virtual void message(StmpMessage message) =0; }; now i attempt to instantiate a client in a test class : class test : public virtual Listener { public: void message(StmpMessage message) { message.prettyPrint(); } int main(int argc, char* argv[]) { Client client("127.0.0.1", 61613, *this); return 0; } }; i'm sending this to the client because this is a listener object, i get the following error : /Users/mzruya/Documents/STOMPCPP/main.cpp:18: error: no matching function for call to 'Client::Client(const char [10], int, test&)' /Users/mzruya/Documents/STOMPCPP/Client.h:43: note: candidates are: Client::Client(std::string&, short int, std::string&, std::string&, Listener&) /Users/mzruya/Documents/STOMPCPP/Client.h:37: note: Client::Client(const Client&)

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  • Servlet send image from server and save in client

    - by sangi
    Hi, I'm new and just developing on J2EE. I am modifying an existing application (an OpenSource project). I need to save an image on a client sent by the server, but I do not know how. This activity must be done in a transparent manner without affecting the existing operation of the application. From the tests done I get this error: java.lang.IllegalStateException: getWriter () has Already Been Called for this response. How should carry out this task, according to your own opinion? How do I save on the client, locally, the image? Update: Thanks for the answers. My problem is that: the image is generated on the server, but not for direct client request (there is no link to click on web page), the picture is composed using other services on the Internet. reconstruct the image on the server. This image must be sent to the client to be saved locally. so I'd like it to appear a window where you assign the destination image plus I'd like the rest of the application were not affected by this activity. The application is yet on production. Thank you very much for your response.

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  • Where can I find project repositories with continuous testing?

    - by Jenny Smith
    I am interested in studying some test logs from different projects, in order to build and test an application for school. I need to analyze the parts of the code which are tested, the bugs which appeared in those parts and eventually how they were resolved. But for this I need some repositories from different (open source) projects. Can someone please help me with ideas or links or any kind of test logs which might be useful? I really need some resources, so any help is appreciated.

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  • Another developer revoked and re-created my client's iOS Distribution Certificate - does this mean I can never update my client's existing app?

    - by Schnapple
    Here is the story so far: A client hired us to do an iPhone app for them. This client had never done an iPhone app before and as part of the arrangement we handled all aspects for them, including app store submission, and we handle some level of future development (new features, bug/security fixes, etc.) We created a Distribution certificate and key pair on the client's behalf We developed the app, published it to the App Store without incident Some time later the client hired a second developer to do a different app for them This second developer, it appears, has revoked the existing Distribution certificate and created a new one with a new key pair on their system This second developer shared the new Distribution certificate and key pair with us for future reference. Due to user error, this new certificate and key pair has now been imported onto the Macintosh where the original certificate and key pair for the original app we developed were created and the originals were not backed up. So we have App #1 on the App Store with Distribution certificate/key pair #1 App #2 either on the App Store or soon to be using Distribution certificate/key pair #2 Distribution certificate/key pair #1 appears to be lost now So my question is: if we ever need to update App #1, will we be able to, using Distribution certificate/key pair #2? Or will we have to upload it as a new app?

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  • How can I remount an NFS volume on Red Hat Linux?

    - by user76177
    I changed the user id of a user on an NFS client that mounts a volume from another server. My goal is to get the 2 users to have the same id, so that both servers can read and write to the volume. I changed the id successfully on the client system, but now when I look at the NFS mount from that system, it reports the files being owned by the old id. So it looks like I need to "refresh" that mount. I have found many instructions on how to remount, but each seems slightly different according to the type of system. Is there a simple command I can run to get the mounted volume to refresh so that it interprets the new user settings?

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  • SQL Server error handling: exceptions and the database-client contract

    - by gbn
    We’re a team of SQL Servers database developers. Our clients are a mixed bag of C#/ASP.NET, C# and Java web services, Java/Unix services and some Excel. Our client developers only use stored procedures that we provide and we expect that (where sensible, of course) they treat them like web service methods. Some our client developers don’t like SQL exceptions. They understand them in their languages but they don’t appreciate that the SQL is limited in how we can communicate issues. I don’t just mean SQL errors, such as trying to insert “bob” into a int column. I also mean exceptions such as telling them that a reference value is wrong, or that data has already changed, or they can’t do this because his aggregate is not zero. They’d don’t really have any concrete alternatives: they’ve mentioned that we should output parameters, but we assume an exception means “processing stopped/rolled back. How do folks here handle the database-client contract? Either generally or where there is separation between the DB and client code monkeys. Edits: we use SQL Server 2005 TRY/CATCH exclusively we log all errors after the rollback to an exception table already we're concerned that some of our clients won't check output paramaters and assume everything is OK. We need errors flagged up for support to look at. everything is an exception... the clients are expected to do some message parsing to separate information vs errors. To separate our exceptions from DB engine and calling errors, they should use the error number (ours are all 50,000 of course)

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  • Time to start a counter on client-side.

    - by Felipe
    Hi everybody, I'm developing an web application using asp.net mvc, and i need to do a stopwatch (chronometer) (with 30 seconds preprogrammed to start in a certain moment) on client-side using the time of the server, by the way, the client's clock can't be as the server's clock. So, i'm using Jquery to call the server by JSon and get the time, but it's very stress because each one second I call the server to get time, something like this: $(function() { GetTimeByServer(); }); function GetTimeByServer() { $.getJSon('/Home/Time', null, function(result) { if (result.SecondsPending < 30) { // call another function to start an chronometer } else { window.SetTimeout(GetTimeByServer, 1000); //call again each 1 second! } }); } It works fine, but when I have more than 3 or 4 call like this, the browser slowly but works! I'd like to know, how improve more performace in client side, or if is there any way to do this... is there any way to client listen the server like a "socket" to know if the chronometer should start... PS: Sorry for my english! thanks Cheers

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  • How do I write an RSpec test to unit-test this interesting metaprogramming code?

    - by Kyle Kaitan
    Here's some simple code that, for each argument specified, will add specific get/set methods named after that argument. If you write attr_option :foo, :bar, then you will see #foo/foo= and #bar/bar= instance methods on Config: module Configurator class Config def initialize() @options = {} end def self.attr_option(*args) args.each do |a| if not self.method_defined?(a) define_method "#{a}" do @options[:"#{a}"] ||= {} end define_method "#{a}=" do |v| @options[:"#{a}"] = v end else throw Exception.new("already have attr_option for #{a}") end end end end end So far, so good. I want to write some RSpec tests to verify this code is actually doing what it's supposed to. But there's a problem! If I invoke attr_option :foo in one of the test methods, that method is now forever defined in Config. So a subsequent test will fail when it shouldn't, because foo is already defined: it "should support a specified option" do c = Configurator::Config c.attr_option :foo # ... end it "should support multiple options" do c = Configurator::Config c.attr_option :foo, :bar, :baz # Error! :foo already defined # by a previous test. # ... end Is there a way I can give each test an anonymous "clone" of the Config class which is independent of the others?

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  • Running unittest with typical test directory structure.

    - by Major Major
    The very common directory structure for even a simple Python module seems to be to separate the unit tests into their own test directory: new_project/ antigravity/ antigravity.py test/ test_antigravity.py setup.py etc. for example see this Python project howto. My question is simply What's the usual way of actually running the tests? I suspect this is obvious to everyone except me, but you can't just run python test_antigravity.py from the test directory as its import antigravity will fail as the module is not on the path. I know I could modify PYTHONPATH and other search path related tricks, but I can't believe that's the simplest way - it's fine if you're the developer but not realistic to expect your users to use if they just want to check the tests are passing. The other alternative is just to copy the test file into the other directory, but it seems a bit dumb and misses the point of having them in a separate directory to start with. So, if you had just downloaded the source to my new project how would you run the unit tests? I'd prefer an answer that would let me say to my users: "To run the unit tests do X."

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  • What software to use for data backup?

    - by ViliusK
    What software should I use to make back-ups for of my computer files? Features I need: copies should be backup'ed on my Ubuntu server. client soft should monitor folders which I've chosen to backup. client soft should run on Windows XP, Windows 7, Linux. there should be Web UI to view backup'ed file versions. there should be availability to see diff with older versions. backup should be done over Internet to remove machine - server. Any suggestions?

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  • Any FTP clients for Mac OS X that support upload via temporary filename?

    - by Chris582
    Hi, does anybody know of a FTP client (for Mac OS X) that supports uploading to a temporary filename? When overwriting a file on the server, most FTP clients first empty the file and then proceed to upload new content. (Which is how FTP is supposed to work, so everything is fine.) However, what I would like to see is that the FTP client uploads content to a temporary file and once all the content is on the server, replaces original file. This is good feature, because existing file is upgraded almost instantaneously; otherwise, it would be "broken" while the upload is still in progress. On Windows, this feature is available in WinSCP, but I have not found any options for Mac, so far. Any recommendations?

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  • Yeoman 'grunt test' fails on clean project with 'port already in use'

    - by XMLilley
    With: Mac OS 10.8.4 Node 0.10.12 npm 1.3.1 grunt-cli 0.1.9 yo 1.0.0-rc.1 bower 0.9.2 [email protected] I encounter the following error with a clean yo angular project, followed by grunt server then grunt test: Running "connect:test" (connect) task Fatal error: Port 9000 is already in use by another process. I'm new to Yeoman and am stumped. I've deleted my original project and created a new one in a fresh folder just to make sure I wasn't overlooking any invisible configs. I restarted the machine to make sure I wasn't running any temporary server processes I had forgotten about. After all attempts, the basic server starts fine, attaches to Chrome, and the watcher updates the browser on any changes. (Notably, the server is running on 9000, which seems odd for the test-runner to also be trying to use 9000.) But I get that same error on attempting to start the test runner. Is this something I can fix, or an issue I should report to the Yeoman team? Thanks.

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  • C socket programming: recv / select not seeing sent messages

    - by Fantastic Fourier
    Hey guys, I had some questions, about socket programming for client-server using TCP/IP. I am using select() to recv(), which works fine when client send() messages to server, but not the other way around. The send() returns positive (and reasonable) numbers of bytes sent by server but I know that the nubmer of bytes "sent" really means "sent out of the socket", not "sent and was received by the client." The select() function seems to work fine. So given that, my guess is that it's the send() function that is giving me the problem. Probably the address of client in send() is not correct. But when I compared address.sin_addr.s_addrmember (it's an unsigned long int) of struct sockaddr_in from recv() and send() of server, they are identical. So I am kind of lost as to what could be wrong?

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  • Gearman client doBackground always returns GEARMAN_TIMEOUT

    - by Ascherer
    So, ive got a simple gearman system running right now, with a worker running. The worker basically just takes the payload (a random number in this case, and is supposed to echo it back to the screen. Literally an echo, not returning to the client. The client sends the random number. Im trying to do a $client->doBackground( 'post', 65482, md5(uniqid())); but its coming back with a 47 error (GEARMAN_TIMEOUT) every time. getErrNo() returns 0, error() returns something about GEARMAN_TIMEOUT However, when i change it to just $client->do(blah, blah, blah), it works just fine. I've even occasionally seen it where the worker still echo's the number, even after getting the timeout error... public function execute() { $method = 'do'; if( !$this->getBlock() ) { $method .= ( $this->getPriority() == 'Normal' ? '' : $this->getPriority() ) . 'Background'; } else { $method .= $this->getPriority(); } echo "Method: $method \t Worker: {$this->getName()} \t Payload: {$this->getPayload()} \t Hash: {$this->getHash()}\n"; $this->setResult( $this->getClient() ->$method( $this->getName(), $this->getPayload(), $this->getHash() ) ); if( $this->getClient()->returnCode() != GEARMAN_SUCCESS ) { echo "Code: " . $this->getClient()->returnCode() . "\t" . GEARMAN_TIMEOUT . "\n"; } }

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