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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • align h1 before and after background

    - by renathy
    I have image before and after h1. However, I need to position it as following: h1 text should be in the center h1 before image should start at the left side of container h1 after image should end at the right side of container I cannot get all of them. For example, I can center h1 text, but then h1 before and h1 after images are not aligned correctly. Here is jsfiddle example: http://jsfiddle.net/wK8ve/ Also Html and css here: CSS: .test { border: 1px solid black; width: 1000px; height: 200px; } h1 { text-align: center; font-size: 22px; font-weight: bold; color: #5d5d5d; margin: 0 0 32px 0; } h1:before { text-align: left; background-image: url('http://modeles-de-lettres.org/test/images/h_ltr.png'); background-repeat: no-repeat; background-position: center left; padding: 0 352px 0 0; content: "\00a0"; } h1:after { background-image: url('http://modeles-de-lettres.org/test/images/h_rtl.png'); background-repeat: no-repeat; background-position: center right; padding: 0 180px; content: "\00a0"; } HTML: <div class="test"> <h1>Test</h1> </div> And here is live example: http://modeles-de-lettres.org/test/index.php?p=about_us

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  • How to move point on arc?

    - by bbZ
    I am writing an app that is simulating RobotArm movement. What I want to achieve, and where I have couple of problems is moving a Point on arc (180degree) that is arm range of movement. I am moving an arm by grabbing with mouse end of arm (Elbow, the Point I was talking about), robot can have multiple arms with diffrent arm lenghts. If u can help me with this part, I'd be grateful. This is what I have so far, drawing function: public void draw(Graphics graph) { Graphics2D g2d = (Graphics2D) graph.create(); graph.setColor(color); graph.fillOval(location.x - 4, location.y - 4, point.width, point.height); //Draws elbow if (parentLocation != null) { graph.setColor(Color.black); graph.drawLine(location.x, location.y, parentLocation.x, parentLocation.y); //Connects to parent if (arc == null) { angle = new Double(90 - getAngle(parentInitLocation)); arc = new Arc2D.Double(parentLocation.x - (parentDistance * 2 / 2), parentLocation.y - (parentDistance * 2 / 2), parentDistance * 2, parentDistance * 2, 90 - getAngle(parentInitLocation), 180, Arc2D.OPEN); //Draws an arc if not drawed yet. } else if (angle != null) //if parent is moved, angle is moved also { arc = new Arc2D.Double(parentLocation.x - (parentDistance * 2 / 2), parentLocation.y - (parentDistance * 2 / 2), parentDistance * 2, parentDistance * 2, angle, 180, Arc2D.OPEN); } g2d.draw(arc); } if (spacePanel.getElbows().size() > level + 1) {//updates all childElbows position updateChild(graph); } } I just do not know how to prevent moving Point moving outside of arc line. It can not be inside or outside arc, just on it. Here I wanted to put a screenshot, sadly I don't have enough rep. Am I allowed to put link to this? Maybe you got other ways how to achieve this kind of thing. Here is the image: Red circle is actual state, and green one is what I want to do. EDIT2: As requested, repo link: https://github.com/dspoko/RobotArm

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  • Dropping not working on Chrome Mac version

    - by user600641
    I tried to work with html5 drag&drop api, and it works very well on my chrome 20.0.1132 on windows machine, but most fun - that the same version of chrome on mac os lion is not working. I mean dragstart is working, but drop event, dragleave, dragover is not fired. Here is html: <form id="fake_form" action="#" > <div id="canvas_wrapper" style="overflow: hidden;width: 600px; position: relative;border: 1px solid black; margin-left: 30px;"> <canvas width="600" height="300" > </canvas> </div> </form> Here is javascript: var canvas = $('canvas')[0]; canvas.addEventListener('dragenter', function(e){ console.log('dragenter'); }, false); canvas.addEventListener('dragleave', function(){ console.log('dragleave'); }, false) canvas.addEventListener('dragover', function(e){ console.log('dragover'); if(e.preventDefault){ e.preventDefault(); } return false; }, false); canvas.ondrop = function(e){ console.log('ondrop'); /** OTHER CODE **/ If it helps: on safari on the same mac - it works, i`m dragging image tags some of them have draggable attribute, some of them - not. Just checked - on canary mac version 22 it works. UPDATE: i figured out that there is some magic with dragstart event, if i delete line with this e.dataTransfer.setData('src', src_var) everythings become working

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  • How can I overlay images over one another in Java?

    - by Sam
    So I have been posting all over and have yet to get a solid answer: I have created an image resizing class, with a crop method. The cropping works great. The issue that I am having is the background color that I specify in the drawImage function of Graphics is not working correctly. It defaults to black as the background regardless of what I supply (in this case Color.WHITE). Also, the overlaying image or top most image (comes from a file) is being inverted (I think it is) or otherwise discolored. Just so you can conceptualize this a little bit better, I am taking a jpeg and overlaying it on top of a new BufferedImage, the new buffered image's background is not being set. Here is the code below that I am working with: public void Crop(int Height, int Width, int SourceX, int SourceY) throws Exception { //output height and width int OutputWidth = this.OutputImage.getWidth(); int OutputHeight = this.OutputImage.getHeight(); //create output streams ByteArrayOutputStream MyByteArrayOutputStream = new ByteArrayOutputStream(); MemoryCacheImageOutputStream MyMemoryCacheImageOutputStream = new MemoryCacheImageOutputStream(MyByteArrayOutputStream); //Create a new BufferedImage BufferedImage NewImage = new BufferedImage(Width, Height, BufferedImage.TYPE_INT_RGB); Graphics MyGraphics = NewImage.createGraphics(); MyGraphics.drawImage(this.OutputImage, -SourceX, -SourceY, OutputWidth, OutputHeight, Color.WHITE, null); // Get Writer and set compression Iterator MyIterator = ImageIO.getImageWritersByFormatName("png"); if (MyIterator.hasNext()) { //get image writer ImageWriter MyImageWriter = (ImageWriter)MyIterator.next(); //get params ImageWriteParam MyImageWriteParam = MyImageWriter.getDefaultWriteParam(); //set outputstream MyImageWriter.setOutput(MyMemoryCacheImageOutputStream); //create new ioimage IIOImage MyIIOImage = new IIOImage(NewImage, null, null); //write new image MyImageWriter.write(null, MyIIOImage, MyImageWriteParam); } //convert output stream back to inputstream ByteArrayInputStream MyByteArrayInputStream = new ByteArrayInputStream(MyByteArrayOutputStream.toByteArray()); MemoryCacheImageInputStream MyMemoryCacheImageInputStream = new MemoryCacheImageInputStream(MyByteArrayInputStream); //resassign as a buffered image this.OutputImage = ImageIO.read(MyMemoryCacheImageInputStream); }

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  • event listener says NetStream.Play.Start but I see no video

    - by Curtis
    I'm trying to test out the Adobe Media Server, and I'm following some tutorials in order to stream a video. I have a NetConnection which successfully connects to the application on the server, then I have the code below. It looks like it's supposed to play a video, but it doesn't. It creates the video object as a black square in the top left corner, and the event.info.code says NetStream.Play.Start, but I don't see the video playing. case "NetConnection.Connect.Success": var v:Video = new Video(); v.width=200; v.height=200; v.x=0; v.y=0; v.visible=true; v.opaqueBackground=false; stage.addChild(v); var ns:NetStream = new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS,netStatusHandler); v.attachNetStream(ns); ns.play("mp4:polymorphics.f4v"); I can also try ns.play("rtmp://localhost/vod/mp4:tests/polymorphics.f4v"); but that gives me a Stream Not Found error The lines that begin with "ns" means that they're generated by my NetStream listener, as opposed to my NetConnection listener. Connecting... connected is: true event.info.level: status event.info.code: NetConnection.Connect.Success onReply recieved value: Hello, World! ns connected is: true ns event.info.level: status ns event.info.code: NetStream.Play.Reset ns connected is: true ns event.info.level: status ns event.info.code: NetStream.Play.Start

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  • How is it legal to reference an undefined type inside a structure?

    - by paxdiablo
    As part of answering another question, I came across a piece of code like this, which gcc compiles without complaint. typedef struct { struct xyz *z; } xyz; int main (void) { return 0; } This is the means I've always used to construct types that point to themselves (e.g., linked lists) but I've always thought you had to name the struct so you could use self-reference. In other words, you couldn't use xyz *z within the structure because the typedef is not yet complete at that point. But this particular sample does not name the structure and it still compiles. I thought originally there was some black magic going on in the compiler that automatically translated the above code because the structure and typedef names were the same. But this little beauty works as well: typedef struct { struct NOTHING_LIKE_xyz *z; } xyz; What am I missing here? This seems a clear violation since there is no struct NOTHING_LIKE_xyz type defined anywhere. When I change it from a pointer to an actual type, I get the expected error: typedef struct { struct NOTHING_LIKE_xyz z; } xyz; qqq.c:2: error: field `z' has incomplete type Also, when I remove the struct, I get an error (parse error before "NOTHING ...). Is this allowed in ISO C?

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  • what to do when you are completely burnt out from working on a project ?

    - by dfafa
    so i started this SaaS project around July 2009, was expecting to finish it in 2 months. i ended up working on it for about 4 months straight, spending about 6~12 hours nearly everyday. then one day i just couldn't bare to look at the code. it seems like my efforts are being sucked in by some black hole. i would need to put lot of work to make incremental changes. i felt burnt out in December....and now it's May. i am working on the project maybe for about 10 hours every 2 weeks...i am not getting much done. it seems like it will never be perfect. the more i code, more problems and bugs to fix, its absolutely sickening. so what should i do now ? i have invested all of my available time and money, i've shut off all social connections and basically have been spending most of my time in my room working on my project alone. i feel consumed by this project i created ironically, to make my life easier.

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  • WPF drawing performance with large numbers of geometries

    - by MyFaJoArCo
    Hello, I have problems with WPF drawing performance. There are a lot of small EllipseGeometry objects (1024 ellipses, for example), which are added to three separate GeometryGroups with different foreground brushes. After, I render it all on simple Image control. Code: DrawingGroup tmpDrawing = new DrawingGroup(); GeometryGroup onGroup = new GeometryGroup(); GeometryGroup offGroup = new GeometryGroup(); GeometryGroup disabledGroup = new GeometryGroup(); for (int x = 0; x < DisplayWidth; ++x) { for (int y = 0; y < DisplayHeight; ++y) { if (States[x, y] == true) onGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else if (States[x, y] == false) offGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else disabledGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); } } tmpDrawing.Children.Add(new GeometryDrawing(OnBrush, null, onGroup)); tmpDrawing.Children.Add(new GeometryDrawing(OffBrush, null, offGroup)); tmpDrawing.Children.Add(new GeometryDrawing(DisabledBrush, null, disabledGroup)); DisplayImage.Source = new DrawingImage(tmpDrawing); It works fine, but takes too much time - 0.5s on Core 2 Quad, 2s on Pentium 4. I need <0.1s everywhere. All Ellipses, how you can see, are equal. Background of control, where is my DisplayImage, is solid (black, for example), so we can use this fact. I tried to use 1024 Ellipse elements instead of Image with EllipseGeometries, and it was working much faster (~0.5s), but not enough. How to speed up it? Regards, Oleg Eremeev P.S. Sorry for my English.

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  • Image appearing in the wrong place.

    - by Luke
    I have a list that I want to precede on each line with a small image. The CSS: .left div.arrow{background-image: url(../images/design/box.png); float:left; height:15px; width:15px; margin-right:2px;} .left a.list:link, a:visited, a:active {color:black; font-size:0.8em; text-decoration:none; display:block; float:left;} The HTML: <div class="panel">My quick links</div> <div class="arrow"></div> <a href="/messages.php?p=new" class="list">Send a new message</a> <br /> <div class="arrow"></div> <a href="/settings.php#password" class="list">Change my password</a> <br /> <div class="arrow"></div> <a href="/settings.php#picture" class="list">Upload a new site image</a> <br /> As you can see, each image should go before the writing. On the first line, the text "Send a new message" has the preceeding image. However, each line afterwards has the image at the end. So "Send a new message" has an image at the start and finish. It is like the images are staying at the end of the previous line. Any ideas?

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  • HTML table with auto-fit for some columns, fixed width for others

    - by sangil
    I'm trying to create a table adhering to the following requirements: The table width must be defined as 0 - the browser should calculate the width according to the column widths (this is to accommodate a column-resize plugin). Some columns may receive a fixed width (e.g. 50px); Columns that do not receive a fixed width, must auto-fit to the content. I have created a small example to illustrate the problem - as you can see column 3 stays at width 0 and so is not visible. HTML <table> <tr> <td class="cell header" id="header1">Header 1</td> <td class="cell header" id="header2">Header 2</td> <td class="cell header" id="header3">Header 3</td> </tr> <tr> <td class="cell">Cell 1</td> <td class="cell">Cell 2</td> <td class="cell">Very looooong content</td> </tr> </table> CSS table { table-layout: fixed; width: 100%; border: 1px solid #696969; } .cell { color: #898989; border: 1px solid #888; padding: 2px; overflow: hidden; } .header { background-color: lightsteelblue; color: black; } #header1, #header2 { width: 50px; } Is this even possible? Any help would be appreciated...

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  • Opengl: Problem with masking

    - by Shaza
    Hey all, I'm working on creating a hole in a wall using masking in opengl, my code is quit simple like this, //Draw the mask glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR,GL_ZERO); glBindTexture(GL_TEXTURE_2D, texture[3]); glBegin(GL_QUADS); glTexCoord2d(0,0); glVertex3f(-20,40,-20); glTexCoord2d(0,1);glVertex3f(-20,40,40); glTexCoord2d(1,1);glVertex3f(20,40,40); glTexCoord2d(1,0);glVertex3f(20,40,-20); glEnd(); //Draw the Texture glBlendFunc(GL_ONE, GL_ONE); glBindTexture(GL_TEXTURE_2D, texture[2]); glBegin(GL_QUADS); glTexCoord2d(0,0); glVertex3f(-20,40,-20); glTexCoord2d(0,1);glVertex3f(-20,40,40); glTexCoord2d(1,1);glVertex3f(20,40,40); glTexCoord2d(1,0);glVertex3f(20,40,-20); glEnd(); The problem is, I got the hole in the wall correctly but it's semi transparent, I'm getting like black shade over it, also I can see through it. Here's a photo for what I'm getting: any suggestions?

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  • jquery.append() - only the last element of my list is appended, previous ones are erased

    - by jaes
    Hi, I have a page like this : <div id="daysTable"> <div id="day0" class="day"></div> <div id="day1" class="day"></div> <div id="day2" class="day"></div> <div id="day3" class="day"></div> <div id="day4" class="day"></div> <div id="day5" class="day"></div> <div id="day6" class="day"></div> </div> and some javascript to fill my calendar like this function getWeek(){ $.getJSON("/getWeek",function(events){ var eventHeight = $("#hoursTable > div").height(); var eventWidth = $("#daysTable > div").width(); var startWeek = events[0]// timestamp of the start of the week for(var i = 1; i < events.length; i ++){ $(".day").empty(); var startHour = (events[i].startDate - startWeek)/3600 var duration = (events[i].stopDate - startWeek)/3600 - startHour var dayStart = Math.floor(startHour/24); var startHour = startHour - dayStart * 24 divEvent = $('<div id="event'+events[i].idEvent+'"/>') .width(eventWidth-2) .height(duration*eventHeight) .css("border","1px solid black") .css("margin-top",startHour*eventHeight) .html(events[i].name); divEvent.appendTo("#day"+dayStart); console.log(divEvent); } }); } my problem being : events contain 3 element I'd like to display but only the last is displayed. If I stop my "for" at the first iteration I can see the first div appended, but it seems that if my loop goes for three iteration the two previous are deleted. The console.log() display some "not-anymore" existing element. Any idea ?

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  • inheritance confusion. Adding a special class for making errors obvious on form validation

    - by aslum
    So I've got a form... The relevant CSS is (I think): .libform input { background-color:transparent; color:#000; border-left:0; border-right:0; border-top:0; border-bottom: 1px solid #555; margin: 0 5px 1px 5px; display:inline-block; } .libform input:focus { border:0; border-bottom: 1px dotted #000; color:#939; background-color:#fed; } .error { border-bottom: 1px solid red; } Form field: <? if ($name=="") {$nameerror="error";}?> <input name="name" type="text" class="<?php echo $nameerror;?>" value="<?echo $name;?>" id="name"> I'd like for when they've left the field blank the input button's underline to change from black to red. But it doesn't seem to inherit right. What am I doing wrong?

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  • Why doesn't this data binding work?

    - by Qwertie
    I have a ViewModel class that contains a list of points, and I am trying to bind it to a Polyline. The Polyline picks up the initial list of points, but does not notice when additional points are added even though I implement INotifyPropertyChanged. What's wrong? <StackPanel> <Button Click="Button_Click">Add!</Button> <Polyline x:Name="_line" Points="{Binding Pts}" Stroke="Black" StrokeThickness="5"/> </StackPanel> C# side: // code-behind _line.DataContext = new ViewModel(); private void Button_Click(object sender, RoutedEventArgs e) { // The problem is here: NOTHING HAPPENS ON-SCREEN! ((ViewModel)_line.DataContext).AddPoint(); } // ViewModel class public class ViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public PointCollection Pts { get; set; } public ViewModel() { Pts = new PointCollection(); Pts.Add(new Point(1, 1)); Pts.Add(new Point(11, 11)); } public void AddPoint() { Pts.Add(new Point(25, 13)); if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("Pts")); } }

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  • Grid does not get auto size wpf

    - by Jasim Khan Afridi
    I have a Grid inside a grid. I want it to to avail maximum size irrespective of window size. Main_Grid should be max width Grid_tool_bar should be max width but infact it is not. I am unable to find the reason. Plz help me out. <Window x:Class="SocialNetworkingApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Background="White" WindowStyle="None" HorizontalAlignment="Stretch" WindowState="Normal" AllowsTransparency="True" WindowStartupLocation="CenterScreen"> <Border Margin="0,0,0,0" BorderBrush="Black" BorderThickness="1,1,1,1" > <Grid x:Name="Main_Grid" Background="White" Width="Auto" Height="Auto" Margin="0,0,0,0" HorizontalAlignment="Left" VerticalAlignment="Top"> <Grid.RowDefinitions> <RowDefinition Height="30" /> <RowDefinition Height="25"/> <RowDefinition Height="50"/> <RowDefinition Height="Auto"/> <RowDefinition Height="20"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*"/> </Grid.ColumnDefinitions> <Grid Name="Title_Bar" Grid.Row="0" VerticalAlignment="Top" ShowGridLines="True" Grid.IsSharedSizeScope="True" MouseDown="Drag_Window" Background="#FF4FA2DA" HorizontalAlignment="Left" Width="766" Height="31"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="30"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="120" /> </Grid.ColumnDefinitions> </Grid> </Grid> </Border> </Window>

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • Can I get debug symbols for flash player? Or any other way to get support for flash?

    - by Tim
    The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms) I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all. We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff. Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this? Does anyone know where to get flash symbols or how else we can make progress? It is hard to debug the process if the container just dies. the binary is flash10c.ocx I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash. I find that hard to believe. Does anyone know how to get support for Flash?

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  • Paragraph with normal opacity within greyed-out div

    - by dmr
    I am greying out a web page when a user doesn't have permission to access it. In order to do that, I am placing a div with background-color white and a lowered opacity on top of the web page. I want to write some words in that div with the words having a normal opacity. As of now, the greyed out background is showing correctly. However, I can't seem to get the words to be a regular opacity. The derived styles on Firebug show the opacity on the words as normal, but it clearly isn't. What am I doing wrong? The HTML: <div class="noPermission"> <p>I'm sorry. You do not have permission to access this page.</p> </div> The CSS: div.noPermission { background-color: white; filter:alpha(opacity=50); /* IE */ opacity: 0.5; /* Safari, Opera */ -moz-opacity:0.50; /* FireFox */ z-index: 20; height: 100%; width: 100%; background-repeat:no-repeat; background-position:center; position:absolute; top: 0px; left: 0px; } div.noPermission p{ color: black; margin: 300px auto auto 50px; text-align: left; font-weight: bold; font-size: 18px; display: block; width: 250px; }

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  • jquery animate from object center

    - by mtwallet
    Hi. I am trying to create a product viewer similar to the one at the bottom of this page http://www.logitech.com/en-gb/. As you can see the product animates from the center rather than top left which I think is Jquery's default. So what I am doing is trying animate the width and height and then also the offset to make it look like it animates from the center. My code looks like this: <style> body { background: black; } .box { background: #fff url('pic.jpg') no-repeat 0 0; width: 200px; height: 200px; margin: 10px 4%; float: left; } </style> <script type="text/javascript"> $(document).ready(function() { $(".box").hover(function() { $(".box").not(this).fadeTo(500, 0.5); $(this).animate({ width: 300, height: 300, left: -100, top: -100 }, 500); }, function() { $(this).animate({ width: 200, height: 200, left: 100, top: 100 }, 500); $(".box").fadeTo(500, 1); }); }); </script> I cannot seem to get this working as I want. Can anyone help with this or suggest a better technique? Many thanks

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  • jQuery > Update inline script on form submission

    - by Andrew Kirk
    I am using the ChemDoodle Web Components to display molecules on a web page. Basically, I can just insert the following script in my page and it will create an HTML5 canvas element to display the molecule. <script> var transform1 = new TransformCanvas('transform1', 200, 200, true); transform1.specs.bonds_useJMOLColors = true; transform1.specs.bonds_width_2D = 3; transform1.specs.atoms_useJMOLColors = true; transform1.specs.atoms_circles_2D = true; transform1.specs.backgroundColor = 'black'; transform1.specs.bonds_clearOverlaps_2D = true; transform1.loadMolecule(readPDB(molecule)); </script> In this example, "molecule" is a variable that I have defined in an external script by using the jQuery.ajax() function to load a PDB file. This is all fine and good. Now, I would like to include a form on the page that will allow a user to paste in a PDB molecule definition. Upon submitting the form, I want to update the "molecule" variable with the form data so that the ChemDoodle Web Components script will work its magic and display molecule defined by the PDB definition pasted into the form. I am using the following jQuery code to process the the form submission. $(".button").click(function() { // validate and process form here //hide previous errors $('.error').hide(); //validate pdb textarea field var pdb = $("textarea#pdb").val(); if (pdb == "") { $("label#pdb_error").show(); $("textarea#pdb").focus(); return false; } molecule = pdb; }); This code is setting the "molecule" variable upon the form submission but it is not being passed back to the inline script as I had hoped. I have tried a number of variations on this but can't seem to get it right. Any clues as to where I might be going wrong would be much appreciated.

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  • HTML5 Flash 100% IE8 and Firefox

    - by Jason
    I need to have a flash intro for my website (a requirement from my teacher). I created the intro and embedded it into my page. I takes up the entire screen in both Chrome and Chromium. In IE8, Firefox and Opera the size is incorrect. What am I doing wrong? <!DOCTYPE html> <html> <head> <meta http-equiv="Refresh" content="3; url=template.htm"> <meta charset="UTF-8"> <title>Com Tech Projects | Jason Cook</title> </head> <body style="background: black;"> <embed style="height: 100%; width: 100%;" src="Flash/Introv6.swf"/> </body> </html>

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  • how to create paging in a dynamic gridview

    - by bharathi
    I am using C# ,here i attach my partial code for dynamic grid view its working fine . I need to set paging on the dynamic grid view how can i call the OnPageIndexChanging GridView gv = new GridView(); gv.AllowPaging = false; gv.AlternatingRowStyle.BackColor = System.Drawing.Color.WhiteSmoke; gv.GridLines = GridLines.Horizontal; gv.CellPadding = 2; gv.CellSpacing = 5; gv.HeaderStyle.BackColor=System.Drawing.Color.Black; gv.HeaderStyle.ForeColor = System.Drawing.Color.White; gv.AutoGenerateColumns = false; BoundField nameColumn = new BoundField(); nameColumn.DataField = "fld_id"; nameColumn.HeaderText = "First Name"; gv.Columns.Add(nameColumn); nameColumn = new BoundField(); nameColumn.DataField = "fld_name"; nameColumn.HeaderText = "Last Name"; gv.Columns.Add(nameColumn); nameColumn = new BoundField(); nameColumn.DataField = "fld_state"; nameColumn.HeaderText = "Age"; gv.Columns.Add(nameColumn); gv.DataSource = ds; gv.DataBind(); plangrid.Controls.Add(gv);

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  • RetinaJS and LESS : Background image doesn't show on iOS

    - by jidma
    I am trying to make a background image into a retina image using LESS CSS and RetinaJs: in my index.html file : <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> [...] <link type="text/css" rel="stylesheet/less" href="resources/css/retina.less"> <script type="text/javascript" src="resources/js/less-1.3.0.minjs" ></script> [...] </head> <body> [...] <script type="text/javascript" src="resources/js/retina.js"></script> </body> </html> in my retina.less file: .at2x(@path, @w: auto, @h: auto) { background-image: url("@{path}"); @at2x_path: ~`"@{path}".split('.').slice(0, "@{path}".split('.').length - 1).join(".") + "@2x" + "." + "@{path}".split('.')["@{path}".split('.').length - 1]`; @media all and (-webkit-min-device-pixel-ratio : 1.5) { background-image: url("@{at2x_path}"); background-size: @w @h; } } .topMenu { .at2x('../../resources/img/topMenuTitle.png'); } I have both topMenuTitle.png (320px x 40px) and [email protected] (640px x 80px) in the same folder. When test this code: In Firefox i have the normal Background In the XCode iPhone simulator I also have the normal Background In the iPhone device, I don't have any background at all. I'm using GWT if that matters. Any suggestions ? Thanks.

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  • Child divs not taking parent height

    - by Hiral
    I want height of children div .cell to take up 100% height of parent. But it is not happening. HTML: <div class="header"> header </div> <div class="wrapper"> <div class="padding"> <div class="table bg"> <div class="cell"> hello world </div> <div class="cell"> dummy text </div> </div> </div> </div> <div class="footer"> footer </div> CSS: html,body{height:100%;} body{margin:0;padding:0;} .footer,.header{background:black;height:30px;color:white;} .wrapper{min-height:calc(100% - 60px);height:auto !important;} .padding{padding:20px;} .table{display:table;width:100%;} .cell{display:table-cell;} .bg{background:#ccc;} I think it is not happening because I have .wrapper{min-height:calc(100% - 60px);height:auto !important;} It happens if I change .wrapper to .wrapper{height:calc(100% - 60px);} then it is happening. Here is the fiddle.

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