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  • Chicago Alt.NET Presentation Aftermath

    - by Robz / Fervent Coder
    Right now I’m on the train on my way back from Chicago. It’s interesting to be drinking a Corona and hanging out in the lounge while I’m watching the miles go by. Chicago was a nice time. I had never been so we decided to vacation in Chicago and see the sites – posts coming at the other blog. My presentation was on UppercuT. It was a small group that came to the presentation which makes for an more engaging audience. Overall it was a pretty good presentation and I enjoyed it. We got a little comfortable and ventured off track for a few minutes and talked about RoundhousE as well. I would definitely come back out to Chicago and present or go to a Code Camp. The slides for the presentation are here: presentation slides. I had a good question that came about when working on Open Source. I’ll catch that in the next post.

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  • Problem when scaling game screen in Libgdx

    - by Nicolas Martel
    Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); But something quite strange is happening with this solution, take a look at this picture of my game below Seems fine right? But upon further investigation, many components are rendered off by one pixels, and the tiles all are. Take a closer look I circled a couple of the errors. Note that the shadow of the warrior I circled appears fine for the other warriors. Also keep in mind that everything is rendered at pixel-perfect precision when I disable the scaling. I actually thought of a possible source for the problem as I'm writing this but I decided to still post this because I would assume somebody else might run into the same issue.

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  • How do I get the point coords of a rotated SFML shaperect?

    - by user15498
    I am trying to get collisions of bullets working, and am using SFML. I am using code to get the position of the points of the rectangle for collisions, however I think there's a way to do this without having to get points but by simply getting the points from SFML, since the shape is a rectangle and the points are stored in that way. Is there a way to do that? Through a combination of getPoint() and getGlobalBounds() maybe? While on this topic, is it better to use shapeRects or sprites? I used to only use sprites, however with the addition of textures and more low level stuff I think it would be best to switch to using rectangles and setting their size.

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  • Mercurial release management. Rejecting changes that fail testing

    - by MYou
    Researching distributed source control management (specifically mercurial). My question is more or less what is the best practice for rejecting entire sets of code that fail testing? Example: A team is working on a hello world program. They have testers and a scheduled release coming up with specific features planned. Upcoming Release: Add feature A Add feature B Add feature C So, the developers make their clones for their features, do the work and merge them into a QA repo for the testers to scrutinize. Let's say the testers report back that "Feature B is incomplete and in fact dangerous", and they would like to retest A and C. End example. What's the best way to do all this so that feature B can easily be removed and you end up with a new repo that contains only feature A and C merged together? Recreate the test repo? Back out B? Other magic?

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  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • How to deal with transactions when creating a database connection for each query

    - by webnoob
    In line with this post here I am going to change my website to create a connection per query to take advantage of .NET's connection pooling. With this in mind, I don't know how I should deal with transactions. At the moment I do something like (psuedo code): GlobalTransaction = GlobalDBConnection.BeginTransaction(); try { ExecSQL("insert into table ..") ExecSQL("update some_table ..") .... GlobalTransaction.Commit(); }catch{ GlobalTransaction.Rollback(); throw; } ExecSQL would be like this: using (SqlCommand Command = GlobalDBConnection.CreateCommand()) { Command.Connection = GlobalDBConnection; Command.Transaction = GlobalTransaction; Command.CommandText = SQLStr; Command.ExecuteNonQuery(); } I'm not quite sure how to change this concept to deal with transactions if the connection is created within ExecSQL because I would want the transaction to be shared between both the insert and update routines.

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  • Switching songs - MediaPlayer lags the game

    - by Fibericon
    When the player encounters a boss in the game I'm working on, I want to have the music change. It seems simple enough with the MediaPlayer class to fade out the current song, switch to another, and then fade the new song in. However, at the point where the second song starts, the game freezes for a split second. The songs in question aren't particularly large either - the first song is 1.7mb and the second song is 3.1mb, both mp3 format. This is the code I'm using to do it: protected void switchSong(GameTime gameTime) { if (!bossSongPlaying) { MediaPlayer.Volume -= ((float)gameTime.ElapsedGameTime.TotalSeconds/10); if (MediaPlayer.Volume < 0.05f) { MediaPlayer.Play(bossSong); MediaPlayer.Volume = 1.0f; bossSongPlaying = true; } } } What can I do to eliminate that momentary hang?

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  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

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  • How to remove unused usings from class file ?

    - by Samir R. Bhogayta
    When we create a .cs file means code file class is automatically create. That .cs file means class has default usings for namespace. using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; We don't use all namespaces  in that class so we have to remove unused namespaces from file. We can remove  namespace manually but it takes time and need full knowledge of class library so we can use Visual Studio . Step 1:  Right Click in .cs File. Step 2:  Move on Organize usings. Step 3: Click on Remove Unused Usings. After that we have only those namespaces in the file these are using.  

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  • can't install software--can I fix missing dpkg?

    - by user125272
    New software can't be installed, because there is a problem with the software currently installed. Do you want to repair now? hit Repair Package operation failed The installation or removal of a software package failed. Details => installArchives()failed:Could not exec dpkg! Error in function (synaptic:12725): GLib-CRITICAL **: g_child_watch_add_full: assertion 'pid > 0' failed Could not exec dpkg! E: Sub-process /usr/bin/dpkg returned an error code (100) A package failed to install. Trying to recover: sh: 1: dpkg: not found

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  • download file from web source, selectively

    - by KILL3RTACO
    If anyone has heard of Bukkit, you know that their files are usually of three types: Development, Beta, and Realease. Click (here) for examples. I need a script that: Loops through the directory Gets the latest Stable version (probably just as simple as looking at the version number as they have a simple naming convention, each stable version is succeeded by -Rx.0, while developmental and beta versions are succeeded by -Rx.x) After that I know I'll need to use wget to download the file. Note: If your just going to post code, at least tell me what it does so I can use it later if I need to

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  • What do you use to organize your team knowledge?

    - by Stefano Verna
    Last year, me and three good old friends of mine founded a small web/mobile development team. Things are going pretty well. We're learning a lot, and new people are joining the group. Keeping knowledge always updated and in-sync is vital for us. Long emails threads are simply not the way to go for us: too dispersing and confusing, and hard to retrieve after a while. How your team manages and organizes common knowledge? How do you collect and share useful resources (articles, links, libraries, etc) inside your team? Update: Thanks for the feedback. More than using a wiki to share team common procedures or informations, I'd like to share external links, articles, code libraries, and be able to comment them easily within my team. I was particularly interested in knowing if you're aware of any way/webservice to share a reading list with a team. I mean, something like Readitlater/Instapaper, but for teams, maybe with some stats available, like "# of coworkers who read it".

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  • Ubuntu - prettier bootloader

    - by Matthew
    I hate how when I turn on the computer it just (after the hp logo, which I hate having also), shows white text on a black background. I'm wondering if there's easy ways to customize this (I'm choosing between Windows 7 and two separate Ubuntu 10.10 installs). I've read a little about some complicated ways to do this, but is there not some simpler ways by installing a package on ubuntu or something? I don't want to hack a bunch of code together to get a simple effect. I'm hoping for actual images and having like the windows 7 logo and ubuntu logo to choose from. Ideas?

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  • My blog which gets 300+ daily impressions has stopped appearing on the 1st page of Google

    - by Sangram
    I have a blog regarding Placement papers from December 2010. My monthly impressions are around 4000. For the last 2 days, my blog has disappeared from Google search engine result pages. Impressions have reduced drastically. Please check Stat reports: My blog is still on the search engine because when I search site: mydomain.com on Google, I can see my all pages indexed over there… But my pages which used to appear on the first or second pages of Google do not appear any more. Example: If I search with query GE round 2 code writing test on bing.com or Yahoo search, the first link on the result page is my blog. But if you do same on Google, my URLs do not appear even on the 1st 3 result pages. I used to get lots of visitors by these search query earlier.

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  • Java EE@Princeton Java Meetup

    - by reza_rahman
    On November 28th, I spoke at the Princeton Java Meetup Group. It's a well-organized group led by veteran Java champion Yakov Fain - I have spoken there numerous times. I did my Java EE 6 DDD talk (the same one from Java2Days 2012). Domain Driven Design with Java EE 6 from Reza Rahman The code examples are available here: https://blogs.oracle.com/reza/resource/dddsample.zip. Give me a shout if you would like to get it up and running. The talk went very well -- the official RSVP shows 33 attended. I gave away a few GlassFish T-shirts, laptop stickers and Arun Gupta's Java EE 6 pocket guide. More details on the talk here. I most certainly look forward to speaking there again.

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  • Google propose un scanner open-source pour aider les développeurs webs à lutter contre les attaques

    Sécurité : Google propose un scanner open-source Pour aider les développeurs webs à lutter contre les attaques XSS et les injections de code Google vient de mettre à la disposition des développeurs webs un scanner open-source qui permet de tester les applications dès les premières étapes de leurs conceptions pour détecter d'éventuelles failles de sécurité. Baptisé Skipfish, l'outil offrirait, d'après les dires de son auteur, des fonctionnalités similaires à celles de Nmap ou Nessus. Il utilise la détection dite heuristique et permet de mettre à jour les vulnérabilités aux attaques de types cross-scritping (XSS) et aux injections SDQ et XML, entre autres failles.

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • indicator-chars doesn't work on Oneiric

    - by Lucio
    I downloaded Indicator-Char and unzipped the files. I added the characters there I wanted perfectly. When I run the python script it loads the daemon and I can see this characters. But the problem is that when I click on them, not copied anything to the clipboard. I see the code where is the copy function, is the following. def on_char_click(self, widget, char): cb = gtk.Clipboard(selection="PRIMARY") cb.set_text(char) Is a syntax problem? There is a problem on my system?

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  • Introducing the new Demantra Guided Resolutions!

    - by user702295
    There is a new method to find your solution called guided resolution or search helper. Currently, we cover 5 specific topical areas: Oracle Demantra 7.x and Above Data Loading Guided Resolution Note 1461899.1 Oracle Demantra Load Data Issues Not Necessarily Error Code Related Guided Resolution Note 1468884.1 Oracle Demantra 7.x and Above Workflow Issues Guided Resolution Note 1353217.1 Oracle Demantra 7.x and Above Worksheet Related Guided Resolution Note 1486639.1 Oracle Demantra 7.x and Above Engine Related Guided Resolution Note 1486634.1 The guides will be updated with the latest proven solutions on a regular basis, keeping the contect relevant. What is a guided resolution?   What is the best practice using a guided resolution? How to Use the Demantra Guided Resolution, a Proactive Services Tutorial.  Note 1473992.1

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  • Oracle ADF Mobile is Now Available!

    - by Michelle Kimihira
    We are happy to announce availability of Oracle ADF Mobile, part of Oracle ADF (Application Development Framework). Oracle ADF is an HTML5 & Java-based framework that enables developers to build and deploy to iOS and Android devices from one application code base. By using open standards like HTML5 for a cross-platform consistent interface and Java for the application logic, companies can readily leverage existing skill and resources to develop mobile applications for iOS and Android.  There’s no need to learn a new platform specific programming language for each device.  With Oracle ADF Mobile -  you simply write once, deploy to many! Read the press release here.     On Wednesday, we will be featuring a blog on developing mobile applications and exploring the different options: Web, Native, or Hybrid. Additional Information Blog: ADF Blog Product Information on OTN: ADF Mobile Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • Generating AdSense ad impression?

    - by Danny
    I owned two website. Let's say as example www.first.com and www.second.com. I have two apps in Google chrome-store whose app URL is: app1 URL = www.first.com/currency_converter.php app2 URL = www.first.com/currency_converter.php respectively. Currently if user lunch/click on first app URL then I am forwarding them to my first website homepage (www.first.com), where I have AdSense code with currency converter app. In this way I am generating Google ad impression and traffic for my first website (i.e www.first.com). So is this valid way? Does I am violating any Google AdSense rule? Please provide your reply or suggestions. P.S.: Please comment, if my question is not clear, I will try to write it in some other way.

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  • LINQ Lycanthropy: Transformations into LINQ

    LINQ is one of the few technologies that you can start to use without a lot of preliminary learning. Also, it lends itself to learning by trying out examples. With Michael Sorens' help, you can watch as your conventional C# code changes to ravenous LINQ before your very eyes. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Wireless not connecting on Ubuntu 13.10, Toshiba Satellite pro L 650

    - by user204842
    I have just installed Ubuntu 13.10 on my Toshiba Satellite Pro L650. After several reboots, installing/ uninstalling the broadcom driver I still can't connect. It detects the wi fi signals and the icon flashes as if it's trying to connect but never actually does. I'm really quite rubbish with code and stuff, but I really like Ubuntu as an OS and would really appreciate any suggestions anyone can offer! 02:00.0 Ethernet controller: Qualcomm Atheros AR8151 v1.0 Gigabit Ethernet (rev c0) 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01)

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  • Movement in RPG

    - by user1264811
    I want to make an RPG game in which I move tile by tile. So when I hit up, the tile row that I am on decreases by one for example. Also, it's supposed to be a slow movement so that I can see the change in tile, i.e. I can see my sprite move from tile to tile. Currently, with the code I have, when I hit a direction on my keyboard, I move several blocks within seconds and by the time I release the button I have already gotten a nullPointerException error because I have left the map. How can I slow down the movement?

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  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

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