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  • Are scheduled job servers the right choice for a time sensitive game engine?

    - by maple_shaft
    I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not necessarily a game, but there are some very time sensitive tasks and scheduled jobs that a server will need to run to perform game related activities (Eg. New match up starts at noon every day for a 12 day tournament, updating scoreboards at 5pm every day, etc...) In the past I have typically used cron jobs with the Quartz Scheduler running within a web application server, but I know that this isn't likely a scalable solution for the truly massive userbase that management is telling me to expect (Granted they are management and are probably highly optimistic about this) and also for how important the role of these tasks are in this web application. The other important thing I want to consider is that I want to avoid SPOF (Single Point Of Failure). If the primary job server goes down, another job server should be able to successfully run the job in its place. I suppose this can be done appropriately record locking and database transactions. My question is if scheduled jobs like CRON running on a web application server are a wise design choice given the time sensitive game tasks of this application, or is there something more appropriate for running a scalable game engine parallel to the web application servers?

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  • In which fields does quality of the software product matter as much as the completion time?

    - by Nav
    Someone told me that if the software product meets clients expectations, it is good quality. But I've worked with Interaction Designers (the same kind of people who made Gmail's interface and usability so cool!), and I've loved working with them because even though they came up with hundreds of changes in requirements, and emphasised on many many subtle details, when the software was complete, I could look at the product and say WOW! The current place I work, the only thing that matters is completing the project on time. As long as it works and as long as the client says it's ok, nobody bothers to improve it. I'm not talking about gold-plating, but I believe that for a programmer to enjoy his (well, maybe her too ;) ) job, they should be able to proudly say that "Hey, I made that software" and that comes only when the product is of good quality. Apart from your opinions on this, I'd also like to know which fields (Eg. Aerospace, Finance etc.) could I find companies (or you could mention the company name) where the quality of a product is as important as completing the project on time?

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  • Creating a tiled map with blender

    - by JamesB
    I'm looking at creating map tiles based on a 3D model made in blender, The map is 16 x 16 in blender. I've got 4 different zoom levels and each tile is 100 x 100 pixels. The entire map at the most zoomed out level is 4 x 4 tiles constructing an image of 400 x 400. The most zoomed in level is 256 x 256 obviously constructing an image of 25600 x 25600 What I need is a script for blender that can create the tiles from the model. I've never written in python before so I've been trying to adapt a couple of the scripts which are already there. So far I've come up with a script, but it doesn't work very well. I'm having real difficulties getting the tiles to line up seamlessly. I'm not too concerned about changing the height of the camera as I can always create the same zoomed out tiles at 6400 x 6400 images and split the resulting images into the correct tiles. Here is what I've got so far... #!BPY """ Name: 'Export Map Tiles' Blender: '242' Group: 'Export' Tip: 'Export to Map' """ import Blender from Blender import Scene,sys from Blender.Scene import Render def init(): thumbsize = 200 CameraHeight = 4.4 YStart = -8 YMove = 4 XStart = -8 XMove = 4 ZoomLevel = 1 Path = "/Images/Map/" Blender.drawmap = [thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path] def show_prefs(): buttonthumbsize = Blender.Draw.Create(Blender.drawmap[0]); buttonCameraHeight = Blender.Draw.Create(Blender.drawmap[1]) buttonYStart = Blender.Draw.Create(Blender.drawmap[2]) buttonYMove = Blender.Draw.Create(Blender.drawmap[3]) buttonXStart = Blender.Draw.Create(Blender.drawmap[4]) buttonXMove = Blender.Draw.Create(Blender.drawmap[5]) buttonZoomLevel = Blender.Draw.Create(Blender.drawmap[6]) buttonPath = Blender.Draw.Create(Blender.drawmap[7]) block = [] block.append(("Image Size", buttonthumbsize, 0, 500)) block.append(("Camera Height", buttonCameraHeight, -0, 10)) block.append(("Y Start", buttonYStart, -10, 10)) block.append(("Y Move", buttonYMove, 0, 5)) block.append(("X Start", buttonXStart,-10, 10)) block.append(("X Move", buttonXMove, 0, 5)) block.append(("Zoom Level", buttonZoomLevel, 1, 10)) block.append(("Export Path", buttonPath,0,200,"The Path to save the tiles")) retval = Blender.Draw.PupBlock("Draw Map: Preferences" , block) if retval: Blender.drawmap[0] = buttonthumbsize.val Blender.drawmap[1] = buttonCameraHeight.val Blender.drawmap[2] = buttonYStart.val Blender.drawmap[3] = buttonYMove.val Blender.drawmap[4] = buttonXStart.val Blender.drawmap[5] = buttonXMove.val Blender.drawmap[6] = buttonZoomLevel.val Blender.drawmap[7] = buttonPath.val Export() def Export(): scn = Scene.GetCurrent() context = scn.getRenderingContext() def cutStr(str): #cut off path leaving name c = str.find("\\") while c != -1: c = c + 1 str = str[c:] c = str.find("\\") str = str[:-6] return str #variables from gui: thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path = Blender.drawmap XMove = XMove / ZoomLevel YMove = YMove / ZoomLevel Camera = Scene.GetCurrent().getCurrentCamera() Camera.LocZ = CameraHeight / ZoomLevel YStart = YStart + (YMove / 2) XStart = XStart + (XMove / 2) #Point it straight down Camera.RotX = 0 Camera.RotY = 0 Camera.RotZ = 0 TileCount = 4**ZoomLevel #Because the first thing we do is move the camera, start it off the map Camera.LocY = YStart - YMove for i in range(0,TileCount): Camera.LocY = Camera.LocY + YMove Camera.LocX = XStart - XMove for j in range(0,TileCount): Camera.LocX = Camera.LocX + XMove Render.EnableDispWin() context.extensions = True context.renderPath = Path #setting thumbsize context.imageSizeX(thumbsize) context.imageSizeY(thumbsize) #could be put into a gui. context.imageType = Render.PNG context.enableOversampling(0) #render context.render() #save image ZasString = '%s' %(int(ZoomLevel)) XasString = '%s' %(int(j+1)) YasString = '%s' %(int((3-i)+1)) context.saveRenderedImage("Z" + ZasString + "X" + XasString + "Y" + YasString) #close the windows Render.CloseRenderWindow() try: type(Blender.drawmap) except: #print 'initialize extern variables' init() show_prefs()

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  • The Art of Productivity

    - by dwahlin
    Getting things done has always been a challenge regardless of gender, age, race, skill, or job position. No matter how hard some people try, they end up procrastinating tasks until the last minute. Some people simply focus better when they know they’re out of time and can’t procrastinate any longer. How many times have you put off working on a term paper in school until the very last minute? With only a few hours left your mental energy and focus seem to kick in to high gear especially as you realize that you either get the paper done now or risk failing. It’s amazing how a little pressure can turn into a motivator and allow our minds to focus on a given task. Some people seem to specialize in procrastinating just about everything they do while others tend to be the “doers” who get a lot done and ultimately rise up the ladder at work. What’s the difference between these types of people? Is it pure laziness or are other factors at play? I think that some people are certainly more motivated than others, but I also think a lot of it is based on the process that “doers” tend to follow - whether knowingly or unknowingly. While I’ve certainly fought battles with procrastination, I’ve always had a knack for being able to get a lot done in a relatively short amount of time. I think a lot of my “get it done” attitude goes back to the the strong work ethic my parents instilled in me at a young age. I remember my dad saying, “You need to learn to work hard!” when I was around 5 years old. I remember that moment specifically because I was on a tractor with him the first time I heard it while he was trying to move some large rocks into a pile. The tractor was big but so were the rocks and my dad had to balance the tractor perfectly so that it didn’t tip forward too far. It was challenging work and somewhat tedious but my dad finished the task and taught me a few important lessons along the way including persistence, the importance of having a skill, and getting the job done right without skimping along the way. In this post I’m going to list a few of the techniques and processes I follow that I hope may be beneficial to others. I blogged about the general concept back in 2009 but thought I’d share some updated information and lessons learned since then. Most of the ideas that follow came from learning and refining my daily work process over the years. However, since most of the ideas are common sense (at least in my opinion), I suspect they can be found in other productivity processes that are out there. Let’s start off with one of the most important yet simple tips: Start Each Day with a List. Start Each Day with a List What are you planning to get done today? Do you keep track of everything in your head or rely on your calendar? While most of us think that we’re pretty good at managing “to do” lists strictly in our head you might be surprised at how affective writing out lists can be. By writing out tasks you’re forced to focus on the most important tasks to accomplish that day, commit yourself to those tasks, and have an easy way to track what was supposed to get done and what actually got done. Start every morning by making a list of specific tasks that you want to accomplish throughout the day. I’ll even go so far as to fill in times when I’d like to work on tasks if I have a lot of meetings or other events tying up my calendar on a given day. I’m not a big fan of using paper since I type a lot faster than I write (plus I write like a 3rd grader according to my wife), so I use the Sticky Notes feature available in Windows. Here’s an example of yesterday’s sticky note: What do you add to your list? That’s the subject of the next tip. Focus on Small Tasks It’s no secret that focusing on small, manageable tasks is more effective than trying to focus on large and more vague tasks. When you make your list each morning only add tasks that you can accomplish within a given time period. For example, if I only have 30 minutes blocked out to work on an article I don’t list “Write Article”. If I do that I’ll end up wasting 30 minutes stressing about how I’m going to get the article done in 30 minutes and ultimately get nothing done. Instead, I’ll list something like “Write Introductory Paragraphs for Article”. The next day I may add, “Write first section of article” or something that’s small and manageable – something I’m confident that I can get done. You’ll find that once you’ve knocked out several smaller tasks it’s easy to continue completing others since you want to keep the momentum going. In addition to keeping my tasks focused and small, I also make a conscious effort to limit my list to 4 or 5 tasks initially. I’ve found that if I list more than 5 tasks I feel a bit overwhelmed which hurts my productivity. It’s easy to add additional tasks as you complete others and you get the added benefit of that confidence boost of knowing that you’re being productive and getting things done as you remove tasks and add others. Getting Started is the Hardest (Yet Easiest) Part I’ve always found that getting started is the hardest part and one of the biggest contributors to procrastination. Getting started working on tasks is a lot like getting a large rock pushed to the bottom of a hill. It’s difficult to get the rock rolling at first, but once you manage to get it rocking some it’s really easy to get it rolling on its way to the bottom. As an example, I’ve written 100s of articles for technical magazines over the years and have really struggled with the initial introductory paragraphs. Keep in mind that these are the paragraphs that don’t really add that much value (in my opinion anyway). They introduce the reader to the subject matter and nothing more. What a waste of time for me to sit there stressing about how to start the article. On more than one occasion I’ve spent more than an hour trying to come up with 2-3 paragraphs of text.  Talk about a productivity killer! Whether you’re struggling with a writing task, some code for a project, an email, or other tasks, jumping in without thinking too much is the best way to get started I’ve found. I’m not saying that you shouldn’t have an overall plan when jumping into a task, but on some occasions you’ll find that if you simply jump into the task and stop worrying about doing everything perfectly that things will flow more smoothly. For my introductory paragraph problem I give myself 5 minutes to write out some general concepts about what I know the article will cover and then spend another 10-15 minutes going back and refining that information. That way I actually have some ideas to work with rather than a blank sheet of paper. If I still find myself struggling I’ll write the rest of the article first and then circle back to the introductory paragraphs once I’m done. To sum this tip up: Jump into a task without thinking too hard about it. It’s better to to get the rock at the top of the hill rocking some than doing nothing at all. You can always go back and refine your work.   Learn a Productivity Technique and Stick to It There are a lot of different productivity programs and seminars out there being sold by companies. I’ve always laughed at how much money people spend on some of these motivational programs/seminars because I think that being productive isn’t that hard if you create a re-useable set of steps and processes to follow. That’s not to say that some of these programs/seminars aren’t worth the money of course because I know they’ve definitely benefited some people that have a hard time getting things done and staying focused. One of the best productivity techniques I’ve ever learned is called the “Pomodoro Technique” and it’s completely free. This technique is an extremely simple way to manage your time without having to remember a bunch of steps, color coding mechanisms, or other processes. The technique was originally developed by Francesco Cirillo in the 80s and can be implemented with a simple timer. In a nutshell here’s how the technique works: Pick a task to work on Set the timer to 25 minutes and work on the task Once the timer rings record your time Take a 5 minute break Repeat the process Here’s why the technique works well for me: It forces me to focus on a single task for 25 minutes. In the past I had no time goal in mind and just worked aimlessly on a task until I got interrupted or bored. 25 minutes is a small enough chunk of time for me to stay focused. Any distractions that may come up have to wait until after the timer goes off. If the distraction is really important then I stop the timer and record my time up to that point. When the timer is running I act as if I only have 25 minutes total for the task (like you’re down to the last 25 minutes before turning in your term paper….frantically working to get it done) which helps me stay focused and turns into a “beat the clock” type of game. It’s actually kind of fun if you treat it that way and really helps me focus on a the task at hand. I automatically know how much time I’m spending on a given task (more on this later) by using this technique. I know that I have 5 minutes after each pomodoro (the 25 minute sprint) to waste on anything I’d like including visiting a website, stepping away from the computer, etc. which also helps me stay focused when the 25 minute timer is counting down. I use this technique so much that I decided to build a program for Windows 8 called Pomodoro Focus (I plan to blog about how it was built in a later post). It’s a Windows Store application that allows people to track tasks, productive time spent on tasks, interruption time experienced while working on a given task, and the number of pomodoros completed. If a time estimate is given when the task is initially created, Pomodoro Focus will also show the task completion percentage. I like it because it allows me to track my tasks, time spent on tasks (very useful in the consulting world), and even how much time I wasted on tasks (pressing the pause button while working on a task starts the interruption timer). I recently added a new feature that charts productive and interruption time for tasks since I wanted to see how productive I was from week to week and month to month. A few screenshots from the Pomodoro Focus app are shown next, I had a lot of fun building it and use it myself to as I work on tasks.   There are certainly many other productivity techniques and processes out there (and a slew of books describing them), but the Pomodoro Technique has been the simplest and most effective technique I’ve ever come across for staying focused and getting things done.   Persistence is Key Getting things done is great but one of the biggest lessons I’ve learned in life is that persistence is key especially when you’re trying to get something done that at times seems insurmountable. Small tasks ultimately lead to larger tasks getting accomplished, however, it’s not all roses along the way as some of the smaller tasks may come with their own share of bumps and bruises that lead to discouragement about the end goal and whether or not it is worth achieving at all. I’ve been on several long-term projects over my career as a software developer (I have one personal project going right now that fits well here) and found that repeating, “Persistence is the key!” over and over to myself really helps. Not every project turns out to be successful, but if you don’t show persistence through the hard times you’ll never know if you succeeded or not. Likewise, if you don’t persistently stick to the process of creating a daily list, follow a productivity process, etc. then the odds of consistently staying productive aren’t good.   Track Your Time How much time do you actually spend working on various tasks? If you don’t currently track time spent answering emails, on phone calls, and working on various tasks then you might be surprised to find out that a task that you thought was going to take you 30 minutes ultimately ended up taking 2 hours. If you don’t track the time you spend working on tasks how can you expect to learn from your mistakes, optimize your time better, and become more productive? That’s another reason why I like the Pomodoro Technique – it makes it easy to stay focused on tasks while also tracking how much time I’m working on a given task.   Eliminate Distractions I blogged about this final tip several years ago but wanted to bring it up again. If you want to be productive (and ultimately successful at whatever you’re doing) then you can’t waste a lot of time playing games or on Twitter, Facebook, or other time sucking websites. If you see an article you’re interested in that has no relation at all to the tasks you’re trying to accomplish then bookmark it and read it when you have some spare time (such as during a pomodoro break). Fighting the temptation to check your friends’ status updates on Facebook? Resist the urge and realize how much those types of activities are hurting your productivity and taking away from your focus. I’ll admit that eliminating distractions is still tough for me personally and something I have to constantly battle. But, I’ve made a conscious decision to cut back on my visits and updates to Facebook, Twitter, Google+ and other sites. Sure, my Klout score has suffered as a result lately, but does anyone actually care about those types of scores aside from your online “friends” (few of whom you’ve actually met in person)? :-) Ultimately it comes down to self-discipline and how badly you want to be productive and successful in your career, life goals, hobbies, or whatever you’re working on. Rather than having your homepage take you to a time wasting news site, game site, social site, picture site, or others, how about adding something like the following as your homepage? Every time your browser opens you’ll see a personal message which helps keep you on the right track. You can download my ubber-sophisticated homepage here if interested. Summary Is there a single set of steps that if followed can ultimately lead to productivity? I don’t think so since one size has never fit all. Every person is different, works in their own unique way, and has their own set of motivators, distractions, and more. While I certainly don’t consider myself to be an expert on the subject of productivity, I do think that if you learn what steps work best for you and gradually refine them over time that you can come up with a personal productivity process that can serve you well. Productivity is definitely an “art” that anyone can learn with a little practice and persistence. You’ve seen some of the steps that I personally like to follow and I hope you find some of them useful in boosting your productivity. If you have others you use please leave a comment. I’m always looking for ways to improve.

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  • 3D Model not translating correctly (visually)

    - by ChocoMan
    In my first image, my model displays correctly: But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears into the ground: Any suggestions as to how I can get the model to translate properly visually? Here is how Im calling the model and the terrain in draw(): cameraPosition = new Vector3(camX, camY, camZ); // Copy any parent transforms. Matrix[] transforms = new Matrix[mShockwave.Bones.Count]; mShockwave.CopyAbsoluteBoneTransformsTo(transforms); Matrix[] ttransforms = new Matrix[terrain.Bones.Count]; terrain.CopyAbsoluteBoneTransformsTo(ttransforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in mShockwave.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(modelRotation) * Matrix.CreateTranslation(modelPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, modelPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); mesh.Draw(); } //Terrain test foreach (ModelMesh meshT in terrain.Meshes) { foreach (BasicEffect effect in meshT.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = ttransforms[meshT.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(terrainPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, terrainPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); meshT.Draw(); DrawText(); } base.Draw(gameTime); } Im suspecting that there may be something wrong with how I'm handling my camera. The model rotates fine on its Y-axis.

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  • Drawing lots of tiles with OpenGL, the modern way

    - by Nic
    I'm working on a small tile/sprite-based PC game with a team of people, and we're running into performance issues. The last time I used OpenGL was around 2004, so I've been teaching myself how to use the core profile, and I'm finding myself a little confused. I need to draw in the neighborhood of 250-750 48x48 tiles to the screen every frame, as well as maybe around 50 sprites. The tiles only change when a new level is loaded, and the sprites are changing all the time. Some of the tiles are made up of four 24x24 pieces, and most (but not all) of the sprites are the same size as the tiles. A lot of the tiles and sprites use alpha blending. Right now I'm doing all of this in immediate mode, which I know is a bad idea. All the same, when one of our team members tries to run it, he gets very bad frame rates (~20-30 fps), and it's much worse when there are more tiles, especially when a lot of those tiles are the kind that are cut into pieces. This all makes me think that the problem is the number of draw calls being made. I've thought of a few possible solutions to this, but I wanted to run them by some people who know what they're talking about so I don't waste my time on something stupid: TILES: When a level is loaded, draw all the tiles once into a frame buffer attached to a big honking texture, and just draw a big rectangle with that texture on it every frame. Put all the tiles into a static vertex buffer when the level is loaded, and draw them that way. I don't know if there's a way to draw objects with different textures with a single call to glDrawElements, or if this is even something I'd want to do. Maybe just put all the tiles into a big giant texture and use funny texture coordinates in the VBO? SPRITES: Draw each sprite with a separate call to glDrawElements. Use a dynamic VBO somehow. Same texture question as number 2 above. Point sprites? This is probably silly. Are any of these ideas sensible? Is there a good implementation somewhere I could look over?

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  • Why does my 3D model not translate the way I expect? [closed]

    - by ChocoMan
    In my first image, my model displays correctly: But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears into the ground: Any suggestions as to how I can get the model to translate properly visually? Here is how Im calling the model and the terrain in draw(): cameraPosition = new Vector3(camX, camY, camZ); // Copy any parent transforms. Matrix[] transforms = new Matrix[mShockwave.Bones.Count]; mShockwave.CopyAbsoluteBoneTransformsTo(transforms); Matrix[] ttransforms = new Matrix[terrain.Bones.Count]; terrain.CopyAbsoluteBoneTransformsTo(ttransforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in mShockwave.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(modelRotation) * Matrix.CreateTranslation(modelPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, modelPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); mesh.Draw(); } //Terrain test foreach (ModelMesh meshT in terrain.Meshes) { foreach (BasicEffect effect in meshT.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = ttransforms[meshT.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(terrainPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, terrainPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); meshT.Draw(); DrawText(); } base.Draw(gameTime); } I'm suspecting that there may be something wrong with how I'm handling my camera. The model rotates fine on its Y-axis.

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  • How to control Time zone formatting in System.Xml.Serialization or during application execution?

    - by Beal
    I'm developing a C# .Net Application that is executing on a system located in the Central Time Zone. The application gets information from a third party using an API they provide. I have used the WSDL to produce the code that my application access the API with...their reporting API allows you to define a start date and end date for the report. These are C# DateTime fields and XSD:dateTime. Now when I set the start date and end dates and allow the API to create the SOAP messages the dates don't always include a Time Zone unless I set the date fields using the ToLocalTime method; however, the method will create the DateTime fields in the Central Time Zone (CST) but I need to have it create these fields in the Pacific Time Zone (PST). If I set my machine time to PST all is good...but of course that causes other time issues. What methods can I use to control the formatting of the DateTime? Alternatively, is there a application setting that can be set in C# that allows timezone control?

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  • Performance optimization for mssql: decrease stored procedures execution time or unload the server?

    - by tim
    Hello everybody! We have a web service which provides search over hotels. There is a problem with performance: a single request to the service takes around 5000 ms. Almost all of the time is spent in database by executing storing procedures. During the request our server (mssql2008) consumes ~90% of the processor time. When 2 requests are made in parallel the average time grows and is around 7000 ms. When number of request is increasing, the average time of response is increasing as well. We have 20-30 requests per minute. Which kind of optimization is the best in this case having in mind that the goal is to provide stable response time for the service: 1) Try to decrease the stored procedures execution time 2) Try to find the way how to unload the server It is interesting to hear from people who deal with booking sites. Thanks!

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  • How can I remove the Translation entries in apt?

    - by Lord of Time
    This is the output of aptitude update: Ign http://archive.canonical.com natty InRelease Ign http://extras.ubuntu.com natty InRelease Ign http://dl.google.com stable InRelease Ign http://security.ubuntu.com natty-security InRelease Hit http://deb.torproject.org natty InRelease Get:1 http://dl.google.com stable Release.gpg [198 B] Ign http://us.archive.ubuntu.com natty InRelease Ign http://us.archive.ubuntu.com natty-updates InRelease Hit http://archive.canonical.com natty Release.gpg Hit http://extras.ubuntu.com natty Release.gpg Hit http://security.ubuntu.com natty-security Release.gpg Hit http://us.archive.ubuntu.com natty Release.gpg Hit http://security.ubuntu.com natty-security Release Hit http://archive.canonical.com natty Release Hit http://extras.ubuntu.com natty Release Get:2 http://dl.google.com stable Release [1,338 B] Hit http://us.archive.ubuntu.com natty-updates Release.gpg Hit http://security.ubuntu.com natty-security/main Sources Hit http://archive.canonical.com natty/partner amd64 Packages Hit http://deb.torproject.org natty/main amd64 Packages Hit http://extras.ubuntu.com natty/main Sources Hit http://us.archive.ubuntu.com natty Release Hit http://security.ubuntu.com natty-security/restricted Sources Hit http://security.ubuntu.com natty-security/universe Sources Hit http://security.ubuntu.com natty-security/multiverse Sources Hit http://security.ubuntu.com natty-security/main amd64 Packages Hit http://security.ubuntu.com natty-security/restricted amd64 Packages Ign http://archive.canonical.com natty/partner TranslationIndex Hit http://extras.ubuntu.com natty/main amd64 Packages Ign http://extras.ubuntu.com natty/main TranslationIndex Hit http://security.ubuntu.com natty-security/universe amd64 Packages Hit http://security.ubuntu.com natty-security/multiverse amd64 Packages Ign http://security.ubuntu.com natty-security/main TranslationIndex Ign http://security.ubuntu.com natty-security/multiverse TranslationIndex Ign http://security.ubuntu.com natty-security/restricted TranslationIndex Ign http://deb.torproject.org natty/main TranslationIndex Ign http://security.ubuntu.com natty-security/universe TranslationIndex Hit http://us.archive.ubuntu.com natty-updates Release Hit http://us.archive.ubuntu.com natty/main Sources Hit http://us.archive.ubuntu.com natty/restricted Sources Hit http://us.archive.ubuntu.com natty/universe Sources Hit http://us.archive.ubuntu.com natty/multiverse Sources Hit http://us.archive.ubuntu.com natty/main amd64 Packages Hit http://us.archive.ubuntu.com natty/restricted amd64 Packages Hit http://us.archive.ubuntu.com natty/universe amd64 Packages Hit http://us.archive.ubuntu.com natty/multiverse amd64 Packages Ign http://us.archive.ubuntu.com natty/main TranslationIndex Ign http://us.archive.ubuntu.com natty/multiverse TranslationIndex Ign http://us.archive.ubuntu.com natty/restricted TranslationIndex Ign http://us.archive.ubuntu.com natty/universe TranslationIndex Hit http://us.archive.ubuntu.com natty-updates/main Sources Hit http://us.archive.ubuntu.com natty-updates/restricted Sources Hit http://us.archive.ubuntu.com natty-updates/universe Sources Get:3 http://dl.google.com stable/main amd64 Packages [469 B] Ign http://dl.google.com stable/main TranslationIndex Hit http://us.archive.ubuntu.com natty-updates/multiverse Sources Hit http://us.archive.ubuntu.com natty-updates/main amd64 Packages Hit http://us.archive.ubuntu.com natty-updates/restricted amd64 Packages Hit http://us.archive.ubuntu.com natty-updates/universe amd64 Packages Hit http://us.archive.ubuntu.com natty-updates/multiverse amd64 Packages Ign http://us.archive.ubuntu.com natty-updates/main TranslationIndex Ign http://us.archive.ubuntu.com natty-updates/multiverse TranslationIndex Ign http://us.archive.ubuntu.com natty-updates/restricted TranslationIndex Ign http://us.archive.ubuntu.com natty-updates/universe TranslationIndex Ign http://archive.canonical.com natty/partner Translation-en_US Ign http://extras.ubuntu.com natty/main Translation-en_US Ign http://extras.ubuntu.com natty/main Translation-en Ign http://archive.canonical.com natty/partner Translation-en Ign http://security.ubuntu.com natty-security/main Translation-en_US Ign http://security.ubuntu.com natty-security/main Translation-en Ign http://security.ubuntu.com natty-security/multiverse Translation-en_US Ign http://security.ubuntu.com natty-security/multiverse Translation-en Ign http://security.ubuntu.com natty-security/restricted Translation-en_US Ign http://security.ubuntu.com natty-security/restricted Translation-en Ign http://security.ubuntu.com natty-security/universe Translation-en_US Ign http://security.ubuntu.com natty-security/universe Translation-en Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release Ign http://dl.google.com stable/main Translation-en_US Hit http://ppa.launchpad.net natty Release Hit http://ppa.launchpad.net natty Release Hit http://ppa.launchpad.net natty Release Hit http://ppa.launchpad.net natty Release Ign http://dl.google.com stable/main Translation-en Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Ign http://us.archive.ubuntu.com natty/main Translation-en_US Ign http://us.archive.ubuntu.com natty/main Translation-en Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Ign http://us.archive.ubuntu.com natty/multiverse Translation-en_US Ign http://us.archive.ubuntu.com natty/multiverse Translation-en Ign http://us.archive.ubuntu.com natty/restricted Translation-en_US Ign http://us.archive.ubuntu.com natty/restricted Translation-en Ign http://us.archive.ubuntu.com natty/universe Translation-en_US Ign http://us.archive.ubuntu.com natty/universe Translation-en Ign http://us.archive.ubuntu.com natty-updates/main Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/main Translation-en Ign http://us.archive.ubuntu.com natty-updates/multiverse Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/multiverse Translation-en Ign http://us.archive.ubuntu.com natty-updates/restricted Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/restricted Translation-en Ign http://us.archive.ubuntu.com natty-updates/universe Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/universe Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://archive.getdeb.net natty-getdeb InRelease Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Hit http://archive.getdeb.net natty-getdeb Release.gpg Hit http://archive.getdeb.net natty-getdeb Release Ign http://deb.torproject.org natty/main Translation-en_US Ign http://deb.torproject.org natty/main Translation-en Hit http://archive.getdeb.net natty-getdeb/apps amd64 Packages Ign http://archive.getdeb.net natty-getdeb/apps TranslationIndex Ign http://archive.getdeb.net natty-getdeb/apps Translation-en_US Ign http://archive.getdeb.net natty-getdeb/apps Translation-en Fetched 2,005 B in 45s (44 B/s) Reading package lists... Is there any way I can get rid of the Translation stuff? I'm tired of it resulting in tons of repository checks rather than it checking far less repositories (69 actual repos vs. 169 checks)

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  • Don’t miss rare Venus transit across Sun on June 5th. Once in a life time event.

    - by Gopinath
    Space lovers here is a rare event you don’t want to miss. On June 5th or 6th of 2012,depending on which part of the globe you live, the planet Venus will pass across Sun and it will not happen again until 2117. During the six hour long spectacular transit you can see the shadow of Venus cross Sun. The transit of Venus occurs in pairs eight years apart, with the previous one taking place in 2004. The next pair of transits occurs after 105.5 & 121.5 years later. The best place to watch the event would be a planetarium nearby with telescope facility. If not you watch it directly but must protect your eyes at all times with proper solar filters. Where can we see the transit? The transit of Venus is going to be clearly visible in Europe, Asia, United States and some part of Australia. Americans will be able to see transit in the evening of Tuesday, June 5, 2012. Eurasians and Africans can see the transit in the morning of June 6, 2012. At what time the event occurs? The principal events occurring during a transit are conveniently characterized by contacts, analogous to the contacts of an annular solar eclipse. The transit begins with contact I, the instant the planet’s disk is externally tangent to the Sun. Shortly after contact I, the planet can be seen as a small notch along the solar limb. The entire disk of the planet is first seen at contact II when the planet is internally tangent to the Sun. Over the course of several hours, the silhouetted planet slowly traverses the solar disk. At contact III, the planet reaches the opposite limb and once again is internally tangent to the Sun. Finally, the transit ends at contact IV when the planet’s limb is externally tangent to the Sun. Event Universal Time Contact I 22:09:38 Contact II 22:27:34 Greatest 01:29:36 Contact III 04:31:39 Contact IV 04:49:35   Transit of Venus animation Here is a nice video animation on the transit of Venus Map courtesy of Steven van Roode, source NASA

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  • Sysprep and Capture task sequence failing using MDT 2010

    - by Nic Young
    I have created a Windows Deployment Services server in Windows 2008 R2. When I originally set it up I was able to successfully use MDT 2010 to create my boot images as well as creating task sequences that would sysprep and capture, and deploy my custom .wim files. Everything was working perfectly. About a month later I boot up my Windows 7 x86 image and run Windows updates to keep my image up to date. I then go and run my sysprep and capture task sequence and I get the following errors: I searched online for the cause of this error message and it just seems to be a generic permission denied type of error message. I then decided to completely rebuild my VM image from scratch and try again. I am still getting the same error messages as before. The following is what I have tried troubleshooting this issue: Troubleshooting: I have ensured that that UAC and the firewall is turned completely off when trying to capture the image. I have tried recreating the task sequence and making sure that the deployment share is updated. I have ensured that the local Administrator account is enabled and has the same password as specified in the task sequence. I have tried joining the computer to the domain and running the task sequence and I get a different error: I have attempted to run the script from the command prompt with "Run as Administrator" and I still receive the same errors above. For testing purposes I have ensured that Everyone has read/write access to my deployment share. I have spent days on trying to resolve this to no avail. Any ideas? EDIT: Below is the log info from C:\Windows\Deploymentlogs\BDD.log as requested. <![LOG[LTI Windows PE applied successfully]LOG]!><time="11:48:34.000+000" date="07-25-2012" component="LTIApply" context="" type="1" thread="" file="LTIApply"> <![LOG[LTIApply processing completed successfully.]LOG]!><time="11:48:34.000+000" date="07-25-2012" component="LTIApply" context="" type="1" thread="" file="LTIApply"> <![LOG[Microsoft Deployment Toolkit version: 6.0.2223.0]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[The task sequencer log is located at C:\Users\nicy\AppData\Local\Temp\SMSTSLog\SMSTS.LOG. For task sequence failures, please consult this log.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Processing drivers for an X86 operating system.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[TargetOS is the current SystemDrive]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Property DriverCleanup is now = DONE]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Compare Image processor Type with Original [X86] = [X86].]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Prepare machine for Sysprep.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[No driver actions can be taken for OS Images installed from *.wim files.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[ZTIDrivers processing completed successfully.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Command completed, return code = -2147467259]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Litetouch deployment failed, Return Code = -2147467259 0x80004005]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="3" thread="" file="LiteTouch"> <![LOG[For more information, consult the task sequencer log ...\SMSTS.LOG.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Property RetVal is now = -2147467259]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Unable to copy log to the network as no SLShare value was specified.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[CleanStartItems Complete]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Unregistering TSCore.dll.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[About to run command: wscript.exe "\\server\deploymentshare$\Scripts\LTICleanup.wsf"]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Microsoft Deployment Toolkit version: 6.0.2223.0]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Removing AutoAdminLogon registry entries]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[VSSMaxSize not specified using 5% of volume.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Logs contained 7 errors and 0 warnings.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Stripping BDD commands from unattend.xml template.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Modified unattend.xml saved to C:\windows\panther\unattend.xml]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Checking mapped network drive.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[testing drive Z: mapped to \\server\deploymentshare$]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Disconnecting drive Z: mapped to \\server\deploymentshare$]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Cleaning up C:\MININT directory.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Cleaning up TOOLS, SCRIPTS, and PACKAGES directories.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup">

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  • How to mix textures in DirectX?

    - by tobsen
    I am new to DirectX development and I am wondering if I am taking the wrong route to achieve the following: I would like to mix three textures which contain transparent areas and some solid areas (Red, Blue, Green). The three textures should blend like shown in this example: How can I achieve that in DirectX (preferably in directx9)? A link or example code would be nice. Update: My rendering method looks like this and I still think I am doing it wrong, because the sprite only shows the last texture (nothing is rendered transparent or blended): void D3DTester::render() { d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); d3ddevice->BeginScene(); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); LPD3DXSPRITE sprite=NULL; HRESULT hres = D3DXCreateSprite(d3ddevice, &sprite); if(hres != S_OK) { throw std::exception(); } sprite->Begin(D3DXSPRITE_ALPHABLEND); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL); } The resulting image looks like this: But I need it to look like this instead: Update2: I figured out that I have to SetRenderState after I use sprite->Begin(D3DXSPRITE_ALPHABLEND); thanks to the hint by Josh Petrie. However, by using this: sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); The sprites colors are becoming transparent towards the background scene e.g.: if I use d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); the result looks like: Is there any way to avoid that? I would like the sprites be transparent to each other but to be still solid to the background. Update3: After having sombody explained to me, how to do what @LaurentCouvidou and @JoshPetrie suggested, I have a working solution and therfore accept the answer: d3ddevice->BeginScene(); D3DCOLOR white = D3DCOLOR_RGBA((UINT)255, (UINT)255, (UINT)255, 255); D3DCOLOR black = D3DCOLOR_RGBA((UINT)0, (UINT)0, (UINT)0, 255); sprite->Begin(D3DXSPRITE_ALPHABLEND); sprite->Draw(pTextureRed, NULL, NULL, NULL, black); sprite->Draw(pTextureGreen, NULL, NULL, NULL, black); sprite->Draw(pTextureBlue, NULL, NULL, NULL, black); sprite->End(); sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); sprite->Draw(pTextureRed, NULL, NULL, NULL, white); sprite->Draw(pTextureGreen, NULL, NULL, NULL, white); sprite->Draw(pTextureBlue, NULL, NULL, NULL, white); sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL);

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • Partner Blog Series: PwC Perspectives - "Is It Time for an Upgrade?"

    - by Tanu Sood
    Is your organization debating their next step with regard to Identity Management? While all the stakeholders are well aware that the one-size-fits-all doesn’t apply to identity management, just as true is the fact that no two identity management implementations are alike. Oracle’s recent release of Identity Governance Suite 11g Release 2 has innovative features such as a customizable user interface, shopping cart style request catalog and more. However, only a close look at the use cases can help you determine if and when an upgrade to the latest R2 release makes sense for your organization. This post will describe a few of the situations that PwC has helped our clients work through. “Should I be considering an upgrade?” If your organization has an existing identity management implementation, the questions below are a good start to assessing your current solution to see if you need to begin planning for an upgrade: Does the current solution scale and meet your projected identity management needs? Does the current solution have a customer-friendly user interface? Are you completely meeting your compliance objectives? Are you still using spreadsheets? Does the current solution have the features you need? Is your total cost of ownership in line with well-performing similar sized companies in your industry? Can your organization support your existing Identity solution? Is your current product based solution well positioned to support your organization's tactical and strategic direction? Existing Oracle IDM Customers: Several existing Oracle clients are looking to move to R2 in 2013. If your organization is on Sun Identity Manager (SIM) or Oracle Identity Manager (OIM) and if your current assessment suggests that you need to upgrade, you should strongly consider OIM 11gR2. Oracle provides upgrade paths to Oracle Identity Manager 11gR2 from SIM 7.x / 8.x as well as Oracle Identity Manager 10g / 11gR1. The following are some of the considerations for migration: Check the end of product support (for Sun or legacy OIM) schedule There are several new features available in R2 (including common Helpdesk scenarios, profiling of disconnected applications, increased scalability, custom connectors, browser-based UI configurations, portability of configurations during future upgrades, etc) Cost of ownership (for SIM customers)\ Customizations that need to be maintained during the upgrade Time/Cost to migrate now vs. waiting for next version If you are already on an older version of Oracle Identity Manager and actively maintaining your support contract with Oracle, you might be eligible for a free upgrade to OIM 11gR2. Check with your Oracle sales rep for more details. Existing IDM infrastructure in place: In the past year and half, we have seen a surge in IDM upgrades from non-Oracle infrastructure to Oracle. If your organization is looking to improve the end-user experience related to identity management functions, the shopping cart style access request model and browser based personalization features may come in handy. Additionally, organizations that have a large number of applications that include ecommerce, LDAP stores, databases, UNIX systems, mainframes as well as a high frequency of user identity changes and access requests will value the high scalability of the OIM reconciliation and provisioning engine. Furthermore, we have seen our clients like OIM's out of the box (OOB) support for multiple authoritative sources. For organizations looking to integrate applications that do not have an exposed API, the Generic Technology Connector framework supported by OIM will be helpful in quickly generating custom connector using OOB wizard. Similarly, organizations in need of not only flexible on-boarding of disconnected applications but also strict access management to these applications using approval flows will find the flexible disconnected application profiling feature an extremely useful tool that provides a high degree of time savings. Organizations looking to develop custom connectors for home grown or industry specific applications will likewise find that the Identity Connector Framework support in OIM allows them to build and test a custom connector independently before integrating it with OIM. Lastly, most of our clients considering an upgrade to OIM 11gR2 have also expressed interest in the browser based configuration feature that allows an administrator to quickly customize the user interface without adding any custom code. Better yet, code customizations, if any, made to the product are portable across the future upgrades which, is viewed as a big time and money saver by most of our clients. Below are some upgrade methodologies we adopt based on client priorities and the scale of implementation. For illustration purposes, we have assumed that the client is currently on Oracle Waveset (formerly Sun Identity Manager).   Integrated Deployment: The integrated deployment is typically where a client wants to split the implementation to where their current IDM is continuing to handle the front end workflows and OIM takes over the back office operations incrementally. Once all the back office operations are moved completely to OIM, the front end workflows are migrated to OIM. Parallel Deployment: This deployment is typically done where there can be a distinct line drawn between which functionality the platforms are supporting. For example the current IDM implementation is handling the password reset functionality while OIM takes over the access provisioning and RBAC functions. Cutover Deployment: A cutover deployment is typically recommended where a client has smaller less complex implementations and it makes sense to leverage the migration tools to move them over immediately. What does this mean for YOU? There are many variables to consider when making upgrade decisions. For most customers, there is no ‘easy’ button. Organizations looking to upgrade or considering a new vendor should start by doing a mapping of their requirements with product features. The recommended approach is to take stock of both the short term and long term objectives, understand product features, future roadmap, maturity and level of commitment from the R&D and build the implementation plan accordingly. As we said, in the beginning, there is no one-size-fits-all with Identity Management. So, arm yourself with the knowledge, engage in industry discussions, bring in business stakeholders and start building your implementation roadmap. In the next post we will discuss the best practices on R2 implementations. We will be covering the Do's and Don't's and share our thoughts on making implementations successful. Meet the Writers: Dharma Padala is a Director in the Advisory Security practice within PwC.  He has been implementing medium to large scale Identity Management solutions across multiple industries including utility, health care, entertainment, retail and financial sectors.   Dharma has 14 years of experience in delivering IT solutions out of which he has been implementing Identity Management solutions for the past 8 years. Scott MacDonald is a Director in the Advisory Security practice within PwC.  He has consulted for several clients across multiple industries including financial services, health care, automotive and retail.   Scott has 10 years of experience in delivering Identity Management solutions. John Misczak is a member of the Advisory Security practice within PwC.  He has experience implementing multiple Identity and Access Management solutions, specializing in Oracle Identity Manager and Business Process Engineering Language (BPEL). Praveen Krishna is a Manager in the Advisory Security practice within PwC.  Over the last decade Praveen has helped clients plan, architect and implement Oracle identity solutions across diverse industries.  His experience includes delivering security across diverse topics like network, infrastructure, application and data where he brings a holistic point of view to problem solving. Jenny (Xiao) Zhang is a member of the Advisory Security practice within PwC.  She has consulted across multiple industries including financial services, entertainment and retail. Jenny has three years of experience in delivering IT solutions out of which she has been implementing Identity Management solutions for the past one and a half years.

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  • AI for a mixed Turn Based + Real Time battle system - Something "Gambit like" the right approach?

    - by Jason L.
    This is maybe a question that's been asked 100 times 1,000 different ways. I apologize for that :) I'm in the process of building the AI for a game I'm working on. The game is a turn based one, in the vein of Final Fantasy but also has a set of things that happen in real time (reactions). I've experimented with FSM, HFSMs, and Behavior Trees. None of them felt "right" to me and all felt either too limiting or too generic / big. The idea I'm toying with now is something like a "Rules engine" that could be likened to the Gambit system from Final Fantasy 12. I would have a set of predefined personalities. Each of these personalities would have a set of conditions it would check on each event (Turn start, time to react, etc). These conditions would be priority ordered, and the first one that returns true would be the action I take. These conditions can also point to a "choice" action, which is just an action that will make a choice based on some Utility function. Sort of a mix of FSM/HFSM and a Utility Function approach. So, a "gambit" with the personality of "Healer" may look something like this: (ON) Ally HP = 0% - Choose "Relife" spell (ON) Ally HP < 50% - Choose Heal spell (ON) Self HP < 65% - Choose Heal spell (ON) Ally Debuff - Choose Debuff Removal spell (ON) Ally Lost Buff - Choose Buff spell Likewise, a "gambit" with the personality of "Agressor" may look like this: (ON) Foe HP < 10% - Choose Attack skill (ON) Foe any - Choose target - Choose Attack skill (ON) Self Lost Buff - Choose Buff spell (ON) Foe HP = 0% - Taunt the player What I like about this approach is it makes sense in my head. It also would be extremely easy to build an "AI Editor" with an approach like this. What I'm worried about is.. would it be too limiting? Would it maybe get too complicated? Does anyone have any experience with AIs in Turn Based games that could maybe provide me some insight into this approach.. or suggest a different approach? Many thanks in advance!!!

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  • How do I prevent having to log in on 3 separate prompts every time I start my machine?

    - by JC
    Ubuntu 11.04 Natty Narwhal, Ubuntu Classic desktop Each time I start my machine, I have to log in 3 times. I spent a week in IRCFreenode#ubuntu and got nothing but condescension. I've searched on the official Ubuntu fora for similar problems, tried every recommendation, and still get 3 login screens. As a workaround, I have reset login such that I get a login screen at startup, which I'd prefer not to get since this machine is accessible by no one but me, physically. I have gone into System Preferences Passwords and Encryption Keys, set first 'Passwords: default' to 'Default' and unlocked it, and unlocked the 'Passwords: login' key, too. Next, since that changed nothing, I set 'Passwords: login' to 'Default', and checked to make sure it was still unlocked. Again, no change, still get 3 login prompts at startup. I've checked twice to insure that I am the owner of the files; I am. At the suggestion of several people in #ubuntu, I've deleted first one, then the other password key in 'Passwords and Encryption Keys'. Still get 3 login prompts. I changed from the Unity desktop to Ubuntu Classic. While that didn't fix the above problem, it is a much more elegant desktop than Unity, and I'll keep it. From what I've read, this seems to be a Seahorse issue, but beyond that, no one seems to have a solution that works. I'm lost. This shouldn't be this difficult or annoying. I'm trying to help our local Old Time music collective get their machines switched over to Ubuntu in order to save them some money which they can use to promote their DRM-free music. But from what I've seen of Ubuntu so far on my own machine, I can't really recommend that they make this switch. I hope to be proved wrong on that point. But as it stands, if I was out of town or out of country and they ran into a problem, they'd have no way of fixing it as they're all less experienced than even I am. I'm not trying to cast aspersions on Ubuntu or Linux, but it seems pretty clear that KNOWLEDGEABLE, HELPFUL support for Ubuntu is lacking barring any desire on the problem-experiencing-user's part to avoid condescension. Having worked with, and run, several non-profits over the past 20 years, I know that getting volunteers to act professionally can be like herding cats. But an organization's reputation can be denigrated by sarcastic behaviors on the part of those who serve, effectively, as its public face. Thank you all for your help and support. Now...does anyone have a solution to my problem?

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  • How do I make more available space on a Time Machine hard disk?

    - by Daryl Spitzer
    I upgraded my MacBook Pro to Snow Leopard, and made some other changes that have caused my next Time Machine backup to be quite large. Previous to the upgrade my backup drive had filled up, so Time Machine was deleting old backups to make room for new ones. When Time Machine started the first backup after the upgrade, it displayed a message that it was freeing up space. But it wasn't able to free up enough: (The disk has 320 GB capacity.) How can I free up more space on the disk (without reformatting or deleting all the existing backups)? I don't want to recklessly delete files and take the risk of confusing Time Machine.

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  • Is it possible to force a credential check every time a network share is opened in Windows 7?

    - by Logan VanCuren
    I am running Windows 7 Ultimate and I have mapped a network share to a drive letter. The first time that I open the share, I am prompted for login credentials as expected. I do not select the "Remember my credentials" checkbox and can login successfully, but every time that I re-open the share during the session, I do not need to re-enter my credentials. Is there any way to force a credential check every time that I re-open the share? I do not want to perform a reboot every time that I want to "re-lock" the share.

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  • How can I set a time-limit on a batch file?

    - by drknexus
    I have a batch file that calls an external program that periodically hangs. What I would like to do is set a time limit on the batch file / CMD prompt such that it automatically closes after a certain period of time. One catch is that the external program that hangs may have one or more instances running at a given time, and I only want the batch file hitting its time limit to close the instance of the program triggered by the batch. How can I accomplish this? Ideally a solution would work on Windows XP, Vista, and 7.

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  • What is the best tool to draw an idea?

    - by Abhishek
    I have one twitter based idea which I have put in words. But I would like to have a prototype which contains screens and will show how exactly the homepage, other pages will look like. Basically it should explain the complete flow of the application. What is the best and easiest tool to do that?

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  • How can I draw "perfect" squiggly lines in Photoshop?

    - by loosebruce
    I want to create a logo that for the two "o" characters uses a series of squiggly lines in the the shape of an "o". Sketch: I did this with Paint but I obviously want consistency with the squiggly lines and close to a circular layout. Why squiggly lines? Well, it's to reinforce the word itself being "loose". Does anyone have any ideas how to tackle making this or tutorials that do similar things to word art?

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  • How to set the request start time with HAProxy?

    - by Tupy
    I would like to measure the time of full request stack. The New Relic capture time of the middleware (e.g. java, python, ruby) and request time (See https://newrelic.com/docs/features/tracking-front-end-time). For this, I need to configure the X-Request-Start header as the request pass through the HAProxy load balance. The haproxy.cfg should look like: backend www balance roundrobin mode http reqadd "X-Request-Start" UNKNOWN_TIME_FUNCTION() server servername 192.168.0.1:80 weight 1 check There is a haproxy native function to replace the UNKNOWN_TIME_FUNCTION()?

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  • Best way to land a new job while working full time?

    - by JerryC
    I work full time as a software engineer but I would like to find another job. I'm a little worried about posting my resume directly to monster or dice just in case someone at my company finds out about it. Recruiters occasionally call me (maybe once a month or so) but I'd like some more frequent correspondence so I can speed this process up. What are some good strategies to find a new job while working?

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