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  • Which is better a computer science degree or a Software engineer degree?

    - by Shadow wolf
    I'm asking here so since you all have experience in or around game programming, that's what I want to do, and I’m trying to find as many options as I can before my senior year, which is next year. So do you have any opinions on the matter of which would give me a better education in programming? Please no talking about anything other than the two degrees because I know of game programming degrees out there but I like to see which of these would provide the best alternate choice.

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  • On my computer, will Ubuntu be faster then XP? [closed]

    - by pgrytdal
    I was recently given a HP Compaq presario SR1200NX. It has Windows XP installed on it. After having Windows 7, then Ubuntu, I find XP to be really slow. I was wondering if XP is slow? The processor itself is slow? Or a combination thereof? Specs can be found here: http://h10025.www1.hp.com/ewfrf/wc/document?docname=c00245801&cc=ca&dlc=en&lc=en&jumpid=reg_r1002_usen_c-001_title_r0002

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  • Install KVM based Windows 2008 remotely over SSH on a headless, no graphics Ubuntu 10.04 server?

    - by taazaa
    Hi, I have a Dell server at a remote data center with Ubuntu 10.04 as the host. It is a minimal install with the necessary virtulization packages. There is no X and the machine is headless. I have the win2008 DVD in the machine and want to remotely install it. I tried: virt-install --connect qemu:///system -n vmwin2k8 -r 1024 --disk path=server2k8.qcow2,size=50 --cdrom /dev/sr0 --vnc --noautoconsole --os-type windows --os-variant win2k8 The qcow2 image get created However I don't understand how to connect to see the install via VNC. This is my first time doing it so it may be trivial or may not be possible. Remotely I have a Win 7 machine with Putty and RealVNC viewer. Where is the graphic output of VNC going? Do I have to have VNC server running on the host or some other machine and then connect to it from my VNC client? Please let me know or point me to the right direction. I have been searching the web for several days to figure out how this is suppose to work. Thanks!

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  • Should students have the right to do exams using a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate?

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  • 2 year cis degree and in school for computer science what can I do?

    - by chame1eon
    Hi I am 29 and have a recent 2 cis year degree from a community college , an A+ certification , and meager experience with web stuff ( Java , Javascript , php ) while in my 1 year help desk internship. In all the programming classes I was able to blow through the homework easily even while other students were panicking and dropping. I think I have managed to avoid the most atrocious noob/self taught mistakes ( spaghetti code etc) by just doing research before starting something and trying to keep good design in mind. Even so I'd have to make heavy use of references to crawl through even simple projects that would result in fully finished useful applications. I need a job now and I am tired of the slow pace of the classes and would love to get any kind of practical experience I could. The problem is that I am not sure what I should be trying to do. I have a very strong preference for application programming or at least anything light on design and preferably pretty low level. If I can't do that then anything technology related , for example help desk would be better than nothing. I live near Raleigh NC. Am I qualified for anything that could contribute to coding (C++ or Java ) experience or even web development though I don't really like it. Would web development experience help. If not is there anything I could read or do that could help? Is the help desk my only choice? If it is, are there any relatively quick certifications or anything similar that would help while I am waiting? Sorry about the long multi-part question. Thanks for reading.

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  • How can I effectively use a netbook and a desktop computer together for programming?

    - by Mana
    Currently, in my workspace, I have a netbook sitting off to the side gathering dust while I write code on my desktop. As a result, the only use my netbook gets coding-wise is when I'm writing up a quick Python script to model a given problem or concept in class; I never use it at home for coding, or for anything at all, as it is all possible and faster on my (much more powerful) desktop. I feel like this is wrong and that I should be making better use of my netbook. What effective uses have you found for a netbook and a desktop together when programming (or for software development in general)? What are the merits of this practice?

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  • Computer is dying--what should I be looking for?

    - by Will
    Okay, I'm a bit knowledgeable with pooters and such, but i'm confused. My computer is dying slowly, and I'm not sure what part is causing this. Computer details: Vista, dell machine, intel Q6600, 2.4 Core Duo (quad core), standard memory and drive (unknown manufacturer). Symptoms: I would best describe the symptoms as memory corruption. After a couple days on, I start getting applications crashing or failing to open for a lack of "resources". Sounds are corrupted. Onscreen text gets corrupted; the characters of text are garbled, not the pixels on the screen. Video memory seems untouched as I haven't seen any misplaced pixels. Recently I've lost files on disk. I've also experienced errors reporting a supposed lack of disk space, even though I have fifty gigs free. There was one point where I couldn't get to the POST when booting up. After I cleaned everything (see next) this hasn't happened. Diagnostic steps: First thing I did was clean the case. There was a lot of dust buildup on heatsinks, so I cleaned all that up. No help. Next, I disconnected and reconnected everything, from power cables to memory (did not reseat cpu). No change. Last, I ran the standard vista memory diagnostics and ran checkdisk. Both reported no errors found. I have not run any POST tests, now that I think about it. I'm at a loss at this point. Disk appears fine, memory too. I'd expect motherboard issues to result in the thing not booting up, yet it does every time. What should I be looking at? What more can I do?

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  • After installing Ubuntu my computer boots into GRUB rescue mode after displaying 'no such partition' error message.

    - by VictorVictor5
    I wanted Ubuntu on my Gateway Solo Laptop. It had Win98 on the C:\ and WinXP on the D:\. Before the install, I could not boot from CD, but I could boot from floppy. I installed Ubuntu to run alongside Windows XP as that was one of the options. It didn't detect Win98, but I swear it's on there. Install seemed fine and then it asked me to reboot. When I rebooted, I got the message error: no such partition and the grub rescue> command prompt. I've looked around, but some commands, like sudo, don't work. One command I did get to work was set root=(hd0,0) if that helps. I'm a noob, and it was a pain installing Win98 and XP since this system is so old. I don't want to wipe my drive and start all over! Additional details copied from comments Addendum, I restored my master boot record via my Win98 boot floppy and typing in frisk /mbr. But, I'd still like to get ubuntu - any help? If I restored my master boot record - did I delete Ubuntu?

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  • Computer Turns on Briefly then right back off again.

    - by goddamnyouryan
    So yesterday I came home from work and went to turn my computer on....it turned on for about 5 seconds then promptly turned right back off again...before I ever saw anything on the screen. I tried again, same result. After several attempts, I've found that the length at which it turns on differs. After trying multiple times in a row, it only stays on for about 3 seconds. If I let it rest for a bit it sometimes will stay on for up to a minute (though it never boots, the screen stays black the whole time). I'm not sure what is causing this issue...I built this computer a little more than 2 years ago and this is the first issue I have ever had with it. I did all the usual checks: -It's not the power switch -The capacitors on the motherboard all seem to be in working order -The PSU seems to be fine as it lights up, fan spins, and will sometimes stay on for about a minute period My hope is that the thermal paste on the cpu has degraded and just needs to be re-applied. Does that seem like a reasonable assumption? I'm going to tear the thing apart and do a minimum system build when I get home, but any heads up as to what I should be looking for would be much appreciated. Any thoughts?

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  • Poll: What kind of computer should a corporate provide to their developers.

      I have been collecting a poll to almost any developer I find on my way as well as business owners. I have been looking to see what a small development shop, medium size company and a big corporate considers when providing development computers to their software developers. This has being very intriguing to me. In my career I found different software developers, the ones that work always with one product and one framework, as well as the one that keeps a few frameworks and projects. Of course...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Getting started with SVG graphics objects in JSF 2.0 pages.

    - by AlanObject
    What I want to do is create web pages with interactive SVG content. I had this working as a Java desktop application using Batik to render my SVG and collect UI events like mouseclick. Now I want to use those SVG graphics files in my JSF (Primefaces) web application in the same way. Trying to get started, I found this didn't work: <h:graphicImage id="gloob" value="images/sprinkverks.svg" alt="Graphic Goes Here"/> I don't mind doing some reading to get up the learning curve. It was just a bit surprising that some google searches didn't turn up anything useful. What I did find suggested that I would have to do this with the f:verbatim tag as if I were hand-coding the HTML. I would then have to add some script to capture the SVG events and feed them back into the AJAX code. If I have to do all that I will, but I was hoping there would be an easier and automated way. So the questions are: How to get the image to render in the first place? How to get the DOM events from the SVG portion of the page back to the backing beans? Much thanks for any pointers.

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  • How do I subvert computer idle detection on Windows?

    - by sharptooth
    In order to detect user absence GetLastInputInfo() can be used. I want to make GetLastInputInfo() return that I've just used keyboard/mouse all the time - as I've been actively using the computer so that whoever relies on GetLastInputInfo() thinks I'm actively using the computer. Can I use any Windows API functions to achieve that?

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  • Is There Something Wrong With My Computer Or The Website Server?

    - by thewarspk
    Recently I've been playing one new game which is called THE WARS, it's so fucking interesting that has become the routine work of my life. Yesterday i carelessly downloaded some files with virus, now my computer can't work properly, i just found i couldn't open the game page! Im so mad now, im wondering is there something wrong with my computer or website server, if it's mine, i will find someone to fix my PC, please check out for me...thank you very much, here is the address http://wars.swagblack.com/webgamethewars.aspx

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  • If i write in assembly or machine language, will the program work on any computer with a compatible processor?

    - by user663425
    Basically, i'm wanting to know if i can use either machine or assembly language to write a program that will work on any computer with an x86 processor, despite differences in operating systems. For example, you run a program and no matter what computer it's on, it'll display "Hello, World!" I know it's a little crazy to want to know either of these to languages, but i figure it's an incredible thing to learn, so why not?

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  • Subtype polymorphism and arrays

    - by user133466
    Computer[] labComputers = new Computer[10]; with public class Computer { ... void toString(){ // print computer specs } } public class Notebook extends Computer{ ... void toString(){ // print computer specs + laptop color } } each subscripted variable labComputers[i] can reference either a Computer object or a Notebook object because Notebook is a subclass of Computer. For the method call labComputers[i].toString(), polymorphism ensures that the correct toString method is called. I wonder what if we do Notebook[] labComputers = new Notebook[10]; what kind or error would I get if I reference with Computer object and a Notebook object

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  • GDI+ double buffering in C++

    - by David Titarenco
    I haven't written anything with GDI for a while now (and never with GDI+), and I'm just working on a fun project, but for the life of me, I can't figure out how to double buffer GDI+ void DrawStuff(HWND hWnd) { HDC hdc; HDC hdcBuffer; PAINTSTRUCT ps; hdc = BeginPaint(hWnd, &ps); hdcBuffer = CreateCompatibleDC(hdc); Graphics graphics(hdc); graphics.Clear(Color::Black); // drawing stuff, i.e. bunnies: Image bunny(L"bunny.gif"); graphics.DrawImage(&bunny, 0, 0, bunny.GetWidth(), bunny.GetHeight()); BitBlt(hdc, 0,0, WIDTH , HEIGHT, hdcBuffer, 0,0, SRCCOPY); EndPaint(hWnd, &ps); } The above works (everything renders perfectly), but it flickers. If I change Graphics graphics(hdc); to Graphics graphics(hdcBuffer);, I see nothing (although I should be bitblt'ing the buffer-hWnd hdc at the bottom). My message pipeline is set up properly (WM_PAINT calls DrawStuff), and I'm forcing a WM_PAINT message every program loop by calling RedrawWindow(window, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_UPDATENOW); I'm probably going about the wrong way to do this, any ideas? The MSDN documentation is cryptic at best.

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  • Printing Images C# Overlapping Wrong

    - by Alen
    I have created a program much like Photoshop in the sense that you can place images (picture box) on a control, move them around, delete them, and so on... I have also managed to put together a method to print all the images on the control with no problems. But here is the weird part: When I click print, the program prints the image which was placed first, on top of the image which came second. On the screen the user can see the image which was placed second, on top of the first placed image (the way it should be) but when I print its opposite? I have no idea why it does this... I hope I've made my self as clear as possible, any help is appreciated! public void printToGraphics(Graphics graphics, Rectangle bounds) { graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; Bitmap bitmap = new Bitmap(newLabel.Width, newLabel.Height); newLabel.DrawToBitmap(bitmap, newLabel.DisplayRectangle); Rectangle target = new Rectangle(0, 0, bounds.Width, bounds.Height); target.Height = bitmap.Height; target.Width = bitmap.Width; graphics.PageUnit = GraphicsUnit.Display; graphics.DrawImage(bitmap,target); } void printDoc_PrintPage(object sender, PrintPageEventArgs e) { printToGraphics(e.Graphics, e.MarginBounds); }

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  • Actionscript Removing Display Objects

    - by Chunk1978
    i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens: import fl.controls.Button; var shape1:Shape = new Shape(); shape1.name = "Shape1"; shape1.graphics.lineStyle(4, 0x000000); shape1.graphics.beginFill(0x000055, 0.5); shape1.graphics.drawRoundRect(50, 50, 100, 75, 20, 30); shape1.graphics.endFill(); addChild(shape1); var shape2:Shape = new Shape(); shape2.name = "Shape2"; shape2.graphics.lineStyle(4, 0xFFFF99); shape2.graphics.beginFill(0x550000, 0.5); shape2.graphics.drawRoundRect(100, 75, 200, 175, 50, 10); shape2.graphics.endFill(); addChild(shape2); button1.addEventListener(MouseEvent.CLICK, pushButton); function pushButton(evt:MouseEvent):void { for(var amount:int = numChildren; amount == 0; amount--) { trace(amount); var disObj:DisplayObject = getChildAt(amount); trace("Removing " + disObj.name); removeChildAt(amount); } }

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  • How do I set the dimensions of a custom component defined in an ActionScript class?

    - by user339681
    I'm trying to set the height of a vertical bar (activityBar) but it does not appear to do anything. i have tried something similar with the whole component, but setting the dimensions does nothing (even in the mxml used to instantiate the class). Indeed, I've added transparent graphics just to give the component some dimensions I'm not sure what I'm doing wrong. It's something bad though; my approach seems dire. FYI: I'm trying to create a mic activity bar that will respond to the mic by simply setting the height of the activityBar child (which seems to me to be more efficient than redrawing the graphics each time). Thanks for your help! package components { import mx.core.UIComponent; public class MicActivityBar extends UIComponent { public var activityBar:UIComponent; // Constructor public function MicActivityBar() { super(); this.opaqueBackground = 0xcc4444; graphics.beginFill(0xcccccc, 0); graphics.drawRect(0,-15,5,30); graphics.endFill();// background for bar activityBar = new UIComponent(); activityBar.graphics.beginFill(0xcccccc, 0.8); activityBar.graphics.drawRect(0,-15,5,20); activityBar.graphics.endFill(); activityBar.height=10; addChild(activityBar); } } }

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  • Can I upgrade my computer to run SC2 smoothly?

    - by Citizen
    My desktop is: ACPI x86 AMD Athlon x2 Dual Core 3600 1.9ghz 1 gig ram NVIDIA Geforce 7300 I'm running 32 bit windows vista. My budget is ~$250 When I play SC2, its incredibly slow and I have to play with the graphics on the LOWEST settings. What can/should I buy (specifically) to get this to run SC2 smoothly? Are max setting possible? I'm not sure what I can get that will be for sure compatible + will actually do the trick. Or is my computer simply too old?

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  • Why does using 2 memory sticks cause my computer to crash?

    - by hi
    My computer randomly crashes when playing games, but if I remove one memory stick (it does not matter which one I remove), it does not crash anymore. Memory tests do not find errors, I just put in a new power supply (650W), I only have 1 graphics card, so why is this happening? BTW, they are the same memory, same vendor same specs, everything I bought it together (2x2GB) My motherboard is a Asus P5Q Pro, so it supports both dual channel and more than 4gb. Switching slots does nothing, as long as I don't use more than 1 I'm fine.

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  • Secondary monitor bug: a problem in WPF or in the graphics driver?

    - by emddudley
    I have discovered a strange bug with my WPF application and I am trying to determine whether it is a problem with WPF or my graphics driver so that I can report it to the appropriate company. I have a Quadro FX 1700 with the latest drivers (197.54) on a Windows XP system, running a .NET 3.5 SP1 application. I have dual monitors, and when I maximize then minimize a child window of the main window on my primary monitor, the child window gets drawn on the secondary monitor as well. It appears in both places. I made a sample application (code is below) which induces this behavior. Start the application and ensure the main window is on your primary monitor. Double-click the main window. A green child window should appear. Click the green child window to maximize. Click the green child window to minimize. Can anyone else reproduce this problem? On my system the green child restores, but then it's drawn on both my primary and secondary monitors, rather than just the primary monitor. App.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.App" StartupUri="Shell.xaml" /> App.xaml.cs using System.Windows; namespace DualMonitorBug { public partial class App : Application { } } Shell.xaml <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.Shell" Title="Shell" Height="480" Width="640" MouseDoubleClick="ShowDialog" /> Shell.xaml.cs using System.Windows; using System.Windows.Input; namespace DualMonitorBug { public partial class Shell : Window { public Shell() { InitializeComponent(); } private void ShowDialog(object sender, MouseButtonEventArgs e) { DialogWindow dialog = new DialogWindow(); dialog.Owner = this; dialog.Show(); } } } DialogWindow.xaml <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.DialogWindow" Title="Dialog Window" Height="240" Width="320" AllowsTransparency="True" Background="Green" MouseLeftButtonDown="ShowHideDialog" WindowStyle="None" /> DialogWindow.xaml.cs using System.Windows; using System.Windows.Input; namespace DualMonitorBug { public partial class DialogWindow : Window { public DialogWindow() { InitializeComponent(); } private void ShowHideDialog(object sender, MouseButtonEventArgs e) { this.WindowState = (this.WindowState == WindowState.Normal) ? WindowState.Maximized : WindowState.Normal; } } }

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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