Search Results

Search found 5542 results on 222 pages for 'cross compiling'.

Page 166/222 | < Previous Page | 162 163 164 165 166 167 168 169 170 171 172 173  | Next Page >

  • phonegap crossplatform redirection to local file

    - by Marco Gagliardi
    Hi I'm developing a phonegap + JQueryMobile app, which should be correctly executed on Android, iOs and WindowsPhone as well. I need to exploit an external service wich requires one callback url to redirect the app to in case of success, and one in case of error (pretty common situation. In my case both will be local files, say www/success.html and www/error.html). Of course I could write different paths for each device (e.g. file:///android_asset/www/success.html on Android), but i'm wondering if the framework provide a more simple elegant solution. So the questions is, how can i get a unique absolute URL wich allows me to perform a cross-platform HTTP redirection from a remote web page to a local file within a phonegap application? Thanks

    Read the article

  • Given two lines on a plane, how to find integer points closest to their intersection?

    - by Lukasz Lew
    I can't solve it: You are given 8 integers: A, B, C representing a line on a plane with equation A*x + B*y = C a, b, c representing another line x, y representing a point on a plane The two lines are not parallel therefore divide plane into 4 pieces. Point (x, y) lies inside of one these pieces. Problem: Write a fast algorithm that will find a point with integer coordinates in the same piece as (x,y) that is closest to the cross point of the two given lines. Note: This is not a homework, this is old Euler-type task that I have absolutely no idea how to approach. Update: You can assume that the 8 numbers on input are 32-bit signed integers. But you cannot assume that the solution will be 32 bit.

    Read the article

  • TFS Security and Documents Folder

    - by pm_2
    I'm getting an issue with TFS where the documents folder is marked with a red cross. As far as I can tell, this seems to be a security issue, however, I am set-up as project admin on the relevant projects. I’ve come to the conclusion that it’s a security issue from running the TFS Project Admin tool (available here). When I run this, it tells me that I don’t have sufficient access rights to open the project. I’ve checked, and I’m not included in any groups that are denied access. Please can anyone shed any light as to why I may not have sufficient access to these projects?

    Read the article

  • What are simple instructions for creating a Python package structure and egg?

    - by froadie
    I just completed my first (minor) Python project, and my boss wants me to package it nicely so that it can be distributed and called from other programs easily. He suggested I look into eggs. I've been googling and reading, but I'm just getting confused. Most of the sites I'm looking at explain how to use Python eggs that were already created, or how to create an egg from a setup.py file (which I don't yet have). All I have now is an Eclipse pydev project with about 4 modules and a settings/configuration file. In easy steps, how do I go about structuring it into folders/packages and compiling it into an egg? And once it's an egg, what do I have to know about deploying/building/using it? I'm really starting from scratch here, so don't assume I know anything; simple step-by-step instructions would be really helpful... These are some of the sites that I've been looking at so far: http://peak.telecommunity.com/DevCenter/PythonEggs http://www.packtpub.com/article/writing-a-package-in-python http://www.ibm.com/developerworks/library/l-cppeak3.html#N10232 I've also browsed a few SO questions but haven't really found what I need. Thanks!

    Read the article

  • How to display a PostScript file in a Python GUI application.

    - by Mike Graham
    I would like to build a cross-platform GUI application in Python that displays PostScript files I generate, among some other stuff. What is the best way to accomplish this? Ideally I would be able to do things like zoom and pan the displayed graphic. Do any/some/all of the GUI toolkits have something I can drop in to do this, and if so what are they called and how do they work? If necessary, I can convert the postscript file to PDF or a raster format behind the scenes, but I'd rather not do the latter.

    Read the article

  • SDL versus GLFW?

    - by user697111
    What are the pros and cons to each? It seems they serve the same purpose. I have a few demos with each and they seem about the same. Performance or cross platform wise, is one better than the other? The only thing I notice is that SDL seems to have more "helper" libraries (fonts, images, mixer, built in sound support, etc). On its site, GLFW claims to be more "OpenGL" focused, but still have to use a GLEW to get any newer OpenGL features (same with SDL). I guess I'm leaning towards using SDL now (more mature, more features, more community). Are there any reasons I've missed why GLFW stands out and I should use it instead of SDL?

    Read the article

  • How can I create a collection of references in C#

    - by Jonathan Kaufman
    Ok I am having a cross language hiccup. In C# with it's great collections like List and I have: a Map class with properties of: List<byte[]> Images; List<Tile> Tiles; a Tile Class of: byte[] ImageData; int X; int Y; Now I want to add an image to the Map class and have the ImageData property of the Tile Classes to "reference" it. I have discovered I can't just assign it Images[0]. You can't have a reference to an object of a List. My fix was to create a Dictionary. Is this the best way or can I somehow have a "pointer" to a collection of objects?

    Read the article

  • VS 2008 C++ build output?

    - by STingRaySC
    Why when I watch the build output from a VC++ project in VS do I see: 1Compiling... 1a.cpp 1b.cpp 1c.cpp 1d.cpp 1e.cpp [etc...] 1Generating code... 1x.cpp 1y.cpp [etc...] The output looks as though several compilation units are being handled before any code is generated. Is this really going on? I'm trying to improve build times, and by using pre-compiled headers, I've gotten great speedups for each ".cpp" file, but there is a relatively long pause during the "Generating Code..." message. I do not have "Whole Program Optimization" nor "Link Time Code Generation" turned on. If this is the case, then why? Why doesn't VC++ compile each ".cpp" individually (which would include the code generation phase)? If this isn't just an illusion of the output, is there cross-compilation-unit optimization potentially going on here? There don't appear to be any compiler options to control that behavior (I know about WPO and LTCG, as mentioned above). EDIT: The build log just shows the ".obj" files in the output directory, one per line. There is no indication of "Compiling..." vs. "Generating code..." steps. EDIT: I have confirmed that this behavior has nothing to do with the "maximum number of parallel project builds" setting in Tools - Options - Projects and Solutions - Build and Run. Nor is it related to the MSBuild project build output verbosity setting. Indeed if I cancel the build before the "Generating code..." step, the ".obj" files will not exist for the most recent set of "compiled" files. E.g., if I cancel the build during "c.cpp" above, I will see only "a.obj" and "b.obj".

    Read the article

  • Web design process with CSS - during or after?

    - by SyaZ
    Which is the better practice? Add CSS during web designing you can see the result (or close) as early as possible and make required changes. You also know how many divs or spans you might need (eg to make curved cross-browser hover background). But as you add more and more components to the page sometimes things get hack-ish as you need to patch here and there to get the exact design required. Add CSS after finishing page design you can see the page overall structure as it is well, without styles. You get to see how accessible your site is, and modify it right away if it's not good enough (unlike the former case where you may break multiple CSS rules). Plus after you finished it, you only need to spend most of the time to alter only the CSS file, which is good to get the momentum going. Granted I have never tried the latter approach, but am seriously considering it for my next project if I can see convincing reasons -- or if it's no good at all. Thanks.

    Read the article

  • Cheap cloning/local branching in Mercurial

    - by Zack
    Hi, Just started working with Mercurial a few days ago and there's something I don't understand. I have an experimental thing I want to do, so the normal thing to do would be to clone my repository, work on the clone and if eventually I want to keep those changes, I'll push them to my main repository. Problem is cloning my repository takes alot of time (we have alot of code) and just compiling the cloned copy would take up to an hour. So I need to somehow work on a different repository but still in my original working copy. Enter local branches. Problem is just creating a local branch takes forever, and working with them isn't all that fun either. Because when moving between local branches doesn't "revert" to the target branch state, I have to issue a hg purge (to remove files that were added in the moved from branch) and then hg update -c (to revert modified files in the moved from branch). (note: I did try PK11 fork of local branch extension, it a simple local branch creation crashes with an exception) At the end of the day, this is just too complex. What are my options?

    Read the article

  • Connect two daemons in python

    - by Simon
    What is the best way to connect two daemons in Python? I have daemon A and B. I'd like to receive data generated by B in A's module (maybe bidirectional). Both daemons support plugins, so I'd like to shut communication in plugins. What's the best and cross-platform way to do that? I know few mechanisms from low-level solutions - shared memory (C/C++), linux pipe, sockets (TCP/UDP), etc. and few high-level - queue (JMS, Rabbit), RPC. Both daemons should run on the same host, but obviously better approach is to abstract from connection type. What are typical solutions/libraries in python? I'm looking for an elegant and lightweight solution. I don't need external server, just two processes talking with each other. What should I use in python to do that?

    Read the article

  • Events raised by BackgroundWorker not executed on expected thread

    - by Topdown
    A winforms dialog is using BackgroundWorker to perform some asynchronous operations with significant success. On occasion, the async process being run by the background worker will need to raise events to the winforms app for user response (a message that asks the user if they wish to cancel), the response of which captured in an CancelEventArgs type of the event. Being an implementation of threading, I would have expected the RaiseEvent of the worker to fire, and then the worker would continue, hence requiring me to pause the worker until the response is received. Instead however, the worker is held to wait for the code executed by the raise event to complete. It seems like method I am calling via the event call is actually on the worker thread used by the background worker, and I am surprised, since I expected to see it on the Main Thread which is where the mainform is running. Also surprisingly, there are no cross thread exceptions thrown. Can somebody please explain why this is not as I expect?

    Read the article

  • derived class as default argument g++

    - by Vincent
    Please take a look at this code: template<class T> class A { class base { }; class derived : public A<T>::base { }; public: int f(typename A<T>::base& arg = typename A<T>::derived()) { return 0; } }; int main() { A<int> a; a.f(); return 0; } Compiling generates the following error message in g++: test.cpp: In function 'int main()': test.cpp:25: error: default argument for parameter of type 'A<int>::base&' has type 'A<int>::derived' The basic idea (using derived class as default value for base-reference-type argument) works in visual studio, but not in g++. I have to publish my code to the university server where they compile it with gcc. What can I do? Is there something I am missing?

    Read the article

  • Advice on embedding video content via CMS - what format?

    - by ted776
    Hi, if I set up the facility for people to embed video content on their site via their CMS (using TinyMCE editor), is there any reliable cross platform video format that should be used? From what I can find online, the only reliable way to embed and stream video is using FLV. Other formats seem to have caveats, e.g codecs required or quicktime updates required. Ideally I'd like to avoid this type of situation. If it is the case that FLV is the preferred option, then that involves asking people to encode their video content to FLV before uploading, so there is an extra step required here (unless I can set up the encoding in the back end, but this might take a while to process depending on the size of the video). Does anyone have any additional advice on this? The types of video i'd imagine people will be working with is raw camera footage, so i need to figure out the easiest and most reliable way of getting the footage on to a web page.

    Read the article

  • Newbie question: When to use extern "C" { //code } ?

    - by Russel
    Hello, Maybe I'm not understanding the differences between C and C++, but when and why do we need to use: extern "C" { ? Apparently its a "linkage convention"? I read about it briefly and noticed that all the .h header files included with MSVS surround their code with it. What type of code exactly is "C code" and NOT "C++ code"? I thought C++ included all C code? I'm guessing that this is not the case and that C++ is different and that standard features/functions exist in one or the other but not both (ie: printf is C and cout is C++), but that C++ is backwards compatible though the extern "C" declaration. Is this correct? My next question depends on the answer to the first, but I'll ask it here anyway: Since MSVS header files that are written in C are surrounded by extern "C" { ... }, when would you ever need to use this yourself in your own code? If your code is C code and you are trying to compile it in a C++ compiler, shouldn't it work without problem because all the standard h files you include will already have the extern "C" thing in them with the C++ compiler? Do you have to use this when compiling in C++ but linking to alteady built C libraries or something? Please help clarify this for me... Thanks! --Keith

    Read the article

  • std::conditional compile-time branch evaluation

    - by cmannett85
    Compiling this: template < class T, class Y, class ...Args > struct isSame { static constexpr bool value = std::conditional< sizeof...( Args ), typename std::conditional< std::is_same< T, Y >::value, isSame< Y, Args... >, // Error! std::false_type >::type, std::is_same< T, Y > >::type::value; }; int main() { qDebug() << isSame< double, int >::value; return EXIT_SUCCESS; } Gives me this compiler error: error: wrong number of template arguments (1, should be 2 or more) The issue is that isSame< double, int > has an empty Args parameter pack, so isSame< Y, Args... > effectively becomes isSame< Y > which does not match the signature. But my question is: Why is that branch being evaluated at all? sizeof...( Args ) is false, so the inner std:conditional should not be evaluated. This isn't a runtime piece of code, the compiler knows that sizeof..( Args ) will never be true with the given template types. If you're curious, it's supposed to be a variadic version of std::is_same, not that it works...

    Read the article

  • Optimal Eclipse CDT (C++) experience in March of 2010

    - by ahoffer
    I am a student who will be using C++ next quarter. I really enjoyed using the Galileo release of Eclipse with Java and I would like to continue using Eclipse for for C++ development. I am now experimenting with C++ development on Eclipse. I am running Eclipse 3.5 SR2 with CDT 6.02. My operating system is Windows 7 and I have installed MinGW-5.1.6. Version 6.3 of GDB is installed. I have it compiling and stepping through code. However, I have the suspicion that I'm just crawling along and have yet to "shift the car out of first gear". I've spent about a week poking around on the Web to learn what constitutes and "optimal" C++ Eclipse experience. In particular, I'm interested in round-tripping with UML and unit testing. My exploration of the Web became an archeological dig. I turned up how-to articles from 2003, alternative MinGW distros, references to plugins, dead-links, more references to plugins, passionate discussions on gdb bugs, and more references to plugins. I no longer have any idea what might constitute an optimal C++ Eclipse environment. Would members of the community like to weigh-in on what they consider to be the current optimal experience for C++ development using Eclipse?

    Read the article

  • Endianness manipulation - is there a C library for this?

    - by Malvineous
    Hi all, With the sort of programs I write (working with raw file data) I often need functions to convert between big and little endian. Usually I write these myself (which is covered by many other posts here) but I'm not that keen on doing this for a number of reasons - the main one being lack of testing. I don't really want to spend ages testing my code in a big endian emulator, and often just omit the code for big endian machines altogether. I also would rather make use of faster functions provided by various compilers, while still keeping my programs cross-platform. The only things I can find are socket calls like htons() but they require different #include files on each platform, and some GPL code like this, however that particular file, while comprehensive, seems to miss out on some of the high performance functions provided by some compilers. So, does anyone know of a library (ideally just a .h file) that is well tested and provides a standard set of functions for dealing with endianness across many compilers and platforms?

    Read the article

  • Ramifications of CheckForIllegalCrossThreadCalls=false

    - by Ron Skufca
    I recently updated an application from VS2003 to VS2008 and I knew I would be dealing with a host of "Cross-thread operation not valid: Control 'myControl' accessed from a thread other than the thread it was created on" I am handling this in what I beleive is the correct way (see code sample below). I am running into numerous controls that are going to need a similar fix. Not wanting to have similar code for every label, textbox etc.. that are being accessed by a non UI thread. What are the ramifications of just setting the CheckForIllegalCrossThreadCalls = false for the entire app? I found a CodeProject article with various workarounds and a warning at the bottom to NOT set the property. I am looking for other opinions/experiences on this issue. private void ShowStatus(string szStatus) { try { if (this.statusBar1.InvokeRequired) { BeginInvoke(new MethodInvoker(delegate() { ShowStatus(szStatus); })); } else { statusBar1.Panels[0].Text = szStatus; } } catch (Exception ex) { LogStatus.WriteErrorLog(ex, "Error", "frmMNI.ShowStatus()"); } }

    Read the article

  • Script to install and compile Python, Django, Virtualenv, Mercurial, Git, LessCSS, etc... on Dreamho

    - by tmslnz
    The Story After cleaning up my Dreamhost shared server's home folder from all the cruft accumulated over time, I decided to start afresh and compile/reinstall Python. All tutorials and snippets I found seemed overly simplistic, assuming (or ignoring) a bunch of dependencies needed by Python to compile all modules correctly. So, starting from http://andrew.io/weblog/2010/02/installing-python-2-6-virtualenv-and-virtualenvwrapper-on-dreamhost/ (so far the best guide I found), I decided to write a set-and-forget Bash script to automate this painful process, including along the way a bunch of other things I am planning to use. The Script I am hosting the script on http://bitbucket.org/tmslnz/python-dreamhost-batch/src/ The TODOs So far it runs fine, and does all it needs to do in about 900 seconds, giving me at the end of the process a fully functional Python / Mercurial / etc... setup without even needing to log out and back in. I though this might be of use for others too, but there are a few things that I think it's missing and I am not quite sure how to go for it, what's the best way to do it, or if this just doesn't make any sense at all. Check for errors and break Check for minor version bumps of the packages and give warnings Check for known dependencies Use arguments to install only some of the packages instead of commenting out lines Organise the code in a manner that's easy to update Optionally make the installers and compiling silent, with error logging to file failproof .bashrc modification to prevent breaking ssh logins and having to log back via FTP to fix it EDIT: The implied question is: can anyone, more bashful than me, offer general advice on the worthiness of the above points or highlight any problems they see with this approach? (see my answer to Ry4an's comment below) The Gist I am no UNIX or Bash or compiler expert, and this has been built iteratively, by trial and error. It is somehow going towards apt-get (well, 1% of it...), but since Dreamhost and others obviously cannot give root access on shared servers, this looks to me like a potentially very useful workaround; particularly so with some community work involved.

    Read the article

  • Template compilation error in Sun Studio 12

    - by Jagannath
    We are migrating to Sun Studio 12.1 and with the new compiler [ CC: Sun C++ 5.10 SunOS_sparc 2009/06/03 ]. I am getting compilation error while compiling a code that compiled fine with earlier version of Sun Compiler [ CC: Sun WorkShop 6 update 2 C++ 5.3 2001/05/15 ]. This is the compilation error I get. "Sample.cc": Error: Could not find a match for LoopThrough(int[2]) needed in main(). 1 Error(s) detected. * Error code 1. CODE: #include <iostream> #define PRINT_TRACE(STR) \ std::cout << __FILE__ << ":" << __LINE__ << ":" << STR << "\n"; template<size_t SZ> void LoopThrough(const int(&Item)[SZ]) { PRINT_TRACE("Specialized version"); for (size_t index = 0; index < SZ; ++index) { std::cout << Item[index] << "\n"; } } /* template<typename Type, size_t SZ> void LoopThrough(const Type(&Item)[SZ]) { PRINT_TRACE("Generic version"); } */ int main() { { int arr[] = { 1, 2 }; LoopThrough(arr); } } If I uncomment the code with Generic version, the code compiles fine and the generic version is called. I don't see this problem with MSVC 2010 with extensions disabled and the same case with ideone here. The specialized version of the function is called. Now the question is, is this a bug in Sun Compiler ? If yes, how could we file a bug report ?

    Read the article

  • std::string insert method has ambiguous overloads?

    - by sdg
    Environment: VS2005 C++ using STLPort 5.1.4. Compiling the following code snippet: std::string copied = "asdf"; char ch = 's'; copied.insert(0,1,ch); I receive an error: Error 1 error C2668: 'stlpx_std::basic_string<_CharT,_Traits,_Alloc>::insert' : ambiguous call to overloaded function It appears that the problem is the insert method call on the string object. The two defined overloads are void insert ( iterator p, size_t n, char c ); string& insert ( size_t pos1, size_t n, char c ); But given that STLPort uses a simple char* as its iterator, the literal zero in the insert method in my code is ambiguous. So while I can easily overcome the problem by hinting such as copied.insert(size_t(0),1,ch); My question is: is this overloading and possible ambiguity intentional in the specification? Or more likely an unintended side-effect of the specific STLPort implementation? (Note that the Microsoft-supplied STL does not have this problem as it has a class for the iterator, instead of a naked pointer)

    Read the article

  • Debugging/Running executables in cmake/Visual Studio project

    - by Paul
    We are moving from hand-managed Visual Studio projects to cross platform cmake. We used to open a solutions file, select a project as "Startup Target" and push Ctrl+F5 or F5 debug or run. Now cmake has this install concept. It requires me to run the install target. But the install project doesn't have any executables set so it can not be used to start with debugging. If I set my executable project as a startup target, then install will not run, so I can not debug. I am sure there is a better way of doing this. Any ideas ?

    Read the article

  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

    Read the article

  • Getting Google Chrome to Ignore IE Javascript

    - by swajak
    I'm creating a slideshow using javascript that fades images. Awhile back, I discovered that to change the opacity of an image, I have to use a different API, depending on whether the page is viewed in Firefox or IE. Firefox: img.style.opacity = [value 0 to 1]; IE: img.style.filter="progid:DXImageTransform.Microsoft.Alpha(opacity= [value 0 to 100] )"; So, currently, I use <script LANGUAGE="JScript"> for code that is meant for IE. This was suggested in the Mozilla docs. The problem: Chrome thinks my <script LANGUAGE="JScript"> code is valid, when it is not. How to make Chrome ignore the code inside <script LANGUAGE="JScript"> ? Or how to make my opacity code cross-browser?

    Read the article

< Previous Page | 162 163 164 165 166 167 168 169 170 171 172 173  | Next Page >