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  • Distinguishing between sets of status reports

    - by user1769486
    I am working on an internal database monitoring system and am at a point where I sort of hit the wall in terms of application design. Basically I have an extensible plugin architecture where I shall have an OK, a warning or an error upon running a db verification. My first question whether it is sufficient to have only one status reported with an optional status message or provide the ability to have more than one returned (with attached messages) and then calculate an aggregated overall status. In particular in the latter case my second issue would be how to distinguish between two verification reports with the same status code (as it can come from different triggers). I would need to do this to see whether some change happened between the current and last verification. I could simply have string comparisons of the attached status messages mentioned above but that does not seem very reliable.

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  • Does any CMS natively support something like aquaBrowser/Vufind

    - by nus
    What I'm looking for is to set up a CMS website with a tag cloud/search system where when you click a tag it shows as a search filter, and you get a new tag cloud which only shows tags from the articles that have the primary tag. This should let the user easily include or exclude tags from the search. Also i would like to let the user filter on publication date by using a slider... Check this for an example of how aquabrowser does this (just search for something and play with the tag cloud): http://kidscatalog.columbuslibrary.org It's not perfectly what I want and I don't want to use flash, but I like the concept alot. If something like this does not exist and i might have to code it myself, which cms is most recommended (eg easy to extend, already has tag clouds and search filters,...)

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  • can we make skype video hover like the windows version?

    - by Skypefan
    Oke my question is simple, My parents have a windows pc, and have skype on it. and when they are on skype they can go on the internet and still have a small video hovering over their browser and keep doing two thinks. I just want to know if there is a way to do this with ubuntu skype. or if someone can write a code or something to make this possible (I don t know much about programming and stuff) but i was just thinking :p I think a lot of people would love that function. thanks for reading!

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  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

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  • Working With Files in Dreamweaver

    Your web files have special needs because anytime you move or delete a file, it has an effect on other files that are linked to it. So, Dreamweaver also has file management tasks related to the web development environment. Dreamweaver keeps a record of all the links on your site. (Remember that the code for a photo is also a link.) Then when you move, Dreamweaver will ask if you want to update the other pages that link to that file. If you delete a file, Dreamweaver will warn you, if there are other pages using that file. Dreamweaver is actually a package of programs and one of them does the file management tasks.

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  • Detect rotated rectangle collision

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game. I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks!

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  • Which is a better design pattern for a database wrapper: Save as you go or Save when your done?

    - by izuriel
    I know this is probably a bad way to ask this question. I was unable to find another question that addressed this. The full question is this: We're producing a wrapper for a database and have two different viewpoints on managing data with the wrapper. The first is that all changes made to a data object in code must be persisted in the database by calling a "save" method to actually save the changes. The other side is that these changes should be save as they are made, so if I change a property it's saved, I change another it's save as well. What are the pros/cons of either choice and which is the "proper" way to manage the data?

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  • How should game objects with fixed positions in the world be positioned?

    - by mars
    I have some game objects that are always at the same position in my game world as they make up some of the scenery of my puzzle game. At the moment, their positions are sort of hard coded in and some of their positions are calculated relative to the hard coded positions of other objects at the time of game initialization. This has been hard to maintain because whenever I've decided to change the position of these scenery objects as the game design evolved, I have to go and rewrite parts of the code that place the created objects and calculate their positions in the world. Is there a more maintainable way of handling the positioning of fixed game objects?

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  • Overriding a function in an instance [on hold]

    - by MustSeeMelons
    Is it possible to override a function by instance? For example, A and B are both instances of MyClass. I have a function Action(), and I want to specify its implementation for each instance. To be more specific - the class is a Button, and the function is Clicked(). I don't want to derive a class 5 times to create 5 different button actions. Was thinking of something like it's handled in Java Swing: create a button, add code for the button press and use the button.

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  • Can not export JARS in lwjgl!

    - by NerdyLegend
    I did it before but for some reason it's doing the stupid problem again. I want to export as a regular Jar file, not a folder full of files. I export it like in Oskar Veerhoak. cmd says Exception in thread "main" java.lang.RuntimeException: Resource not found: res/F lubberFlap.png at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa der.java:69) at com_FlubberSpace.MainFS.main(MainFS.java:118) I tested it out with my other project with the same code pretty much. This is how I load my Textures wood = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/wood.png")); of course it works fine in eclipse but not after export. I havn't tried giving the previous game its' own project, I have it in a package. Can someone record how to export properly? I want a jar file that you just double click to start it. I also want it so nobody can extract the files and see my classes and res.

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  • Get all triangles that are < N dist from you?

    - by CyanPrime
    Does anyone know of a way I could add a radius to this code for p? Like basically saying "this is true if the triangle is < N dist from the point" public boolean isPointInTriangle( Vector3f p, Vector3f a, Vector3f b, Vector3f c ) { return ( pointsAreOnSameSide(p, a, b, c) && pointsAreOnSameSide(p, b, a, c) && pointsAreOnSameSide(p, c, a, b) ); } public boolean pointsAreOnSameSide( Vector3f p1, Vector3f p2, Vector3f a, Vector3f b ) { Vector3f diffba = new Vector3f(0,0,0); Vector3f.sub( b, a, diffba ); Vector3f diffp1a = new Vector3f(0,0,0); Vector3f.sub( p1, a, diffp1a ); Vector3f diffp2a = new Vector3f(0,0,0); Vector3f.sub( p2, a, diffp2a ); Vector3f cross1 = Vector3f.cross(diffba, diffp1a); Vector3f cross2 = Vector3f.cross(diffba, diffp2a); return ( Vector3f.dot( cross1, cross2 ) >= 0 ); }

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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • &ldquo;Using the MVVM pattern in Windows 8&rdquo; in MSDN Magazine

    - by Laurent Bugnion
    These days I am swimming in Windows 8 code, and I must say it is a good feeling. This gives me the occasion to push MVVM Light and a few other components of mine to their limits, and to fix or improve a few things on the fly. All this goodness will be available in V4.1 which is scheduled shortly after Windows 8 launch. In spite of the busy schedule, I couldn’t resist writing an article for MSDN magazine about, you guessed it, the MVVM pattern and MVVM Light in Windows 8. It is an article that goes quite in depth in some of the concepts, and provides an app demonstrating how to use them. The article is available for free in the special Windows 8 edition of MSDN magazine that just came out today. Enjoy!       Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • how can i track visits to ALL of the subpages of my website COMBINED TOGETHER?

    - by realcheesypizza
    Right now im using statcounter and google analytics. They are great. But my counts are currently separated. Ex: website.com = 1000 visits a day, website.com/about = 50 visits a day, website.com/privacy = 10 visits a day, etc.. How can have a combined count of all of my sub-pages? (mainpage + about page + about 100 other sub-pages ) I can of course manually add them all together, but that's time consuming because there are many pages. I tried placing a separate tracking code in a php include that sits in each of the sub-pages, but it doesnt seem to be working. It seems to require a single URL to create it, which it then only counts the visits from the one url, rather than ALL of them. Ex: website.com) Any help would be appreciated. Hopefully im just missing something very obvious. Thank you!

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  • Is it a good idea to always use Google as the first step to solving a problem? [closed]

    - by The Rubber Duck
    Possible Duplicate: Importance of learning to google efficiently for a programmer? Avoiding lengthy discussions, as a senior level student in CS, how can I get away from Googling problems I run into? I find myself using it too much; I seemingly reach for the instant answer and then blindly copy and paste code, hoping it works. Anyone can do that. I've read the related threads about being a better programmer, but mostly those recommend practicing on pet projects, which I have done, but again I feel EVERY wall encountered, from design through completion, was hurdled with Google. Do professionals instantly "research" their problem? Or do you guys step back and try and figure it out yourselves? I'm talking about both 'algorithm/design' problems as well as compiler issues.

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  • Falsey values vs null, undefned, or empty string

    - by user687554
    I've worked with jQuery over the years. However, recently, I've found myself getting deeper into the JavaScript language. Recently, I've heard about "truthy" and falsey values. However, I don't fully understand them. Currently, I have some code that looks like this: var fields = options.fields || ['id', 'query']; I need to identify if fields is null, undefined, or has a length of 0. I know the long way is to do: if ((fields === null) || (fields === undefined) || (fields.length === 0)) { ... } My question is, is the following the same: if (!fields) { ... } Thank you!

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  • Mono 2.8.2 est disponible et corrige une faille majeure qui permettait un accès distant aux fichiers d'un projet ASP.NET

    Mono 2.8.2 est disponible et corrige une faille qui permettait un accès distant aux fichiers d'un projet ASP.NET Mise à jour du 10/01/11 La version 2.8.2 de Mono, l'implémentation open-source de la plate-forme .NET, est disponible. Cette version n'intègre aucune nouvelle fonctionnalité mais apporte des correctifs importants. Parmi ces correctifs majeurs, le plus important reste celui qui colmate une faille en rapport avec ASP.NET. La faille permettait un accès distant aux fichiers d'un projet ASP.NET, ce qui rendait possible la consultation distante du code source ou de tout autre fichier du projet. On note égalemen...

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  • Ces mauvaises pratiques qui devraient disparaître du Web : un employé de Microsoft en liste neuf qui l'horripilent, en avez-vous d'autres ?

    Quelles mauvaises pratiques de développement doivent disparaitre du Web ? Un employé de Microsoft donne 9 exemples qui l'horripilent, en avez-vous d'autres ?Edit 17h00 : précision sur la pratique liée au code postal en FranceScott Hanselman est un développeur employé par Microsoft qui en a visiblement assez de trouver à longueur de sites des pratiques qui, d'après lui, feraient du mal au Web.N'étant pas simplement du genre à critiquer, Scott Hanselman en a listé neuf sur son site personnel avec à la clef pour certaines des solutions ? qu'il veut particulièrement simples ? pour y remédier.La première de ces mauvaises pratiques est la redirection mal...

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  • Two HTML elements with same id attribute: How bad is it really?

    - by danludwig
    Just browsing the google maps source code. In their header, they have 2 divs with id="search" one contains the other, and also has jstrack="1" attribute. There is a form separating them like so: <div id="search" jstrack="1"> <form action="/maps" id="...rest isn't important"> ... <div id="search">... Since this is google, I'm assuming it's not a mistake. So how bad can it really be to violate this rule? As long as you are careful in your css and dom selection, why not reuse id's like classes? Does anyone do this on purpose, and if so, why?

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  • XNA tempory pause

    - by Marivs
    I need to do a temporary pause. If I do a collision with an enemy I want to pause the game for 1.5 seconds. Take a look here to my code: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { //... if(enemy.rectangle.Intersects(player.rectangle)) { timer+=(float)gameTime.ElapsedGameTime.TotalMilliseconds; tPause=true; if(timer>1500) { tPause=false; timer=0; } } //... } } It doesn't function.

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  • Microsoft annonce une vulnérabilité dans Windows 7 et Windows Server 2008 R2 versions 64 bits qui to

    Microsoft met en garde contre une vulnérabilité de Windows 7 Et Windows Server 2008 R2 : elle touche Aero et les versions 64 bits Dans un bulletin de sécurité, Microsoft met en garde les utilisateurs de Windows 7 et de Windows Server 2008 R2 contre une vulnérabilité récemment découverte dans les versions 64 bits de ces deux OS. La vulnérabilité pourrait permettre l'exécution d'un code arbitraire. Le « pourrait » est important car la dangerosité de la faille semble être assez faible. Néanmoins, deux précautions valent mieux qu'une et Microsoft continue à jour la carte de la transparence (cf. ci-dessous "Lire aussi"). On apprend dans le bulletin de sé...

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  • Can you run OpenGL 2.0 on modern machines?

    - by thePalindrome
    I'm looking to get into 3d with OpenGL, using SDL to help with other stuff. I found plenty of good tutorials (lazyfoo is a big one), but "Learning Modern 3d Graphics Programming" uses a newer version of openGL that I'm not able to run! I opened up OpenGL extensions viewer, and I can only run OpenGL 2.0, whereas most tutorials are in higher versions. I ask this because I've heard that just about everything in 2.* got depreciated in the newer versions, so I'm worried that my code might not work. I'm looking at a few other tutorials, but I'm so used to SDL that those just confuse me... So should I bother trying to do graphics programming now, or should I just wait until I can upgrade my computer?

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  • Unused frame(window) management

    - by Serhiy
    Hey guys, I'm rewriting my game now using software designing patterns and want to do the code, most correct I can. While implementing MVC(Model View Controller) I got a question which I would like to discuss or to hear some opinions of experts. The question is about management of unused frames... For example next sequence of windows: ResourceLoadingWindow - LoginWindow - GameWindow Definetly that I don't want to reuse ResourceLoadingWindow , since I'm using Java Applet and I don't see any situation when I will need to reuse it. The different story is about LoginWindow, which can be reused a lot of times, because some player would want to Logout and come back again in few minutes for example. I would like to know, following the MVC structure, should I destroy window, removing it from ContentPane or just hide? Maybe I need to unregister it from controller or I shouldn't do so? Thanks in adavance.

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  • Simulating a sine wave/oscillating pattern for enemies

    - by Sun
    I'm creating a simple top down shooter, right now I have an enemy which simply follows the player. I'd like to change things up and have the enemies move towards the player but in a wave like motion. I have looked at some similar questions like this but they don't take into account for the Y changing. How can I simulate a wave like pattern for my enemies whilst they are homing into their target. Edit: Sample code In my update method I have the following: Vector2 trackingPos = position - target; trackingPos.Normalize(); position -= trackingPos * elaspedTime * speed;

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  • Mise à jour d'Adobe Flash Builder 4.5 et Flex 4.5, avec un meilleur support pour les développements iPhone et BlackBerry

    Mise à jour d'Adobe Flash Builder 4.5 et Flex 4.5 Avec un meilleur support pour iPhone et BlackBerry Adobe a annoncé aujourd'hui une mise à jour de son environnement de développement Flash Builder 4.5 et de son Framework open-source Flex 4.5. Cette mise à jour de ces outils améliore le support des plate-formes mobiles avec une meilleure prise en charge plus des iPhone et des BlackBerry, en plus du support complet d'Android. Les développeurs pourront désormais utiliser ces deux outils pour la création d'applications Web pouvant fonctionner sur le bureau et sur une large gamme de tablettes et de smarphones, avec la possibilité de réutiliser la plupart ou la totalité de leur code exis...

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