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  • How do I change the default .htm file icon?

    - by Michael Clayton
    I really enjoy the look of UBUNTU. The only thing that I want to change is the default icon used for .html (.htm) files. I want to use the icon /usr/lib/firefox/browser/icons/mozicon128.png instead. I do not want to change any other visual element. Is there a practical way to accomplish this small change? edit: @Mitch, I've used assogiate in the past and although I was able to change the icon used for .mht files, I could not get it to change the .htm icon. @Anwar Shah, thanks for the information. I wish that it would work for me. Running 13.10 x86, after I do the copy of the icons, in the folders are a bunch of links to .svg files not actual graphics files. It does not appear that the second copy actually does anything on my system.

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  • Desktop Fun: Stargate SG-1 Customization Set

    - by Asian Angel
    Are you feeling nostalgic for the days of classic Stargate SG-1 adventure? Then get ready to dial up that DHD and gate into a whole new desktop with our Stargate SG-1 Customization set. Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • This Week in Geek History: Zelda Turns 25, Birth of the Printing Press, and the Unveiling of ENIAC

    - by Jason Fitzpatrick
    Every week we bring you interesting highlights from the history of geekdom. This week we take a look at The Legend of Zelda’s 25th anniversary, the Gutenberg press, and the unveiling of primitive super computer ENIAC. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Ask for Budget vs. Give Proposal

    - by Miro
    Should I ask a prospect what his budget is or just give out a price? He need: "a new web site, with nice effects but at same time very simple & funtional for my costumers & guests" It's a 5 page website for mp3 guided tour with 2-3 paragraphs of text on each page and 5-8 images on total + logo that needs redesign. It's my first 'over distance' job. (I don't know the guy personally and have never met him) Please let me know what is a good practice and how to proceed. P.S. Also what is an average price for Simple 5 page Flash website with some custom graphics. Thanks

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  • Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video]

    - by Asian Angel
    After landing in the Pig King’s castle the Red Bird and one of the Pigs have a startling revelation as they talk. Who knew that they had so much in common?! Angry Birds Friendship [via Geeks are Sexy] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Microsoft utilise le Père Noël pour promouvoir le HTML5 et l'accélération matérielle dans Internet Explorer 9

    Microsoft utilise l'Atelier du père Noël pour promouvoir le HTML5 Et l'accélération matérielle dans Internet Explorer 9 Tout est bon pour promouvoir le HTML5. Y compris les fêtes de fin d'année. C'est ce que vient de faire Microsoft avec des démos de quelques thèmes de Noël. Ces démos en HTML 5 baptisées « expériences HTML5» par Microsoft, sont axées sur le standard web en cours de réalisation HTML5 et le SVG (Scalable Vector Graphics). Elles utilisent également l'accélération matérielle. Elles sont destinées aux utilisateurs et aux développeurs Web et permettent en quelque sorte un test de la vitesse du navigateur puisque les variations des effets sont fonction de celle-ci. ...

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  • Why is ubuntu so sluggish?

    - by Evan
    I have noticed the trend that ubuntu is getting increasingly slower with each release. It used to be much faster than windows, but now it is really much slower. I have an Asus G74Sx with an i7 processor, 8Gb of RAM, and an Nvidia Geforce GTX 560M graphics card. I am currently using ubuntu 12.10, but will probably be going back to 12.04. Ubuntu is running as the native operating system. There is really no reason for terminal to take more than 25 seconds to open. I love all of the stuff behind ubuntu, what it stands for and everything, but I need to at least be able to open gedit without waiting 3 minutes for it to open. Sorry if this sounds like a rant, but I would really like to know what is going on and if there is anything I can do to get Ubuntu running at a more appropriate speed.

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • Black Screen after Resume from Sleep (Kubuntu)

    - by user20271
    I know there is a lot of other posts like this, but I have been looking for hours and I still haven't found any solution. I have recently installed Kubuntu Linux along side my Windows 7, the sleep on my Win7 works fine and resumes like normal. When I am loaded into Kubuntu, and I put my laptop to sleep, it goes into sleep as normal. When I go to RESUME from the sleep, the screen stays solid black, it doesn't light up, no blinking curser or anything. The Wi-Fi light is 'off' (orange) and I cannot turn it on. The Caps lock and the Num lock lights on the keyboard blink slowly. I hear something on the inside of the computer start to spin. I am not very experienced with Kubuntu/Linux, but I do know a bunch of computer terminology, I am still far from an expert though. I have about 300GB designated to my Win7 stuff, and another partition with about 100GB for my Kubuntu Linux. My computers specs are as follows: Windows 7 64-bit I have the most recent version of Kubuntu because I just downloaded it a few days ago and updated it yesterday. AMD Athlon Duel-Core processor 4GB of RAM And it is a HP G61 Laptop

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  • apportcheckresume recurring error and gnome shell fixations

    - by feedyourhead
    Since installing Ubuntu 12.10 Gnome remix I encounter systemm's unpredictable and unwanted behavior. Almost after each resume from suspend (or even after unlocking the screen after it goes blank) I get apportcheckresume error and message "Ubuntu 12.10 has encountered an internal error".Many times the system event wont resume and I need to restart it. Other times log in screen is not visible, the screen is blank and i have to write my password "in blanco". Sometimes additional thing also happens - textures get messed up and background and windows get distorted by horizontal lines Sorry I can't localize the log file for the errors. My system specification: Ubuntu 12.10 3.5.0-19-generic Gnome 3.6 Thinkpad T400 Graphics Mobile Intel® GM45 Express Chipset Intel® Core™2 Duo CPU P8600

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  • Why does my Ubuntu freeze in the middle of something with a blank screen?

    - by mohamed
    I am facing a serious problem as my Dell Optiplex 745 loaded with Ubuntu 12.04 32bit freezes with a blank screen no mouse cursor no keyboard activity in many occasions. Sometimes when I open firefox, or software center, I really can't tell what the main problem is, but what i am certain about is it i have to do a hard reset to reboot. I tried to use a live-cd to boot but it did the same, tried the recovery console but couldn't find a way to fix from there (I am a new user) suspected a hardware problem but windows runs flawlessly so I believe its something related to ubuntu. Specs: Intel Celeron D 3.06 GHZ 3.0 GB ram Intel built in graphics Q965 1 TB HDD Bios Phoenex 2.6.4 Please help I really love ubuntu and I don't want to go back to windows!

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  • Using raw vertex information for sprites rather than SpriteBatch in XNA

    - by The Communist Duck
    I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well. However, I've been wanting to apply techniques such as shaders and lighting to my game. I know you can use shaders to some extent with SpriteSortMode.Immediate, but I'm not sure if you lose power using that. The other major thing is that you cannot store your vertex data in the graphics memory with buffers. In summary, is there an advantage of using VertexTextureNormal (or whatever they're called) structs for vertex data for 2D sprites, or should I stick with SpriteBatch, provided I wish to use shaders?

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  • Intel NUC Video Blur

    - by donopj2
    I recently purchased the D34010WYKH NUC and I figured this would be a great time to make the jump to a Linux based system. I'm running Ubuntu 14.04, and I'm having an issue with video rendering that is driving me mad. Essentially videos (all 1080p mkv files) appear to be slowly blurring, and its most noticeable when the camera remains on a scene for a long period of time. Then all of a sudden the video will correct the blur and the image will be sharp, only to begin happening again followed by more sudden and noticeable corrections. I have seen the exact same issue in both VLC and XBMC and across several different videos. I have installed the latest Intel graphics drivers, and searched the web but to be honest I'm not sure how to accurately describe this problem. I'm also quite new to the OS, so my experience tinkering is limited. Has anyone experienced this type of issue before? Can it be resolved?

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  • How To Set Different Speeds for Your Trackpad and External Mouse

    - by YatriTrivedi
    Your laptop’s got a trackpad, you use a mouse for gaming, and you’re tired of manually switching settings constantly. Here’s how to separate both devices and how to set up a hotkey to switch between two settings on one device. Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • Peaceful Alpine River on a Sunny Day [Wallpaper]

    - by Asian Angel
    Lull [DesktopNexus] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • How to Setup Network Link aggregation (802.3ad) on Ubuntu

    - by Sysadmin Geek
    Do you need to pump large amounts of data to a multitude of clients simultaneously, while only using a single IP address? By using “link aggregation” we can join several separate network cards on the system into one humongous NIC. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Using External Monitor with Laptop Monitor as separate monitors

    - by user14623
    I am trying to use 32"LCD monitor with my ubuntu 10.10 installation. I am trying to use my laptop screen and external monitor at the same time but having two separate desktops. I also want to use my laptop with 1280x800 resolution and external one with 1920 x 1080 using VGA. However, ubuntu sees my external LCD as a CRT and provide 13....x... resolution at the best not above. My graphics card driver is Nvidia 270.... driver. Is ubuntu capable of using two monitors separately or should i give up? Thank you

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  • Compiz stop working

    - by Aikanáro
    I'm on a laptop sony vaio, vng-nw330f with ubuntu 11.10. One day I used my computer normally, I shutdown and the other day when I turn on it again, all was different. Compiz effects is not working at all, it doesn't matter what plugin (from ccsm) i enable or disable, nothings happens, nothings changes. I tried next commands: unity --reset unity --reset-icons sudo rm -rf .config .gnome .gnome2 .gnome2_private .compiz .icons .fonts .nautilus .themes .qt .local (from my home directory) gconftool-2 --recursive-unset /apps/compiz-1 I try reinstalling compiz (I remove compiz from software center and installed it again). I have just a couple of weeks using ubuntu, I'm not sure if exist a desktop call it unity 3d, but I think that it's missing. I want the graphics interface of ubuntu 11.10 by default.

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  • USB external drive is not recognized by any OS, how to troubleshoot in Ubuntu?

    - by Breno
    First of all I would like to inform you that I saw a question similar to mine but the error was different, so here's my problem... I have an external HD samsung s2 model of 500GB and a day to day just stopped working, tried in other systems (windows and mac) however are not recognized. In the windows device manager when I insert the usb it states that the device in question are not working properly. Well, in the logs of my ubuntu 4.12 I see the following message when I insert my usb device in: [ 2967.560216] usb 7-2: new full-speed USB device number 2 using uhci_hcd [ 2967.680182] usb 7-2: device descriptor read/64, error -71 [ 2967.904176] usb 7-2: device descriptor read/64, error -71 [ 2968.120227] usb 7-2: new full-speed USB device number 3 using uhci_hcd [ 2968.240207] usb 7-2: device descriptor read/64, error -71 [ 2968.464063] usb 7-2: device descriptor read/64, error -71 [ 2968.680087] usb 7-2: new full-speed USB device number 4 using uhci_hcd [ 2969.092085] usb 7-2: device not accepting address 4, error -71 [ 2969.208155] usb 7-2: new full-speed USB device number 5 using uhci_hcd [ 2969.624076] usb 7-2: device not accepting address 5, error -71 [ 2969.624118] hub 7-0:1.0: unable to enumerate USB device on port 2 [ 4520.240340] usb 7-1: new full-speed USB device number 6 using uhci_hcd [ 4520.364079] usb 7-1: device descriptor read/64, error -71 [ 4520.588109] usb 7-1: device descriptor read/64, error -71 [ 4520.804140] usb 7-1: new full-speed USB device number 7 using uhci_hcd [ 4520.924136] usb 7-1: device descriptor read/64, error -71 [ 4521.148083] usb 7-1: device descriptor read/64, error -71 [ 4521.364105] usb 7-1: new full-speed USB device number 8 using uhci_hcd [ 4521.776237] usb 7-1: device not accepting address 8, error -71 [ 4521.888206] usb 7-1: new full-speed USB device number 9 using uhci_hcd [ 4522.296102] usb 7-1: device not accepting address 9, error -71 [ 4522.296150] hub 7-0:1.0: unable to enumerate USB device on port 1 [ 4749.036104] usb 7-2: new full-speed USB device number 10 using uhci_hcd [ 4749.156209] usb 7-2: device descriptor read/64, error -71 [ 4749.380215] usb 7-2: device descriptor read/64, error -71 [ 4749.596206] usb 7-2: new full-speed USB device number 11 using uhci_hcd [ 4749.716409] usb 7-2: device descriptor read/64, error -71 [ 4749.940110] usb 7-2: device descriptor read/64, error -71 [ 4750.156257] usb 7-2: new full-speed USB device number 12 using uhci_hcd [ 4750.572150] usb 7-2: device not accepting address 12, error -71 [ 4750.684215] usb 7-2: new full-speed USB device number 13 using uhci_hcd [ 4751.100182] usb 7-2: device not accepting address 13, error -71 [ 4751.100224] hub 7-0:1.0: unable to enumerate USB device on port 2 Here is my system: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 002: ID 08ff:2810 AuthenTec, Inc. AES2810 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 02) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 02) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 02) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 92) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 02) 00:1f.2 IDE interface: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 2 port SATA Controller [IDE mode] (rev 02) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 02) 00:1f.5 IDE interface: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 2 port SATA Controller [IDE mode] (rev 02) 02:01.0 CardBus bridge: Ricoh Co Ltd RL5c476 II (rev ba) 02:01.1 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 04) 02:01.2 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 21) 09:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5756ME Gigabit Ethernet PCI Express 0c:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) Does anyone have any clue what would be the problem?

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  • Elementary OS boots to a terminal (other OS) [on hold]

    - by Benjamin Watson
    Im new to this site, please forgive me if I missed some posting protocol of some sort. I am attempting to install Luna on my samsung s2 laptop (a8 amd radeon 7640g) and when I click on try luna, it just pulls up a terminal after the insignia (curvy E). When I install it, same issue. CTRL-ALT-f7 reveals this (hand typed, sorry if there's typos) Starting preload: *starting CUPS printing spooler/server *stopping save kernel messages preload. fsck from util-linux 2.20.1 fsck from util-linux 2.20.1 dosfsck 3.0.12, 29 oct 2011 FAT32, LFN /dev/sda1: 3 files, 245/189518 clusters /dev/sda2: clean, 133841/30294016 files, 2529529/121164544 blocks Skipping profile in /etc/apparmor.d/disable: usr.sbin.rsyslogd *starting AppArmor profiles speech-dispacher disabled; edit /etc/default/speech-dispenser *stopping system V initialisation compatibility *starting system V runlevel compatability *starting apci daemon *starting anac(h)ronistic cron *starting save kernal messages *starting ntp server ntpd *starting regular background program processing damon *starting deferred execution scheduler *stopping anac(h)ronistic cron *starting LightDM Display Manager *starting bluetooth daemon *starting mDNS/DNS-SD daemon *starting CPU interrupts balancing daemon *stopping Send an event to indicate plymouth is up saned disabled ; edit /etc/default/saned *starting network connection manager *starting crash report submission daemon *checking battery state... That's it. I can't make heads or tails of it. Please note that while I've been running linux for about a year, I'm still fairly new to all of this, so try to be detailed in your explanations and/or descriptions of what I need to do. Any/all help would be appreciated. Thank you for your time.

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  • Laptop takes a long time to boot after Grub menu

    - by Andres
    I am running a Asus R401VJ laptop (Latin America version of N46VJ) that has a Core i7 CPU and 8GB RAM. After my Grub menu, which is displayed for 2 seconds as I set it up, I'm getting a black screen with a blinking white cursor that is increasing my boot time to about 60 seconds. After a while Ubuntu runs fine, I just want to reduce my boot time. I don't know if this has something to do with my never used Nvidia 2GB GeForce GT 635M graphics card. Always when I tried to install the driver, I ended up with a ~600x800 screen resolution, and I fixed it by deleting a file called: xorg.conf from the /etc/X11/ directory, following a suggestion that I read in another forum. I would appreciate detailed answers, I'm still new at Ubuntu.

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  • Peaceful Tropical Cavern Wallpaper

    - by Asian Angel
    colorful-hand-painted [DesktopNexus] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • Let&rsquo;s try this again&hellip;

    - by svanvliet
    So it’s been a really long time since I consistently blogged on my previous ASP.NET blog (and, let’s be honest, it wasn’t that consistent to begin with!)  With the mainstream use of microblogging sites like Facebook and Twitter, I’ve been able to post more frequent updates (http://www.facebook.com/scott.vanvliet & http://twitter.com/scottvanvliet) but haven’t really authored any good content lately. Well, I decided it’s time for me to try again! I’ve relocated my blog from the ASP.NET weblogs site to my new home here at http://geekswithblogs.net (thanks @jjulian and @jalexander!)  I hope to be posting musings on here about Silverlight, motion graphics, digital media, digital supply chain, and even personal/fun stuff. Stay tuned!

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