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  • C Static Function Confusion

    - by Lime
    I am trying to make the s_cord_print function visible in the cord_s.c file only. Currently the function is visible/runnable in main.c even when it is declared static. How do I make the s_cord_print function private to cord_s.c? Thanks! s_cord.c typedef struct s_cord{ int x; int y; struct s_cord (*print)(); } s_cord; void* VOID_THIS; #define $(EL) VOID_THIS=&EL;EL static s_cord s_cord_print(){ struct s_cord *THIS; THIS = VOID_THIS; printf("(%d,%d)\n",THIS->x,THIS->y); return *THIS; } const s_cord s_cord_default = {1,2,s_cord_print}; main.c #include <stdio.h> #include <stdlib.h> #include "s_cord.c" int main(){ s_cord mycord = s_cord_default; mycord.x = 2; mycord.y = 3; $(mycord).print().print(); //static didn't seem to hide the function s_cord_print(); return 0; } ~

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  • using threads in menu options

    - by vbNewbie
    I have an app that has a console menu with 2/3 selections. One process involves uploading a file and performing a lengthy search process on its contents, whilst another process involves SQL queries and is an interactive process with the user. I wish to use threads to allow one process to run and the menu to offer the option for the second process to run. However you cannot run the first process twice. I have created threads and corrected some compilation errors but the threading options are not working correctly. Any help appreciated. main... Dim tm As Thread = New Thread(AddressOf loadFile) Dim ts As Thread = New Thread(AddressOf reports) .... While Not response.Equals("3") Try Console.Write("Enter choice: ") response = Console.ReadLine() Console.WriteLine() If response.Equals("1") Then Console.WriteLine("Thread 1 doing work") tm.SetApartmentState(ApartmentState.STA) tm.IsBackground = True tm.Start() response = String.Empty ElseIf response.Equals("2") Then Console.WriteLine("Starting a second Thread") ts.Start() response = String.Empty End If ts.Join() tm.Join() Catch ex As Exception errormessage = ex.Message End Try End While I realize that a form based will be easier to implement with perhaps just calling different forms to handle the processes.But I really dont have that option now since the console app will be added to api later. But here are my two processes from the menu functions. Also not sure what to do with the boolean variabel again as suggested below. Private Sub LoadFile() Dim dialog As New OpenFileDialog Dim response1 As String = Nothing Dim filepath As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) dialog.InitialDirectory = filepath If dialog.ShowDialog() = DialogResult.OK Then fileName = dialog.FileName ElseIf DialogResult.Cancel Then Exit Sub End If Console.ResetColor() Console.Write("Begin Search -- Discovery Search, y or n? ") response1 = Console.ReadLine() If response1 = "y" Then Search() ElseIf response1 = "n" Then Console.Clear() main() End If isRunning = False End Sub and the second one Private Shared Sub report() Dim rptGen As New SearchBlogDiscovery.rptGeneration Console.WriteLine("Tread Process started") rptGen.main() Console.WriteLine("Thread Process ended") isRunning = False End Sub

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  • C++ arrays as parameters, EDIT: now includes variable scoping

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong? EDIT Oh fun, I have a typo: it wasn't void someFunction(double results[]). It was: void someFunction(double result[])... So perhaps this is turning into a scoping question. If my double result[16] array is defined in a main.cpp, and someFunction is defined in a Utils.h file that's included by the main.cpp, does the result variable in someFunction then wreak havoc on the result array in main?

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  • NSApp Sheets question in cocoa

    - by califguy
    Hi, Here's what I am trying to do. I need to prompt the user for a password prompt and until he enters the password and hits, say the Enter button on the sheet, I want to prevent the code being parsed in the background. Here's the code to run the sheet and when the user enters the password and hits Enter, endSpeedSheet is run. I am calling all of this from my Main() function. What I am noticing is that the when the main function runs, the sheet shows up, the user is prompted for a password. But in the background, I already see " Code gets here" has been run. This means the code has already run in the background. What I need is the code to wait at the password prompt and then use this password after the Sheet has been dismissed. Any idea's on what I am missing here ? - (IBAction) showSpeedSheet:(id)sender { [NSApp beginSheet:speedSheet modalForWindow:(NSWindow *)window modalDelegate:nil didEndSelector:nil contextInfo:nil]; } -(IBAction)endSpeedSheet:(id)sender { joinPassword = [joinPasswordLabel stringValue]; [NSApp endSheet:speedSheet]; [speedSheet orderOut:sender]; } -(IBAction)main:(id)sender { [self showSpeedSheet:(id)sender]; // More Code here NSLog(@" Code gets here"); }

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  • Array's index and argc signedness

    - by tusbar
    Hello, The C standard (5.1.2.2.1 Program startup) says: The function called at program startup is named main. [...] It shall be de?ned with a return type of int and with no parameters: int main(void) { /* ... */ } or with two parameters [...] : int main(int argc, char *argv[]) { /* ... */ } And later says: The value of argc shall be nonnegative. Why shouldn't argc be defined as an unsigned int, argc supposedly meaning 'argument count'? Should argc be used as an index for argv? So I started wondering if the C standard says something about the type of array's index. Is it signed? 6.5.2.1 Array subscripting: One of the expressions shall have type ‘‘pointer to object type’’, the other expression shall have integer type, and the result has type ‘‘type’’. It doesn't say anything about its signedness (or I didn't find it). It is pretty common to see codes using negatives array indexes (array[-1]) but isn't it undefined behavior? Should array's indexes be unsigned?

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • Storing same type but still getting an ArrayStoreException

    - by Firefoxx Pwnass
    I have strange problem. I have three classes. Book ( abstract ), and two subclasses ( Fiction, Nonfiction). I have created array of Book references. That array can hold both subclasse's objects. I'have following code for Fiction class. public class Fiction extends Book{ public Fiction(String title) { super(title); setPrice(); } public void setPrice() { super.price = 24.99; } } And the "same" code for Nonfiction class public class Nonfiction extends Book{ public Nonfiction(String title) { super(title); setPrice(); } public void setPrice() { super.price = 37.99; } } And this is Main program. import javax.swing.JOptionPane; public class Main { public static void main(String[] args) { Book[] book = new Fiction[6]; for(int i = 0; i<book.length; i++) { if(i<4) { String title = JOptionPane.showInputDialog("Enter fiction book, no "+i); book[i] = new Fiction(title); } else { String title = JOptionPane.showInputDialog("Enter non fiction book, no "+i); book[i] = new Nonfiction(title); } } for(int x = 0; x<book.length; x++) { System.out.println("Book named "+book[x].getTitle()+" costs "+book[x].getPrice()); } } } For any reason i'm getting ArrayStoreException on this line.. book[i] = new Nonfiction(title); But same code works for Fiction class. I checked java documentation and it says that this exception is thrown when i'm trying to store different objects in array ( like String and Int ), but in this case they are all the same objects. Both classes are children of superclass, that means, they are of the same type. I'm confsued. A little help here please?

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  • Java: Using GSon incorrectly? (null pointer exception)

    - by Rosarch
    I'm trying to get the hits of a google search from a string of the query. public class Utils { public static int googleHits(String query) throws IOException { String googleAjax = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&q="; String json = stringOfUrl(googleAjax + query); JsonObject hits = new Gson().fromJson(json, JsonObject.class); return hits.get("estimatedResultCount").getAsInt(); } public static String stringOfUrl(String addr) throws IOException { ByteArrayOutputStream output = new ByteArrayOutputStream(); URL url = new URL(addr); IOUtils.copy(url.openStream(), output); return output.toString(); } public static void main(String[] args) throws URISyntaxException, IOException { System.out.println(googleHits("odp")); } } The following exception is thrown: Exception in thread "main" java.lang.NullPointerException at odp.compling.Utils.googleHits(Utils.java:48) at odp.compling.Utils.main(Utils.java:59) What am I doing incorrectly? Should I be defining an entire object for the Json return? That seems excessive, given that all I want to do is get one value. For reference: the returned JSON structure.

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  • How to use App.Xaml's ResourseDictionaries with own entry point

    - by Polaris
    Hello friends. I created some logic for singleInstance application and I must to use my own entry point (not App.xaml) for Application. I have some styles in App.xaml which now is not working. How can I use this ResourceDictionaries from my App.xaml for entire project in my situation? My class for manage Application Startup public class SingleInstanceManager : WindowsFormsApplicationBase { App app; public SingleInstanceManager() { this.IsSingleInstance = true; } protected override bool OnStartup(Microsoft.VisualBasic.ApplicationServices.StartupEventArgs e) { try { // First time app is launched app = new App(); App.Current.Properties["rcID"] = e.CommandLine; //IntroLibrary.OpenDocumentFromNotify(); app.Run(); return false; } catch (Exception ex) { MessageBox.Show(ex.Message); return false; } } protected override void OnStartupNextInstance(StartupNextInstanceEventArgs eventArgs) { // Subsequent launches base.OnStartupNextInstance(eventArgs); Intro win = (Intro)app.MainWindow; if (eventArgs != null) { App.Current.Properties["rcID"] = eventArgs.CommandLine[0]; } IntroLibrary.OpenDocumentFromNotify(); app.Activate(); } } and my own Entry Point: public class EntryPoint { [STAThread] public static void Main(string[] args) { SingleInstanceManager manager = new SingleInstanceManager(); manager.Run(args); } } And my App.Xaml code behind: public partial class App : Application { protected override void OnStartup(System.Windows.StartupEventArgs e) { base.OnStartup(e); // Create and show the application's main window Intro window = new Intro(); window.Show(); } public void Activate() { // Reactivate application's main window this.MainWindow.Activate(); } } And my App.xaml has some code which decribe ResourceDictionaries which doesnt work. Why?

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  • Lack of understanding crash report

    - by Alan Lai
    I have this crash report. Incident Identifier: CA9E350A-C842-4349-AAD8-E9E62E93BDD1 CrashReporter Key: 360bc129d2f79a48e291eb5ca38b24e822ed5b6b Hardware Model: xxx Process: OrientalDailyiOS [1502] Path: /var/mobile/Applications/39480A57-68FF-4C46-8445-340EFE204119/OrientalDailyiOS.app/OrientalDailyiOS Identifier: OrientalDailyiOS Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2012-10-14 15:49:10.884 -0700 OS Version: iOS 6.0 (10A403) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x37a0a29e __exceptionPreprocess + 158 1 libobjc.A.dylib 0x34e3197a objc_exception_throw + 26 2 CoreFoundation 0x37955b70 -[__NSArrayM objectAtIndex:] + 160 3 OrientalDailyiOS 0x00064fdc -[Main_NewsDetail viewDidLoad] (Main_NewsDetail.m:43) 4 UIKit 0x386cb590 -[UIViewController loadViewIfRequired] + 360 5 UIKit 0x38757336 -[UIViewController shouldAutorotate] + 22 6 UIKit 0x38798cd4 -[UIWindowController transition:fromViewController:toViewController:target:didEndSelector:] + 1540 7 UIKit 0x38797fca -[UIViewController presentViewController:withTransition:completion:] + 3390 8 UIKit 0x388ba252 -[UIViewController presentModalViewController:animated:] + 26 9 Foundation 0x34364a6a __NSFireDelayedPerform + 446 10 CoreFoundation 0x379df5da __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 10 11 CoreFoundation 0x379df28c __CFRunLoopDoTimer + 268 12 CoreFoundation 0x379ddefc __CFRunLoopRun + 1228 13 CoreFoundation 0x37950eb8 0x37948000 + 36536 14 CoreFoundation 0x37950d44 CFRunLoopRunInMode + 100 15 GraphicsServices 0x373e32e6 GSEventRunModal + 70 16 UIKit 0x387002fc 0x386a9000 + 357116 17 OrientalDailyiOS 0x0005fac2 main (main.m:16) 18 OrientalDailyiOS 0x0005fa84 0x5e000 + 6788 However, I couldn't know where is error, I play around with my apps but show no error. I also tried iOS 6 with iPad, no problem. what apple feedback was We found that your app crashed on iPad running iOS 6, which is not in compliance with the App Store Review Guidelines. Your app crashed on both Wi-Fi and cellular networks when we: 1. Launch the app. 2. Tap any item on main page. 3. App crashes.

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  • Input In Java- How does it work?

    - by Nir Avnon
    Hey guys, with a lot of help from you i was managed to write this nice code (I'm new in it, so kind of exciting.. :) ) And still I have not understand how can I input this code. first of all, I get an this error in the console line (I'm using Eclipse): Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0 at NumberConverter.main(NumberConverter.java:5). What does that mean? I just want to chack whether it works, and I can't call the function/program any how. I used to call in an "old fashion way", like in scheme, to the function that I wrote and see if something happens. How does it work in java? Do we call the program itself? function? what and where do we write? -I want to chack if it works, doesn't matter how, and I'll be glad to know how can I plugin input. Thank you so much! public class NumberConverter{ public static void main(String[] args) { int i = Integer.parseInt(args[0]); toBinary(i); toOctal(i); toHex(i); } public static void toBinary(int int1){ System.out.println(int1 + " in binary is"); System.out.println(Integer.toBinaryString(int1)); } public static void toOctal(int int1){ System.out.println(int1 + " in octal is"); System.out.println(Integer.toOctalString(int1)); } public static void toHex(int int1){ System.out.println(int1 + " in hex is"); System.out.println(Integer.toHexString(int1)); } }

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  • VB.NET CInt(Long) behaving differently in 32- and 64-bit environments

    - by LocoDelAssembly
    Hello everybody, this is my first message here. Today I had a problem converting a Long (Int64) to an Integer (Int32). The problem is that my code was always working in 32-bit environments, but when I try THE SAME executable in a 64-bit computer it crashes with a System.OverflowException exception. I've prepared this test code in VS2008 in a new project with default settings: Module Module1 Sub Main() Dim alpha As Long = -1 Dim delta As Integer Try delta = CInt(alpha And UInteger.MaxValue) Console.WriteLine("CINT OK") delta = Convert.ToInt32(alpha And UInteger.MaxValue) Console.WriteLine("Convert.ToInt32 OK") Catch ex As Exception Console.WriteLine(ex.GetType().ToString()) Finally Console.ReadLine() End Try End Sub End Module On my 32-bit setups (Windows XP SP3 32-bit and Windows 7 32-bit) it prints "CINT OK", but in the 64-bit computer (Windows 7 64-bit) that I've tested THE SAME executable it prints the exception name only. Is this behavior documented? I tried to find a reference but failed miserably. For reference I leave the MSIL code too: .method public static void Main() cil managed { .entrypoint .custom instance void [mscorlib]System.STAThreadAttribute::.ctor() = ( 01 00 00 00 ) // Code size 88 (0x58) .maxstack 2 .locals init ([0] int64 alpha, [1] int32 delta, [2] class [mscorlib]System.Exception ex) IL_0000: nop IL_0001: ldc.i4.m1 IL_0002: conv.i8 IL_0003: stloc.0 IL_0004: nop .try { .try { IL_0005: ldloc.0 IL_0006: ldc.i4.m1 IL_0007: conv.u8 IL_0008: and IL_0009: conv.ovf.i4 IL_000a: stloc.1 IL_000b: ldstr "CINT OK" IL_0010: call void [mscorlib]System.Console::WriteLine(string) IL_0015: nop IL_0016: ldloc.0 IL_0017: ldc.i4.m1 IL_0018: conv.u8 IL_0019: and IL_001a: call int32 [mscorlib]System.Convert::ToInt32(int64) IL_001f: stloc.1 IL_0020: ldstr "Convert.ToInt32 OK" IL_0025: call void [mscorlib]System.Console::WriteLine(string) IL_002a: nop IL_002b: leave.s IL_0055 } // end .try catch [mscorlib]System.Exception { IL_002d: dup IL_002e: call void [Microsoft.VisualBasic]Microsoft.VisualBasic.CompilerServices.ProjectData::SetProjectError(class [mscorlib]System.Exception) IL_0033: stloc.2 IL_0034: nop IL_0035: ldloc.2 IL_0036: callvirt instance class [mscorlib]System.Type [mscorlib]System.Exception::GetType() IL_003b: callvirt instance string [mscorlib]System.Type::ToString() IL_0040: call void [mscorlib]System.Console::WriteLine(string) IL_0045: nop IL_0046: call void [Microsoft.VisualBasic]Microsoft.VisualBasic.CompilerServices.ProjectData::ClearProjectError() IL_004b: leave.s IL_0055 } // end handler } // end .try finally { IL_004d: nop IL_004e: call string [mscorlib]System.Console::ReadLine() IL_0053: pop IL_0054: endfinally } // end handler IL_0055: nop IL_0056: nop IL_0057: ret } // end of method Module1::Main I suspect that the instruction that is behaving differently is either conv.ovf.i4 or the ldc.i4.m1/conv.u8 pair. If you know what is going on here please let me know Thanks

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  • Basic Application Organization + Publishing (.NET 4.0)

    - by keynesiancross
    Hi all, I'm trying to figure out the best way to keep my program organized. Currently I have many class files in one project file, but some of these classes do things that are very different, and some I would like to expose to other applications in the future. One thought I had to organizing my application was to create multiple project files, with one "Main" project, which would interact with all the other projects and their relevant classes as needed. Does this make sense? I was wondering if anyone had any suggestions in regards to using multiple project files in one solution (and how do you create something like this?), and if it makes sense to have multiple namespaces in one solution... Cheers ----Edit Below---- Sorry, my fault. Currently my program is all in one console project. Within this project I have several classes, some of which basically launch a BackgroundWorker and run an endless loop pulling data. The BackgroundWorker then passes this data back to the main business logic as needed. I'm hoping to seperate this data pull material (including the background worker material) into one project file, and the rest of the business logic into another project file. The projects will have to pass objects between eachother though (the data to the main business logic, and the business logic will pass startup parameteres to the dataPull project)... Hopefully this adds a bit more detail.

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  • Help Me With This MS-Access Query

    - by yae
    I have 2 tables: "products" and "pieces" PRODUCTS idProd product price PIECES id idProdMain idProdChild quant idProdMain and idProdChild are related with the table: "products". Other considerations is that 1 product can have some pieces and 1 product can be a piece. Price product equal a sum of quantity * price of all their pieces. "Products" table contains all products (p EXAMPLE: TABLE PRODUCTS (idProd - product - price) 1 - Computer - 300€ 2 - Hard Disk - 100€ 3 - Memory - 50€ 4 - Main Board - 100€ 5 - Software - 50€ 6 - CDroms 100 un. - 30€ TABLE PIECES (id - idProdMain - idProdChild - Quant.) 1 - 1 - 2 - 1 2 - 1 - 3 - 2 3 - 1 - 4 - 1 WHAT I NEED? I need update the price of the main product when the price of the product child (piece) is changed. Following the previous example, if I change the price of this product "memory" (is a piece too) to 60€, then product "Computer" will must change his price to 320€ How I can do it using queries? Already I have tried this to obtain the price of the main product, but not runs. This query not returns any value: SELECT Sum(products.price*pieces.quant) AS Expr1 FROM products LEFT JOIN pieces ON (products.idProd = pieces.idProdChild) AND (products.idProd = pieces.idProdChild) AND (products.idProd = pieces.idProdMain) WHERE (((pieces.idProdMain)=5)); MORE INFO The table "products" contains all the products to sell that it is in the shop. The table "pieces" is to take a control of the compound products. To know those who are the products children. For example of compound product: computers. This product is composed by other products (motherboard, hard disk, memory, cpu, etc.)

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  • Is this use of PreparedStatements in a Thread in JAVA correct?

    - by Gormcito
    I'm still an undergrad just working part time and so I'm always trying to be aware of better ways to do things. Recently I had to write a program for work where the main thread of the program would spawn "task" threads (for each db "task" record) which would perform some operations and then update the record to say that it has finished. Therefore I needed a database connection object and PreparedStatement objects in or available to the ThreadedTask objects. This is roughly what I ended up writing, is creating a PreparedStatement object per thread a waste? I thought static PreparedStatments could create race conditions... Thread A stmt.setInt(); Thread B stmt.setInt(); Thread A stmt.execute(); Thread B stmt.execute(); A´s version never gets execed.. Is this thread safe? Is creating and destroying PreparedStatement objects that are always the same not a huge waste? public class ThreadedTask implements runnable { private final PreparedStatement taskCompleteStmt; public ThreadedTask() { //... taskCompleteStmt = Main.db.prepareStatement(...); } public run() { //... taskCompleteStmt.executeUpdate(); } } public class Main { public static final db = DriverManager.getConnection(...); }

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  • Switching between 2 UINavigationControllers

    - by Smikey
    Hi all, I seem to have a problem switching between 2 UINavigationControllers, i.e. one which controls the main (selection) menu of my application, and the second which controls the main session (i.e. the user can't go back to the selection menu once they're started a new session). The first works just fine, but I get into trouble when trying to load the second. I have a class called GameViewController which contains the second UINavigationController instance. I set this up as usual, linking it as an IBOutlet to the delegate and setting up the NavController in the GameViewController.xib file with its 'Class' property pointing at GameScreenViewController (my main game screen), and its NIB Name property pointing to the GameScreenViewController nib file. I then create a new instance of GameViewController and load it. In IB, the navigation controller looks fine, with its View 'loaded from "GameScreenViewController"', however when the NavigationController is loaded in the game, it actually loads the GameViewController's UIWindow instance (just a blank window). I'm not sure how to make it load the Navigation Controller's view rather than its own window? Also, another quick question. When I load the second navigation controller from the first, which makes more sense to use: [self.view addSubview:gameViewController.view]; or [self presentModalViewController:gameViewController animated:YES]; Thanks for any help, much appreciated :D Michael

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  • What is the best way of doing this? (WCF 4)

    - by Jason Porter
    I have a multith-threaded, continusly running application that connects with multiple devices via TCP/IP sockets and exposes a set of WCF API's for controlling, monitoring and reporting on these devices. I would like to host this on IIS for the ususal reasons of not having to worry about re-starting the app in case of errors. So the issue I have is the main application running in parallel with the WCF Servies. To accomplish this I use the static AppInitialize class to start a thread which has the main applicaiton loop. The WCF services mostly report or control the shared objects with this thread. There are two problems that I see with this approach. One is that if the thread dies, IIS has no clue to re-start it so I have to play some tricks with some WCF calls. The other is that the backrgound thread deals with potentially thousands of devices that are connected permanently (typically a thread per socket connection). So I am not sure if IIS is buying me anything in this case. Another approach that I am thinking is to use WF for the main application that deals with the sockets and host both the WF and my WCF services in IIS using AppFabric. Since I have not use WF or AppFabric I am reaching out to see if this would be good approach or there are better alternative.

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  • Problem with Java FX Look and Feel

    - by drachenfels
    Hi, I was looking at some of the examples from the Deitel and Deitel's book for Programming in Java, and one of the first examples is a very simple Swing display. Hence this snippet of code : import javax.swing.*; public class cdea { public static void main(String args[]){ JOptionPane.showMessageDialog(null,"\"Welcome to Java Programming!\""); System.exit(0); //end method main } } I read some stuff regarding how one can get native UI look and feel by using UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName()); to the program. However, when I just add this to my main method, it gives me a host of errors. Specifically : Multiple markers at this line - Unhandled exception type IllegalAccessException - Unhandled exception type InstantiationException - Unhandled exception type ClassNotFoundException - Unhandled exception type UnsupportedLookAndFeelException However when I use it as part of a try/catch exception loop (is that what it is called?) as detailed on http://stackoverflow.com/questions/1590863/getting-java-applications-to-look-native-on-windows-how , I get the program running properly. Could anyone tell me in simple language why this is so? As in, why can't I directly get the System look and feel; why do I have to use it with exception handling? I'm new to Java, and OOP in general, so I'm sorry if I'm being too simplistic.

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  • Haskell: How to compose `not` with a function of arbitrary arity?

    - by Hynek -Pichi- Vychodil
    When I have some function of type like f :: (Ord a) => a -> a -> Bool f a b = a > b I should like make function which wrap this function with not. e.g. make function like this g :: (Ord a) => a -> a -> Bool g a b = not $ f a b I can make combinator like n f = (\a -> \b -> not $ f a b) But I don't know how. *Main> let n f = (\a -> \b -> not $ f a b) n :: (t -> t1 -> Bool) -> t -> t1 -> Bool Main> :t n f n f :: (Ord t) => t -> t -> Bool *Main> let g = n f g :: () -> () -> Bool What am I doing wrong? And bonus question how I can do this for function with more and lest parameters e.g. t -> Bool t -> t1 -> Bool t -> t1 -> t2 -> Bool t -> t1 -> t2 -> t3 -> Bool

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Array Assignment

    - by Mahesh
    Let me explain with an example - #include <iostream> void foo( int a[2], int b[2] ) // I understand that, compiler doesn't bother about the // array index and converts them to int *a, int *b { a = b ; // At this point, how ever assignment operation is valid. } int main() { int a[] = { 1,2 }; int b[] = { 3,4 }; foo( a, b ); a = b; // Why is this invalid here. return 0; } Is it because, array decays to a pointer when passed to a function foo(..), assignment operation is possible. And in main, is it because they are of type int[] which invalidates the assignment operation. Doesn't a,b in both the cases mean the same ? Thanks. Edit 1: When I do it in a function foo, it's assigning the b's starting element location to a. So, thinking in terms of it, what made the language developers not do the same in main(). Want to know the reason.

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  • Is Maven really flexible?

    - by Dima
    I understand how Maven works with .java files in src/java/main. But may it be used for a more general case? Let us put it more abstract: Suppose I already have some a.exe that read some (not necessarily only .java) sources from directories A1, A2, A3 and puts some files (maybe some are generated .java) to directories B1, B2. I also have some b.exe that currently reads files from B1, B2, B3 and generates something else. Some more similar steps. (A real life problem stands behind). I would like to right POM.xml file so that maven will do this work. Is that possible? I assume that a.exe and b.exe should be warped as maven plugings. Next, in Maven docs I see : <build> <sourceDirectory>${basedir}/src/main/java</sourceDirectory> <scriptSourceDirectory>${basedir}/src/main/scripts</scriptSourceDirectory> <testSourceDirectory>${basedir}/src/test/java</testSourceDirectory> <outputDirectory>${basedir}/target/classes</outputDirectory> <testOutputDirectory>${basedir}/target/test-classes</testOutputDirectory> ... </build> What bothers me is that "sourceDirectory" looks by itself as a hard coded name. Will Maven accept A1 and A2 tags instead?

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  • Dynamically adding custom view to RemoteViews

    - by Naidu
    Could any help me to do this?My code is like: public CustomClass extends View { //uses ondraw() to do something } For displaying my custom view on HomeScreen i created a class to extend Broadcast Receiver public class customAppWidgetProvider extends BroadcastReceiver { public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_UPDATE.equals(action)) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.main); //Here i want to create my custom view class object and i want to add this view to linear layout in main.xml CustomClass object = new CustomClass(context) ; LinearLayout layout = new LinearLayout(context) ; layout.setLayoutParameters(new LayoutParameters(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); layout.addView(object); views.addview(R.id.linearlayout, (ViewGroup) layout) ; views.setOnClickPendingIntent(R.id.analog_appwidget, PendingIntent.getActivity(context, 0, new Intent(context, AlarmClock.class), PendingIntent.FLAG_CANCEL_CURRENT)); int[] appWidgetIds = intent.getIntArrayExtra( AppWidgetManager.EXTRA_APPWIDGET_IDS); AppWidgetManager gm = AppWidgetManager.getInstance(context); gm.updateAppWidget(appWidgetIds, views); } } } But adding viewgroup to RemoteView reference is not working... above main.xml contains only LinearLayout.I want to add custom view object to it.But after running this not showing anything on screen.. please help me to do this.Thanks in Advance.

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