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  • In MMO game, how to handle user characters, who are offline?

    - by Deele
    In my medieval MMO game, players have their own character, that represents themselves inside game. Like a King. Players could have cities and armies, but King acts as main driving force. Then it comes to player, going offline/vacation/disconnect. How to deal with "offline King", to keep some sort of reality in game, without ruining everything for player. I have never liked unrealistic stuff in games, like appearing/dissapearing from thin air, like in WoW or other MMO RPG's, when it comes to connect/disconnect, like in Matrix movie, when you are disconnected, your "avatar" inside the system just vaninshes. Ok, if player char stays where it was left, other players who are online could kick his ass like offline player char was frozen? I see only one solution - give player char, while offline, some sort of AI, that controls char. Is there any other solutions? May be, some sort of legend/story, could make users only as inner-voice, leaving King just passively controlled by user, or other stuff... Please, help! I hope you understand my question.

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  • My game seems to be incompatible with recording software. What could be causing this?

    - by Lewis Wakeford
    I've just finished a little Game-Dev project for university and I need to record a video to accompany my submission (just in case they can't get my source to work). Basically my game doesn't work at all when FRAPS or Bandicam attempts to attach to it, I get a black screen and a stream of GL INVALID OPERATION messages from my error reporting code. Dxtory can't seem to hook into it correctly at all, it doesn't display it's FPS counter or anything. My game logic appears to be running correctly from the debug traces, it just seems like all the gl library calls break. I don't know a huge amount about how these programs operate so I don't really know what I could be doing to cause this. I've heard they read from the OpenGL frame buffers so maybe I'm doing something wrong there? I'm letting GLFW and GLEW do all the low level initialization, but I have successfully recorded projects with the same setup and recording software. Essentially, has anyone ever run into something like this before or do you know anything about how these programs work that could give a clue as to the cause of the issue?

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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • Persisting high score table in flash game without a network. (Featuring: HttpListenerException)

    - by bearcdp
    Hi everyone, this question is very programming-centric, but it's for a game so I figured I might as well post it here. I'm doing polishing work on a GGJ '11 game because it will be shown at an indie arcade tomorrow afternoon, and they're expecting our final build in the morning. We'd like to have a high score table that displays during attract mode, but since it's Flash (Flixel) it would require some networking, Mochi, or something to keep a record of these scores. Only problem is the machine we'd be running on probably won't have network access. As a quick solution, I thought I'd just write up a dinky little high score server in C#/.NET that could take basic GET requests for submitting scores and getting the score list. We're talking REAL basic, like blocking while waiting for an incoming request, run & forget console app, etc. There's no guarantee that our .swf won't get reloaded, and we'd like the scores to persist, so this server would pretty much exists to keep a safe copy of the scores that the game can add to and request, and occasionally the server will write the scores to a flat text file. But, HttpListener is giving me Error Code 87 'The parameter is incorrect.' Have any idea what I'm doing wrong? Or better yet, am I barking up the wrong tree and missing an obviously simpler solution? This is all I've got so far in my Main(): HttpListener listener = new HttpListener(); listener.Prefixes.Add("http://localhost:66666/"); listener.Start(); The exception happens at listener.Start(); and the stack trace is: at System.Net.HttpListener.AddAllPrefixes() at System.Net.HttpListener.Start() at WOSEBCE_ScoreServer.Program.Main(String[] args) in C:\Users\Michael\Documents\Visual Studio 2010\VS2010 Projects\WOSEBCE_ScoreServer\WOSEBCE_ScoreServer\Program.cs:line 24 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • jquery: draggable plugin -> remove drag behaviour from html5 video controls?

    - by mathiregister
    hi guys, im working with the jquery ui draggable plugin and i have an html 5 video element with "preload controls" that acts kind of buggy. I $(".thumb").draggable(); if i drag the video by clicking on the video controls and i'm releasing the mouse again, the video still sticks with the mouse. <div class='thumb video'><video width='260' height='200' preload controls> i have no chance to release the video again if i started draggin it at the video controls. any idea how i could fix this! i probaply should script my own video controls to fix this.

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  • How does a youtube embed suppress the buffering of a video file?

    - by usingtechnology
    When a youtube video is displayed within an external site, a poster image is displayed but the actual video is not loaded until the user clicks the play button. At that point, the video file begins to buffer and the video plays. This seems to be different than many sites, where a flash video is embedded and the video begins to buffer automatically in the background on page load, regardless of whether the video is set to autoplay or not. How would you set up a flash video (non-youtube) to have the same behavior as youtube, where buffering does not occur at pageload? Is it an output setting that is selected during the flash video rendering process, or is it accomplished using a different method?

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  • Getting Started with Media Browser for Windows Media Center

    - by DigitalGeekery
    If you are a Windows Media Center user, you’ll really want to check out Media Browser. The Media Browser plug-in for Windows Media Center takes your digital media files and displays them in a visually appealing, user friendly interface, complete with images and metadata. Requirements Windows 7 or Vista Microsoft .Net 3.5 Framework  Preparing your Media Files For Media Browser to be able to automatically download images and metadata for your media libraries, your files will have to be correctly named. For example, if you have an mp4 file of the movie Batman Begins, it needs to be named Batman Begins.mp4. It cannot be Batmanbegins.mp4 or Batman-begins.mp4. Otherwise, it’s unlikely that Media Browser will display images and metadata. If you find some of your files aren’t pulling cover art or metadata, double-check the official title of the media on a site like IMBD.com. TV Show files TV show files are handled a bit differently. Every TV series in your collection must have a main folder with the show’s name and individual subfolders for each season. Here is an example of folder structure and supported naming conventions. TV Shows\South Park\Season 1\s01e01 – episode 1.mp4 TV Shows\South Park\Season 1\South Park 1×01 – episode 1.mp4 TV Shows\South Park\Season 1\101 – episode 1.mp4  Note: You need to always have a Season 1 folder even if the show only has only one season. If you have several seasons of a particular show, but don’t happen to have Season 1, simply create a blank season 1 folder. Without a season 1 folder, other seasons will not display properly. Installation and Configuration Download and run the latest Media Browser .msi file by taking the defaults. (Download link below) When you reach the final window, leave the “Configure initial settings” box checked, and click “Finish.” You may get a pop up window informing you that folder permissions are not set correctly for Media Browser. Click “Yes.” Adding Your Media The Browser Configuration Tool should have opened automatically. If not, you can open it by going to Start > All Programs > Media Browser > Media Browser Configuration Wizard. To begin adding media files, click “Add.” Browse for a folder that contains media files and click “OK.” Here we are adding a folder with a group of movie files. You can add multiple folders to each media library. For example, if you have movie files stored in 4 or 5 different folders, you can add them all under a single library in Media Browser.  To add additional folders, click the “Add” button on the right side under your currently added folder. The “Add” button to the left will add an additional Media Library, such as one for TV Shows. When you are finished, close out of the Media Browser Configuration Tool. Open Windows Media Center. You will see Media Browser tile on the main interface. Click to open it. When you initially open Media Browser, you will be prompted to run the initial configuration. Click “OK.” You will see a few general configuration options. The important option is the Metadata. Leave this option checked (it is by default) if you wish to pull images & other metadata for your media. When finished, click “Continue,” and then “OK” to restart Media Browser. When you re-enter Media Browser you’ll see your Media Categories listed below, and recently added files in the main display. Click on a Media Library to view the files.   Click “View” at the top to check out some of the different display options to choose from. Below you see can “Detail.” This presents your videos in a list to the left. When you hover over a title, the synopsis and cover art is displayed to the right. “Cover Flow” displays your titles in a right to left format with mirror cover art. “Thumb Strip” displays your titles in a strip along the bottom with a synopsis, image, and movie data above. Configurations Settings and options can be changed through the Media Browser Configuration Tool, or directly in Media Browser by clicking on the “Wrench” at the bottom right of the main Media Browser page. Certain settings may only be available in one location or the other. Some will be available in both places.   Plug-ins and Themes Media Browser features a variety of Plug-ins and Themes that can add optional customization and slick visual appeal. To install plug-ins or themes, open the Media Browser Configuration Tool. Click on the “plug-ins” tab, and then the “More Plug-ins…” button. Note: Clicking on “Advanced” at the top will reveal several additional configuration tabs. Browse the list of plug-ins on the left. When you find want you like, select it and then click “Install.” When the install is complete, you’ll see them listed under “Installed Plug-ins.” To activate any installed theme, click on the “Display” tab. Select it from the Visual Theme drop down list. Close out of the Media Browser Configuration Tool when finished. Some themes, such as the “Diamond” theme shown below, include optional views and settings which can be accessed through a configuration button at the top of the screen. Clicking on the movie gives you additional images and information such as a synopsis, runtime, IMDB rating…   … and even actors and character names.   All that’s left is to hit “Play” when you’re ready to watch.   Conclusion Media Browser is a fantastic plug-in that brings an entirely different level of media management and aesthetics to Windows Media Center. There are numerous additional customizations and configurations we have not covered here such as adding film trailers, music support, and integrating Recorded TV. Media Browser will run on both Windows 7 and Vista. Extenders are also supported but may require additional configuration. Download Media Browser Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Add Color Coding to Windows 7 Media Center Program GuideIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 If it were only this easy SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver

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  • Defend Your Servers from the Bad Guys in ‘Install D’

    - by Akemi Iwaya
    If you love playing tower defense games, then you will definitely want to give today’s offering a try. In ‘Install D’, you must defend your servers from all manner of problems such as glitches, bugs, and viruses that are ready to bring your systems to their knees! Can you succeed, or will the IT department be hanging out the ‘Help Wanted’ sign?Click Here to Continue Reading

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  • ZooZoo’s Are Back! Watch & Download ICC Cricket World Cup 2011 ZooZoo Ads

    - by Gopinath
    For the past couple of years VodaFone ZooZoo’s are integral part of major Cricket events. We have seen them as part of IPL 2 and IPL 3 and now as part of the on going ICC Cricket World Cup 2011 new ZooZoo ads are back on Televisions.  ZooZoos are adorable and they are my favourite videos to watch to relax. So here I’m going to post all the ZooZoo ads that are being aired on televisions as part of ICC Cricket World Cup 2011. If you love to keep the ZooZoo ads collections on you PC, you can click the download link next to each ad and save the videos. Downloads are available in FLV (for viewing on computers) and MP4 (for mobile phones) . Have Fun! Excited girl Zoozoo Interview [Download It] Pilot ZooZoo Interview [Download It] Angry Zoozoo Interview [Download It] Two ZooZoos Interview [Download It] This article titled,ZooZoo’s Are Back! Watch & Download ICC Cricket World Cup 2011 ZooZoo Ads, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to use SharePoint modal dialog box to display Custom Page Part2

    - by ybbest
    In the first part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript. In this one, I’d like to show you how to display some information after the Modal dialog is closed.You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. protected static string GetCloseDialogScript(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("<script type='text/javascript'>" + "SP.UI.ModalDialog.commonModalDialogClose(1,").Append(message).Append("); </script>"); return scriptBuilder.ToString(); }

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  • Throne of Games

    - by Asian Angel
    All hail the King of Games! Note: You can view the full-size version by visiting the deviantART link below and clicking on the display image. Throne of Games [via Neatorama] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How to use SharePoint modal dialog box to display Custom Page Part2

    - by ybbest
    In the first part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript. In this one, I’d like to show you how to display some information after the Modal dialog is closed.You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. protected static string GetCloseDialogScript(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("<script type='text/javascript'>" + "SP.UI.ModalDialog.commonModalDialogClose(1,").Append(message).Append("); </script>"); return scriptBuilder.ToString(); }

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  • Hadron Collider – Can it unveil the hidden secrets of universe?

    - by samsudeen
    Scientist at  European Centre for Nuclear Research (CERN) today successfully simulated the Big Bang experiment finally by producing  the world’s first high-energy particle collision.This is achieved through the collision of two protons with a total energy of  around seven trillion electron volts sending sub-particles spread through in every direction.   The experiment is conducted successfully around the  European Centre for Nuclear Research (CERN) which is under 100 metres below the Franco-Swiss border. This is said to be the biggest experiment in terms on the investment (around $7 billion) and the scientific importance. This will lead to a new era of science and could change the theories about the origin of universe. You can find  more videos about the experiment at the LHC Videos Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Add 33 Unique Biomes to Minecraft with the Biomes O’ Plenty Mod Pack

    - by Asian Angel
    Are you tired of looking at the same old biomes in Minecraft? Then add some fresh scenery with the Biomes O’ Plenty mod pack and enjoy a whole new Minecraft world! Biomes included in the mod pack: Birch Forest, Bog, Cherry Blossom Grove, Crag, Deadlands, Dense Forest, Field, Frost Forest, Garden, Glacier, Highland, Mangrove, Marsh, Meadow, Mesa, Mountain, Mystic Grove, Oasis, Ominous Woods, Orchard, Prairie, Quagmire, Rainforest, Savanna, Scrubland, Seasonal Forest, Shrubland, Spruce Forest, Tropics, Tundra, Wasteland, Wetlands, and Woodlands. You can download the mod pack, view the setup instructions, see images of each biome type, and more by visiting the link below. [1.3.2] [MODLOADERMP] Biomes O’ Plenty – Adds 33 Unique Biomes! (SSP/SMP) [via BoingBoing] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • How to Use an Xbox 360 Controller On Your Windows PC

    - by Jason Fitzpatrick
    The keyboard and mouse might be a good fit for many native computer games, but it feels downright weird to play emulated games that way. Whether you want to play Super Mario with a proper gamepad or try out a new PC title like Diablo III in comfort, we’ve got you covered. Today we’re taking a look at how you can take a Microsoft Xbox 360 controller and configure it to work with everything from your favorite emulators to old and new PC games. Whether you want the authentic feel of a controller in your hand when you play old school games or you’re looking for a gentle-on-the-wrists way to play modern games, it’s easy to set up. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Ask the Readers: Do You Prefer Computers, Game Consoles, or Other Devices for Your Gaming Needs?

    - by Asian Angel
    Nearly everyone who has access to a computer will play games on it at some point, but many people also use a separate game platform as well. What we would like to know this week is if you prefer using a computer, game consoles, or other devices for your gaming needs. Photo of Faith and Kate Connors from Mirror’s Edge by Tamahikari Tammas. Video games are a perfect way to relax and have fun at home (or at work if you can sneak in some game time!). The increasing variety of devices available with each passing year are making it easier to have access to a gaming platform to suit your needs or “darkest gaming desires”. For many people their computers are the perfect platform…they can play Flash-based games in their browsers, use the default set of games that come with their system, and install any extras that catch their eyes. The added benefit is that when game time is over they can drop right into their browsing, e-mail, personal projects, or work without having to switch hardware. The convenience of the “all-in-one” platform is certainly appealing! Perhaps you prefer to use your computer for other activities outside of gaming and own one or more separate game consoles. You might have chosen an Xbox, Playstation, or Nintendo for example. Maybe a hand-held is preferable for its’ size and portability. Then there are mobile phones and the iPad… With so many options it may feel hard to choose the right platform(s) without a good bit of research regarding display, availability of games for a particular platform, how long before the platform starts to become “obsolete”, etc. What we would like to know this week is which gaming platform you prefer. Is there only one that you choose to use or do you use multiple platforms for gaming? Is there a particular reason such as convenience for your choices? You may even be keeping an older platform around just for a certain game (or games) made for it. Are there any recommendations or advice that you would like to share with your fellow readers? Let us know in the comments! How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7 You Can’t Walk Straight without Visual Markers [Video] Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More

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  • IPL 2010 Season ZooZoo Ads Collection

    - by Suganya
    The IPL match is going to begin officially in few hours and things are set absolutely ready to go live among the audience. Almost the entire world is eagerly waiting for this IPL match. In this situation, Vodafone has again started their ZooZoo Ad releases. Yes!!! The ZooZoos are back for this IPL season with new TV ads that would really make the audience to roll on the floor. Last year we collected many ZooZoo ads and posted them in our blog. You can view them here. Likewise this year , we would be updating this post as and when the new ZooZoo ads are released. So mark this page and come back for more ZooZoo ads everyday. Be The Star Of The Match                         ZooZoo Jungle Laugh   ZooZoo EBill   ZooZoo Alien 2   ZooZoo Newspaper   ZooZoo Canon   ZooZoo Tramp Online   ZooZoo Lion   Dangling ZooZoo   ZooZoo Magic Show   Watch More ZooZoo Ads Online Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Streaming in justin.tv using Ubuntu 11.10

    - by Orlando Gonzales
    I used to streaming videos in justin.tv..using Windows 7 and I had no problems. But a month ago, I installed Ubuntu 11.10 (32 bits) in my notebook and now I can't streaming videos. The problem is that when I click on the button "Go Live!", it´s supposed that the screen where I have to clic on "Allow" it should appear, but it doesn't. The web only displays the message: "You can't start until you click allow below.", but the "allow button" doesn't appear, instead of that I only see a black screen. I guessed that it was a problem with the Adobe Flash Player, but I have the lastest version for Linux installed and I have no problems with Youtube. Also, my webcam works without problem in others Ubuntu's applications. I hope you can help me. This are my notebook's features: Toshiba Satellite C645-SP4135L / 3GB RAM / Intel Core i3-2310M 2.10GHz x 4 / HHD:320GB Thanks!! Orlando

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  • Edubuntu boots in low graphics mode. with an Intel HD Graphics system

    - by user63957
    I have a HD Intel graphics card in my laptop. It was working fine the first few days with the new version Edubuntu. Now when you start, just before it goes to the part asking for the login password I think the OP means lightdm it sends me to a low graphics mode. Things I've tried: I tried Ctl+Alt+F1. Updated and installed fglrx from the terminal. All my work is all stored there. Please, if anyone knows how to fix this, tell me. Original version: hola tengo una tarjeta intel hd graphics en mi laptop estuve trabajando los primeros dias bien con la nueva version edubuntu solo que ahora cuando inicia y justo antes de que pase a la parte que me pide la contraseña me manda low graphic mode no se que hacer ya entre y le di ctr alt f1 y actualice tmb instale fglrx necesito obtener toda miinformacion todo mi trabajo esta ahi guardado, por favor si alguien sabe como solucionar este bug digame como, gracias, ciao.

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  • How to Activate VLC’s Web Interface, Control VLC From a Browser, & Use Any Smartphone as a Remote

    - by Chris Hoffman
    VLC includes a web interface, which you can enable to access your VLC player from a web browser, controlling playback from another device – particularly useful for a media center PC. VLC also offers a mobile web interface for smartphones. The web interface is turned off and locked down by default – you have to edit the web server’s .hosts file or VLC will disallow all incoming connections from other devices. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • 11 Extinct Technology Sounds

    - by Jason Fitzpatrick
    Extinction isn’t exclusively a biological function; here’s a roundup of 11 sounds that have gone the way of the Dodo. Mental_Floss shares a roundup of 11 technological sounds lost to the ages, including rotary telephones–see above–flash cube snaps, television warmups, TV station sign offs, and more. One thing we’re shocked they didn’t include is the sound of an acoustic modem connection–but in fairness quite a few people are still using dial-up to connect to the Internet. 11 Sounds Your Kids Have Probably Never Heard [Mental_Floss via BoingBoing] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • How to install 3d support?

    - by Gonzalo
    I'm trying Natty and after an upgrade I received this message: "Sorry, you don't have 3d support, install it for your graphic hardware to get Unity or please reboot and select 'Classic session' at startup." So I want to install 3D support but I don't know how to. My machine is a Sony Vaio VGN-SR29XN Laptop with Intel Graphics, but I would like to know the general instructions. P.S. : I've no problem with the CLI, I just don't know how to proceed in this particular case (what driver, or program...).

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  • Problem while installing amd driver on ubuntu 12.10 on my dell inspiron 5520

    - by Arun
    I have a dell inspiron 5520 which has switchable graphics mode with amd radeon hd 7600m. I have recently installed ubuntu 12.10 alongside windows. But i can't install the driver for grahics card. While typing "sudo apt-get install fglrx-installer" it says unable to locate the package. While adding the repository ubuntu-x-swat/x-updates it shows error that "The requested URL /ubuntu-x-swat/x-updates/ubuntu/dists/quantal/main/binary- i386/Packages was not found on this server." In another attempt i download driver from amd-driver site, and then installing from terminal it shows that some errors come while installing and I get the blank screen only. So how to install the amd driver on my laptop.

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  • How To Watch Oscar (Academy) Award 2011 Nominations Live Streaming Online

    - by Gopinath
    The 83rd Oscar (Academy) Awards nominations will be announced on February 7th 2011 at 2:30 PM EST and you can watch it live on here at Tech Dreams. Thanks to LiveStream for streaming this event on the web. The full list of nomination are available here. You can also watch the same stream at LiveStream and Facebook. This article titled,How To Watch Oscar (Academy) Award 2011 Nominations Live Streaming Online, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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