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  • Mathematica Programming Language&ndash;An Introduction

    - by JoshReuben
    The Mathematica http://www.wolfram.com/mathematica/ programming model consists of a kernel computation engine (or grid of such engines) and a front-end of notebook instances that communicate with the kernel throughout a session. The programming model of Mathematica is incredibly rich & powerful – besides numeric calculations, it supports symbols (eg Pi, I, E) and control flow logic.   obviously I could use this as a simple calculator: 5 * 10 --> 50 but this language is much more than that!   for example, I could use control flow logic & setup a simple infinite loop: x=1; While [x>0, x=x,x+1] Different brackets have different purposes: square brackets for function arguments:  Cos[x] round brackets for grouping: (1+2)*3 curly brackets for lists: {1,2,3,4} The power of Mathematica (as opposed to say Matlab) is that it gives exact symbolic answers instead of a rounded numeric approximation (unless you request it):   Mathematica lets you define scoped variables (symbols): a=1; b=2; c=a+b --> 5 these variables can contain symbolic values – you can think of these as partially computed functions:   use Clear[x] or Remove[x] to zero or dereference a variable.   To compute a numerical approximation to n significant digits (default n=6), use N[x,n] or the //N prefix: Pi //N -->3.14159 N[Pi,50] --> 3.1415926535897932384626433832795028841971693993751 The kernel uses % to reference the lastcalculation result, %% the 2nd last, %%% the 3rd last etc –> clearer statements: eg instead of: Sqrt[Pi+Sqrt[Sqrt[Pi+Sqrt[Pi]]] do: Sqrt[Pi]; Sqrt[Pi+%]; Sqrt[Pi+%] The help system supports wildcards, so I can search for functions like so: ?Inv* Mathematica supports some very powerful programming constructs and a rich function library that allow you to do things that you would have to write allot of code for in a language like C++.   the Factor function – factorization: Factor[x^3 – 6*x^2 +11x – 6] --> (-3+x) (-2+x) (-1+x)   the Solve function – find the roots of an equation: Solve[x^3 – 2x + 1 == 0] -->   the Expand function – express (1+x)^10 in polynomial form: Expand[(1+x)^10] --> 1+10x+45x^2+120x^3+210x^4+252x^5+210x^6+120x^7+45x^8+10x^9+x^10 the Prime function – what is the 1000th prime? Prime[1000] -->7919 Mathematica also has some powerful graphics capabilities:   the Plot function – plot the graph of y=Sin x in a single period: Plot[Sin[x], {x,0,2*Pi}] you can also plot 3D surfaces of functions using Plot3D function

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  • Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04

    - by Asian Angel
    Is your computer or virtualization software unable to display the new 3D version of the Unity Interface in Ubuntu? Now you can access and enjoy the 2D version with just a little PPA magic added to your system! To add the new PPA open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and click on the PPA listing for Unity 2D on the left (highlighted with red in the image). Scroll down until you find the listing for “Unity interface for non-accelerated graphics cards – unity-2d” and click Install. Once that is done you are ready to go to System, Administration, and then select Login Screen in your Ubuntu Menu. Unlock the screen and select Unity 2D as the default session from the drop-down list as shown here. Log out and then back in to start enjoying that Unity 2D goodness! Here is how things will look when you click on the Ubuntu Menu Icon. Select the category that you would like to start with (such as Web) and get ready to have fun. This definitely looks (and works) awesome! Enjoy your new Unity 2D Interface! Unity 2D Packaging PPA [Launchpad] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • middle-click on Thunderbird icon in Unity Launcher gives window without titlebar or menubar

    - by Mike Kupfer
    I expect that this is a (low-priority) bug, but apport-bug strongly encouraged me to come here first, so here I am... What I did: I started Thunderbird and then minimized the window. I then middle-clicked on the Thunderbird icon in the Unity (3D) Launcher. I do not have any of the appmenu packages installed (not indicator-appmenu, nor any of the *-globalmenu or appmenu-* packages). What I expected: I would get the Thunderbird main window back at its original location, or possibly I'd get a Compose Mail window somewhere on the desktop. (This was something of an experiment, so I wasn't really sure what to expect.) What happens: The Thunderbird main window appears in the upper left corner of the display, displacing the Launcher. This was not its previous location. The window has no titlebar or menubar. The top panel says "Thunderbird Mail", but moving the mouse over that text does nothing (doesn't show the close/minimize/maximize controls). I can still bring up the Launcher and start applications. If I start Firefox and give it input focus, clicking on the Thunderbird window leaves the focus with Firefox. I can use the Switcher to give Thunderbird the input focus. (Both the Unity Switcher and the Static Application Switcher work. If I use the Static Application Switcher, I see Thunderbird's menubar in the top panel until I release Alt-tab.) I can kill Thunderbird from the Launcher. I can also use the Unity Switcher to minimize everything. If I then left-click on the Thunderbird icon in the Launcher, the Thunderbird main window reappears in the upper left. But this time it does not displace the Launcher, and it has the proper titlebar and menubar. This does not happen with Unity 2D. And I haven't seen it with any other app. I realize that because I've disabled the appmenu stuff, I'm not getting the full Unity experience, and there might be some rough edges. But this is a bug, yes?

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  • Is inline SQL still classed as bad practice now that we have Micro ORMs?

    - by Grofit
    This is a bit of an open ended question but I wanted some opinions, as I grew up in a world where inline SQL scripts were the norm, then we were all made very aware of SQL injection based issues, and how fragile the sql was when doing string manipulations all over the place. Then came the dawn of the ORM where you were explaining the query to the ORM and letting it generate its own SQL, which in a lot of cases was not optimal but was safe and easy. Another good thing about ORMs or database abstraction layers were that the SQL was generated with its database engine in mind, so I could use Hibernate/Nhibernate with MSSQL, MYSQL and my code never changed it was just a configuration detail. Now fast forward to current day, where Micro ORMs seem to be winning over more developers I was wondering why we have seemingly taken a U-Turn on the whole in-line sql subject. I must admit I do like the idea of no ORM config files and being able to write my query in a more optimal manner but it feels like I am opening myself back up to the old vulnerabilities such as SQL injection and I am also tying myself to one database engine so if I want my software to support multiple database engines I would need to do some more string hackery which seems to then start to make code unreadable and more fragile. (Just before someone mentions it I know you can use parameter based arguments with most micro orms which offers protection in most cases from sql injection) So what are peoples opinions on this sort of thing? I am using Dapper as my Micro ORM in this instance and NHibernate as my regular ORM in this scenario, however most in each field are quite similar. What I term as inline sql is SQL strings within source code. There used to be design debates over SQL strings in source code detracting from the fundamental intent of the logic, which is why statically typed linq style queries became so popular its still just 1 language, but with lets say C# and Sql in one page you have 2 languages intermingled in your raw source code now. Just to clarify, the SQL injection is just one of the known issues with using sql strings, I already mention you can stop this from happening with parameter based queries, however I highlight other issues with having SQL queries ingrained in your source code, such as the lack of DB Vendor abstraction as well as losing any level of compile time error capturing on string based queries, these are all issues which we managed to side step with the dawn of ORMs with their higher level querying functionality, such as HQL or LINQ etc (not all of the issues but most of them). So I am less focused on the individual highlighted issues and more the bigger picture of is it now becoming more acceptable to have SQL strings directly in your source code again, as most Micro ORMs use this mechanism. Here is a similar question which has a few different view points, although is more about the inline sql without the micro orm context: http://stackoverflow.com/questions/5303746/is-inline-sql-hard-coding

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  • Control Sysinternals Suite & NirSoft Utilities with a Single Interface

    - by Asian Angel
    Sysinternals and NirSoft both provide helpful utilities for your Windows system but may not be very convenient to access. Using the Windows System Control Center you can easily access everything through a single UI front end. Setup The first thing to do is set up three new folders in Program Files (or Program Files (x86) if you are using a 64bit system) with the following names (the first two need to exactly match what is shown here): Sysinternals Suite NirSoft Utilities (create this folder only if you have any of these apps downloaded) Windows System Control Center (or WSCC depending on your preferences) Unzip the contents of the Sysinternals Suite into its’ folder. Then unzip any individual NirSoft Utilities programs that you have downloaded into the NirSoft folder. All that is left to do is to unzip the WSCC software into its’ folder and create a shortcut. WSCC in Action When you start WSCC up for the first time you will see the following message with a brief explanation about the software. Next the options window will appear providing you an opportunity to look around and make any desired changes. WSCC can access utilities for both suites using a live connection if needed (utilities accessed live are not downloaded). Note: This occurs on the first run only. This is the main WSCC window…you can choose the utility that you want to use by sorting through an all items list or based on category. Note: WSCC may occasionally experience a problem downloading a particular utility if using the live service. We conducted a quick test by accessing two Sysinternals apps. First PsInfo… Followed by DiskView. Both opened quickly and were ready to go. There were no NirSoft Utilities installed on our test system in order to provide a live access example. Within moments WSCC accessed the CurrProcess utility and had it running on our system. Our recommendation is to download your favorite utilities from both suites (in order to always have easy access to them). Conclusion WSCC provides an easy way to access all of the apps in the Sysinternals Suite and NirSoft Utilities in one place. Note: A PortableApps version is also available. Links Download Windows System Control Center (WSCC) Download Windows Sysinternals Suite Download individual NirSoft Utilities programs Similar Articles Productive Geek Tips How To Get Detailed Information About Your PCAccess and Launch Windows Utilities the Easy WayWhat is svchost.exe And Why Is It Running?How to Clean Up Your Messy Windows Context MenuRemove NVIDIA Control Panel from Desktop Right-Click Menu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox)

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  • Silverlight Cream for April 27, 2010 -- #849

    - by Dave Campbell
    In this Issue: Mike Snow, Kunal Chowdhury, Giorgetti Alessandro, Alexander Strauss, Corey Schuman, Kirupa, John Papa, Miro Miroslavov, Michael Washington, and Jeremy Likness. Shoutouts: Erik Mork and crew have posted their latest This Week In Silverlight April 23 2010 The Silverlight Team announced Microsoft releases Silverlight-powered Windows Intune beta Jesse Liberty has posted his UK and Ireland Slides and Links The Expression Blend and Design Blog reports a Minor Update to The Expression Blend 4 Release Candidate From SilverlightCream.com: Silverlight Tip of the Day #6 – Toast Notifications Mike Snow has Tip #6 up today and it's about Toast notifications in OOB apps: Restrictions, creation, showing, and the code. Silverlight Tutorials Chapter 2: Introduction to Silverlight Application Development Part 2 of Kunal Chowdhury's Introductory tutorial set is up ... he's covering how to create a Silverlight project, what's contained in it, and creating a User Control. Silverlight, M-V-VM ... and IoC - part 3 Giorgetti Alessandro has part 3 of his Silverlight, IOC, and MVVM series up... this one with an example using the code discussed previously. The project is on CodePlex, and he's not done with the series. Application Partitioning with MEF, Silverlight and Windows Azure – Part I Alexander Strauss is discussing Silverlight and MEF for loosely-coupled and partitioned apps. He's also using Azure in this discussion. geekSpeak Recording - Five Key Developer Features in Expression Blend with Corey Schuman Check out the latest geekSpeak on Channel 9 where Corey Schuman talks about the 5 key Developer Features in Expression Blend that will improve your productivity. Using the ChangePropertyAction Kirupa is discussing and demonstrating ChangePropertyAction. Check out the demo near the top of the post, then read how to do it, and download the source. 3 Free Silverlight Demos John Papa blogged about the 2 demos (with source) that have been updated to SL4, and a new one all by Microsoft Luminaries Karen Corby, Adam Kinney, Mark Rideout, Jesse Bishop, and John Papa: "ScrapBook", "HTML and Video Puzzle", and "Rich Notepad". Floating Visual Elements I like Miro Miroslavov's comment: "every Silverlight application “must” have some objects floating around in a quite 3D manner" :) ... well they do that on the CompletIT site, and this is part 2 of their explanation of how all that goodness works. MVVM – A Total Design Change Of Your Application With No Code With some Blend goodness, Michael Washington completely reorganizes the UI of an MVVM application without touching any code ... project included MVVM with Transaction and View Locator Example Jeremy Likness responded to reader requests and has an example up, with explanation, of marrying his last two posts: transactions with MVVM and View Model Locator. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Hadoop growing pains

    - by Piotr Rodak
    This post is not going to be about SQL Server. I have been reading recently more and more about “Big Data” – very catchy term that describes untamed increase of the data that mankind is producing each day and the struggle to capture the meaning of these data. Ten years ago, and perhaps even three years ago this need was not so recognized. Increasing number of smartphones and discernable trend of mainstream Internet traffic moving to the smartphone generated one means that there is bigger and bigger stream of information that has to be stored, transformed, analysed and perhaps monetized. The nature of this traffic makes if very difficult to wrap it into boundaries of relational database engines. The amount of data makes it near to impossible to process them in relational databases within reasonable time. This is where ‘cloud’ technologies come to play. I just read a good article about the growing pains of Hadoop, which became one of the leading players on distributed processing arena within last year or two. Toby Baer concludes in it that lack of enterprise ready toolsets hinders Hadoop’s apprehension in the enterprise world. While this is true, something else drew my attention. According to the article there are already about half of a dozen of commercially supported distributions of Hadoop. For me, who has not been involved into intricacies of open-source world, this is quite interesting observation. On one hand, it is good that there is competition as it is beneficial in the end to the customer. On the other hand, the customer is faced with difficulty of choosing the right distribution. In future, when Hadoop distributions fork even more, this choice will be even harder. The distributions will have overlapping sets of features, yet will be quite incompatible with each other. I suppose it will take a few years until leaders emerge and the market will begin to resemble what we see in Linux world. There are myriads of distributions, but only few are acknowledged by the industry as enterprise standard. Others are honed by bearded individuals with too much time to spend. In any way, the third fact I can’t help but notice about the proliferation of distributions of Hadoop is that IT professionals will have jobs.   BuzzNet Tags: Hadoop,Big Data,Enterprise IT

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  • Add Artistic Effects to Your Pictures in Office 2010

    - by DigitalGeekery
    Do you ever wish you could add cool effects to images in your Office document pictures, but don’t have access to a graphics editor? Today we take a look at the Artistic Effects featire which is a new feature in Office 2010. Note: We will show you examples in Excel, but the Artistic Effect are available in Word, Excel, and PowerPoint. To insert a picture into your Office document, click the Picture button on the Insert tab. Once you import your picture, the Picture Tools format ribbon should be active. If not, click on the image.     In the Adjust group, click on Artistic Effects. You will see a selection of effects previews images in the dropdown list. Hover your cursor over the effects to use Live Preview to see what your picture will look like if that effect is applied.   When you find an effect you like, just click to apply it to the image. There are also some additional Artistic Effect Options. Each effect will have a it’s own set of available options that can be adjusted by moving the sliders left or right. If you find you want to undo an effect after it has been applied, simply select the None option from the previews under Artistic Effects. Conclusion Artistic Effects provides a really easy way to add professional looking effects to images in Office 2010 without the need to access graphics editing software. Check out some of our other Office 2010 articles like how to use advanced font ligatures, add video from the web to PowerPoint 2010, and preview before you paste in Office 2010. Similar Articles Productive Geek Tips Add Effects To Your Pictures in Word 2007Center Pictures and Other Objects in Office 2007 & 2010Tools to Help Post Content On Your WordPress BlogAdd Classic Polaroid Look to Your Digital picturesGive Your Desktop Artistic Flair with FotoSketcher TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox)

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  • XNA running slow when making a texture

    - by Anthony
    I'm using XNA to test an image analysis algorithm for a robot. I made a simple 3D world that has a grass, a robot, and white lines (that are represent the course). The image analysis algorithm is a modification of the Hough line detection algorithm. I have the game render 2 camera views to a render target in memory. One camera is a top down view of the robot going around the course, and the second camera is the view from the robot's perspective as it moves along. I take the rendertarget of the robot camera and convert it to a Color[,] so that I can do image analysis on it. private Color[,] TextureTo2DArray(Texture2D texture, Color[] colors1D, Color[,] colors2D) { texture.GetData(colors1D); for (int x = 0; x < texture.Width; x++) { for (int y = 0; y < texture.Height; y++) { colors2D[x, y] = colors1D[x + (y * texture.Width)]; } } return colors2D; } I want to overlay the results of the image analysis on the robot camera view. The first part of the image analysis is finding the white pixels. When I find the white pixels I create a bool[,] array showing which pixels were white and which were black. Then I want to convert it back into a texture so that I can overlay on the robot view. When I try to create the new texture showing which ones pixels were white, then the game goes super slow (around 10 hz). Can you give me some pointers as to what to do to make the game go faster. If I comment out this algorithm, then it goes back up to 60 hz. private Texture2D GenerateTexturesFromBoolArray(bool[,] boolArray,Color[] colorMap, Texture2D textureToModify) { for(int i =0;i < screenWidth;i++) { for(int j =0;j<screenHeight;j++) { if (boolArray[i, j] == true) { colorMap[i+(j*screenWidth)] = Color.Red; } else { colorMap[i + (j * screenWidth)] = Color.Transparent; } } } textureToModify.SetData<Color>(colorMap); return textureToModify; } Each Time I run draw, I must set the texture to null, so that I can modify it. public override void Draw(GameTime gameTime) { Vector2 topRightVector = ((SimulationMain)Game).spriteRectangleManager.topRightVector; Vector2 scaleFactor = ((SimulationMain)Game).config.scaleFactorScreenSizeToWindow; this.spriteBatch.Begin(); // Start the 2D drawing this.spriteBatch.Draw(this.textureFindWhite, topRightVector, null, Color.White, 0, Vector2.Zero, scaleFactor, SpriteEffects.None, 0); this.spriteBatch.End(); // Stop drawing. GraphicsDevice.Textures[0] = null; } Thanks for the help, Anthony G.

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  • Silverlight Cream for February 05, 2011 -- #1041

    - by Dave Campbell
    In this Issue: Peter Kuhn, Mike Ormond(-2-, -3-), WindowsPhoneGeek, Daniel N. Egan, Phil Middlemiss(-2-), Max Paulousky, Michael Washington. Above the Fold: Silverlight: "Designing for Browser-Zoom: Part 2" Phil Middlemiss WP7: "Talking about Converters in WP7 | Coding4fun toolkit converters in depth" WindowsPhoneGeek Lightswitch: "LightSwitch: Can We Handle The Truth?" Michael Washington Shoutouts: András Velvárt has a video up of some awesome changes he has planned for SurfCube, check it out: SurfCube V2 - 3D Web Browser for Windows Phone 7, now with tabs! From SilverlightCream.com: Silverlight for keyboard junkies Peter Kuhn has a post up talking about the issues surrounding trying to use the tab key to navigate between controls... and follows it up with a behavior that resolves it. Windows Phone 7 Content On Demand Mike Ormond has a batch of WP7 Videos up... this first is "Windows Phone 7: A Different Kind of Phone" with Andrej Radinger. Windows Phone 7 Content on Demand Pt 2 Mike Ormond's 2nd WP7 video is "Understanding the Windows Phone 7 Development Tools and Getting Started" with Maarten Struys Windows Phone 7 Content on Demand Pt 3 Mike Ormond's 3rd WP7 Content on Demand is "Games Programming on Windows Phone 7 with Silverlight and XNA" with Rob Miles Talking about Converters in WP7 | Coding4fun toolkit converters in depth WindowsPhoneGeek is discussing value converters in his latest post... value converters for WP7... and the ones in the Coding4Fun toolkit to be exact... everything you wanted to know about them but didn't know to ask :) WP7 Developer Tools–Jan Update Daniel N. Egan has information up about the new WP7 Developer Tools release. Designing for Browser-Zoom: Part 1 Phil Middlemiss has both parts of a series on Browser Zoom up... this first part covers the zoom and different pieces involved. Designing for Browser-Zoom: Part 2 Phil Middlemiss's part 2 shows us some design considerations and visual states, including an attached behavior you can use in Blend to respond to the zoom event. Windows Phone Copy-Paste: How It Looks and Works Max Paulousky has the first post I've seen on WP7 Copy/Paste up... of course it's still in the emulator, but hey... that's better than nothing, right? LightSwitch: Can We Handle The Truth? Have you been playing with Lightswitch? Well... Michael Washington has, and it's got his interest up far enough that he's waving the flags trying to attract everyone else over there as well... see if you agree. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • JavaScript in different browsers

    - by PointsToShare
    Adventures with JavaScript rendered in IE 8, Chrome 15, and Firefox 8.0 I have written a little monogram about the advantages of Math and wrote a few JavaScript applications to demonstrate them. I was a bit careless and used elements on the page in my JavaScript without using any of the GetElementsByXXXX methods to identify them.  Say I had a text box named tbSeqNum into which I entered a number to be used in a computation. In my code I simply referred to its value by using it directly. Like here: Function Blah() {                 return tbSeqNum.value; } This ran fine in IE8. In IE, the elements are available as global variables. This is not the case in either Firefox or Chrome. In there one has to create the variable and only then use it. Assuming I also used tbSeqNum as the element’s ID, this works: Function Blah() {                 return GetElementById(“tbSeqNum”).value; } Naturally this corrected function also works in IE, so be warned. Also, coming from windows programming (I am long in the tooth and programmed long before the internet), I have a habit of putting an “Exit” button on my pages and setting their onclick to: onclick=”window.close()”. Again, this works fine in IE. In Firefox and chrome, it does not! There you can only close a window that you opened in the code. A window that was opened by navigation to a URL will not close.  Before I deployed mu code to my website, I painfully removed all my Exit buttons. But my greatest surprise came when I tested my pages in the various browsers. In my code I do a comparison on the performance of two algorithms used to solve the same problem. One is brute force, the other uses a mathematical formula. The compare functions runs each many times and displays the time it took for each and also the ratio. Chrome runs JavaScript between 5 and 10 times faster than Firefox and between 50 and 100 times faster that IE. Wow!!! This difference is especially remarkable when the code uses iteration. I suspect that the JS engines in Chrome and Firefox simply cache the result of a function and if it is called again with the same parameters, it returns the cached result. To see it in action play run the “How Many Squares” page in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. Last Note: IE9 runs JS a bit faster, but still lags behind almost as badly. That’s All Folks!

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  • OpenGL - have object follow mouse

    - by kevin james
    I want to have an object follow around my mouse on the screen in OpenGL. (I am also using GLEW, GLFW, and GLM). The best idea I've come up with is: Get the coordinates within the window with glfwGetCursorPos. The window was created with window = glfwCreateWindow( 1024, 768, "Test", NULL, NULL); and the code to get coordinates is double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); Next, I use GLM unproject, to get the coordinates in "object space" glm::vec4 viewport = glm::vec4(0.0f, 0.0f, 1024.0f, 768.0f); glm::vec3 pos = glm::vec3(xpos, ypos, 0.0f); glm::vec3 un = glm::unProject(pos, View*Model, Projection, viewport); There are two potential problems I can already see. The viewport is fine, as the initial x,y, coordinates of the lower left are indeed 0,0, and it's indeed a 1024*768 window. However, the position vector I create doesn't seem right. The Z coordinate should probably not be zero. However, glfwGetCursorPos returns 2D coordinates, and I don't know how to go from there to the 3D window coordinates, especially since I am not sure what the 3rd dimension of the window coordinates even means (since computer screens are 2D). Then, I am not sure if I am using unproject correctly. Assume the View, Model, Projection matrices are all OK. If I passed in the correct position vector in Window coordinates, does the unproject call give me the coordinates in Object coordinates? I think it does, but the documentation is not clear. Finally, to each vertex of the object I want to follow the mouse around, I just increment the x coordinate by un[0], the y coordinate by -un[1], and the z coordinate by un[2]. However, since my position vector that is being unprojected is likely wrong, this is not giving good results; the object does move as my mouse moves, but it is offset quite a bit (i.e. moving the mouse a lot doesn't move the object that much, and the z coordinate is very large). I actually found that the z coordinate un[2] is always the same value no matter where my mouse is, probably because the position vector I pass into unproject always has a value of 0.0 for z. Edit: The (incorrectly) unprojected x-values range from about -0.552 to 0.552, and the y-values from about -0.411 to 0.411.

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  • Hadoop growing pains

    - by Piotr Rodak
    This post is not going to be about SQL Server. I have been reading recently more and more about “Big Data” – very catchy term that describes untamed increase of the data that mankind is producing each day and the struggle to capture the meaning of these data. Ten years ago, and perhaps even three years ago this need was not so recognized. Increasing number of smartphones and discernable trend of mainstream Internet traffic moving to the smartphone generated one means that there is bigger and bigger stream of information that has to be stored, transformed, analysed and perhaps monetized. The nature of this traffic makes if very difficult to wrap it into boundaries of relational database engines. The amount of data makes it near to impossible to process them in relational databases within reasonable time. This is where ‘cloud’ technologies come to play. I just read a good article about the growing pains of Hadoop, which became one of the leading players on distributed processing arena within last year or two. Toby Baer concludes in it that lack of enterprise ready toolsets hinders Hadoop’s apprehension in the enterprise world. While this is true, something else drew my attention. According to the article there are already about half of a dozen of commercially supported distributions of Hadoop. For me, who has not been involved into intricacies of open-source world, this is quite interesting observation. On one hand, it is good that there is competition as it is beneficial in the end to the customer. On the other hand, the customer is faced with difficulty of choosing the right distribution. In future, when Hadoop distributions fork even more, this choice will be even harder. The distributions will have overlapping sets of features, yet will be quite incompatible with each other. I suppose it will take a few years until leaders emerge and the market will begin to resemble what we see in Linux world. There are myriads of distributions, but only few are acknowledged by the industry as enterprise standard. Others are honed by bearded individuals with too much time to spend. In any way, the third fact I can’t help but notice about the proliferation of distributions of Hadoop is that IT professionals will have jobs.   BuzzNet Tags: Hadoop,Big Data,Enterprise IT

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • wifi problems with lenovo g580 on kubuntu-13.04-desktop-amd64

    - by user203963
    i have a wifi connection problem in lenovo g580 on kubuntu-13.04-desktop-amd64. ethernet cable is working properly but wifi does'nt connect below are some hardware information sudo lshw -class network gives *-network description: Ethernet interface product: AR8162 Fast Ethernet vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 10 serial: 20:89:84:3d:e9:10 size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm pciexpress msi msix bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=alx driverversion=1.2.3 duplex=full firmware=N/A ip=192.168.0.106 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:16 memory:90500000-9053ffff ioport:2000(size=128) *-network description: Network controller product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=bcma-pci-bridge latency=0 resources: irq:17 memory:90400000-90403fff *-network description: Wireless interface physical id: 3 logical name: wlan0 serial: 68:94:23:fa:2c:d9 capabilities: ethernet physical wireless configuration: broadcast=yes driver=brcmsmac driverversion=3.8.0-19-generic firmware=N/A link=no multicast=yes wireless=IEEE 802.11bgn lsubs gives Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 0489:e032 Foxconn / Hon Hai Bus 002 Device 003: ID 04f2:b2e2 Chicony Electronics Co., Ltd lspci gives 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4) 00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation HM76 Express Chipset LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04) 01:00.0 Ethernet controller: Qualcomm Atheros AR8162 Fast Ethernet (rev 10) 02:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) Does anyone knows the solution? rfkill list all gives 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: yes Hard blocked: no 2: ideapad_wlan: Wireless LAN Soft blocked: yes Hard blocked: no 3: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no

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  • Turn off keyboard back-light Sony (VAIO SVF1521DCXW)

    - by KasiyA
    I have a Sony laptop and I want to turn keyboard back-light off. It doesn't have a shortcut function key for doing this on the keyboard . I can turn off it with VAIO Control Center in Windows but I don't know how can I turn it off in Ubuntu 14.04. There isn't available to me: /sys/devices/platform/sony-laptop/kbd_backlight doesn't exist on my machine. I have this folder /sys/devices/platform/sony-laptop/ and there is three folder one power folder and two shortcut-ed folder driver , subsystem and five file contains battery_care_health , battery_care_limiter , modalias , touchpad and event This is the output of running sudo modinfo sony-laptop: filename: /lib/modules/3.13.0-34-generic/kernel/drivers/platform/x86/sony-laptop.ko version: 0.6 license: GPL description: Sony laptop extras driver (SPIC and SNC ACPI device) author: Stelian Pop, Mattia Dongili srcversion: 5C6E050349475558A231C59 alias: acpi*:SNY6001:* alias: acpi*:SNY5001:* depends: intree: Y vermagic: 3.13.0-34-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: 50:0B:C5:C8:7D:4B:11:5C:F3:C1:50:4F:7A:92:E2:33:C6:14:3D:58 sig_hashalgo: sha512 parm: debug:set this to 1 (and RTFM) if you want to help the development of this driver (int) parm: no_spic:set this if you don't want to enable the SPIC device (int) parm: compat:set this if you want to enable backward compatibility mode (int) parm: mask:set this to the mask of event you want to enable (see doc) (ulong) parm: camera:set this to 1 to enable Motion Eye camera controls (only use it if you have a C1VE or C1VN model) (int) parm: minor:minor number of the misc device for the SPIC compatibility code, default is -1 (automatic) (int) parm: kbd_backlight:set this to 0 to disable keyboard backlight, 1 to enable it (default: no change from current value) (int) parm: kbd_backlight_timeout:meaningful values vary from 0 to 3 and their meaning depends on the model (default: no change from current value) (int) With the suggested command: sudo modprobe -r sony_laptop sudo modprobe -v sony_laptop kbd_backlight=0 Output was: insmod /lib/modules/3.13.0-34-generic/kernel/drivers/platform/x86/sony-laptop.ko kbd_backlight=0 It doesn't seem to affect the keyboard backlight. And also trying this command: sudo modprobe -v sony_laptop kbd_backlight_timeout=3 kbd_backlight=0 and doesn't seem to effect the keyboard backlight I also test it after restart laptop, And I didn't see any effect too. Important : By default, keyboard backlight is off; when I press a key it turns on and after 15 seconds it turns off again. It's the same result on battery and AC power I followed also http://ubuntuforums.org/showthread.php?t=2139597 and Keyboard backlighting not working on a Vaio VPCSB11FX but didn't work so.

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  • Canonicalization of single, small pages like reviews or product categories [SEO]

    - by Valorized
    In general I pretty much like the idea of canonicalization. And in most cases, Google explains possible procedures in a clear way. For example: If I have duplicates because of parameters (eg: &sort=desc) it's clear to use the canonical for the site, provided the within the head-tag. However I'm wondering how to handle "small - no to say thin content - sites". What's my definition of a small site? An Example: On one of my main sites, we use a directory based url-structure. Let's see: example.com/ (root) example.com/category-abc/ example.com/category-abc/produkt-xy/ Moreover we provide on page, that includes all products example.com/all-categories/ (lists all products the same way as in the categories) In case of reviews, we use a similar structure: example.com/reviews/product-xy/ shows all review for one certain product example.com/reviews/product-xy/abc-your-product-is-great/ shows one certain review example.com/reviews/ shows all reviews for all products (latest first) Let's make it even more complicated: On every product site, there are the latest 2 reviews at the end of the page. So you see, a lot of potential duplicates. Q1: Should I create canonicals for a: example.com/category-abc/ to example.com/all-categories/ b: example.com/reviews/product-xy/abc-your-product-is-great/ to example.com/reviews/product-xy/ or to example.com/review/ or none of them? Q2: Can I link the collection of categories (all-categories/) and collection of all reviews (reviews/ and reviews/product-xy/) to the single category respectively to the single review. Example: example.com/reviews/ includes - let's say - 100 reviews. Can I somehow use a markup that tells search engines: "Hey, wait, you are now looking at a collection of 100 reviews - do not index this collection, you should rather prefer indexing every single review as a single page!". In HTML it might be something like that (which - of course - does not work, it's only to show you what I mean): <div class="review" rel="canonical" href="http://example.com/reviews/product-xz/abc-your-product-is-great/">HERE GOES THE REVIEW</div> Reason: I don't think it is a great user experience if the user searches for "your product is great" and lands on example.com/reviews/ instead of example.com/reviews/product-xy/abc-your-product-is-great/. On the first site, he will have to search and might stop because of frustration. The second result, however, might lead to a conversion. The same applies for categories. If the user is searching for category-Z, he might land on the all-categories page and he has to scroll down to the (last) category, to find what he searched for (Z). So what's best practice? What should I do? Thank you for your help!

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  • Scan Your Thumb Drive for Viruses from the AutoPlay Dialog

    - by Mysticgeek
    It’s always a good idea to scan someone’s flash drive for viruses when you use it on your PC. Today we look at how to use Microsoft Security Essentials to scan thumb drives via the AutoPlay dialog. Editor Note: This technique was created by our friend Ramesh Srinivasan from the winhelponline tech blog. If you haven’t done so already, download and install Microsoft Security Essentials (link below), which has earned the How-To Geek official endorsement. Next download the mseautoplay.zip (link below). Unzip the file to view its contents. Then move the msescan.vbs script file into the Windows directory. Next double-click on the mseautoplay.reg file… Click Yes to the warning dialog window asking if you’re sure you want to add to the registry. After it’s added you’ll get a confirmation message…click OK. Now when you pop in a thumb drive, when AutoPlay comes up you will have the options to scan it with MSE first. MSE starts the scan of the thumb drive…   You can use this to scan any removable media. Here is an example of the ability to scan a DVD with MSE before opening any files. You can also go into Control Panel and set it as a default option of AutoPlay. Open Control Panel, View by Large icons, and click on AutoPlay. Notice that now when you go to change the default options for different types of media, Scanning with MSE is now included in the dropdown lists. Remove Settings If you want to remove the MSE AutoPlay Handler, Ramesh was kind enough to create an undo registry file. Double-click on undo.reg from the original MSE AutoPlay folder and click yes to the message to remove the setting.   Then you will need to go into the Windows directory and manually delete the msescan.vbs script file. This is an awesome trick which will allow you to scan your thumb drives and other removable media from the AutoPlay dialog. We tested it out on XP, Vista, and Windows 7 and it works perfectly on each one. Download mseautoplay.zip Download Microsoft Security Essentials Read Our Review of MSE Similar Articles Productive Geek Tips Disable AutoPlay in Windows VistaFind Your Missing USB Drive on Windows XPDisable Autoplay of Audio CDs and USB DrivesHow To Remove Antivirus Live and Other Rogue/Fake Antivirus MalwareScan Files for Viruses Before You Download With Dr.Web TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox)

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  • Viewing at Impossible Angles

    - by kemer
    The picture of the little screwdriver with the Allen wrench head to the right is bound to invoke a little nostalgia for those readers who were Sun customers in the late 80s. This tool was a very popular give-away: it was essential for installing and removing Multibus (you youngsters will have to look that up on Wikipedia…) cards in our systems. Back then our mid-sized systems were gargantuan: it was routine for us to schlep around a 200 lb. desk side box and 90 lb. monitor to demo a piece of software your smart phone will run better today. We were very close to the hardware, and the first thing a new field sales systems engineer had to learn was how put together a system. If you were lucky, a grizzled service engineer might run you through the process once, then threaten your health and existence should you ever screw it up so that he had to fix it. Nowadays we make it much easier to learn the ins and outs of our hardware with simulations–3D animations–that take you through the process of putting together or replacing pieces of a system. Most recently, we have posted three sophisticated PDFs that take advantage of Acrobat 9 features to provide a really intelligent approach to documenting hardware installation and repair: Sun Fire X4800/X4800 M2 Animations for Chassis Components Sun Fire X4800/X4800 M2 Animations for Sub Assembly Module (SAM) Sun Fire X4800/X4800 M2 Animations for CMOD Download one of these documents and take a close look at it. You can view the hardware from any angle, including impossible ones. Each document has a number of procedures, that break down into steps. Click on a procedure, then a step and you will see it animated in the drawing. Of course hardware design has generally eliminated the need for things like our old giveaway tools: components snap and lock in. Often you can replace redundant units while the system is hot, but for heaven’s sake, you’ll want to verify that you can do that before you try it! Meanwhile, we can all look forward to a growing portfolio of these intelligent documents. We would love to hear what you think about them. –Kemer

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  • Set a Video as Your Desktop Wallpaper with VLC

    - by DigitalGeekery
    Are you tired of static desktop wallpapers and want something a bit more entertaining? Today we’ll take a look at setting a video as wallpaper in VLC media player. Download and install VLC player. You’ll find the download link below. Open VLC and select Tools > Preferences. On the Preferences windows, select the Video button on the left. Under Video Settings, select DirectX video output from the Output dropdown list. Click Save before exiting and then restart VLC. Next, select a video and begin playing it with VLC. Right-click on the screen, select Video, then DirectX Wallpaper.   You can achieve the same result by selecting Video from the Menu and clicking DirectX Wallpaper.   If you’re using Windows Aero Themes, you may get the warning message below and your theme will switch automatically to a basic theme.   After the Wallpaper is enabled, minimize VLC player and enjoy the show as you work.     When you are ready to switch back to your normal wallpaper, click Video, and then close out of VLC.   Occasionally we had to manually change our wallpaper back to normal. You can do that by right clicking on the desktop and selecting your theme.   Conclusion This might not make the most productive desktop environment, but it is pretty cool. It’s definitely not the same old boring wallpaper! Download VLC Similar Articles Productive Geek Tips Dual Monitors: Use a Different Wallpaper on Each Desktop in Windows 7, Vista or XPDual Monitors: Use a Different Wallpaper on Each DesktopDesktop Fun: Video Game Icon PacksDesktop Fun: Starship Theme WallpapersDesktop Fun: Mountains Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 OpenDNS Guide Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app

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  • Canonicalization of single, small pages like reviews or product categories

    - by Valorized
    In general I pretty much like the idea of canonicalization. And in most cases, Google explains possible procedures in a clear way. For example: If I have duplicates because of parameters (eg: &sort=desc) it's clear to use the canonical for the site, provided the within the head-tag. However I'm wondering how to handle "small - no to say thin content - sites". What's my definition of a small site? An Example: On one of my main sites, we use a directory based url-structure. Let's see: example.com/ (root) example.com/category-abc/ example.com/category-abc/produkt-xy/ Moreover we provide on page, that includes all products example.com/all-categories/ (lists all products the same way as in the categories) In case of reviews, we use a similar structure: example.com/reviews/product-xy/ shows all review for one certain product example.com/reviews/product-xy/abc-your-product-is-great/ shows one certain review example.com/reviews/ shows all reviews for all products (latest first) Let's make it even more complicated: On every product site, there are the latest 2 reviews at the end of the page. So you see, a lot of potential duplicates. Q1: Should I create canonicals for a: example.com/category-abc/ to example.com/all-categories/ b: example.com/reviews/product-xy/abc-your-product-is-great/ to example.com/reviews/product-xy/ or to example.com/review/ or none of them? Q2: Can I link the collection of categories (all-categories/) and collection of all reviews (reviews/ and reviews/product-xy/) to the single category respectively to the single review. Example: example.com/reviews/ includes - let's say - 100 reviews. Can I somehow use a markup that tells search engines: "Hey, wait, you are now looking at a collection of 100 reviews - do not index this collection, you should rather prefer indexing every single review as a single page!". In HTML it might be something like that (which - of course - does not work, it's only to show you what I mean): <div class="review" rel="canonical" href="http://example.com/reviews/product-xz/abc-your-product-is-great/"> HERE GOES THE REVIEW</div> Reason: I don't think it is a great user experience if the user searches for "your product is great" and lands on example.com/reviews/ instead of example.com/reviews/product-xy/abc-your-product-is-great/. On the first site, he will have to search and might stop because of frustration. The second result, however, might lead to a conversion. The same applies for categories. If the user is searching for category-Z, he might land on the all-categories page and he has to scroll down to the (last) category, to find what he searched for (Z). So what's best practice? What should I do?

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  • Is Java viable for serious game development?

    - by tehtros
    Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn this into a career. The problem, is that my language of choice is Java. Now, I am not intending this to be a Java vs. C++ question, but rather, is Java an acceptable language for serious game development, instead of lower level languages like C++. By serious, I mean high quality graphics, and being able to play a game with said high quality graphics, without much lag on decent computers. Also, eventually, possible making it to consoles. I have scoured the internet, but there are not very many resources for Java game development, not nearly as many as C++. In fact, most engines are written in C++. Once, I tried to play a made with jMonkeyEngine. The game was terribly slow, to the point where my computer froze. I had no other Java applications running and nothing too resource intensive. Keep in mind, that my computer can play most modern 3D games with ease. So, I am really serious about game development, is Java still a viable choice? I have tried multiple times to learn C++, but I don't really like the language. I don't really know why, but usually, whenever I try to learn, I can never grasp the topics. Also, my most of my friends know Java, and one is even anti-C++, saying that no one knows how to use it right. Then, he goes to say that "there is no right way to use C++, that it can not be used correctly. The nature of the language prevents good code." Also, if I continue to learn and improve Java now, and it turns out that later I am required to learn C++, will making the switch be difficult? So, in short, can Java be taken serious, for serious game development. This includes heavy graphics, fast game play without lag, and possibly, and easy switch to consoles?

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  • Tap into MySQL's Amazing Performance Results with the Performance Tuning Course

    - by Antoinette O'Sullivan
    Want to leverage the high-speed load utilities, distinctive memory caches, full text indexes, and other performance-enhancing mechanisms that MySQL offers to fuel today's critical business systems. The authentic MySQL Performance Tuning course, in 4 days, teaches you to evaluate the MySQL architecture, learn to use the tools, configure the database for performance, tune application and SQL code, tune the server, examine the storage engines, assess the application architecture, and learn general tuning concepts. You can take this course in one the following three ways: Training-on-Demand: Access the streaming video, instructor delivery of this course from your own desk, at your own pace. Book time for hands-on practice when it suits you. Live-Virtual Class: Take this instructor-led class live from your own desk. With 700 events on the schedule you are sure to find a time and date to suit you! In-Class: Travel to a classroom to take this class. A sample of events on the schedule are as follows.  Location  Date  Delivery Language  Hamburg, Germany  22 October 2012  German  Prague, Czech Republic  1 October 2012  Czech  Warsaw, Poland  3 December 2012  Polish  London, England  19 November 2012  English  Rome, Italy  23 October 2012  Italian Lisbon, Portugal  6 November 2012  European Portugese  Aix en Provence, France  4 September 2012   French  Strasbourg, France 16 October 2012   French  Nieuwegein, Netherlands 26 November 2012   Dutch  Madrid, Spain 17 December 2012   Spanish  Mechelen, Belgium  1 October 2012  English  Riga, Latvia  10 December 2012  Latvian  Petaling Jaya, Malaysia  10 September 2012 English   Edmonton, Canada 10 December 2012   English  Vancouver, Canada 10 December 2012   English  Ottawa, Canada 26 November 2012   English  Toronto, Canada 26 November 2012   English  Montreal, Canada 26 November 2012   English  Mexico City, Mexico 10 September 2012   Spanish  Sao Paolo, Brazil 26 November 2012  Brazilian Portugese   Tokyo, Japan 19 November 2012   Japanese  Tokyo, Japan  19 November 2012  Japanese For further information on this class, or to register your interest in additional events, go to the Oracle University Portal: http://oracle.com/education/mysql

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  • Agile PLM 9.3 Service Pack 2 (SP2 or 9.3.0.2) is released along with AUT 1.6.2.0 and AutoVue 20 for

    - by Shane Goodwin
    Oracle released Agile PLM 9.3 SP2 on June 14 and the Agile installer for AutoVue 20 for Agile PLM on April 30. Also available are the new versions of AUT and Averify - 1.6.3 for both tools. 9.3 SP2 is a combined English and NLS release for use on any version of 9.3.0. SP2 contains many bug fixes and rolls up several Hot Fixes - please review the Readme for all the details. In addition, this release also addresses some scalability issues when working with very large Exports and Reports. When exporting very large BOMs, the export module will now release objects more efficiently to reduce the amount of memory consumed on the Application Server. Adminstrators can also control the maximum row limits for Users verses system processes, like ACS. Several out of the box BOM reports have also been changed to use a new row limit option. The combination of all these changes will provide more stability on the application server for customers managing very large datasets. 9.3 SP2 also adds support for Oracle Database 11gR2 for Windows, Oracle Internet Directory (OID) and Oracle Access Manager (OAM). Please note that currently the Variant Patch is not intended to be released for SP2. Customers running the Variant Patch should remain on 9.3.0.0 or 9.3.0.1. Back in April, we also released the AutoVue 20 for Agile PLM installer. AutoVue 20 has many new features which will help Agile PLM customers. Large multi-page Word documents and 2D CAD documents will open more quickly to the first page or first rendition. Memory usage is less when working with 3D Models. There are many new formats supported for MCAD, 2D Cad, and EDA. AutoVue 20 is immediately available for Windows and Linux platforms. The new software can be found in Edelivery or Metalink / Oracle Support: - AutoVue 20 for Agile PLM is on E-Delivery with part number B58963-01 - Oracle Agile PLM 9.3 Service Pack 2 (9.3.0.2) My Oracle Support Patch ID 9782736 - AVERIFY 1.6.3 My Oracle Support Patch ID 9791892 - AUT 1.6.3 My Oracle Support Patch ID 9791908 - Agile PLM 9.3 SP2 Documentation is available on the OTN Agile Documentation Page

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  • Producing a smooth mesh from density cloud and marching cubes

    - by Wardy
    Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like this, rather than typical rolling hills; which should explain the "missing cubes" in the image below. If I render my density map in normal "minecraft mode" (1 block per point in the density map) varying the size of the cube based on the value in my density map (floats in the range 0 to 1) I get something like this: I'm now happy that I can produce a density map for the marching cubes algorithm (which will need a little tweaking) but for some reason when I run it through my implementation it's not producing what I expect. My problem is that I'm getting something like the first image in this answer to my previous question, when I want to achieve the effect in the second image. Upon further investigation I can't see how marching cubes does the "move vertex along the edge" type logic (i.e. the difference between the two images on my previous link). I see that it does do some interpolation, but I'm not convinced I have the correct understanding of what I think it should do, because the code in question appears to give the same result regardless of whether I use boolean or float values. I took the code from here which is a C# implementation of marching cubes, but instead of using the MarchingCubesPrimitive I modified it to accept an object of type IDrawable, containing lists for the various collections (vertices, normals, UVs, indices), the logic was otherwise untouched. My understanding is that given a very low isovalue the accuracy level of the surface being rendered should increase, so in short "less 45 degree slows more rolling hills" type mesh output. However this isn't what I'm seeing. Have I missed something or is the implementation flawed and need to be fixed? EDIT: A little more detail on what I am seeing when I "marching cube" the data. Ok so firstly, ignore the fact that the meshes created by the chunks don't "connect" (i'll probably raise another question about this later). Then look at the shaping of the island, it's too ... square, from the voxels rendered as boxes you get the impression there's a clean soft gradual hill and yet from the image there are sharp falling edges even in the most central areas where the gradient in the first image looks the most smooth. The data is "regenerated" each time I run this so no 2 islands come out the same, and it's purely random so not based on noise, but still, how can it look so smooth in 1 image and so not smooth in the other?

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