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  • Blending effect on textures

    - by joecks
    Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!

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  • How to do pixel per pixel modeling in unity3d?

    - by Kabumbus
    So generally I want to have api like pixels.addPixel3D(new Pixel3D(0xFF0000, 100, 100,100)); (color, position) where pixels is some abstraction on 3d sceen objet.So to say point cloud. It would have grate use in deep space/stars modeling... I want to set each pixel by hand (having no image base or any automatic thing)... So point is modeling something like Or look at alive flash analog here How to do such thing in unity?

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  • Account not getting completed deleted within linux

    - by lbanz
    I've got a nas box running some flavour of linux 2.6.31.8.nv+v2 with an arm processor. It has got a samba share called 'all' that has full read write access to everyone. However one Windows machine cannot access it without prompting for authentication and I found out from the logs that the windows account matches a local account on the nas box. What I then went to do is delete the local account on the nas. I can see that /home,/etc/password + /etc/shadow the account doesn't exist anymore. However the samba logs, shows that it thinks it is still there as it says account is disabled. I've tried rebooting both nas + windows box. Is there somewhere else that it stores account information? I logged on with a different account on that Windows machine and I can access the share fine. The smb logs shows that it can't find the user and then allows anonymous access.

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  • ntbackup workalike for adhoc full backups in Windows 7 thats free and preferably open source

    - by Justin Dearing
    On windows 2000 and XP machines I used to be able to do the following: ntbackup backup systemstate c: /f e:\backups\machineName\machineName-full+systemstate_200101206.bkf This gave me a full backup of the system that I could use to do a system restore, after doing a barebones OS install. Windows 7 has a great utility for regular backups with alerting and all that stuff. It does not seem to have command line support. I'd like a backup solution for my Windwos 7 systems that has the following features: Is free Is open source (preferebly) Works while the system is booted and leaves the system functional (clonezilla is great for offline backups, and I use that too) Gives me a backup that is suited for a full system restore or partial system restore (ruling out most imaging software even if they could work while the system is booted via some sort of shadow copy voodoo) Can work via the command line Compression would be nice, the ability to pipe output would be better.

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • What is needed for 'Previous Versions' to be visible on the client OS?

    - by Zoredache
    I have servers with Shadow Copies enabled taking snapshots a couple times a day. From the server, if you look at the local devices you can see the Previous Versions being populated reliably. But from remote clients, the ability for an end-user to see the Previous Versions seems to be very hit-or-miss. For the sake of this question you can assume that all my clients are Windows 7 and the Servers are Windows Server 2008 R2. Is there an exhaustive list of everything that is required for end user to see Previous Versions? Are their any requirements for a certain level of share or filesystem permissions, other then read access? Does something need to be open on the firewall, other then what is already in-place for normal Windows networking?

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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  • Accessing Controls Within A Gridview

    - by Bunch
    Sometimes you need to access a control within a GridView, but it isn’t quite as straight forward as just using FindControl to grab the control like you can in a FormView. Since the GridView builds multiple rows the key is to specify the row. In this example there is a GridView with a control for a player’s errors. If the errors is greater than 9 the GridView should display the control (lblErrors) in red so it stands out. Here is the GridView: <asp:GridView ID="gvFielding" runat="server" DataSourceID="sqlFielding" DataKeyNames="PlayerID" AutoGenerateColumns="false" >     <Columns>         <asp:BoundField DataField="PlayerName" HeaderText="Player Name" />         <asp:BoundField DataField="PlayerNumber" HeaderText="Player Number" />         <asp:TemplateField HeaderText="Errors">             <ItemTemplate>                 <asp:Label ID="lblErrors" runat="server" Text='<%# EVAL("Errors") %>'  />             </ItemTemplate>         </asp:TemplateField>     </Columns> </asp:GridView> In the code behind you can add the code to change the label’s ForeColor property to red based on the amount of errors. In this case 10 or more errors triggers the color change. Protected Sub gvFielding_DataBound(ByVal sender As Object, ByVal e As System.EventArgs) Handles gvFielding.DataBound     Dim errorLabel As Label     Dim errors As Integer     Dim i As Integer = 0     For Each row As GridViewRow In gvFielding.Rows         errorLabel = gvFielding.Rows(i).FindControl("lblErrors")         If Not errorLabel.Text = Nothing Then             Integer.TryParse(errorLabel.Text, errors)             If errors > 9 Then                 errorLabel.ForeColor = Drawing.Color.Red             End If         End If         i += 1     Next End Sub The main points in the DataBound sub is use a For Each statement to loop through the rows and to increment the variable i so you loop through every row. That way you check each one and if the value is greater than 9 the label changes to red. The If Not errorLabel.Text = Nothing line is there as a check in case no data comes back at all for Errors. Technorati Tags: GridView,ASP.Net,VB.Net

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  • Creating disk snapshots in Windows 7

    - by Puneet Arora
    Does anyone know of a command or tool to create disk snapshots on Windows 7 (client SKU)? I see vssadmin.exe has a "create shadow" option, but that's available only on server SKUs: http://technet.microsoft.com/en-us/library/cc788055(v=ws.10).aspx I've a backup tool that replicates changes (creations, modifications and deletions to files and directories) since last backup, to my backup volume. Before each time this happens I want to create a persistent snapshot on my backup volume. I could then mount previous snapshots to view previous backups achieving a behavior similar to that of TimeMachine in OS X. This question has been asked before but unfortunately there weren't any good answers: Taking snapshots of filesystem/volume in Windows 7?

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  • Can't connect to windows 7 ad-hoc network

    - by Nikolaj
    Good day! I have installed ubuntu 12.04 on my laptop and I need to have network connection on it. Have a desktop PC, where I've created ad-hoc wi-fi network(Windows 7) and can't connect to it. So, problem: I see my network in the list of networks to connect, but I cant connect to it because it's grey color and not active(can't click on it). Could somebody help me to solve that problem? Thanks in advance!

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  • Iscroll Wrapper doesnt get a height

    - by MCSell
    I got the following code: <div data-role="content" height="100%" data-iscroll> <div class="homebutton_zeile"> <a id="picture_home" href="#pictrues"> <div class="homebutton_all"> <div class="homebutton_name">Picture</div> <div class="homebutton_picture"> <img src="images/picture.png" alt="image" style="position: relative;"> </div> </div> </a> </div> </div> </div> My Classes of CSS .homebutton_zeile{ width: 100%; height: 30%; } .homebutton_all{ width: 30%; height: 90%; float:left; margin-left: 2%; margin-top:15px; } .homebutton_picture{ position: relative; width: 100%; height: 85%; float: left; background-color: #AAC7BD; border: 1px solid black; border-radius: 15px; box-shadow:8px 8px 8px #666; } .homebutton_name{ text-align:center; position: relative; top:-10px; width: 100%; height: 15%; margin-left: auto; text-decoration:none; color:black; } I am Using: iscroll.js jquery 1.8.2 jquery mobile 1.2.0 jqery mobile iscrollview. And if its needed to know jstorage.js and fastclick.js But the div above is not getting a height at the wrapper of iscroll. There is also a login before and this page will be shown automatically after the login after a $.mobile.changePage("#home"); function. I tried to do it as first page before the function of changePage and it gave me the same effect. If i put a   for example after the <div data-role="content" height="100%" data-iscroll>&nbps; The Wrapper get a height of 15px for the &nbps; but not for the images inside.

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  • Accessing a storage-side snapshot of a cluster-shared volume

    - by syneticon-dj
    From time to time I am in the situation where I need to get data back from storage-side snapshots of cluster shared volumes. I suppose I just never figured out a way to do it right, so I always needed to: expose the shadow copy as a separate LUN offline the original CSV in the cluster un-expose the LUN carrying the original CSV make sure my cluster nodes have detected the new LUN and no longer list the original one add the volume to the list of cluster volumes, promote it to be a CSV copy off the data I need undo steps 5. - 1. to revert to the original configuration This is quite tedious and requires downtime for the original volume. Is there a better way to do this without involving a separate host outside of the cluster?

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  • Areas of support needed when attempting to roll out a new software system

    In general, I think most people tend to be resistant to new systems or even change because they fear the unknown. Change means that their normal routine will be interrupted until they can learn to conform to the new routine due to the fact that it has transformed to the old routine. In addition, the feeling of failure is also generates a resistance to change. Why would a worker want to move from a process that has worked successfully for them in the past? Their fears over shadow any benefits a change in a new system or business process will bring to their work life. Areas of support needed when attempting to roll out a new software system: Executive/Upper Management Support If there is no support from the top of an organization how will employees be supportive of the new system? Proper Training Employees need to train on a new system prior to its rollout. The more training employee’s receive on any new system will directly impact how comfortable they will be with the system and are more accepting of the change because they can see how the changes will benefit them. Employee Incentives One way to re-enforce the need for employees to use a new system is to offer incentives to ensure that the system will be used. Employee Discipline/Termination If employees are adamantly refusing to use the new system after several warnings then they need to be formally reprimanded.  If this does not work the employer is forced to replace the employees.

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  • Follow the action: OTN's YouTube Channel

    - by Bob Rhubart
    If you're not one of the 50,000 people participating in Oracle OpenWorld in San Francisco next week you can still be a part of the action. Members of the OTN crew will be interviewing various community luminaries and subject matter experts and capturing some of the color and exitement on video. These videos will be posted on the Oracle Technology Network YouTube Channel daily.  Of course, you can also keep tabs on what's happening through social media via OTN's Facebook and Twitter (@oracletechnet) channels. Stay tuned...

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  • Trouble with backup on SBS2008

    - by MemLeak
    We have an SBS2008 installation, which has a backup task. It creates a backup twice a day onto external storage. This worked for a long time. But the backup can't be performed now. The last valid backup was before some Exchange updates, SBS Update Rollup 8 and SharePoint updates were installed. The only error in Event Logs is for VSS (the Volume Shadow Service), which I only have in German. Things I've done: restart the server chkdsk /r /f for all volumes restart the VSS service googling manual backup Nothing's helped. How can I set up the backup again?

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  • Friday Fun: Huebrix

    - by Asian Angel
    This week’s game lets you test your strategic thinking skills as you attempt to choose and then follow the correct path for each color you have to work with. Do you have what it takes to see the patterns, plan ahead, and win or will you be denied the satisfaction of victory? How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Achieve Top Rank by Combining CSS with SEO

    CSS stands for ?Cascading style sheets? which is a computer style sheet language. It gives web designers the liberty of affixing different styles like color, spacing, font and so on to the HTML docum... [Author: Alan Smith - Web Design and Development - May 15, 2010]

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  • Backup all plesk MySQL Databases to individual files

    - by Michael
    Hy, Because I'm new to shell scripting I need a hand. I currently backup all mydatabases to a single file, thing that makes the restore preaty hard. The second problem that my MySQL password dosen't work because of a Plesk bug and i get the password from "/etc/psa/.psa.shadow". Here is the code that I use to backup all my databases to a single file. mysqldump -uadmin -p`cat /etc/psa/.psa.shadow` --all-databases | bzip2 -c > /root/21.10.2013.sql.bz2 I found some scripts on the web that backup each database to individual files but I don't know how to make them work for my situation. Here is a example script: for db in $(mysql -e 'show databases' -s --skip-column-names); do mysqldump $db | gzip > "/backups/mysqldump-$(hostname)-$db-$(date +%Y-%m-%d-%H.%M.%S).gz"; done Can someone help me make the script above work for my situation? Requirements: Backup each database to individual file using plesk password location.

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  • Why is my background image always disappearing when I log in?

    - by user64720
    When logging in lubuntu 12.04, my background image always disappears, leaving the screen with color only and then I have to go to definitions and set the image in the background again. I notice that this does not happen with low-resolution images, only with high ones, but also happens with images that fit my screen resolution (1280 X 720). Any ideas on how to fix this? The image remains at it's location, but on the desktop preferences, the pathway to the file location is lost and set to none.

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  • Avoiding background and main menu reloads (white flash) when users navigate my site?

    - by gus
    Not a major problem, but I would like to understand more about how some websites can serve different pages to a navigating user, such that the browser doesn't visibly pass through a blank white page. Whereas some sites cause the browser to display the white page for up to a few seconds. I can imagine this is partly due to network latency, but are there any other factors? Can I cause the background image / color not to flash white?

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  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

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  • Rendering design. How can I effectively deal with forward, deferred and transparent rendering?

    - by user1423893
    I have many objects in my game world that all derive from one base class. Each object will have different materials and will therefore be required to be drawn using various rendering techniques. I currently use the following order for rendering my objects. Deferred Forward Transparent (order independent) Each object has a rendering flag that denotes which one of the above methods should be used. The list of base objects in the scene are then iterated through and added to separate lists of deferred, forward or transparent objects based on their rendering flag value. The individual lists are then iterated through and drawn using the order above. Each list is cleared at the end of the frame. This methods works fairly well but it requires different draw methods for each material type. For example each object will require the following methods in order to be compatible with the possible flag settings. object.DrawDeferred() object.DrawForward() object.DrawTransparent() It is also hard to see where methods outside of materials, such as rendering shadow maps, would fit using this "flag & method" design. object.DrawShadow() I was hoping that someone may have some suggestions for improving this rendering process, possibly making it more generic and less verbose?

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  • Realtime file-level mirroring from local NTFS to network drive

    - by hurfdurf
    We have some data collection machines running WinXP. After a new file is written, we would like to immediately copy the new file to network storage (a NetApp CIFS share) automagically. We need realtime or near realtime copies generated (copy upon filehandle close would be fine -- these are not long-running system logs). Two commercial applications I've found so far are MirrorFile and IBM's Tivoli CDP. Are there any reliable open source programs or simple ways to get Shadow Copy to do something similar? Bonus points if it runs as a service.

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  • Who could ask for more with LESS CSS? (Part 2 of 3&ndash;Setup)

    - by ToStringTheory
    Welcome to part two in my series covering the LESS CSS language.  In the first post, I covered the two major CSS precompiled languages - LESS and SASS to a small extent, iterating over some of the features that you could expect to find in them.  In this post, I will go a little further in depth into the setup and execution of using the LESS framework. Introduction It really doesn’t take too much to get LESS working in your project.  The basic workflow will be including the necessary translator in your project, defining bundles for the LESS files, add the necessary code to your layouts.cshtml file, and finally add in all your necessary styles to the LESS files!  Lets get started… New Project Just like all great experiments in Visual Studio, start up a File > New Project, and create a new MVC 4 Web Application.  The Base Package After you have the new project spun up, use the Nuget Package Manager to install the Bundle Transformer: LESS package. This will take care of installing the main translator that we will be using for LESS code (dotless which is another Nuget package), as well as the core framework for the Bundle Transformer library.  The installation will come up with some instructions in a readme file on how to modify your web.config to handle all your *.less requests through the Bundle Transformer, which passes the translating onto dotless. Where To Put These LESS Files?! This step isn’t really a requirement, however I find that I don’t like how ASP.Net MVC just has a content directory where they store CSS, content images, css images….  In my project, I went ahead and created a new directory just for styles – LESS files, CSS files, and images that are only referenced in LESS or CSS.  Ignore the MVC directory as this was my testbed for another project I was working on at the same time.  As you can see here, I have: A top level directory for images which contains only images used in a page A top level directory for scripts A top level directory for Styles A few directories for plugins I am using (Colrizr, JQueryUI, Farbtastic) Multiple *.less files for different functions (I’ll go over these in a minute) I find that this layout offers the best separation of content types.  Bring Out Your Bundles! The next thing that we need to do is add in the necessary code for the bundling of these LESS files.  Go ahead and open your BundleConfig.cs file, usually located in the /App_Start/ folder of the project.  As you will see in a minute, instead of using the method Microsoft does in the base MVC 4 project, I change things up a bit.  Define Constants The first thing I do is define constants for each of the virtual paths that will be used in the bundler: The main reason is that I hate magic strings in my program, so the fact that you first defined a virtual path in the BundleConfig file, and then used that path in the _Layout.cshtml file really irked me. Add Bundles to the BundleCollection Next, I am going to define the bundles for my styles in my AddStyleBundles method: That is all it takes to get all of my styles in play with LESS.  The CssTransformer and NullOrderer types come from the Bundle Transformer we grabbed earlier.  If we didn’t use that package, we would have to write our own function (not too hard, but why do it if it’s been done). I use the site.less file as my main hub for LESS - I will cover that more in the next section. Add Bundles To Layout.cshtml File With the constants in the BundleConfig file, instead of having to use the same magic string I defined for the bundle virtual path, I am able to do this: Notice here that besides the RenderSection magic strings (something I am working on in another side project), all of the bundles are now based on const strings.  If I need to change the virtual path, I only have to do it in one place.  Nifty! Get Started! We are now ready to roll!  As I said in the previous section, I use the site.less file as a central hub for my styles: As seen here, I have a reset.css file which is a simple CSS reset.  Next, I have created a file for managing all my color variables – colors.less: Here, you can see some of the standards I started to use, in this case for color variables.  I define all color variables with the @col prefix.  Currently, I am going for verbose variable names. The next file imported is my font.less file that defines the typeface information for the site: Simple enough.  A couple of imports for fonts from Google, and then declaring variables for use throughout LESS.  I also set up the heading sizes, margins, etc..  You can also see my current standardization for font declaration strings – @font. Next, I pull in a mixins.less file that I grabbed from the Twitter Bootstrap library that gives some useful parameterized mixins for use such as border-radius, gradient, box-shadow, etc… The common.less file is a file that just contains items that I will be defining that can be used across all my LESS files.  Kind of like my own mixins or font-helpers: Finally I have my layout.less file that contains all of my definitions for general site layout – width, main/sidebar widths, footer layout, etc: That’s it!  For the rest of my one off definitions/corrections, I am currently putting them into the site.less file beneath my original imports Note Probably my favorite side effect of using the LESS handler/translator while bundling is that it also does a CSS checkup when rendering…  See, when your web.config is set to debug, bundling will output the url to the direct less file, not the bundle, and the http handler intercepts the call, compiles the less, and returns the result.  If there is an error in your LESS code, the CSS file can be returned empty, or may have the error output as a comment on the first couple lines. If you have the web.config set to not debug, then if there is an error in your code, you will end up with the usual ASP.Net exception page (unless you catch the exception of course), with information regarding the failure of the conversion, such as brace mismatch, undefined variable, etc…  I find it nifty. Conclusion This is really just the beginning.  LESS is very powerful and exciting!  My next post will show an actual working example of why LESS is so powerful with its functions and variables…  At least I hope it will!  As for now, if you have any questions, comments, or suggestions on my current practice, I would love to hear them!  Feel free to drop a comment or shoot me an email using the contact page.  In the mean time, I plan on posting the final post in this series tomorrow or the day after, with my side project, as well as a whole base ASP.Net MVC4 templated project with LESS added in it so that you can check out the layout I have in this post.  Until next time…

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