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  • CSS fixed container in IE6

    - by Moak
    #fixed { border:1px solid red; height:100px; left:50%; margin-left:-500px; position:fixed; top:0; width:1000px; } how can i make this element display the same way in IE6? the div is the first element directly in the body regards

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  • How to define paper in raphael JS liberary?

    - by cj333
    Hi, I want to learn raphael JS liberary to draw a square. I copied the official code, but it is not work, "paper is not defined on line 34". how to define it? The demo is on http://www.irunmywebsite.com/raphael/additionalhelp.php the left menu "animate" ,Thanks. <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Raphaël · Gear</title> <style type="text/css"> body { background: #333; color: #fff; font: 300 100.1% "Helvetica Neue", Helvetica, "Arial Unicode MS", Arial, sans-serif; } #holder { height: 480px; left: 50%; margin: -240px 0 0 -320px; position: absolute; top: 50%; width: 640px; } #copy { bottom: 0; font: 300 .7em "Helvetica Neue", Helvetica, "Arial Unicode MS", Arial, sans-serif; position: absolute; right: 1em; text-align: right; } #copy a { color: #fff; } </style> <script src="raphael-min.js" type="text/javascript" charset="utf-8"></script> <script type="text/javascript" charset="utf-8"> var a = paper.circle(320, 100, 60).attr({fill:'#FF0000'}); a.animate({ 'translation': '0,300' }, 500, 'bounce'); var b = paper.circle(320, 100, 60).attr({fill:'#FFFF00'});; b.animate({ cx: 320, cy: 300 }, 500, 'bounce'); var path1=paper.path("M114 253").attr({"stroke": "#f00", "stroke-width":3}); path1.animate({path: "M114 253 L 234 253"},3000,function(){ var path2=paper.path("M234 253").attr({"stroke": "#f00","stroke-width":3}); path2.animate({path: "M234 253 L 234 134"},3000,function(){ var path3=paper.path("M234 134").attr({"stroke": "#f00","stroke-width":3}); path3.animate({path: "M234 134 L 97 134"},3000); }); }); </script> </head> <body> <div id="stroke"></div> </body> </html>

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  • same table, 1 field to 2 field query

    - by edib
    I have 2 tables: 1st holds employees (of ones in any position) and the 2nd holds manager employee relations with id numbers. I want to write a query like 1st field: name(employee), 2nd field: name(manager) How can I do that?

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  • What's the difference between reflow and repaint?

    - by Jon Raasch
    I'm a little unclear on the difference between reflow + repaint (if there's any difference at all) Seems like reflow might be shifting the position of various DOM elements, where repaint is just rendering a new object. E.g. reflow would occur when removing an element and repaint would occur when changing its color. Is this true?

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  • VB.NET Dock problem

    - by Sid
    Whenever I am adding New TableLayoutPanel programmatically in a Panel by setting DockStyle.Top, the last added TableLayoutPanel goes at the top most position of the Panel and the TableLayoutPanel added first comes down. Example: If I add like 1 2 3 4 5 It adds as 5 4 3 2 1 Please help me to fix the problem. The TableLayoutPanels should maintain the order as I am adding. Thanx.

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  • How to redirect to a page using a button tag in html?

    - by Vlad Radulescu
    When I Click a button I want to get redirected to a page. The problem is...if I use the normal sintax , the button works fine, but If I apply some css to id by ussing # and .(classes) ,the button it`s not working any more ?! How can I keep my css and functionality at the same time ?! This is my code: <body> <input id="buttonrain" class="classname" type="button" onClick="window.location.href='rain.html'" value="Rain" /> <!--or <a href="rain.html" id="buttonrain" class="classname">Rain</a> still not working--> </body> CSS FILE html { min-width: 100%; min-height: 100%; } body{ width: 1024px; height:600px; background:white; margin:0px; padding:0px 0px; display:block; overflow:hidden; } .classname { -moz-box-shadow:inset 0px 1px 0px 0px #ffffff; -webkit-box-shadow:inset 0px 1px 0px 0px #ffffff; box-shadow:inset 0px 1px 0px 0px #ffffff; background:-webkit-gradient( linear, left top, left bottom, color-stop(0.05, #f0ea3c), color-stop(1, #dfdfdf) ); background:-moz-linear-gradient( center top, #f0ea3c 5%, #dfdfdf 100% ); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#f0ea3c', endColorstr='#dfdfdf'); background-color:#f0ea3c; -moz-border-radius:6px; -webkit-border-radius:6px; border-radius:6px; border:1px solid #dcdcdc; display:inline-block; color:#0f000f; font-family:Verdana; font-size:15px; font-weight:bold; padding:18px 9px; text-decoration:none; text-shadow:1px 1px 0px #ffffff; position:relative; bottom:250px; }.classname:active { position:relative; top:1px; } #buttonrain{ left:80px; }

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  • Interface builder background color => clear color ?

    - by jchatard
    I've setup some background colors for my Labels in order to position them. Now that they are well in place, I vould like to reset their background color to none, or clearColor. But I don't find any way to achieve this in IB, I don't gind any "no color" color... Any way to do this without re-coding color at runtime? Thanks, Jérémy

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  • Firefox conditional comments CSS

    - by Kyle Sevenoaks
    Hi, the time has come to apply a targeted CSS hack to Firefox, first time for everything. Since Chrome, Safari and even IE are reading the thing perfectly fine, how would I apply the hack to this code? #cart2Salg { visibility: visible; position: absolute; left: 509px; top: 5px; z-index: 4; width: 66px; } Thanks

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  • add sub view in center - iPad

    - by Saurabh
    Hello All, I want to add a sub view in current view, this sub view is 300x300. When I add subview using [self.view addSubview:md.view]; the md.view will appear at position (0,0) is there any way to add subview in center? Thanks

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  • How to register showing event handler for HoverMenuBehavior from ASP.NET

    - by Sergej Andrejev
    I'm talking about ASP.NET AJAX library. I'm using HoverMenuBehavior to display a tooltip. What I'm missing however is to display it left from tooltip referece or to the right depending on tooltip image position. I was thinking about using "showing" event I found through firebug, but can't figure out how to register it through ASP.NET I found showing event mentioned on this page: http://www.asp.net/ajaxlibrary/Print.aspx?Page=HOW%20TO%20Use%20the%20HoverMenu%20Control

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  • How to get cross browser <sup> without intrerupting line height?

    - by jitendra
    How to get cross browser <sup> without interrupting line height? I tried vertical-align:top but it looks ok in FF 3.6 and IE but not in FF 3.0. How to get consistent in size (size of superlative text) and position of <sup> identical in all browsers without interrupting line height. I'm using <sup> to indicate footnote? not to show power Stackoverflow is killing10 experts-exchange

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  • Android spinner inside a custom control - OnItemSelectedListener does not trigger

    - by Idan
    I am writing a custom control that extends LinearLayout. Inside that control I am using a spinner to let the user select an item from a list. The problem I have is that the OnItemSelectedListener event does not fire. When moving the same code to an Activity/Fragment all is working just fine. I have followed some answers that was given to others asking about the same issue, and nothing helped. still the event does not fire. This is my code after I followed the answers that suggested to put the spinner inside my layout XML instead of by code. I am getting the same result when I try to just "new Spinner(ctx)"... layout XML: <Spinner android:id="@+id/accSpinner" android:layout_width="0dip" android:layout_height="0dip" /> Initialization function of the control (called on the control constructor): private void init() { LayoutInflater layoutInflater = LayoutInflater.from(mContext); mAccountBoxView = layoutInflater.inflate(R.layout.control_accountselector, null); mTxtAccount = (TextView)mAccountBoxView.findViewById(R.id.txtAccount); mSpinner = (Spinner)mAccountBoxView.findViewById(R.id.accSpinner); mAccountBoxView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { mSpinner.performClick(); } }); setSpinner(); addView(mAccountBoxView); } private void setSpinner() { ArrayAdapter<String> dataAdapter = new ArrayAdapter<String>(mContext, android.R.layout.simple_spinner_item, mItems); dataAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); mSpinner.setAdapter(dataAdapter); mSpinner.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { String selectedItem = mItems.get(position); handleSelectedItem(selectedItem); } @Override public void onNothingSelected(AdapterView<?> parent) { } }); } The spinner raises just fine when i touch my control and the list of items is there as it should. When I click an item the spinner closes but I am never getting to onItemSelected nor onNothingSelected.. Any ideas?

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  • Why do calls to waveOutGetPosition hang?

    - by MusiGenesis
    I'm using the winmm.dll API method waveOutGetPosition to get the current position of the playback of a WAV file. Sometimes this works as expected for me, but eventually one of the calls never returns and my application locks up. I found this thread with a few users who have experienced the same problem: http://social.msdn.microsoft.com/Forums/en-US/windowsgeneraldevelopmentissues/thread/c6a1e80e-4a18-47e7-af11-56a89f638ad7 but no solution. Has anyone run into this problem before?

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  • Scriptaculous Drag: How do I offset the dragging element?

    - by Angus Croll
    This is an age old problem - but now I'm using scriptaculous its come back to haunt me. When dragging a tree node over other tree nodes I want mouseover to fire for each node. So I want to position the dragging thing so that its top-left is slightly offset from the mousepointer I could reposition constantly in the onDrag handler but this is jerky and slow can anyone help? - thanks

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  • How to call notifyDataSetChanged() from a generic Adapter

    - by Matty F
    An OnItemClickListener for a ListView has the following method: @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) I'd like to have the adapter behind the ListView refresh, and I believe this is done through the use of: BaseAdapter.notifyDataSetChanged() How do I use the parent parameter in the onItemClick method to do this? So far I've tried: parent.getAdapter().notifyDataSetChanged(); This throws an error because the object returned is of class HeaderViewListAdapter, which for reasons unknown isn't a subclass of BaseAdapter.

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  • How can I make these images download on a separate thread?

    - by Andy Barlow
    I have the following code running on my Android device. It works great and displays my list items wonderfully. It's also clever in the fact it only downloads the data when it's needed by the ArrayAdapter. However, whilst the download of the thumbnail is occurring, the entire list stalls and you cannot scroll until it's finished downloading. Is there any way of threading this so it'll still scroll happily, maybe show a place holder for the downloading image, finish the download, and then show? Any help with this would be really appreciated. private class CatalogAdapter extends ArrayAdapter<SingleQueueResult> { private ArrayList<SingleQueueResult> items; //Must research what this actually does! public CatalogAdapter(Context context, int textViewResourceId, ArrayList<SingleQueueResult> items) { super(context, textViewResourceId, items); this.items = items; } /** This overrides the getview of the ArrayAdapter. It should send back our new custom rows for the list */ @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.mylists_rows, null); } final SingleQueueResult result = items.get(position); // Sets the text inside the rows as they are scrolled by! if (result != null) { TextView title = (TextView)v.findViewById(R.id.mylist_title); TextView format = (TextView)v.findViewById(R.id.mylist_format); title.setText(result.getTitle()); format.setText(result.getThumbnail()); // Download Images ImageView myImageView = (ImageView)v.findViewById(R.id.mylist_thumbnail); downloadImage(result.getThumbnail(), myImageView); } return v; } } // This should run in a seperate thread public void downloadImage(String imageUrl, ImageView myImageView) { try { url = new URL(imageUrl); URLConnection conn = url.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); myImageView.setImageBitmap(bm); } catch (IOException e) { /* Reset to Default image on any error. */ //this.myImageView.setImageDrawable(getResources().getDrawable(R.drawable.default)); } }

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  • Howcome I cannot make my javascript 'executable' in an address bar

    - by imHavoc
    The second link does not work like the first one. How come? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>Dynamic CSS Properties</title> <script language="JavaScript"> function change(){ //document.getElementById("box1").style.visibility = "visible"; var spanArray = document.getElementsByTagName('span'); var number_spans = spanArray.length ; for( var i = 0; i < number_spans ; i++ ){ var target = spanArray[ i ] ; // do something with target like set visibility target.style.visibility = "visible"; } } function change2(){ var spanArray=document.getElementsByTagName('span');var number_spans=spanArray.length;for(var i=0;i<number_spans;i++){var target=spanArray[i];target.style.visibility="visible";} } </script> </head> <body> <a href="javascript:change2();">Change</a> <br /> <a href="javascript:var spanArray=document.getElementsByTagName('span');va r number_spans=spanArray.length;for(var i=0;i<number_spans;i++){var target=spanArray[i];target.style.visibility='visible';}; ">Show Spans</a> <br /> <div style="position: relative; overflow: hidden;"><center> <br><br> <font size="5" color="blue"> 1. just press the <img src="http://up203.siz.co.il/up1/jw2k4az1imny.jpg"> button on the top to see the picture i promise you its so funny!!!!: <br><br><br> <span style="background: none repeat scroll 0% 0% white;"><span style="visibility: hidden;"> <a onmousedown="UntrustedLink.bootstrap($(this), &quot;77a0d&quot;, event)" rel="nofollow" target="_blank" onclick="(new Image()).src = '/ajax/ct.php?app_id=4949752878&amp;action_type=3&amp;post_form_id=3917211492ade40ee468fbe283b54b3b&amp;position=16&amp;' + Math.random();return true;" href="http://thebigbrotherisrael.blogspot.com/2010/04/all-family-guy-characters-in-real-life.html">Press here to see the picture!!!</a> </span><span style="visibility: visible;"></span></span></font></center></div> </body> </html>

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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