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  • How can I diagnose "Cannot determine peer address" in my Perl TCP script?

    - by MadBoy
    I've this little script which does it's job pretty well but sometimes it tends to fail. It fails in 2 cases: with error send: Cannot determine peer address at ./tcp-new.pl line 52 with no output or anything, it just fails to deliver what it got to connected Tcp Client. Usually it happens after I disconnect from server, go home and connect it again. To fix this restart is required and it starts working. Sometimes this problem is followed by problem mentioned in point 1. Note: it's not problem when I disconnect and reconnect to it again within short amount of time (unless error nr 1 happens). So can anyone help me make this code be a bit more stable so I don't have to restart it every day? #!/usr/bin/perl use strict; use warnings; use IO::Socket; use IO::Select; my $tcp_port = "10008"; my $udp_port = "2099"; my $tcp_socket = IO::Socket::INET->new( Listen => SOMAXCONN, LocalPort => $tcp_port, Proto => 'tcp', ReuseAddr => 1, ); my $udp_socket = IO::Socket::INET->new( LocalPort => $udp_port, Proto => 'udp', ); my $read_select = IO::Select->new(); my $write_select = IO::Select->new(); $read_select->add($tcp_socket); $read_select->add($udp_socket); while (1) { my @read = $read_select->can_read(); foreach my $read (@read) { if ($read == $tcp_socket) { my $new_tcp = $read->accept(); $write_select->add($new_tcp); } elsif ($read == $udp_socket) { my $recv_buffer; $udp_socket->recv($recv_buffer, 1024, undef); my @write = $write_select->can_write(); foreach my $write (@write) { $write->send($recv_buffer); } } } }

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  • Webcam video stream processing.

    - by vikramtheone
    Hi Guys, I'm working with an image processing project, my final goal is to detect features on a real time video and finally track those features. I will be working with an Embedded Processor Platform called Freescale's i.MX515, it is a 32-bit media processor running on Ubuntu 9.04. Right now I'm working on the algorithms to locate the features, so, I'm using still images. When I'm satisfied with the results I will have to start using a video stream and I don't want to make use of a video file as a source stream, because then I will have to worry about video decoders then. Instead I would like to plug in a USB Wecam to the embedded platform (It has USB ports on it), directly take the frames as they are captured and send it to my application. I will take care to buy a webcam which will be supported in Linux (Device driver). But my question is will I be able to capture the incoming video stream from the webcam and send it to my application? Will I be able to configure the webcam and DMA to write the incoming frames in a particular memory location whose pointer I can simply pass to my application? (Confused!!!) I hope I could convey my doubts, can anyone guide me with what steps that I have to take to achieve all of these easily? Do you foresee any impossibility here? Help!!! Regards Vikram

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  • Best strategy for synching data in iPhone app

    - by iamj4de
    I am working on a regular iPhone app which pulls data from a server (XML, JSON, etc...), and I'm wondering what is the best way to implement synching data. Criteria are speed (less network data exchange), robustness (data recovery in case update fails), offline access and flexibility (adaptable when the structure of the database changes slightly, like a new column). I know it varies from app to app, but can you guys share some of your strategy/experience? For me, I'm thinking of something like this: 1) Store Last Modified Date in iPhone 2) Upon launching, send a message like getNewData.php?lastModifiedDate=... 3) Server will process and send back only modified data from last time. 4) This data is formatted as so: <+><data id="..."></data></+> // add this to SQLite/CoreData <-><data id="..."></data></-> // remove this <%><data id="..."><attribute>newValue</attribute></data></%> // new modified value I don't want to make <+, <-, <%... for each attribute as well, because it would be too complicated, so probably when receive a <% field, I would just remove the data with the specified id and then add it again (assuming id here is not some automatically auto-incremented field). 5) Once everything is downloaded and updated, I will update the Last Modified Date field. The main problem with this strategy is: If the network goes down when I am updating something = the Last Modified Date is not yet updated = next time I relaunch the app, I will have to go through the same thing again. Not to mention potential inconsistent data. If I use a temporary table for update and make the whole thing atomic, it would work, but then again, if the update is too long (lots of data change), the user has to wait a long time until new data is available. Should I use Last-Modified-Date for each of the data field and update data gradually?

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  • How do I abort a socket.recv() from another thread in python?

    - by Samuel Skånberg
    I have a main thread that waits for connection. It spawns client threads that will echo the response from the client (telnet in this case). But say that I want to close down all sockets and all threads after some time, like after 1 connection. How would I do? If I do clientSocket.close() from the main thread, it won't stop doing the recv. It will only stop if I first send something through telnet, then it will fail doing further sends and recvs. My code look like this: # Echo server program import socket from threading import Thread import time class ClientThread(Thread): def __init__(self, clientSocket): Thread.__init__(self) self.clientSocket = clientSocket def run(self): while 1: try: # It will hang here, even if I do close on the socket data = self.clientSocket.recv(1024) print "Got data: ", data self.clientSocket.send(data) except: break self.clientSocket.close() HOST = '' PORT = 6000 serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) serverSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) serverSocket.bind((HOST, PORT)) serverSocket.listen(1) clientSocket, addr = serverSocket.accept() print 'Got a new connection from: ', addr clientThread = ClientThread(clientSocket) clientThread.start() time.sleep(1) # This won't make the recv in the clientThread to stop immediately, # nor will it generate an exception clientSocket.close()

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  • Trap SIGPIPE when trying to write without reader

    - by Matt
    I am trying to implement a named-pipe communication solution in BASH between two processes. The first process runs a script which echo something in a named-pipe: send(){ echo 'something' > $NAMEDPIPE } And the second script is supposed to read the named-pipe via another script which contains: while true;do if read line < $NAMEDPIPE;do someCommands fi done Not that the named pipe has been previously created using the traditional command mkfifo $NAMEDPIPE My problem is that the reader script is not always running so that if the writer script try to write in the named-pipe it stay blocked until a reader connect the pipe. I want to avoid this behavior, and a solution would be to trap a SIGPIPE signal. Indeed, according to man 7 signal is supposed to be send when trying to write in a pipe with no reader. So I changed my red function by: read(){ trap 'echo "SIGPIPE received"' SIGPIPE echo 'something' > $NAMEDPIPE } But when I run the reader script, the script stay blocked, and not "SIGPIPE received" appears... Am I mistaking on the signal mechanism or is there any better solution to my problem ? Thank you for your help.

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  • why am I stuck on "Initiating update" when deploying to google

    - by michelle
    I've have not had any trouble deploying through eclipse until now. I'm guessing it might have to do with all the stuff I've added today a folder of .pdf and .tex files (in war/web-inf directory) a bit of JDO stuff and a servlet that reads the files in the directory and indexes them into the JDO Is there any way to find out what exactly is the problem? I currently get stuck at "Initiating update" and the stack trace say "ConnectionReset" Any helkp of imput will be appreciated, I really need to deploy this today, thanks! here's the deploy trace: Unable to update: java.net.SocketException: Connection reset at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at com.google.appengine.tools.admin.ServerConnection.getAuthCookie(ServerConnection.java:315) at com.google.appengine.tools.admin.ServerConnection.authenticate(ServerConnection.java:219) at com.google.appengine.tools.admin.ServerConnection.send(ServerConnection.java:145) at com.google.appengine.tools.admin.ServerConnection.post(ServerConnection.java:81) at com.google.appengine.tools.admin.AppVersionUpload.send(AppVersionUpload.java:427) at com.google.appengine.tools.admin.AppVersionUpload.beginTransaction(AppVersionUpload.java:241) at com.google.appengine.tools.admin.AppVersionUpload.doUpload(AppVersionUpload.java:98) at com.google.appengine.tools.admin.AppAdminImpl.update(AppAdminImpl.java:56) at com.google.appengine.eclipse.core.proxy.AppEngineBridgeImpl.deploy(AppEngineBridgeImpl.java:271) at com.google.appengine.eclipse.core.deploy.DeployProjectJob.runInWorkspace(DeployProjectJob.java:148) at org.eclipse.core.internal.resources.InternalWorkspaceJob.run(InternalWorkspaceJob.java:38) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) Caused by: java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.io.BufferedInputStream.fill(Unknown Source) at java.io.BufferedInputStream.read1(Unknown Source) at java.io.BufferedInputStream.read(Unknown Source) at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getHeaderFieldKey(Unknown Source) at com.google.appengine.tools.util.ClientCookieManager.readCookies(ClientCookieManager.java:123) at com.google.appengine.tools.admin.ServerConnection.connect(ServerConnection.java:340) at com.google.appengine.tools.admin.ServerConnection.getAuthCookie(ServerConnection.java:314) ... 11 more

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  • URL with no query parameters - How to distinguish.

    - by Broken Link
    Env: .NET 1.1 I got into this situation. Where I need to give a URL that someone could redirect them to our page. When they redirect they also need to tell us, what message I need to display on the page. Initially I thought of something like this. http://example.com/a.aspx?reason=100 http://example.com/a.aspx?reason=101 ... http://example.com/a.aspx?reason=115 So when we get this url based on 'reason' we can display different message. But the problem turns out to be that they can not send any query parameters at all. They want 15 difference URL's since they can't send query params. It doesn't make any sense to me to created 15 pages just to display a message. Any smart ideas,that have one URL and pass the 'reason' thru some means? EDIT: Options I'm thinking based on Answers Try HttpRequest.PathInfo or Second option I was thinking was to have a httphanlder read read the path like this - HttpContext.Request.Path based on path act. Ofcourse I will have some 15 entries like this in web.config. <add verb="*" path="reason1.ashx" type="WebApplication1.Class1, WebApplication1" /> <add verb="*" path="reason2.ashx" type="WebApplication1.Class1, WebApplication1" /> Does that look clean?

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  • Packet fragmentation when sending data via SSLStream

    - by Ive
    When using an SSLStream to send a 'large' chunk of data (1 meg) to a (already authenticated) client, the packet fragmentation / dissasembly I'm seeing is FAR greater than when using a normal NetworkStream. Using an async read on the client (i.e. BeginRead()), the ReadCallback is repeatedly called with exactly the same size chunk of data up until the final packet (the remainder of the data). With the data I'm sending (it's a zip file), the segments happen to be 16363 bytes long. Note: My receive buffer is much bigger than this and changing it's size has no effect I understand that SSL encrypts data in chunks no bigger than 18Kb, but since SSL sits on top of TCP, I wouldn't think that the number of SSL chunks would have any relevance to the TCP packet fragmentation? Essentially, the data is taking about 20 times longer to be fully read by the client than with a standard NetworkStream (both on localhost!) What am I missing? EDIT: I'm beginning to suspect that the receive (or send) buffer size of an SSLStream is limited. Even if I use synchronous reads (i.e. SSLStream.Read()), no more data ever becomes available, regardless of how long I wait before attempting to read. This would be the same behavior as if I were to limit the receive buffer to 16363 bytes. Setting the Underlying NetworkStream's SendBufferSize (on the server), and ReceiveBufferSize (on the client) has no effect.

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  • How to perform Rails model validation checks within model but outside of filters using ledermann-rails-settings and extensions

    - by user1277160
    Background I'm using ledermann-rails-settings (https://github.com/ledermann/rails-settings) on a Rails 2/3 project to extend virtually the model with certain attributes that don't necessarily need to be placed into the DB in a wide table and it's working out swimmingly for our needs. An additional reason I chose this Gem is because of the post How to create a form for the rails-settings plugin which ties ledermann-rails-settings more closely to the model for the purpose of clean form_for usage for administrator GUI support. It's a perfect solution for addressing form_for support although... Something that I'm running into now though is properly validating the dynamic getters/setters before being passed to the ledermann-rails-settings module. At the moment they are saved immediately, regardless if the model validation has actually fired - I can see through script/console that validation errors are being raised. Example For instance I would like to validate that the attribute :foo is within the range of 0..100 for decimal usage (or even a regex). I've found that with the previous post that I can use standard Rails validators (surprise, surprise) but I want to halt on actually saving any values until those are addressed - ensure that the user of the GUI has given 61.43 as a numerical value. The following code has been borrowed from the quoted post. class User < ActiveRecord::Base has_settings validates_inclusion_of :foo, :in => 0..100 def self.settings_attr_accessor(*args) >>SOME SORT OF UNLESS MODEL.VALID? CHECK HERE args.each do |method_name| eval " def #{method_name} self.settings.send(:#{method_name}) end def #{method_name}=(value) self.settings.send(:#{method_name}=, value) end " end >>END UNLESS end settings_attr_accessor :foo end Anyone have any thoughts here on pulling the state of the model at this point outside of having to put this into a before filter? The goal here is to be able to use the standard validations and avoid rolling custom validation checks for each new settings_attr_accessor that is added. Thanks!

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  • In app purchase on iphone.: How to receive your available products *before* someone may be able to b

    - by Thorsten S.
    Currently I am loading my supported products from a plist and after that I send a SKProductsRequest to guarantee that my SKProducts are still valid. So I set up the request, start it and get the response in: (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response Now, so far all functions correctly. Problem: From calling the request until receiving the response it may last several seconds. Until that my app is already loaded and the user may be able to choose and buy a product. But because no products have been received, the available products are not in sync with the validated products - unlikely, but possible error. So my idea is to wait until the data is loaded and only continue when the list is validated. (Just a few seconds waiting...). I have a singleton instance managing all products. + (MyClass *) sharedInstance { if (!sharedInstance) sharedInstance = [MyClass new]; // Now wait until we have our data [condition lock]; while (noEntriesYet) // is yes at begin [condition wait]; [condition unlock]; return sharedInstance; } - productsRequest: didReceiveResponse: { [condition lock]; // I have my data noEntriesYet = false; [condition signal]; [condition unlock]; } Problem: The app freezes. Everything works fine if didReceiveResponse is completed before the sharedInstance is queried. There are different threads, the lock is working if wait is reached during didReceiveResponse, everything fine. But if not, didReceiveResponse is never called even if the request was sent. The lock is released, everything looks ok. I have tried to send the product request in a separate NSThread, with NSOperationQueue...without avail. Why ? What is happening ? How to solve the problem ?

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  • Javascript AJAX function not working properly

    - by Or W
    I have a function that sends a GET request to a php script and checks if the script returned any output. It works great, but when I try to add another function that checks for something similar, both of them fail. What am I missing? function checkUsername(usr,n) { var user = usr.val(), xmlhttp; //var str = document.getElementById('email').value; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { //document.getElementById("txtHint").innerHTML=xmlhttp.responseText; if (xmlhttp.responseText != "") { usr.addClass( "ui-state-error" ); updateTips( n ); return false; } else { return true; } } } xmlhttp.open("GET","ajaxValidate.php?type=user&q="+user,true); xmlhttp.send(); } The above works perfectly, when adding this function, none of them work: function checkEmail(em,n) { var email = em.val(), xmlhttp; //var str = document.getElementById('email').value; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { //document.getElementById("txtHint").innerHTML=xmlhttp.responseText; if (xmlhttp.responseText != "") { em.addClass( "ui-state-error" ); updateTips( n ); return false; } else { return true; } } } xmlhttp.open("GET","ajaxValidate.php?type=email&q="+email,true); xmlhttp.send(); }

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  • Inner join on 2 arrays?

    - by russ
    I'm trying to find a solution to the following (I'm thinking with Linq) to the following: I need to pull down certain files from a larger list of files on an ftp server that have a similar file name. For example, we send an order file to some company for processing then they return a response file that we can download. So, I could send them the files "order_123.txt" and "order_456.txt". After a certain amount of time I need to go look for and download the responses for those files that will be named "order_123.resp" and "order_456.resp". The kicker is that in some cases I can have multiple responses in which case they would create "order_123-1.resp" and "order_123-2.resp" and also the files don't get removed from the server. I know this can be accomplished by looping through the files I know I need responses to then loop through all the files on the server until I find files that match but I'm hoping that I don't have to loop through the files on the server more than once. This example may help clarify: I've sent "order_222.txt" and "order_333.txt" they processed them and the ftp server contains: "order_111-1.resp" "order_001.resp" "order_222-1.resp" "order_222-2.resp" "order_333.resp" I need to download the 3rd, 4th, and 5th file. Thanks.

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  • Canceling a WSK I/O operation when driver is unloading

    - by eaducac
    I've been learning how to write drivers with the Windows DDK recently. After creating a few test drivers experimenting with system threads and synchronization, I decided to step it up a notch and write a driver that actually does something, albeit something useless. Currently, my driver connects to my other computer using Winsock Kernel and just loops and echoes back whatever I send to it until it gets the command "exit", which causes it to break out of the loop. In my loop, after I call WskReceive() to get some data from the other computer, I use KeWaitForMultipleObjects() to wait for either of two SynchronizationEvents. BlockEvent gets set by my IRP's CompletionRoutine() to let my thread know that it's received some data from the socket. EndEvent gets set by my DriverUnload() routine to tell the thread that it's being unloaded and it needs to terminate. When I send the "exit" command, the thread terminates with no problems, and I can safely unload the driver afterward. If I try to stop the driver while it's still waiting on data from the other computer, however, it blue screens with the error DRIVER_UNLOADED_WITHOUT_CANCELLING_PENDING_OPERATIONS. After I get the EndEvent but before I exit the loop, I've tried canceling the IRP with IoCancelIrp() and completing it with IoCompleteRequest(), but both of those give me DRIVER_IRQL_NOT_LESS_OR_EQUAL errors. I then tried calling WskDisconnect(), hoping that would cause the receive operation to complete, but that took me back to the CANCELLING_PENDING_OPERATIONS error. How do I cancel my pending I/O operation from my WSK socket at the IRQL I'm running at when the driver is unloaded?

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  • Emailing an excel sheet with SSL in Python

    - by jakecar
    Hi...this is my first post so let me know if there are any common courtesies I should know about. I just started programming 8 months ago, so I am fairly new. I have been doing some projects to get better. A project I'm working on now creates an Excel sheet from inputted data. It's in Python, which I just started learning a couple of weeks ago. I'm attempting to embed part of this Excel sheet into an email, sent from my school address. I have spent hours looking this up, and to no avail. There are two problems I am asking for help with: 1) I have figured out how to send an email from my GMail account, but not from my school address. My school email uses SSL port 465, which I have tried to use, but to no avail. Unfortunately, I have been having a problem setting up outgoing email for this account on my iPhone as well. It may be related? Does anyone know of common issues relating to outgoing email with SSL and Python? 2) Excel has an option of saving a sheet as a HTML. When doing so, I copy and pasted the HTML source and emailed it as an attachment. Unfortunately, the colored text did not transfer over. Does anyone know of a better way of using Python to send an excel sheet embedded in an email? Thanks for your help!

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  • Concatenating a string and byte array in to unmanaged memory.

    - by Scott Chamberlain
    This is a followup to my last question. I now have a byte[] of values for my bitmap image. Eventually I will be passing a string to the print spooler of the format String.Format("GW{0},{1},{2},{3},", X, Y, stride, _Bitmap.Height) + my binary data; I am using the SendBytesToPrinter command from here. Here is my code so far to send it to the printer public static bool SendStringPlusByteBlockToPrinter(string szPrinterName, string szString, byte[] bytes) { IntPtr pBytes; Int32 dwCount; // How many characters are in the string? dwCount = szString.Length; // Assume that the printer is expecting ANSI text, and then convert // the string to ANSI text. pBytes = Marshal.StringToCoTaskMemAnsi(szString); pBytes = Marshal.ReAllocCoTaskMem(pBytes, szString.Length + bytes.Length); Marshal.Copy(bytes,0, SOMTHING GOES HERE,bytes.Length); // this is the problem line // Send the converted ANSI string + the concatenated bytes to the printer. SendBytesToPrinter(szPrinterName, pBytes, dwCount); Marshal.FreeCoTaskMem(pBytes); return true; } My issue is I do not know how to make my data appended on to the end of the string. Any help would be greatly appreciated, and if I am doing this totally wrong I am fine in going a entirely different way (for example somehow getting the binary data concatenated on to the string before the move to unmanaged space. P.S. As a second question, will ReAllocCoTaskMem move the data that is sitting in it before the call to the new location?

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  • What's the correct way to do a "catch all" error check on an fstream output operation?

    - by Truncheon
    What's the correct way to check for a general error when sending data to an fstream? UPDATE: My main concern regards some things I've been hearing about a delay between output and any data being physically written to the hard disk. My assumption was that the command "save_file_obj << save_str" would only send data to some kind of buffer and that the following check "if (save_file_obj.bad())" would not be any use in determining if there was an OS or hardware problem. I just wanted to know what was the definitive "catch all" way to send a string to a file and check to make certain that it was written to the disk, before carrying out any following actions such as closing the program. I have the following code... int Saver::output() { save_file_handle.open(file_name.c_str()); if (save_file_handle.is_open()) { save_file_handle << save_str.c_str(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } save_file_handle.close(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } return 1; } else { x_message("Error - couldn't open save file"); return 0; } }

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  • Why does System.Net.Mail work in one part of my c#.net web app, but not in another?

    - by Marc
    I have a web application that is running on IIS within my company's domain, and is being accessed via intranet. I have this application sending out email based on some user actions. For example, its a scheduling application in part, so if a task is completed, an email is sent out notifying other users of that. The problem is, the email works flawlessly in some cases, and not at all in others. I have a login.aspx page which sends out report emails when the page is loaded (its loaded once a day via windows task scheduler) - this always seems to work perfectly. I have an update page which is supposed to send email when text is entered and the "Update" button is clicked - this operation will fail most of the time. Both of these tasks use the same static overloaded method I wrote to send email using System.Net.Mail. I have tried using gmail as my smtp server (instead of our internal one), and get the same results. I investigated whether having the local SMTP Service running makes any difference, and it doesn't seem to. Besides, since C# is server-side code, shouldn't it only matter whats running on the server, and not the client? Please help me figure out whats wrong! Where should I look? What can I try?

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  • how to automate the testing of a text based menu

    - by Reagan Penner
    Hi there, I have a text based menu running on a remote Linux host. I am using expect to ssh into this host and would like to figure out how to interact with the menus. Interaction involves arrowing up, down and using the enter and back arrow keys. For example, Disconnect Data Collection > Utilities > Save Changes When you enter the system Disconnect is highlighted. So simply pressing enter twice you can disconnect from the system. Second enter confirms the disconnect. The following code will ssh into my system and bring up the menu. If I remove the expect eof and try to send "\r" thinking that this would select the Disconnect menu option I get the following error: "write() failed to write anything - will sleep(1) and retry..." #!/usr/bin/expect set env(TERM) vt100 set password abc123 set ipaddr 162.116.11.100 set timeout -1 match_max -d 100000 spawn ssh root@$ipaddr exp_internal 1 expect "*password:*" send -- "$password\r" expect "Last login: *\r" expect eof I have looked at the virterm and term_expect examples but cannot figure out how to tweak them to work for me. If someone can point me in the right direction I would greatly appreciate it. What I need to know is can I interact with a text based menu system and what is the correct method for doing this, examples if any exist would be great. thanks, -reagan

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  • Is my objective possible using WCF (and is it the right way to do things?)

    - by David
    I'm writing some software that modifies a Windows Server's configuration (things like MS-DNS, IIS, parts of the filesystem). My design has a server process that builds an in-memory object graph of the server configuration state and a client which requests this object graph. The server would then serialize the graph, send it to the client (presumably using WCF), the server then makes changes to this graph and sends it back to the server. The server receives the graph and proceeds to make modifications to the server. However I've learned that object-graph serialisation in WCF isn't as simple as I first thought. My objects have a hierarchy and many have parametrised-constructors and immutable properties/fields. There are also numerous collections, arrays, and dictionaries. My understanding of WCF serialisation is that it requires use of either the XmlSerializer or DataContractSerializer, but DCS places restrictions on the design of my object-graph (immutable data seems right-out, it also requires parameter-less constructors). I understand XmlSerializer lets me use my own classes provided they implement ISerializable and have the de-serializer constructor. That is fine by me. I spoke to a friend of mine about this, and he advocates going for a Data Transport Object-only route, where I'd have to maintain a separate DataContract object-graph for the transport of data and re-implement my server objects on the client. Another friend of mine said that because my service only has two operations ("GetServerConfiguration" and "PutServerConfiguration") it might be worthwhile just skipping WCF entirely and implementing my own server that uses Sockets. So my questions are: Has anyone faced a similar problem before and if so, are there better approaches? Is it wise to send an entire object graph to the client for processing? Should I instead break it down so that the client requests a part of the object graph as it needs it and sends only bits that have changed (thus reducing concurrency-related risks?)? If sending the object-graph down is the right way, is WCF the right tool? And if WCF is right, what's the best way to get WCF to serialise my object graph?

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  • Non-blocking TCP connection issues.

    - by Poni
    Hi! I think I'm in a problem. I have two TCP apps connected to each other which use winsock I/O completion ports to send/receive data (non-blocking sockets). Everything works just fine until there's a data transfer burst. The sender starts sending incorrect/malformed data. I allocate the buffers I'm sending on the stack, and if I understand correctly, that's a wrong to do, because these buffers should remain as I sent them until I get the "write complete" notification from IOCP. Take this for example: void some_function() { char cBuff[1024]; // filling cBuff with some data WSASend(...); // sending cBuff, non-blocking mode // filling cBuff with other data WSASend(...); // again, sending cBuff // ..... and so forth! } If I understand correctly, each of these WSASend() calls should have its own unique buffer, and that buffer can be reused only when the send completes. Correct? Now, what strategies can I implement in order to maintain a big sack of such buffers, how should I handle them etc'? And, if I am to use buffers that means I should copy the data to be sent from the source buffer to the temporary one, thus, I'd set SO_SNDBUF on each socket to zero, so the system will not re-copy what I already copied. Are you with me? Please let me know if I wasn't clear.

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  • Cocoa Services Programming - How to identify whether the selected item is a folder or file wih NSFi

    - by rockybalboa
    Hi , I have some queries regarding Services menu validation . I would like to enable different services provided by my app based on whether a file or folder is selected in the Finder. I have set NSFilenamesPboardType as the send type for the services . I have gone through the - (id)validRequestorForSendType:(NSString *)sendType returnType:(NSString *)returnType method but my issue is that the validation there seems to be done based on the sendType and return type. In my case , the selected file and folder pasteboard type is the same and I cannot determine whether the selected item in the Finder is a file or folder during the validation process ( This is before the actual service gets invoked i.e when the services menu is being shown to the user ) ? So my question is that is there any way I can get some info about the selected item in the Finder and validate the different service menus offered by my application based on some info regarding the item rather than the basic validation of the send and return types ? I am not able to find out any manner to do so but "Folder Actions" service in Snow Leopard gets enabled only for folders so it can be done. I did a /System/Library/CoreServices/pbs -dump_pboard and it is using a NSFilenamePBoardType also yet manages to activate only for folders. Thanks in advace for any help .

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  • Concurrent WCF calls via shared channel

    - by Kent Boogaart
    I have a web tier that forwards calls onto an application tier. The web tier uses a shared, cached channel to do so. The application tier services in question are stateless and have concurrency enabled. But they are not being called concurrently. If I alter the web tier to create a new channel on every call, then I do get concurrent calls onto the application tier. But I wanted to avoid that cost since it is functionally unnecessary for my scenario. I have no session state, and nor do I need to re-authenticate the caller each time. I understand that the creation of the channel factory is far more expensive than than the creation of the channels, but it is still a cost I'd like to avoid if possible. I found this article on MSDN that states: While channels and clients created by the channels are thread-safe, they might not support writing more than one message to the wire concurrently. If you are sending large messages, particularly if streaming, the send operation might block waiting for another send to complete. Firstly, I'm not sending large messages (just a lot of small ones since I'm doing load testing) but am still seeing the blocking behavior. Secondly, this is rather open-ended and unhelpful documentation. It says they "might not" support writing more than one message but doesn't explain the scenarios under which they would support concurrent messages. Can anyone shed some light on this?

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  • Handling responses in libcurl

    - by sfactor
    i have a code to send a Form Post with login credentials to a webpage. it looks like this CURL *curl; CURLcode res; struct curl_httppost *formpost=NULL; struct curl_httppost *lastptr=NULL; struct curl_slist *headerlist=NULL; static const char buf[] = "Expect:"; curl_global_init(CURL_GLOBAL_ALL); /* Fill in the username */ curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "user", CURLFORM_COPYCONTENTS, "username", CURLFORM_END); /* Fill in the password */ curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "pass", CURLFORM_COPYCONTENTS, "password", CURLFORM_END); /* Fill in the submit field too, even if this is rarely needed */ curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "submit", CURLFORM_COPYCONTENTS, "send", CURLFORM_END); curl = curl_easy_init(); /* initalize custom header list (stating that Expect: 100-continue is not wanted */ headerlist = curl_slist_append(headerlist, buf); if(curl) { /* what URL that receives this POST */ curl_easy_setopt(curl, CURLOPT_URL, "http://127.0.0.1:8000/index.html"); /* only disable 100-continue header if explicitly requested */ curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headerlist); curl_easy_setopt(curl, CURLOPT_HTTPPOST, formpost); res = curl_easy_perform(curl); /* always cleanup */ curl_easy_cleanup(curl); /* then cleanup the formpost chain */ curl_formfree(formpost); /* free slist */ curl_slist_free_all (headerlist); } now i need to know is how do i handle the responses i get back from the server? i need to store the response into a string and then work on it.

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  • Assemble an image browser side with JavaScript or Flash?

    - by Kris Walker
    Would it be possible to assemble an image on the browser by 'concatenating' other downloaded images together? The use case is this. The page will display 36 different tiles (small images). The user should be able to arrange those tiles into a 6 x 6 grid and save the resulting grid to disk as an image. The best solution would be to do it all in the browser without Flash. The next best solution would be to allow the user to create the grid in the browser with simple JavaScript drag and drop functionality and then send the coordinates to the server for image processing. The last solution would be to do it all in the browser with Flash. Is it even possible for Flash to create an image and then allow the user to save it from the browser? I am familiar with the Pixastic JavaScript library ( http://www.pixastic.com/ ), but it relies on getting image data to and from a canvas element which is not very well supported. What if I send the tile images to the browser as base64 encoded strings? Could I use JavaScript to create the 6 x 6 grid image? And if so, is there some way of allowing the user to get it onto disk without relying on the canvas element?

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  • Execute codes in a different page but remain on the same actual php page

    - by chupinette
    I have a complicated problem here..I have codes to send mail using PEAR which i have tested in a php page called testmail.php. Now i have my actual application an a page called Cart.php where i have a button called Place Order. When i click on this button, it actually redirects to a url called : http://localhost/final/index.php?OrderSuccessful which actually displays a message on the page and sends an email. The problem is that when i put the code for email in Cart.php, i get errors. But when i put the url http://localhost/final/testmail.php it actually works. So i was thinking, is there a way to execute the codes from that testmail.php by remaining on the page Cart.php? include('Mail.php'); $mail = Mail::factory("mail"); $headers = array("From"=>"[email protected]", "Subject"=>"Your order has been placed "); $body = "lol"; $mail->send("[email protected]", $headers, $body); I get the error Assigning the return value of new by reference is deprecated

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