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  • What "already invented" algorithm did you invent?

    - by Guy
    In my question Insert Update stored proc on SQL Server I explained an efficient way of doing an insert/update - perhaps THE most efficient. It's nothing amazing but it's a small algorithm that I came up with in a mini-Eureka moment. Although I had "invented" it by myself and secretly hoped that I was the first to do so I knew that it had probably been around for years but after posting on a couple of lists and not getting confirmation I had never found anything definitive written up about it. So my questions: What software algorithm did you come up with that you thought that you'd invented? Or better yet, did you invent one?

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  • To Throw or Not to Throw

    - by serhio
    // To Throw void PrintType(object obj) { if(obj == null) { throw new ArgumentNullException("obj") } Console.WriteLine(obj.GetType().Name); } // Not to Throw void PrintType(object obj) { if(obj != null) { Console.WriteLine(obj.GetType().Name); } } What principle to keep? Personally Personally I prefer the first one its say developer-friendly. The second one its say user-friendly. What do you think?

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  • Good implementations of reinforced learning?

    - by Paperino
    For an ai-class project I need to implement a reinforcement learning algorithm which beats a simple game of tetris. The game is written in Java and we have the source code. I know the basics of reinforcement learning theory but was wondering if anyone in the SO community had hands on experience with this type of thing. What would your recommended readings be for an implementation of reinforced learning in a tetris game? Are there any good open source projects that accomplish similar things that would be worth checking out? Thanks in advanced Edit: The more specific the better, but general resources about the subject are welcomed. Follow up: Thought it would be nice if I posted a followup. Here's the solution (code and writeup) I ended up with for any future students :). Paper / Code

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  • Encode complex number as RGB pixel

    - by Vi
    How is it better to encode a complex number into RGB pixel and vice versa? Probably (logarithm of) an absolute value goes to brightness and an argument goes to hue. Desaturated pixes should receive randomized argument in reverse transformation. Something like: 0 - (0,0,0) 1 - (255,0,0) -1 - (0,255,255) 0.5 - (128,0,0) i - (255,255,0) -i - (255,0,255) (0,0,0) - 0 (255,255,255) - e^(i * random) (128,128,128) - 0.5 * e^(i *random) (0,128,128) - -0.5 Are there ready-made formulas for that?

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  • Android ant script workaround?

    - by haseman
    It appears that, in the transition between the Android 1.1 sdk and 1.5, Google radically changed how ant scripts using AAPT can build Android projects. Previously they support args allowing developers to specify source, res, asset, and a manifest for a particular build. Now, they seem to allow developers to specify only a single folder containing everything. While I could rewrite all our build scripts to work in this new way, I rather like our current system (as it doesn't require more hours of work that I don't have). To that end, has anyone figured out how to go back to the pre 1.5 method of ant script building? Further, has anyone found a rational reason for this change?

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  • Algorithm to fill slots

    - by Peter Lang
    I am searching for an algorithm to fill several slots, which are already filled to some level. The current levels and the available quantity to fill are known Resulting levels should be as equal as possible, but existing level cannot be reduced Slots are filled from left to right, so left slots get higher level if equal level is impossible       The image above shows six examples, each column represents a slot. The grey area is already filled, the blue are is the expected position of the new elements. I could iterate through my slots and increase the quantity on the lowest slot by 1 until the available quantity is consumed, but I wonder about how to actually calculate the new filling levels. I am going to implement this with SQL/PL/SQL, other code is just as welcome though :)

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  • What is the best way to attach static methods to classes rather than to instances of a class?

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • Looking for examples of "real" uses of continuations

    - by Sébastien RoccaSerra
    I'm trying to grasp the concept of continuations and I found several small teaching examples like this one from the Wikipedia article: (define the-continuation #f) (define (test) (let ((i 0)) ; call/cc calls its first function argument, passing ; a continuation variable representing this point in ; the program as the argument to that function. ; ; In this case, the function argument assigns that ; continuation to the variable the-continuation. ; (call/cc (lambda (k) (set! the-continuation k))) ; ; The next time the-continuation is called, we start here. (set! i (+ i 1)) i)) I understand what this little function does, but I can't see any obvious application of it. While I don't expect to use continuations all over my code anytime soon, I wish I knew a few cases where they can be appropriate. So I'm looking for more explicitely usefull code samples of what continuations can offer me as a programmer. Cheers!

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  • What is technically more advanced: Python or Assembler? [closed]

    - by el ka es
    I wondered which of these languages is more powerful. With powerful I don't mean the readability, assembler would be naturally the winner here, but something resulting from, for example, the following factors: Which of them is more high-level? (Both aren't really but one has to be more) Who would be the possibly fastest in compiled state? (There is no Python compiler out there as far as I know but it wouldn't be hard writing one I suppose) Which of the both has the better code length/code action ratio? What I mean is If you get to distracted by the, compared to Python, improved readability of assembler, just think of writing plain binary/machine code as what assembler assembles to. Both languages are so basic that it should be possible to answer the question(s) in a rather objective view, I hope.

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  • Custom UITableviewcell shows "fatal error: Can't unwrap Optional.None" issue in swift

    - by user1656286
    I need to load a custom cell in a UITableView. I created a custom subclass of UITableViewCell named "CustomTableViewCell". I have added a UITabelViewCell to the tableview (using drag and drop) as shown in figure. Then in file inspector I set the class of that UITabelViewCell to be "CustomTableViewCell". Here is my code: class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource { @IBOutlet var tableView : UITableView var items = String[]() override func viewDidLoad() { super.viewDidLoad() items = ["Hi","Hello","How"] self.tableView.registerClass(CustomTableViewCell.self, forCellReuseIdentifier: "CusTomCell") // Do any additional setup after loading the view, typically from a nib. } func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int{ return items.count } func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell!{ var cell:CustomTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("CusTomCell") as CustomTableViewCell cell.labelTitle.text = items[indexPath.row] return cell; } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } } When I run my code, I get the following error: "fatal error: Can't unwrap Optional.None" as seen in the image.

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  • Create Custom Builds of an Xcode Project

    - by macinjosh
    I am going to build a Mac application written in Obj-C with Xcode. For argument's sake let's say it will have 10 optional features. I need a way to enable or disable those features to create custom builds of the application. These builds would be automated (most likely through the Mac OS X Terminal) so I would need a way to state which of these features are enabled/disabled at build time (a configuration file or CLI arguments would be ideal.) So what is the best way to accomplish this? I'm trying to plan this out before I start coding so that there is proper separation in my code base to allow for these features to come and go. Ideally the custom build would only contain compiled code for the features it should have. In other words I don't want to always compile all the features and condition them out at runtime.

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  • Best graphical source code diff viewer/editor for code comparison and merging?

    - by Assaf Lavie
    The options for source code diff viewing/editing/merging seem to be: Free: Tortoise Merge Meld * WinDiff WinMerge * DiffMerge * KDiff AJC Diff Commercial: Total Commander's Diff viewer * Beyond Compare * Delta Walker * Araxis Merge * Are there any other options? (Wikipedia suggests a few) What's your favorite tools for source code diff? And how does it differ from the ones in the list? * Supports directory diffs

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  • Abusing the word "library"

    - by William Pursell
    I see a lot of questions, both here on SO and elsewhere, about "maintaining common libraries in a VCS". That is, projects foo and bar both depend on libbaz, and the questioner is wondering how they should import the source for libbaz into the VCS for each project. My question is: WTF? If libbaz is a library, then foo doesn't need its source code at all. There are some libraries that are reasonably designed to be used in this manner (eg gnulib), but for the most part foo and bar ought to just link against the library. I guess my thinking is: if you cut-and-paste source for a library into your own source tree, then you obviously don't care about future updates to the library. If you care about updates, then just link against the library and trust the library maintainers to maintain a stable API. If you don't trust the API to remain stable, then you can't blindly update your own copy of the source anyway, so what is gained? To summarize the question: why would anyone want to maintain a copy of a library in the source code for a project rather than just linking against that library and requiring it as a dependency? If the only answer is "don't want the dependency", then why not just distribute a copy of the library along with your app, but keep them totally separate?

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  • Tooltips with infinite timeout?

    - by romkyns
    I'm thinking of setting the timeout on all my tooltips in a WinForms application to infinity (or an extremely large value). The motivation is that it's annoying for the user if the tooltip disappears while I'm still reading it, without providing any extra value whatsoever as far as I can tell. Normally I wouldn't ask something like this on StackOverflow, but the overwhelming majority of all software sets timeouts on tooltips, so it makes me wonder whether perhaps there is some important consideration I'm missing? Or is this just an old convention that nobody gives further thought to? If you would hate infinite timeout as opposed to a short timeout, please explain why. (If you just think tooltips are a bad idea altogether then that's a separate consideration; this question is specifically about the infinite timeout.)

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  • Do you still limit line length in code?

    - by Noldorin
    This is a matter on which I would like to gauge the opinion of the community: Do you still limit the length of lines of code to a fixed maximum? This was certainly a convention of the past for many languages; one would typically cap the number of characters per line to a value such as 80 (and more recnetly 100 or 120 I believe). As far as I understand, the primary reasons for limiting line length are: Readability - You don't have to scroll over horizontally when you want to see the end of some lines. Printing - Admittedly (at least in my experience), most code that you are working on does not get printed out on paper, but by limiting the number of characters you can insure that formatting doesn't get messed up when printed. Past editors (?) - Not sure about this one, but I suspect that at some point in the distant past of programming, (at least some) text editors may have been based on a fixed-width buffer. I'm sure there are points that I am still missing out, so feel free to add to these... Now, when I tend to observe C or C# code nowadays, I often see a number of different styles, the main ones being: Line length capped to 80, 100, or even 120 characters. As far as I understand, 80 is the traditional length, but the longer ones of 100 and 120 have appeared because of the widespread use of high resolutions and widescreen monitors nowadays. No line length capping at all. This tends to be pretty horrible to read, and I don't see it too often, though it's certainly not too rare either. Inconsistent capping of line length. The length of some lines are limited to a fixed maximum (or even a maximum that changes depending on the file/location in code), while others (possibly comments) are not at all. My personal preference here (at least recently) has been to cap the line length to 100 in the Visual Studio editor. This means that in a decently sized window (on a non-widescreen monitor), the ends of lines are still fully visible. I can however see a few disadvantages in this, especially when you end up writing code that's indented 3 or 4 levels and then having to include a long string literal - though I often take this as a sign to refactor my code! In particular, I am curious what the C and C# coders (or anyone who uses Visual Studio for that matter) think about this point, though I would be interested in hearing anyone's thoughts on the subject. Edit Thanks for the all answers - I appreciate the variety of opinions here, all presenting sound reasons. Consensus does seem to be tipping in the direction of always (or almost always) limit the line length. Interestingly, it seems to be in various coding standards to limit the line length. Judging by some of the answers, both the Python and Google CPP guidelines set the limit at 80 chars. I haven't seen anything similar regarding C# or VB.NET, but I would be curious to see if there are ones anywhere.

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  • Which languages support *recursive* function literals / anonymous functions?

    - by Hugh Allen
    It seems quite a few mainstream languages support function literals these days. They are also called anonymous functions, but I don't care if they have a name. The important thing is that a function literal is an expression which yields a function which hasn't already been defined elsewhere, so for example in C, &printf doesn't count. EDIT to add: if you have a genuine function literal expression <exp>, you should be able to pass it to a function f(<exp>) or immediately apply it to an argument, ie. <exp>(5). I'm curious which languages let you write function literals which are recursive. Wikipedia's "anonymous recursion" article doesn't give any programming examples. Let's use the recursive factorial function as the example. Here are the ones I know: JavaScript / ECMAScript can do it with callee: function(n){if (n<2) {return 1;} else {return n * arguments.callee(n-1);}} it's easy in languages with letrec, eg Haskell (which calls it let): let fac x = if x<2 then 1 else fac (x-1) * x in fac and there are equivalents in Lisp and Scheme. Note that the binding of fac is local to the expression, so the whole expression is in fact an anonymous function. Are there any others?

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • The whole point of programming is creating abstractions

    - by Damien
    Hullo, this is Damien. I am new to programming and to StackOverflow community. Our professor once said that "the whole point of programming is creating abstractions." His explanation however went right over my head. Please explain the meaning of this sentence in simple words -- something that a noob like me can understand. Thank you!

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  • Controlling maximum Java standalone running in Linux

    - by Gnanam
    Hi, We've developed a Java standalone program. We've configured in our Linux (RedHat ES 4) cron schedule to execute this Java standalone every 10 minutes. Each standalone may sometime take more than 1 hour to complete, or sometime it may complete even within 5 minutes. My problem/solution I'm looking for is, the number of Java standalones executing at any time should not exceed, for example, 5 threads. So, for example, before even a Java standalone/thread starts, if there are already 5 threads running, then this thread should not be started; otherwise this would indirectly start creating OutOfMemoryError problems. How do I control this? I would also like to make this 5 thread as configurable. Other Information: I've also configured -Xms and -Xmx heap size settings. Is there any tool/mechanism by which we can control this? I also heard about Java Service Wrapper. What is this all about?

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