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  • Survey: How much data do you work with?

    - by James Luetkehoelter
    Andy isn't the only one that can ask a survey question. This is something I really curious about because many of the answers or recommendations or rants in blogs are not universably applicable to every database - small databases must sometimes be treated differently, and uber databases are just a pain (and fun at the same time). So, how would you classify most of the databases you work with: 1) Up to 50GB 2) 50-500GB 3) 500GB - 2TB 4) DEAR GOD THAT"S TOO MUCH INFORMATION! Share this post: email it!...(read more)

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  • OpenGL - have object follow mouse

    - by kevin james
    I want to have an object follow around my mouse on the screen in OpenGL. (I am also using GLEW, GLFW, and GLM). The best idea I've come up with is: Get the coordinates within the window with glfwGetCursorPos. The window was created with window = glfwCreateWindow( 1024, 768, "Test", NULL, NULL); and the code to get coordinates is double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); Next, I use GLM unproject, to get the coordinates in "object space" glm::vec4 viewport = glm::vec4(0.0f, 0.0f, 1024.0f, 768.0f); glm::vec3 pos = glm::vec3(xpos, ypos, 0.0f); glm::vec3 un = glm::unProject(pos, View*Model, Projection, viewport); There are two potential problems I can already see. The viewport is fine, as the initial x,y, coordinates of the lower left are indeed 0,0, and it's indeed a 1024*768 window. However, the position vector I create doesn't seem right. The Z coordinate should probably not be zero. However, glfwGetCursorPos returns 2D coordinates, and I don't know how to go from there to the 3D window coordinates, especially since I am not sure what the 3rd dimension of the window coordinates even means (since computer screens are 2D). Then, I am not sure if I am using unproject correctly. Assume the View, Model, Projection matrices are all OK. If I passed in the correct position vector in Window coordinates, does the unproject call give me the coordinates in Object coordinates? I think it does, but the documentation is not clear. Finally, to each vertex of the object I want to follow the mouse around, I just increment the x coordinate by un[0], the y coordinate by -un[1], and the z coordinate by un[2]. However, since my position vector that is being unprojected is likely wrong, this is not giving good results; the object does move as my mouse moves, but it is offset quite a bit (i.e. moving the mouse a lot doesn't move the object that much, and the z coordinate is very large). I actually found that the z coordinate un[2] is always the same value no matter where my mouse is, probably because the position vector I pass into unproject always has a value of 0.0 for z. Edit: The (incorrectly) unprojected x-values range from about -0.552 to 0.552, and the y-values from about -0.411 to 0.411.

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  • How do you educate your teammates without seeming condescending or superior?

    - by Dan Tao
    I work with three other guys; I'll call them Adam, Brian, and Chris. Adam and Brian are bright guys. Give them a problem; they will figure out a way to solve it. When it comes to OOP, though, they know very little about it and aren't particularly interested in learning. Pure procedural code is their MO. Chris, on the other hand, is an OOP guy all the way -- and a cocky, condescending one at that. He is constantly criticizing the work Adam and Brian do and talking to me as if I must share his disdain for the two of them. When I say that Adam and Brian aren't interested in learning about OOP, I suspect Chris is the primary reason. This hasn't bothered me too much for the most part, but there have been times when, looking at some code Adam or Brian wrote, it has pained me to think about how a problem could have been solved so simply using inheritance or some other OOP concept instead of the unmaintainable mess of 1,000 lines of code that ended up being written instead. And now that the company is starting a rather ambitious new project, with Adam assigned to the task of getting the core functionality in place, I fear the result. Really, I just want to help these guys out. But I know that if I come across as just another holier-than-thou developer like Chris, it's going to be massively counterproductive. I've considered: Team code reviews -- everybody reviews everybody's code. This way no one person is really in a position to look down on anyone else; besides, I know I could learn plenty from the other members on the team as well. But this would be time-consuming, and with such a small team, I have trouble picturing it gaining much traction as a team practice. Periodic e-mails to the team -- this would entail me sending out an e-mail every now and then discussing some concept that, based on my observation, at least one team member would benefit from learning about. The downside to this approach is I do think it could easily make me come across as a self-appointed expert. Keeping a blog -- I already do this, actually; but so far my blog has been more about esoteric little programming tidbits than straightforward practical advice. And anyway, I suspect it would get old pretty fast if I were constantly telling my coworkers, "Hey guys, remember to check out my new blog post!" This question doesn't need to be specifically about OOP or any particular programming paradigm or technology. I just want to know: how have you found success in teaching new concepts to your coworkers without seeming like a condescending know-it-all? It's pretty clear to me there isn't going to be a sure-fire answer, but any helpful advice (including methods that have worked as well as those that have proved ineffective or even backfired) would be greatly appreciated. UPDATE: I am not the Team Lead on this team. Chris is. UPDATE 2: Made community wiki to accord with the general sentiment of the community (fancy that).

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  • Accidentally uninstalled Ubuntu 14.04 system settings. How to get them back?

    - by Dan
    Somehow, cleaning up useless software (using software center), I uninstalled Ubuntu "system settings". I did this by mistake. Now I fail to find system settings application using software center (and there are so many items in history...). It seems strange to me because usually when I try to uninstall something critical (system testing for example), the dependencies manager tells me It will uninstall the whole desktop system then. I am sure I did not have that warning. So I need the name of the software to install or a command line command rather than a system restore to get it back. Very interesting thing. If you ever want to play with this and reproduce it, you will be confused to see Ubuntu Mobile system settings instead! Yes, mobile network and touchscreen settings! Happy pre-release viewing!

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  • Is Google Closure a true compiler?

    - by James Allardice
    This question is inspired by the debate in the comments on this Stack Overflow question. The Google Closure Compiler documentation states the following (emphasis added): The Closure Compiler is a tool for making JavaScript download and run faster. It is a true compiler for JavaScript. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. However, Wikipedia gives the following definition of a "compiler": A compiler is a computer program (or set of programs) that transforms source code written in a programming language (the source language) into another computer language... A language rewriter is usually a program that translates the form of expressions without a change of language. Based on that, I would say that Google Closure is not a compiler. But the fact that Google explicitly state that it is in fact a "true compiler" makes me wonder if there's more to it. Is Google Closure really a JavaScript compiler?

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  • Is there a clean separation of my layers with this attempt at Domain Driven Design in XAML and C#

    - by Buddy James
    I'm working on an application. I'm using a mixture of TDD and DDD. I'm working hard to separate the layers of my application and that is where my question comes in. My solution is laid out as follows Solution MyApp.Domain (WinRT class library) Entity (Folder) Interfaces(Folder) IPost.cs (Interface) BlogPosts.cs(Implementation of IPost) Service (Folder) Interfaces(Folder) IDataService.cs (Interface) BlogDataService.cs (Implementation of IDataService) MyApp.Presentation(Windows 8 XAML + C# application) ViewModels(Folder) BlogViewModel.cs App.xaml MainPage.xaml (Contains a property of BlogViewModel MyApp.Tests (WinRT Unit testing project used for my TDD) So I'm planning to use my ViewModel with the XAML UI I'm writing a test and define my interfaces in my system and I have the following code thus far. [TestMethod] public void Get_Zero_Blog_Posts_From_Presentation_Layer_Returns_Empty_Collection() { IBlogViewModel viewModel = _container.Resolve<IBlogViewModel>(); viewModel.LoadBlogPosts(0); Assert.AreEqual(0, viewModel.BlogPosts.Count, "There should be 0 blog posts."); } viewModel.BlogPosts is an ObservableCollection<IPost> Now.. my first thought is that I'd like the LoadBlogPosts method on the ViewModel to call a static method on the BlogPost entity. My problem is I feel like I need to inject the IDataService into the Entity object so that it promotes loose coupling. Here are the two options that I'm struggling with: Not use a static method and use a member method on the BlogPost entity. Have the BlogPost take an IDataService in the constructor and use dependency injection to resolve the BlogPost instance and the IDataService implementation. Don't use the entity to call the IDataService. Put the IDataService in the constructor of the ViewModel and use my container to resolve the IDataService when the viewmodel is instantiated. So with option one the layers will look like this ViewModel(Presentation layer) - Entity (Domain layer) - IDataService (Service Layer) or ViewModel(Presentation layer) - IDataService (Service Layer)

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  • Intel HD graphic drivers for ubuntu 10.10 64bit: the brightness says its being adjusted but it isn't

    - by James
    Hey all, I picked up an hp dm3t laptop with intel HD graphics and installed ubuntu 10.10 64 bit on it. It works great -- the only problem is that the brightness controls on the keyboard don't work. The brightness is always at full. When I try to adjust it down, the indicator graphic indicates that it's going down but the actual brightness doesn't change. Is there anything that I can try to make this work? I'd really appreciate any help. I asked this on superuser.com and someone commented that I should play around with the intel hd drivers. I'm a total noob -- how do I do that? What else can I try? I reallly don't want to do back to windows.

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • I can't believe I fell for this

    - by James Luetkehoelter
    Given the site, and the date, I should have realized that it was a joke. But I literally just spent the last 15 minutes preparing to lambaste the poster until I looked at all of the comments (I didn't want to repeat was someone said). I am such a dope.. http://thedailywtf.com/Articles/Announcing-APDB-The-Worlds-Fastest-Database.aspx Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Implement service layer in MVC

    - by Dan H
    We have a defined service layer hosted in WCF. We are now building a website that will need to use the services functionality. The website is being written in ASP.NET MVC 4 and I'm trying to decide how to reference the WCF service from the MVC app. It's a large complex website and it will be changing on a weekly basis. My first reaction is to abstract out the service references (About 7 services on this one WCF host) and create a service ref facade library with which the website interacts. But, I don't know exactly how to use the service facade in MVC. I'm starting to think the Models will be responsible for it because when the controller gets a model, that model should call the service (if needed) and return what the controller asked. I'm trying to avoid having the MVC app know details of the service references. So, I could have a model factory that creates whatever model the controllers need and they can use the service facade to accomplish it. Is this a good plan, or am I off track?

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  • Test driven vs Business requirements constant changing

    - by James Lin
    One of the new requirement of our dev team set by the CTO/CIO is to become test driven development, however I don't think the rest of the business is going to help because they have no sense of development life cycles, and requirements get changed all the time within a single sprint. Which gets me frustrated about wasting time writing 10 test cases and will become useless tomorrow. We have suggested setting up processes to dodge those requirement changes and educate the business about development life cycles. What if the business fails to get the idea? What would you do?

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  • Visual Studio Little Wonders: Quick Launch / Quick Access

    - by James Michael Hare
    Once again, in this series of posts I look at features of Visual Studio that may seem trivial, but can help improve your efficiency as a developer. The index of all my past little wonders posts can be found here. Well, my friends, this post will be a bit short because I’m in the middle of a bit of a move at the moment.  But, that said, I didn’t want to let the blog go completely silent this week, so I decided to add another Little Wonder to the list for the Visual Studio IDE. How often have you wanted to change an option or execute a command in Visual Studio, but can’t remember where the darn thing is in the menu, settings, etc.?  If so, Quick Launch in VS2012 (or Quick Access in VS2010 with the Productivity Power Tools extension) is just for you! Quick Launch / Quick Access – find a command or option quickly For those of you using Visual Studio 2012, Quick Launch is built right into the IDE at the top of the title bar, near the minimize, maximize, and close buttons: But do not despair if you are using Visual Studio 2010, you can get Quick Access from the Productivity Power Tools extension.  To do this, you can go to the extension manager: And then go to the gallery and search for Productivity Power Tools and install it.  If you don’t have VS2012 yet, then the Productivity Power Tools is the next best thing.  This extension updates VS2010 with features such as Quick Access, the Solution Navigator, searchable Add Reference Dialog, better tab wells, etc.  I highly recommend it! But back to the topic at hand!  In VS2012 Quick Launch is built into the IDE and can be accessed by clicking in the Quick Launch area of the title bar, or by pressing CTRL+Q.  If you have VS2010 with the PPT installed, though, it is called Quick Access and is accessible through View –> Quick Access: Regardless of which IDE you are using, the feature behaves mostly the same.  It allows you to search all of Visual Studio’s commands and options for a particular topic.  For example, let’s say you want to change from tabs to tabs expanded to spaces, but don’t remember where that option is buried.  You can bring up Quick Launch / Quick Access and type in “tabs”: And it brings up a list of all options on tabs, you can then choose the one appropriate to you and click on it and it will take you right there! A lot easier than diving through the options tree to find what you are looking for!  It also works on menu commands, for example if you can’t remember how to open the Output window: It shows you the menu items that will get you to the Output window, and (if applicable) the keyboard shortcuts.  Again, clicking on one of these will perform the action for you as well. There are also some tasks you can perform directly from Quick Launch / Quick Access.  For example, perhaps you are one of those people who like to have the line numbers in your editor (I do), so let’s bring up Quick Launch / Quick Access and type “line numbers”: And let’s select Turn Line Numbers On, and now our editor looks like: And Voila!  We have line numbers in VS2010.  You can do this in VS2012 too, but it takes you to the option settings instead of directly turning them off and on.  There are bound to be differences between the way the two editors organize settings and commands, but you get the point. So, as you can see, the Quick Launch / Quick Access feature in Visual Studio makes it easy to jump right to the options, commands, or tasks you are interested in without all the digging. Summary An IDE as powerful as Visual Studio has so many options and commands that it can be confusing to remember how to find and invoke them.  Quick Launch (Quick Access in VS2010 with Productivity Power Tools extension) is a quick and handy way to jump to any of these options, commands, or tasks quickly without having to remember in what menu or screen they are buried!  Technorati Tags: C#,CSharp,.NET,Little Wonders,Visual Studio,Quick Access,Quick Launch

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  • OpenGL 2D Depth Perception

    - by Stephen James
    This is the first time i have ever commented on a forum about programming, so sorry if I'm not specific enough. Here's my problem: I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing? Thanks :)

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  • OpenGL 2D Depth Perception

    - by Stephen James
    I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing?

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  • Social Analytics in your current data

    - by Dan McGrath
    By now everyone is aware of the massive boom in social-networking (Twitter, Facebook, LinkedIn) and obviously a big part of its business model revolves around being able to mine this data to create information that can be used to make money for someone. Gartner has identified 'Social Analytics' as one of the top 10 strategic technologies for 2011. Has anyone looked at their existing data structures to determine if they could extract a social graph and then perform further data mining against this? How does it fit in with your other strategic development strategies? What information are you trying to extract from the data? Take for example, a bank. They could conceivably determine a social graph through account relationships and transactions. Obviously there would be open edges on the graph where funds enter/leave the institute, but that shouldn't detract from the usefulness of the data. I'm looking for actual examples with the answers, as well as why/how they did it. References to other sites will be greatly appreciated. Note: I'm not at all referring to mining data out of actual social networks.

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  • More Fun with C# Iterators and Generators

    - by James Michael Hare
    In my last post, I talked quite a bit about iterators and how they can be really powerful tools for filtering a list of items down to a subset of items.  This had both pros and cons over returning a full collection, which, in summary, were:   Pros: If traversal is only partial, does not have to visit rest of collection. If evaluation method is costly, only incurs that cost on elements visited. Adds little to no garbage collection pressure.    Cons: Very slight performance impact if you know caller will always consume all items in collection. And as we saw in the last post, that con for the cost was very, very small and only really became evident on very tight loops consuming very large lists completely.    One of the key items to note, though, is the garbage!  In the traditional (return a new collection) method, if you have a 1,000,000 element collection, and wish to transform or filter it in some way, you have to allocate space for that copy of the collection.  That is, say you have a collection of 1,000,000 items and you want to double every item in the collection.  Well, that means you have to allocate a collection to hold those 1,000,000 items to return, which is a lot especially if you are just going to use it once and toss it.   Iterators, though, don't have this problem.  Each time you visit the node, it would return the doubled value of the node (in this example) and not allocate a second collection of 1,000,000 doubled items.  Do you see the distinction?  In both cases, we're consuming 1,000,000 items.  But in one case we pass back each doubled item which is just an int (for example's sake) on the stack and in the other case, we allocate a list containing 1,000,000 items which then must be garbage collected.   So iterators in C# are pretty cool, eh?  Well, here's one more thing a C# iterator can do that a traditional "return a new collection" transformation can't!   It can return **unbounded** collections!   I know, I know, that smells a lot like an infinite loop, eh?  Yes and no.  Basically, you're relying on the caller to put the bounds on the list, and as long as the caller doesn't you keep going.  Consider this example:   public static class Fibonacci {     // returns the infinite fibonacci sequence     public static IEnumerable<int> Sequence()     {         int iteration = 0;         int first = 1;         int second = 1;         int current = 0;         while (true)         {             if (iteration++ < 2)             {                 current = 1;             }             else             {                 current = first + second;                 second = first;                 first = current;             }             yield return current;         }     } }   Whoa, you say!  Yes, that's an infinite loop!  What the heck is going on there?  Yes, that was intentional.  Would it be better to have a fibonacci sequence that returns only a specific number of items?  Perhaps, but that wouldn't give you the power to defer the execution to the caller.   The beauty of this function is it is as infinite as the sequence itself!  The fibonacci sequence is unbounded, and so is this method.  It will continue to return fibonacci numbers for as long as you ask for them.  Now that's not something you can do with a traditional method that would return a collection of ints representing each number.  In that case you would eventually run out of memory as you got to higher and higher numbers.  This method, though, never runs out of memory.   Now, that said, you do have to know when you use it that it is an infinite collection and bound it appropriately.  Fortunately, Linq provides a lot of these extension methods for you!   Let's say you only want the first 10 fibonacci numbers:       foreach(var fib in Fibonacci.Sequence().Take(10))     {         Console.WriteLine(fib);     }   Or let's say you only want the fibonacci numbers that are less than 100:       foreach(var fib in Fibonacci.Sequence().TakeWhile(f => f < 100))     {         Console.WriteLine(fib);     }   So, you see, one of the nice things about iterators is their power to work with virtually any size (even infinite) collections without adding the garbage collection overhead of making new collections.    You can also do fun things like this to make a more "fluent" interface for for loops:   // A set of integer generator extension methods public static class IntExtensions {     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> Every(this int start)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; ++i)         {             yield return i;         }     }     // Begins counting to infinity by the given step value, use To() to     public static IEnumerable<int> Every(this int start, int byEvery)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; i += byEvery)         {             yield return i;         }     }     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> To(this int start, int end)     {         for (var i = start; i <= end; ++i)         {             yield return i;         }     }     // Ranges the count by specifying the upper range of the count.     public static IEnumerable<int> To(this IEnumerable<int> collection, int end)     {         return collection.TakeWhile(item => item <= end);     } }   Note that there are two versions of each method.  One that starts with an int and one that starts with an IEnumerable<int>.  This is to allow more power in chaining from either an existing collection or from an int.  This lets you do things like:   // count from 1 to 30 foreach(var i in 1.To(30)) {     Console.WriteLine(i); }     // count from 1 to 10 by 2s foreach(var i in 0.Every(2).To(10)) {     Console.WriteLine(i); }     // or, if you want an infinite sequence counting by 5s until something inside breaks you out... foreach(var i in 0.Every(5)) {     if (someCondition)     {         break;     }     ... }     Yes, those are kinda play functions and not particularly useful, but they show some of the power of generators and extension methods to form a fluid interface.   So what do you think?  What are some of your favorite generators and iterators?

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  • how to think like a computer scientist java edition exercise 7.2 [on hold]

    - by James Canfield
    I cannot figure out how to write this program, can someone please help me?! The purpose of this method is to practice manipulating St rings. Create a new program called Name.java. This program will take a name string consisting of EITHER a first name followed by a last name (nonstandar d format) or a last name followed by a comma then a first name (standard format). Ie . “Joe Smith” vs. “Smith, Joe”. This program will convert the string to standard format if it is not already in standard format. Write a method called hasComma that takes a name as an argument and that returns a boolean indicating whether it contains a comma. If i t does, you can assume that it is in last name first format. You can use the indexOf String m ethod to help you. Write a method called convertName that takes a name as an argument. It should check whether it contains a comma by calling your hasComma method. If it does, it should just return the string. If not, then it should assume th at the name is in first name first format, and it should return a new string that contains the name converted to last name comma first format. Uses charAt, length, substring, and indexOf methods. In your main program, loop, asking the user for a n ame string. If the string is not blank, call convertName and print the results. The loop terminat es when the string is blank. HINTS/SUGGESTIONS: Use the charAt, length, substring, and indexOf Str ing methods. Use scanner for your input. To get the full line, complete with spaces, use reader.nextLine()

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  • sudo credential caching on by default

    - by Dan Dman
    Just installed a minimal ubuntu 12.04, then installed xfce4 and xinit from the command line after first boot. Totally vanilla installation afaik. I'm noticing that sudo caches the password until I issue sudo -k to clear it. This is unexpected behavior in my mind. I've run xfce4 before and don't recall credential caching being on, nor have I experienced it in the many previous ubuntu installs I've had over the years. Is this a new feature of Ubuntu? Is this something that's the result of the minimal install? Is this an xfce default that's been added recently?

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  • no disk space, cant use internet

    - by James
    after trying to install drivers using sudo apt-get update && sudo apt-get upgrade, im faced with a message saying no space left on device, i ran disk usage analyzer as root and there was three folders namely, main volume, home folder, and my 116gb hard drive (which is practically empty) yet both other folders are full, which is stopping me installing drivers because of space, how do i get ubuntu to use this space on my hard drive? its causing problems because i cant gain access to the internet as i cant download drivers when i havnt got enough space, this happens every time i try it sudo fdisk -l Disk /dev/sda: 120.0GB, 120034123776 bytes 255 heads, 63 sectors/track, 14593 cylinders, total 234441648 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0003eeed Device Boot Start End Blocks Id System /dev/sda1 * 2048 231315455 115656704 83 Linux /dev/sda2 231317502 234440703 1561601 5 Extended /dev/sda5 231317504 234440703 1561600 82 Linux swap / solaris Output of df -h df: '/media/ubuntu/FB18-ED76': No such file or directory Filesysytem Size Used Avail Use% Mounted on /cow 751M 751M 0 100% / udev 740M 12K 740M 1% /dev tmpfs 151M 792K 150M 1% /run /dev/sr0 794M 794M 0 100% /cdrom /dev/loop0 758M 758M 0 100% /rofs none 4.0K 0 4.0K 0% /sys/fs/cgroup tmpfs 751M 1.4M 749M 1% /tmp none 5.0M 4.0K 5.0M 1% /run/lock none 751M 276K 751M 1% /run/shm none 100M 40K 100M 1% /run/user

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  • What is a best practice tier structure of a Java EE 6/7 application?

    - by James Drinkard
    I was attempting to find a best practice for modeling the tiers in a Java EE application yesterday and couldn't come up with anything current. In the past, say java 1.4, it was four tiers: Presentation Tier Web Tier Business Logic Tier DAL (Data Access Layer ) which I always considered a tier and not a layer. After working with Web Services and SOA I thought to add in a services tier, but that may fall under 3. the business logic tier. I did searches for quite a while and reading articles. It seems like Domain Driven Design is becoming more popular, but I couldn't find a diagram on it's tier structure. Anyone have ideas or diagrams on what the proper tier structure is for newer Java EE applications or is it really the same, but more items are ranked under the four I've mentioned?

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  • What exactly is "Web API" in ASP.Net MVC4?

    - by James P. Wright
    I know what a Web API is. I've written API's in multiple languages (including in MVC3). I'm also well practiced in ASP.Net. I just discovered that MVC4 has "Web API" and without going through the video examples I can't find a good explanation of what exactly it IS. From my past experience, Microsoft technologies (especially ASP.Net) have a tendency to take a simple concept and wrap it in a bunch of useless overhead that is meant to make everything "easier". Can someone please explain to me what Web API in MVC4 is exactly? Why do I need it? Why can't I just write my own API?

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  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

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  • Premature-Optimization and Performance Anxiety

    - by James Michael Hare
    While writing my post analyzing the new .NET 4 ConcurrentDictionary class (here), I fell into one of the classic blunders that I myself always love to warn about.  After analyzing the differences of time between a Dictionary with locking versus the new ConcurrentDictionary class, I noted that the ConcurrentDictionary was faster with read-heavy multi-threaded operations.  Then, I made the classic blunder of thinking that because the original Dictionary with locking was faster for those write-heavy uses, it was the best choice for those types of tasks.  In short, I fell into the premature-optimization anti-pattern. Basically, the premature-optimization anti-pattern is when a developer is coding very early for a perceived (whether rightly-or-wrongly) performance gain and sacrificing good design and maintainability in the process.  At best, the performance gains are usually negligible and at worst, can either negatively impact performance, or can degrade maintainability so much that time to market suffers or the code becomes very fragile due to the complexity. Keep in mind the distinction above.  I'm not talking about valid performance decisions.  There are decisions one should make when designing and writing an application that are valid performance decisions.  Examples of this are knowing the best data structures for a given situation (Dictionary versus List, for example) and choosing performance algorithms (linear search vs. binary search).  But these in my mind are macro optimizations.  The error is not in deciding to use a better data structure or algorithm, the anti-pattern as stated above is when you attempt to over-optimize early on in such a way that it sacrifices maintainability. In my case, I was actually considering trading the safety and maintainability gains of the ConcurrentDictionary (no locking required) for a slight performance gain by using the Dictionary with locking.  This would have been a mistake as I would be trading maintainability (ConcurrentDictionary requires no locking which helps readability) and safety (ConcurrentDictionary is safe for iteration even while being modified and you don't risk the developer locking incorrectly) -- and I fell for it even when I knew to watch out for it.  I think in my case, and it may be true for others as well, a large part of it was due to the time I was trained as a developer.  I began college in in the 90s when C and C++ was king and hardware speed and memory were still relatively priceless commodities and not to be squandered.  In those days, using a long instead of a short could waste precious resources, and as such, we were taught to try to minimize space and favor performance.  This is why in many cases such early code-bases were very hard to maintain.  I don't know how many times I heard back then to avoid too many function calls because of the overhead -- and in fact just last year I heard a new hire in the company where I work declare that she didn't want to refactor a long method because of function call overhead.  Now back then, that may have been a valid concern, but with today's modern hardware even if you're calling a trivial method in an extremely tight loop (which chances are the JIT compiler would optimize anyway) the results of removing method calls to speed up performance are negligible for the great majority of applications.  Now, obviously, there are those coding applications where speed is absolutely king (for example drivers, computer games, operating systems) where such sacrifices may be made.  But I would strongly advice against such optimization because of it's cost.  Many folks that are performing an optimization think it's always a win-win.  That they're simply adding speed to the application, what could possibly be wrong with that?  What they don't realize is the cost of their choice.  For every piece of straight-forward code that you obfuscate with performance enhancements, you risk the introduction of bugs in the long term technical debt of the application.  It will become so fragile over time that maintenance will become a nightmare.  I've seen such applications in places I have worked.  There are times I've seen applications where the designer was so obsessed with performance that they even designed their own memory management system for their application to try to squeeze out every ounce of performance.  Unfortunately, the application stability often suffers as a result and it is very difficult for anyone other than the original designer to maintain. I've even seen this recently where I heard a C++ developer bemoaning that in VS2010 the iterators are about twice as slow as they used to be because Microsoft added range checking (probably as part of the 0x standard implementation).  To me this was almost a joke.  Twice as slow sounds bad, but it almost never as bad as you think -- especially if you're gaining safety.  The only time twice is really that much slower is when once was too slow to begin with.  Think about it.  2 minutes is slow as a response time because 1 minute is slow.  But if an iterator takes 1 microsecond to move one position and a new, safer iterator takes 2 microseconds, this is trivial!  The only way you'd ever really notice this would be in iterating a collection just for the sake of iterating (i.e. no other operations).  To my mind, the added safety makes the extra time worth it. Always favor safety and maintainability when you can.  I know it can be a hard habit to break, especially if you started out your career early or in a language such as C where they are very performance conscious.  But in reality, these type of micro-optimizations only end up hurting you in the long run. Remember the two laws of optimization.  I'm not sure where I first heard these, but they are so true: For beginners: Do not optimize. For experts: Do not optimize yet. This is so true.  If you're a beginner, resist the urge to optimize at all costs.  And if you are an expert, delay that decision.  As long as you have chosen the right data structures and algorithms for your task, your performance will probably be more than sufficient.  Chances are it will be network, database, or disk hits that will be your slow-down, not your code.  As they say, 98% of your code's bottleneck is in 2% of your code so premature-optimization may add maintenance and safety debt that won't have any measurable impact.  Instead, code for maintainability and safety, and then, and only then, when you find a true bottleneck, then you should go back and optimize further.

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  • Typical text encoding+BOM, and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other? Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, or even Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here?

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  • C#: A "Dumbed-Down" C++?

    - by James Michael Hare
    I was spending a lovely day this last weekend watching my sons play outside in one of the better weekends we've had here in Saint Louis for quite some time, and whilst watching them and making sure no limbs were broken or eyes poked out with sticks and other various potential injuries, I was perusing (in the correct sense of the word) this month's MSDN magazine to get a sense of the latest VS2010 features in both IDE and in languages. When I got to the back pages, I saw a wonderful article by David S. Platt entitled, "In Praise of Dumbing Down"  (msdn.microsoft.com/en-us/magazine/ee336129.aspx).  The title captivated me and I read it and found myself agreeing with it completely especially as it related to my first post on divorcing C++ as my favorite language. Unfortunately, as Mr. Platt mentions, the term dumbing-down has negative connotations, but is really and truly a good thing.  You are, in essence, taking something that is extremely complex and reducing it to something that is much easier to use and far less error prone.  Adding safeties to power tools and anti-kick mechanisms to chainsaws are in some sense "dumbing them down" to the common user -- but that also makes them safer and more accessible for the common user.  This was exactly my point with C++ and C#.  I did not mean to infer that C++ was not a useful or good language, but that in a very high percentage of cases, is too complex and error prone for the job at hand. Choosing the correct programming language for a job is a lot like choosing any other tool for a task.  For example: if I want to dig a French drain in my lawn, I can attempt to use a huge tractor-like backhoe and the job would be done far quicker than if I would dig it by hand.  I can't deny that the backhoe has the raw power and speed to perform.  But you also cannot deny that my chances of injury or chances of severing utility lines or other resources climb at an exponential rate inverse to the amount of training I may have on that machinery. Is C++ a powerful tool?  Oh yes, and it's great for those tasks where speed and performance are paramount.  But for most of us, it's the wrong tool.  And keep in mind, I say this even though I have 17 years of experience in using it and feel myself highly adept in utilizing its features both in the standard libraries, the STL, and in supplemental libraries such as BOOST.  Which, although greatly help with adding powerful features quickly, do very little to curb the relative dangers of the language. So, you may say, the fault is in the developer, that if the developer had some higher skills or if we only hired C++ experts this would not be an issue.  Now, I will concede there is some truth to this.  Obviously, the higher skilled C++ developers you hire the better the chance they will produce highly performant and error-free code.  However, what good is that to the average developer who cannot afford a full stable of C++ experts? That's my point with C#:  It's like a kinder, gentler C++.  It gives you nearly the same speed, and in many ways even more power than C++, and it gives you a much softer cushion for novices to fall against if they code less-than-optimally.  A bug is a bug, of course, in any language, but C# does a good job of hiding and taking on the task of handling almost all of the resource issues that make C++ so tricky.  For my money, C# is much more maintainable, more feature-rich, second only slightly in performance, faster to market, and -- last but not least -- safer and easier to use.  That's why, where I work, I much prefer to see the developers moving to C#.  The quantity of bugs is much lower, and we don't need to hire "experts" to achieve the same results since the language itself handles those resource pitfalls so prevalent in poorly written C++ code.  C++ will still have its place in the world, and I'm sure I'll still use it now and again where it is truly the correct tool for the job, but for nearly every other project C# is a wonderfully "dumbed-down" version of C++ -- in the very best sense -- and to me, that's the smart choice.

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