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  • Quick Question, robots.txt Disallow: /*/ does what exactly?

    - by Exit
    A SEO firm suggested changing the robots.txt to: User-agent: * Disallow: /*/ Allow: /ims/ I'm not sure what that would do, but my guess is that is would tell all robots to index nothing but the ims folder. I understand the wildcard, but I'm confused by the slashes and don't know how they would play out in conjunction with the wildcard. * Update * I didn't mention that there is a sitemap listed in the robots.txt file, but according to one tech blogger, he realized that sitemaps trump robots exclusions. So, even though this says in Google Webmaster Tools that everything with a trailing slash will not be indexed, the sitemap contains the important links. I did notice that the link count on Google went from 360 to 336, and the sitemap links under the URL scaled back to 3 from 6. I'm not sure the cause or what links were removed, though. Perhaps it cleaned out garbage. I'm still clueless why they would add in 'Allow: /ims/', that seems pointless. And a quick list of what would index according to the robots rules above (withouth the sitemap) using /*/: domain.com Indexed domain.com/page.html Indexed domain.com/folder/ Not Indexed domain.com/folder/page.html Not Indexed

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  • Setup Windows Media Player 11 to stream from TVersity

    - by snorfys
    I've got TVersity installed on a Windows 2003 server box (work had an extra license that they donated to let me install at home to get some practice setting up/administering a domain etc.) I found out that Windows Media Player 11 won't install on Windows 2003, but installed TVersity instead and streaming to my 360 is working great. Problem is that I don't know how to setup streaming to any other PC on the network. All of the PCs have access to the shared network folder, but playing from there doesn't stream and the stutter is pretty bad. Is there a way to setup Windows Media Player 11 or another player to stream from TVersity?

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  • The Science Behind Salty Airline Food

    - by Jason Fitzpatrick
    In this collection, Artist Signe Emma combines a scientific overview of the role salt plays in airline food with electron microscope scans of salt crystals arranged to look like the views from an airplane–a rather clever and visually stunning way to deliver the message. Attached to the collection is this explaination of why airlines load their snacks and meals with salt: White noise consists of a random collection of sounds at different frequencies and scientists have demonstrated that it is capable of diminishing the taste of salt. At low-pressure conditions, higher taste and odour thresholds of flavourings are generally observed. At 30.000 feet the cabin humidity drops by 15%, and the lowered air pressure forces bodily fluids upwards. With less humidity, people have less moisture in their throat, which slows the transport of odours to the brains smell and taste receptors. That means that if a meal should taste the same up in the air, as on ground it needs 30% of extra salt. To combat the double assault on our sense of taste, the airlines boost the salt content to compensate. For more neat microscope scans as high-altitude view photographs, hit up the link below. How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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  • Java Applet or Unity3D for Cross-Platform 3D Surveying App

    - by Jake M
    Do you think a Java Applet or Unity3D Application is the best option to make a cross-browser 3d web-app? I intend to make a web application that displays 3d environments that can be navigated by dragging(with a finger or mouse depending on the platform). The web app will render 3d environments of development sites including contours, water pipeline locations, buildings etc. The application must work on Windows Desktop, Android, iOS and Windows Phone. So this is why I am tending towards a web-app as opposed to cross-platform smart phone library(like Mosync or Marmalade). The 3d environments will be navigable(by dragging around) and contain simple(not detailed) 3d objects like buildings, mountains, pipelines, etc. One thing I know is that WebGL is out because it doesn't work on IE and has limited support on Smart Phones(am I correct to completely disregard WebGL?). Will future Smart Phone browsers continue to support Java Applets? Also is it really true I can write ONE Application/Game in Unity3D and simply compile it to run on Windows Windows, Mac, Xbox 360, PlayStation 3, Wii, iPad, iPhone and Android? Would you suggest the Unity3D application path or the Unity3D Web Player path? Concerning Unity3D, there's one thing I am unsure about: do all Unity3D features work on iOS and Android?

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  • 3D Vector "End Point" Calculation for procedural Vector Graphics

    - by FrostFlame64
    Alright, So I need some help with some Vector Math. I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees and Plants. L-Systems, are drawn by using Turtle Graphics, which is a form of Vector graphics. I first created a system to draw in 2D Graphics, which works perfectly fine. But now I want to make a 3D equivalent, and I’ve run into an issue. For my 2D Version, I created a Method for quickly determining the “End Point” of a Vector-like movement. Given a starting point (X, Y), a direction (between 0 and 360 degrees), and a distance, the end point is calculated by these formulas: newX = startX + distance * Sin((PI * direction) / 180) newY = startY + distance * Cos((PI * direction) / 180) Now I need something Similarly Equivalent for performing this Calculation in 3D, But I haven’t been able to Google anything that could show me how to do this. I'm flexible enough to get whatever required information is needed for this method calculation, in any reasonable form (Vector3, Quaternion, ect). To summarize: Given a starting point/vector position in 3D space (X, Y, Z), a Direction in 3D space (Vector3, Quaternion, ect), and a Distance, I need to find the “End Point” in 3D Space. Thank you for your time and help.

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  • IOUG SIG Webcast on October 30th : Performance Tuning your DB Cloud

    - by Anand Akela
    The Oracle Enterprise Manager Special Interest Group (SIG) is a growing body of IOUG members who manage or are interested in all aspects of Oracle Enterprise Manager. This IOUG SIG is managed by volunteers and supported by Oracle Enterprise Manager product managers and developers. The purpose of the SIG is to bring relevant information and education through webcasts, discussions and networking to users interested in learning more about the product, and to share user experiences. On October 30th at 10 AM pacific time, Oracle Enterprise Manager SIG is hosting a webcast on "Performance Tuning your DB Cloud in OEM 12c Cloud Control - 360 Degrees". In this webcast, Tariq Farooq , CEO, BrainSurface and Mike Ault, Oracle  will provide a tutorial on how to monitor and perform performance tuning of the Oracle database cloud environment. You will learn how to leverage Oracle Enterprise Manager for tuning, trouble-shooting & monitoring your Oracle Database Cloud Ecosystem. The session covers lessons learned, tips/tricks, recommendations, best practices, gotchas and a whole lot more on how to effectively use Oracle Enterprise Manager Cloud Control 12c for quick, easy & intuitive performance tuning of your Oracle Database Cloud. Session Objectives:• Leveraging OEM12c Cloud Control for Oracle DB Tuning/Monitoring • Limited Deep-Dive on AWR • Oracle DB Cloud Performance Tuning • Best Practices for DB Cloud Maintenance/Monitoring Register Now ! Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Google+ |  Newsletter

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  • Can't get sprite to rotate correctly?

    - by rphello101
    I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was to keep track of the angle the sprite is at since I have to multiply the cosine/sine of the angle by the move speed in order to get the sprite to go "forwards" even if it is, say, facing 45 degrees in quadrant 3. However, before I even worry about that, I'm having trouble even getting my sprite to rotate in the first place. Preliminary console tests showed that this code worked, but when applied to the sprite, it just kind twitches. Anyone know what's wrong? int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x; int pY = sprite.y; int tempY, tempX; double mAng, pAng = sprite.angle; double angRotate=0; if(mX!=pX){ tempY=pY-mY; tempX=mX-pX; mAng = Math.toDegrees(Math.atan2(Math.abs((tempY)),Math.abs((tempX)))); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=270; else mAng=90; } //Calculations if(mX<pX&&mY<pY){ //If in Q2 mAng = 180-mAng; } if(mX<pX&&mY>pY){ //If in Q3 mAng = 180+mAng; } if(mX>pX&&mY>pY){ //If in Q4 mAng = 360-mAng; } angRotate = mAng-pAng; sprite.angle = mAng; sprite.image.setRotation((float)angRotate);

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  • Wheel rotation, to change velocity of vehicle

    - by Lewis
    I update the velocity of my vehicle like so: [v setVelocity: ((2 * 3.14 * 100 * (wheel.getRotationValue / 360) / 30)) * gameSpeed]; // update on 60 fps this gets velocity on all frames divide by 60 for 1 frame. This is done in my update method in my world class. Now wheel.getRotationValue returns the rotation value which is worked out like this: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); float limit = 0.5; rotationValue += (currentTouch - previousTouch) * limit; } touching = YES; } Say I steer the vehicle to the far right of the screen, and want to move it to the far left, It wont start moving to the left of the screen until the rotationValue is past 0 degrees again (the wheel is in its center posistion) and is dragged past this value. Is there anyway to change the code I have above, so that movement on the wheel is recognised instantly and updates the velocity of v instantly too?

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  • Simple collision detection for pong

    - by Dave Voyles
    I'm making a simple pong game, and things are great so far, but I have an odd bug which causes my ball (well, it's a box really) to get stuck on occasion when detecting collision against the ceiling or floor. It looks as though it is trying to update too frequently to get out of the collision check. Basically the box slides against the top or bottom of the screen from one paddle to the other, and quickly bounces on and off the wall while doing so, but only bounces a few pixels from the wall. What can I do to avoid this problem? It seems to occur at random. Below is my collision detection for the wall, as well as my update method for the ball. public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); CheckWallHit(); } // Checks for collision with the ceiling or floor. // 2*Math.pi = 360 degrees // TODO: Change collision so that ball bounces from wall after getting caught private void CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; } while (direction < 0) { direction += 2 * Math.PI; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; } }

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  • Video Streaming in Windows 7

    - by Adam Haile
    I just got Windows 7 up and running, and I turned on the new media streaming feature and added all of my music and videos to the corresponding libraries on my machine. I can then go to my XBox 360 and pull up my entire music collection with no problem, but when I try to find the videos it says there are none. Now, I DID NOT import any of the music or videos into Windows Media Player...I know you used to have to stream things this way. But why does it work with Music and not with Videos?? They are all in formats that I know both Windows 7 and the Xbox can play as well...I used to use TVersity and didn't have to even transcode the files to play them.

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  • How to rotate a sprite using multi-touch with AndEngine?

    - by 786
    I am new to Android game development. I am using AndEngine GLES-2. I have created a box with a sprite. This box is now draggable by using the code below. It works fine. But I want multi-touch on this: I want to rotate the sprite with two fingers on that box, and to keep it draggable. I've no idea how do do that, which way should I go? final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box = new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; }

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  • Offset Forward vector of object based on Rotation

    - by Taylor
    I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ball (note: it only takes in the yaw to look around 360 degrees). Im also accepting information from the accelerometer based on the tilt to push the ball. As of right now, to move forward, the user tilts the devise forward (using the accelerometer); to move to the right, the user tilts the devise to the right and so on. The forward vector is currently along it's local Z-axis. The problem is that I want to change the ball bounce based on where the user has changed the view. If I change the view, the ball bounces in the fixed direction. I want to change the forward facing direction so that when a user changes the view (say to the look at the right of the world, the user rotates the device), tilting the devise forward will result in a forward force in that direction. Basically, I want the forward vector to take the rotation into consideration. Sorry if I didn't explain the issue well enough, its kind of confusing to write down.

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  • The MDM Journey: From the Customer Perspective

    - by Mala Narasimharajan
    Master Data Management is more than just about a single version of  the truth or providing a 360 degree view of the customer.  It spans multiple domains ranging from customers to suppliers to products and beyond.  MDM is pivotal to providing a solid customer experience - one that results in repeat business, continued loyalty and last but not least - high customer satisfaction.  Customer experience is not only defined as accurate information about the customer for the enterprise, but also presenting the customer with the right information about products, orders, product availability, etc.   Let's take a look at a couple of customer use cases with Oracle MDM. Below is a picture from a recent customer panel: Oracle MDM is a key platform for increasing upsell/cross-sell opportunities, improve targeting of customers and uncover new sales opportunies, reduce inaccuracies in mailing marketing materials to prospects, as well as to tap into and uncover the full value of a customer across business units more accurately.  A leading investment and private bank leverages Oracle MDM to do a better job of identifying clients, their levels of investment as well as consistently manage them through a series of areas such as credit, risk, new accounts, etc. Ultimately, they are looking to understand client investments and touchpoints across the company's offerings.  Another use case for Oracle MDM is with a major financial and insurance services company with clients worldwide, looking to resolve customer data inaccuracies and client information stored differently across mulitiple systems.  For more information on Oracle Master Data Management, click here.  

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  • how to avoid flickering in awt [on hold]

    - by Ishanth
    import java.awt.event.*; import java.awt.*; class circle1 extends Frame implements KeyListener { public int a=300; public int b=70; public int pacx=360; public int pacy=270; public circle1() { setTitle("circle"); addKeyListener(this); repaint(); } public void paint(Graphics g) { g.fillArc (a, b, 60, 60,pacx,pacy); } public void keyPressed(KeyEvent e) { int key=e.getKeyCode(); System.out.println(key); if(key==38) { b=b-5; //move pacman up pacx=135;pacy=270; //packman mouth upside if(b==75&&a>=20||b==75&&a<=945) { b=b+5; } else { repaint(); } } else if(key==40) { b=b+5; //move pacman downside pacx=315; pacy=270; //packman mouth down if(b==645&&a>=20||b==645&&a<=940) { b=b-5; } else{ repaint(); } } else if(key==37) { a=a-5; //move pacman leftside pacx=227; pacy=270; //packman mouth left if(a==15&&b>=75||a==15&&b<=640) { a=a+5; } else { repaint(); } } else if(key==39) { a=a+5; //move pacman rightside pacx=42;pacy=270; //packman mouth right if(a==945&&a>=80||a==945&&b<=640) { a=a-5; } else { repaint(); } } } public void keyReleased(KeyEvent e){} public void keyTyped(KeyEvent e){} public static void main(String args[]) { circle1 c=new circle1(); c.setVisible(true); c.setSize(400,400); } }

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  • Server HTTP Load times slow?

    - by cdog5000
    Hello, My server @ codemeh.com (HTTP Server) seems to be randomly loading slowly, I cannot tell if it just my forums (http://www.codemeh.com/forums/) that are loading slowly or if the WHOLE site is just loading slowly since my forums are the largest thing on the site right now. load average: 0.02, 0.17, 0.20 That is super low to my knowledge. I have tried Google Page Analytic plug-in for FireFox to solve the problem but nothing comes up that is VERY bad. If someone could investigate this for me since I am very new at apache and server configurations. Thanks! (top): PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 7493 www-data 15 0 98.2m 16m 9092 S 3 0.8 0:27.24 apache2 26429 www-data 15 0 98.2m 15m 7392 S 3 0.7 0:03.45 apache2 26477 www-data 17 0 98.2m 15m 7396 S 3 0.7 0:03.16 apache2 1 root 15 0 2468 1384 1156 S 0 0.1 0:00.49 init 1367 root 25 0 2564 816 660 S 0 0.0 0:00.00 xinetd 1526 root 15 0 29576 5420 1976 S 0 0.3 1:02.69 fail2ban-server 3703 root 15 0 13512 9312 1696 S 0 0.4 0:11.59 miniserv.pl 3915 postfix 15 0 6056 1652 1320 S 0 0.1 0:00.00 pickup 4010 root 15 0 4548 1296 972 S 0 0.1 0:37.36 ntpd 7448 root 15 0 98528 26m 20m S 0 1.3 0:00.27 apache2 7454 www-data 18 0 33580 2616 368 S 0 0.1 0:00.04 apache2 7528 www-data 18 0 108m 24m 15m S 0 1.2 0:27.60 apache2 7974 root 16 0 8700 2728 2164 S 0 0.1 0:00.08 sshd 8123 cdog5000 15 0 8832 1596 896 S 0 0.1 0:00.00 sshd 8126 cdog5000 18 0 4484 1716 1384 S 0 0.1 0:00.00 bash 8141 cdog5000 15 0 2344 980 796 R 0 0.0 0:00.11 top 13461 root 15 0 8700 2728 2164 S 0 0.1 0:00.07 sshd 13567 cdog5000 18 0 8832 1492 896 S 0 0.1 0:00.33 sshd 13569 cdog5000 18 0 4484 1728 1388 S 0 0.1 0:00.09 bash 17983 root 15 0 4392 1268 988 S 0 0.1 0:00.00 su 17987 root 15 0 4516 1752 1380 S 0 0.1 0:00.09 bash 18081 www-data 15 0 98.2m 14m 6588 S 0 0.7 0:04.91 apache2 20000 www-data 15 0 98.3m 15m 8040 S 0 0.8 0:02.45 apache2 20019 www-data 15 0 98.2m 14m 6808 S 0 0.7 0:04.97 apache2 30343 root 15 0 3964 1012 764 S 0 0.0 0:00.03 vsftpd 30382 root 15 0 2304 908 716 S 0 0.0 0:00.62 cron 30401 mysql 17 0 141m 17m 5416 S 0 0.9 1:02.20 mysqld 30424 root 15 0 5472 912 504 S 0 0.0 0:00.04 sshd 30473 syslog 15 0 1916 676 536 S 0 0.0 0:01.02 syslogd 30611 amavis 15 0 33872 25m 2292 S 0 1.2 0:03.11 amavisd-new 31890 amavis 18 0 34888 24m 1792 S 0 1.2 0:00.00 amavisd-new 31891 amavis 18 0 34888 24m 1784 S 0 1.2 0:00.00 amavisd-new 32397 clamav 18 0 104m 84m 1272 S 0 4.1 1:06.46 clamd 32563 clamav 15 0 12832 5716 4440 S 0 0.3 0:01.29 freshclam 32573 root 23 0 1892 456 372 S 0 0.0 0:00.00 courierlogger 32575 root 18 0 2096 684 544 S 0 0.0 0:00.01 authdaemond 32583 root 23 0 1892 360 284 S 0 0.0 0:00.00 courierlogger 32584 root 24 0 2000 612 516 S 0 0.0 0:00.00 couriertcpd 32598 root 23 0 1892 360 284 S 0 0.0 0:00.00 courierlogger 32599 root 25 0 2000 612 516 S 0 0.0 0:00.00 couriertcpd 32604 root 18 0 1892 460 372 S 0 0.0 0:00.00 courierlogger 32605 root 18 0 2000 624 532 S 0 0.0 0:00.00 couriertcpd 32607 root 18 0 2308 404 256 S 0 0.0 0:00.02 authdaemond 32608 root 18 0 2096 260 116 S 0 0.0 0:00.03 authdaemond 32609 root 15 0 2308 404 256 S 0 0.0 0:00.03 authdaemond 32610 root 18 0 2096 260 116 S 0 0.0 0:00.02 authdaemond 32612 root 18 0 2308 404 256 S 0 0.0 0:00.02 authdaemond 32621 root 24 0 1892 364 284 S 0 0.0 0:00.00 courierlogger 32622 root 25 0 2000 608 516 S 0 0.0 0:00.00 couriertcpd 32633 root 15 0 105m 936 716 S 0 0.0 0:02.26 nscd 32719 root 16 0 6252 1680 1344 S 0 0.1 0:01.24 master 32738 postfix 15 0 6188 1776 1400 S 0 0.1 0:00.44 qmgr 32758 postfix 15 0 6492 2564 1788 S 0 0.1 0:00.14 tlsmgr (/etc/apache2/sites-available/default): NameVirtualHost * <VirtualHost *> ServerAdmin webmaster@localhost DocumentRoot /var/www/web1/web/ <Directory /var/www/web1/web/> Options Indexes MultiViews AllowOverride None Order allow,deny allow from all </Directory> </VirtualHost> I have fail2ban server and I dont have any firewall at this point and time that I know of. SMF is 2.0 RC4 and apache version is 2.2.14. I run a MySQL server on another box in the same DC (Persistent Connection). I installed eAccelerator today and it didnt help.

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  • IP Connflict on network

    - by PSU_Kardi
    I keep getting an IP conflict on my home network and can't figure out why. I'm running a Belkin-N wireless router that has an Ethernet connection to my 360 and a wireless connection running to my laptop. It's WPA2 encryption and I have a nice password on my router consisting of letters , numbers and special characters. But for some reason I keep getting IP conflicts at night time...By the time I look into the problem I don't see anyone else on the network. Is my router giving me false positives?

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  • XboxMP Helps You Find Multiplayer Games for the Xbox

    - by Jason Fitzpatrick
    Searching for the perfect versus or cooperative Xbox multiplayer game can be challenging–the game publisher says it plays four but what exactly does that mean? XboxMP catalogs games with detailed breakdowns of what the multiplayer experience actually entails. You can search first generation Xbox games, Xbox 360 games, and Xbox Live Arcade games with a variety of detailed criteria including the number of players it supports for local, system link, and online play (it may be a deal breaker, for example, that the only way to play the game with 4 players is to have two Xboxes or an Xbox live account). In addition to the multiplayer game data each game listing also includes addition information about the general game play including peripheral support and other features. Hit up the link below to check it out and, for more help finding multiplayer cooperative games, make sure to check out previously reviewed Co-Optimus. XBoxMP What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • What is a "Technical Programmer"? [closed]

    - by Mike E
    I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description in both was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. As I mentioned, the job title has appeared from European companies so maybe it goes by another title in America. What other titles might this specialization of programmer go by?

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  • How can I regress a number series in Excel?

    - by jcollum
    I'd like to use these data to derive an equation using Excel. 300 13 310 12.6 320 12.2 330 11.8 340 11.4 350 11 360 10.8 370 10.6 380 10.4 As x goes up, y goes down. Seems straightforward. But when I do a polynomial regression on these data, even though the trendline matches the data pretty well, the equation it generates doesn't work. The equation is When I plug in x values to that equation, the numbers go up! So something is pretty wrong here. My steps: place both number series in excel select the second set (13, 12.6 ...) plot a line graph set the first set as the x axis labels select Series1 and add a polynomial (2) trendline, display equation, display R-squared That produces the equation above, with an R^2 value of .9955. But when I use that equation, it doesn't produce those outputs for those inputs. Clearly I'm doing something wrong.

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  • How can you configure the uPnP server on windows home server?

    - by pschorf
    I'm currently helping my parents with their home network set up while I'm home. I have a Synology NAS device which supports a uPnP server. I have a few MPEG-4 movies stored on the box, and simply enabling the uPnP server on the NAS streamed the video to some devices they have, including their Xbox 360 and Samsung television. They have a windows home server (HP MediaSmart.) I put one of the movies in the "Videos" folder of the device, and enabled sharing. It shows up on the television, but when played it produces an "unsupported file type" error. I have all of the transcoding settings disabled on the Synology device, so it should be streaming the same file. Is there some additional configuration I need to perform on the home server unit?

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  • Points around a circumference C#

    - by Lautaro
    Im trying to get a list of vectors that go around a circle, but i keep getting the circle to go around several times. I want one circel and the dots to be placed along its circumference. I want the first dot to start at 0 and the last dot to end just before 360. Also i need to be able to calculate the spacing by the ammount of points. List<Vector2> pointsInPath = new List<Vector2>(); private int ammountOfPoints = 5; private int blobbSize = 200; private Vector2 topLeft = new Vector2(100, 100); private Vector2 blobbCenter; private int endAngle = 50; private int angleIncrementation; public Blobb() { blobbCenter = new Vector2(blobbSize / 2, blobbSize / 2) + topLeft; angleIncrementation = endAngle / ammountOfPoints; for (int i = 0; i < ammountOfPoints; i++) { pointsInPath.Add(getPointByAngle(i * angleIncrementation, 100, blobbCenter)); // pointsInPath.Add(getPointByAngle(i * angleIncrementation, blobbSize / 2, blobbCenter)); } } private Vector2 getPointByAngle(float angle, float distance, Vector2 centre) { return new Vector2((float)(distance * Math.Cos(angle) ), (float)(distance * Math.Sin(angle))) + centre ; }

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  • XNA - Obtaining depth from the scene's render target?

    - by user1423893
    I'm currently rendering my scene to a render target so it can be used for rendering methods such as post processing and order independent transparency. rtScene = new RenderTarget2D( GraphicsDevice, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Rgba64, DepthFormat.Depth24Stencil8, // Requires a depth format for objects to be drawn correctly (e.g. wireframe model surrounding model) 0, RenderTargetUsage.PreserveContents ); I am required to use RenderTargetUsage.PreserveContents so that the same render target can be rendered to multiple times, once for each of the draw methods below. DrawBackground DrawDeferred DrawForward DrawTransparent The problem is that DrawTransparent requires a copy of the scene's depth as a texture. Is there any way to obtain this from the scene render target above (rtScene)? I can't have more than one render target with RenderTargetUsage.PreserveContents as this causes problems on hardware such as the XBOX 360, so rendering the depth to a separate render target at the same time as I render the scene isn't possible as far as I can tell. Would I be able to get around this problem by "Ping-Ponging" two render targets (using the more compatible RenderTargetUsage.DiscardContents) and using the result for the depth texture?

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  • Suggestions for someone wanting to become a Laptop Reseller

    - by Josh B.
    First of all, to give you a little background... I have had my Microsoft A+ for several years now. I used to run a small business repairing Xbox 360 consoles and I am currently a Network Engineer for a company in Ohio. I definitely know my way around a computer. I miss running a small business on the side and I'd like to get something going again. There is a really high demand in my area for Laptops and I was thinking about starting a small Laptop store out of my house. What is the best way to do this? I was assuming that the best way would be to buy barebones systems and build them yourself. If this is the best method, I would be very interested in any resources to get parts and such. Apparently Laptop parts aren't the easiest thing to come by (especially at a good price). Does anyone have any suggestions about how to get something like this going?

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  • Drive stopped working on windows server 2003 and I receive a "controller error"

    - by Durden81
    I can access the server in safe mode. I have a Proliant 360 Hp server with Windows server 2003 R2. The event viewer is completely filled up with this error: the driver detected a controller error on Device\Harddisk3\DR3 I individuated the drive affected. It is drive H that is a secondary non mirrored drive. When I access anything on that drive I receive: "the request could not be performed because of an I/O device error" What should I do? Is this just a driver issue or a hard drive failure? Please give me a quick help as my websites are offline due to this. Any suggestion is welcome!

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  • how to rotate a sprite using multi touch (andengine) in android?

    - by 786
    I am new to android game development. I am using andengine GLES-2. i have created sprite as a box. this box is now draggable by using this coding. it works fine. but i want multitouch on this which i want to rotate a sprite with 2 finger in that box and even it should be draggable. .... plz help someone by overwriting this code or by giving exact example of this doubt... i am trying this many days but no idea. final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box= new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; } thanks

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