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  • Can I buy a .CA if I have no affiliation with Canada?

    - by neezer
    Well, the title says it all. It seems by CIRA (http://www.cira.ca/home-en/?lang=en) that I cannot, but the website doesn't make it explicitly clear how they check or anything like that... I have a domain name that I'd love to register for a business that will likely start in the US (where I'm based), but hopefully will grow globally (probably including Canada), but I want to build a brand around the domain name, and I do not want to get slammed by Canada yanking the domain name back if they discover I have no connection there. I only have experience with .com and .us domain names, so this is new territory for me. Any advice?

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  • Top 10 Vulnerabilidades de Seguridad en el WEB.CONFIG- PARTE 1

    - by Jason Ulloa
    Durante estos post, mostraré los 10 problemas o errores de configuración en el web.config que provocan grandes vulnerabilidades en las aplicaciones. Estos errores, en su mayoría vienen dados por desconocimiento a fondo del manejo de las secciones de configuración de nuestras aplicaciones. En esta primera parte, veremos los primeros 5 de ellos. 1. El modo Custom Errors Este es el primero de nuestra lista, ya que, será uno de los que casi siempre habilitemos cuando estamos desarrollando una aplicación web y que es de mucho cuidado. Una etiqueta común y vulnerable de esta configuración sería <configuration> <system.web> <customErrors mode="Off">   Una forma de corregir la vulnerabilidad que se expone a continuación sería cambiando la etiqueta por <configuration> <system.web> <customErrors mode="RemoteOnly">

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  • Designing an API on top with Java RMI and Rest APIs

    - by user1303881
    I'm working on the backend of a java web application. We have a document repository (Fedora Commons specifically) where we house xml files. I want to abstract the API of the repository internally so that we aren't tightly coupled to one product. I'd also like to give the flexibility of connecting to to a repository via Java RMI or REST APIs. I was hoping to get advice or resources on how to implement something like this. My thought it that I'd have some abstract repository class that had methods like getRecord, updateRecord, and deleteRecord. In the constructor I would pass the URI for the repository and the API method and port. This would allow some flexibility in the future so that if the REST api became more practical, but allow the flexibility or using RMI which could (should?) have better performance. Am I over thinking this or am I on the right path?

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  • Top Exastack ISV Headlines: Volante Technologies

    - by Javier Puerta
    Volante Achieves Oracle Exalogic Optimized, Oracle Exadata Ready, Oracle SuperCluster Ready, Oracle Solaris Ready, Oracle Linux Ready and Oracle VM Status. Volante Suite is a suite of modular tools for integration and management of financial data. Used today by major financial institutions, exchanges and industry utilities around the world, Volante enables users to rapidly build data integration solutions among market data feeds, applications and external partners. Volante finds Exalogic is strong fit for addressing scalability and operating in the most challenging financial services environments. Read more here.

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  • Possible for using a surrogate to buy a .it domain?

    - by Matthew Reinbold
    I'm a US citizen interested in buying an Italian TLD (*.it). However, those domains can only be registered by EU citizens or residents, or businesses with a registrant who is an Italian citizen and resident. Are there companies that provide a 'surrogate' like service? They fulfill the requirements for registration but I can administer the domain properties? What are they and what can I expect to pay for the middleman? Or am I a horrible person for even considering 'circumventing' the intent of the restriction?

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  • Absolute Top Programming Tips [closed]

    - by Eric
    I'm very intersted in the stuff that REALLY makes a critical difference to career in programming, other than intrinsic stuff like how smart your are, where you were born, etc... Some ideas: 1) Best approach to managing small, medium, and large teams. 2) Most important books to read. 3) Most important skills to know. 4) Correct balance of learning theory vs. just writing code. 5) A good approach to estimating time and cost of a project. 6) Etc... Please limit your answers. If you see somebody has already written your idea, please just vote for their response. I'd like to see what the community thinks are the true indicators of a successful career in our field.

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  • Force Your Mac to Sort Folders on Top of Files (Windows Style)

    - by Eric Z Goodnight
    Even die-hard Mac converts have their issues with Mac OS, and one of those problems is that OS X lists folders mixed in with all other files. Here’s how to fix that in under five minutes with a clever hack. You know you’ve had that issue. You’ve dug through your files looking for that one elusive folder, and because it’s jumbled in with all the other stuff, it’s more or less impossible to find. Have no fear, with no downloads or silly plug-in software, you can finally make Mac OS behave like Windows and Linux and list those folders in the proper order.  How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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