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  • image viewer: png vs gif

    - by David Oneill
    I have a bunch of files that have .png extension. However, some of them are actually gif files. Any of the files, I can open them w/ gimp or view them in firefox, but when I try to open them with the Eye of Gnome viewer, it gives an error "Could not load image: Fatal error reading PNG image file: Not a PNG file" Is there: Another image viewer that can open files with incorrect extensions that I could use as default? It would need to have the ability to zoom in and out on images, and scroll through all the images in a folder via arrow keys. An automated way to rename the files that are actually gif files to the correct extensions? Choice 2 is preferred, but I don't now how to tell what type they are. I would be able to put together a bash script to do the renaming if there is a command that could tell me what type they are.

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  • Les Collections en Objective-C : Manipuler les tableaux, introduction à NSArray et NSMutableArray par Sylvain Gamel

    Retrouvez un nouvel article d'introduction aux tableaux d'objets : NSArray et à NSMutableArray. Citation: Les tableaux d'objets sont une structure de données courante et très souvent utilisées. Qu'est-ce qu'un tableau ? Un tableau est une liste ordonnée d'objets où chaque objet peut être accédé par sa position dans le tableau : son index. Java et Cocoa proposent évidemment des classes pour mettre en oeuvre ces structures de données. Cet article se propose d'introduire rapidement les principales fonctionnalités offe...

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  • Scrambled screen on 12.04 with Radeon HD 7670M/2GB when scrolling the page

    - by Mihkel
    I have Ubuntu 12.04 LTS 64 bit and I have installed proprietary drivers for my Radeon HD 7670M with 2GB memory. But if I scroll page or do anything like move a window then I get blurred screen (more like scrambled maybe) for a second and if I try to take PrtScr of it, it is goes to normal. I have tried other drivers and it does not solve my problem. And I do not want to go over 32 bit Ubuntu because I have 6 GB ram and I would lose so much of it. Also if it helps, my processor is Intel® Core™ i5-3210M CPU @ 2.50GHz × 4.

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  • Unity launcher full - Need more icons

    - by Martin Wildam
    I have already reduced the Unity launcher icons to 32 but still the space is exhausted already with my most-used programs. Basically I have to scroll often in the unity launcher bar with is annoying. So far (Ubuntu 10.04) I had those icons as mini ones in the top panel (smaller icons and wider space) where they could fit all. I was thinking already of sub-launchers or something the like but could not find something like the drawer was in Gnome 2. I am using Ubuntu at home and in the office. I am a consultant and need a lot of stuff on a regular basis. To put links at the desktop does not make sense because of the many windows that I usually have open there is hardly ever a piece of the desktop looking through. How do you - power users get keep most-used programs at reach (and I mean <= 2 clicks away)?

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  • How To Extract Individual Files From a Windows 7 System Image Backup

    - by Chris Hoffman
    Windows 7’s backup control panel has the ability to create full system image backups. While Windows says you can’t restore individual files from these backups, there’s a way to browse the contents of a system image and extract individual files. System image backups are meant for restoring an entire system. If you want to easily restore individual files, you should use another type of backup – but you don’t have to restore an entire system image to get a few important files back. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Google Analytics Intelligence

    As we all are aware that Google analytic has always shown a good position among all analysis tools. It has been improving everyday and recently launched its new feature which is known as Google Analytic Intelligence.

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  • SAP rachète TECHNIDATA , une société spécialisée dans les solutions de gestion des processus liés à

    SAP rachète TECHNIDATA , une société spécialisée dans les solutions de gestion des processus liés à l'hygiène industrielle SAP L'éditeur allemand d'ERP a acquis son partenaire TECHNIDATA, une société spécialisée dans le développement de solutions informatiques à destination des entreprises pour la gestion des processus liés à l'hygiène industrielle. [IMG]http://djug.developpez.com/rsc/tdlogo.gif[/IMG] Cette acquisition va permettre à SAP de renforcer sa position dans le domaine des solutions orientées EHS (environmental, health and safety),vu que TECHNIDATA dispose d'un catalogue riche qui contient des solutions permettant au entreprises d'être en conformer aux législations environnementale, sanitai...

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  • What does the impression and ctr means in google webmaster

    - by KoolKabin
    I am checking google webmaster tools. I entered the search queries section. There i found alot keywords and their impression and ctr etc. I clicked on one of the query keyword there it shows the keyword and position in search result, but when i go to google.com and type the specified keyword it shows no impressions too... how do i measure find my site's impression on google.com my site: http://www.trekkingandtoursnepal.com keyword: trekking nepal

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  • La version 2.2 de NeoAxis 3D est disponible le moteur de jeux vidéo en C# se voit doter d'un outil d'analyse de performance

    La version 2.2 de NeoAxis 3D est disponible Le moteur de jeux vidéo, multi-plateforme, en C# atteint la version 2.2. Même si c'est une mise à jour mineure, celle-ci apporte : Physique des personnages : refonte complète du code de la physique des personnages ;Physique des personnages : ajout du support de la position accroupie ;Ajout d'un outil d'analyse de performance dans l'éditeur de carte. L'outil fournit des informations détaillées sur les composants du moteur, l'utilisation des ressources...

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  • Browser window size statistics?

    - by Litso
    I was wondering, are there any statistics available on what size users have their browser set to nowadays? I know the screen resolutions (we have analytics, which shows those as well) but I doubt a lot of people with 1280*xxx and higher still browse full-screen though. My boss is determined to keep our website 900px wide though, because that way people with 1800*xxx resolutions can have two browser windows next to eachother without having to scroll horizontally. I have never seen anyone browse with two adjacent browser windows like that except here at my current job, so I'm kind of doubting whether this is the best decision or just his personal preference. Anyone that can help out here?

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  • How to keep your eyes on the prize?

    - by Ziv
    I'm about to go in a very intensive programming course (8AM-8PM every day of the week for three months), at the end of which I will be given a developer job-the job's quality and the project I will work on will depend on my performance in the course. Getting a good position in the company could be very beneficial and I would very much want that, does anyone have specific techniques or ways that he keeps himself concentrated on a goal for a long period of time?

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  • How To Have Websites Built For You The Cheap Way

    Normally, if you wish for to control expert designers custom build your position, you be obliged to be prepared to dish not at home next to slightest a a small amount of hundred dollars. All this can... [Author: Saikat Ganguly - Web Design and Development - April 06, 2010]

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  • SDL 2.0: is there a library to create 2D particle effects rapidly?

    - by mm24
    I would like to create an light/explosion particle effect using some in built library. I am used to Cocos2D where there are specific classes that you can simply initialize in a certain position and producing a certain particle effect. Is there a way to do so in SDL 2.0 C++? I have found this tutorial but it seems to go for a "build it yoursefl" solution, which is ok but I do not want to re-invent the wheel if someone else has already built it.

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  • non randomic enemy movement implementation

    - by user601836
    I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its path until it detects a player, at this point it will start chasing it using a chasing algorithm. According to a friend of mine this implementation is good because the design of a good path will provide to the user a sort of reality sensation.

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  • MAMP Pro Installed On Mavericks 10.9

    - by cnps
    I have MAMP Pro Installed. I'm well aware with the advanced features of MAMP Pro I can change to different types of Hosts, but I wanted to know why my previous method would not work within mavericks. This was my usual working method in 10.8, but now with 10.9 it's a headache. The previous method would: Write a custom address with the host address: "#Virtual Hosts" 127.0.0.1 nameofsite.local go to /Applications/MAMP/conf/apache and open the httpd.conf file, scroll to the bottom and then add NameVirtualHost * DocumentRoot "/Applications/MAMP/htdocs" ServerName localhost DocumentRoot "/Users/Klimt/Sites/siteoffolder" ServerName clientA.local make sure the ports is set to 80, 443, 3306. reset MAMP PRO and then usually type in the url address and it's gold from there. any help?

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  • Finding the endpoint of a named bone in Irrlicht

    - by Boreal
    I'm making a tank game that will have multiple tanks. I want to be able to define the weapon placements using bones that I can add right inside the modelling program (Blender to be exact). All tanks will have a bone called Body and a bone called Turret, and then names like Cannon0 and PickupGun for where the shots will be fired from that are attached to the Turret bone. Is there some way to find the absolute end position of a bone that I choose by name?

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  • Samsung driver for notebooks in Natty?

    - by burli
    Hi, I have a Samsung N150 Netbook and I installed Unity 11.04 to make some tests. But some functions do not work like backlight and vertical scroll on the touchpad. There are drivers for samsung notbooks and I know that there is a PPA. But not for Natty. Will the drivers be avalible some day in the kernel by default? Will Canonical add these drivers in the kernel, if the Kernel developers wont? I think this would be very usefull because Unity is great for Netbooks and Samsung Netbooks are really nice.

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  • NEW - Oracle Certifications and Documentation Available for Pre-Acquisition Sun/BEA Products

    - by PCat
    If you have been looking for Oracle certification information or documentation for the pre-Acquisition Sun/BEA products, such as WebLogic Portal (WLP) or WebCenter Interaction (WCI), formerly ALUI, you can now find them at the Certifications Central Hub.Use this Hub if you're looking for WLP/WCI documentation and certified configurations and more. Scroll down, below the bullets, to the bottom of the table to find: Of course, you can still find a great wealth of certification information for current products at this hub, as in the past. Be sure to check before you install! In case you haven't used this page before, notice that you can get to the documentation, certifications and downloads for WLP/WCI products by clicking on "WebLogic Portal" or "WebCenter Interaction" in the leftmost pane. In the new screen, you will see tabs for Overview, Downloads, Documentation and Community. Let us know if you don't find what you are looking for. Happy Trails.

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • La chine possède le deuxième supercalculateur le plus rapide au monde, qui vient juste derrière le s

    La Chine possède le deuxième supercalculateur le plus rapide au monde, qui arrive juste derrière le supercalculateur américain Jaguar XT Selon le classement semestriel Top500 mis à jour à l'occasion de l'International Supercomputing Conference (ISC), la chine occupe la deuxième position des supercalculateurs les plus rapides au monde, grâce à son supercalculateur Nebulae qui vient juste derrière l'américain Jaguar XT. [IMG]http://djug.developpez.com/rsc/Top-10-supercalc-june2010.PNG[/IMG] Ce monstre chinois possède une puissance de calcule de 1,271 petaflops sachant que le petaflops correspond à 10^15 d'opérations à la seconde, et qui peut arriver théoriquement jusqu'à 2,98 petaflops ce qui le place loin d...

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  • How does opengl-es 2 assemble primitives?

    - by stephelton
    Two things I'm quite confused about. 1) OpenGL ES 2.0 creates primitives before the vertex shader is invoked. Why, then, does it not automatically provide the vertex shader the position of the vertex? 2) OpenGL ES 2.0 supports glDrawElements(), but it does not support glEnableClientState() or GL_VERTEX_ARRAY, so how can this call possibly be used to construct primitives? NOTE: this is OpenGL ES 2.0, NOT normal OpenGL! Thanks!

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  • How to do pixel per pixel modeling in unity3d?

    - by Kabumbus
    So generally I want to have api like pixels.addPixel3D(new Pixel3D(0xFF0000, 100, 100,100)); (color, position) where pixels is some abstraction on 3d sceen objet.So to say point cloud. It would have grate use in deep space/stars modeling... I want to set each pixel by hand (having no image base or any automatic thing)... So point is modeling something like Or look at alive flash analog here How to do such thing in unity?

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  • How can I ease the work of getting pixel coordinates from a spritesheet?

    - by ThePlan
    When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. Usually, I have to throw in some aproximated values and modify them several times until I get it right. My question: is there a tool which can basically show you the coordinates of the mouse relative to the image you have opened? Or is there a simpler method of getting the exact rectangle that the sprite is contained in?

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  • Essential SEO Advice For 2010 After the Google Mayday Update and Caffeine Roll Out

    So Google have made big changes recently with the Mayday update and the Caffeine rollout. Many webmasters on the various SEO forums such as Webmasterworld and SEOchat have been bemoaning these changes and how they have affected their websites Search Engine Ranking Position with many of their long tail rankings taking a major negative hit. This is not the time for whingeing but instead should be a time for re-evaluation.

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