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  • JavaScript on Android randomly stops working

    - by AndersWid
    Hi! I have an application that uses a WebView and a html-page with javascript functions. Randomly the JavaScript functions doesn't seem to be called. It works up to a random point (I have looked at this bug all day) can only be produced on hardware (HTC Legend) not on emulator. Basicly I'm using callback to javaScript whenever the user presses a button, these callbacks tell the html to redraw using javaScript functions. mHandler.post(new Runnable() { public void run() { mWebView.loadUrl("javascript:getDataLine()"); } }); The first line in this javaScript code is an alert that says that it has started, so that I can see that it's working. Settings alerts or console.log's everywhere won't help as it seems the problem is in the webview or in Android itself. I need a way to see what's going on in the background. Maybe see if a previous call failed and stalled the thread or something.

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  • How to limit the number of the same Activity on the stack for an Android application

    - by johnrock
    Is this possible in an Android app? I want to make it so that no matter how many times a user starts activityA, when they hit the back button they will never get more than one occurence of activityA. What I am finding in my current code is that I have only two options: 1. I can call finish() in activityA which will prevent it from being accessible via the back button completely, or 2. I do not call finish(), and then if the user starts activityA (n) times during their usage, there will be (n) instances when hitting the back button. Again, I want to have activityA accessible by hitting the back button, but there is no reason to keep multiple instances of the same activity on the stack. Is there a way to limit the number of instances of an activity in the queue to only 1?

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  • Loading textures in an Android OpenGL ES App.

    - by Omega
    I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app. My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices. My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread. Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

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  • Android: making a custom ListView independent of adapters ?

    - by wei
    I am adding a local database as a cache to a remote web service in my android application to answer queries. I used ArrayAdapters before for list views to display the results from the web service. Now with a database cache, the result could be either a Cursor(from database) or a List(from web), which means the adapter can be CursorAdapter or ArrayAdapter too. Creating two adapters for one query doesn't seem to be a good idea. So I am wondering what would be the best way to refactor my current code to add this database feature? Thanks,

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  • xmodmap modifications aren't enough - anything else I can do?

    - by Codemonkey
    I'm using an Apple keyboard which has some annoyances compared to other keyboards. Namely, the Alt_L and Super_L keys are swapped, and the bar and less keys are swapped ("|" and "<"). I've written an Xmodmap file to swap the keys back: keycode 49 = less greater less greater onehalf threequarters keycode 64 = Super_L NoSymbol Super_L keycode 94 = bar section bar section brokenbar paragraph keycode 108 = Super_R NoSymbol Super_R keycode 133 = Alt_L Meta_L Alt_L Meta_L keycode 134 = Alt_R Meta_R Alt_R Meta_R I did this by identifying the keys using xev and the default modmap xmodmap -pke and swapping the keycodes. xev now identifies all my keys as correct, which is awesome! I can also use the correct keys to type the bar and less than symbols. (I followed this answer on askubuntu: How do I remap certain keys?) But it seems the change isn't very deep. For instance, the Super key is now broken in the Compiz Settings Manager. No shortcuts involving the Super key works (but the Alt key does). Also the settings dialog for Gnome Do doesn't heed the changes in xmodmap, and I can't open the Gnome Do window anymore if I use any of the remapped keys. So to summarize, everything broke. I would like a deeper way of telling Ubuntu (or any other Linux distro for that matter) which keys are which on the keyboard. Is there a way to edit the Keyboard Layout directly? I'm using the Norwegian Bokmål keyboard layout. Does it reside in a file somewhere I could edit? Any comments, previous experiences or relevant stray thoughts would be greatly appreciated - Thanks

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  • Disconnect a bluetooth socket in Android

    - by rejoperejo
    Hi, I'm developing a program in which, from an Android Phone, I have to connect as a client to a Bluetooth medical sensor. I'm using the official Bluetooth API and no problem during connection (SPP profile), but when I end the socket, the sensor is still connected to my phone (although I have close the connection). Are there any way to make a Bluetooth disconnection? I think there is an intent called ACTION_ACL_CONNECTED, which does that. Can anyone explain me how to use this? Thanks in advance.

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  • Twitter Authentication through Android's AccountManager classes.

    - by Robby Pond
    I am working on a twitter based app and am trying to incorporate Android's built-in Account support for Twitter. The following code works to popup the confirmation dialog for my app to access twitter but I am unsure of what to pass in as the authenticationType. Any help would be appreciated. I've googled all over the place and can't seem to find the correct answer. It goes in place of "oauth" below. AccountManager am = AccountManager.get(this); Account[] accts = am.getAccountsByType(TWITTER_ACCOUNT_TYPE); if(accts.length > 0) { Account acct = accts[0]; am.getAuthToken(acct, "oauth"/*what goes here*/, null, this, new AccountManagerCallback<Bundle>() { @Override public void run(AccountManagerFuture<Bundle> arg0) { try { Bundle b = arg0.getResult(); Log.e("TrendDroid", "THIS AUTHTOKEN: " + b.getString(AccountManager.KEY_AUTHTOKEN)); } catch (Exception e) { Log.e("TrendDroid", "EXCEPTION@AUTHTOKEN"); } }}, null); }

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  • I want to create an Android App that checks a website like Woot

    - by tim
    Im new to android and thought it would be fun to develop an app that goes out and checks woot.com. The idea I came up with is for the app to be a widget that refresh woot.com once a day and displays a picture of the item and price. If the widget is clicked on it would open the browser to woot.com. In theory this seems like it would be easy but Im having trouble figuring out where to begin. Any help would be appreciated. Thanks Tim

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  • Why android app does not recognize GPRS, WiFi upon changing data connection

    - by Maxood
    If i turn off WiFi, i’m not able to open the app ( this is with no data connection, even without data connection it should display cached items ) If i tun off WiFi and turn on GPRS the app cannot recognize this and gives the error page no Wifi/GPRS connection. if i restart the phone with GPRS on the app works fine till i change data connection type. if i restart the phone with WiFi on the app works fine till i change the data connection type. whenever i change the data connection type i have to restart the phone so the app can recognize the connection type. Why my android app does not recognize WiFi, GPRS upon changing data connection in real time?

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  • Radio buttons: Replacing the stock round ones with built in android buttons

    - by Aaron Kapitsk
    Hi all, how do I create a group of radio buttons where the buttons look like nice stock android buttons? This is what I have found so far: * The look of radio button can be replaced with 4 drawables. * There is an example of ^^ on the web. This does not work for me. So I have figured out two bad choices: A) Use stock buttons -do the radio logic in java. //Gross B) Render the buttons to drawables set them at runtime //Blah Any ideas are very appreciated. (This is my first question here. Hope it is well formulated.)

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  • Android Show Map location when Longitude/ Latitude values are in DMS Format

    - by JibW
    In my Android application I need to load Google map and show the location according to the Latitude and the Longitude values provided. I referred the following tutorial and its completely ok. Work fine. Link to the tutorial I followed Problem is Latitude and Longitude values are stored in SQLite database in the DMS Fromat. If those values were in the Decimal Degrees format then No problem, as I can do the way it was in that tutorial. I need to Show the exact place by adding Overlay Item(I have given the Longitude and Latitude values by DMS Format). [Example values: 36°7'59''N, 5°25'59''W] Thanks...

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  • Android - Video Restart or Resume

    - by Chris
    Hi everyone, I am writing a simple android application with a class that extends activity, that plays a video from a url on the web. There is a button on top that on click takes the user to a web page. What I want to do is when the user is browsing the web page, if he hits the back button, I want him to come back to the main activity and restart the video. Is there a way to do this? Also, is there a way the video can be resumed from where it left off? Thank you. Chris

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  • Android and Kernel-Modules...

    - by Nils Pipenbrinck
    So - Android is build on top of a stripped down linux system. Most of the convenient utilities are missing but all the basics are there. I can call insmod and rmmod. No problem. But where do kernel-modules and firmware files reside? I can't find any. there is no /lib/modules in the standard distribution. Problem: I need modules. For sure don't want to compile support for each and every usb-device in the world into the linux-kernel. Where should I put them?

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  • cannot read but can write on serial port through Android Emulator

    - by Aad
    I am working on a program that is communicating with serial port over USB through Android emulator. emulator -qemu -serial /dev/ttyUSB0 The emulator is able to open the port and write into it. However, read is not happening. The program has a timeout for read maintained by a timer. The read happens in a separate 'read' thread. The main thread has a socketpair fd pair to signal the read-thread that the serial port is closed post timeout. In the read-thread, polling happens(poll() function call) over the 2 file-descriptors: one is serial port fd, the other is one of the socketpair. The board that I have connected to works fine with sending commands over 'cutecom' The poll never succeeds for serial port. However, poll succeeds for 'socketpair'ed fd and the thread ends on a close-signal sent from main-thread post timeout. Ouestions: Are there any special settings for read as even loop-back fails Are there differences between settings for read and write on a serial port?

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  • [Android SDK] Text-To-Speech addSpeech not working properly

    - by arcoraven
    Hi, I'm trying to get my Android app to play a .wav file recording of the word "Spinach Salad" whenever it sees that phrase being spoken by TTS. Here's the relevant code: spinach_salad.wav is located in /res/raw prodName = "Spinach Salad" mTts.addSpeech(prodName, "com.example.textextractor", R.raw.spinach_salad); ...and later in the code: mTts.speak("blah blah blah " + prodName, TextToSpeech.QUEUE_ADD, null); I've also tried: mTts.speak("blah blah blah Spinach Salad", TextToSpeech.QUEUE_ADD, null); and mTts.speak("blah blah blah", TextToSpeech.QUEUE_ADD, null); mTts.speak(productName_str, TextToSpeech.QUEUE_ADD, null); In both cases, I'm just hearing the TTS synthesized audio, rather than my custom .wav file. (On a related note, the last chunk of code sometimes speaks out of order, saying the second line before the first).

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  • Recommended way to make animation in Android

    - by Alin
    I've searched around the web to learn more about animating a character in Android but didn't fully understood it. I ask here maybe you could give me some advices or hints on how to make it in the best possible way. Scenario Imagine 5 drawn characters (let's say 5 human heads). I need to animate them. By animation I mean make eyes blink, smile, laugh etc. Right now I am working on making bitmap resources on each animation. For example for the blink animation, basically I have 3 images, one with eyes open, one with eyes half closed, one with eyes closed. I need to animate the character to use all these 3 images. This is all the animation I need, nothing more fancier. Any suggestions from where to start ?

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  • Connecting Android XML and Code

    - by Nick
    I'm new to android and have gotten used to doing all my previous UI in code. I can understand the simple examples, but I'm trying something more complex and have no idea how to do it in code and XML. I'm trying to use the google map api and draw text on the map at a specified spot. I have succeeded in doing so by extending overlay and overriding the draw method using drawtext. This has pretty much accomplished what I'm looking to do, but I want have read that is poor practice. I now want to add a second line below the first and just using \n does not work. I can work it out using another drawtext method, but I figured it would be better to create a custom textview, I just have no idea how to position it using code and encapsulate it inside the overlay. Maybe the way I'm doing it is the best way...

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  • JJIL Android Java Problem

    - by Danny_E
    Hey Guys, Long time reader never posted until now. Im having some trouble with Android, im implementing a library called JJIL its an open source imaging library. My problem is this i need to run some analysis on an image and to do so i need to have it in jjil.core.image format and once those processes are complete i need to convert the changed image from jjil.core.image to java.awt.image. I cant seem to find a method of doing this does anyone have any ideas or have any experience with this? I would be grateful of any help. Danny

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  • Android Service Multiple Thread Design

    - by Gernot
    Hello, A new question about android and services. Currently I'm developing a App that should send images to a server. It should also be possible to send more images parallel. I made a service that creates for every image a new image. The activity can bind to that service and gather information about the progress. I want to show the current status for every image in a notification (and when the user clicks a notification, an activity with the progress for that image should be shown). But I get several problems with that approach. There are errors with binding, the notification pending event starts the activity completly new, so I lose information about currently sending images and so on. Can someone plase tell me, how I could design such a problem in a appropriate way. thx

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  • Android: Send arbitrary objects within Activities?

    - by Sebastian
    I have read some question here but I didn't find a solution. I have read about Parcelable, Intents, and sharing specific data within Activities from the android dev docs (both dev guide and reference). Here's the scenario: I have one ListActivity that fills in an object parsing an xml file, it shows a list of values, and when clicked I want to return the object that represents the item clicked to the activity that has called it, for then, call another activity with this object. I read on how to implement Parcelable but seems not being the way. Implementing Parcelable receives a Parcel for the constructor and then reads the values from it (or at least that was what I understood). This makes no sense for me and I can't see how to implement basing on that issue. I build the object parsing the xml file, not having a Parcel. I appreciate some clarifications on this, regards.

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  • What's the most "death-resistant" component on Android?

    - by Arhimed
    I'm looking for the most suitable class to be a dispatcher for AsyncTasks invoked from my Activities. I think it could be one of these: subclass of Application; subclass of Service; my own static stuff. As for me - it's simlier to implement the 3rd choice. But the question is will it be more "death-resistant" than Service or Application? Also it's very interesting what will live longer - Application or Service? My guess is the Application lives as long as the app (task in terms of Android) process lives. So basically I need to range those options by their "death-resistant" quality, because I'd like to rely on the most "static" thing.

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  • launch android activity from non-activity class

    - by Alberto Barrera
    im New on Android. I know theres a lot of similar Questions but anyone is helping. Im using a 3rd party app that just launch a class that extends their own class. So from that class i would like to launch an activity. public class SkyTest extends VtiUserExit { @Override public VtiUserExitResult execute() throws VtiExitException { // TODO Auto-generated method stub logInfo("TEST"); return null; } } How do i launch an activity named MainActivity from here. i tryed this: Context context = null; Intent intent = new Intent(context, MainActivity.class); context.startActivity(intent); but its not working, i know i cant use the null context, but how do i create a context o how it works? Thanks

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  • OAuth Request token = null in android app

    - by jonney
    Hi, i am trying to authenticate something(in this case LinkedIn) using OAuth but the requested token always returns null? Here is my code below: public void authenticateAppOauthApi() { Log.d(TAG, "authenticateAppOauthApi"); OAuthServiceProvider provider = new OAuthServiceProvider( REQUEST_TOKEN_PATH, AUTHORIZE_PATH, ACCESS_TOKEN_PATH); OAuthConsumer consumer = new OAuthConsumer(CALLBACK_URL, API_KEY, SECRET_KEY, provider); OAuthAccessor accessor = new OAuthAccessor(consumer); Intent intent = new Intent(Intent.ACTION_VIEW); Log.d(TAG, "Intent intent = new Intent(Intent.ACTION_VIEW );"); // intent.setData(Uri.parse(url)); String url = accessor.consumer.serviceProvider.userAuthorizationURL + "?oauth_token=" + accessor.requestToken + "&oauth_callback=" + accessor.consumer.callbackURL; intent.setData(Uri.parse(url)); Log.d(TAG, "intent.setData(Uri.parse(url)); = " + url); mContext.startActivity(intent); Log.d(TAG, "finish authenticateApp"); } I basicaly followed the example here http://donpark.org/blog/2009/01/24/android-client-side-oauth thanks in advance

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  • Push notification does not happening when app is not running - android

    - by iShare
    I am using Urban Airship for Push notification. Its works like a charm but just found that its did not sending push notification when application is not running. How to handle this? I am sure its a common scenario and there will be a solution. I checked many posts in stack overflow but most of them are for iOS. I want for Android AirshipConfigOptions options = AirshipConfigOptions.loadDefaultOptions(this); UAirship.takeOff(this, options); Logger.logLevel = Log.VERBOSE; PushManager.shared().setIntentReceiver(IntentReceiver.class); PushManager.enablePush();

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  • libriaries on Android

    - by Will
    In native development, you can produce libraries - .so, .dll etc - that other libraries and programs can share. In Java, you can put your code in a JAR in the classpath and other programs and libraries can use it. So how can you do modular programs in Android? I get the impression from the documentation that each APK is a self-contained island. Can different APKs share code? And how does installation work when you have these external dependencies? Can you specify that you rely on library that is not in your APK and get it installed too? If you can't have 'dynamic linking', can you have 'static linking' by developing your shared code and somehow putting the equiv of a JAR into each APK that requires it?

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