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  • why make non-privileged methods?

    - by aharon
    I'm learning JavaScript, and I can't understand why you'd make methods that aren't 'privileged,' that is, that aren't defined in the constructor but rather the class' prototype. I understand the idea of encapsulation and all, but you never encapsulate parts of a class from the rest of it in most of the OO world.

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  • How many books have Grady Booch foreworded?

    - by Monis Iqbal
    I knew of two very popular books foreworded by the great software engineer himself: Design Patterns by GoF and J2EE Design Patterns. But when I googled about forewords written by Grady Booch then there were quite a few more books than I anticipated. Do we know the exact count? is he the leading foreword writer in the IT world?

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  • write system call to file desciptor ZERO

    - by shadyabhi
    int main ( ) { char C[] = "Hello World"; write(0,C,sizeof(C)); return 0; } In the above program, I am writing to File descriptor ZERO which I suppose by default is STDIN.. Then why I am I getting output at STDOUT? shadyabhi@shadyabhi-desktop:~$ ./a.out Hello Worldshadyabhi@shadyabhi-desktop:~$

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  • Validating international Zipcode Format

    - by Gobi
    Hello again, is anyone find validation for zipcode for all countries around the world. i found mostly US,Canada and UK validation scripts in Javascript. any gimme any suggestion how to validate the international zipcodes either in php or js.

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  • PHP: Assigning values to a variable inside IF statement

    - by Matt
    Hi guys, I was wondering if i could assign values to a variable inside an IF statement. My code is as follows: <?php if ((count($newArray) = array("hello", "world")) == 0) { // do something } ?> So basically i want assign the array to the $newArray variable, then count newArray and check to see if it is an empty array. I know i can do this on several lines but just wondered if i could do it on one line Thanks M

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  • Flash (ActionScript 3): how to build a remoting application

    - by Lothar
    Hi, I'm looking for examples (code) of applications that uses Flash (NOT Flex) and Remoting classes for ActionScript 3 (NetConnection). Once there was ARP, a repository of code of this kind, but it seems there is not anymore. I'm trying to figure out how to build an applications that makes heavy use of calls to WebORB and responders. I need an architect point of view, NOT a sample of communication between parts, but a real world scenario.

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  • Upgrading PHP 5.1 to 5.3 on Linux Server

    - by nicorellius
    I trying to find the best way to upgrade from PHP 5.1 to 5.3. The CRM software I am running on this server requires this upgrade or else I probably wouldn't even perform it, because it seems like it's going to be perhaps trickier than I hoped it would be. Being still new to the programming world, these routine upgrades are still worrisome to me. I am running apache 2.2.6 (Fedora), PHP 5.1.6 and MySQL 5.0.27 on this server.

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  • Role of Bias in Neural Networks

    - by user280454
    Hi, I'm a newbie to the world of ANN. I'm aware of the Gradient Desecent Rule and the Backpropagation Theorem. What I don't get is , when is using a bias important? For example, when mapping the AND function, when i use 2 inputs and 1 output, it does not give the correct weights, however , when i use 3 inputs(1 of which is a bias), it gives the correct weights.

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  • JVM version manager

    - by luacassus
    Is there Ruby Version Manager (http://rvm.beginrescueend.com) equivalent for the Java world? I'm looking for tool which allow me to easily download and install a new JVMs and switch between them. For example: jvm install <version> jvm list - will list installed JVMs on my system jvm use jdk1.6 - will switch my env to jdk 1.6 version, etc.

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  • Simple web general localization/translation backend (using mysql)?

    - by Hendrik
    Hi is there a free avaible translation backend with database avaible which can handle multiple users(no login needed), multiple languages (UTF-8) and provides automatic google translation? I just need this tool to fill a database (preferable mysql) with simple tables like this: language | label | text english | _helloworld | Hello World! german | _helloworld | Hallo Welt! I don't care about export since this will have to be created anyways.. Thanks it would be a real timesaver if something with an usable UI exists already.

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  • How many times can you randomly generate a GUID before you risk duplicates? (.NET)

    - by SLC
    Mathematically I suppose it's possible that even two random GUIDs generated using the built in method in the .NET framework are identical, but roughly how likely are they to clash if you generate hundreds or thousands? If you generated one for every copy of Windows in the world, would they clash? The reason I ask is because I have a program that creates a lot of objects, and destroys some too, and I am wondering about the likelihood of any of those objects (including the destroyed ones) having identical GUIDs.

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  • Why do techs recommend YUM installs yet repositories and providers are ages behind?

    - by JM4
    I have been reading page after page after page about the benefits of using YUM package installer and how NOBODY should built installs from source files (which again makes no sense to me) yet the repositories and source builders always package files in Tarball format, leaving a TON of work (which usually ends up going wrong) to the individual instead of formatting SRPMs for the end user. Has the world gone mad? I feel like I am taking crazy pills!

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • Best C++ static & run time tools

    - by Hortitude
    Apologies if I missed this question already, but I searched and couldn't find it. I have been out the C/C++ world for a little while and am back on a project. I was wondering what tools are preferred today to help with development. The types of tools I'm referring to are: Purify Electric Fence PC-Lint cscope Thanks!

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  • Can these sorts of programs exist in every Turing-complete language?

    - by I can't tell you my name.
    In every Turing-Complete language, is it possible to create a working Compiler for itself which first runs on an interpreter written in some other language and then compiles it's own source code? (Bootstrapping) Standards-Compilant C++ compiler which outputs binaries for, e.g.: Windows? Regex Parser and Evaluater? World of Warcraft clone? (Assuming the language gets the necessary API bindings as, for example, OpenGL and the WoW source code is available) (Everything here theoretical) Let's take Brainf*ck as an example language.

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  • Good examples of .NET (C#) open source projects ported to Java?

    - by JasDev
    I notice several well-known projects in java that were ported to C# .NET. Some examples: Hibernate - NHibernate JUnit -- NUnit Ant -- NAnt Lucene -- Lucene.Net, NLucene iText -- iTextSharp log4j -- log4net Quartz -- Quartz.NET I was curious about the reverse situation: what are the notable .NET projects that have been ported to the java world? I looked at the list of projects at http://csharp-source.net but didn't see any obvious ones.

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  • Is it worth investing time in learning low level Java?

    - by Kevin Rave
    Low level Java, I mean, bits, bytes, bit masking, GC internals, JVM stuff, etc in the following contexts: - When you are building an enterprise app using frameworks like Spring, Hybernate, etc. - Interviews for a Sr Java Developer position where you are expected work on a existing Enterprise App that was built using some frameworks (Spring, EJB, Hybernate,etc) - Architects (Java) I understand knowing the very low level is "good". But how often do you think / use of these in the real-world, unless you are developing something from the ground-up keeping performance in mind?

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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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  • How do I Store / Access Translations Efficiently?

    - by Gilbert
    I am trying to translate some of the phrases of my website into various languages. so, in my database, I have a table with rows of ID//text//dest_language//text_in_dest_language At the moment, I retreive each translation one by one: get text_in_dest_language where text="Hello World" and dest_languge="zh" This results in 40-50 db calls per page, which, on the app engine, is rather slow. What can I do to mitigate this slowdown?

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