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  • Gettings Terms asscoiated to a Specific list item

    - by Gino Abraham
    I had a fancy requirement where i had to get all tags associated to a document set in a document library. The normal tag could webpart was not working when i add it to the document set home page, so planned a custom webpart. Was checking in net to find a straight forward way to achieve this, but was not lucky enough to get something. Since i didnt get any samples in net, i looked into Microsoft.Sharerpoint.Portal.Webcontrols and found a solution.The socialdataframemanager control in 14Hive/Template/layouts/SocialDataFrame.aspx directed me to the solution. You can get the dll from ISAPI folder. Following Code snippet can get all Terms associated to the List Item given that you have list name and id for the list item. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint; using Microsoft.Office.Server.SocialData; namespace TagChecker { class Program { static void Main(string[] args) { // Your site url string siteUrl = http://contoso; // List Name string listName = "DocumentLibrary1"; // List Item Id for which you want to get all terms int listItemId = 35; using (SPSite site = new SPSite(siteUrl)) { using(SPWeb web = site.OpenWeb()) { SPListItem listItem = web.Lists[listName].GetItemById(listItemId); string url = string.Empty; // Based on the list type the url would be formed. Code Sniffed from Micosoft dlls :) if (listItem.ParentList.BaseType == SPBaseType.DocumentLibrary) { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.Url.TrimStart(new char[] { '/' }); } else if (SPFileSystemObjectType.Folder == listItem.FileSystemObjectType) { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.Folder.Url.TrimStart(new char[] { '/' }); } else { url = listItem.Web.Url.TrimEnd(new char[] { '/' }) + "/" + listItem.ParentList.Forms[PAGETYPE.PAGE_DISPLAYFORM].Url.TrimStart(new char[] { '/' }) + "?ID=" + listItem.ID.ToString(); } SPServiceContext serviceContext = SPServiceContext.GetContext(site); Uri uri = new Uri(url); SocialTagManager mgr = new SocialTagManager(serviceContext); SocialTerm[] terms = mgr.GetTerms(uri); foreach (SocialTerm term in terms) { Console.WriteLine(term.Term.Labels[0].Value ); } } } Console.Read(); } } } Reference dlls added are Microsoft.Sharepoint , Microsoft.Sharepoint.Taxonomy, Microsoft.office.server, Microsoft.Office.Server.UserProfiles from ISAPI folder. This logic can be used to make a custom tag cloud webpart by taking code from OOB tag cloud, so taht you can have you webpart anywhere in the site and still get Tags added to a specifc libdary/List. Hope this helps some one.

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  • Creating a shared library that might be used with desktop applications and web projects

    - by dreza
    I have been involved in a number of MVC.NET and c# desktop projects in our company over the last year or so while also managing to kept my nose poked into other projects (in a read-only learning capacity of course). From this I've noticed that across the various projects and teams there is a-lot of functionality that has been well designed against good interfaces and abstractions. Because we tend to like our own work at times, I noticed a couple of projects had the exact same class, method copied into it as it had obviously worked on one and so was easily moved to a new project (probably by the same developer who originally wrote it) I mentioned this fact in one of our programmer meetings we have occasionally and suggested we pull some of this functionality into a core company library that we can build up over time and use across multiple projects. Everyone agreed and I started looking into this possibility. However, I've come across a stumbling block pretty early on. Our team primarily focuses on MVC at the moment and we have projects mainly in 2.0 but are starting to branch to 3.0. We also have a number of desktop applications that might benefit from some shared classes and basic helper methods. Initially when creating this DLL I included some shared classes that could be used across any project type (Web, Client etc) but then I started looking at adding some shared modules that would be useful in our MVC applications only. However this meant I had to include a reference to some Microsoft Web DLL's in order to leverage some of the classes I was creating (at this stage MVC 2.0). Now my issue is that we have a shared DLL that has references to web specific libraries that could also possibly be used in a client application. Not only that, our DLL referenced initially MVC 2.0 and we will eventually move onto MVC 3.0 for all projects. But alot of the classes in this library I expect to still be relevant to MVC 3 etc Our code within this DLL is separated into it's own namespaces such as: CompanyDLL.Primitives CompanyDLL.Web.Mvc CompanyDLL.Helpers etc etc So, my questions are: Is it OK to do a shared library like this, or if we have web specific features in it should we create a separate web DLL only targeted at a specific framework or MVC version? If it's OK, what kind of issues might we face when using the library that references MVC 2 in a MVC 3 project for example. I would be thinking that we might run into some sort of compatibility issue, or even issues where the developers using the library doesn't realize they need MVC 2.0 libraries. They might only want to use some of the generic classes etc The concept seemed like a good idea at the time, but I'm starting to think maybe it's not really a practical solution. But the number of times I've seen copied classes and methods across projects because they are proven tested code is a bit unnerving to be perfectly honest!

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  • Rotate camera around player and set new forward directions

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward direction" is tilted for 90 degrees. So every 360 turn there is 90 degrees of direction change. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". I have Player object with Camera as child object. Camera object has Camera script. Inside Camera script there are Player and Camera classes. Player object itself, has Input Controller. Also I'm making this script for joystick/ controller primarily. My camera script so far: using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 10, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • Unable to ping inside or outside network with default gateway 0.0.0.0

    - by agentroadkill
    I've been around here before and I could usually piece together everything to more or less get myself up and running, but this time I'm truly stumped. I'm trying to connect my new 14.04 install to a network, and I'm forced to be behind my college's router. Now I've tested the vary cable that is right now plugged into my Ubuntu box on a Windows, Mac OS X, and even my friend's Ubuntu 14.04 box, and they all connect no problem. I've been trying to track this down for about two days, but every time I get close to it, the bug jumps to some other piece of my connection. Anyway, as it sits ifconfig -a gives: eth2 Lninkencap:Ethernet HWaddr:00:1f:bc:08:31:1d inet addr:10.32.51.51 Bcast:10.32.51.155 Mask: 255.255.255.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 RX bytes:0 TX bytes:0 as well as the local loopback, but I'm assuming that is not an issue here. sudo dhclient -v eth2 returns: Listening on LPF/<hardware address of my integrated NIC, above> Sending on <same> Sending on Socket/fallback DHCPREQUEST of 10.32.51.51 on eth2 to 255.255.255.255 port 67 (xid=0x6f4a66ba) <two more lines of same> DHCPDISCOVER on eth2 to 255.255.255.255 port 67 interval 3 (xid=0x156f9fb4) <many more of above with varying intervals> No DHCPOFFERS received. Trying recorded lease 10.32.51.51 RTNETLINK answers: File exists bound: renewal in <large number> seconds If I then try ping 8.8.8.8, I get: connect: Network is unreachable /etc/resolv.conf only contains the two lines telling you not to edit it, while /etc/network/interfaces only has the loopback interface block in it. I've tried commenting out the "option rfc3442" line in /etc/dhcp/dhclient.conf which seemed to fix this issue for many people, as well as adding the line send vendor-class-indentifier "MSFT5.0" to dhclient.conf as well to tell the router I'm a windows box, in case they don't like Linux. Finally, route -n reveals: Destination Gateway Genmask Flags Metric Ref Use Iface 10.32.51.0 0.0.0.0 255.255.255.0 U 0 0 0 eth2 I would like to apologize in advance for the doubtless butchered text alignment, but I'm obviously typing this all by hand, reading from the terminal as I type commands. I'm hoping this is an interesting problem, and not something I blithely stumbled past in my (apparent) over-confidence. TIA! Quick addendum before posting: The activity light on the ethernet port are lit and one blinks during boot, but they rarely (and seemingly randomly) do so afterwards (both are dark) even while running dhclient in the foreground. When I had the Ubuntu box tethered to my MacBook earlier, I got what looked like a normal power/uplink blinking pattern, but was unable to ping one from the other.

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  • Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • OpenGL ES 2 jittery camera movement

    - by user16547
    First of all, I am aware that there's no camera in OpenGL (ES 2), but from my understanding proper manipulation of the projection matrix can simulate the concept of a camera. What I'm trying to do is make my camera follow my character. My game is 2D, btw. I think the principle is the following (take Super Mario Bros or Doodle Jump as reference - actually I'm trying to replicate the mechanics of the latter): when the caracter goes beyond the center of the screen (in the positive axis/direction), update the camera to be centred on the character. Else keep the camera still. I did accomplish that, however the camera movement is noticeably jittery and I ran out of ideas how to make it smoother. First of all, my game loop (following this article): private int TICKS_PER_SECOND = 30; private int SKIP_TICKS = 1000 / TICKS_PER_SECOND; private int MAX_FRAMESKIP = 5; @Override public void run() { loops = 0; if(firstLoop) { nextGameTick = SystemClock.elapsedRealtime(); firstLoop = false; } while(SystemClock.elapsedRealtime() > nextGameTick && loops < MAX_FRAMESKIP) { step(); nextGameTick += SKIP_TICKS; loops++; } interpolation = ( SystemClock.elapsedRealtime() + SKIP_TICKS - nextGameTick ) / (float)SKIP_TICKS; draw(); } And the following code deals with moving the camera. I was unsure whether to place it in step() or draw(), but it doesn't make a difference to my problem at the moment, as I tried both and neither seemed to fix it. center just represents the y coordinate of the centre of the screen at any time. Initially it is 0. The camera object is my own custom "camera" which basically is a class that just manipulates the view and projection matrices. if(character.getVerticalSpeed() >= 0) { //only update camera if going up float[] projectionMatrix = camera.getProjectionMatrix(); if( character.getY() > center) { center += character.getVerticalSpeed(); cameraBottom = center + camera.getBottom(); cameraTop = center + camera.getTop(); Matrix.orthoM(projectionMatrix, 0, camera.getLeft(), camera.getRight(), center + camera.getBottom(), center + camera.getTop(), camera.getNear(), camera.getFar()); } } Any thought about what I should try or what I am doing wrong? Update 1: I think I updated every value you can see on screen to check whether the jittery movement is affected by that, but nothing changed, so something must be fundamentally flawed with my approach/calculations.

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  • What are these errors when I try to "make" the driver of my wireless network?

    - by Tom Brito
    I got got a wireless to usb adapter, and I'm having some trouble to install the drivers on Ubuntu. First of all, the readme file say to use the "make" command, and I already got errors: $ make make[1]: Entering directory `/usr/src/linux-headers-2.6.35-22-generic' CC [M] /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.o /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c: In function ‘rtl8192_usb_probe’: /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12325: error: ‘struct net_device’ has no member named ‘open’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12326: error: ‘struct net_device’ has no member named ‘stop’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12327: error: ‘struct net_device’ has no member named ‘tx_timeout’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12328: error: ‘struct net_device’ has no member named ‘do_ioctl’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12329: error: ‘struct net_device’ has no member named ‘set_multicast_list’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12330: error: ‘struct net_device’ has no member named ‘set_mac_address’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12331: error: ‘struct net_device’ has no member named ‘get_stats’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12332: error: ‘struct net_device’ has no member named ‘hard_start_xmit’ make[2]: *** [/home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.o] Error 1 make[1]: *** [_module_/home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-2.6.35-22-generic' make: *** [all] Error 2 /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/ is the path where I copied the drivers on my computer. Any idea how to solve this? (I don't even know what the error is...) update: sudo lshw -class network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 03 serial: 78:e3:b5:e7:5f:6e size: 10MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10MB/s resources: irq:42 ioport:d800(size=256) memory:fbeff000-fbefffff memory:faffc000-faffffff memory:fbec0000-fbedffff *-network DISABLED description: Wireless interface physical id: 2 logical name: wlan0 serial: 00:26:18:a1:ae:64 capabilities: ethernet physical wireless configuration: broadcast=yes multicast=yes wireless=802.11b/g

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  • Accessing your web server via IPv6

    Being able to run your systems on IPv6, have automatic address assignment and the ability to resolve host names are the necessary building blocks in your IPv6 network infrastructure. Now, that everything is in place it is about time that we are going to enable another service to respond to IPv6 requests. The following article will guide through the steps on how to enable Apache2 httpd to listen and respond to incoming IPv6 requests. This is the fourth article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. Surfing the web - IPv6 style Enabling IPv6 connections in Apache 2 is fairly simply. But first let's check whether your system has a running instance of Apache2 or not. You can check this like so: $ service apache2 status Apache2 is running (pid 2680). In case that you got a 'service unknown' you have to install Apache to proceed with the following steps: $ sudo apt-get install apache2 Out of the box, Apache binds to all your available network interfaces and listens to TCP port 80. To check this, run the following command: $ sudo netstat -lnptu | grep "apache2\W*$"tcp6       0      0 :::80                   :::*                    LISTEN      28306/apache2 In this case Apache2 is already binding to IPv6 (and implicitly to IPv4). If you only got a tcp output, then your HTTPd is not yet IPv6 enabled. Check your Listen directive, depending on your system this might be in a different location than the default in Ubuntu. $ sudo nano /etc/apache2/ports.conf # If you just change the port or add more ports here, you will likely also# have to change the VirtualHost statement in# /etc/apache2/sites-enabled/000-default# This is also true if you have upgraded from before 2.2.9-3 (i.e. from# Debian etch). See /usr/share/doc/apache2.2-common/NEWS.Debian.gz and# README.Debian.gzNameVirtualHost *:80Listen 80<IfModule mod_ssl.c>    # If you add NameVirtualHost *:443 here, you will also have to change    # the VirtualHost statement in /etc/apache2/sites-available/default-ssl    # to <VirtualHost *:443>    # Server Name Indication for SSL named virtual hosts is currently not    # supported by MSIE on Windows XP.    Listen 443</IfModule><IfModule mod_gnutls.c>    Listen 443</IfModule> Just in case that you don't have a ports.conf file, look for it like so: $ cd /etc/apache2/$ fgrep -r -i 'listen' ./* And modify the related file instead of the ports.conf. Which most probably might be either apache2.conf or httpd.conf anyways. Okay, please bear in mind that Apache can only bind once on the same interface and port. So, eventually, you might be interested to add another port which explicitly listens to IPv6 only. In that case, you would add the following in your configuration file: Listen 80Listen [2001:db8:bad:a55::2]:8080 But this is completely optional... Anyways, just to complete all steps, you save the file, and then check the syntax like so: $ sudo apache2ctl configtestSyntax OK Ok, now let's apply the modifications to our running Apache2 instances: $ sudo service apache2 reload * Reloading web server config apache2   ...done. $ sudo netstat -lnptu | grep "apache2\W*$"                                                                                               tcp6       0      0 2001:db8:bad:a55:::8080 :::*                    LISTEN      5922/apache2    tcp6       0      0 :::80                   :::*                    LISTEN      5922/apache2 There we have two daemons running and listening to different TCP ports. Now, that the basics are in place, it's time to prepare any website to respond to incoming requests on the IPv6 address. Open up any configuration file you have below your sites-enabled folder. $ ls -al /etc/apache2/sites-enabled/... $ sudo nano /etc/apache2/sites-enabled/000-default <VirtualHost *:80 [2001:db8:bad:a55::2]:8080>        ServerAdmin [email protected]        ServerName server.ios.mu        ServerAlias server Here, we have to check and modify the VirtualHost directive and enable it to respond to the IPv6 address and port our web server is listening to. Save your changes, run the configuration test and reload Apache2 in order to apply your modifications. After successful steps you can launch your favourite browser and navigate to your IPv6 enabled web server. Accessing an IPv6 address in the browser That looks like a successful surgery to me... Note: In case that you received a timeout, check whether your client is operating on IPv6, too.

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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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  • Java - Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • Collision in PyGame for spinning rectangular object.touching circles

    - by OverAchiever
    I'm creating a variation of Pong. One of the differences is that I use a rectangular structure as the object which is being bounced around, and I use circles as paddles. So far, all the collision handling I've worked with was using simple math (I wasn't using the collision "feature" in PyGame). The game is contained within a 2-dimensional continuous space. The idea is that the rectangular structure will spin at different speed depending on how far from the center you touch it with the circle. Also, any extremity of the rectangular structure should be able to touch any extremity of the circle. So I need to keep track of where it has been touched on both the circle and the rectangle to figure out the direction it will be bounced to. I intend to have basically 8 possible directions (Up, down, left, right and the half points between each one of those). I can work out the calculation of how the objected will be dislocated once I get the direction it will be dislocated to based on where it has been touch. I also need to keep track of where it has been touched to decide if the rectangular structure will spin clockwise or counter-clockwise after it collided. Before I started coding, I read the resources available at the PyGame website on the collision class they have (And its respective functions). I tried to work out the logic of what I was trying to achieve based on those resources and how the game will function. The only thing I could figure out that I could do was to make each one of these objects as a group of rectangular objects, and depending on which rectangle was touched the other would behave accordingly and give the illusion it is a single object. However, not only I don't know if this will work, but I also don't know if it is gonna look convincing based on how PyGame redraws the objects. Is there a way I can use PyGame to handle these collision detections by still having a single object? Can I figure out the point of collision on both objects using functions within PyGame precisely enough to achieve what I'm looking for? P.s: I hope the question was specific and clear enough. I apologize if there were any grammar mistakes, English is not my native language.

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  • Professional immigration

    - by etranger
    Hello all, Does anyone here have a practical advice on professional relocation from Russia to Europe? The reasons behind making such a decision are far beyond the subject, perhaps, so I'll stick to the practical part. Having done some of the "common stuff" for finding a job, I am now facing two serious problems: I am a "dual-class" person, with university degree in marketing, and multiple years of self-studied computer competence (hence my writing here). Have professional experience in both areas. I don't currently hold a European work permit. From what I can see, this results in normal HR person throwing out my CV as either being "overqualified" or "too much trouble with making the permit". I do have the skills and character to start my own business, but it requires start-up capital that I don't have, over the last years I had to pay high bills for medical treatment of my family member, who had deceased. Now, I'm almost out of debts. As you can probably guess, English is not a problem, and I'm open to new languages, but first steps of entering the market, or the society, is the problematic part. I live close to Norway, and am trying to get some professional contacts there, but it hasn't got me any practical perspective so far. Any advice is greatly appreciated. EDIT: I am currently making my living off web site development, and occasional consulting services both in IT and marketing. For purely geographic reasons I'm dealing with clients that reside in the same city where I live, pop. 350 000. Being quite local, market requirements for web sites are simple and stable — clients need to control navigation, write articles in a word-like editor, upload illustrations and place ad banners, all with no additional programming. As many web developers do, I'm using my own content management system that fits these expectations. I have also started developing a newer version of this system that has better support for international environments, but I'm too distant from the real market demand in Europe to speak of the right track here. Technically it's based on php/mysql and uses xslt for templating. It allows for quick website deployment, and has architectural neatness, lack of which made me abandon similar opensource solutions (Joomla and the like). Deploying time from rasterized design proofs is normally under 6-8 working hours, don't know how that compares to the world practice. EDIT 2: Can anyone share what Norwegian (Scandinavian) web solutions market currently demands?

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  • Use Expressions with LINQ to Entities

    - by EltonStoneman
    [Source: http://geekswithblogs.net/EltonStoneman] Recently I've been putting together a generic approach for paging the response from a WCF service. Paging changes the service signature, so it's not as simple as adding a behavior to an existing service in config, but the complexity of the paging is isolated in a generic base class. We're using the Entity Framework talking to SQL Server, so when we ask for a page using LINQ's .Take() method we get a nice efficient SQL query for just the rows we want, with minimal impact on SQL Server and network traffic. We use the maximum ID of the record returned as a high-water mark (rather than using .Skip() to go to the next record), so the approach caters for records being deleted between page requests. In the paged response we include a HasMorePages indicator, computed by comparing the max ID in the page of results to the max ID for the whole resultset - if the latter is bigger, then there are more pages. In some quick performance testing, the paged version of the service performed much more slowly than the unpaged version, which was unexpected. We narrowed it down to the code which gets the max ID for the full resultset - instead of building an efficient MAX() SQL query, EF was returning the whole resultset and then computing the max ID in the service layer. It's easy to reproduce - take this AdventureWorks query:             var context = new AdventureWorksEntities();             var query = from od in context.SalesOrderDetail                         where od.ModifiedDate >= modified                          && od.SalesOrderDetailID.CompareTo(id) > 0                         orderby od.SalesOrderDetailID                         select od;   We can find the maximum SalesOrderDetailID like this:             var maxIdEfficiently = query.Max(od => od.SalesOrderDetailID);   which produces our efficient MAX() SQL query. If we're doing this generically and we already have the ID function in a Func:             Func<SalesOrderDetail, int> idFunc = od => od.SalesOrderDetailID;             var maxIdInefficiently = query.Max(idFunc);   This fetches all the results from the query and then runs the Max() function in code. If you look at the difference in Reflector, the first call passes an Expression to the Max(), while the second call passes a Func. So it's an easy fix - wrap the Func in an Expression:             Expression<Func<SalesOrderDetail, int>> idExpression = od => od.SalesOrderDetailID;             var maxIdEfficientlyAgain = query.Max(idExpression);   - and we're back to running an efficient MAX() statement. Evidently the EF provider can dissect an Expression and build its equivalent in SQL, but it can't do that with Funcs.

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  • How to use DoDirect/Paypal Pro in asp.net?

    - by ptahiliani
    using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls;using System.Net;using System.IO;using System.Collections;public partial class Default2 : System.Web.UI.Page{    protected void Page_Load(object sender, EventArgs e)    {    }    protected void Button1_Click(object sender, EventArgs e)    {        //API Credentials (3-token)        string strUsername = "<<enter your sandbox username here>>";        string strPassword = "<<enter your sandbox password here>>";        string strSignature = "<<enter your signature here>>";        string strCredentials = "USER=" + strUsername + "&PWD=" + strPassword + "&SIGNATURE=" + strSignature;        string strNVPSandboxServer = "https://api-3t.sandbox.paypal.com/nvp";        string strAPIVersion = "2.3";        string strNVP = strCredentials + "&METHOD=DoDirectPayment" +        "&CREDITCARDTYPE=" + "Visa" +        "&ACCT=" + "4710496235600346" +        "&EXPDATE=" + "10" + "2017" +        "&CVV2=" + "123" +        "&AMT=" + "12.34" +        "&FIRSTNAME=" + "Demo" +        "&LASTNAME=" + "User" +        "&IPADDRESS=192.168.2.236" +        "&STREET=" + "Lorem-1" +        "&CITY=" + "Lipsum-1" +        "&STATE=" + "Lorem" +        "&COUNTRY=" + "INDIA" +        "&ZIP=" + "302004" +        "&COUNTRYCODE=IN" +        "&PAYMENTACTION=Sale" +        "&VERSION=" + strAPIVersion;        try        {            //Create web request and web response objects, make sure you using the correct server (sandbox/live)            HttpWebRequest wrWebRequest = (HttpWebRequest)WebRequest.Create(strNVPSandboxServer);            wrWebRequest.Method = "POST";            StreamWriter requestWriter = new StreamWriter(wrWebRequest.GetRequestStream());            requestWriter.Write(strNVP);            requestWriter.Close();            // Get the response.            HttpWebResponse hwrWebResponse = (HttpWebResponse)wrWebRequest.GetResponse();            StreamReader responseReader = new StreamReader(wrWebRequest.GetResponse().GetResponseStream());            //and read the response            string responseData = responseReader.ReadToEnd();            responseReader.Close();            string result = Server.UrlDecode(responseData);            string[] arrResult = result.Split('&');            Hashtable htResponse = new Hashtable();            string[] responseItemArray;            foreach (string responseItem in arrResult)            {                responseItemArray = responseItem.Split('=');                htResponse.Add(responseItemArray[0], responseItemArray[1]);            }            string strAck = htResponse["ACK"].ToString();            if (strAck == "Success" || strAck == "SuccessWithWarning")            {                string strAmt = htResponse["AMT"].ToString();                string strCcy = htResponse["CURRENCYCODE"].ToString();                string strTransactionID = htResponse["TRANSACTIONID"].ToString();                //ordersDataSource.InsertParameters["TransactionID"].DefaultValue = strTransactionID;                string strSuccess = "Thank you, your order for: $" + strAmt + " " + strCcy + " has been processed.";                //successLabel.Text = strSuccess;                Response.Write(strSuccess.ToString());            }            else            {                string strErr = "Error: " + htResponse["L_LONGMESSAGE0"].ToString();                string strErrcode = "Error code: " + htResponse["L_ERRORCODE0"].ToString();                //errLabel.Text = strErr;                //errcodeLabel.Text = strErrcode;                Response.Write(strErr.ToString() + "<br/>" + strErrcode.ToString());                return;            }        }        catch (Exception ex)        {            // do something to catch the error, like write to a log file.            Response.Write("error processing");        }    }}

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  • Creating Asynchronous Methods in EJB 3.1

    - by cindo
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} OBE of the Month: Creating Asynchronous Methods in EJB 3.1 This OBE covers creating an EJB 3.1 application that demonstrates the use of the @Asynchronous annotation in an Enterprise Java Bean (EJB) class or specific method. In this tutorial, you will create a Java EE 6 Web Application and add the following components to it - a Stateless Session Bean with two asynchronous methods. You define a Servlet to call the asynchronous methods and to keep track of the invocation and completion times to demonstrate the asynchronous nature of the method calls. The index.jsp will contain a form with a submit button, Run allowing you to execute the application. The form will submit to the Servlet which invokes the asynchronous methods defined in the session bean and the response is re-directed to response.jsp. Information about the asynchronous handling procedure is displayed to users. From this information, users will notice that the invoker thread and the called asynchronous thread are working concurrently. Check out this new OBE on the Oracle Learning Library: Creating Asynchronous Methods in EJB 3.1. This OBE is part of the new EJB 3.1 New Features Series. Related OBE’s that might interest you: Creating a No-Interface View Session Bean and Packaging in a WAR File Creating and Accessing a Session Bean in a  Web Application

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  • Java word scramble game [closed]

    - by Dan
    I'm working on code for a word scramble game in Java. I know the code itself is full of bugs right now, but my main focus is getting a vector of strings broken into two separate vectors containing hints and words. The text file that the strings are taken from has a colon separating them. So here is what I have so far. public WordApp() { inputRow = new TextInputBox(); inputRow.setLocation(200,100); phrases = new Vector <String>(FileUtilities.getStrings()); v_hints = new Vector<String>(); v_words = new Vector<String>(); textBox = new TextBox(200,100); textBox.setLocation(200,200); textBox.setText(scrambled + "\n\n Time Left: \t" + seconds/10 + "\n Score: \t" + score); hintBox = new TextBox(200,200); hintBox.setLocation(300,400); hintBox.hide(); Iterator <String> categorize = phrases.iterator(); while(categorize.hasNext()) { int index = phrases.indexOf(":"); String element = categorize.next(); v_words.add(element.substring(0,index)); v_hints.add(element.substring(index +1)); phrases.remove(index); System.out.print(index); } The FileUtilities file was given to us by the pofessor, here it is. import java.util.*; import java.io.*; public class FileUtilities { private static final String FILE_NAME = "javawords.txt"; //------------------ getStrings ------------------------- // // returns a Vector of Strings // Each string is of the form: word:hint // where word contains no spaces. // The words and hints are read from FILE_NAME // // public static Vector<String> getStrings ( ) { Vector<String> words = new Vector<String>(); File file = new File( FILE_NAME ); Scanner scanFile; try { scanFile = new Scanner( file); } catch ( IOException e) { System.err.println( "LineInput Error: " + e.getMessage() ); return null; } while ( scanFile.hasNextLine() ) { // read the word and follow it by a colon String s = scanFile.nextLine().trim().toUpperCase() + ":"; if( s.length()>1 && scanFile.hasNextLine() ) { // append the hint and add to collection s+= scanFile.nextLine().trim(); words.add(s); } } // shuffle Collections.shuffle(words); return words; } }

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  • Binding MediaElement to a ViewModel in a Windows 8 Store App

    - by jdanforth
    If you want to play a video from your video-library in a MediaElement control of a Metro Windows Store App and tried to bind the Url of the video file as a source to the MediaElement control like this, you may have noticed it’s not working as well for you: <MediaElement Source="{Binding Url}" /> I have no idea why it’s not working, but I managed to get it going using  ContentControl instead: <ContentControl Content="{Binding Video}" /> The code behind for this is: protected override void OnNavigatedTo(NavigationEventArgs e) {     _viewModel = new VideoViewModel("video.mp4");     DataContext = _viewModel; } And the VideoViewModel looks like this: public class VideoViewModel {     private readonly MediaElement _video;     private readonly string _filename;       public VideoViewModel(string filename)     {         _filename = filename;         _video = new MediaElement { AutoPlay = true };         //don't load the stream until the control is ready         _video.Loaded += VideoLoaded;     }       public MediaElement Video     {         get { return _video; }     }       private async void VideoLoaded(object sender, RoutedEventArgs e)     {         var file = await KnownFolders.VideosLibrary.GetFileAsync(_filename);         var stream = await file.OpenAsync(FileAccessMode.Read);         _video.SetSource(stream, file.FileType);     } } I had to wait for the MediaElement.Loaded event until I could load and set the video stream.

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • S11 launched

    - by unixman
    Now that Oracle Solaris 11 is out, its time to do 2 things -- 1) Its time to see what's in it, what's new and why its important, and then assess why it might make sense to begin evaluating it for your needs and 2) Its time to acknowledge, give thanks to and congratulate all the R&D personnel, architects, engineers, designers and testers who've put in so much effort and energy into helping make Solaris 11 (and SunOS 5.11) what it has become -- starting way back circa 2004 and, more importantly, culminating in the recent years and months -- staying focused on the execution, unwavering in the face of various challenges. For #1 above, here are a few good things to get going with - Watch the product launch replay - Visit the Solaris 11 Spotlight section on oracle.com - Get comfortable through introductory videos and detailed "how-to" guides (ex: how to create and publish IPS packages), white papers on the new default root file system, ZFS, and reap the benefits brought on by the fundamental shift in easing the administration experience - Look at the next level of software lifecycle management that is enabled by technologies such as Automated Installer and Image Packaging System -- that dramatically address patch management-related challenges - Understand how we continue to innovate in areas of service intelligence, reliability and availability - Start to evaluate enhancements in virtualization capabilities -- whether influenced by the need to consolidate or motivated by the need to have increased service mobility across physical systems, leveraging hardware-level abstractions - Gain more control over your network-centric services through enhancements in network resource management, observability and I/O performance - Look beyond your existing infrastructure with confidence that you can re-host and transition to newer systems with the use of Solaris 10 zones running on top of Solaris 11 - Relish in the fact that you can do all this, get your data to be secure and encrypted and more, on both, SPARC and x86-based systems. - Stay informed by keeping an eye on relevant blogs, which we've begun turning up recently. - Go through a hands-on lab - Sign up to take a class or just opt to watch various videos to begin to raise your comfort level with these technologies For #2 above -- There are many ways to do that. One way is to just say "thanks" with an email, a post, or a simple card,  similar to this one seen at a Barnes and Noble store recently.  The front of the card is followed by what's inside... and as the saying goes, now more then ever "it's what's inside that counts" And here's the inside of the card: So, what are you waiting for ? Go download and try it out, and please let us know what you think of it!

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  • Finding nuggets in ARC discussions

    - by alanc
    A bit over twenty years ago, Sun formed an Architecture Review Committee (ARC) that evaluates proposals to change interfaces between components in Sun software products. During the OpenSolaris days, we opened many of these discussions to the community. While they’re back behind closed doors, and at a different company now, we still continue to hold these reviews for the software from what’s now the Sun Systems Group division of Oracle. Recently one of these reviews was held (via e-mail discussion) to review a proposal to update our GNU findutils package to the latest upstream release. One of the upstream changes discussed was the addition of an “oldfind” program. In findutils 4.3, find was modified to use the fts() function to walk the directory tree, and oldfind was created to provide the old mechanism in case there were bugs in the new implementation that users needed to workaround. In Solaris 11 though, we still ship the find descended from SVR4 as /usr/bin/find and the GNU find is available as either /usr/bin/gfind or /usr/gnu/bin/find. This raised the discussion of if we should add oldfind, and if so what should we call it. Normally our policy is to only add the g* names for GNU commands that conflict with an existing Solaris command – for instance, we ship /usr/bin/emacs, not /usr/bin/gemacs. In this case however, that seemed like it would be more confusing to have /usr/bin/oldfind be the older version of /usr/bin/gfind not of /usr/bin/find. Thus if we shipped it, it would make more sense to call it /usr/bin/goldfind, which several ARC members noted read more naturally as “gold find” than as “g old find”. One of the concerns we often discuss in ARC is if a change is likely to be understood by users or if it will result in more calls to support. As we hit this part of the discussion on a Friday at the end of a long week, I couldn’t resist putting forth a hypothetical support call for this command: “Hello, Oracle Solaris Support, how may I help you?” “My admin is out sick, but he sent an email that he put the findutils package on our server, and I can run goldfind now. I tried it, but goldfind didn’t find gold.” “Did he get the binutils package too?” “No he just said findutils, do we need binutils?” “Well, gold comes in the binutils package, so goldfind would be able to find gold if you got that package.” “How much does Oracle charge for that package?” “It’s free for Solaris users.” “You mean Oracle ships packages of gold to customers for free?” “Yes, if you get the binutils package, it includes GNU gold.” “New gold? Is that some sort of alchemy, turning stuff into gold?” “Not new gold, gold from the GNU project.” “Oracle’s taking gold from the GNU project and shipping it to me?” “Yes, if you get binutils, that package includes gold along with the other tools from the GNU project.” “And GNU doesn’t mind Oracle taking their gold and giving it to customers?” “No, GNU is a non-profit whose goal is to share their software.” “Sharing software sure, but gold? Where does a non-profit like GNU get gold anyway?” “Oh, Google donated it to them.” “Ah! So Oracle will give me the gold that GNU got from Google!” “Yes, if you get the package from us.” “How do I get the package with the gold?” “Just run pkg install binutils and it will put it on your disk.” “We’ve got multiple disks here - which one will it put it on?” “The one with the system image - do you know which one that is? “Well the note from the admin says the system is on the first disk and the users are on the second disk.” “Okay, so it should go on the first disk then.” “And where will I find the gold?” “It will be in the /usr/bin directory.” “In the user’s bin? So thats on the second disk?” “No, it would be on the system disk, with the other development tools, like make, as, and what.” “So what’s on the first disk?” “Well if the system image is there the commands should all be there.” “All the commands? Not just what?” “Right, all the commands that come with the OS, like the shell, ps, and who.” “So who’s on the first disk too?” “Yes. Did your admin say when he’d be back?” “No, just that he had a massive headache and was going home after I tried to get him to explain this stuff to me.” “I can’t imagine why.” “Oh, is why a command too?” “No, _why was a Ruby programmer.” “Ruby? Do you give those away with the gold too?” “Yes, but it comes in the ruby package, not binutils.” “Oh, I’ll have to have my admin get that package too! Thanks!” Needless to say, we decided this might not be the best idea. Since the GNU package hasn’t had to release a serious bug fix in the new find in the past few years, the new GNU find seems pretty stable, and we always have the SVR4 find to use as a fallback in Solaris, so it didn’t seem that adding oldfind was really necessary, so we passed on including it when we update to the new findutils release. [Apologies to Abbott, Costello, their fans, and everyone who read this far. The Gold (linker) page on Wikipedia may explain some of the above, but can’t explain why goldfind is the old GNU find, but gold is the new GNU ld.]

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  • What actions does Ubuntu trigger when battery is low?

    - by blueyed
    When the battery is low, the screen gets dimmed after a few seconds already. This appears to be some special power-saving mode, and might be related to the time in org.gnome.settings-daemon.plugins.power.time-low (1200 seconds (20 minutes) the default). While this seems to get triggered by gnome-settings-daemon, I wonder what else Ubuntu does when this happens (e.g. via DBus listeners), or other event listeners that look for a "low battery" state. It seems like something in this regard causes Ubuntu / X / the system to behave more sluggish afterwards (when the laptop is on AC again), and I would like to look into what might be causing this. I could not find anything related via dconf-editor, e.g. in org.gnome.settings-daemon.plugins.power. It appears to get setup via idle_configure in plugins/power/gsd-power-manager.c, but it's probably something more related to something that listens on the DBus interface, which gets notified via e.g.: if (!g_dbus_connection_emit_signal (manager->priv->connection, NULL, GSD_POWER_DBUS_PATH, "org.freedesktop.DBus.Properties", "PropertiesChanged", props_changed, &error)) I could imagine that some "power saving" property gets set, but not unset when AC is available anymore and/or the battery is not low anymore. I have looked at the CPU governor setting (/sys/devices/system/cpu/cpu*/cpufreq/scaling_governor), but it was ondemand. I am using gnome-settings-daemon with awesomeWM on Ubuntu 14.04. gnome-settings-daemon=3.8.6.1-0ubuntu11.1 I've also compared gsd's plugins/power/gsd-power-manager.c with the one from Debian's gnome-settings-daemon-3.12.1, but could not find anything obvious that might have been fixed/changed in this regard. I have managed to trigger the gnome-power-manager's gnome-settings plugin (which dims the screen etc), by patching upower and use it after killing the system's upower daemon. (note that it's probably only energy that is being used by gpm to calculate it by itself). It does not make the system become sluggish.. OTOH I have not heard the speaker's beeping, which might come from the BIOS, which might be involved here, too - or other programs using the kernel's interface on /sys/class/power_supply/BAT0/. --- src/linux/up-device-supply.c.orig 2014-06-07 16:48:32.735920661 +0200 +++ src/linux/up-device-supply.c 2014-06-07 16:48:39.391920525 +0200 @@ -821,6 +821,9 @@ supply->priv->energy_old_first = 0; } + percentage = 3.1f; + time_to_empty = 3*60; + energy = 5; g_object_set (device, "energy", energy, "energy-full", energy_full,

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  • C# OpenGL problem with animation

    - by user3696303
    there is a program that simulates a small satellite and requires that a rotation animation of the satellite along the three axes. But when you try to write an animation problem during compilation: the program simply closes (shutdown occurs when swapbuffers, mainloop, redisplay), when you write the easiest programs have the same problem arose. Trying to catch exception by try-catch but here is not exception. How to solve this? I suffer with this a few days. Work in c# visual studio 2008 framework namespace WindowsFormsApplication6 { public partial class Form1 : Form { public Form1() { try { InitializeComponent(); AnT1.InitializeContexts(); } catch(Exception) { Glut.glutDisplayFunc(Draw); Glut.glutTimerFunc(50, Timer, 0); Glut.glutMainLoop(); } } void Timer(int Unused) { Glut.glutPostRedisplay(); Glut.glutTimerFunc(50, Timer, 0); } private void AnT1_Load(object sender, EventArgs e) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_RGB | Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Gl.glClearColor(255, 255, 255, 1); Gl.glViewport(0, 0, AnT1.Width, AnT1.Height); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Glu.gluPerspective(45, (float)AnT1.Width / (float)AnT1.Height, 0.1, 200); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glLoadIdentity(); Gl.glEnable(Gl.GL_DEPTH_TEST); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); Gl.glPushMatrix(); double xy = 0.2; Gl.glTranslated(xy, 0, 0); xy += 0.2; Draw(); Glut.glutSwapBuffers(); Glut.glutPostRedisplay(); Gl.glPushMatrix(); Draw(); Gl.glPopMatrix(); } void Draw() { Gl.glLoadIdentity(); Gl.glColor3f(0.502f, 0.502f, 0.502f); Gl.glTranslated(-1, 0, -6); Gl.glRotated(95, 1, 0, 0); Glut.glutSolidCylinder(0.7, 2, 60, 60); Gl.glLoadIdentity(); Gl.glColor3f(0, 0, 0); Gl.glTranslated(-1, 0, -6); Gl.glRotated(95, 1, 0, 0); Glut.glutWireCylinder(0.7, 2, 20, 20); } } }

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  • No drivers listed?/How to install all drivers? 12.10

    - by madmike59
    So i go to system settings in Ubuntu 12.10 and i want to install my drivers but under the Additional Drivers, My LAN doesnt work, Doesnt even pick up that im plugged in threw Ethernet cord. I have a GTX 670M with 3Gb GDDR5 for a video card and would like to use that. Just need help, pretty new to Ubuntu. Ok when i looked at that other question i did the sudo lspce -nn and this is what i got madmike@Mike-GT70:~$ sudo lspci -nn 00:00.0 Host bridge [0600]: Intel Corporation 3rd Gen Core processor DRAM Controller [8086:0154] (rev 09) 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor PCI Express Root Port [8086:0151] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.2 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 3 [8086:1e14] (rev c4) 00:1c.4 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 5 [8086:1e18] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM77 Express Chipset LPC Controller [8086:1e57] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:1213] (rev ff) 02:00.0 Ethernet controller [0200]: Atheros Communications Inc. Device [1969:e091] (rev 13) 03:00.0 Network controller [0280]: Intel Corporation Centrino Wireless-N 2230 [8086:0887] (rev c4) 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5209 PCI Express Card Reader [10ec:5209] (rev 01) 04:00.1 SD Host controller [0805]: Realtek Semiconductor Co., Ltd. RTS5209 PCI Express Card Reader [10ec:5209] (rev 01) Let me know if you need any more info? sorry it took so long.

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  • Nifty popup fails to register

    - by Snailer
    I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. To show a popup, I believe it is necessary to first have a Nifty Screen already showing, which I do. So here is the ScreenController for the working Nifty Screen: public class WorkingScreen extends AbstractAppState implements ScreenController { //Main is my jme SimpleApplication private Main app; private Nifty nifty; private Screen screen; public WorkingScreen() {} public void equip(String slotstr) { int slot = Integer.valueOf(slotstr); System.out.println("Equipping item in slot "+slot); //Here's where it STOPS working. app.getPlayer().registerPopupScreen(nifty); System.out.println("Registered new popup"); Element ele = nifty.createPopup(app.getPlayer().POPUP); System.out.println("popup is " +ele); nifty.showPopup(nifty.getCurrentScreen(), ele.getId(), null); } @Override public void initialize(AppStateManager stateManager, Application app) { super.initialize(stateManager, app); this.app = (Main)app; } @Override public void update(float tpf) { /** jME update loop! */ } public void bind(Nifty nifty, Screen screen) { this.nifty = nifty; this.screen = screen; } When I call equip(0) the system prints Equipping item in slot 0, then a lot of errors and none of the subsequent println()'s. Clearly it botches somewhere in Player.registerPopupScreen(Nifty nifty). Here's the method: public final String POPUP = "Test Popup"; public void registerPopupScreen(Nifty nifty) { System.out.println("Attempting new popup"); PopupBuilder b = new PopupBuilder(POPUP) {{ childLayoutCenter(); backgroundColor("#000a"); panel(new PanelBuilder() {{ id("List"); childLayoutCenter(); height(percentage(75)); width(percentage(50)); control(new ButtonBuilder("TestButton") {{ label("TestButton"); width("120px"); height("40px"); align(Align.Center); }}); }}); }}; System.out.println("PopupBuilder success."); b.registerPopup(nifty); System.out.println("Registerpopup success."); } Because that first println() doesn't show, it looks like this method isn't even called at all! Edit After removing all calls on the Player object, the popup works. It seems I'm not "allowed" to access the player from the ScreenController. Unfortunate, since I need information on the player for the popup. Is there a workaround?

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  • A little gem from MPN&ndash;FREE online course on Architectural Guidance for Migrating Applications to Windows Azure Platform

    - by Eric Nelson
    I know a lot of technical people who work in partners (ISVs, System Integrators etc). I know that virtually none of them would think of going to the Microsoft Partner Network (MPN) learning portal to find some deep and high quality technical content. Instead they would head to MSDN, Channel 9, msdev.com etc. I am one of those people :-) Hence imagine my surprise when i stumbled upon this little gem Architectural Guidance for Migrating Applications to Windows Azure Platform (your company and hence your live id need to be a member of MPN – which is free to join). This is first class stuff – and represents about 4 hours which is really 8 if you stop and ponder :) Course Structure The course is divided into eight modules.  Each module explores a different factor that needs to be considered as part of the migration process. Module 1:  Introduction:  This section provides an introduction to the training course, highlighting the values of the Windows Azure Platform for developers. Module 2:  Dynamic Environment: This section goes into detail about the dynamic environment of the Windows Azure Platform. This session will explain the difference between current development states and the Windows Azure Platform environment, detail the functions of roles, and highlight development considerations to be aware of when working with the Windows Azure Platform. Module 3:  Local State: This session details the local state of the Windows Azure Platform. This section details the different types of storage within the Windows Azure Platform (Blobs, Tables, Queues, and SQL Azure). The training will provide technical guidance on local storage usage, how to write to blobs, how to effectively use table storage, and other authorization methods. Module 4:  Latency and Timeouts: This session goes into detail explaining the considerations surrounding latency, timeouts and how to assess an IT portfolio. Module 5:  Transactions and Bandwidth: This session details the performance metrics surrounding transactions and bandwidth in the Windows Azure Platform environment. This session will detail the transactions and bandwidth costs involved with the Windows Azure Platform and mitigation techniques that can be used to properly manage those costs. Module 6:  Authentication and Authorization: This session details authentication and authorization protocols within the Windows Azure Platform. This session will detail information around web methods of authorization, web identification, Access Control Benefits, and a walkthrough of the Windows Identify Foundation. Module 7:  Data Sensitivity: This session details data considerations that users and developers will experience when placing data into the cloud. This section of the training highlights these concerns, and details the strategies that developers can take to increase the security of their data in the cloud. Module 8:  Summary Provides an overall review of the course.

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