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  • Getting time from a cell in Google Spreadsheet

    - by lostInTransit
    Hi I have created a Google Spreadsheet form in which for one of the fields I get the time (hh:mm:ss) in 24-hour format. I am using Google Apps Scripts to read values from this spreadsheet and put it into another file. But the other file gets the entire date (don't know from where) and shows a date from 1899. Also the time is shown in PDT (not my time zone). Even the time it prints is not correct How do I read the column value as a string and put it in the other file OR get just the time from the column value (and the correct time) I am using a simple row[0][3] to get the values from an array after doing range.getValues() Thanks.

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  • How to parse results from google blog search?

    - by Jooj
    Hello! I'm trying to parse the number of results from google seach blog. Could somebody please help me! http://blogsearch.google.com/blogsearch?hl=en&ie=UTF-8&q=a&btnG=Search+Blogs returns a complete page. On the right side you can see (Results 1 - 10 of about 2,504,830,546 for a. (0.05 seconds) ). How could I get 2,504,830,546??? Thanks. Regards.

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  • OpenId + Bort + google

    - by zakurahime
    Hi I'm new in using ruby and i wanted to implement the openid feature that came with the bort template... I used the google openid url https://www.google.com/accounts/o8/id in the sign up but it cant get the email that i used in the openid login.. here's a part of my code... its the standard code from the bort template def create logout_keeping_session! if using_open_id? authenticate_with_open_id(params[:openid_url], :return_to => open_id_create_url, :required => [:nickname, :email]) do |result, identity_url, registration| if result.successful? create_new_user(:identity_url => identity_url, :login => registration['nickname'], :email => registration['email']) else failed_creation(result.message || "Sorry, something went wrong") end end else create_new_user(params[:user]) end end i will really appreciate any help on this.. i've been stuck with this for a few days now.. thanks

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  • GWT Javascript Exception in Hosted Mode: Result of expression 'doc.getBoxObjectFor' [undefined] is

    - by holmes
    Anyone ever seen this exception? I'm running in hosted mode on GWT 1.6.4 on a mac. I'm using the AutoSuggest and it's throwing this exception trying to show the popup. It works fine in compiled mode, but obviously hosted mode is rather important. [ERROR] Uncaught exception escaped com.google.gwt.core.client.JavaScriptException: (TypeError): Result of expression 'doc.getBoxObjectFor' [undefined] is not a function. line: 71 sourceId: 1152617088 sourceURL: jar:file:/Users/holmes/.m2/repository/com/google/gwt/gwt-user/1.6.4/gwt-user-1.6.4.jar!/com/google/gwt/dom/client/DOMImplMozillaOld.java expressionBeginOffset: 288 expressionCaretOffset: 307 expressionEndOffset: 313 at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeftImpl(Native Method) at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeft(DOMImplMozillaOld.java:29) at com.google.gwt.dom.client.Element$.getAbsoluteLeft$(Element.java:86) at com.google.gwt.user.client.DOM.getAbsoluteLeft(DOM.java:646) at com.google.gwt.user.client.ui.UIObject.getAbsoluteLeft(UIObject.java:487) at com.google.gwt.user.client.ui.PopupPanel.position(PopupPanel.java:1015) at com.google.gwt.user.client.ui.PopupPanel.access$5(PopupPanel.java:958) at com.google.gwt.user.client.ui.PopupPanel$1.setPosition(PopupPanel.java:811) at com.google.gwt.user.client.ui.PopupPanel.setPopupPositionAndShow(PopupPanel.java:700) at com.google.gwt.user.client.ui.PopupPanel.showRelativeTo(PopupPanel.java:809) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:768) at com.google.gwt.user.client.ui.SuggestBox.access$3(SuggestBox.java:738) at com.google.gwt.user.client.ui.SuggestBox$1.onSuggestionsReady(SuggestBox.java:281) at com.google.gwt.user.client.ui.MultiWordSuggestOracle.requestSuggestions(MultiWordSuggestOracle.java:225) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:640) at com.google.gwt.user.client.ui.SuggestBox.refreshSuggestions(SuggestBox.java:713) at com.google.gwt.user.client.ui.SuggestBox.access$6(SuggestBox.java:705) at com.google.gwt.user.client.ui.SuggestBox$1TextBoxEvents.onKeyUp(SuggestBox.java:678) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:54) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:1) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.fireEvent(HandlerManager.java:65) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.access$1(HandlerManager.java:53) at com.google.gwt.event.shared.HandlerManager.fireEvent(HandlerManager.java:178) at com.google.gwt.user.client.ui.Widget.fireEvent(Widget.java:52) at com.google.gwt.event.dom.client.DomEvent.fireNativeEvent(DomEvent.java:116) at com.google.gwt.user.client.ui.Widget.onBrowserEvent(Widget.java:90) at com.google.gwt.user.client.ui.TextBoxBase.onBrowserEvent(TextBoxBase.java:193) at com.google.gwt.user.client.ui.Composite.onBrowserEvent(Composite.java:54) at com.google.gwt.user.client.DOM.dispatchEventImpl(DOM.java:1320) at com.google.gwt.user.client.DOM.dispatchEventAndCatch(DOM.java:1299) at com.google.gwt.user.client.DOM.dispatchEvent(DOM.java:1262)

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  • Make Firefox Show Google Results for Default Address Bar Searches

    - by The Geek
    Have you ever typed something incorrectly into the Firefox address bar, and then had it take you to a page you weren’t expecting? The reason is because Firefox uses Google’s “I’m Feeling Lucky” search, but you can change it. Scratching your head? Let’s take a quick run through what we’re talking about… Normally, if you typed in something like just “howtogeek” in the address bar, and then hit enter… you’ll be taken directly to the How-To Geek site. But how? Very simple! It’s the same place you would have been taken to if you typed “howtogeek” into Google, and then clicked the “I’m Feeling Lucky” button, which takes you to the first result. This is what Firefox does behind the scenes when you put something into the address bar that isn’t a URL. But what if you’d rather head to the search results page instead? Luckily, all you have to do is tweak an about:config parameter in Firefox. Just head into about:config in the address bar, and then filter for keyword.url like so: Double-click on the entry in the list, and then delete the &gfns=1 from the value. That’s the part of the URL that triggers Google to redirect to the first result. And now, the next time you type something into the address bar, either on purpose or because you typo’d it, you’ll be taken to the results page instead: About:Config tweaking is lots of fun. Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysMake Firefox Built-In Search Box Use Google’s Experimental Search KeysCombine Wolfram Alpha & Google Search Results in FirefoxHow To Run 4 Different Google Searches at Once In the Same TabChange Default Feed Reader in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • Datastore query outputting for Django form instance

    - by Jelle
    Hello! I'm using google appengine and Django. I'm using de djangoforms module and wanted to specify the form instance with the information that comes from the query below. userquery = db.GqlQuery("SELECT * FROM User WHERE googleaccount = :1", users.get_current_user()) form = forms.AccountForm(data=request.POST or None,instance=?????) I've found a snippet in a sample app that does this trick, but I can't modify it to work with the query I need. gift = User.get(db.Key.from_path(User.kind(), int(gift_id))) if gift is None: return http.HttpResponseNotFound('No gift exists with that key (%r)' % gift_id) form = RegisterForm(data=request.POST or None, instance=gift) Could anyone help me?

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  • Optimizing collision engine bottleneck

    - by Vittorio Romeo
    Foreword: I'm aware that optimizing this bottleneck is not a necessity - the engine is already very fast. I, however, for fun and educational purposes, would love to find a way to make the engine even faster. I'm creating a general-purpose C++ 2D collision detection/response engine, with an emphasis on flexibility and speed. Here's a very basic diagram of its architecture: Basically, the main class is World, which owns (manages memory) of a ResolverBase*, a SpatialBase* and a vector<Body*>. SpatialBase is a pure virtual class which deals with broad-phase collision detection. ResolverBase is a pure virtual class which deals with collision resolution. The bodies communicate to the World::SpatialBase* with SpatialInfo objects, owned by the bodies themselves. There currenly is one spatial class: Grid : SpatialBase, which is a basic fixed 2D grid. It has it's own info class, GridInfo : SpatialInfo. Here's how its architecture looks: The Grid class owns a 2D array of Cell*. The Cell class contains two collection of (not owned) Body*: a vector<Body*> which contains all the bodies that are in the cell, and a map<int, vector<Body*>> which contains all the bodies that are in the cell, divided in groups. Bodies, in fact, have a groupId int that is used for collision groups. GridInfo objects also contain non-owning pointers to the cells the body is in. As I previously said, the engine is based on groups. Body::getGroups() returns a vector<int> of all the groups the body is part of. Body::getGroupsToCheck() returns a vector<int> of all the groups the body has to check collision against. Bodies can occupy more than a single cell. GridInfo always stores non-owning pointers to the occupied cells. After the bodies move, collision detection happens. We assume that all bodies are axis-aligned bounding boxes. How broad-phase collision detection works: Part 1: spatial info update For each Body body: Top-leftmost occupied cell and bottom-rightmost occupied cells are calculated. If they differ from the previous cells, body.gridInfo.cells is cleared, and filled with all the cells the body occupies (2D for loop from the top-leftmost cell to the bottom-rightmost cell). body is now guaranteed to know what cells it occupies. For a performance boost, it stores a pointer to every map<int, vector<Body*>> of every cell it occupies where the int is a group of body->getGroupsToCheck(). These pointers get stored in gridInfo->queries, which is simply a vector<map<int, vector<Body*>>*>. body is now guaranteed to have a pointer to every vector<Body*> of bodies of groups it needs to check collision against. These pointers are stored in gridInfo->queries. Part 2: actual collision checks For each Body body: body clears and fills a vector<Body*> bodiesToCheck, which contains all the bodies it needs to check against. Duplicates are avoided (bodies can belong to more than one group) by checking if bodiesToCheck already contains the body we're trying to add. const vector<Body*>& GridInfo::getBodiesToCheck() { bodiesToCheck.clear(); for(const auto& q : queries) for(const auto& b : *q) if(!contains(bodiesToCheck, b)) bodiesToCheck.push_back(b); return bodiesToCheck; } The GridInfo::getBodiesToCheck() method IS THE BOTTLENECK. The bodiesToCheck vector must be filled for every body update because bodies could have moved meanwhile. It also needs to prevent duplicate collision checks. The contains function simply checks if the vector already contains a body with std::find. Collision is checked and resolved for every body in bodiesToCheck. That's it. So, I've been trying to optimize this broad-phase collision detection for quite a while now. Every time I try something else than the current architecture/setup, something doesn't go as planned or I make assumption about the simulation that later are proven to be false. My question is: how can I optimize the broad-phase of my collision engine maintaining the grouped bodies approach? Is there some kind of magic C++ optimization that can be applied here? Can the architecture be redesigned in order to allow for more performance? Actual implementation: SSVSCollsion Body.h, Body.cpp World.h, World.cpp Grid.h, Grid.cpp Cell.h, Cell.cpp GridInfo.h, GridInfo.cpp

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  • Can I remove the systems from a component entity system?

    - by nathan
    After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked article made me think a lot. I did not feel that comfortable using System concept so I'll write something else, inspired by this pattern. I'd like to know if you think it's a good way to organize game code and what improvements can be made. Regarding a more strict implementation of entity/component based engine, is my solution viable? Do I risk getting stuck at any point due to the lack of flexibility of this implementation (or anything else)? My engine, as for entity/component patterns has entities and components, no systems since the game logic is handled by components. Also, I think the main difference is the fact that my engine will use inherence and OOP concepts in general, I mean, I don't try to minimize them. Entity: an entity is an abstract class. It holds his position, width and height, scale and a list of linked components. The current implementation can be found here (java). Every frame, the entity will be updated (i.e all the components linked to this entity will be updated), and rendered, if a render component is specified. Component: like for entity, a component is an abstract class that must be extended to create new components. The behavior of an entity is created through his components collection. The component implementation can be found here. Components are updated when the owning entity is updated or for only one specific component (render component), rendered. Here is an example of a logic component (i.e not a renderable component, a component that's updated each frame) in charge of listening for keyboard events and a render component in charge of display a plain sprite (i.e not animated).

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  • A good data model for finding a user's favorite stories

    - by wings
    Original Design Here's how I originally had my Models set up: class UserData(db.Model): user = db.UserProperty() favorites = db.ListProperty(db.Key) # list of story keys # ... class Story(db.Model): title = db.StringProperty() # ... On every page that displayed a story I would query UserData for the current user: user_data = UserData.all().filter('user =' users.get_current_user()).get() story_is_favorited = (story in user_data.favorites) New Design After watching this talk: Google I/O 2009 - Scalable, Complex Apps on App Engine, I wondered if I could set things up more efficiently. class FavoriteIndex(db.Model): favorited_by = db.StringListProperty() The Story Model is the same, but I got rid of the UserData Model. Each instance of the new FavoriteIndex Model has a Story instance as a parent. And each FavoriteIndex stores a list of user id's in it's favorited_by property. If I want to find all of the stories that have been favorited by a certain user: index_keys = FavoriteIndex.all(keys_only=True).filter('favorited_by =', users.get_current_user().user_id()) story_keys = [k.parent() for k in index_keys] stories = db.get(story_keys) This approach avoids the serialization/deserialization that's otherwise associated with the ListProperty. Efficiency vs Simplicity I'm not sure how efficient the new design is, especially after a user decides to favorite 300 stories, but here's why I like it: A favorited story is associated with a user, not with her user data On a page where I display a story, it's pretty easy to ask the story if it's been favorited (without calling up a separate entity filled with user data). fav_index = FavoriteIndex.all().ancestor(story).get() fav_of_current_user = users.get_current_user().user_id() in fav_index.favorited_by It's also easy to get a list of all the users who have favorited a story (using the method in #2) Is there an easier way? Please help. How is this kind of thing normally done?

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  • How can you turn off alternate screen in OSX's Terminal.app?

    - by yacoob
    altscreen is evil. If you don't know what I'm talking about, see this page for visual demonstration. Problem is, there doesn't seem to be a way to stop it with Terminal.app (under OSX), when you're not using screen. Yes, you can edit terminfo definition, but that's rather blunt hammer. Plus that solution might break if Apple decides to update relevant term's definition in some patch. Is there some clean way to convince Terminal.app to block altscreen usage?

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  • Google, typography, and cognitive fluency for persuasion

    - by Roger Hart
    Cognitive fluency is - roughly - how easy it is to think about something. Mere Exposure (or familiarity) effects are basically about reacting more favourably to things you see a lot. Which is part of why marketers in generic spaces like insipid mass-market lager will spend quite so much money on getting their logo daubed about the place; or that guy at the bus stop starts to look like a dating prospect after a month or two. Recent thinking suggests that exposure effects likely spin off cognitive fluency. We react favourably to things that are easier to think about. I had to give tech support to an older relative recently, and suggested they Google the problem. They were confused. They could not, apparently, Google the problem, because part of it was that their Google toolbar had mysteriously vanished. Once I'd finished trying not to laugh, I started thinking about typography. This is going somewhere, I promise. Google is a ubiquitous brand. Heck, it's a verb, and their recent, jaw-droppingly well constructed Paris advert is more or less about that ubiquity. It trades on Google's integration into any information-seeking behaviour. But, as my tech support encounter suggests, people settle into comfortable patterns of thinking about things. They build schemas, and altering them can take work. Maybe the ubiquity even works to cement that. Alongside their online effort, Google is running billboard campaigns to advertise Chrome, a free product in a crowded space. They are running these ads in some kind of kooky Calibri / Comic Sans hybrid. Now, at first it seems odd that one of the world's more ubiquitous brands needs to run a big print campaign in public places - surely they have all the fluency they need? Well, not so much. Chrome, after all, is not the same as their core product, so there's some basic awareness work to do, and maybe a whole new batch of exposure effect to try and grab. But why the typeface? It's heavily foregrounded, and the ads are extremely textual. Plus, don't we all know that jovial, off-beat fonts look unprofessional, or something? There's a whole bunch of people who want (often rightly) to ban Comic Sans I wonder, though. Are Google trying to subtly disrupt cognitive fluency? There's an interesting paper (pdf) about - among other things - the effects of typography on they way people answer survey questions. Participants given the slightly harder to read question gave more abstract answers. The paper references other work suggesting that generally speaking, less-fluent question framing elicits more considered answers. The Chrome ad typeface is less fluent for print. Reactions may therefore be more considered, abstract, and disruptive. Is that, in fact, what Google need? They have brand ubiquity, but they want here to change accustomed behaviour, to get people to think about changing their browser. Is this actually a very elegant piece of persuasive information design? If you think about their "what is a browser?" vox pop research video, there's certainly a perceptual barrier they're going to have to tackle somehow.

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  • Google Maps: remember id of marker with open info window

    - by AP257
    I have a Google map that is showing a number of markers. When the user moves the map, the markers are redrawn for the new boundaries, using the code below: GEvent.addListener(map, "moveend", function() { var newBounds = map.getBounds(); for(var i = 0; i < places_json.places.length ; i++) { // if marker is within the new bounds then do... var latlng = new GLatLng(places_json.places[i].lat, places_json.places[i].lon); var html = "blah"; var marker = createMarker(latlng, html); map.addOverlay(marker); } }); My question is simple. If the user has clicked on a marker so that it is showing an open info window, currently when the boundaries are redrawn the info window is closed, because the marker is added again from scratch. How can I prevent this? It is not ideal, because often the boundaries are redrawn when the user clicks on a marker and the map moves to display the info window - so the info window appears and then disappears again :) I guess there are a couple of possible ways: remember which marker has an open info window, and open it again when the markers are redrawn don't actually re-add the marker with an open info window, just leave it there However, both require the marker with an open window to have some kind of ID number, and I don't know that this is actually the case in the Google Maps API. Anyone? ----------UPDATE------------------ I've tried doing it by loading the markers into an initial array, as suggested. This loads OK, but the page crashes after the map is dragged. <script type="text/javascript" src="{{ MEDIA_URL }}js/markerclusterer.js"></script> <script type='text/javascript'> function createMarker(point,html, hideMarker) { //alert('createMarker'); var icon = new GIcon(G_DEFAULT_ICON); icon.image = "http://chart.apis.google.com/chart?cht=mm&chs=24x32&chco=FFFFFF,008CFF,000000&ext=.png"; var tmpMarker = new GMarker(point, {icon: icon, hide: hideMarker}); GEvent.addListener(tmpMarker, "click", function() { tmpMarker.openInfoWindowHtml(html); }); return tmpMarker; } var map = new GMap2(document.getElementById("map_canvas")); map.addControl(new GSmallMapControl()); var mapLatLng = new GLatLng({{ place.lat }}, {{ place.lon }}); map.setCenter(mapLatLng, 12); map.addOverlay(new GMarker(mapLatLng)); // load initial markers from json array var markers = []; var initialBounds = map.getBounds(); for(var i = 0; i < places_json.places.length ; i++) { var latlng = new GLatLng(places_json.places[i].lat, places_json.places[i].lon); var html = "<strong><a href='/place/" + places_json.places[i].placesidx + "/" + places_json.places[i].area + "'>" + places_json.places[i].area + "</a></strong><br/>" + places_json.places[i].county; var hideMarker = true; if((initialBounds.getSouthWest().lat() < places_json.places[i].lat) && (places_json.places[i].lat < initialBounds.getNorthEast().lat()) && (initialBounds.getSouthWest().lng() < places_json.places[i].lon) && (places_json.places[i].lon < initialBounds.getNorthEast().lng()) && (places_json.places[i].placesidx != {{ place.placesidx }})) { hideMarker = false; } var marker = createMarker(latlng, html, hideMarker); markers.push(marker); } var markerCluster = new MarkerClusterer(map, markers, {maxZoom: 11}); </script>

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  • Change default markers for directions on google maps

    - by Elaine Marley
    I'm a complete noob with google maps api and I started with a given script that I'm editing to what I need to do. In this case I have a map with some points in it that come from a database. They are like this (after I get the lat/lng from the database): var route1 = 'from: 37.496764,-5.913379 to: 37.392587,-6.00023'; var route2 = 'from: 37.392587,-6.00023 to: 37.376964,-5.990838'; routes = [route1, route2]; Then my script does the following: for(var j = 0; j < routes.length; j++) { callGDirections(j); document.getElementById("dbg").innerHTML += "called "+j+"<br>"; } And then the directions: function callGDirections(num) { directionsArray[num] = new GDirections(); GEvent.addListener(directionsArray[num], "load", function() { document.getElementById("dbg").innerHTML += "loaded "+num+"<br>"; var polyline = directionsArray[num].getPolyline(); polyline.setStrokeStyle({color:colors[num],weight:3,opacity: 0.7}); map.addOverlay(polyline); bounds.extend(polyline.getBounds().getSouthWest()); bounds.extend(polyline.getBounds().getNorthEast()); map.setCenter(bounds.getCenter(),map.getBoundsZoomLevel(bounds)); }); // === catch Directions errors === GEvent.addListener(directionsArray[num], "error", function() { var code = directionsArray[num].getStatus().code; var reason="Code "+code; if (reasons[code]) { reason = reasons[code] } alert("Failed to obtain directions, "+reason); }); directionsArray[num].load(routes[num], {getPolyline:true}); } The thing is, I want to change the A and B markers that I get from google on the map to the ones for each of the points that I'm using (each has it's particular icon in the database) but I don't know how to do this. Furthermore, what would be fantastic but I'm clueless if it's even possible is the following: when I get the directions I get something like this: (a) Street A directions (b) Street B And I want (a) Name of first point directions (b) Name of second point (also from database) I understand that my knowledge of the subject is very lacking and the question might be a bit vague, but I would appreciate any tip pointing me in the right direction. EDIT: Ok, I learned a lot from the google api with this problem but I'm still far from what I need. I learned how to hide the default markers doing this: // Hide the route markers when signaled. GEvent.addListener(directionsArray[num], "addoverlay", hideDirMarkers); // Not using the directions markers so hide them. function hideDirMarkers(){ var numMarkers = directionsArray[num].getNumGeocodes() for (var i = 0; i < numMarkers; i++) { var marker = directionsArray[num].getMarker(i); if (marker != null) marker.hide(); else alert("Marker is null"); } } And now when I create new markers doing this: var point = new GLatLng(lat,lng); var marker = createMarker(point,html); map.addOverlay(marker); They appear but they are not clickable (the popup with the html won't show)

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  • Enabling Google Webmaster Tools With Your GWB Blog

    - by ToStringTheory
    I’ll be honest and save you some time, if you don’t have your own domain for your GWB blog, this won’t help, you may just want to move on…  I don’t want to waste your time……… Still here?  Good.  How great are Google’s website tools?  I don’t just mean Analytics which rocks, but also their Webmaster Tools (https://www.google.com/webmasters/tools/) which gives you a glimpse into the queries that provide you your website traffic, search engine behavior on your site, and important keywords, just to name a few.   Pictured Above: Cool statistics. Problem Thanks to svickn over at wtfnext.com (another GeeksWithBlogs blog), we already have the knowledge on how to setup Google Analytics (wtfnext.com - How to: Set up Google Analytics on your GeeksWithBlogs blog).  However, one of the questions raised in the post, and even semi-answered in the questions, was how to setup Google Webmaster Tools with your blog as well. At first glance, it seems like it can’t be done.  Google graciously gives you several different options on how to authorize that you own a site.  The authentication options are: 1. (Recommended) – Upload an HTML file to your server 2. Add a meta tag to your site’s home page 3. Use your Google Analytics account 4. Add a DNS record to your domain’s configuration Since you don’t have access to the base path, you can’t do #1.  Same goes for #2 since you can’t edit the master/index page.  As for #3, they REQUIRE the Analytics code to be in the <head> section of your page, so even though we can use the workaround of hosting it in the news section, it won’t allow it since it isn’t in the correct place. Solution Last I checked, I didn’t see the DNS record option for Webmaster Tools.  Maybe this was recently added, or maybe I don’t remember it since I was always able to use some other method to authorize it.  In this case though, this is the option that we need.  My registrar wasn’t in their list, but they provide detailed enough instructions for the ‘Other’ option: Simply create a TXT record with your domain hoster (mine is DynDns), fill in the tag information, and then click verify.  My entry was able to be resolved immediately, but since you are working with DNS, it may take longer.  If after 24 hours you still aren’t able to verify, you can use a site such as mxtoolbox.com, and in the searchbox type “txt: {domain-name-here}”, to see if your TXT record was entered successfully. It is pretty simple to setup the TXT entry in DynDns, but if you have questions/comments, feel free to post them. Conclusion With this simple workaround (not really a workaround, but feature since they offer it..), you are now able to see loads of information regarding your standings in the world of the Google Search Engine.  No critical issues?  Did I do something wrong?! As an aside, you can do the same thing with the Bing Webmaster Tools by adding a CNAME record to bing.verify.com…  Instructions can be found on the ‘Add Site’ popup when adding your site. If you don’t have your own domain, but continued, to read to this point – thank you!

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  • Jquery, XML and Google Map

    - by EXPennD
    Hi, I'm integrating a Google Map in my website that user could add some thumbnails and details of their own house. Here's a code preview of what I want to happen. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> Jquery and Google Map // var locations = {}; function load() { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(47.614495, -122.341861), 13); GDownloadUrl("markerdata.xml", function(data) { var xml = GXml.parse(data); var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("name"); var address = markers[i].getAttribute("address"); var type = markers[i].getAttribute("type"); var latlng = new GLatLng(parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var store = {latlng: latlng, name: name, address: address, type: type}; var latlngHash = (latlng.lat().toFixed(6) + "" + latlng.lng().toFixed(6)); latlngHash = latlngHash.replace(".","").replace(".", "").replace("-",""); if (locations[latlngHash] == null) { locations[latlngHash] = [] } locations[latlngHash].push(store); } for (var latlngHash in locations) { var stores = locations[latlngHash]; if (stores.length > 1) { map.addOverlay(createClusteredMarker(stores)); } else { map.addOverlay(createMarker(stores)); } } }); } function createMarker(stores) { var store = stores[0]; var newIcon = MapIconMaker.createMarkerIcon({width: 32, height: 32, primaryColor: "#00ff00"}); var marker = new GMarker(store.latlng, {icon: newIcon}); var html = "<b>" + store.name + "</b> <br/>" + store.address; GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } function createClusteredMarker(stores) { var newIcon = MapIconMaker.createMarkerIcon({width: 44, height: 44, primaryColor: "#00ff00"}); var marker = new GMarker(stores[0].latlng, {icon: newIcon}); var html = ""; for (var i = 0; i < stores.length; i++) { html += "<b>" + stores[i].name + "</b> <br/>" + stores[i].address + "<br/>"; } GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } //]]> description I want this feature to be fully interactive. If possible user can drag and drop a marker to the location on the Google map and the description field would be enabled after adding the marker so user could add details and submit it. Also here's my current situation. The reason why I want it to be done in XML is the Content Management System that I currently use for this project don't allow me to add Database and Php scripts. The only thing that I have access is I could add new HTML on the BODY section and also External Javascript on the HEAD section. Sorry about the way I write it, it sounds like demanding. Its because I'm still learning Jquery. Thanks everyone!

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  • OAuth with Google Reader API using Objective C

    - by Dylan
    I'm using the gdata OAuth controllers to get an OAuth token and then signing my requests as instructed. [auth authorizeRequest:myNSURLMutableRequest] It works great for GET requests but POSTs are failing with 401 errors. I knew I wouldn't be able to remain blissfully ignorant of the OAuth magic. The Google Reader API requires parameters in the POST body. OAuth requires those parameters to be encoded in the signature like they were on the query string. It doesn't appear the gdata library does this. I tried hacking it in the same way it handles the query string but no luck. This is so difficult to debug as all I get is a 401 from the Google black box and I'm left to guess. I really want to use OAuth so I don't have to collect login credentials from my users but I'm about to scrap it and go with the simpler cookie based authentication that is more mature. It's possible I'm completely wrong about the reason it's failing. This is my best guess. Any suggestions for getting gdata to work or maybe an alternative iphone friendly OAuth library?

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  • Add inset box-shadow on Google Maps element

    - by linkyndy
    I am willing to add some inset box-shadow to a tag that is containing a Google Maps element. However, it seems nothing happens, probably because Google loads some other div's in the original element, hence covering the generated box-shadow. How can I achieve this effect? Here's the code I have: <section id="map-container"> <figure id="map"></figure> </section> #map-container { position: relative; float: right; width: 700px; background-color: #F9FAFC; border-top-right-radius: 5px; border-bottom-right-radius: 5px; } #map { position: relative; height: 400px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; box-shadow: 0 1px 0 0 #F6F7FB inset, 0 -1px 0 0 #E0E5E1 inset, 0 -2px 0 0 #EBEBED inset, 0 -3px 0 0 #F4F4F6 inset; } Thank you!

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  • Adding a Contact with the Google Contacts .NET API

    - by Bryan
    I am using the following code to add a contact, but I get the following unhandled exception: Google.GData.Client.GDataRequestException: Execution of request failed: http://www.google.com/m8/feeds/contacts/default/full GDataCredentials myCred = new GDataCredentials("myusername", "mypassword"); RequestSettings myRequestSettings = new RequestSettings("macpapa-GoogleCodeTest3-1", myCred); ContactsRequest myContactRequest = new ContactsRequest(myRequestSettings); Contact myContact = new Contact(); myContact.Title = "Be Dazzle"; PhoneNumber myPhoneNumber = new PhoneNumber("805-453-6688"); myPhoneNumber.Rel = ContactsRelationships.IsGeneral; myPhoneNumber.Primary = true; myContact.Phonenumbers.Add(myPhoneNumber); EMail myEmail = new EMail("[email protected]", ContactsRelationships.IsHome); EMail myEmail2 = new EMail("[email protected]", ContactsRelationships.IsWork); myEmail.Primary = true; myContact.Emails.Add(myEmail); myContact.Emails.Add(myEmail2); PostalAddress postalAddress = new PostalAddress(); postalAddress.Value = "123 somewhere lane"; postalAddress.Primary = true; postalAddress.Rel = ContactsRelationships.IsHome; myContact.PostalAddresses.Add(postalAddress); Uri feedUri = new Uri(ContactsQuery.CreateContactsUri("default")); Contact createdContact = myContactRequest.Insert<Contact>(feedUri, myContact); Please offer any available suggestions. Thank you.

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  • this is my Receiving Email code,but can't Receiving Email .. (google-app-engine)

    - by zjm1126
    import logging, email from google.appengine.ext import webapp from google.appengine.ext.webapp.mail_handlers import InboundMailHandler from google.appengine.ext.webapp.util import run_wsgi_app class LogSenderHandler(InboundMailHandler): def receive(self, message): _subject = message.subject _sender=message.sender bodies = message.bodies('text/plain') allBodies = "" #for body in bodies: # allBodies = allBodies + "\n---------------------------\n" + body[1].decode() #m= mail.EmailMessage(sender="[email protected] ",subject="reply to "+_subject) #m.to = _sender #m.body =allBodies #m.send() message = mail.EmailMessage(sender="[email protected]", subject="Your account has been approved") message.to = _sender message.body = """ Dear Albert: Your example.com account has been approved. You can now visit http://www.example.com/ and sign in using your Google Account to access new features. Please let us know if you have any questions. The example.com Team """ message.send() application = webapp.WSGIApplication([LogSenderHandler.mapping()], debug=True) app.yaml: application: zjm1126 version: 1-2 runtime: python api_version: 1 inbound_services: - mail handlers: - url: /media static_dir: media - url: /_ah/mail/.+ script: handle_incoming_email.py login: admin - url: / script: a.py - url: /sign script: a.py - url: .* script: django_bootstrap.py i use my email:[email protected] send some words to [email protected] but i can't get a Receiving Email, why ??? thanks and this is the log:

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