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  • Adding a div element inside a panel?

    - by Bar Mako
    I'm working with GWT and I'm trying to add google-maps to my website. Since I want to use google-maps V3 I'm using JSNI. In order to display the map in my website I need to create a div element with id="map" and get it in the initialization function of the map. I did so, and it worked out fine but its location on the webpage is funny and I want it to be attached to a panel I'm creating in my code. So my question is how can I do it? Can I create a div somehow with GWT inside a panel ? I've tried to do create a new HTMLPanel like this: runsPanel.add(new HTMLPanel("<div id=\"map\"></div>")); Where runsPanel is a the panel I want to to be attached to. Yet, it fails to retrive the div when I use the following initialization function: private native JavaScriptObject initializeMap() /*-{ var latLng = new $wnd.google.maps.LatLng(31.974, 34.813); //around Rishon-LeTsiyon var mapOptions = { zoom : 14, center : latLng, mapTypeId : $wnd.google.maps.MapTypeId.ROADMAP }; var mapDiv = $doc.getElementById('map'); if (mapDiv == null) { alert("MapDiv is null!"); } var map = new $wnd.google.maps.Map(mapDiv, mapOptions); return map; }-*/; (It pops the alert - "MapDiv is null!") Any ideas? Thanks

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • Closing InfoWindow with Google Maps API V3

    - by Oscar Godson
    I've seen the other posts, but they dont have the markers being looped through dynamically like mine. How do I create an event that will close the infowindow when another marker is clicked on using the following code? $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:false, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); function buildHandler(map, marker, content) { return function() { var infowindow = new google.maps.InfoWindow({ content: '<div class="marker"><h1>'+content.headline+'</h1><p>'+content.full_content+'</p></div>' }); infowindow.open(map, marker); }; } new google.maps.event.addListener(the_marker, 'click',buildHandler(map, the_marker, {'headline':json_data.item.headline,'full_content':json_data.item.full_content})); } } }); });

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • How to use google maps API with multiple markers on the same map

    - by Maen
    So, i have the following script to use the google maps API, its all fine, but i need to create a map that has more than one Marker (the balloon shaped icon pointing to something) and i need each of those markers to point on a different area of the map (i.e. different coordinates), how can i do it? <script type="text/javascript"> function load() { var map = new GMap2(document.getElementById("map")); var marker = new GMarker(new GLatLng(<%=coordinates%>)); var html="<img src='simplemap_logo.jpg' width='20' height='20'/> " + "<%=maptitle%><br/>" + "<%=text%>"; map.setCenter(new GLatLng(<%=coordinates%>), <%=zoom%>) map.setMapType(G_HYBRID_MAP); map.addOverlay(marker); map.addControl(new GLargeMapControl()); map.addControl(new GScaleControl()); map.addControl(new GMapTypeControl()); marker.openInfoWindowHtml(html); } //]]> </script> One more question, if i pass the Script text as a variable, lets say something like: <script type="text/javascript"> <%=ScriptText%> </script> and my <%=ScriptText% will be a string which i will build and assign its value to a Friend or Public variable called ScriptText, will it still run and work properly? (i am doing this to make my script dynamic and different based on how i build it as a STRING, due to my illiteracy in javascripting ;P)

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  • Is there a cross-platform CD/DVD burning library or command-line app?

    - by Computer Linguist
    I'm looking for a cross-platform CD & DVD burning library. I'm not too particular about the language or framework a long as there are minimal dependencies and they are easily installable cross-platform, or already exist. A command-line application would also work.. Looking to target WinXP, Vista, Win7, OS X Leopard & Snow Leopard, & most linux distros. I know I can write an .iso cross platform, but I'm looking for a way to burn those .ISOs to disk on a variety of platforms without having to code seperately for each one. It's for burning MP3 disks and standard audio CDs... All suggestions appreciated.

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  • Is there a FSRef in iPhone SDK or is there something that can be FSRef's alternative?

    - by unknownthreat
    The question may sound stupid, but the thing is this: I am learning how to use a Audio Queue, and the example I've taken (aqtest) has been a nice guide for me until I recently found out that aqtest is not for iPhone. (stupid me) I served around the Internet and found out that there is no FSRef for iPhone. If possible, I want to find a way to work around FSRef thinggie. So here comes the question: can I use something else instead of FSRef that exists on the iPhone SDK? Or am I missing something?

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  • How do I get the WVGA Android browser to stop scaling my images?

    - by Dan Fabulich
    I'm designing an HTML page for display in Android browsers. Consider this simple example page: <html> <head><title>Simple!</title> </head> <body> <p><img src="http://sstatic.net/so/img/logo.png"></p> </body> </html> It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly. I've read that I should be able to use this tag to force the browser to stop scaling my page: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" /> ... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all. How can I force the WVGA browser to stop scaling my images?

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  • How do I save a copy of the clipboard and then revert back to it?

    - by cksubs
    I'm reading words in a text box by simulating the key presses required to highligh and copy the text. When I'm done, I want the clipboard to be exactly how I found it. I was hoping I'd be able to do something like this: IDataObject clipboardBackup = Clipboard.GetDataObject(); Clipboard.Clear(); //Save other things into the clipboard here, etc// Clipboard.SetDataObject(clipboardBackup); But that doesn't seem to work. It looks like you can go the route of specifically trying for text, audio, pictures, etc. and then saving them accordingly. (I guess 'data object' is specialized like that in my example too, I was hoping it was generic.) I'd prefer not to use cases for every possible type of clipboard data, both to be more concise and to make sure I never lose the data regardless of format. Any tips for grabbing any and all of the clipboard and then restoring it?

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  • Button Application- iPhone Application

    - by Extremely frustrated
    I am a meganoob in iPhone Application programming. All I want to do is make an application with a single button. When you press the button, it plays an audio file. The button is just two images, one for the normal state and one for the pressed state. I have no clue how to get from point A to point B, it seems so straightforward in web design, why can't it be like that for this too? Anyone out there willing to drop some hints?

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  • How to convert code to properly release memory

    - by BankStrong
    I've taken over a code base that has subtle flaws - audio player goes mute, unlogged crashes, odd behavior, etc. I found a way to provoke one instance of the problem and tracked it to this code snippet: NSURL *soundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:[[soundsToPlay objectAtIndex:count] description] ofType:@"mp3"]]; self.audioPlayer = nil; self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:nil]; self.audioPlayer.delegate = self; AudioSessionSetActive(YES); [audioPlayer play]; When I comment out the 2nd line (nil) and add a release to the end, this problem stops. [self.audioPlayer release]; Where do I go from here? Nils are used in a similar fashion throughout the code (and may cause similar problems) - is there a safe way to remove them? I'm new to memory management - how can I discern proper nil usage from bad nil usage?

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  • Coding a Tumblr Theme - List posts as list or just a stack of divs?

    - by Trippy
    I'm in the process of coding my own Tumblr Theme. Well I was wondering how should I list the posts? In the basic theme, (the one you get when you sign up) doesn't use list items (<li>). But I saw in another theme that it does use list items. By the way, this is what I mean... <div class="post-text"><div> <div class="post-audio"><div> ... or <ul> <li class="post-text"></li> ... </ul> I'm confused on the way I should go - I want to go to the semantic way of doing it because the theme will be built in HTML5.

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  • MPVolumeView is not visible on the view

    - by Faiz
    Hi everybody, I am using MPVolumeView in an application to control the volume of a audio track. I have used following code. but volume view is not visible on the view. Anybody has faced the same problem?? MPVolumeView *myVolume = [[MPVolumeView alloc] initWithFrame:CGRectMake(10, 10, 300, 40)]; [myVolume sizeToFit]; [self.view addSubview:myVolume]; [myVolume release]; any solution?? Thanx in advance.

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  • SQL Server 2008 spatial index and CPU utilization with MapGuide Open Source 2.1

    - by Antonio de la Peña
    I have a SQL Server table with hundreds of thousands of geometry type parcels. I have made indexes on them trying different combinations of density and objects per cell settings. So far I'm settiling for LOW, LOW, MEDIUM, MEDIUM and 16 objects per cell and I made a SP that sets the bounding box according to the extents of the entities in the table. There is an incredible performance boost from queries taking almost minutes without index to less than seconds, it gets faster when the zoom is closer thus less objects are displayed. Yet the CPU utilization gets to 100% when querying for features, even when the queries themselves are fast. I'm worrying this will not fly in a production environment. I am using MapGuide Open Source 2.1 for this project, but I am positive the CPU load is caused by SQL Server. I wonder if my indexes are set properly. I haven't found any clear documentation on how to properly set them up. Every article I've read basically says "it depends..." but nothing specific. Do you have any recommendations for me, including books, articles? Thank you.

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  • zoomfactor value in CGAffineTransformMakeScale in iPhone

    - by suse
    Hello, 1) I'm doing pinch zoom on the UIImageView , how should i decide upon the zoomfactor value, because when the zoomfactor value goes beyond 0[i.e negative value]the image is gettig tilted, which i dont want it to happen. how to avoid this situation. 2) Y is the flickring kind of rotationis happening, Y not the smooth rotation? ll this be taken care by CGAffineTransformMakeScale(zoomfactor,zoomfactor);method? This is what i'm doing in my code: zoomFactor = 0;// Initially zoomfactor is set to zero - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@" Inside touchesBegan .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; OPERATION = [self identifyOperation:touches :first]; NSLog(@"OPERATION : %d",OPERATION); if(OPERATION == OPERATION_PINCH){ //double touch pinch UITouch *second = [twoTouches objectAtIndex:1]; f_G_initialDistance = distanceBetweenPoints([first locationInView:self.view],[second locationInView:self.view]); } NSLog(@" leaving touchesBegan .................."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesMoved ................."); NSArray *twoTouchPoints = [touches allObjects]; if(OPERATION == OPERATION_PINCH){ CGFloat currentDistance = distanceBetweenPoints([[twoTouchPoints objectAtIndex:0] locationInView:self.view],[[twoTouchPoints objectAtIndex:1] locationInView:self.view]); int pinchOperation = [self identifyPinchOperation:f_G_initialDistance :currentDistance]; G_zoomFactor = [self calculateZoomFactor:pinchOperation :G_zoomFactor]; [uiImageView_G_obj setTransform:CGAffineTransformMakeScale(G_zoomFactor, G_zoomFactor)]; [self.view bringSubviewToFront:resetButton]; [self.view bringSubviewToFront:uiSlider_G_obj]; f_G_initialDistance = currentDistance; } NSLog(@" leaving touchesMoved .................."); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesEnded .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; if(OPERATION == OPERATION_PINCH){ //do nothing } NSLog(@" Leaving touchesEnded .................."); } Thank You.

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  • What is preferred accessible and semantically correct method to code this type of data design?

    - by jitendra
    What is preferred accessible and semantically correct method to code this type of data design? Table UL, LI DIV,SPAN For icons should i use for each place or i should is icon from CSS sprites? If we use css sprite here then how to code, and what will happen when images will be disabled ? Every link will open in new window and I have to indicate about file size also for both sighted and blind users? So what is the best method to make this design and what is best method to show icon and to indicate all type of users that file will open in new window and what is file size? Content of table should be accessible and understandable in as good as possible manner in all conditions For sighted user even if images are disabled for screen user for text browser user and if css is disabled And What is the role of Filenames of PDF, video, audio here?

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  • PHP & AJAX SEO - For users with javascript and non javascript

    - by RussellHarrower
    So I understand this may come across as a open question, but I need away to solve this issue. I can either make the site do ajax request that load the body content, or I can have links that re-loads the whole page. I need the site to be SEO compliant, and I would really like the header to not re-load when the content changes, the reason is that we have a media player that plays live audio. Is there away that if Google BOT or someone without ajax enabled it does the site like normal href but if ajax or javascript allowed do it the ajax way.

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  • [Android SDK] Text-To-Speech addSpeech not working properly

    - by arcoraven
    Hi, I'm trying to get my Android app to play a .wav file recording of the word "Spinach Salad" whenever it sees that phrase being spoken by TTS. Here's the relevant code: spinach_salad.wav is located in /res/raw prodName = "Spinach Salad" mTts.addSpeech(prodName, "com.example.textextractor", R.raw.spinach_salad); ...and later in the code: mTts.speak("blah blah blah " + prodName, TextToSpeech.QUEUE_ADD, null); I've also tried: mTts.speak("blah blah blah Spinach Salad", TextToSpeech.QUEUE_ADD, null); and mTts.speak("blah blah blah", TextToSpeech.QUEUE_ADD, null); mTts.speak(productName_str, TextToSpeech.QUEUE_ADD, null); In both cases, I'm just hearing the TTS synthesized audio, rather than my custom .wav file. (On a related note, the last chunk of code sometimes speaks out of order, saying the second line before the first).

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  • How do you limit a page with multiple flash mp3 players to play one at a time?

    - by Andrew.S
    I am working with the open source flash player at http://flash-mp3-player.net/ and I am trying to figure out how to limit one sound file at a time. I know this has been done on a number of sites but I am unsure how to approach it. Scenario: A page has five different instances of the flash player. The user is litening to one song but clicks on another to listen to it. Goal: The first audio file automatically stops while the second starts playing instead of both playing at the same time. Do I need to have some sort of javascript handler than interacts with the swf or something?

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  • Implementing Multitasking on an iPhone/iOS4 Web App

    - by Peter Watts
    I am looking to build a web app that implements background audio and fast app switching. These features work out of the box, when run as regular Safari web pages, but as soon as you add the web-app-capable tag, and try to run in full screen mode, this functionality breaks. I did some testing and even the most basic web app will reload every time when you switch back to it. And seeing as it's a web app, we can't exactly implement the multitasking API. Has anyone found a work around? This isn't a deal-breaker, as you can just avoid full screen mode, but then you also lose the ability to use your own icon in the app switch tray. Perhaps this explains a lack of full screen mode in YouTube's new web app....

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  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

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  • IE 8 remove line break between nodes with JavaScript

    - by Tokimon
    Ok i have a list of HTML nodes which should be inline with no spacing between them. The problem is, that the nodes are written from a CMS and therefore will come with all sorts of linebreaks and spaces. Therefore I'm removing the spaces with JS using the method descibed in this question. The problem is, however, that in IE (not 9) the white spaces isn't part of the childrens list of the parent node, rendering the method useless in IE. However IE 7 (or at least IE 9 emulating IE 7) ignores the linebreaks, so that one is in the clear. That leaves IE 8 as the troublemaker. I discovered that the line break is actually a part of the outerHTML and that a simple reset of the outerHTML did the trick - like so: node.outerHTML = node.outerHTML However this will reset the node intirely and therefore removing all events and other settings on the node, which isn't really any good. So my question is now: Is there a way to remove that linebreak from the nodes outerHTML whitout resetting the node? I've tried with zoom: 1, but to no avail. Hope anyone has any experience with this.

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  • Paperclip - Validate File Type but not Presence

    - by Lowgain
    I am using paperclip to handle my file uploads, and in one situation I don't want the file to be mandatory. I do however want to make sure it is a specific file type when it is present. I have this: class TestModel < ActiveRecord::Base #stuff has_attached_file :sound #etc... validates_attachment_content_type :sound, :content_type => ['audio/mp3', 'application/x-mp3'] end And when I have no sound file present, it tells me it is not one of the valid content types. I've tried adding '' to the :content_type array, which also doesn't work! I also attempted creating a lambda procedure for the :if property, but I can't get it to run without some kind of error. Anything missing here?

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  • jQuery: hover (mouseleave event fired when mouse is over child)

    - by CronosS
    Hi, I want to create a zoom effect on some thumbs. Here is my javascript simplified code : parent.hover( function(){ parent.stop().animate({/* css */}, inputZoomDuration, "linear"); wrapper.stop().animate({/* css */}, inputZoomDuration, "linear"); child.stop().animate({/* css */}, inputZoomDuration, "linear"); }, function(){ alert("leave"); child.stop().animate({/* css */}, 140, "linear"); wrapper.stop().animate({/* css */}, 140, "linear"); parent.stop().animate({/* css */}, 140, "linear"); } ); and the html is like : <div parent> <div wrapper> <div child> </div> </div> </div> I increase the size of all my divs when I over the "parent". But a soon as I over (or leave, btw) one of the child, the alert appears. Without the alert, the result is a very bugy animation. Is there any way to prevent the mouseleave event to be fired when a child is overed? Best regards, thanks.

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  • How to change the BlackBerry volume, or mute it?

    - by devguy
    My current code is this: int volume = Alert.getVolume(); // reads 100 Alert.setVolume(0); It DOESN'T change the volume setting, like it would be supposed to do :( Even calling Alert.mute(true) doesn't produce any good effect. Audio.setVolume(0) also doesn't work! I'm running this on a Curve 8310. I have another software installed though that successfully manages to lower the volume setting a lot...so I suppose I'm doing something wrong. Any idea?

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