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  • creating a 3d plane using Frank Luna's technique

    - by numerical25
    I am creating a 3d plane that lays on the x and z axis. and has hills that extend on the y axis. bulk of the code looks like this float PeaksAndValleys::getHeight(float x, float z)const { return 0.3f*( z*sinf(0.1f*x) + x*cosf(0.1f*z) ); } void PeaksAndValleys::init(ID3D10Device* device, DWORD m, DWORD n, float dx) { md3dDevice = device; mNumRows = m; mNumCols = n; mNumVertices = m*n; mNumFaces = (m-1)*(n-1)*2; // Create the geometry and fill the vertex buffer. std::vector<Vertex> vertices(mNumVertices); float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; for(DWORD i = 0; i < m; ++i) { float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + j*dx; // Graph of this function looks like a mountain range. float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); // Color the vertex based on its height. if( y < -10.0f ) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f ) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if( y < 12.0f ) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if( y < 20.0f ) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices[0]; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); // Create the index buffer. The index buffer is fixed, so we only // need to create and set once. std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face // Iterate over each quad and compute indices. int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i+1)*n+j; indices[k+3] = (i+1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i+1)*n+j+1; k += 6; // next quad } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices[0]; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } My question pretains to the cosf and sinf. I am formiluar with trigonometry and I understand sin, cosine, and tangent. but I am not formiluar with cosf and sinf and what they do. From looking at this example. they have alot to do with finding a y value.

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  • Placement coordinates of bitmapData in AS3

    - by TheDarkIn1978
    i've programatically created a vector graphic (rect), repositioned the graphic, and set up an MOUSE_MOVE eventListener to trace color information of the graphic using getPixel(). however, the bitmapData is placed at 0,0 of the stage and i don't know how to move it so that it matches the graphic's location. var coloredSquare:Sprite = new GradientRect(200, 200, 0xFFFFFF, 0x000000, 0xFF0000, 0xFFFF00); coloredSquare.x = 100; addChild(coloredSquare); var coloredSquareBitmap:BitmapData = new BitmapData(coloredSquare.width, coloredSquare.height, true, 0); coloredSquareBitmap.draw(coloredSquare); coloredSquare.addEventListener(MouseEvent.MOUSE_MOVE, readColor); function readColor(evt:Event):void { var pixelValue:uint = coloredSquare.getPixel(mouseX, mouseY); trace(pixelValue.toString(16)); }

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  • Pseudorandom crashes in Flash Debugger - My bad, or Abode's?

    - by rinogo
    I'm working on a large-size dual AS3/Flex project (some parts are pure AS3, other parts are Flex), and I'm experiencing a lot of Flash Debugger crashes. These crashes aren't completely random - it seems like I can get them to occur with greater consistency when I perform certain actions in my app. However, at the same time, they aren't consistently repeatable - sometimes a set of actions causes my app to crash, and other times, the same steps execute fine without a crash. I have two questions (carefully worded to remove my personal bias :) ) Are these crashes due to my coding practices, or Adobe's Flash Debugger? When I deploy my app on a web site and access it via Flash Player, should I expect the same crashes to occur, or is Flash Player considerably more resilient than Flash Debugger? Thanks so much, all! :) -Rich

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  • Server Security

    - by mahatmanich
    I want to run my own root server (directly accessible from the web without a hardware firewall) with debian lenny, apache2, php5, mysql, postfix MTA, sftp (based on ssh) and maybe dns server. What measures/software would you recomend, and why, to secure this server down and minimalize the attack vector? Webapplications aside ... This is what I have so far: iptables (for gen. packet filtering) fail2ban (brute force attack defense) ssh (chang default, port disable root access) modsecurity - is really clumsy and a pain (any alternative here?) ?Sudo why should I use it? what is the advantage to normal user handling thinking about greensql for mysql www.greensql.net is tripwire worth looking at? snort? What am I missing? What is hot and what is not? Best practices? I like "KISS" - Keep it simple secure, I know it would be nice! Thanks in advance ...

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  • Connecting Flash AS2 (or AS3) to BlazeDS

    - by mattstuehler
    All, I'm looking for some information on connecting a Flash (not Flex) application to Blaze DS. (A Google search is surprisingly unhelpful...) Adobe's mini-site about BlazeDS (http://opensource.adobe.com/wiki/display/blazeds/Overview) mentions: Blockquote Welcome to BlazeDS! BlazeDS is the server-based Java remoting and web messaging technology that enables developers to easily connect to back-end distributed data and push data in real-time to Adobe® Flex™ and Adobe AIR™ applications for more responsive rich Internet application (RIA) experiences. ... which notably omits "Flash". Any insights or pointers would be greatly appreciated. Cheers, Matt

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  • Is there any way to customize the Windows 7 taskbar auto-hide behavior? Delay activation? Timer?

    - by calbar
    I'm becoming increasingly frustrated with the way Windows 7 handles showing a hidden taskbar. It's incredibly over-eager to pop out and obscure what I'm really trying to interact with, requiring me to move the mouse away, wait for it to auto-hide again, then resume what I was doing but more deliberately. After closely examining the behavior, it appears that a hidden taskbar "peeks out" from the edge by 2 or 3 pixels, and slowly moving your mouse into this area activates it; you don't even need to touch the edge of the screen. I would love it if there was a way to customize or change this behavior. Ideally, the taskbar would only pop out if you are actively "pushing" the edge of the screen it is hidden on. So activation only occurs once you've reached the screens edge and continue to move the mouse past a customizable threshold. Alternatively, a simple activation delay would suffice as well. So only if the mouse remains in that 2-3 pixel area (a.k.a. on the taskbar) for greater than a customizable amount of time does it pop out again. This would only be a fraction of a second. Often times the cursor simply "careens" off the edge of the screen while trying to focus on something nearby. Anyway, if there are any registry settings or utilities that can achieve either of these effects, that would be great! Thanks for your help.

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  • Is there a JS diff library against htmlstring just like google-diff-match-patch on plain text?

    - by Steve
    Currently I am using google-diff-match-patch to implement a real-time editing tool, which can synchronize texts between multiple users. Everything works great when operations are only plain texts, each user's operation(add/delete texts) could be diff-ed out by comparing to old text snapshot with the helper of google-diff. But when rich format texts(like bold/italic) are involved, google-diff not working well when comparing the htmlstring. The occurrence of character of < and > messed up the diff results, especially when bold/italic format are embedded within each other. Could anyone suggest a similar library like google-diff to diff htmlstrings? Or any suggestions can get my problem fixed with google-diff? I understood google-diff is designed for plain text, but really didn't find a better library than it so far, so it also works if a doable enhancement to google-diff can help. Thanks for any comments. Regards, Steve

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  • JAX-RS JSON java.util.Date Unmarshall

    - by user229498
    Hi, I'm using Jersey (jax-rs), to build a REST rich application. Everything is great, but I really don't understand how to set in JSON Marshalling and Unmarshalling converting option for dates and numbers. I have a User class: @XmlRootElement public class User { private String username; private String password; private java.util.Date createdOn; // ... getters and setters } When createdOn property is serialized, a string like this: '2010-05-12T00:00:00+02:00', but I need to choose date Pattern both, to marshall and unmarshall. Someone knows hot to do that? Thank's a lot, Davide.

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  • iPhone Settings app and keyboard control?

    - by randallmeadows
    So I'm putting my app's preference settings into the Settings app. One of the settings is an edit text field (PSTextFieldSpecifier). When touched, the keyboard dutifully appears, I can make the edits, but when I press Return....nothing. Well, the editing is completed, but the keyboard remains. I see no way to make the keyboard go away. I also notice this same behavior in other Settings panes, including those from Apple. Do I assume correctly that this is just standard behavior and I need to just accept the fact that my Settings table has now been reduced to half size, and just deal? Furthermore, I gather there is no approved way to have a "rich" child pane display, such as that seen in Settings-General-About-Legal? Or a way to do what appears to be a -presentModalViewController, a la Settings-General-Passcode Lock?

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  • Does anyone know of a library in Java that can parse ESRI Shapefiles?

    - by KingNestor
    I'm interested in writing a visualization program for the road data in the 2009 Tiger/Line Shapefiles. I'd like to draw the line data to display all the roads for my county. The ESRI Shapefile or simply a shapefile is a popular geospatial vector data format for geographic information systems software. It is developed and regulated by ESRI as a (mostly) open specification for data interoperability among ESRI and other software products.1 A "shapefile" commonly refers to a collection of files with ".shp", ".shx", ".dbf", and other extensions on a common prefix name (e.g., "lakes.*"). The actual shapefile relates specifically to files with the ".shp" extension, however this file alone is incomplete for distribution, as the other supporting files are required. Does anyone know of existing libraries for parsing and reading in the line data for Shapefiles?

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  • How can I most efficiently batch resize images on a Mac?

    - by Nick Douglas
    I've been batch-resizing images through Preview (OS X) through the menu bar, but I want a simpler workflow, since I do this a dozen times a day. What I want: 1. Select a group of image files in finder 2. Hit a button or two (menu item or keyboard shortcut) to do the following: a. Scale all the pictures to 600 pixels wide b. Save as JPG files at 75% quality What I also want: - All of the above, plus step a(1): Crop images to 200 pixel height I can do all that manually, to a batch of files, through Preview. I can do it one at a time with some keyboard shortcuts in Photoshop or Pixelmator. Automator (using Preview) can scale to 600 pixels on the longest dimension, but it doesn't let me specify width. (It can scale specifically to width before cropping height.) It can change to JPG, but it can't specify image quality. And I can assign a keyboard shortcut to the whole process. Is that my best option on a Mac? Can I accomplish this more efficiently through another app like Quicksilver?

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  • High volume SVM (machine learning) system

    - by flyingcrab
    I working on a possible machine learning project that would be expected to do high speed computations for machine learning using SVM (support vector machines) and possibly some ANN. I'm resonably comfortable working on matlab with these, but primarly in small datasets, just for experimentation. I'm wondering if this matlab based approach will scale? or should i be looking into something else? C++ / gpu based computing? java wrapping of the matlab code and pushing it onto app engine? Incidentally, there seems to be a lot fo literature on GPUs, but not much on how useful they are on machine learning applications using matlab, & the cheapest CUDA enlabled GPU money can buy? is it even worth the trouble?

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Ati X1600 driver problem on Mac

    - by Mulot
    Hi all, I currently own a 06' Macbook pro 1.1, and since some months I have recurrent problems of displays bug or artifacts. I searched quickly around to see that a lot of other users on Mac (iMac or Macbook pro) also have the same problem due to a problem for the X1600 video card. Apparently it's due to overheating problem, in my case even without warming a lot I have very bad display bugs such as colorful pixel lines, or glitches, and freeze and crash, all of this on Tiger, Leopard and Snow Leopard. I found this interesting article here talking about this problem and trying to gather people so that Apple take the serious GPU problem in consideration. In one of the comments, an user said he removed all bundle named with "radeon" and then he had no more problems under Leopard, and seems ot work fine well too on Snow Leopard. I did the same thing, I removed the bundles of the driver, restart, and no more problems, but not more 3D acceleration, which is not an acceptable solution. For those interested, here is the list of files to be deleted to stop having this problem. /System/Library/Extensions/ATIRadeonX1000.kext /System/Library/Extensions/ATIRadeonX1000GA.plugin /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle /System/Library/Extensions/ATIRadeonX1000VADriver.bundle /System/Library/Extensions/ATIRadeonX2000.kext /System/Library/Extensions/ATIRadeonX2000GA.plugin /System/Library/Extensions/ATIRadeonX2000GLDriver.bundle /System/Library/Extensions/ATIRadeonX2000VADriver.bundle I would like to know if there is a way to fix this using other drivers if that's possible or by creating a group to force Apple to make a replacement program in place. Edit : How to locate those files on your hard drive if you are not under Snow Tiger : sudo find / -iname "*radeon*"

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  • F# performance in scientific computing

    - by aaa
    hello. I am curious as to how F# performance compares to C++ performance? I asked a similar question with regards to Java, and the impression I got was that Java is not suitable for heavy numbercrunching. I have read that F# is supposed to be more scalable and more performant, but how is this real-world performance compares to C++? specific questions about current implementation are: How well does it do floating-point? Does it allow vector instructions how friendly is it towards optimizing compilers? How big a memory foot print does it have? Does it allow fine-grained control over memory locality? does it have capacity for distributed memory processors, for example Cray? what features does it have that may be of interest to computational science where heavy number processing is involved? Are there actual scientific computing implementations that use it? Thanks

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  • Boost bind function

    - by Gokul
    Hi, I have a abstract base class A and a set of 10 derived classes. The infix operator is overloaded in all of the derived classes class A{ void printNode( std::ostream& os ) { this->printNode_p(); } void printNode_p( std::ostream& os ) { os << (*this); } }; There is a container which stores the base class pointers. I want to use boost::bind function to call the overloaded infix operator in each of its derived class. I have written like this std::vector<A*> m_args .... std::ostream os; for_each( m_args.begin(), m_args.end(), bind(&A::printNode, _1, os) ); What is the problem with this code? Thanks, Gokul.

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  • Silverlight 4 RichTextBox - can't restore Xaml with text containing curly braces

    - by fuzzyman
    We have a Silverlight application using the RichTextBox as a rich text editor for the user to create emails. We actually have our own serializer but essentially we are saving and restoring the Xaml. As far as I can tell it is impossible to restore any text containing curly braces. You can demonstrate this fairly easily by creating a RichTextBox and typing something similar to "{weird}" into it. Then take the .Xaml property of the textbox and set it on the .Xaml property of another textbox - kablooie. As we have our own serializer I have tried escaping the Text member of the Run elements with "". This makes no difference. I've tried replacing the braces with &#123; but that doesn't work either.

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  • Haskell's type system treats a numerical value as function?

    - by Long
    After playing around with haskell a bit I stumbled over this function: Prelude Data.Maclaurin> :t ((+) . ($) . (+)) ((+) . ($) . (+)) :: (Num a) => a -> (a -> a) -> a -> a (Data.Maclaurin is exported by the package vector-space.) So it takes a Num, a function, another Num and ultimately returns a Num. What magic makes the following work? Prelude Data.Maclaurin> ((+) . ($) . (+)) 1 2 3 6 2 is obviously not a function (a-a) or did I miss out on something?

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  • Adding text over existing PDFs using reportlab

    - by Shane
    I'm interested in filling out existing PDF forms programatically. All I really need to do is pull information from user input and then place the appropriate text over an existing PDF in the appropriate locations. I can already do this with reportlab by feeding the same sheet of paper into a printer, twice, but this just really rubs me the wrong way. I'm tempted to just personally reverse engineer each existing PDF and draw every line and character myself before adding the user-inputted text, but I wanted to check to see if there was an easy way to take an existing PDF and set it as a background for some extra text. I'd really prefer to use python as it's the only language I feel comfortable with. I also realize that I could just scan the document itself and use the resulting raster image as a background, but I would prefer the precision of vector graphics. It seems like ReportLab has a commercial product with this functionality, and the specific function I'm looking for is in it (copyPages) - but it seems like overkill to pay for a 4 figure product for a single, simple function for a nonprofit use.

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  • What determines what resolutions a laptop is willing to output over VGA?

    - by Joshua McKinnon
    I'm responsible for several conference rooms and have setup 1080p projectors and I provide both HDMI and VGA connectivity. HDMI for DisplayPort and Mini-DisplayPort, and VGA as a fallback, universal option. Contrary to what I expected, people seem to have much more trouble with the HDMI than VGA, so VGA gets used a lot more than you'd think (even as most workstation laptops made in the last 3-4 years have DisplayPort or Mini-DisplayPort...). Also to my surprise, VGA outputs over 1080p on a 50ft cable run with very minimal degradation on certain laptops - other laptops just don't offer 1080p as a resolution choice and top out at 1600x1200 or something else. Specific example: a ThinkPad W530 will do 1080p, a W520 won't, over VGA. (both do 1080p over displayport/mini-DP) What determines what resolutions a laptop is willing to output over VGA? I'm thinking this will come down to either a video driver that says it supports only certain resolutions for output, or limitations of the RAMDAC (which wouldn't be in play, at least DAC wise, on a digital output, but WOULD on VGA, an analog output). The basic reason for the question is that I noticed, say, a ThinkPad W520 with 1080p built in display, will output 1080p fine over DisplayPort to a 1080p projector, but will cap out at 1600x1200 (practically the same pixel count, just a little shy) on VGA. Now, this wouldn't be surprising at all except SOME laptops have no issue outputting 1080p over VGA, even with lower native resolutions. Why do I care? Well if there's some way I could enable it... for situations where my users end up using VGA anyway, it's preferable for display mirroring if they can output their laptop's native resolution, which, you guessed it, is very often 1080p on 15" models. DISCLAIMER: This is primarily a curiosity, I'm not claiming 1080p over VGA is ideal by any means, but hey, if it works. I've seen HDMI start artifacting more over same-length, same gauge cabling (up to 50' run in certain rooms). If you think this is better suited to SuperUser, please move it, but this is framed from an IT standpoint of something that affects a real pool of users in a multiple conference room, 50+ deployed laptop scenario.

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  • Why array size in llvm created by llvm's internal tools is not good enough for llvm?

    - by vava
    I'm getting strange error message from the following code: ArrayType * arrayType = ArrayType::get(Type::getInt32Ty(ctx), 0); stack = builder->CreateAlloca(arrayType, ConstantArray::get(arrayType, std::vector<Constant *>())); This code compiles fine but it gives me llvm::Value* getAISize(llvm::LLVMContext&, llvm::Value*): Assertion `Amt-getType() == Type::getInt32Ty(Context) && "Malloc/Allocation array size is not a 32-bit integer!"' failed. during execution. What's interesting, is that I never said of what type array size should be, it was created somewhere inside helper functions. So I naturally see no good reason for assert to be there. But I must be doing something wrong anyway, can you help me spot the problem? Thanks in advance. PS. LLVM, as good as it is, lacking documentation tremendously.

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  • Capital in Bibtex

    - by Tim
    Hi, I want to show some letters in Bibliography as capital. For example: @misc{libsvm, abstract = {LIBSVM is an implbmentation of Support vector machine (SVM).}, author = {Chang, Chih-Chung}, howpublished = {\url{http://www.csie.ntu.edu.tw/~cjlin/libsvm/}}, keywords = {svm}, posted-at = {2010-04-08 00:05:04}, priority = {2}, title = {LIBSVM.}, url = "http://www.csie.ntu.edu.tw/~cjlin/libsvm/", year = {2008} } But "LIBSVM" is not shown as it is: [3] Chih-Chung Chang. Libsvm. http://www.csie.ntu.edu.tw/ ~cjlin/libsvm/, 2008. How can I make the letters capital? Thanks and regards!

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  • Developing ASP.NET MVC UI Extensions - best approach

    - by user252160
    What are the best practices in developing rich UI extensions for ASP.NET MVC (I mean asynchronous / partial loading, slick effects, skinning etc) ? I saw that Telerik has an MVC suite of extensions, but haven't tried them yet, so I cannot comment on them. My biggest concern as of the moment is how to structure the code of my extensions so that C#, ASP markup, and JQuery remain separate from each other, yet encapsulated in a way that the extension must be easy to distribute and reuse. I know that the user control approach had many flaws, yet it sort of allowed application developers to just reference a control, set some parameters and get it going in a few minutes. I'd like to achieve the same kind of portability/reusability as I still keep the code easy to extend and build upon. Now, some ideas that come to mind as topics for discussion are: template helpers vs. extension method helpers or a possible integration efficient use of jQuery - naming conventions - - asynchronous action loading - etc you can add whatever comes to your mind

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  • What parts should I get for an ASRock x58 Extreme motherboard

    - by Brad Gilbert
    I just received an ASRock x58 Extreme motherboard, for my post on this question. It was a 2009 Tom's Hardware recommended buy. It is a Core i7 motherboard, with an X58 Express Chipset. It uses DDR3 RAM. What I want to know is, what parts should I get to finish it off. I'm looking for some good bargains, because of a lack of funds. The most taxing game I will probably play on it is OpenTTD. The only parts I currently have that are compatible: A Dynex 400W power supply. It appears to be an ATX 2.1 power supply, with the addition of a -5 rail. Apparently designed to be compatible with most ATX-style motherboards. Several PCI add-in cards. Mostly 10/100 Network cards Some sound cards Some video cards with a VGA connector Plenty of PATA drives. 8 GB - 80 GB Hard-drives A dozen or-so CD-ROM drives, only a handful of them are CD-RW drives. One DVD-ROM drive I have one LCD, with a 15 pin VGA connector, which I salvaged from the dump. The only thing wrong with it was some dead capacitors. It also has a stuck pixel.

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  • Best way to implement a Parsing/Editable Richtextbox in WPF

    - by lozzar
    I'm trying to implement (as a prototype initially), a richtextbox control which can be parsed in real time to apply certain formatting options to it. This is being done in WPF so I thought the best way to go about it would be to extend the existing rich text box control. I've run into the issue where it isn't documented well and the examples are quite slow (the ones I found have parse the whole document on every keystroke). The way I've currently decided to go about it is to create a custom Inline element which can hold the formatting tags, and the contents. Hence I only have to parse the current paragraph and the runs in that paragraph for formatting tags. Is there a better way to achieve this? Note this isn't for code/syntax based documents (so AvalonEdit isn't appropriate). Cheers

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