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  • MPI_Bsend and MPI_Isend. How do they work ?

    - by GBBL
    Hi, using buffered send and non blocking send I was wondering how and if they implement a new level of parallelism in my application eventually generating a thread. Imagine that a slave process generates a large amount of data and want to send it to the master. My idea was to start a buffered or non blocking send then immediately begin to compute the next result. Just when I would have to send the new data I wold check if I can reuse the buffer. This would introduce a new level of parallelism in my application between CPU and communication. Does anybody knows how this is done in MPI ? Does MPI generate a new thread to handle the Bsend or Isend ? Thanks.

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  • OpenGL "out of memory" on glReadPixels()

    - by spurserh
    Hello, I am running into an "out of memory" error from OpenGL on glReadPixels() under low-memory conditions. I am writing a plug-in to a program that has a robust heap mechanism for such situations, but I have no idea whether or how OpenGL could be made to use it for application memory management. The notion that this is even possible came to my attention through this [albeit dated] thread on a similar issue under Mac OS X: http://lists.apple.com/archives/Mac-opengl/2001/Sep/msg00042.html I am using Windows XP, and have seen it on multiple NVidia cards. I am also interested in any work-arounds I might be able to relay to users (the thread mentions "increasing virtual memory"). Thanks, Sean

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  • Windows 7 boots with a blank screen with mouse cursor only.

    - by user2352
    My Windows 7 machine was powered down without logging out first. Now when booting the PC, Windows 7 does not completely start--instead it boots to an all-black screen with a mouse cursor that can be moved around. There are no icons, toolbars, etc. Ctrl+Alt+Del does not bring up the Task Manager. Booting to Safe Mode renders the same result.

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  • imageview draw issue with asynctask

    - by alexb
    Have the following asynctask that i'm using to download some images. Works fine except for the very first image, which doesn't always appears unless I do something like move to the next image and then back again. public class DownloadImageTask extends AsyncTask { static ImageView _imageView=null; public DownloadImageTask(ImageView ctl){ _imageView=ctl; } protected void onPostExecute(Bitmap result) { _imageView.setImageBitmap(result); } ... } I thought this might be an issue with updating the UI on a background thread, so I reworked this using an abstract class that invokes a method on the UI thread that calls .setImageBitmap() but I still get the same behaviour - works fine for all images except the first, unless I move to the next image and back again. Is there a way to force a redraw on the imageview after i set the image?

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  • Image animation stops on minimizing and restoring

    - by lc
    I have a .NET WinForms application with an animated GIF in a PictureBox. It's a loading animation, shown while a BackgroundWorker does some processing in another thread. I load the image by setting the Image property and it animates on its own. All is fine until I minimize and restore the application. At which point, the image stops animating and just displays whatever frame it was last on. Note that: The background thread still runs fine and none of the "business" of the application is affected. Subsequently-displayed animated GIFs do work fine (unless the application is minimized again). Does anyone know what causes this problem? Any workarounds?

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  • disabling a window

    - by Arno Greiler
    In my application I have a button. If the button is clicked as select against a database is executed and the result is shown in a ListView. As the select is quite complex, it takes some time to retrieve the data. When I click the Button, the Application-Window should be disabled until the data is loaded. But when I set the IsEnabled-Property of the Window to false, the Window gets disabled after the data is loaded. I tried to disable the Window in an other thread with a BackgroundWorker. But then I get an exception that the Window is alreay in use by an other thread. How can I disable the Window bevore it retrieves the data?

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  • Performing periodic audits and best practice

    - by DTown
    I'm doing a windows form and would like an audit task to happen every 30 seconds. This audit is essentially checking a series of services on remote computers and reporting back into a richtextbox the status. Current I have this running in an endless background thread and using an invoker to update the richtextbox in the main form. Is this best practice? If I made an endless loop in my main form that would prevent any of my buttons from working, correct? I'm just curious if every time I want to create a periodic audit check I have to create a new thread which checks the status or file or what have you?

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  • Android application: showing overlay items in AsyncTask

    - by user1707887
    I am building an android application that uses google maps to overlay items. The latitude and longitude for the items I get from a MySQL database. To do this I connect to a php script using HTTP in Async Task. My code for displaying items on the map is in the onPostExecute() method of Async Task. Everything works fine but when I for example rotate the phone all my overlayed items disappear. How can I resolve this issue? Should overlaying the items happen in the main thread? If so, I need to somehow pass the information from the async taks to the main thread, which I have looked into but have not been able to get that working. If somebody knows a good and right way to do this, I would really appreciate the help.

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  • Should /tmp owned by root?

    - by cathy02
    Hello, I'm wondering if /tmp should be owned by root, or rather nobody? Now with safe mode there are some conflicts, but I am worried about security if I change it to be owned by nobody... Any advice will be very appreciated.

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  • sigwait in Linux (Fedora 13) vs OS X

    - by Silas
    So I'm trying to create a signal handler using pthreads which works on both OS X and Linux. The code below works on OS X but doesn't work on Fedora 13. The application is fairly simple. It spawns a pthread, registers SIGHUP and waits for a signal. After spawning the signal handler I block SIGHUP in the main thread so the signal should only be sent to the signal_handler thread. On OS X this works fine, if I compile, run and send SIGHUP to the process it prints "Got SIGHUP". On Linux it just kills the process (and prints Hangup). If I comment out the signal_handler pthread_create the application doesn't die. I know the application gets to the sigwait and blocks but instead of return the signal code it just kills the application. I ran the test using the following commands: g++ test.cc -lpthread -o test ./test & PID="$!" sleep 1 kill -1 "$PID" test.cc #include <pthread.h> #include <signal.h> #include <iostream> using namespace std; void *signal_handler(void *arg) { int sig; sigset_t set; sigemptyset(&set); sigaddset(&set, SIGHUP); while (true) { cout << "Wait for signal" << endl; sigwait(&set, &sig); if (sig == SIGHUP) { cout << "Got SIGHUP" << endl; } } } int main() { pthread_t handler; sigset_t set; // Create signal handler pthread_create(&handler, NULL, signal_handler, NULL); // Ignore SIGHUP in main thread sigfillset(&set); sigaddset(&set, SIGHUP); pthread_sigmask(SIG_BLOCK, &set, NULL); for (int i = 1; i < 5; i++) { cout << "Sleeping..." << endl; sleep(1); } pthread_join(handler, NULL); return 0; }

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  • Can I change a user password in Linux from the command line with no interactivity?

    - by Paul Hoffman
    I have a specific use case where I would really like to be able to change a user's password with a single command with no interactivity. This is being done in a safe fashion (over SSH, and on a system with only one user able to be logged in), so it's fine to expose the new password (and even the old one, if necessary) on the command line. FWIW, it's a Ubuntu system. I just want to avoid having to add something Expect-like to this system for just this one task.

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  • Boost Shared Pointer: Simultaneous Read Access Across Multiple Threads

    - by Nikhil
    I have a thread A which allocates memory and assigns it to a shared pointer. Then this thread spawns 3 other threads X, Y and Z and passes a copy of the shared pointer to each. When X, Y and Z go out of scope, the memory is freed. But is there a possibility that 2 threads X, Y go out of scope at the exact same point in time and there is a race condition on reference count so instead of decrementing it by 2, it only gets decremented once. So, now the reference count newer drops to 0, so there is a memory leak. Note that, X, Y and Z are only reading the memory. Not writing or resetting the shared pointer. To cut a long story short, can there be a race condition on the reference count and can that lead to memory leaks?

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  • Match a word with similar words using Solr?

    - by fayer
    I want to search for threads in my mysql database with Solr. But i want it to not just search the thread words, but for similar words. Eg. if a thread title is "dog for sale" and if the user searches for dogs the title will be in the result. and also if a user searches for "mac os x" the word "snow leopard" will appear. and the ability to link words the application thinks is related eg. house and apartment. how is this kind of logic done? i know that you can with solr look up words in a dictionary file you create/add, so solr will look for dogs and see what related words there are (eg. dog). but where do you find such a dictionary? i have no idea about this kind of implementation. please point me into right direction. thanks

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  • Improve disk read performance (multiple files) with threading

    - by pablo
    I need to find a method to read a big number of small files (about 300k files) as fast as possible. Reading them sequentially using FileStream and reading the entire file in a single call takes between 170 and 208 seconds (you know, you re-run, disk cache plays its role and time varies). Then I tried using PInvoke with CreateFile/ReadFile and using FILE_FLAG_SEQUENTIAL_SCAN, but I didn't appreciate any changes. I tried with several threads (divide the big set in chunks and have every thread reading its part) and this way I was able to improve speed just a little bit (not even a 5% with every new thread up to 4). Any ideas on how to find the most effective way to do this?

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  • problem with exporting a customized form from dll

    - by mavric
    I'm working on an application so i have write an dll which contain a form with some additional work and methods. so in the beginning of my program the thread launch this form (from my dll) to get some informations and then hide it and initialize some components and the application form and then show it. when the thread come the line where it define new instance of the exported form "MyForm inputform = new MyForm();" it throw an Exception called "Top-level control cannot be added to a control." so i don't know what to do ?!!. i tried to take the code of the form from the dll source code and put it in the main program and it works.... .but still i want to know what happen and what impede my application from run that form from my dll. thanks.

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  • networkstream always empty!

    - by ALEX
    hey I'm writing on an Server-Client program but when my client sends something, it never reaches my server! I'm sending like this: public void Send(string s) { char[] chars = s.ToCharArray(); byte[] bytes = chars.CharToByte(); nstream.Write(bytes, 0, bytes.Length); nstream.Flush(); } and Receiving in a background thread like this void CheckIncoming(object dd) { RecievedDelegate d = (RecievedDelegate)dd; try { while (true) { List<byte> bytelist = new List<byte>(); System.Threading.Thread.Sleep(1000); int ssss; ssss = nstream.ReadByte(); if (ssss > 1) { System.Diagnostics.Debugger.Break(); } if (bytelist.Count != 0) { d.Invoke(bytelist.ToArray()); } } } catch (Exception exp) { MSGBOX("ERROR:\n" + exp.Message); } } the ssss int is never 1 whats happening here???

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  • Why use threading data race will occur, but will not use gevent

    - by onlytiancai
    My test code is as follows, using threading, count is not 5,000,000 , so there has been data race, but using gevent, count is 5,000,000, there was no data race . Is not gevent coroutine execution will atom "count + = 1", rather than split into a one CPU instruction to execute? # -*- coding: utf-8 -*- import threading use_gevent = True use_debug = False cycles_count = 100*10000 if use_gevent: from gevent import monkey monkey.patch_thread() count = 0 class Counter(threading.Thread): def __init__(self, name): self.thread_name = name super(Counter, self).__init__(name=name) def run(self): global count for i in xrange(cycles_count): if use_debug: print '%s:%s' % (self.thread_name, count) count = count + 1 counters = [Counter('thread:%s' % i) for i in range(5)] for counter in counters: counter.start() for counter in counters: counter.join() print 'count=%s' % count

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  • Should i use lock.lock(): in this method?

    - by user962800
    I wrote this method whose purpose is to give notice of the fact that a thread is leaving a specific block of code A thread stands for a car which is leaving a bridge so other cars can traverse it . The bridge is accessible to a given number of cars (limited capacity) and it's one way only. public void getout(int diection){ // release the lock semaphore.release(); try{ lock.lock(); //access to shared data if(direction == Car.NORTH) nNordTraversing--; //decreasing traversing threads else nSudTraversing--; bridgeCond.signal(); }finally{ lock.unlock(); } } My question is: should I use lock.lock(); or it's just nonsense? thanks in advance

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  • [c#] SoundPlayer.PlaySync stopping prematurely

    - by JeffE
    I want to play a wav file synchronously on the gui thread, but my call to PlaySync is returning early (and prematurely stopping playback). The wav file is 2-3 minutes. Here's what my code looks like: //in gui code (event handler) //play first audio file JE_SP.playSound("example1.wav"); //do a few other statements doSomethingUnrelated(); //play another audio file JE_SP.playSound("example2.wav"); //library method written by me, called in gui code, but located in another assembly public static int playSound(string wavFile, bool synchronous = true, bool debug = true, string logFile = "", int loadTimeout = FIVE_MINUTES_IN_MS) { SoundPlayer sp = new SoundPlayer(); sp.LoadTimeout = loadTimeout; sp.SoundLocation = wavFile; sp.Load(); switch (synchronous) { case true: sp.PlaySync(); break; case false: sp.Play(); break; } if (debug) { string writeMe = "JE_SP: \r\n\tSoundLocation = " + sp.SoundLocation + "\r\n\t" + "Synchronous = " + synchronous.ToString(); JE_Log.logMessage(writeMe); } sp.Dispose(); sp = null; return 0; } Some things I've thought of are the load timeout, and playing the audio on another thread and then manually 'freeze' the gui by forcing the gui thread to wait for the duration of the sound file. I tried lengthening the load timeout, but that did nothing. I'm not quite sure what the best way to get the duration of a wav file is without using code written by somebody who isn't me/Microsoft. I suppose this can be calculated since I know the file size, and all of the encoding properties (bitrate, sample rate, sample size, etc) are consistent across all files I intend to play. Can somebody elaborate on how to calculate the duration of a wav file using this info? That is, if nobody has an idea about why PlaySync is returning early. Of Note: I encountered a similar problem in VB 6 a while ago, but that was caused by a timeout, which I don't suspect to be a problem here. Shorter (< 1min) files seem to play fine, so I might decide to manually edit the longer files down, then play them separately with multiple calls.

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  • Threading and cores

    - by Matt
    If I have X cores on my machine and I start X threads. Let's assume for the sake of argument that each thread is completely separated in terms of the memory, hdd, etc it uses. Is the OS going to know to send each thread to a core or do more time slicing on one core for multiple threads. What the question boils down to, is if I have X cores and my program must do independent calculations, should I start X threads, will they each get piped to a core, or is the presumption that because I have X cores I can start X threads completely wrong? I'm thinking it is. This is with C# --

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  • Multithreaded SDL error in C++

    - by wyatt
    I'm building a program in C++, using SDL, and am occasionally receiving this error: * glibc detected * ./assistant: double free or corruption (!prev) It's difficult to replicate, so I can't find exactly what's causing it, but I just added a second thread to the program, and neither thread run on its own seems to cause the error. The threads don't share any variables, though they both run the functions SDL_BlitSurface and SDL_Flip. Could running these concurrently throw up such an error, or am I barking up the wrong tree? If this is the cause, should I simply throw a mutex around all SDL calls? Thanks

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  • How to pass sockets created to another Java Process

    - by whoi
    Hi; We have an application which creates many sockets which belongs to its thread, By design if this application somehow fails, all threads stop which is not wanted. So to overcome this issue, each thread must be separated from the main application, if one of the threads fails, the other ones should be running. One thing in our mind is to pass created socket to another java process, so what is the correct way? An other approach also is welcome? Waiting for your suggestions...

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  • Does a CPU assigns a value atomically to memory?

    - by Poni
    Hi! A quick question I've been wondering about for some time; Does the CPU assign values atomically, or, is it bit by bit (say for example a 32bit integer). If it's bit by bit, could another thread accessing this exact location get a "part" of the to-be-assigned value? Think of this: I have two threads and one shared "unsigned int" variable (call it "g_uiVal"). Both threads loop. On is printing "g_uiVal" with printf("%u\n", g_uiVal). The second just increase this number. Will the printing thread ever print something that is totally not or part of "g_uiVal"'s value? In code: unsigned int g_uiVal; void thread_writer() { g_uiVal++; } void thread_reader() { while(1) printf("%u\n", g_uiVal); }

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  • IntentService android download and return file to Activity

    - by Andrew G
    I have a fairly tricky situation that I'm trying to determine the best design for. The basics are this: I'm designing a messaging system with a similar interface to email. When a user clicks a message that has an attachment, an activity is spawned that shows the text of that message along with a paper clip signaling that there is an additional attachment. At this point, I begin preloading the attachment so that when the user clicks on it - it loads more quickly. currently, when the user clicks the attachment, it prompts with a loading dialog until the download is complete at which point it loads a separate attachment viewer activity, passing in the bmp byte array. I don't ever want to save attachments to persistent storage. The difficulty I have is in supporting rotation as well as home button presses etc. The download is currently done with a thread and handler setup. Instead of this, I'd like the flow to be the following: User loads message as before, preloading begins of attachment as before (invisible to user). When the user clicks on the attachment link, the attachment viewer activity is spawned right away. If the download was done, the image is displayed. If not, a dialog is shown in THIS activity until it is done and can be displayed. Note that ideally the download never restarts or else I've wasted cycles on the preload. Obviously I need some persistent background process that is able to keep downloading and is able to call back to arbitrarily bonded Activities. It seems like the IntentService almost fits my needs as it does its work in a background thread and has the Service (non UI) lifecycle. However, will it work for my other needs? I notice that common implementations for what I want to do get a Messenger from the caller Activity so that a Message object can be sent back to a Handler in the caller's thread. This is all well and good but what happens in my case when the caller Activity is Stopped or Destroyed and the currently active Activity (the attachment viewer) is showing? Is there some way to dynamically bind a new Activity to a running IntentService so that I can send a Message back to the new Activity? The other question is on the Message object. Can I send arbitrarily large data back in this package? For instance, rather than send back that "The file was downloaded", I need to send back the byte array of the downloaded file itself since I never want to write it to disk (and yes this needs to be the case). Any advice on achieving the behavior I want is greatly appreciated. I've not been working with Android for that long and I often get confused with how to best handle asynchronous processes over the course of the Activity lifecycle especially when it comes to orientation changes and home button presses...

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