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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • problem showing pictures stored outside web root folder

    - by David
    On a website users can upload pictures. For security reasons these are stored outside the webroot (public_html) folder. When I need to display the picture, I send the headers and have "readfile" read and output the picture data, like so: header("Pragma: public"); header("Expires: 0"); // set expiration time header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header('Content-type: image/jpg'); header('Content-Length: ' . $filesize); readfile($path_url . '/' . $photo); This works great, but the site is growing and this is starting to be a burden on the server. Question: is there a way to send the picture or picture data to the user, without the server first having to load the picture (obviously with the picture still being stored outside the webroot folder)? Thanks! David

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  • jquery Tree Traversal prev() problem.

    - by Guido Lemmens
    Hello, I like to click a label and check the previous checkbox. I've tried the next code, but this is not working. I have tried for 2 hours, but what am i missing? JQUERY jQuery(document).ready(function() { $('.profilename').live('click', function() { if ($(this).prev("input:checked").val() != null) { $(this).prev("input").removeAttr("checked"); } else { $(this).prev("input").attr("checked","checked"); } }); }); HTML <input type="checkbox" class="check" name="example"> <label class="namelabel">John Doe</label> Who can help me to solve this question? Many thanks! p.s. I know i can easy solve this with the <label for=""> tag, but that is not the question.

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  • How to manage the default Java SwingWorker thread pool?

    - by Guy Lancaster
    I've got an application that uses 2 long-running SwingWorker tasks and I've just encountered a couple of Windows computers with updated JVMs that only start one of the them. There are no errors indicated so I have to assume that the default thread pool has only a single thread and therefore the second SwingWorker object is getting queued when I try to execute it. So, (1) how do I check check how many threads are available in the default SwingWorker thread pool, and (2) how do I add threads if I'm going to need more? Anything else that I should know? This apparent single-thread thread-pool situation goes against all of my expectations. I'm setting up a ThreadPoolExecutor but this seems so wrong...

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  • Plz Help! How to maintain status of gridview checkbox

    - by Royson
    Hi, On my form on left side i have tree-view with check-boxes and on right side grid-view with check-box column. Treeview shows all folders. if user clicked on treenode their files all displayed in gridview. If user checked some files and selects another node and return back it should display checked files as it is. How do i maintain grid-view checked-box column status..? One more query If i checked specific node it should checked all rows of a gridview.

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  • TFS and working with multiple solutions

    - by RandomEngy
    How do people generally deal with TFS when you've got to work with multiple solution files? If you've got one instance it's easy because you can always go to that window for the source control explorer, pending changes, check on builds or work items. But when you have 4-5 solutions, it becomes tricky to deal with. You might expand some folders or check some pending items on one VS instance but you have to remember which one you did it on. Having a separate instance dedicated just to TFS tasks is tempting, but there's only one window state for the whole program. If that instance is closed last, all instances will come up with all the TFS windows open. How do other people deal with this? Can you use separate profiles somehow and cordon off a "TFS" instance of Visual Studio?

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  • Override default operations order in LINQ

    - by Erick
    For one of our applications we do use LINQ to update a few reccords of the database. For business reasons we do require that only one item of a list to be primary. When we designed we decided to fire all of queries at the database at once. The problems occurs when we add one row and update the primary element to be the second item. See, the default behavior for order of operations with LINQ is to Insert, Update, Delete. If I Insert a first element I get a check constraint error with SQL Server. The best in my opinion would be to override and make sure to Update before Insert, this way we make sure that check constraints are kept. Tho there is not a lot of documentation on the mather. Any idea ?

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  • What's the best way to do cross browser testing?

    - by Doug
    What's the best way for me to check if my website is compatible in IE7,8, Safari, FF, and Chrome without having to install each and everyone? I mainly want to check the CSS, HTML, and JavaScript. Update I put a bounty in hopes there is a more practical solution for someone like myself. I am using Windows 7 Home Premium x64. Update2 I don't mind installing these browsers now, but I can't even if I wanted to. Windows 7 doesn't allow me to install IE7.

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  • HTTP Cache Control max-age, must-revalidate

    - by nyb
    I have a couple of queries related to Cache-Control. If I specify Cache-Control "max-age=3600, must-revalidate" for a static html/js/images/css file, with Last Modified Header defined in HTTP header, a. Does browser/proxy cache(liek Squid/Akamai) go all the way to orgin server to validate before max-age expires? Or will it serve content from cache till max-age expires? b. After max-age expiry(that is expiry from cache), is there a IMS check or is content re-downloaded from origin server w/o IMS check?

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  • YUI Compressor + gzip causes Illegal Character error in jQuery

    - by lo_fye
    When I minify jquery using YUI compressor, it works fine. When I then add gzip compression (and serve this version via mod rewrite), the gzipped version throws this error: illegal character in jquery.min.js on line 1 Line 1 is: ???????M???????????s?8?0???!sz?dKr?=? This results in a "jquery is not defined" error. I am using the following rewrite rules to serve up the gzipped versions: #Check to see if browser can accept gzip files. ReWriteCond %{HTTP:accept-encoding} (gzip.*) #make sure there's no trailing .gz on the url ReWriteCond %{REQUEST_FILENAME} !^.+\.gz$ #check to see if a .gz version of the file exists. RewriteCond %{REQUEST_FILENAME}.gz -f #All conditions met so add .gz to URL filename (invisibly) RewriteRule ^(.+) $1.gz [L] I can't find any references to this happening to anyone else. Thoughts?

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  • Fossil gpg workflow for teams

    - by Alex_coder
    I'm learning fossil and trying to reproduce a workflow for two people modifying the same source code tree. So, Alice and Bob both have local repositories of some source code. Both have autosync off. Alice hacks some more, does some commits signing check-ins with her gpg key. This part is fine, as Alice I've managed to generate gpg keys, fossil asked me the key password when commiting. I'm also aware of gpg-agent but don't use it yet, because I'm trying to keep things as simple as possible for now. Now, at some point Bob pulls changes from Alice's fossil repo. How would he verify Alice's signed check-ins?

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  • How to authenticate WCF calls using forms authentication and secutity

    - by Fixer
    I'm planning a set up for a distributed application that spans serveral machines and will use WCF to send data in between. Machine A Front end website http://www.site.com Password protected site using Forms Authentication Machine B WCF Application Service http://service1.site.com/DoSomething.svc Machine C WCF Application Service http://service2.site.com/DoSomething.svc The WCF services on Machine B and Machine C should check that the request from Machine A has been authenticated. How can i check that the request is authenticated across the different machines? I only care that the request is authenticated and not concerned about securing the message body (because we are not sending any sensitive data across the wire), so SSL is not required. What authentication methods can i use for the above scenario?

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  • Deciphering an IIS6 Httperr log file

    - by smackaysmith
    We have a Windows 2003 R2 SP2 server with iis6 that is creating a 1024kb httperr file every minute. I can't figure out what I'm looking at. Here's a snippet: 2010-03-24 13:15:05 10.53.2.35 1667 10.53.2.12 80 HTTP/1.1 PUT /hserver.dll?&V01|&IMAC=0080646077AB|CID=32|CN=LWT0080646077AB|ED=1|IP=10.53.2.35|SM=255.255.255.0|GW=10.53.2.1|SN=10.53.2.255|DM=logs.com|1D=10.53.2.12|2D=10.101.2.12|0D=1|AL=/usr/sbin/netxserv|AV=4.1.0.0|CP=VIAüEstherüprocessorüü800MHz|CPS=800|RM=190512|B1=1.18|PD2=1024x768x16ü@ü60Hz|IM=6.6.2-02|CI=3600|SN#=6KHDG301300|OS=23|VI=1|P1=24|TZO=-301|TZ=CDT|FS=128|MD=2003-04|CO=|LO=|AP0=BaseüSystem|NA|6.6.2-02|AP1=RapportüAgent|NA|4.1.0-3.26|AP2=TrueType|NA|6.8.0-3.4|AP3=WebFonts|NA|2.0.4-3.6|AP4=TrueTypeüFonts|NA|6.8.0-3.5|AP5=Network_login|NA|1.0.0-1.0.3|AP6=ScreenüSaver|NA|3.13|AP7=DMonitor|NA|1.0.0-0.4.0|AP8=MozillaüFirefox_15|NA|1.5.0.8-3.6|AP9=RemoteüShadow|NA|3.17|AP10=RemoteüDesktop|NA|1.6.0-1.0|AP11=SNMP|NA|5.1.3.1-3.13|AP12=LinuxüPrinting|NA|3.8.27-3.33|AP13=SSH|NA|3.8.1-3.25|AP14=ThinPrint|NA|6.2.87-0.2|AP15=XDMCP|NA|6.8.0-3.29|AP16=Ericom|NA|8.2.0-3.29|AP17=Daylightüsavingütimeüupdate|NA|1.1.0-1.0.0| 411 - LengthRequired - What on earth am I looking at? Nothing in the system or app logs. Finally, in iis manager, Default Web Site label has boxes instead of spaces. Very odd.

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  • How to tell if a user is a fan of the fan page

    - by Dominic Godin
    Hi, I'm working on a FBML fan page for a client. I need to perform a check to see if the current user is a fan of the page. I tried using the JavaScript API but I've found this is not compatible with FBML. I have looked through the FBML page on the developer wiki and found checks for practically everything else but no is user fan check. Any pointers in the right direction would be most appreciated. Thanks in advance.

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  • Code Signing Services

    - by bogdan
    I'm developing a System Preference Pane that runs a background application. I'm planning on codesigning the background application and I'll be using the kill flag of codesign (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html). From my understanding, this kill flag will not allow the background application to be run if it's signature doesn't match. My problem with this approach is that it doesn't provide any feedback to the user and, for somewhat reason, the application gets corrupted, it will refuse to launch without any information. I'd like to use the Code Signing Service from the System Preference Pane to check the validity of the background application. However, I couldn't find how to use it to check the validity of an external file. Is this possible using the Code Signing Service or should I NSTask codesign directly? My application is targeted for 10.6 so it doesn't matter which I use. Thank you!

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  • PHP-FPM issue on LEMP Stack and WordPress

    - by jw60660
    I'm very much a NGINX and Server Admin beginner. I used this tutorial to install NGINX / PHP / mySQL / WordPress: C3M Digital Tutorial In this tutorial the backend php-cgi setup is configured using fastcgi. php5-fpm was installed during this tutorial: apt-get install nginx-full php5-fpm php5 php5-mysql php5-apc php5-mysql php5-xsl php5-xmlrpc php5-sqlite php5-snmp php5-curl After reading that the NGINX configuration on the WordPress codec was more secure than most tutorials, I decided to use the codex configuration: WordPress NGINX configuration in Codex The Codex configuration uses php-fpm for backend php-cgi. When opening the browser I got a 502 Bad Gateway error. The error log was: "2012/06/10 21:18:27 [crit] 14009#0: *4 connect() to unix:/tmp/php-fpm.sock failed (2: No such file or directory) while connecting to upstream, client: 12.3.456.789, server: mywebsite.com, request: "GET / HTTP/1.1", upstream: "fastcgi://unix:/tmp/php-fpm.sock:", hos t: "mywebsite.com"" In the main NGINX configuration file supplied by the codex I noticed the line starting "server unix:" in the upstream php block which point to the empty directory: # Upstream to abstract backend connection(s) for PHP. upstream php { server unix:/tmp/php-fpm.sock; # server 127.0.0.1:9000; } I checked the folder at /tmp and it was empty. Seems I missed configuring php-fpm to play with NGINX. Can someone point me in the right direction? Much appreciated!

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  • Good way to find duplicate files?

    - by OverTheRainbow
    Hello I don't know enough about VB.Net (2008, Express Edition) yet, so I wanted to ask if there were a better way to find files with different names but the same contents, ie. duplicates. In the following code, I use GetFiles() to retrieve all the files in a given directory, and for each file, use MD5 to hash its contents, check if this value already lives in a dictionary: If yes, it's a duplicate and I'll delete it; If not, I add this filename/hashvalue into the dictionary for later: 'Get all files from directory Dim currfile As String For Each currfile In Directory.GetFiles("C:\MyFiles\", "File.*") 'Check if hashing already found as value, ie. duplicate If StoreItem.ContainsValue(ReadFileMD5(currfile)) Then 'Delete duplicate 'This hashing not yet found in dictionary -> add it Else StoreItem.Add(currfile, ReadFileMD5(currfile)) End If Next Is this a good way to solve the issue of finding duplicates, or is there a better way I should know about? Thank you.

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  • Printing elements out of list

    - by chavanak
    Hi, I have a certain check to be done and if the check satisfies, I want the result to be printed. Below is the code: import string import codecs import sys y=sys.argv[1] list_1=[] f=1.0 x=0.05 write_in = open ("new_file.txt", "w") write_in_1 = open ("new_file_1.txt", "w") ligand_file=open( y, "r" ) #Open the receptor.txt file ligand_lines=ligand_file.readlines() # Read all the lines into the array ligand_lines=map( string.strip, ligand_lines ) #Remove the newline character from all the pdb file names ligand_file.close() ligand_file=open( "unique_count_c_from_ac.txt", "r" ) #Open the receptor.txt file ligand_lines_1=ligand_file.readlines() # Read all the lines into the array ligand_lines_1=map( string.strip, ligand_lines_1 ) #Remove the newline character from all the pdb file names ligand_file.close() s=[] for i in ligand_lines: for j in ligand_lines_1: j = j.split() if i == j[1]: print j The above code works great but when I print j, it prints like ['351', '342'] but I am expecting to get 351 342 (with one space in between). Since it is more of a python question, I have not included the input files (basically they are just numbers). Can anyone help me? Cheers, Chavanak

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  • Rails - operation outside of a rollback

    - by Brian Armstrong
    I have a before_create filter that checks if people are posting too many comments. If they are I want to flag their account. class Comment < ActiveRecord::Base before_create :check_rate_limit def check_rate_limit comments_in_last_minute = self.user.comments.count(:conditions => ["comments.created_at > ?", 1.minute.ago]) if comments_in_last_minute > 2 user.update_attribute :status, "suspended" return false end true end end The before filter returns false to stop the comment from being created. The problem is that this triggers a ROLLBACK which also undoes the changes I made to the user model. What's the correct pattern to accomplish this? Specifically: running a check each time an object is created and being able to edit another model if the check fails.

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Drupal Customizing User Registration Form

    - by Asif Mulla
    Hi All, I am newbie in Drupal 6. I am looking for customizing User registration form. Apparently found that while adding user using Admin login allows registration form to have fields like email address, username, password,confirm password, etc with validations. But when anonymous use wants to register, then only fields like email address and username are displayed. I tried with Profile module available. But now how could I add some fields (password, confirm password, terms & condition check and receive news letter check box)and behavior (password, confirm password validation etc.)? If I am adding such fields they are also get visible in AdminAdd user form resulting duplicate fields like Password,Confirm password. Could you please suggest me how can I do this? I tried googling but confused me a lot as I am beginner to Drupal.

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  • Correct algorith for checking leap year

    - by Debanjan
    What will be the exact definition of leap year ? AFAIK "A year which is divisible by 4 is a leap year.But for century years' the years which are divisible by 400 is a leap year." But that definition makes 100, 200, 300, 400.... upto 1700 NOT LEAP years! But in Gregorian calender all of them are all leap year,check this out. You can also try "call 1700" in Linux to verify. So the correct algorithm foe leap year would be if ( (year % 4 == 0) && ( year <= 1700 || year % 100 != 0 || year % 400 == 0 )) printf("%d is a leap year.\n", year); else printf("%d is not a leap year.\n", year); But is this specific to Gregorian calender ? Even if that is the case why is it not mentioned here ? Regards, PS:The history of Gregorian callender seems interesting check out the September month of 1752.

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