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  • Google I/O 2010 - Developing With HTML5

    Google I/O 2010 - Developing With HTML5 Google I/O 2010 - Developing With HTML5 Chrome 201 Mihai Ionescu, Arne Roomann-Kurrik This session covers the HTML5 APIs available to Google Chrome and Google Chrome OS applications and Google Chrome extensions. Learn how to design web applications for a Google Chrome OS netbook using the latest web technologies. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 01:01:15 More in Science & Technology

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  • Dual Frame Buffer on Ubuntu 12.04 Intel HD Graphics 4600 i7-4770

    - by user3692512
    I have 2 monitors connected to the PC, one in HDMI, one in DVI. I have Intel integrated graphics HD4600 Now as far my understanding, both the monitors is connected at the same framebuffer /dev/fb0 How can I detach them and create 2 frame buffers at startup, so that I can directly write to the second monitor, by writing on the /dev/fb1, and not hamper the /dev/fb0, so that x-server can run normally on that?

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  • Complete Math Library for use in OpenGL ES 2.0 Game?

    - by Bunkai.Satori
    Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games? The library should contain: Matrix2x2, Matrix 3x3, Matrix4x4 classes Quaternions Vector2, Vector3, Vector4 Classes Euler Angle Class Operations amongh the above mentioned classes, conversions, etc.. Standardly used math operations in 3D graphics (Dot Product, Cross Product, SLERP, etc...) Is there such Math API available either standalone or as a part of any package? Programming Language: Visual C++ but planned to be ported to OS X and Android OS.

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  • How can I increase my disk space when Ubuntu is installed alongside with Windows?

    - by Matthew
    Some time ago i reinstalled windows, formating and deleting every partition. I then made 3 partitions: One only for Windows OS (about 25GB) One for Ubuntu OS (about 25GB, if i remember corectly 10GB for swap memory and 15GB as an ext4 partition) (not sure if it was that, hope I am not wrong) and like 200GB for all the other stuff. Recently I got a message that i am running out of disk space. My question is: is there a way to resize the 200GB partition and add more space for the Ubuntu partition?

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  • How can I get my HID device working in VirtualBox?

    - by Andy E
    I'm running the latest official Ubuntu build of VirtualBox (4.1.12), with Windows 8 running as the guest OS. I have a Windows app that works with a card reading HID device, but it's not detected by the guest OS at all. I've installed the USB extensions, guest additions and set my udev rules accordingly (my own linux app is able to access the device), but no joy. Does anyone know how to get this working?

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  • Unable to share a folder between Windows 7 and Ubuntu (running in VMWare)

    - by iJeeves
    I have installed vmware toolbox in ubuntu (guest OS). I tried to share a location from the settings of the virtual machine. But when I click Ok, the following error in thrown in the host (Win 7) OS. "Unable to update run-time folder sharing status: Unknown error." The location is not showing up in /mnt/ What could be the reason? P.S I have vmhgfs process running in my Ubuntu VM. I was following this method.

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  • Quick Tip - Speed a Slow Restore from the Transaction Log

    - by KKline
    Here's a quick tip for you: During some restore operations on Microsoft SQL Server, the transaction log redo step might be taking an unusually long time. Depending somewhat on the version and edition of SQL Server you've installed, you may be able to increase performance by tinkering with the readahead performance for the redo operations. To do this, you should use the MAXTRANSFERSIZE parameter of the RESTORE statement. For example, if you set MAXTRANSFERSIZE=1048576, it'll use 1MB buffers. If you...(read more)

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  • how to share a folder in the same pc for ubuntu and windows

    - by AdanJosue
    i need to know if its possible to share a folder, so that i can open the files in it from ubuntu and windows at the time im using windows but im planning to move back to ubuntu but my problem would be losing some compatibility that windows offers me when im doing college work, and that can be a pain, so my plan is to dual boot and have both OS. but i dont want to be loging in and out of each OS in order to work or share files so is ther a way to share folders or files between, lets say, ubuntu 14.0 and windows 7?

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  • Ubuntu take hours to start!

    - by y2b4u3d
    I have installed Ubuntu 11.10 as my only OS after I formatted Windows XP but after the installation finished it took four hours to boot and start working it just was stuck in that purple screen with nothing on it!!! But if I unplug the power and start my PC again it start after bring me the grub option... What should I do to make em start just as easy as any OS do! my RAM is 1 GB, 80GB HDD, ASROCK.

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  • DirectX 10 Instancing Problem (objects cannot be seen)

    - by Riffraff
    Right now I'm trying to implement an area that is filled with vegetation. I have tried mesh version and right now I'm trying to implement instancing version but I cannot manage to make it work. I can't see any object. I search for any problem of buffers with FAILED() and D3D10_CREATE_DEVICE_DEBUG but they didn't help me either. Right now I don't even know which part of my code to share to explain my problem.

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  • Ubuntu 12.04 Sound only comes in Headphones doesn't come in Inbuilt Speakers - HP Pavilion dv6 1280us

    - by linuxfreak12
    I am newbie of Ubuntu 12.04 with Gnome3 Shell. Laptop Model: HP Pavilion DV6 1280US Full Updates Installed. I can hear sound played only when headphones are plugged in. Regular inbuilt speakers doesn't work. Speakers are fine, it should be some technical configuration/driver issue with OS. They work in the Windows OS in the same laptop. Kindly check these two snapshots: Ubuntu Geeks Kindly help me!

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  • Apple expulse Flash, Java et .NET de l'iPhone en modifiant ses conditions d'utilisation, et provoque

    Apple expulse Flash, Java et .NET de l'iPhone en mofidiant ses conditions d'utilisation, la stratégie de Steve Jobs provoque des réactions d'une rare violence Après la sortie de l'iPad, Apple vient de dévoiler le nouvel OS de son iPhone (iPhone OS 4). Deux évènements qui ont fait grand bruit. Un troisième est en train de créer la polémique. Apple a en effet décidé de changer les condit...

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  • Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes

    Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes Microsoft a présenté au salon Computex qui se tient à la capitale Taïwanaise Taipei, une version allégée du système d'exploitation de Windows 7 baptisée Windows Embedded compact 7. [IMG]http://djug.developpez.com/rsc/ASUS_Eee_Pad.jpg[/IMG] Cette version de Windows Embedded compact 7 est destinée principalement au marché des tablettes, et doit concurrencer les systèmes actuels comme l'iPhone OS, Android ou même MeeGo. Windows Embedded compact 7 n'est disponible actuellement qu'en version CTP (Community Technology Preview), mais plusieurs constructeurs ont montré leurs intérêts à cet OS mobile, com...

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • Microsoft percevrait 2 milliards de dollars par an des licences Android, un revenu qui permettrait de masquer les pertes de la Xbox, selon un analyste

    Microsoft percevrait 2 milliards de dollars par an des licences Android un revenu qui permettrait de masquer les pertes de la Xbox, selon un analysteSelon un analyste, Microsoft gagnerait près de deux milliards de dollars par an avec Android. Un revenu provenant des redevances reçues des constructeurs Android pour utiliser son portefeuille de brevets sans être poursuivis.Depuis le lancement de son programme de licences Microsoft pour l'OS mobile Android et Chrome OS, Microsoft a signé des accords...

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  • Android : Jelly Bean continue son ascension, Gingerbread baisse petit à petit, la fragmentation bientôt plus qu'un triste souvenir ?

    Android : Jelly Bean continue son ascension Gingerbread baisse petit à petit, la fragmentation bientôt plus qu'un triste souvenir ?Le dashboard pour les développeurs utilisant l'OS mobile de Google, Android, vient de révéler les chiffres de juillet concernant les périphériques mobiles qui ont eu accès à Google Play pendant cette période.L'écosystème d'Android a toujours été un casse-tête pour les développeurs du fait de sa forte fragmentation. À titre de rappel, Gingerbread pourtant sorti fin décembre 2010 s'est imposé, et ce pendant longtemps, comme l'OS le plus installé de tous les périphériques mobiles Android qui ont eu accès à Google Play.

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  • Drawing a line using openGL does not work

    - by vikasm
    I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red colored (because glColor3f(1.0, 0.0, 0.0);) dots (pixels) and line. But nothing is seen. Here is my code. void init2D(float r, float g, float b) { glClearColor(r,g,b,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 200.0, 0.0, 150.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POINTS); for(int i = 0; i < 10; i++) { glVertex2i(10+5*i, 110); } glEnd(); //draw a line glBegin(GL_LINES); glVertex2i(10,10); glVertex2i(100,100); glEnd(); glFlush(); } int main(int argc, char** argv) { //Initialize Glut glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); init2D(0.0, 0.0, 0.0); glutDisplayFunc(display); glutMainLoop(); } I wanted to verify that the glcontext was opening properly and used this code: int main(int argc, char **argv) { glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); char *GL_version=(char *)glGetString(GL_VERSION); puts(GL_version); char *GL_vendor=(char *)glGetString(GL_VENDOR); puts(GL_vendor); char *GL_renderer=(char *)glGetString(GL_RENDERER); puts(GL_renderer); getchar(); return 0; } And the ouput I got was: 3.1.0 - Build 8.15.10.2345 Intel Intel(R) HD Graphics Family Can someone point out what I am doing wrong ? Thanks.

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  • Edubuntu et kubuntu 13.04 disponibles en Alpha 1, Raring Ringtail adopte un nouveau cycle qui met fin aux versions Alpha pour Ubuntu

    Edubuntu et kubuntu 13.04 disponibles en Alpha 1 Raring Ringtail adopte un nouveau cycle qui met fin aux versions Alpha pour Ubuntu Canonical vient de publier la première Alpha de Raring Ringtail, qui marque le début du cycle des sorties des préversions d'Ubuntu 13.04, qui aboutira à la publication de la version finale l'année prochaine. Si Ubuntu 13.04 se distingue surtout par l'adoption d'une nouvelle méthode de développement à huis clos des nouvelles fonctionnalités, l'OS introduit également un nouveau cycle de sorties des préversions de l'OS. Ce nouveau cycle a essentiellement pour but de réduire le nombre d'é...

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  • Double Buffering in Panda3D (C++)

    - by jsvcycling
    How would I go about using Double Buffering (to create a loading screen) in Panda3D using C++? I've searched Google and found some forums that talk about the concept of swapping buffers, but I haven't seen any that show any type of source code (specifically Panda3D/C++). I'd like to try and stay away from using pure OpenGL code and work it through Panda3D, but if I have no other choice, then I'll have to go with OpenGL coding.

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  • MAMP like tool for ubuntu

    - by hrishikeshp19
    I am from mac os x background. To control my apache, mysql, and php, I used to use MAMP tool available for mac os x. On my ubuntu, I have installed all the required softwares but, I want a good UI tool to control my apache. To be specific, I change my document root too often, so I want a GUI tool to where I can just browse for desired document root, and restart the server. Is there any such tool available?

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  • Apple publie une mise à jour de sécurité qui colmate la faille mise à jour lors du Pwn2Own 2010

    Apple a publié une mise à jour de sécurité pour Mac OS X Leopard et Mac OS X Snow Leopard, que ce soit la version normale ou la version Serveur. Cette mise à jour de sécurité colmate la faille que Charlie Miller avait mis à jour lors du Pwn2own 2010 qui s'était tenu fin mars. Voir http://support.apple.com/kb/HT4131 pour plus d'information sur la mise à jour sécurité 2010-003 Voir également Jusqu'ici, aucun navigateur ne résiste aux attaques des experts en séc...

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  • Unable to share a folder between Windows 7 and Ubuntu (running in VMWare)

    - by iJeeves
    I have installed vmware toolbox in ubuntu (guest OS). I tried to share a location from the settings of the virtual machine. But when I click Ok, the following error in thrown in the host (Win 7) OS. "Unable to update run-time folder sharing status: Unknown error." The location is not showing up in /mnt/ What could be the reason? P.S I have vmhgfs process running in my Ubuntu VM. I was following this method.

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  • Sortie d'OpenSuse 12.1 : GNOME 3.2, KDE 4.7, Go, support amélioré du Cloud et la virtualisation plus stable et flexible

    Sortie d'OpenSuse 12.1 : GNOME 3.2, KDE 4.7, Go support amélioré du Cloud et la virtualisation pour l'OS plus stable et flexible Une nouvelle version majeure de la distribution Linux OpenSuse est disponible. Après plus de huit mois de travaux, la version 12.1 du système d'exploitation qui vient d'être publiée apporte un nombre impressionnant de nouveautés avec un support du Cloud et de la virtualisation. L'OS basé sur le noyau Linux 3.1, embarque l'environnement de bureau GNOME Shell 3.2, avec une meilleure gestion des écrans plus petits, des configurations multiécrans, de meilleures notifications et un système centralisé de configuration de comptes en ligne.

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  • La télévision chinoise s'en prend à Windows 8 et critique sa sécurité, Pékin intensifie sa guerre contre les géants de l'IT américains

    La télévision chinoise s'en prend à Windows 8 et critique sa sécurité Pékin intensifie sa guerre contre les géants de l'IT américainsLa Chine n'apprécie pas Windows 8. Le gouvernement a intensifié sa guerre contre le système d'exploitation, après avoir interdit l'OS sur ses nouveaux PC, sous prétexte qu'il voulait éviter qu'un scénario similaire à Windows XP puisse se produire, c'est-à-dire, éviter de se retrouver plus tard avec un nombre important de PC sous un OS qui ne bénéficiera plus de support.La...

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