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  • what does composition example vs aggregation

    - by meWantToLearn
    Composition and aggregation both are confusion to me. Does my code sample below indicate composition or aggregation? class A { public static function getData($id) { //something } public static function checkUrl($url) { // something } class B { public function executePatch() { $data = A::getData(12); } public function readUrl() { $url = A::checkUrl('http/erere.com'); } public function storeData() { //something not related to class A at all } } } Is class B a composition of class A or is it aggregation of class A? Does composition purely mean that if class A gets deleted class B does not works at all and aggregation if class A gets deleted methods in class B that do not use class A will work?

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • Useful Extension Method for ICloneable

    - by DesigningCode
    In the past, I’ve had to put a type specific clone in each cloneable class, but with extension methods you can write a generic T specific clone class Program { static void Main(string[] args) { var b = new Blah() {X = 1, Y = 2}; var bb = b.Clone(); Console.WriteLine(string.Format("{0} {1}", bb.X, bb.Y)); } } public class Blah : ICloneable { public int X; public int Y; object ICloneable.Clone() { return MemberwiseClone(); } } public static class CloneExtension { public static T Clone<T>(this T o) where T : ICloneable { return (T)o.Clone(); } }

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  • Compare Two NameValueCollections Extension Method

    - by Jon Canning
    public static class NameValueCollectionExtension     {         public static bool CollectionEquals(this NameValueCollection nameValueCollection1, NameValueCollection nameValueCollection2)         {             return nameValueCollection1.ToKeyValue().SequenceEqual(nameValueCollection2.ToKeyValue());         }         private static IEnumerable<object> ToKeyValue(this NameValueCollection nameValueCollection)         {             return nameValueCollection.AllKeys.OrderBy(x => x).Select(x => new {Key = x, Value = nameValueCollection[x]});         }     }

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  • install wireshark 1.8.3 in ubuntu 12.04

    - by gene
    To enable capture traffic on multiple interfaces at once, I tried to install wireshark 1.8.3. However, I encountered the following errors: capture-pcap-util.c:274:1: error: static declaration of ‘pcap_datalink_name_to_val’ follows non-static declaration /usr/local/include/pcap/pcap.h:326:5: note: previous declaration of ‘pcap_datalink_name_to_val’ was here capture-pcap-util.c:289:1: error: static declaration of ‘pcap_datalink_val_to_name’ follows non-static declaration /usr/local/include/pcap/pcap.h:327:13: note: previous declaration of ‘pcap_datalink_val_to_name’ was here After doing some search, I found someone can fix it by reinstall libpcap-dev, or the following commands: step 1:rm & rmdir any file in '/usr/include/pcap';'/usr/local/include/pcap' step 2:Download libpcap by 'sudo apt-get install libpcap0.8-dev' step 3:./autogen.sh in wireshark dir step 4:make clean & make & make install However, neither is working on ubuntu 12.04/wireshark 1.8.3 Anyone can help?

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • As a tooling/automation developer, can I be making better use of OOP?

    - by Tom Pickles
    My time as a developer (~8 yrs) has been spent creating tooling/automation of one sort or another. The tools I develop usually interface with one or more API's. These API's could be win32, WMI, VMWare, a help-desk application, LDAP, you get the picture. The apps I develop could be just to pull back data and store/report. It could be to provision groups of VM's to create live like mock environments, update a trouble ticket etc. I've been developing in .Net and I'm currently reading into design patterns and trying to think about how I can improve my skills to make better use of and increase my understanding of OOP. For example, I've never used an interface of my own making in anger (which is probably not a good thing), because I honestly cannot identify where using one would benefit later on when modifying my code. My classes are usually very specific and I don't create similar classes with similar properties/methods which could use a common interface (like perhaps a car dealership or shop application might). I generally use an n-tier approach to my apps, having a presentation layer, a business logic/manager layer which interfaces with layer(s) that make calls to the API's I'm working with. My business entities are always just method-less container objects, which I populate with data and pass back and forth between my API interfacing layer using static methods to proxy/validate between the front and the back end. My code by nature of my work, has few common components, at least from what I can see. So I'm struggling to see how I can better make use of OOP design and perhaps reusable patterns. Am I right to be concerned that I could be being smarter about how I work, or is what I'm doing now right for my line of work? Or, am I missing something fundamental in OOP? EDIT: Here is some basic code to show how my mgr and api facing layers work. I use static classes as they do not persist any data, only facilitate moving it between layers. public static class MgrClass { public static bool PowerOnVM(string VMName) { // Perform logic to validate or apply biz logic // call APIClass to do the work return APIClass.PowerOnVM(VMName); } } public static class APIClass { public static bool PowerOnVM(string VMName) { // Calls to 3rd party API to power on a virtual machine // returns true or false if was successful for example } }

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

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  • Extending Expression Blend 4 &amp; Blend for Visual Studio 2012

    - by Chris Skardon
    Just getting this off the bat, I presume this will also work for Blend 5, but I can’t confirm it… Anyhews, I imagine you’re here because you want to know how to create an addin for Blend, so let’s jump right in there! First, and foremost, we’re going to need to ensure our development environment has the right setup, so the checklist: Visual Studio 2012 Blend for Visual Studio 2012 OK, let’s create a new project (class library, .NET 4.5): Hello.Extension The ‘.Extension’ bit is very very important. The addin will not work unless it is named in this way. You can put whatever you want at the front, but it has to have the extension bit. OK, so now we have a solution with one project. To this project we need to add references to the following things: Microsoft.Expression.Extensibility (from c:\program files\Microsoft Visual Studio 11.0\Blend\   -- x86 folder if you are on an x64 windows install) Microsoft.Expression.Framework (same location as above) PresentationCore PresentationFramework WindowsBase System.ComponentModel.Composition Got them? ACE. Let’s now add a project to contain our control, so, create a new WPF Application project, cunningly named something like ‘Hello.Control’… (I’m creating a WPF application here, because I’m too lazy to dig up the correct references, and this will add all the ones I need ) Once that is created, delete the App.xaml and MainWindow.xaml files, we won’t be needing them. You will also need to change the properties of the project itself, so it is only a class library. Once that is done, let’s add a new UserControl, which will be this: <UserControl x:Class="Hello.Control.HelloControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock Text="HELLO!!!"/> </Grid> </UserControl> Impressive eh? Now, let’s reference the WPF project from the Extension library. All that’s left now is to code up our extension… So, add a class to the Extension project (name wise doesn’t matter), and make it implement the IPackage interface from the Microsoft.Expression.Extensibility library: public class HelloExtension : IPackage { /**/ } We’ll implement the two methods we need to: public class HelloExtension : IPackage { public void Load(IServices services) { } public void Unload() { } } We’re only really concerned about the Load method in this case, as let’s face it, the extension we have doesn’t need to do a lot to bog off. The interesting thing about the Load method is that it receives an IServices instance. This allows us to get access to all the services that Expression provides, in this case we’re interested in one in particular, the ‘IWindowService’ So, let’s get that bad boy… private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); } Nailed it… But why? The WindowService allows us to register our UserControl with Blend, which in turn allows people to activate and see it, which is a big plus point. So, let’s do that… We’ll create an ‘Initialize’ method to create our new control, and add it to the WindowService: private HelloControl _helloControl; public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _helloControl, "Hello Window"); } First we check that we’re not already registered, and if we’re not we register, the first argument is the identifier used by the service to, well, identify your extension. The second argument is the actual control, the third argument is the name that people will see in the ‘Windows’ menu of Blend itself (so important note here – don’t put anything embarrassing or (need I say it?) sweary…) There are only two things to do now - Call ‘Initialize()’ from our Load method, and Export the class This is easy money – add [Export(typeof(IPackage))] to the top of our class… The full code will (should) look like this: [Export(typeof (IPackage))] public class HelloExtension : IPackage { private HelloControl _helloControl; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } public void Unload() { } public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloControl"] == null) _windowService.RegisterPalette("HelloControl", _helloControl, "Hello Window"); } } If you build this and copy it to your ‘Extensions’ folder in Blend (c:\program files\microsoft visual studio 11.0\blend\) and start Blend, you should see ‘Hello Window’ listed in the Window menu: That as they say is it!

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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • Why does Zend discourage "floating functions"?

    - by kojiro
    Zend's Coding Standard Naming Convention says Functions in the global scope (a.k.a "floating functions") are permitted but discouraged in most cases. Consider wrapping these functions in a static class. The common wisdom in Python says practically the opposite: Finally, use staticmethod sparingly! There are very few situations where static-methods are necessary in Python, and I've seen them used many times where a separate "top-level" function would have been clearer. (Not only does the above StackOverflow answer warn against overuse of static methods, but more than one Python linter will warn the same.) Is this something that can be generalized across programming languages, and if so, why does Python differ so from PHP? If it's not something that can be generalized, what is the basis for one approach or the other, and is there a way to immediately recognize in a language whether you should prefer bare functions or static methods?

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  • C# Preprocessor Directives

    - by MarkPearl
    Going back to my old c++ days at university where we had all our code littered with preprocessor directives - I thought it made the code ugly and could never understand why it was useful. Today though I found a use in my C# application. The scenario – I had made various security levels in my application and tied my XAML to the levels by set by static accessors in code. An example of my XAML code for a Combobox to be enabled would be as follows… <ComboBox IsEnabled="{x:Static security:Security.SecurityCanEditDebtor}" />   And then I would have a static method like this… public static bool SecurityCanEditDebtorPostalAddress { get { if (SecurityCanEditDebtorPostalAddress) { return true; } else { return false; } } } My only problem was that my XAML did not like the if statement – which meant that while my code worked during runtime, during design time in VS2010 it gave some horrible error like… NullReferenceException was thrown on “StatiucExtension”: Exception has been thrown by the target of an invocation… If however my C# method was changed to something like this… public static bool SecurityCanEditDebtorPostalAddress { get { return true; } }   My XAML viewer would be happy. But of course this would bypass my security… <Drum Roll> Welcome preprocessor directives… what I wanted was during my design experience to totally remove the “if” code so that my accessor would return true and not have any if statements, but when I release my project to the big open world, I want the code to have the is statement. With a bit of searching I found the relevant MSDN sample and my code now looks like this… public static bool SecurityCanEditDebtorPostalAddress { get { #if DEBUG return true; #else if (Settings.GetInstance().CurrentUser.SecurityCanEditDebtorPostalAddress) { return true; } else { return false; } #endif } }   Not the prettiest beast, but it works. Basically what is being said here is that during my debug mode compile my code with just the code between the #if … #else block, but what I can now do is if I want to universally switch everything to the “if else” statement, I just go to my project properties –> Build and change the “Debug” flag as illustrated in the picture below. Also note that you can define your own conditional compilation symbols, and if you even wanted to you could skip the whole properties page and define them in code using the #define & #undef directives. So while I don’t like the way the code works and would like to look more into AOP and compare it to this method, it works for now.

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  • Preventing - Large Number of Failed Login Attempts from IP

    - by Silver89
    I'm running a CentOS 6.3 server and currently receive emails entitled "Large Number of Failed Login Attempts from IP" from my server every 15 minutes or so. Surely with the below configured it should mean only the person using the (my static ip) should be able to even try and log in? If that's the case where are these remote unknown users trying to log into which is generating these emails? Current Security Steps: root login is only allowed without-password StrictModes yes SSH password login is disabled - PasswordAuthentication no SSH public keys are used SSH port has been changed to a number greater than 40k cPHulk is configured and running Logins limited to specific ip address cPanel and WHM limited to my static ip only hosts.allow sshd: (my static ip) vsftpd: (my static ip) whostmgrd: (my static ip) hosts.deny ALL : ALL

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  • C# Image Download

    - by Nouman Zakir
    A C# class that makes it easier to download images from the web. Use the following code in your program to download image files such as JPG, GIF, PNG, etc from the internet using WebClient class. using System;using System.Drawing;using System.Drawing.Imaging;using System.IO;using System.Net;public class DownloadImage { private string imageUrl; private Bitmap bitmap; public DownloadImage(string imageUrl) { this.imageUrl = imageUrl; } public void Download() { try { WebClient client = new WebClient(); Stream stream = client.OpenRead(imageUrl); bitmap = new Bitmap(stream); stream.Flush(); stream.Close(); } catch (Exception e) { Console.WriteLine(e.Message); } } public Bitmap GetImage() { return bitmap; } public void SaveImage(string filename, ImageFormat format) { if (bitmap != null) { bitmap.Save(filename, format); } }}

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  • Missing error handling in Streaming-AJAX-Proxy Log

    - by Michael Freidgeim
    We are using AjaxProxy(FROM http://www.codeproject.com/KB/ajax/ajaxproxy.aspx) on our web site, but started to notice errors accessing log.txt file. I found that the file is created by Log class and doesn't have ability to switch it off and error handling. I've added reading file name from configuration and try/catch block   public static class Log     {         private static StreamWriter logStream;         private static object lockObject = new object ();     public static void WriteLine(string msg)         {                       string logFileName = ConfigurationExtensions.GetAppSetting("AjaxStreamingProxy.LogFile" ,"");                       if (logFileName.IsNullOrEmpty())                             return;                       try                      {                             if (logStream == null )                            {                                    lock (lockObject)                                   {                                           if (logStream == null )                                          {                            logStream = File.AppendText(Path .Combine(AppDomain.CurrentDomain.BaseDirectory, logFileName));                                          }                                   }                            }                            logStream.WriteLine(msg);                      }                       catch (Exception exc)                      {                             string ignoredMsg = String .Format("The error occured while logging {0}, but processing will continue.\n {1} ", exc);                             LoggerHelper.LogEvent(ignoredMsg, MyCategorySource, TraceEventType .Warning, true);                      }         }

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  • Is this a violation of the Liskov Substitution Principle?

    - by Paul T Davies
    Say we have a list of Task entities, and a ProjectTask sub type. Tasks can be closed at any time, except ProjectTasks which cannot be closed once they have a status of Started. The UI should ensure the option to close a started ProjectTask is never available, but some safeguards are present in the domain: public class Task { public Status Status { get; set; } public virtual void Close() { Status = Status.Closed; } } public ProjectTask : Task { public override void Close() { if (Status == Status.Started) throw new Exception("Cannot close a started Project Task"); base.Close(); } } Now when calling Close() on a Task, there is a chance the call will fail if it is a ProjectTask with the started status, when it wouldn't if it was a base Task. But this is the business requirements. It should fail. Can this be regarded as a violation?

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  • Serving a default image with nginx

    - by ustun
    I have the following configuration in nginx: location /static/ { root /srv/kose/; expires 2w; access_log off; } location / { proxy_pass http://127.0.0.1:8089; } If a file is not found in /static/, I want to serve a default image, and not proxy_pass to 8089. Currently, it looks for the file in the root for static, if it cannot find it, it tries the proxy. I have tried the following, but it doesn't work. How can I tell nginx to serve the default image? I have also tried try_files to no avail. location /static/ { root /srv/kose/; expires 2w; access_log off; error_page 404 /srv/static/defaultimage.jpg; } location / { proxy_pass http://127.0.0.1:8089; }

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  • Generic IEqualityComparer

    - by Nettuce
    A generic equality comparer that takes a property expression or a comparison Func public class GenericComparer<T> : IEqualityComparer<T> where T : class         {             private readonly Func<T, T, bool> comparerExpression;             private readonly string propertyName;             public GenericComparer(Func<T, T, bool> comparerExpression)             {                 this.comparerExpression = comparerExpression;             }             public GenericComparer(Expression<Func<T, object>> propertyExpression)             {                 propertyName = (propertyExpression.Body is UnaryExpression ? (MemberExpression)((UnaryExpression)propertyExpression.Body).Operand : (MemberExpression)propertyExpression.Body).Member.Name;             }             public bool Equals(T x, T y)             {                 return comparerExpression == null ? x.GetType().GetProperty(propertyName).GetValue(x, null).Equals(y.GetType().GetProperty(propertyName).GetValue(y, null)) : comparerExpression.Invoke(x, y);             }             public int GetHashCode(T obj)             {                 return obj.ToString().GetHashCode();             }         }

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  • network problem

    - by TimbooXD
    I was trying to make my IP static from my ubuntu 12.10 laptop but I made a mistake and after restarting with sudo /etc/init.d/networking restart Ubuntu crashed. So after restart my system it said that it couldn't use the network. Now I need to reconnect to the Internet and make my ip static. It is for a server and that isn't the problem, but how can I reconnect and make my ip static and which data I need to know?

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  • Implementing Search Engine Optimization Technique to E-Publishing Domain

    Implement the SEO concepts to both applications static and dynamic web application. There is no issue for create SEO contents to static (web contents does not change until that web site is re host) web application and keep up the SEO regulations and state of affairs. A few significant challenges to dynamic content poses. To overcome these challenges to have a fully functional dynamic site that is optimized as much as a static site can be optimized. Whatever user search and they can get information their information quickly.

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  • Multibinding File-Paths into a Button ControlTemplate

    - by Bill
    I am trying to develop an application that uses a number of images that are stored in a seperate remote file location. The file-paths to the UI elements are stored within the Application Settings. Although I understand how to access the images from Applications Settings using a MultiBinding and a value converter, I'm not sure how to integrate the Multibinding into the ImageButton ControlTemplate below. Can anyone steer me in the right direction? <Image.Source> <MultiBinding Converter="{StaticResource MyConverter}"> <Binding Source="{StaticResource Properties.Settings}" Path="Default.pathToInterfaceImages" /> <Binding Source="ScreenSaver.png"></Binding> </MultiBinding> </Image.Source> <Button Click="btn_ScreenSaver_Click" Style="{DynamicResource ThreeImageButton}" local:ThreeImageButton.Image="C:\Skins\ScreenSaver_UP.png" local:ThreeImageButton.MouseOverImage="C:\Skins\ScreenSaver_OVER.png" local:ThreeImageButton.PressedImage="C:\Skins\ScreenSaver_DOWN.png"/> <Style x:Key="ThreeImageButton" TargetType="{x:Type Button}"> <Setter Property="FontSize" Value="10"/> <Setter Property="Height" Value="34"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <StackPanel Orientation="Horizontal" > <Image Name="PART_Image" Source= "{Binding Path=(local:ThreeImageButton.Image), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" /> </StackPanel> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.MouseOverImage), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> <Trigger Property="IsPressed" Value="True"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.PressedImage), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.Image), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> public class ThreeImageButton : DependencyObject { // Add three new Dependency Properties to the Button Class to hold the // path to each of the images that are bound to the control, displayed // during normal, mouse-over and pressed states. public static readonly DependencyProperty ImageProperty; public static readonly DependencyProperty MouseOverImageProperty; public static readonly DependencyProperty PressedImageProperty; public static ImageSource GetImage(DependencyObject obj) { return (ImageSource)obj.GetValue(ImageProperty); } public static ImageSource GetMouseOverImage(DependencyObject obj) { return (ImageSource)obj.GetValue(MouseOverImageProperty); } public static ImageSource GetPressedImage(DependencyObject obj) { return (ImageSource)obj.GetValue(PressedImageProperty); } public static void SetImage(DependencyObject obj, ImageSource value) { obj.SetValue(ImageProperty, value); } public static void SetMouseOverImage(DependencyObject obj, ImageSource value) { obj.SetValue(MouseOverImageProperty, value); } public static void SetPressedImage(DependencyObject obj, ImageSource value) { obj.SetValue(PressedImageProperty, value); } // Register each property with the control. static ThreeImageButton() { var metadata = new FrameworkPropertyMetadata((ImageSource)null); ImageProperty = DependencyProperty.RegisterAttached("Image", typeof(ImageSource), typeof(ThreeImageButton), metadata); var metadata1 = new FrameworkPropertyMetadata((ImageSource)null); MouseOverImageProperty = DependencyProperty.RegisterAttached("MouseOverImage", typeof(ImageSource), typeof(ThreeImageButton), metadata1); var metadata2 = new FrameworkPropertyMetadata((ImageSource)null); PressedImageProperty = DependencyProperty.RegisterAttached("PressedImage", typeof(ImageSource), typeof(ThreeImageButton), metadata2); } }

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  • easiest and best way to make a server queue java

    - by houlahan
    i have a server at the moment which makes a new thread for every user connected but after about 6 people are on the server for more than 15 mins it tends to flop and give me java heap out of memory error i have 1 thread that checks with a mysql database every 30 seconds to see if any of the users currently logged on have any new messages. what would be the easiest way to implement a server queue? this is the my main method for my server: public class Server { public static int MaxUsers = 1000; //public static PrintStream[] sessions = new PrintStream[MaxUsers]; public static ObjectOutputStream[] sessions = new ObjectOutputStream[MaxUsers]; public static ObjectInputStream[] ois = new ObjectInputStream[MaxUsers]; private static int port = 6283; public static Connection conn; static Toolkit toolkit; static Timer timer; public static void main(String[] args) { try { conn = (Connection) Mysql.getConnection(); } catch (Exception ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } System.out.println("****************************************************"); System.out.println("* *"); System.out.println("* Cloud Server *"); System.out.println("* ©2010 *"); System.out.println("* *"); System.out.println("* Luke Houlahan *"); System.out.println("* *"); System.out.println("* Server Online *"); System.out.println("* Listening On Port " + port + " *"); System.out.println("* *"); System.out.println("****************************************************"); System.out.println(""); mailChecker(); try { int i; ServerSocket s = new ServerSocket(port); for (i = 0; i < MaxUsers; ++i) { sessions[i] = null; } while (true) { try { Socket incoming = s.accept(); boolean found = false; int numusers = 0; int usernum = -1; synchronized (sessions) { for (i = 0; i < MaxUsers; ++i) { if (sessions[i] == null) { if (!found) { sessions[i] = new ObjectOutputStream(incoming.getOutputStream()); ois[i]= new ObjectInputStream(incoming.getInputStream()); new SocketHandler(incoming, i).start(); found = true; usernum = i; } } else { numusers++; } } if (!found) { ObjectOutputStream temp = new ObjectOutputStream(incoming.getOutputStream()); Person tempperson = new Person(); tempperson.setFlagField(100); temp.writeObject(tempperson); temp.flush(); temp = null; tempperson = null; incoming.close(); } else { } } } catch (IOException ex) { System.out.println(1); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } catch (IOException ex) { System.out.println(2); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } public static void mailChecker() { toolkit = Toolkit.getDefaultToolkit(); timer = new Timer(); timer.schedule(new mailCheck(), 0, 10 * 1000); } }

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  • Android sqlight problem always null

    - by yoav.str
    every time i am using the db its null and i just dont get it i use this code for the SQL when I have quarry : public class GameSQLHelper { static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra" }; private static final String DB_PATH = "/countryCityGame/databases/"; private static final String DATABASE_NAME = "events.db"; private static final int DATABASE_VERSION = 1; private final Context mCtx; // Table name public static final String TABLE = "myDataBase"; // Columns public static final String LETTER = "letter"; public static final String TYPE = "type"; public static final String VALUE = "value"; //my database SQLiteDatabase myDataBase; private static class DatabaseHelper extends SQLiteOpenHelper { private static final String TAG = null; DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String sql = "create table " + TABLE + "( " + BaseColumns._ID + " integer primary key autoincrement, " + LETTER + " text not null, " + TYPE + " text not null," + VALUE + " text not null );"; Log.d("EventsData", "onCreate: " + sql); db.execSQL(sql); insertValuesToDB(db); } private void insertValuesToDB(SQLiteDatabase db) { if (db == null){ } else{ db.execSQL("INSERT INTO " + TABLE + " ("+LETTER+","+ TYPE +"," + VALUE +")" + " VALUES ('A', 'country', 'Angola');"); ContentValues initialValues = new ContentValues(); for (int i = 0 ; i < COUNTRIES.length ; i++){ Character tmp = (Character)COUNTRIES[i].charAt(0); initialValues.put(VALUE, COUNTRIES[i]); initialValues.put(TYPE, "country"); initialValues.put(LETTER,tmp.toString(tmp)); db.insert(TABLE, null, initialValues); } } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public GameSQLHelper(Context ctx) { this.mCtx = ctx; } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { if (oldVersion >= newVersion) return; String sql = null; if (oldVersion == 1) sql = "alter table " + TABLE + " add note text;"; if (oldVersion == 2) sql = ""; Log.d("EventsData", "onUpgrade : " + sql); if (sql != null) db.execSQL(sql); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DATABASE_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE); } public boolean existInDataBase(String serchStr ){ Cursor c = null ; try{ openDataBase(); c = myDataBase.query(true, TABLE, new String[] {TYPE }, VALUE + "=" + serchStr, null, null, null, null, null); } catch(Exception e){ Log.d("sqlExacption", e.getMessage()); } if (c == null) return false; return true; } } whenever i call this class (i hold an instace of him initialized : mDbHelper = new GameSQLHelper(this); where this is an activity ) i always get my mDbHelper as null how can i change it , its my first time working with sql outside of mysql platform so i am kind of having problmes understanding tje concept , and the android notepad example didnt help me .

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  • Storage model for various user setting and attributes in database?

    - by dvd
    I'm currently trying to upgrade a user management system for one web application. This web application is used to provide remote access to various networking equipment for educational purposes. All equipment is assigned to various pods, which users can book for periods of time. The current system is very simple - just 2 user types: administrators and students. All their security and other attributes are mostly hardcoded. I want to change this to something like the following model: user <-- (1..n)profile <--- (1..n) attributes. I.e. user can be assigned several profiles and each profile can have multiple attributes. At runtime all profiles and attributes are merged into single active profile. Some examples of attributes i'm planning to implement: EXPIRATION_DATE - single value, value type: date, specifies when user account will expire; ACCESS_POD - single value, value type: ref to object of Pod class, specifies which pod the user is allowed to book, user profile can have multiple such attributes with different values; TIME_QUOTA - single value, value type: integer, specifies maximum length of time for which student can reserve equipment. CREDIT_CHARGING - multi valued, specifies how much credits will be assigned to user over period of time. (Reservation of devices will cost credits, which will regenerate over time); Security permissions and user preferences can end up as profile or user attributes too: i.e CAN_CREATE_USERS, CAN_POST_NEWS, CAN_EDIT_DEVICES, FONT_SIZE, etc.. This way i could have, for example: students of course A will have profiles STUDENT (with basic attributes) and PROFILE A (wich grants acces to pod A). Students of course B will have profiles: STUDENT, PROFILE B(wich grants to pod B and have increased time quotas). I'm using Spring and Hibernate frameworks for this application and MySQL for database. For this web application i would like to stay within boundaries of these tools. The problem is, that i can't figure out how to best represent all these attributes in database. I also want to create some kind of unified way of retrieveing these attributes and their values. Here is the model i've come up with. Base classes. public abstract class Attribute{ private Long id; Attribute() {} abstract public String getName(); public Long getId() {return id; } void setId(Long id) {this.id = id;} } public abstract class SimpleAttribute extends Attribute{ public abstract Serializable getValue(); abstract void setValue(Serializable s); @Override public boolean equals(Object obj) { ... } @Override public int hashCode() { ... } } Simple attributes can have only one value of any type (including object and enum). Here are more specific attributes: public abstract class IntAttribute extends SimpleAttribute { private Integer value; public Integer getValue() { return value; } void setValue(Integer value) { this.value = value;} void setValue(Serializable s) { setValue((Integer)s); } } public class MaxOrdersAttribute extends IntAttribute { public String getName() { return "Maximum outstanding orders"; } } public final class CreditRateAttribute extends IntAttribute { public String getName() { return "Credit Regeneration Rate"; } } All attributes stored stored using Hibenate variant "table per class hierarchy". Mapping: <class name="ru.mirea.rea.model.abac.Attribute" table="ATTRIBUTES" abstract="true" > <id name="id" column="id"> <generator class="increment" /> </id> <discriminator column="attributeType" type="string"/> <subclass name="ru.mirea.rea.model.abac.SimpleAttribute" abstract="true"> <subclass name="ru.mirea.rea.model.abac.IntAttribute" abstract="true" > <property name="value" column="intVal" type="integer"/> <subclass name="ru.mirea.rea.model.abac.CreditRateAttribute" discriminator-value="CreditRate" /> <subclass name="ru.mirea.rea.model.abac.MaxOrdersAttribute" discriminator-value="MaxOrders" /> </subclass> <subclass name="ru.mirea.rea.model.abac.DateAttribute" abstract="true" > <property name="value" column="dateVal" type="timestamp"/> <subclass name="ru.mirea.rea.model.abac.ExpirationDateAttribute" discriminator-value="ExpirationDate" /> </subclass> <subclass name="ru.mirea.rea.model.abac.PodAttribute" abstract="true" > <many-to-one name="value" column="podVal" class="ru.mirea.rea.model.pods.Pod"/> <subclass name="ru.mirea.rea.model.abac.PodAccessAttribute" discriminator-value="PodAccess" lazy="false"/> </subclass> <subclass name="ru.mirea.rea.model.abac.SecurityPermissionAttribute" discriminator-value="SecurityPermission" lazy="false"> <property name="value" column="spVal" type="ru.mirea.rea.db.hibernate.customTypes.SecurityPermissionType"/> </subclass> </subclass> </class> SecurityPermissionAttribute uses enumeration of various permissions as it's value. Several types of attributes imlement GrantedAuthority interface and can be used with Spring Security for authentication and authorization. Attributes can be created like this: public final class AttributeManager { public <T extends SimpleAttribute> T createSimpleAttribute(Class<T> c, Serializable value) { Session session = HibernateUtil.getCurrentSession(); T att = null; ... att = c.newInstance(); att.setValue(value); session.save(att); session.flush(); ... return att; } public <T extends SimpleAttribute> List<T> findSimpleAttributes(Class<T> c) { List<T> result = new ArrayList<T>(); Session session = HibernateUtil.getCurrentSession(); List<T> temp = session.createCriteria(c).list(); result.addAll(temp); return result; } } And retrieved through User Profiles to which they are assigned. I do not expect that there would be very large amount of rows in the ATTRIBUTES table, but are there any serious drawbacks of such design?

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