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  • Optimized way to convert table base to table less design

    - by Brij
    What is the best optimized way to convert following in table less design? the layout should be cross browser compatible and SEO Friendly. <table cellpadding="0" cellspacing="0"> <tr> <td>Row 1 Column 1</td> <td>Row 1 Column 2</td> <td>Row 1 Column 3</td> </tr> <tr> <td colspan="3" align="center">Row 2</td> </tr> <tr> <td>Row 3</td> <td align="right" colspan="2"><img src="test.jpg" alt="test" /></td> </tr> </table>

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  • Averaging initial values for rolling series

    - by Dave Jarvis
    Question Given a maximum sliding window size of 40 (i.e., the set of numbers in the list cannot exceed 40), what is the calculation to ensure a smooth averaging transition as the set size grows from 1 to 40? Problem Description Creating a trend line for a set of data has skewed initial values. The complete set of values is unknown at runtime: they are provided one at a time. It seems like a reverse-weighted average is required so that the initial values are averaged differently. In the image below the leftmost data for the trend line are incorrectly averaged. Current Solution Created a new type of ArrayList subclass that calculates the appropriate values and ensures its size never goes beyond the bounds of the sliding window: /** * A list of Double values that has a maximum capacity enforced by a sliding * window. Can calculate the average of its values. */ public class AveragingList extends ArrayList<Double> { private float slidingWindowSize = 0.0f; /** * The initial capacity is used for the sliding window size. * @param slidingWindowSize */ public AveragingList( int slidingWindowSize ) { super( slidingWindowSize ); setSlidingWindowSize( ( float )slidingWindowSize ); } public boolean add( Double d ) { boolean result = super.add( d ); // Prevent the list from exceeding the maximum sliding window size. // if( size() > getSlidingWindowSize() ) { remove( 0 ); } return result; } /** * Calculate the average. * * @return The average of the values stored in this list. */ public double average() { double result = 0.0; int size = size(); for( Double d: this ) { result += d.doubleValue(); } return (double)result / (double)size; } /** * Changes the maximum number of numbers stored in this list. * * @param slidingWindowSize New maximum number of values to remember. */ public void setSlidingWindowSize( float slidingWindowSize ) { this.slidingWindowSize = slidingWindowSize; } /** * Returns the number used to determine the maximum values this list can * store before it removes the first entry upon adding another value. * @return The maximum number of numbers stored in this list. */ public float getSlidingWindowSize() { return slidingWindowSize; } } Resulting Image Example Input The data comes into the function one value at a time. For example, data points (Data) and calculated averages (Avg) typically look as follows: Data: 17.0 Avg : 17.0 Data: 17.0 Avg : 17.0 Data: 5.0 Avg : 13.0 Data: 5.0 Avg : 11.0  Related Sites The following pages describe moving averages, but typically when all (or sufficient) data is known: http://www.cs.princeton.edu/introcs/15inout/MovingAverage.java.html http://stackoverflow.com/questions/2161815/r-zoo-series-sliding-window-calculation http://taragana.blogspot.com/ http://www.dreamincode.net/forums/index.php?showtopic=92508 http://blogs.sun.com/nickstephen/entry/dtrace_and_moving_rolling_averages

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  • Why does [NSOutlineView clickedRow] always return -1?

    - by jxpx777
    I have a fairly pedestrian non-editable NSOutlineView setup. In the bindings for the outline view, I have set the binding to my file's owner (MyDocument FWIW) with a selector of outlineViewWasDoubleClicked The method exists and is called, but when I call -clickedRow it consistently returns -1 rather than the row number of the row that I double clicked to trigger the method. My _outlineView is an IBOutlet and I've verified that it is hooked up correctly by using -selectedRow for the method rather than -clickedRow (I would rather use -clickedRow though because it seems unintuitive for the user to have a row selected, double click another row to do something with it and have the method triggered with the row they had selected.) My best guess right now is that the -clickedRow value is getting cleared out before my method fires, but I don't know where or what might be gobbling it up. Thanks in advance for any help.

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  • Sync a WinForm with DatagridView

    - by Ruben Trancoso
    I have a Form with a DataGridView which DataSource is a BindingSource to a table. This view will have a single row selection and a button to delete, edit the current selected row in a popup Form and a insert button that will use the same Form as well. My question is how can I sync the pop Form with the current row? I tryied to use the RowStateChanged event to get and store the current selected Row to be used in the Form but I coudnt. After the event I get the row that was selected before. Other thing I dont understand yet in C# how to have a single recordSet and know wich is the current record even if its a new being inserted in a way that once in the Form all data being entered will show up at the same time in the DataGridView.

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  • 2D polygon triangulation

    - by logank9
    The code below is my attempt at triangulation. It outputs the wrong angles (it read a square's angles as 90, 90. 90, 176) and draws the wrong shapes. What am I doing wrong? //use earclipping to generate a list of triangles to draw std::vector<vec> calcTriDraw(std::vector<vec> poly) { std::vector<double> polyAngles; //get angles for(unsigned int i = 0;i < poly.size();i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); //get the angle from 3 points double dx, dy; dx = poly[p2].x - poly[p1].x; dy = poly[p2].y - poly[p1].y; double a = atan2(dy,dx); dx = poly[p3].x - poly[p2].x; dy = poly[p3].y - poly[p2].y; double b = atan2(dy,dx); polyAngles.push_back((a-b)*180/PI); } std::vector<vec> triList; for(unsigned int i = 0;i < poly.size() && poly.size() > 2;i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); if(polyAngles[p2] >= 180) { continue; } else { triList.push_back(poly[p1]); triList.push_back(poly[p2]); triList.push_back(poly[p3]); poly.erase(poly.begin()+p2); std::vector<vec> add = calcTriDraw(poly); triList.insert(triList.end(), add.begin(), add.end()); break; } } return triList; }

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  • retriving hearders in all pages of word

    - by udaya
    Hi I am exporting data from php page to word,, there i get 'n' number of datas in each page .... How to set the maximum number of data that a word page can contain ,,,, I want only 20 datas in a single page This is the coding i use to export the data to word i got the data in word format but the headers are not available for all the pages ex: Page:1 slno name country state Town 1 vivek india tamilnadu trichy 2 uday india kerala coimbatore like this i am getting many details but in my page:2 i dont get the headers like name country state and town....But i can get the details like kumar america xxxx yyyy i want the result to be like slno name country state town n chris newzealand ghgg jkgj Can i get the headers If it is not possible Is there anyway to limit the number of details being displayed in each page //EDIT YOUR MySQL Connection Info: $DB_Server = "localhost"; //your MySQL Server $DB_Username = "root"; //your MySQL User Name $DB_Password = ""; //your MySQL Password $DB_DBName = "cms"; //your MySQL Database Name $DB_TBLName = ""; //your MySQL Table Name $sql = "SELECT (SELECT COUNT(*) FROM tblentercountry t2 WHERE t2.dbName <= t1.dbName and t1.dbIsDelete='0') AS SLNO ,dbName as Namee,t3.dbCountry as Country,t4.dbState as State,t5.dbTown as Town FROM tblentercountry t1 join tablecountry as t3, tablestate as t4, tabletown as t5 where t1.dbIsDelete='0' and t1.dbCountryId=t3.dbCountryId and t1.dbStateId=t4.dbStateId and t1.dbTownId=t5.dbTownId order by dbName limit 0,50"; //Optional: print out title to top of Excel or Word file with Timestamp //for when file was generated: //set $Use_Titel = 1 to generate title, 0 not to use title $Use_Title = 1; //define date for title: EDIT this to create the time-format you need //$now_date = DATE('m-d-Y H:i'); //define title for .doc or .xls file: EDIT this if you want $title = "Country"; /* Leave the connection info below as it is: just edit the above. (Editing of code past this point recommended only for advanced users.) */ //create MySQL connection $Connect = @MYSQL_CONNECT($DB_Server, $DB_Username, $DB_Password) or DIE("Couldn't connect to MySQL:" . MYSQL_ERROR() . "" . MYSQL_ERRNO()); //select database $Db = @MYSQL_SELECT_DB($DB_DBName, $Connect) or DIE("Couldn't select database:" . MYSQL_ERROR(). "" . MYSQL_ERRNO()); //execute query $result = @MYSQL_QUERY($sql,$Connect) or DIE("Couldn't execute query:" . MYSQL_ERROR(). "" . MYSQL_ERRNO()); //if this parameter is included ($w=1), file returned will be in word format ('.doc') //if parameter is not included, file returned will be in excel format ('.xls') IF (ISSET($w) && ($w==1)) { $file_type = "vnd.ms-excel"; $file_ending = "xls"; }ELSE { $file_type = "msword"; $file_ending = "doc"; } //header info for browser: determines file type ('.doc' or '.xls') HEADER("Content-Type: application/$file_type"); HEADER("Content-Disposition: attachment; filename=database_dump.$file_ending"); HEADER("Pragma: no-cache"); HEADER("Expires: 0"); /* Start of Formatting for Word or Excel */ IF (ISSET($w) && ($w==1)) //check for $w again { /* FORMATTING FOR WORD DOCUMENTS ('.doc') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\n"; //new line character WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { //define field names $field_name = MYSQL_FIELD_NAME($result,$j); //will show name of fields $schema_insert .= "$field_name:\t"; IF(!ISSET($row[$j])) { $schema_insert .= "NULL".$sep; } ELSEIF ($row[$j] != "") { $schema_insert .= "$row[$j]".$sep; } ELSE { $schema_insert .= "".$sep; } } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); //end of each mysql row //creates line to separate data from each MySQL table row PRINT "\n----------------------------------------------------\n"; } }ELSE{ /* FORMATTING FOR EXCEL DOCUMENTS ('.xls') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\t"; //tabbed character //start of printing column names as names of MySQL fields FOR ($i = 0; $i < MYSQL_NUM_FIELDS($result); $i++) { ECHO MYSQL_FIELD_NAME($result,$i) . "\t"; } PRINT("\n"); //end of printing column names //start while loop to get data WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { IF(!ISSET($row[$j])) $schema_insert .= "NULL".$sep; ELSEIF ($row[$j] != "") $schema_insert .= "$row[$j]".$sep; ELSE $schema_insert .= "".$sep; } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); //following fix suggested by Josue (thanks, Josue!) //this corrects output in excel when table fields contain \n or \r //these two characters are now replaced with a space $schema_insert = PREG_REPLACE("/\r\n|\n\r|\n|\r/", " ", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); PRINT "\n"; } } ?

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  • Javascript InnerHTML Erases Data In Form Elements

    - by Jordan
    I have this form with a button that allows you to add fields to the form. <form id="contact" name="contactForm" action="newPoll.php" method="post"> <fieldset> <legend>Create A Poll</legend><br style="clear:both;"> <ol> <li><lable for=pollTitle>Poll Title:</lable><input name="pollTitle" id="pollTitle" type="text" size="66" /> </li> <li><lable for=question>1st Question:</lable><input name="question" id="question" type="text" size="66" /> </li> <li><lable for=answerType>Constrained:</lable><input name="answerType" id="answerType" value="Constrained" type="radio" size="66" /><span style="margin: 0 0 0 40px;"> Unconstrained: <input style="margin-right: 30px;" name="answerType" value="Unconstrained" id="question" type="radio" size="66" /></span>(Allow multiple answers) </li> <li><lable for=answer1>Answer:</lable><input name="answer1" id="answer1" type="text" size="66" /> </li> <li><lable for=answer2>Answer:</lable><input name="answer2" id="answer2" type="text" size="66" /> </li> <li><lable for=answer3>Answer:</lable><input name="answer3" id="answer3" type="text" size="66" /> </li> <li><lable for=answer4>Answer:</lable><input name="answer4" id="answer4" type="text" size="66" /> </li> </ol><br /> </fieldset> <input type="button" value="Add More Answers" name="addAnswer" onClick="generateRow()" /><input type="submit" name="submit" value="Add Another Question"> </form> And here is generateRow(): var count = 5; function generateRow() { var d=document.getElementById("contact"); var b = document.getElementById("answer4"); var c =b.name.charAt(0); var f = b.name.substr(0, 6); var y = f + count; count = count + 1; d.innerHTML+='<li><lable for=' + y + '>Answer:</lable><input name="' + y + '" id="' + y + '" type="text" size="66"/> </li>'; } The issue is whenever a new row is added, it erases any input that may have been typed in any of the un-original (added) text fields. It should leave the data in form elements

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  • System.IndexOutOfRange Exception Sending Gridview Values to DataTable

    - by SidC
    Hello, I am writing an ASP.NET 3.5 application and need to send gridview values to a datatable for use in a listbox control as part of a quote process. I have written the following VB code in my Page_Load: Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim dtSelParts As DataTable = New DataTable("dtSelParts") Dim column As DataColumn = New DataColumn column.ColumnName = "PartName" column.ColumnName = "PartNumber" column.ColumnName = "Quantity" dtSelParts.Columns.Add(column) For Each row As GridViewRow In MySearch.Rows Dim drSelParts As DataRow drSelParts = dtSelParts.NewRow() For i As Integer = 0 To row.Cells.Count - 1 drSelParts(i) = row.Cells(i).Text Next Next End Sub When I run the partsearch.aspx page, I enter values in the row textbox for parts I want included in the listbox (to be included in quote). However, I receive the error message System.Index.OutOfRangeException: Cannot find column 1 which occurs on the line drSelParts(i) = row.Cells(i).Text. How might I correct the code and resolve the error? Thanks, Sid

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  • UITableViewCell repeating problem

    - by cannyboy
    I have a UItableview with cells. Some cells have uilabels and some have uibuttons. The UIbuttons are created whenever the first character in an array is "^". However, the uibuttons repeat when i scroll down (appearing over the uilabel).. and then multiply over the uilabels when I scroll up. Any clues why? My voluminous code is below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { const NSInteger LABEL_TAG = 1001; UILabel *label; UIButton *linkButton; //NSString *linkString; static NSString *CellIdentifier; UITableViewCell *cell; CellIdentifier = @"TableCell"; cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; label = [[UILabel alloc] initWithFrame:CGRectZero]; [cell.contentView addSubview:label]; [label setLineBreakMode:UILineBreakModeWordWrap]; [label setMinimumFontSize:FONT_SIZE]; [label setNumberOfLines:0]; //[label setBackgroundColor:[UIColor redColor]]; [label setTag:LABEL_TAG]; NSString *firstChar = [[paragraphs objectAtIndex:indexPath.row] substringToIndex:1]; NSLog(@"firstChar %@", firstChar); NSLog(@"before comparison"); if ([firstChar isEqualToString:@"^"]) { // not called NSLog(@"BUTTON"); //[label setFont:[UIFont boldSystemFontOfSize:FONT_SIZE]]; linkButton = [UIButton buttonWithType:UIButtonTypeCustom]; linkButton.frame = CGRectMake(CELL_CONTENT_MARGIN, CELL_CONTENT_MARGIN, 280, 30); [cell.contentView addSubview:linkButton]; NSString *myString = [paragraphs objectAtIndex:indexPath.row]; NSArray *myArray = [myString componentsSeparatedByCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:@"*"]]; NSString *noHash = [myArray objectAtIndex:1]; [linkButton setBackgroundImage:[UIImage imageNamed:@"linkButton.png"] forState:UIControlStateNormal]; linkButton.adjustsImageWhenHighlighted = YES; [linkButton setTitle:noHash forState:UIControlStateNormal]; linkButton.titleLabel.font = [UIFont systemFontOfSize:FONT_SIZE]; [linkButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [linkButton setTag:indexPath.row]; [linkButton addTarget:self action:@selector(openSafari:) forControlEvents:UIControlEventTouchUpInside]; //size = [noAsterisks sizeWithFont:[UIFont boldSystemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setBackgroundColor:[UIColor clearColor]]; [label setText:@""]; } cell.selectionStyle = UITableViewCellSelectionStyleNone; } else { label = (UILabel *)[cell viewWithTag:LABEL_TAG]; NSString *firstChar = [[paragraphs objectAtIndex:indexPath.row] substringToIndex:1]; NSLog(@"firstChar %@", firstChar); NSLog(@"before comparison"); if ([firstChar isEqualToString:@"^"]) { NSLog(@"cell not nil, reusing linkButton"); linkButton = (UIButton *)[cell viewWithTag:indexPath.row]; } } if (!label) label = (UILabel*)[cell viewWithTag:LABEL_TAG]; NSString *textString = [paragraphs objectAtIndex:indexPath.row]; NSString *noAsterisks = [textString stringByReplacingOccurrencesOfString:@"*" withString:@""] ; CGSize constraint = CGSizeMake(CELL_CONTENT_WIDTH - (CELL_CONTENT_MARGIN * 2), 20000.0f); CGSize size; NSString *firstChar = [[paragraphs objectAtIndex:indexPath.row] substringToIndex:1]; //NSLog(@"firstChar %@", firstChar); if ([firstChar isEqualToString:@"^"]) { NSLog(@"BUTTON2"); if (!linkButton) linkButton = (UIButton*)[cell viewWithTag:indexPath.row]; linkButton = [UIButton buttonWithType:UIButtonTypeCustom]; linkButton.frame = CGRectMake(CELL_CONTENT_MARGIN, CELL_CONTENT_MARGIN, 280, 30); [cell.contentView addSubview:linkButton]; NSString *myString = [paragraphs objectAtIndex:indexPath.row]; NSArray *myArray = [myString componentsSeparatedByCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:@"*"]]; NSString *noHash = [myArray objectAtIndex:1]; [linkButton setBackgroundImage:[UIImage imageNamed:@"linkButton.png"] forState:UIControlStateNormal]; linkButton.adjustsImageWhenHighlighted = YES; [linkButton setTitle:noHash forState:UIControlStateNormal]; linkButton.titleLabel.font = [UIFont systemFontOfSize:FONT_SIZE]; [linkButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [linkButton setTag:indexPath.row]; [linkButton addTarget:self action:@selector(openSafari:) forControlEvents:UIControlEventTouchUpInside]; size = [noAsterisks sizeWithFont:[UIFont boldSystemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setBackgroundColor:[UIColor clearColor]]; [label setText:@""]; } else if ([firstChar isEqualToString:@"*"]) { size = [noAsterisks sizeWithFont:[UIFont boldSystemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setFont:[UIFont boldSystemFontOfSize:FONT_SIZE]]; [label setText:noAsterisks]; NSLog(@"bold"); } else { size = [noAsterisks sizeWithFont:[UIFont systemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; [label setFont:[UIFont systemFontOfSize:FONT_SIZE]]; [label setText:noAsterisks]; } [label setFrame:CGRectMake(CELL_CONTENT_MARGIN, CELL_CONTENT_MARGIN, CELL_CONTENT_WIDTH - (CELL_CONTENT_MARGIN * 2), MAX(size.height, 20.0f))]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • Navigating cursor rows in SQLite

    - by Alan Harris-Reid
    Hi there, I am trying to understand how the following builtin functions work when sequentially processing cursor rows. The descriptions come from the Python 3.1 manual (using SQLite3) Cursor.fetchone() Fetches the next row of a query result set, returning a single sequence. Cursor.fetchmany() Fetches the next set of rows of a query result, returning a list. Cursor.fetchall() Fetches all (remaining) rows of a query result, returning a list. So if I have a loop in which I am processing one row at a time using cursor.fetchone(), and some later code requires that I return to the first row, or fetch all rows using fetchall(), how do I do it? The concept is a bit strange to me, especially coming from a Foxpro background which has the concept of a record pointer which can be moved to the 1st or last row in a cursor (go top/bottom), or go to the nth row (go n) Any help would be appreciated. Alan

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  • PHP & MySQL deleting multiple rows script problem.

    - by oReiLLy
    I'm trying to delete two tables rows from two different tables at once when a user clicks the delete button, but for some reason I cant get the table rows to delete can some one help me figure out what is wrong with my script? Thanks Here is the MySQL tables. CREATE TABLE cases ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, file VARCHAR(255) NOT NULL, case VARCHAR(255) NOT NULL, name VARCHAR(255) NOT NULL, PRIMARY KEY (id) ); CREATE TABLE users_cases ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, cases_id INT UNSIGNED NOT NULL, user_id INT UNSIGNED NOT NULL, PRIMARY KEY (id) ); Here is the PHP & MySQL script. if(isset($_POST['delete_case'])) { $cases_ids = array(); $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT cases.*, users_cases.* FROM cases INNER JOIN users_cases ON users_cases.cases_id = cases.id WHERE users_cases.user_id='$user_id'"); if (!$dbc) { print mysqli_error($mysqli); } else { while($row = mysqli_fetch_array($dbc)){ $cases_ids[] = $row["cases_id"]; } } foreach($_POST['delete_id'] as $di) { if(in_array($di, $cases_ids)) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"DELETE FROM users_cases WHERE cases_id = '$delete_id'"); $dbc2 = mysqli_query($mysqli,"DELETE FROM cases WHERE id = '$delete_id'"); } } } Here is the XHTML. <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="hidden" name="delete_id" value="' . $row['cases_id'] . '" /> </li> <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="hidden" name="delete_id" value="' . $row['cases_id'] . '" /> </li> <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="hidden" name="delete_id" value="' . $row['cases_id'] . '" /> </li>

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  • Returning a complex data type from arguments with Rhino Mocks

    - by Joseph
    I'm trying to set up a stub with Rhino Mocks which returns a value based on what the parameter of the argument that is passed in. Example: //Arrange var car = new Car(); var provider= MockRepository.GenerateStub<IDataProvider>(); provider.Stub( x => x.GetWheelsWithSize(Arg<int>.Is.Anything)) .Return(new List<IWheel> { new Wheel { Size = ?, Make = Make.Michelin }, new Wheel { Size = ?, Make = Make.Firestone } }); car.Provider = provider; //Act car.ReplaceTires(); //Assert that the right tire size was used when replacing the tires The problem is that I want Size to be whatever was passed into the method, because I'm actually asserting later that the wheels are the right size. This is not to prove that the data provider works obviously since I stubbed it, but rather to prove that the correct size was passed in. How can I do this?

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  • django: _init_ def work but does not update to class in django form

    - by tgngo
    Hi expert there, this is my form: class IPTrackerSearchForm(forms.Form): keyword = forms.CharField(max_length=100, widget=forms.TextInput(attrs={'size':'50'})) search_in = forms.ChoiceField(required=False, choices=ANY_CHOICE + MODULE_SEARCH_IN_CHOICES) product = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) family = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) temp_result = Merlin.objects.values('build').distinct() result = [(value['build'], value['build']) for value in temp_result] build = forms.ChoiceField(choices=ANY_CHOICE + result) circuit_name = forms.CharField(max_length=256,widget=forms.TextInput(attrs={'size':'50'})) parameterization = forms.CharField(max_length=1024,widget=forms.TextInput(attrs={'size':'50'})) metric = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) show_in_one_page = forms.BooleanField(required=False, label="Show filtered result in one page", widget=forms.CheckboxInput(attrs={'class':'checkbox'})) def __init__(self, *args, **kwargs): super(IPTrackerSearchForm, self).__init__(*args, **kwargs) temp_result = Merlin.objects.values('build').distinct() self.result = [(value['build'], value['build']) for value in temp_result] self.build = forms.ChoiceField(choices=ANY_CHOICE + self.result) print self.result With the purpose that, each time I refresh the webpage, when have new record to "build" column in database. It should update to the drop down box "build" here but It never update unless restart the server. I use print and see that ini detect new recrd but can notrefect to build in Class. Many thanks

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  • Php fetch rows from multiple MySQL tables

    - by Jon McIntosh
    Right now I am fetching all of the rows from one of my tables: query = "SELECT * FROM thread WHERE threadid = 2 ORDER BY threadid DESC"; $result = mysql_query($query); $num_rows = mysql_num_rows($result); if((!is_bool($result) || $result) && $num_rows) { while($row = mysql_fetch_array($result)) { $thread = $row['title']; $threadID = $row['threadid']; $poster = $row['postusername']; } What I want to do is go to another table on my database: "post_display", and get the row 'text' where the threadid = 2.

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  • How to access stdClass variables stdClass Object([max(id)])=>64)

    - by Theopile
    I need the very last valid entry in a database table which would be the row with the greatest primary key. So using mysqli, my query is "SELECT MAX(id) FROM table LIMIT 1". This query returns the correct number(using print_r()) but I cannot figure out how to access it. Here is the main code. Note that the $this-link refers to class with a mysqli connection. $q="select max(id) from stones limit 1"; $qed=$this->link->query($q) or die(mysqli_error()); if($qed){ $row=$qed->fetch_object(); print_r($row); echo $lastid=$row;//here is the problem } The valid line print_r($row) echos out "stdClass Object ( [max(id)] = 68 )"

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  • Pull down UIToolbar above UIWebView inside UIScrollView

    - by Nick VanderPyle
    I'd like to display a toolbar above a UIWebView but hide the toolbar until the person "pulls it down". The same functionality can be seen in Safari on the iPhone. When the page loads, the toolbar containing the address is hidden. You must pull it down. In Safari it's possible to scroll up and eventually see the toolbar or scroll down through the page contents. I've tried placing a UIToolbar and UIWebView inside a UIScrollView but it didn't work. I've tried setting the UIScrollView to the size of the toolbar and webview combined, but that didn't work. - (void)viewDidLoad{ CGSize size = CGSizeMake(webView.frame.size.width, toolBar.frame.size.height + webView.frame.size.height); [scrollView setContentSize:size]; } How should I go about doing this?

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  • Why does Git.pm on cygwin complain about 'Out of memory during "large" request?

    - by Charles Ma
    Hi, I'm getting this error while doing a git svn rebase in cygwin Out of memory during "large" request for 268439552 bytes, total sbrk() is 140652544 bytes at /usr/lib/perl5/site_perl/Git.pm line 898, <GEN1> line 3. 268439552 is 256MB. Cygwin's maxium memory size is set to 1024MB so I'm guessing that it has a different maximum memory size for perl? How can I increase the maximum memory size that perl programs can use? update: This is where the error occurs (in Git.pm): while (1) { my $bytesLeft = $size - $bytesRead; last unless $bytesLeft; my $bytesToRead = $bytesLeft < 1024 ? $bytesLeft : 1024; my $read = read($in, $blob, $bytesToRead, $bytesRead); //line 898 unless (defined($read)) { $self->_close_cat_blob(); throw Error::Simple("in pipe went bad"); } $bytesRead += $read; } I've added a print before line 898 to print out $bytesToRead and $bytesRead and the result was 1024 for $bytesToRead, and 134220800 for $bytesRead, so it's reading 1024 bytes at a time and it has already read 128MB. Perl's 'read' function must be out of memory and is trying to request for double it's memory size...is there a way to specify how much memory to request? or is that implementation dependent? UPDATE2: While testing memory allocation in cygwin: This C program's output was 1536MB int main() { unsigned int bit=0x40000000, sum=0; char *x; while (bit > 4096) { x = malloc(bit); if (x) sum += bit; bit >>= 1; } printf("%08x bytes (%.1fMb)\n", sum, sum/1024.0/1024.0); return 0; } While this perl program crashed if the file size is greater than 384MB (but succeeded if the file size was less). open(F, "<400") or die("can't read\n"); $size = -s "400"; $read = read(F, $s, $size); The error is similar Out of memory during "large" request for 536875008 bytes, total sbrk() is 217088 bytes at mem.pl line 6.

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  • Scroll bar not maintaining its position in ListView (ASP.net)

    - by AJ
    Hi I have a listview inside a DIV which shows the scroll bars. At one time, let's say, 10 rows can be seen. I scroll down and click Edit on 25 row. To my surprise, the scroll goes to the first row (although if I go back to 25th row, the row is in edit mode) My issue, how I can make sure that the scroll bar maintains its position to 25th row after clicking on Edit button? Please advise. Thanks AJ .StopScroll1{ Z-INDEX: 20; POSITION: relative;left:-1px; TOP: expression(document.getElementById("divGrid1").scrollTop); }        ..... .....

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  • php extract data from mysql

    - by florin
    I have this mysql table with the following rows: id_cont suma_lun month year -------------------------------------------- FL28 2133 March 2012 FL28 2144 April 2012 FL28 2155 May 2012 FL28 2166 June 2012 How can i extract suma_lun, month and year foreach id_cont? so that i get an output like this: ID: Month: Monthly Sum: Year: ---------------------------------------------- FL28 March 2133 2012 April 2144 2012 May 2155 2012 June 2166 2012 This is my current code: $link = mysql_connect(DB_HOST, DB_USER, DB_PASSWORD); if(!$link) die ('Could not connect to database: '.mysql_error()); mysql_select_db(DB_DATABASE,$link); $sql="SELECT * FROM test WHERE id_cont = '$cur'"; $result=mysql_query($sql); while ($row=mysql_fetch_array($result)) { $a=$row["id_cont"]; $b=$row["suma_lun"]; $c=$row["month"]; $d=$row["year"]; } I echo the data in a table Thanks!

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  • Get a specific entry by group in SQL

    - by Jensen
    Hi, I've a database who contain some datas in that form: icon(name, size, tag) (myicon.png, 16, 'twitter') (myicon.png, 32, 'twitter') (myicon.png, 128, 'twitter') (myicon.png, 256, 'twitter') (anothericon.png, 32, 'facebook') (anothericon.png, 128, 'facebook') (anothericon.png, 256, 'facebook') So as you see it, the name field is not uniq I can have multiple icons with the same name and they are separated with the size field. Now in PHP I have a query that get ONE icon set, for example : mysql_query("SELECT * FROM icon WHERE tag='".$tag."' ORDER BY size LIMIT 0, 10"); With this example if $tag contain 'twitter' it will show ONLY the first SQL data entry with the tag 'twitter', so it will be : (myicon.png, 16, 'twitter') This is what I want, but I would prefer the '128' size by default. Is this possible to tell SQL to send me only the 128 size when existing and if not another size ? Thanks !

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • problem with parsing string from excel file

    - by ohana
    hi, i have ruby code to parse data in excel file using Parseexcel gem. I need to save 2 columns in that file into a Hash, here is my code: worksheet.each { |row| if row != nil key = row.at(1).to_s.strip value = row.at(0).to_s.strip if !parts.has_key?(key) and key.length 0 parts[key] = value end end } however it still save duplicate keys into the hash: "020098-10". I checked the excel file at the specified row and found the difference are " 020098-10" and "020098-10". the first one has a leading space while the second doesn't. I dont' understand is it true that .strip function already remove all leading and trailing white space? also when i tried to print out key.length, it gave me these weird number: 020098-10 length 18 020098-10 length 17 which should be 9....

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  • PHP Export Date range

    - by menormedia
    I have a working database export to xls but I need it to export a particular date range based on the 'closed' date. (See code below). For example, I'd like it to export all 'closed' dates for last month and/or this month (Range: Sept 1, 2012 to Sept 30, 2012 or Oct 1, 2012 to Oct 31, 2012) <?PHP //EDIT YOUR MySQL Connection Info: $DB_Server = "localhost"; //your MySQL Server $DB_Username = "root"; //your MySQL User Name $DB_Password = ""; //your MySQL Password $DB_DBName = "ost_helpdesk"; //your MySQL Database Name $DB_TBLName = "ost_ticket"; //your MySQL Table Name //$DB_TBLName, $DB_DBName, may also be commented out & passed to the browser //as parameters in a query string, so that this code may be easily reused for //any MySQL table or any MySQL database on your server //DEFINE SQL QUERY: //edit this to suit your needs $sql = "Select ticketID, name, company, subject, closed from $DB_TBLName ORDER BY closed DESC"; //Optional: print out title to top of Excel or Word file with Timestamp //for when file was generated: //set $Use_Titel = 1 to generate title, 0 not to use title $Use_Title = 1; //define date for title: EDIT this to create the time-format you need $now_date = DATE('m-d-Y'); //define title for .doc or .xls file: EDIT this if you want $title = "MDT Database Dump For Table $DB_TBLName from Database $DB_DBName on $now_date"; /* Leave the connection info below as it is: just edit the above. (Editing of code past this point recommended only for advanced users.) */ //create MySQL connection $Connect = @MYSQL_CONNECT($DB_Server, $DB_Username, $DB_Password) or DIE("Couldn't connect to MySQL:<br>" . MYSQL_ERROR() . "<br>" . MYSQL_ERRNO()); //select database $Db = @MYSQL_SELECT_DB($DB_DBName, $Connect) or DIE("Couldn't select database:<br>" . MYSQL_ERROR(). "<br>" . MYSQL_ERRNO()); //execute query $result = @MYSQL_QUERY($sql,$Connect) or DIE("Couldn't execute query:<br>" . MYSQL_ERROR(). "<br>" . MYSQL_ERRNO()); //if this parameter is included ($w=1), file returned will be in word format ('.doc') //if parameter is not included, file returned will be in excel format ('.xls') IF (ISSET($w) && ($w==1)) { $file_type = "msword"; $file_ending = "doc"; }ELSE { $file_type = "vnd.ms-excel"; $file_ending = "xls"; } //header info for browser: determines file type ('.doc' or '.xls') HEADER("Content-Type: application/$file_type"); HEADER("Content-Disposition: attachment; filename=MDT_DB_$now_date.$file_ending"); HEADER("Pragma: no-cache"); HEADER("Expires: 0"); /* Start of Formatting for Word or Excel */ IF (ISSET($w) && ($w==1)) //check for $w again { /* FORMATTING FOR WORD DOCUMENTS ('.doc') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\n"; //new line character WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { //define field names $field_name = MYSQL_FIELD_NAME($result,$j); //will show name of fields $schema_insert .= "$field_name:\t"; IF(!ISSET($row[$j])) { $schema_insert .= "NULL".$sep; } ELSEIF ($row[$j] != "") { $schema_insert .= "$row[$j]".$sep; } ELSE { $schema_insert .= "".$sep; } } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); //end of each mysql row //creates line to separate data from each MySQL table row PRINT "\n----------------------------------------------------\n"; } }ELSE{ /* FORMATTING FOR EXCEL DOCUMENTS ('.xls') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\t"; //tabbed character //start of printing column names as names of MySQL fields FOR ($i = 0; $i < MYSQL_NUM_FIELDS($result); $i++) { ECHO MYSQL_FIELD_NAME($result,$i) . "\t"; } PRINT("\n"); //end of printing column names //start while loop to get data WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { IF(!ISSET($row[$j])) $schema_insert .= "NULL".$sep; ELSEIF ($row[$j] != "") $schema_insert .= "$row[$j]".$sep; ELSE $schema_insert .= "".$sep; } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); //this corrects output in excel when table fields contain \n or \r //these two characters are now replaced with a space $schema_insert = PREG_REPLACE("/\r\n|\n\r|\n|\r/", " ", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); PRINT "\n"; } } ?>

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  • Adding List Array item In A Data Table Using Loop Results Error .. .

    - by Syed Raza
    I am trying to put the list array(res) item in to the Data Table(_Hdt) using for Loop I have put the values in "res" list erray using loop...but this loop results in an error: "variable use asd a method ?" Here _Hdt and dt are data table and res is list array, for (int r = 0; r < _Hdt.Rows.Count; r++) { foreach (DataRow row in dt.Select("DATE='" + _Hdt.Rows[r]["DATE"].ToString().Trim() + "'")) { DateTime date = Convert.ToDateTime(_Hdt.Rows[r]["DATE"].ToString().Trim()); string dateformat = String.Format("{0:dddd MMM d}", date); _Hdt.Rows[r]["DATE"] = dateformat; _Hdt.Rows[r]["MTU"] = row["MTU"].ToString().Trim(); _Hdt.Rows[r]["POWER"] = (Convert.ToDecimal(row["POWER"].ToString().Trim()) / 1000).ToString(); _Hdt.Rows[r]["COST"] = row["COST"].ToString().Trim(); _Hdt.Rows[r]["VOLTAGE"] = row["VOLTAGE"].ToString().Trim(); _Hdt.Rows[r]["KW"] = res(r); } }

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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