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  • Anyone have experience developing with ESQL/C for INFORMIX-SQL?

    - by Frank Developer
    Does anyone have experience developing with ESQL/C for INFORMIX-SQL, as in calling C funcs within "Perform" screen generator and "ACE" report writer? I have ISQL without ESQL/C. I experimented compiling a perform screen, where in the instructions section I put "ON BEGINNING CALL userfunc() END" and although I don't have ESQL/C, the Perform screen successfully compiled without errors!.. Apparently, the compiler didn't reject the C call even though there's no ESQL/C or C program linked.

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  • How can I specify a dynamic height for an ImageView?

    - by kefs
    I have an ImageView at the top of my display that looks like the following: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Below this, I have a series of Buttons and TextViews.. I would like the ImageView's height to dynamically increase depending on the max height of the screen. I'm aligning the layout containing the buttons along the bottom of edge of the screen, and I would like the rest of the screen taken up by the above ImageView. Also, since the ImageView contains a centered image, I would also like to set min height, and a scrollbar if the screen is too small to display the imageview and the buttons below. Thanks! Is this possible?

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  • Opengl-es android best way to preload images

    - by lacas
    I have a game app, and i have many screens. The first screen will be the SCREEN.LOADING screen. When the app starting, I want to show a picture "loading please wait" while the images, menus, etc loaded succesfull. I tried asynctask to do this, but its not work in GLThread. What is the way to do this in opengl-es? 03-06 12:46:35.282: ERROR/AndroidRuntime(32736): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Thanks, Leslie

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  • Stopping looping thread in Java

    - by halfwarp
    I'm using a thread that is continuously reading from a queue. Something like: public void run() { Object obj; while(true) { synchronized(objectsQueue) { if(objectesQueue.isEmpty()) { try { objectesQueue.wait(); } catch (InterruptedException e) { e.printStackTrace(); } obj = objectesQueue.poll(); } } // Do something with the Object obj } } What is the best way to stop this thread? I see two options: 1 - Since Thread.stop() is deprecated, I can implement a stopThisThread() method that uses a n atomic check-condition variable. 2 - Send a Death Event object or something like that to the queue. When the thread fetches a death event it exists. I prefer the 1st way, however, I don't know when to call the stopThisThread() method, as something might be on it's way to the queue and the stop signal can arrive first (not desirable). Any suggestions?

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  • booting into 12.04 results in a purple sceen for just a second.

    - by Super Nathan
    I have a vanilla Ubuntu install running on an Ivy-Bridge ultrabook that is using Intel 4000 graphics. I have enabled autologin via a line in the lightdm config file. My boot is very fast, however, it is ugly. The screen will be black, all solid purple for a second, then Plymouth for a second, then desktop. I would really like to figure out what the solid purple is and how to remove it. I would like to either have a different color (black) or skipped entirely.

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  • Implement Combobox/Option Menu funcionality on an iPhone interface?

    - by MikeN
    I want to give a list of choices on an iPhone GUI that works like a Combobox/Option menu. It needs to display the current selection, but on tapping it you should be able to change the current selection which will trigger a refresh of the screen. The option menu is letting the user choose which category a search is being performed under. So there is a default category and there are about 6 other choices. Idea 1: Use a label or button and when clicked on a new screen overlays that has all 6 options in a tableview, clicking on one closes the overlay screen and goes back to the main page with the updated value displayed. Idea 2: Should I use a totally different but native iPhone GUI widget like a Navbar at the bottom of the screen to reflect the different options?

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  • PLS HELP!!How to boot windows 7 after installing ubuntu 12.10?

    - by user113553
    Im new to linux and im interested in learning it so I installed ubuntu 12.10 yesterday. Installation went smoothly and i chose "install alongside windows option" and I set about 50 gb using that slider and i tot i used 50 gb from c: drive but to my shock it used 50 gb space from f: drive. This was my first shock.Then when i restarted n tried to log into windows, nothing happened a black screen appeared saying "To restart press alt+ctrl+delete" but even pressing that it wont restart. No matter how many times i try rebooting windows is not booting same black screen saying restart appears. But i can log in to ubuntu and i can see that windows c: drive is fine. PLEASE HELP ME!!!!

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  • Show and Fade UIImageView after 2 Seconds

    - by user1536432
    I am working on a notification system in my iPhone game and want an image to pop up on the screen and automatically fade after 2 seconds. User clicks a button that calls the method "popupImage" An image appears on the screen in a designated spot, it doesn't need to fade in The image fades out by itself after being on the screen for 2 seconds. Is there any way of doing this? Thanks ahead of time.

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  • Automatically adjustment of wxPython Frame Size

    - by MA1
    Hi All How to adjust the wxPython Frame Size automatically when screen resolution change? Actually, i have just written a wxPython application, currently Frame size is fixed. Due to this application/frame size is very large on some screen resolutions. So, how to resize/adjust automatically depending on the screen resolution size? Regards,

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  • Starcraft 2 not displaying map in game

    - by AntiFX
    I installed Starcraft II wings of liberty via playonlinux, it installed fine, it starts up fine, but when I go into a game the map does not show, it is just black, but all my buildings/units/mineral line shows up, but everything else is black, also all the abilities do not have any graphics, and I can not see my player portrait in the menus. I am on a 32 bit version of ubuntu 12.04 with wine 1.5.10 I think it is probably a missing package I need to install...but I have no clue which one it would be, or if it is even that. Can anyone help? Thank you in advance!

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  • how to display complete Bitmap in android using Canvas?

    - by UMMA
    friends, i am using following onDraw method to display bitmap on screen. @Override public void onDraw(Canvas canvas) { Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.icon2); //ImageView img= new ImageView(Tutorial2D.this); //img.setImageBitmap(_scratch); canvas.drawColor(Color.BLACK); canvas.drawBitmap(_scratch, 0, 0, null); } image is displayed on the screen but some part because android screen is small how can i display complete image in whole android screen? can i set ScaleType of image to fitxy in canvas ? or can i add android layout image to this canvas so that i could set fitxy property or image there as i have commented the code? any help would be appreciated.

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  • How to clear all activity in android?

    - by Sushant
    I have one main activity "Dashboard" with a action bar containing home screen icon and exit button , i go to activity A -activity B -activity C from dashboard screen . Now on C, i click on action bar dashboard icon which bring to me on Dashboard screen . Now i go to activity E -activity G-activity H from dashboard screen . From H i press exit button , it come to C screen . When again click on exit i go through me out of application. Why there is need to press 2 times exit button for exit application . On Home Screen Icon :- public void onClickHome(View view){ final Intent intent = new Intent(getBaseContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); getBaseContext().startActivity(intent); //goDashboard(); } ON exit button :- AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle(getString(R.string.logoutDialogTitle)); alert.setMessage(getString(R.string.logoutDialogMessage)); final OnlineBookApp app = (OnlineBookApp) getApplicationContext(); alert.setPositiveButton(getString(R.string.logoutDialogCancel), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { } }); alert.setNegativeButton(getString(R.string.logoutDialogOk), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // // moveTaskToBack(true); //// stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // System.runFinalizersOnExit(true); // android.os.Process.killProcess(android.os.Process.myPid()); //moveTaskToBack(true); // finish(); // app.SetIsExit(true); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.setNeutralButton(getString(R.string.logoutDialogLogout), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); //finish(); //app.SetIsExit(true); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); app.logout(); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.show();

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  • How to show a firemonkey form on second monitor

    - by Shaun07776
    I am trying to display a FireMonkey form on a second monitor, using C++Builder with following code: void __fastcall ShowFormOnScreen( int OutMon ) { MyForm->Top = 0; MyForm->BorderStyle = bsNone; MyForm->WindowState = wsNormal; MyForm->Left = Screen->Monitors[OutMon]->Left; MyForm->Height = Screen->Monitors[OutMon]->Height; MyForm->Width = Screen->Monitors[OutMon]->Width; MyForm->Show(); } Unfortunately, the Screen object does not have the Monitors property, so how can do this in FireMonkey?

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  • Only can move the pointer after upgrading

    - by Mystogan
    I made a partition on my desktop pc, 100 GB and installed Ubuntu 12.10 on it. It was pretty slow first thought it had to install updates or something, so I rebooted it. Now after the login it looks like everything freezes, I can move my mouse only, but that's it! I can see my desktop and launcher, but the task bar doesn't display time and misc system info, only a black bar, I downloaded the Android SDK pack and installed vlc media player before I rebooted. My computer info: 1 TB HDD 8 GB ddr3 RAM ATI Radeon 4890 videocard (1 GB) AMD Phenom 2 x4 black 3, 2ghz CPU (64 bits)

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  • How do I get my Windows Forms application to use a custom main function and get access to the Applic

    - by burble
    Hi Folks I am trying to use a Main () function in a class to control the program flow in my vb .net Windows Forms application. I have added a splash screen component and a login screen, and customised my main sdi form. I have set the startup form to be my main function in the Application Page of the Project Designer, and everything seems to work fine(ish). However, I would like to use: Me.MinimumSplashScreenDisplayTime = 5000 to ensure that the splash screen is visible, but it is not recognised by the system unless I tick the Enable Application Framework check box on the Project Designer. If I do this, on startup the program ignores the login and splash screens and all my customisation and just displays a default Form1, even though I have also specified my splash screen in the AF dropdown list. Of course, there are alternative ways to delay a splash screen, such as putting the thread temporarily to sleep (which didn't seem to work), but I suspect that there are other things in the AF that I may want to use. Any suggestions on how I can get round this please, and get a sensible means of controlling program flow? Any thoughts on the best overall structure for organising program flow would also be helpful too. I am concerned both about going down a Microsoft or an alternative custom route that may cause me problems later, as the application becomes more complex. Thankses.

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  • IOS center bottom position view

    - by Ben_hawk
    I do the following to a loading animation, to place it at the bottom center of the screen. CGPoint bottomCenter = CGPointMake((self.imageView.bounds.size.width / 2), (self.imageView.bounds.size.height * 0.8)); self.activityView.center = bottomCenter; (imageView is the full screen splash image) If the orientation is portrait, it is positioned perfectly, however turning on its side, in landscape or upside down portrait and the animation ends up miles away :S Does anyone know the correct way to position this loading animation, its for the splash screen.

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  • Java Swing UI Changing Method

    - by vigilant
    I would like to use Swing to program a simple learning game. I am wondering what would be best way to switch between UI screens. For example, I would have a screen for the Main Menu, and then when the user presses a button on that screen, I would swap out the whole screen for a completely different one. Then, arbitrary screens can be swapped in at any moment, and all of their event handlers would be reactivated while the inactive screen's event handlers will be deactivated. What type of Swing component/control would I use for each of the 'screens'. Is this even doable?

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  • Multiply mode in SpriteBatch

    - by ashes999
    I have a "lighting" texture (black background with white or colours for lights) that I want to draw as a multiplcation operation. SpriteBatch.Begin can specify BlendState.Additive, but there's no BlendState.Multiplicative. I also tried the solution in this answer, but it didn't work -- even when I (incorrectly?) changed the code to work with XNA 4 style ColorDestinationBlend, I ended up with the final solution being inverted (black area where the light is, everything else is visible). I initially thought of a shader, but I couldn't get shaders to work with MonoGame, so I'm falling back to SpriteBatch.

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Super slow and laggy?

    - by Mystogan
    I'm a native Windows user, running 7 Home Premium atm. In the past I installed Ubuntu 10 on my netbook I believe, but was a bit 'scared' by it. Anyways, I made a partition on my desktop pc, 100gb and installed Ubuntu 12.10 on it. It was pretty slow first thought it had to install updates or something, so I rebooted it. Now after the login it looks like everything freezes, I can move my mouse only ,but that's it! I can see my desktop and launcher, but the task bar doesn't display time and misc system info, only a black bar, I downloaded the android SDK pack and installed vlc media player before I rebooted. My computer info: - 1tb HDD - 8gb ddr3 ram - ATI Radeon 4890 videocard (1gb) - AMD Phenom 2 x4 black 3,2ghz CPU(64 bits) Thanks in advantage!

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  • How to show a live Presentation from an Android phone?

    - by Pentium10
    This is not closely related to programming stuff, so I marked as community wiki. I am wondering how can I show a live Presentation from an Android phone? I want to put on a big screen my app, while I am presenting at a conference. I will directly interact with the phone during the presentation and I want the mobile screen visible on the big screen. Are there any apps that does this, or this is possible by the USB cable?

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  • Tab bar in a View instead of Window

    - by kayue
    Is it possible to use tab bar in a view instead of window? Seems everyone add tab bar to their window. My first screen is a login screen, which doesn't need tab bar. After user login, it change to the second screen, which contain a tabbar. Thank you for your time :)

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  • Calculating the angle between two points

    - by kingrichard2005
    I'm currently developing a simple 2D game for Android. I have a stationary object that's situated in the center of the screen and I'm trying to get that object to rotate and point to the area on the screen that the user touches. I have the constant coordinates that represent the center of the screen and I can get the coordinates of the point that the user taps on. I'm using the formula outlined in this forum: How to get angle between two points? -It says as follows "If you want the the angle between the line defined by these two points and the horizontal axis: double angle = atan2(y2 - y1, x2 - x1) * 180 / PI;". -I implemented this, but I think the fact the I'm working in screen coordinates is causing a miscalculation, since the Y-coordinate is reversed. I'm not sure if this is the right way to go about it, any other thoughts or suggestions are appreciated.

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  • Pygame single push event

    - by Miller92Time
    in Pygame i am trying to translate an image by 10% in each direction using each arrow key. right now the code i am using moves the image as long as the key is pushed down, what I want is for it to move only once regardless if the key is still pushed down or not. if event.type == KEYDOWN: if (event.key == K_RIGHT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(100) draw(1) if (event.key == K_LEFT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(-100) draw(2) if (event.key == K_UP): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(100) draw(3) if (event.key == K_DOWN): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(-100) draw(4) is there a simpler way of implementing this besides using time.sleep

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  • ASP.NET - Google Chrome caching DropDownList selections

    - by Fake
    I'm experiencing what seems to be a caching issue with Google Chrome and Safari on my cart page. In the cart there are 2 dropdown lists. When you hit the checkout button after changing the values in the dropdown lists, it commits what's selected in the lists to the database. It's a little bit hard to explain the unexpected behavior so I will try to write it out step by step with an illustration of my problem. Lets say the first dropdown list has the values of: VALUE1 VALUE2 VALUE3 And the second dropdown list has the values of: DUMBO1 DUMBO2 DUMBO3 I add an item to my cart. Screen Says: VALUE1, DUMBO1 Database Says: VALUE1, DUMBO1 I hit Checkout. Database says: VALUE1, DUMBO1 (I can't see the dropdown lists after I hit checkout because i'm not at the cart page) I hit the back button. Screen Says: VALUE1, DUMBO1 Database Says: VALUE1, DUMBO1 I drop down the VALUE1 combo and select VALUE2, VALUE2 is selected momentarily and then the site posts back and VALUE1 is re-selected in the drop down list (from being reloaded from the DB) MOMENTARILY Screen Says: VALUE2, DUMBO1 Database Says: VALUE1, DUMBO1 THEN AFTER POSTBACK FROM DROPDOWNLIST_SELECTIONCHANGED EVENT Screen Says: VALUE1, DUMBO1 Database Says: VALUE1, DUMBO1 Hit Checkout. Database Says VALUE1 ,DUMBO1 (I can't see the dropdown lists after I hit checkout because i'm not at the cart page) Go back. Screen Says: VALUE2, DUMBO1 Database Says: VALUE1, DUMBO1 So it appears that it's remembering my selection of VALUE2 even though it jumped back to VALUE1 before I checked out. It seems to be a caching problem, however I've got some no-cache code to prevent caching of that page that works great in firefox and internet explorer but seems to be failing in Chrome and Safari. I'm basically returning in the headers for the cart page: no-cache, no-store, and must-revalidate to attempt to prevent caching, but based on this scenario it seems to be caching the page anyway and not reloading it when I hit the back button. I am open to any solutions or suggestions at this point. Thanks!

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