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  • strenge exception phenomenon in win7

    - by Level 2
    Hello all, I spot some interesting artcles about exception handle in codeproject http://www.codeproject.com/KB/cpp/seexception.aspx after reading, I decided to do some experiment. The first time I try to excute the following code char *p; p[0] = 0; The program died without question. But After serveral time I execute the same problem binary code. It magically did fine. even the following code is doing well. any clue or explain? char *p p[1000] = 'd'; cout<<p[1000]<<endl; my os is windows 7 64bit and compiler is vs2008 rc1.

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  • Setting enum values to 4-byte strings - why?

    - by psychotik
    I saw code similar to this in the Mac OS SDK: enum { kAudioFileStreamProperty_ReadyToProducePackets = 'redy', kAudioFileStreamProperty_FileFormat = 'ffmt', kAudioFileStreamProperty_DataFormat = 'dfmt', kAudioFileStreamProperty_FormatList = 'flst', kAudioFileStreamProperty_MagicCookieData = 'mgic', kAudioFileStreamProperty_AudioDataByteCount = 'bcnt', kAudioFileStreamProperty_AudioDataPacketCount = 'pcnt', kAudioFileStreamProperty_MaximumPacketSize = 'psze', kAudioFileStreamProperty_DataOffset = 'doff', kAudioFileStreamProperty_ChannelLayout = 'cmap', kAudioFileStreamProperty_PacketToFrame = 'pkfr', kAudioFileStreamProperty_FrameToPacket = 'frpk', kAudioFileStreamProperty_PacketToByte = 'pkby', kAudioFileStreamProperty_ByteToPacket = 'bypk', kAudioFileStreamProperty_PacketTableInfo = 'pnfo', kAudioFileStreamProperty_PacketSizeUpperBound = 'pkub', kAudioFileStreamProperty_AverageBytesPerPacket = 'abpp', kAudioFileStreamProperty_BitRate = 'brat' }; It's the first time I've seen this - I assume the compiler assigns the 32-bit integer equivalent of the strings to the enum values. I cannot think of a single good reason why this might be preferred over using simple integers. It looks hideous in a debugger (how do you tell which of these values corresponds to 1919247481?) and makes debugging just hard in general. So, is there any reason where assigning such strings to enum values actually makes sense.

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  • Eclipse RCP: How to troubleshoot plugin dependencies & classpath problems?

    - by paul
    I am working on an RCP project based on eclipse. It has been working fine but recently I thought I'd upgrade it to use a new eclipse version (3.2 - 3.5). After a bit of trouble, it seemed to be working fine. Then I did something. Don't know what. The end result is that I'm getting a classpath error when one of my plugins (A) tries to access a class in one of the dependent plugins (B) (also one of mine). As far as I can see, Plugin A has Plugin B in its' dependency list and the compiler shows no errors. To test, I created a new Plugin C with one class and accessed the class from Plugin A. That works fine. Does anyone have any hints for troubleshooting such issues? A checklist of settings to check? I've been stuggling with this for hours and getting nowhere! Particularly frustrating as it was working until I changed something! Thanks

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  • Contents changed(cleared?) when access the pointer returned by std::string::c_str()

    - by justamask
    string conf()     {         vector v;         //..         v = func(); //this function returns a vector         return v[1];     }     void test()     {         const char* p = conf().c_str();         // the string object will be alive as a auto var         // so the pointer should be valid till the end of this function,right?           // ... lots of steps, but none of them would access the pointer p         // when access p here, SOMETIMES the contents would change ... Why?         // the platform is solaris 64 bit         // compiler is sun workshop 12         // my code is compiled as  ELF 32-bit MSB relocatable SPARC32PLUS Version 1, V8+ Required         // but need to link with some shared lib which are ELF 32-bit MSB dynamic lib SPARC Version 1, dynamically linked, stripped     }

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  • Syncronizing indices of function pointer table to table contents

    - by Thomas Matthews
    In the embedded system I'm working on, we are using a table of function pointers to support proprietary Dynamic Libraries. We have a header file that uses named constants (#define) for the function pointer indices. These values are used in calculating the location in the table of the function's address. Example: *(export_table.c)* // Assume each function in the table has an associated declaration typedef void (*Function_Ptr)(void); Function_Ptr Export_Function_Table[] = { 0, Print, Read, Write, Process, }; Here is the header file: *export_table.h* #define ID_PRINT_FUNCTION 1 #define ID_READ_FUNCTION 2 #define ID_WRITE_FUNCTION 3 #define ID_PROCESS_FUNCTION 4 I'm looking for a scheme to define the named constants in terms of their location in the array so that when the order of the functions changes, the constants will also change. (Also, I would like the compiler or preprocessor to calculate the indices to avoid human mistakes like typeo's.)

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  • How do I prevent race condition WITHOUT using locks in C++?

    - by Hristo
    How do I prevent a race condition WITHOUT locking or using mutexes/semaphors in C++? I'm dealing with a nested for loop in which I will be setting a value in an array: for (int i = 0; i < m; ++i) for (int j = 0; j < n; ++j) for (int k = 0; k < o; ++k) array[k] += foo(...); More or less, I want to deal with this so that I can ensure different threads running at the same time don't write to array[k] at the same time. Any suggestions on how to approach this? Edit: I am running on a Linux machine and I also have to use the Intel compiler. I will be using "icc" instead of "gcc" to compile the code.

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  • How to reliably specialize template with intptr_t in 32 and 64 bit environments?

    - by vava
    I have a template I want to specialize with two int types, one of them plain old int and another one is intptr_t. On 64 bit platform they have different sizes and I can do that with ease but on 32 bit both types are the same and compiler throws an error about redefinition. What can I do to fix it except for disabling one of definitions off with preprocessor? Some code as an example: template<typename T> type * convert(); template<> type * convert<int>() { return getProperIntType(sizeof(int)); } template<> type * convert<intptr_t>() { return getProperIntType(sizeof(intptr_t)); } //this template can be specialized with non-integral types as well, // so I can't just use sizeof() as template parameter. template<> type * convert<void>() { return getProperVoidType(); }

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  • Getting list of all existing vtables.

    - by Patrick
    In my application I have quite some void-pointers (this is because of historical reasons, application was originally written in pure C). In one of my modules I know that the void-pointers points to instances of classes that could inherit from a known base class, but I cannot be 100% sure of it. Therefore, doing a dynamic_cast on the void-pointer might give problems. Possibly, the void-pointer even points to a plain-struct (so no vptr in the struct). I would like to investigate the first 4 bytes of the memory the void-pointer is pointing to, to see if this is the address of the valid vtable. I know this is platform, maybe even compiler-version-specific, but it could help me in moving the application forward, and getting rid of all the void-pointers over a limited time period (let's say 3 years). Is there a way to get a list of all vtables in the application, or a way to check whether a pointer points to a valid vtable, and whether that instance pointing to the vtable inherits from a known base class?

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  • Order of operations in C. ++ vs |=, which occurs first?

    - by chris
    I have the following code that I'm reading through: if( (i%2) == 0 ){ *d = ((b & 0x0F) << 4); } else{ *d++ |= (b & 0x0F); }; I'm looking specifically at the else statement and wondering in what order this occurs? I don't have a regular C compiler, so I can't test this. When we are performing *d++ |= (b & 0x0F);, what order does this occur in?

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  • doubt in Exceptions

    - by Ajay Singh
    class MyException extends Exception { MyException() {} MyException(String msg) { super(msg);} } public class NewException { static void f() throws MyException { System.out.println("throwing exception from f()"); throw new ClassCastException(); } static void g() throws MyException { System.out.println("throwing exception from g()"); throw new MyException("parametrized "); } public static void main(String ...strings ) { try { f(); } catch(MyException e) { e.printStackTrace(System.out); } try { g(); } catch(MyException e) { e.printStackTrace(System.out); } } } In the function f() iam specifying that "MyException " exception will be thrown and actually iam throwing some other exception which has no relation with MyException but still the compiler does not report any complain.Why is it so??

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  • C pointer initialization and dereferencing, what's wrong here?

    - by randombits
    This should be super simple, but I'm not sure why the compiler is complaining here. #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int *n = 5; printf ("n: %d", *n); exit(0); } Getting the following complaints: foo.c: In function ‘main’: foo.c:6: warning: initialization makes pointer from integer without a cast I just want to print the value that the pointer n references. I'm dereferencing it in the printf() statement and I get a segmentation fault. Compiling this with gcc -o foo foo.c.

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  • Windows based development for ARM processors

    - by user367231
    I am a complete newbie to the ARM world. I need to be able to write C code, compile it, and then download into an ARM emulator, and execute. I need to use the GCC 4.1.2 compiler for the C code compilation. Can anybody point me in the correct directions for the following issues? What tool chain to use? What emulator to use? Are there tutorials or guides on setting up the tool chain?

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  • C++ object in memory

    - by Neo_b
    Hello. Is there a standard in storing a C++ objects in memory? I wish to set a char* pointer to a certain address in memory, so that I can read certain objects' variables directly from the memory byte by byte. When I am using Dev C++, the variables are stored one by one right in the memory address of an object in the order that they were defined. Now, can it be different while using a different compiler (like the variables being in a different order, or somewhere else)? Thank you in advance. :-)

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  • XCode iPhone OS Deployment Target Tool

    - by Trah Divad
    Problem I'm currently stuck trying to figure out what "iPhone OS Deployment Target" setting to use. I do not want to write conditional code right now, so I'd like the lowest version that runs my application fine. At first I thought it would be 2.0 as I wasn't using any 3.0 features, but then i realized that AVAudioRecorder is a 3.0 API. I don't want to be manually checking EVERY function I use in the documentation. Question Is there a tool that will check the OS availability of each functions you call in your code to figure out what the Deployment Target should be? That tool could be a good old compiler, but the latest version of the iPhone SDK does not come with the PRE-3.0 SDKs.

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  • STL: how to overload operator= for <vector> ?

    - by MBes
    There's simple example: #include <vector> int main() { vector<int> veci; vector<double> vecd; for(int i = 0;i<10;++i){ veci.push_back(i); vecd.push_back(i); } vecd = veci; // <- THE PROBLEM } The thing I need to know is how to overload operator = so that I could make assignment like this: vector<double> = vector<int>; I've just tried a lot of ways, but always compiler has been returning errors... Is there any option to make this code work without changing it? I can write some additional lines, but can't edit or delete the existing ones. Ty.

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  • Why is super.super.method(); not allowed in Java?

    - by Tim Büthe
    I read this question and thought that would easily be solved (not that it isn't solvable without) if one could write: @Override public String toString() { return super.super.toString(); } I'm not sure if it is useful in many cases, but I wonder why it isn't and if something like this exists in other languages. What do you guys think? EDIT: To clarify: yes I know, that's impossible to at to Java and I don't really miss it. This is nothing I expected to work and was surprised getting a compiler error. I just had the idea and like to discuss it.

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  • Static initialization of a struct with class members

    - by JS Bangs
    I have a struct that's defined with a large number of vanilla char* pointers, but also an object member. When I try to statically initialize such a struct, I get a compiler error. typedef struct { const char* pszA; // ... snip ... const char* pszZ; SomeObject obj; } example_struct; // I only want to assign the first few members, the rest should be default example_struct ex = { "a", "b" }; SomeObject has a public default constructor with no arguments, so I didn't think this would be a problem. But when I try to compile this (using VS), I get the following error: error C2248: 'SomeObject::SomeObject' : cannot access private member declared in class 'SomeObject' Any idea why?

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  • how to databind a datalist's page index to a button's commandname?

    - by korben
    i got this inside a button inside a datalist CommandName="<%# Container.ItemIndex %>" when i click the button, i'm expecting commandname to = 0, then 1, then 2, etc, as the datalist progresses, and i'm using that value in the button click's c# but i'm getting this error, i'm pretty sure i'm using this exact setup on another page and i have no problems, any idea what's going on? Server Error in '/' Application. Compilation Error Description: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately. Compiler Error Message: CS0117: 'System.Web.UI.Control' does not contain a definition for 'ItemIndex'

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  • c: memory allocation (what's going on)

    - by facha
    Hi, everyone Please take a look at this piece of code. I'm allocating one byte for the first variable and another byte for the second one. However, it seems like the compiler allocates more (or I'm missing something). The program outputs both strings, even though their length is more the one byte. void main() { char* some1 = malloc(1); sprintf(some1,"cool"); char* some2 = malloc(1); sprintf(some2,"face"); printf("%s ",some1); printf("%s\n",some2); } Please, could anyone spot some light on what's going on when memory is being allocated.

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  • problem in getting value of the object attribute in flex

    - by madanmohan
    i have an xml which contains 'interface' sub tag, iam converting xml to object using SampleXmlDecoder. compiler did not allow me to access the value of the 'inteface' attrible of the resultobject. var xml:XML = event.result as XML; var xmlDoc : XMLDocument = new XMLDocument(xml.toString()); var decoder : SimpleXMLDecoder = new SimpleXMLDecoder(true) var resultObj : Object = decoder.decodeXML(xmlDoc); var o:Object = new Object(); o.someprop = resultObj.maintag.item.interface; its treating interface as keyword. can anyone tell me the solution for this. Thanks in advance

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  • Create a modifiable string literal in C++

    - by Anne
    Is it possible to create a modifiable string literal in C++? For example: char* foo[] = { "foo", "foo" }; char* afoo = foo[0]; afoo[2] = 'g'; // access violation This produces an access violation because the "foo"s are allocated in read only memory (.rdata section I believe). Is there any way to force the "foo"s into writable memory (.data section)? Even via a pragma would be acceptable! (Visual Studio compiler) I know I can do strdup and a number of other things to get around the problem, but I want to know specifically if I can do as I have asked. :)

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  • Strange macro declaration in C

    - by Andrey Atapin
    Exploring libusb-1.0.9 source code, I have found such line (./os/poll_windows.c:78): #define CHECK_INIT_POLLING do {if(!is_polling_set) init_polling();} while(0) As for me this is the same like: #define CHECK_INIT_POLLING if(!is_polling_set) init_polling(); Is there any reason to loop that expression? UPDATE: I couldn't still realize what'd be wrong after the answers, and the following example helped: #include <stdio.h> #define TEST if(test) foo(); #define TEST_DO do { if(test) foo(); } while(0) int test = 1; void foo() { printf("%s", "Foo called"); } int main(int argc, char** argv) { if(argc > 1) TEST_DO; /* LINE 12 */ else printf("%s", "skipping..."); return 0; } If you put TEST at line 12, a compiler will give an error "error: ‘else’ without a previous ‘if’". Hope, this will help someone.

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • Programming Quiz [closed]

    - by arin-s-rizk
    Hi one of my mates sent me this quiz see if you can guess the answers I will post mine later. In this quiz, some tasks related to the compilation process are listed. For each one of them, specify the part of the compiler that is responsible of performing it. Here are the possible answers: Lexical analyzer Parser Semantic analyzer None of the above Just fill the right choice (the number only) in the blank after each task: Checking that the parentheses in an expression are balanced _ _ _ _ _ Removing comments from the program _ _ _ _ _ Grouping input characters into "tokens" _ _ _ _ _ Reporting an error to the programmer about a missing (;) at the end of a C++ statement _ _ _ _ _ Checking if the type of the RHS (Right-Hand Side) of an assignment (=) is compatible with the LHS (Left-Hand Side) variable _ _ _ _ _ Converting the (AST) Abstract Syntax Tree into machine language _ _ _ _ _ Reporting an error about a strange character like '^' in a C++ program _ _ _ _ _ Optimizing the AST _ _ _ _ _

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  • How do XAML files associate with cs files?

    - by LLS
    It seems that XAML files should have corresponding .cs files in a C# project. I know Visual Studio does all the things for us. I'm just curious how they are linked together? I mean, are they specified in the project file, or just because they have the same names? And also, App.xaml file specifies the startup file, but how does the compiler know? Is it possible to appoint another file other than App.xaml to do the same things as App.xaml does?

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