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  • Unity: parallel vectors and cross product, how to compare vectors

    - by Heisenbug
    I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir GetAngleDirection(Vector3 beginDir, Vector3 endDir, Vector3 upDir) { Vector3 cross = Vector3.Cross(beginDir, endDir); float dot = Vector3.Dot(cross, upDir); if (dot > 0.0f) return AngleDir.CLOCK; else if (dot < 0.0f) return AngleDir.ANTICLOCK; return AngleDir.PARALLEL; } After having used it a little bit, I think it's wrong. If I supply the same vector as input (beginDir equal to endDir), the cross product is zero, but the dot product is a little bit more than zero. I think that to fix that I can simply check if the cross product is zero, means that the 2 vectors are parallel, but my code doesn't work. I tried the following solution: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross == Vector.zero) return AngleDir.PARALLEL; And it doesn't work because comparison between Vector.zero and cross is always different from zero (even if cross is actually [0.0f, 0.0f, 0.0f]). I tried also this: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross.magnitude == 0.0f) return AngleDir.PARALLEL; it also fails because magnitude is slightly more than zero. So my question is: given 2 Vector3 in Unity, how to compare them? I need the elegant equivalent version of this: if (beginDir.x == endDir.x && beginDir.y == endDir.y && beginDir.z == endDir.z) return true;

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  • Big AdventureWorks2012

    - by jamiet
    Last week I launched AdventureWorks on Azure, an initiative to make SQL Azure accessible to anyone, in my blog post AdventureWorks2012 now available for all on SQL Azure. Since then I think its fair to say that the reaction has been lukewarm with 31 insertions into the [dbo].[SqlFamily] table and only 8 donations via PayPal to support it; on the other hand those 8 donators have been incredibly generous and we nearly have enough in the bank to cover a full year’s worth of availability. It was always my intention to try and make this offering more appealing and to that end I have used an adapted version of Adam Machanic’s make_big_adventure.sql script to massively increase the amount of data in the database and give the community more scope to really push SQL Azure and see what it is capable of. There are now two new tables in the database: [dbo].[bigProduct] with 25200 rows [dbo].[bigTransactionHistory] with 7827579 rows The credentials to login and use AdventureWorks on Azure are as they were before: Server mhknbn2kdz.database.windows.net Database AdventureWorks2012 User sqlfamily Password sqlf@m1ly Remember, if you want to support AdventureWorks on Azure simply click here to launch a pre-populated PayPal Send Money form - all you have to do is login, fill in an amount, and click Send. We need more donations to keep this up and running so if you think this is useful and worth supporting, please please donate.   I mentioned that I had to adapt Adam’s script, the main reasons being: Cross-database queries are not yet supported in SQL Azure so I had to create a local copy of [dbo].[spt_values] rather than reference that in [master] SELECT…INTO is not supported in SQL Azure The 1GB limit of SQLAzure web edition meant that there would not be enough space to store all the data generated by Adam’s script so I had to decrease the total number of rows. The amended script is available on my SkyDrive at https://skydrive.live.com/redir.aspx?cid=550f681dad532637&resid=550F681DAD532637!16756&parid=550F681DAD532637!16755 @Jamiet

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  • Implementing Light Volume Front Faces

    - by cubrman
    I recently read an article about light indexed deferred rendering from here: http://code.google.com/p/lightindexed-deferredrender/ It explains its ideas in a clear way, but there was one point that I failed to understand. It in fact is one of the most interesting ones, as it explains how to implement transparency with this approach: Typically when rendering light volumes in deferred rendering, only surfaces that intersect the light volume are marked and lit. This is generally accomplished by a “shadow volume like” technique of rendering back faces – incrementing stencil where depth is greater than – then rendering front faces and only accepting when depth is less than and stencil is not zero. By only rendering front faces where depth is less than, all future lookups by fragments in the forward rendering pass will get all possible lights that could hit the fragment. Can anyone explain how exactly you need to render only front faces? Another question is why do you need the front faces at all? Why can't we simply render all the lights and store the ones that overlap at this pixel in a texture? Does this approach serves as a cut-off plane to discard lights blocked by opaque geometry?

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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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  • Supporting copy 'n paste in your Windows Phone app

    - by Daniel Moth
    Some Windows Phone 7 owners already have the NoDo update, and others are getting it soon. This update brings, among other things, copy & paste support for text boxes. The user taps on a piece of text (and can drag in either direction to select more/less words), a popup icon appears that when tapped copies the text to the clipboard, and then at any app that shows the soft input panel there is an icon option to paste the copied text into the associated textbox. For more read this 'how to'. Note that there is no programmatic access to the clipboard, only the end user experience I just summarized, so there is nothing you need to do for your app's textboxes to support copy & paste: it just works. The only issue may be if in your app you use static TextBlock controls, for which the copy support will not appear, of course. That was the case with my Translator by Moth app where the translated text appears in a TextBlock. So, I wanted the user to be able to copy directly from the translated text (without offering an editable TextBox for an area where user input does not make sense). Take a look at a screenshot of my app before I made any changes to it. I then made changes to it preserving the look and feel, yet with additional copy support (see screenshot on the right)! So how did I achieve that? Simply by using my co-author's template (thanks Peter!): Copyable TextBlock for Windows Phone.   (aside: in my app even without this change there is a workaround, the user could use the "swap" feature to swap the source and target, so they can copy from the text box) Comments about this post welcome at the original blog.

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • Software licensing and code generation

    - by Nicol Bolas
    I'm developing a tool that generates code from some various data. The tool itself will be licensed with the MIT license, which strikes a good balance for me in terms of allowing the freedom to use and modify it, while still holding the copyright. OK, but what is the legal status of the code generated by the tool? Who holds the copyright for code generated by a tool? Do I need to give users of the tool a license for the generated code, or do they already have that by virtue of it being generated by them? What is different about this code generation system (which may be relevant) is that the source information about the code generation is provided by the system itself. The user doesn't feed source data in; the source data is bundled along with it. They simply have the means to transform it in various ways (filtering out parts of the data they don't want, etc). Obviously they could edit the bundled data. Does that affect anything about this?

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  • How to fix boot and mount failed drops to initramfs prompt in Ubuntu 12.04?

    - by msPeachy
    Ubuntu partition does not boot. This started after a power interruption during system boot. The next time I boot, I encountered the following error message: mount: mounting /dev/disk/by-uuid/3f7f5cd9d-6ea3-4da7-b5ec-**** on /root failed: Invalid argument mount: mounting /sys on /root/sys failed: No such file or directory mount: mounting /dev on /root/dev failed: No such file or directory mount: mounting /sys on /root/sys failed: No such file or directory mount: mounting /proc on /root/proc failed: No such file or directory Target file system doesn't have /sbin/init. No init found. Try passing init= bootarg. Busybox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) _ I've searched for similar posts here and most of the recommended solution is to reboot to the Ubuntu LiveCD. That's another problem because I cannot boot to a LIVEUSB, this is the error message I get when booting to a LiveUSB: Busybox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) mount: mounting /dev/sda2 on /isodevice failed: Invalid argument Could not find the ISO /ubuntu-12.04-desktop-i386.iso. This could also happen if the file system is not clean because of an operating system crash, an interrupted boot process, an improper shutdown, or unplugging of a removable device without first unmounting or ejecting it. To fix this, simply reboot into Windows, let it fully start, log in, run 'chkdsk /r', then gracefully shut down and reboot back into Windows. After this you should be able to reboot again and resume the installation. I cannot boot into Windows because I don't have a Windows partition. Do I have to install Windows to fix this problem? Is there a way to fix this in the (initramfs) prompt? Please help. Thank you!

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  • Sql Server Prevent Saving Changes That Require Table to be Re-created

    When working with SQL Server Management studio, if you use the Design view of a table and attempt to make a change that will require the table to be dropped and re-added, you may receive an error message like this one: Saving changes is not permitted.  The changes you have made require the following tables to be dropped and re-created.  You have either made changes to a table that cant be re-created or enabled the option Prevent saving changes that require the table to be re-created. In truth, its quite likely that you didnt enable such an option, despite the error dialogs accusations, as it is enabled by default when you install SQL Management Studio.  You can learn more about the issue in the KB article, Error message when you try to save a table in SQL Server 2008: Saving changes is not permitted. Warning: As the above article states, it is not recommended that you turn off this option (at least not permanently), as it will ensure that you do not accidentally change the schema of a table such that data is lost.  Do so at your peril. The simplest way to bypass this error is to go into Option Designers and uncheck the option Prevent saving changes that require table re-creation.  See the screenshot below. The main reason why you will see this error is if you attempted to do any of the following to the table whose design you are saving: Change the Allow Nulls setting for a column Reorder columns Change any columns data type Add a new column The recommended workaround is to script out the changes to a SQL file and execute them by hand, or to simply write out your own T-SQL to make the changes. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Matching the superclass's constructor's parameter list, is treating a null default value as a non-null value within a constructor a violation of LSP?

    - by Panzercrisis
    I kind of ran into this when messing around with FlashPunk, and I'm going to use it as an example. Essentially the main sprite class is pretty much class Entity. Entity's constructor has four parameters, each with a default value. One of them is graphic, whose default value is null. Entity is designed to be inherited from, with many such subclasses providing their own graphic within their own internal workings. Normally these subclasses would not have graphic in their constructor's parameter lists, but would simply pick something internally and go with it. However I was looking into possibly still adhering to the Liskov Substitution Principal. Which led me to the following example: package com.blank.graphics { import net.flashpunk.*; import net.flashpunk.graphics.Image; public class SpaceGraphic extends Entity { [Embed(source = "../../../../../../assets/spaces/blank.png")] private const BLANK_SPACE:Class; public function SpaceGraphic(x:Number = 0, y:Number = 0, graphic:Graphic = null, mask:Mask = null) { super(x, y, graphic, mask); if (!graphic) { this.graphic = new Image(BLANK_SPACE); } } } } Alright, so now there's a parameter list in the constructor that perfectly matches the one in the super class's constructor. But if the default value for graphic is used, it'll exhibit two different behaviors, depending on whether you're using the subclass or the superclass. In the superclass, there won't be a graphic, but in the subclass, it'll choose the default graphic. Is this a violation of the Liskov Substitution Principal? Does the fact that subclasses are almost intended to use different parameter lists have any bearing on this? Would minimizing the parameter list violate it in a case like this? Thanks.

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  • OOW 2012: Kings of Leon & Pearl Jam - Appreciation Event

    - by Mike Dietrich
    June 15, 1992 - that was actually the day when Pearl Jam played their first concert in Serenadenhof in my hometown, Nürnberg. Oups ... that's over 20 years ago ... So I was so happy to get a ticket to this year's OOW 2012 appreciation event on Treasure Island. Every year it amazes me over and over again how the organizers manage it logistically to bring almost 40,000 people to and back from the island. Food was ... I would say fairly ok ... and beer (as always) is not - actually even though I'm not a beer drinker I wouldn't call it beer.  Kings of Leon did start. I like them a lot and owe their 2008 album Only By Night. That was a good start to warm up the crowd. And then Pearl Jam took over - and ... wooooooow ... they are such a great live band. First of all as far as I understood they were donating the money they've got for that gig to an NGO. And Eddie Vedder's voice is simply striking ... I had shivers running down my spine. They played a good excerpt of their +20 years career closing down with Alive at the very end. It seemed to everybody that the band had real fun playing there - and it was sooooo good. Thanks a lot to the person who did organize me a ticket Catching my bus back to my hotel area down at Fisherman's Wharf worked well - but I must have fallen asleep 5 minutes after we've left the parking lot. The next thing I did recognize was the bus driver pushing the breaks at Northpoint. What a wonderful night ...

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  • 10 Tech Products Ahead of Their Time [Video]

    - by Jason Fitzpatrick
    Sometimes a product just can’t help but be too far ahead of it’s time to be adopted. Check out these 10 products that had their moment of glory a moment (or a decade) too soon. At Mashable they’ve gathered up 10 products that hit the market too soon for people to really appreciate them. Among them, as seen in the video above, a super simple internet-focused computer. At the time it hit the market people simply didn’t get the value of having a cheap, easy to use internet terminal. It probably didn’t help much that the 1990s internet didn’t have the plethora of powerful and useful web-based applications we have now. None the less we now have tons of lightweight and “underpowered” devices focused on the internet experience (like netbooks, iPads, smart phones, chromebooks, and more). Hit up the link below to see the 9 other gems from their collection of products ahead of their times. 10 Tech Products Ahead of Their Time [Mashable] How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Visual Studio Continued Excitement

    - by Daniel Moth
    As you know Visual Studio 2012 RTM’d and then became available in August (Soma’s blog posts told you that here and here), and the VS2012 launch was earlier this month (Soma also told you that here). Every time a release of Visual Studio takes place I am very excited, since this has been my development tool of choice for almost my entire career (from many years before I joined Microsoft). I am doubly excited with this release since it is the second version of Visual Studio that I have worked on and contributed major features to, now that I’ve been in the developer division (DevDiv) for over 4 years. Additionally, I am very excited about the new era that VS2012 starts with VSUpdate for continued customer value: instead of waiting for the next major version of VS to get new features, there is new infrastructure to enable friction-free updates. The first update will ship before the end of this year, and you can read more about it at Brian’s blog post. I also noticed that a CTP of the first quarterly update is available to download here. In the last two months, the VS2012 family of products we all worked on in DevDiv shipped, coinciding with the end of the Microsoft financial/review year, and naturally followed by a couple of organizational changes (e.g. see Jason’s blog post)… On a personal level, this meant that I was very lucky to have an opportunity present itself to me that I simply could not turn down, so I grabbed it! I’ll still be working on Visual Studio, but not in the Parallel Computing part of the C++ team; instead I will be PM-leading the VS Diagnostics team… Stay tuned for details of what is coming in that space, in the VS updates and in the next major VS release, as I am able to share them… Comments about this post by Daniel Moth welcome at the original blog.

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  • How to create single integer index value based on two integers where first is unlimited?

    - by Jan Doggen
    I have table data containing an integer value X ranging from 1.... unknown, and an integer value Y ranging from 1..9 The data need to be presented in order 'X then Y'. For one visual component I can set multiple index names: X;Y But for another component I need a one-dimensional integer value as index (sort order). If X were limited to an upper bound of say 100, the one-dimensional value could simply be X*100 + Y. If the one-dimensional value could have been a real, it could be X + Y/10. But if I want to keep X unlimited, is there a way to calculate a single integer 'indexing' value from X and Y? [Added] Background information: I have a Gantt/TreeList component where the tasks are ordered on a TaskIndex integer. This does not need to be a real database field, I can make it a calculated field in the underlying client dataset. My table data is e.g. as follows: ID Baseline ParentID 1 0 0 (task) 5 2 1 (baseline) 8 1 1 (baseline) 9 0 0 (task) 12 0 0 (task) 16 1 12 (baseline) Task 1 has two baselines numbered 1 and 2 (IDs 8 and 5) Task 9 has no baselines Task 12 has one baseline numbered 1 (ID 16) Baselines number 1-9 (the Y variable from my question); 0 or null identify the tasks ID's are unlimited (the X variable) The user plays with visibility of baselines, e.g. he wants to see all tasks with all baselines labeled 1. This is done by updating a filter on the table. Right now I constantly have to recalculate TaskIndex after changing the filter (looping through records). It would be nice if TaskIndex could be calculated on the fly for each record knowing only the data in the current record (I work in Delphi where a client dataset has an OnCalcFields event handler, that is triggered for each record when necessary). I have no control over the inner workings of the visual component.

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  • IIS - HTTP Redirect all requests for one virtual directory to another

    - by nekno
    How do I set up an HTTP Redirect rule to redirect all requests for a virtual directory to another virtual directory, when I don't know the hostname or complete URL, and cannot use the URL Rewrite module? The following redirects should work: http://host1/app/oldvdir -> http://host1/app/newvdir http://host1/app/oldvdir/ -> http://host1/app/newvdir/ http://host1/app/oldvdir/login.aspx -> http://host1/app/newvdir/login.aspx http://host2/app/oldvdir/login.aspx -> http://host2/app/newvdir/login.aspx I would like to place the redirect rule in the app's root web.config. I have attempted the following rules, but the end result is simply that the redirected vdir gets duplicated on the end of the original vdir until reaching the max URL length, e.g., http://host/oldvdir/login.aspx -> http://host/oldvdir/newvdir/newvdir/newvdir/... Rules in root web.config (I also have tried all sorts of combinations of settings with and without leading and trailing slashes, etc): <location path="oldvdir"> <system.webServer> <httpRedirect enabled="true" exactDestination="false" httpResponseStatus="Permanent"> <add wildcard="*/oldvdir/*" destination="/newvdir/"/> </httpRedirect> </system.webServer> </location> <location path="oldvdir/"> <system.webServer> <httpRedirect enabled="true" exactDestination="false" destination="/newvdir" httpResponseStatus="Permanent"/> </system.webServer> </location>

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  • Should I make the Cells in a Tiledmap as null when my player hits it

    - by Vishal Kumar
    I am making a Tile Based game using Libgdx. I took the idea from SuperKoalio platformer demo by Mario Zencher. When I wanted to implement Collectables in my game , I simply draw the coins using Tiled Map Editor. When my player hits that, I use to set that cell as null. Someday on this site suggested me not to do so... never use null. I agreed. What can be any other way. If I am using layer.setCell(x,y) to set the cell to any other cell... even if an transparent one .. my player seems to be stopped by an invisible object/hurdle. This is my code: for (Rectangle tile : tiles) { if (koalaRect.overlaps(tile)) { TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(1); try{ type = layer.getCell((int) tile.x, (int) tile.y).getTile().getProperties().get("tileType").toString(); } catch(Exception e){ System.out.print("Exception in Tiles Property"+e); type="nonbreakable"; } //Let us destroy this cell if(("award".equals(type))){ layer.setCell((int) tile.x, (int) tile.y, null); listener.coin(); score+=100; test = ""+layer.getCell(0, 0).getTile().getProperties().get("tileType"); } //DOING THIS GIVES A BAD EFFECT if(("killer".equals(type))){ //player.health--; //layer.setCell((int) tile.x, (int) tile.y, layer.getCell(20,0)); } // we actually reset the player y-position here // so it is just below/above the tile we collided with // this removes bouncing :) if (player.velocity.y > 0) { player.position.y = (tile.y - Player.height); } Is this a right approach? OR I should create separate Sprite Class called Coin.

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  • WPF and Composite Application Library &ndash; Missing The Point

    - by David Totzke
    I have a headache and it’s not even 9AM yet.  Well, ok, it’s nearly ten here now in GMT –5 but it’s before nine somewhere still. Sometimes people will miss the point of something so utterly and completely that one is left wondering how such a person can even dress themselves. Writing an application using WPF and the Composite Application Library (Prism) means that one must learn the various programming idioms common to these frameworks.  The Windows Forms event driven model simply will not suffice.  You need to come to grips with the idea of a very loosely coupled application.  Concepts that must be absorbed and internalized include Data Binding, Control and Data Templates, Commands, Dependency Injection, and Inversion of Control, as well as the Supervising Controller, Presentation Model and Model-View-View-Model patterns. It is as simple as that.  Not to embrace these concepts is to invite pain.  It is to invite noodles; and not the holy kind. Someone actually said to me that “just because it’s not WPF, doesn’t mean it’s wrong.”  And he’s right.  Unless, of course, you are writing a WPF application and especially if you are using the Composite Application Library. In simple terms then; YOU’RE DOING IT WRONG!   Dave Just because I can…

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  • Need help deciding if Joomla! experience as a good metric for hiring a particular prospective employee.

    - by Stephen
    My company has been looking to hire a PHP developer. Some of the requirements for the job include: an understanding of design patterns, particularly MVC. some knowledge of PHP 5.3's new features. experience working with a PHP framework (it doesn't matter which one). I interviewed a man today who's primary work experience involved working with Joomla!. As an employee, he will be required to work on existing and new web applications that use Zend Framework, CakePHP and/or CodeIgniter. It is my opinion that we shouldn't dismiss hiring a developer just because he has not used the same technologies that he'll be using on the job. So, I'd like to know about the kind of coding experience working with Joomla! can provide. I've never bothered to take more than a brief look (if that) at the Joomla! package, so I'm hoping to lean on the knowledge of my peers. Would you consider Joomla! to contain a professional code-base? Is the package well organized, and/or OO in general, or is it more like WordPress where logic and presentation are commingled? When working with Joomla!, is the developer encouraged to use best practices? In your opinion, would experience working with Joomla! garner the skills needed to get up to speed with Zend or CakePHP quickly, or will there be a steep learning curve ahead of the developer? I'm not saying that Joomla! is a bad technology, or even that it is lower on the totem pole when compared to the frameworks I've mentioned. Maybe it's awesome, I dunno. I simply have no idea!

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  • Config import on network-manager-openvpn

    - by Toki Tahmid
    I'm trying to use a free service using the OpenVPN protocol using OpenVPN's GUI module in the network manager. The config worked perfectly well as .ovpn on Windows. The behavior in Windows is such that I ran OpenVPN GUI and chose to connect to this particular VPN. It would then show the activity in the attempt to connect and opens a dialog box for username/password authentication. I've successfully imported all the configurations by changing the file type to .conf and using the import feature in network manager. However, attempting to connect would simply display the network manager's attempting to connect animation, but ultimately end with a notification of connection timing out. No prompt asking for authentication would appear at all, nor can I find any feature to prefix the authentication details. client dev tun proto tcp remote miami.proxpn.com 443 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert client.crt key client.key cipher BF-CBC keysize 512 comp-lzo verb 4 mute 5 tun-mtu 1500 mssfix 1450 auth-user-pass reneg-sec 0 # If you are connecting through an # HTTP proxy to reach the actual OpenVPN # server, put the proxy server/IP and # port number here. See the man page # if your proxy server requires # authentication. ;http-proxy-retry # retry on connection failures ;http-proxy [proxy server] [proxy port #] Needless to say, but I've downloaded all the required packages for setting up OpenVPN connections. By the way, as you can see above, .key and .crt files location are specified to be in the same directory as the config file. After importing the config file, if were to remove them, would it cause any problem? Note, I haven't removed them, so the problem I'm facing is not due to the absence of these files.

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  • Coarse Collision Detection in highly dynamic environment

    - by Millianz
    I'm currently working a 3D space game with A LOT of dynamic objects that are all moving (there is pretty much no static environment). I have the collision detection and resolution working just fine, but I am now trying to optimize the collision detection (which is currently O(N^2) -- linear search). I thought about multiple options, a bounding volume hierarchy, a Binary Spatial Partitioning tree, an Octree or a Grid. I however need some help with deciding what's best for my situation. A grid seems unfeasible simply due to the space requirements and cache coherence problems. Since everything is so dynamic however, it seems to be that trees aren't ideal either, since they would have to be completely rebuilt every frame. I must admit I never implemented a physics engine that required spatial partitioning, do I indeed need to rebuild the tree every frame (assuming that everything is constantly moving) or can I update the trees after integrating? Advice is much appreciated - to give some more background: You're flying a space ship in an asteroid field, and there are lots and lots of asteroids and some enemy ships, all of which shoot bullets. EDIT: I came across the "Sweep an Prune" algorithm, which seems like the right thing for my purposes. It appears like the right mixture of fast building of the data structures involved and detailed enough partitioning. This is the best resource I can find: http://www.codercorner.com/SAP.pdf If anyone has any suggestions whether or not I'm going in the right direction, please let me know.

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  • Lendle Connects Kindle Owners for Cross-Country Book Lending

    - by Jason Fitzpatrick
    You can lend books from your Kindle library to other Kindle users but it’s not always easy to find people with books you want. Lendle is a social network for Kindle readers to share books with each other. If you have a Kindle (the physical Kindle or the software on your smartphone or computer) you can easily lend books to other Kindle users. The problem is that there is no good way for you to easily find out what books your friends have. Furthermore your friends simply may not be into books that you’re into. Enter Lendle, a free service that connects Kindle users across the US (currently the Kindle lending program is limited to US customers) so that they can share books with each other. Your real life friends may not be into vampire romance, for example, but plenty of people on Lendle are and would be happy to loan you books. The only requirements for participation in the Lendle system are: Kindle ownership (either the physical or software-based Kindle) as books you’re willing to lend out. In addition to benefiting from other user’s libraries, Lendle also gives users a small credit when they lend a book–credits are redeemable as Amazon.com gift certificates. Hit up the link below to read more and sign up for a free Lendle account. Lendle How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers?

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  • Mailbox move issue from Exchange 2003 to Exchange 2010

    - by Ryan Roussel
    Today while moving mailboxes between Exchange 2003 and Exchange 2010, I hit an issue with a couple of mailboxes.  These mailboxes all popped access denied errors or more exactly: Insufficient Access Rights to perform the operation.   The cause was similar to the mail flow issue in that inheritable permissions were not turned on for the user object in Active Directory.  This also presented it’s own unique problem in that since the initial move request failed because of permissions, it had to be cleared before a new move request could be created. On top of that, the request did not show up in the EMC.  I used the following process to clear the request, assign permission, then create a new request:   1. First you need to know the ExchangeGUID of the mailbox for the remove-moverequest command.  To quickly get the GUID for a mailbox simply run:         2. Next we need to clear out the move request using PowerShell by running: [PS] c:\>Remove-moverequest -moverequestqueue "mailbox database 1030639620" -mailboxguid 8525686f-d4d3-42b7-92f1-46d77ea841a3   3. Then to re-establish inheritable permissions. This can be done by using AD Users and Computers, switching to View Advanced Features, then under the Security tab of the object.  Click Advanced, then check “allow inheritable permissions of parent to propagate to this object”   4. Once the Inheritable permissions are restored, we need to create a new move request: NOTE:  The EMC can also be used to initiate the Move Request once the permissions are corrected. [PS] c:\>New-moverequest –identity jyoung  -baditemlimit 100 -targetdatabase "mailbox database 1030639620"   And that’s it.  The mailbox should move over smoothly with no access denied error.

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  • Parallel Classloading Revisited: Fully Concurrent Loading

    - by davidholmes
    Java 7 introduced support for parallel classloading. A description of that project and its goals can be found here: http://openjdk.java.net/groups/core-libs/ClassLoaderProposal.html The solution for parallel classloading was to add to each class loader a ConcurrentHashMap, referenced through a new field, parallelLockMap. This contains a mapping from class names to Objects to use as a classloading lock for that class name. This was then used in the following way: protected Class loadClass(String name, boolean resolve) throws ClassNotFoundException { synchronized (getClassLoadingLock(name)) { // First, check if the class has already been loaded Class c = findLoadedClass(name); if (c == null) { long t0 = System.nanoTime(); try { if (parent != null) { c = parent.loadClass(name, false); } else { c = findBootstrapClassOrNull(name); } } catch (ClassNotFoundException e) { // ClassNotFoundException thrown if class not found // from the non-null parent class loader } if (c == null) { // If still not found, then invoke findClass in order // to find the class. long t1 = System.nanoTime(); c = findClass(name); // this is the defining class loader; record the stats sun.misc.PerfCounter.getParentDelegationTime().addTime(t1 - t0); sun.misc.PerfCounter.getFindClassTime().addElapsedTimeFrom(t1); sun.misc.PerfCounter.getFindClasses().increment(); } } if (resolve) { resolveClass(c); } return c; } } Where getClassLoadingLock simply does: protected Object getClassLoadingLock(String className) { Object lock = this; if (parallelLockMap != null) { Object newLock = new Object(); lock = parallelLockMap.putIfAbsent(className, newLock); if (lock == null) { lock = newLock; } } return lock; } This approach is very inefficient in terms of the space used per map and the number of maps. First, there is a map per-classloader. As per the code above under normal delegation the current classloader creates and acquires a lock for the given class, checks if it is already loaded, then asks its parent to load it; the parent in turn creates another lock in its own map, checks if the class is already loaded and then delegates to its parent and so on till the boot loader is invoked for which there is no map and no lock. So even in the simplest of applications, you will have two maps (in the system and extensions loaders) for every class that has to be loaded transitively from the application's main class. If you knew before hand which loader would actually load the class the locking would only need to be performed in that loader. As it stands the locking is completely unnecessary for all classes loaded by the boot loader. Secondly, once loading has completed and findClass will return the class, the lock and the map entry is completely unnecessary. But as it stands, the lock objects and their associated entries are never removed from the map. It is worth understanding exactly what the locking is intended to achieve, as this will help us understand potential remedies to the above inefficiencies. Given this is the support for parallel classloading, the class loader itself is unlikely to need to guard against concurrent load attempts - and if that were not the case it is likely that the classloader would need a different means to protect itself rather than a lock per class. Ultimately when a class file is located and the class has to be loaded, defineClass is called which calls into the VM - the VM does not require any locking at the Java level and uses its own mutexes for guarding its internal data structures (such as the system dictionary). The classloader locking is primarily needed to address the following situation: if two threads attempt to load the same class, one will initiate the request through the appropriate loader and eventually cause defineClass to be invoked. Meanwhile the second attempt will block trying to acquire the lock. Once the class is loaded the first thread will release the lock, allowing the second to acquire it. The second thread then sees that the class has now been loaded and will return that class. Neither thread can tell which did the loading and they both continue successfully. Consider if no lock was acquired in the classloader. Both threads will eventually locate the file for the class, read in the bytecodes and call defineClass to actually load the class. In this case the first to call defineClass will succeed, while the second will encounter an exception due to an attempted redefinition of an existing class. It is solely for this error condition that the lock has to be used. (Note that parallel capable classloaders should not need to be doing old deadlock-avoidance tricks like doing a wait() on the lock object\!). There are a number of obvious things we can try to solve this problem and they basically take three forms: Remove the need for locking. This might be achieved by having a new version of defineClass which acts like defineClassIfNotPresent - simply returning an existing Class rather than triggering an exception. Increase the coarseness of locking to reduce the number of lock objects and/or maps. For example, using a single shared lockMap instead of a per-loader lockMap. Reduce the lifetime of lock objects so that entries are removed from the map when no longer needed (eg remove after loading, use weak references to the lock objects and cleanup the map periodically). There are pros and cons to each of these approaches. Unfortunately a significant "con" is that the API introduced in Java 7 to support parallel classloading has essentially mandated that these locks do in fact exist, and they are accessible to the application code (indirectly through the classloader if it exposes them - which a custom loader might do - and regardless they are accessible to custom classloaders). So while we can reason that we could do parallel classloading with no locking, we can not implement this without breaking the specification for parallel classloading that was put in place for Java 7. Similarly we might reason that we can remove a mapping (and the lock object) because the class is already loaded, but this would again violate the specification because it can be reasoned that the following assertion should hold true: Object lock1 = loader.getClassLoadingLock(name); loader.loadClass(name); Object lock2 = loader.getClassLoadingLock(name); assert lock1 == lock2; Without modifying the specification, or at least doing some creative wordsmithing on it, options 1 and 3 are precluded. Even then there are caveats, for example if findLoadedClass is not atomic with respect to defineClass, then you can have concurrent calls to findLoadedClass from different threads and that could be expensive (this is also an argument against moving findLoadedClass outside the locked region - it may speed up the common case where the class is already loaded, but the cost of re-executing after acquiring the lock could be prohibitive. Even option 2 might need some wordsmithing on the specification because the specification for getClassLoadingLock states "returns a dedicated object associated with the specified class name". The question is, what does "dedicated" mean here? Does it mean unique in the sense that the returned object is only associated with the given class in the current loader? Or can the object actually guard loading of multiple classes, possibly across different class loaders? So it seems that changing the specification will be inevitable if we wish to do something here. In which case lets go for something that more cleanly defines what we want to be doing: fully concurrent class-loading. Note: defineClassIfNotPresent is already implemented in the VM as find_or_define_class. It is only used if the AllowParallelDefineClass flag is set. This gives us an easy hook into existing VM mechanics. Proposal: Fully Concurrent ClassLoaders The proposal is that we expand on the notion of a parallel capable class loader and define a "fully concurrent parallel capable class loader" or fully concurrent loader, for short. A fully concurrent loader uses no synchronization in loadClass and the VM uses the "parallel define class" mechanism. For a fully concurrent loader getClassLoadingLock() can return null (or perhaps not - it doesn't matter as we won't use the result anyway). At present we have not made any changes to this method. All the parallel capable JDK classloaders become fully concurrent loaders. This doesn't require any code re-design as none of the mechanisms implemented rely on the per-name locking provided by the parallelLockMap. This seems to give us a path to remove all locking at the Java level during classloading, while retaining full compatibility with Java 7 parallel capable loaders. Fully concurrent loaders will still encounter the performance penalty associated with concurrent attempts to find and prepare a class's bytecode for definition by the VM. What this penalty is depends on the number of concurrent load attempts possible (a function of the number of threads and the application logic, and dependent on the number of processors), and the costs associated with finding and preparing the bytecodes. This obviously has to be measured across a range of applications. Preliminary webrevs: http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.hotspot/ http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.jdk/ Please direct all comments to the mailing list [email protected].

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  • Is 'Protection' an acceptable Java class name

    - by jonny
    This comes from a closed thread at stack overflow, where there are already some useful answers, though a commenter suggested I post here. I hope this is ok! I'm trying my best to write good readable, code, but often have doubts in my work! I'm creating some code to check the status of some protected software, and have created a class which has methods to check whether the software in use is licensed (there is a separate Licensing class). I've named the class 'Protection', which is currently accessed, via the creation of an appProtect object. The methods in the class allow to check a number of things about the application, in order to confirm that it is in fact licensed for use. Is 'Protection' an acceptable name for such a class? I read somewhere that if you have to think to long in names of methods, classes, objects etc, then perhaps you may not be coding in an Object Oriented way. I've spent a lot of time thinking about this before making this post, which has lead me to doubt the suitability of the name! In creating (and proof reading) this post, I'm starting to seriously doubt my work so far. I'm also thinking I should probably rename the object to applicationProtection rather than appProtect (though am open to any comments on this too?). I'm posting non the less, in the hope that I'll learn something from others views/opinions, even if they're simply confirming I've "done it wrong"!

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  • How can create the smallest possible mirror of the archive?

    - by Registered User
    I need to create an http url at my laptop to have a Ubuntu installation begin within my laptop on a Xen environment. This is how the final thing will look like. The host and client are both going to be my laptop, I Googled and came across apt-mirror and some other packages. I do not want to archive entire 15 GB Ubuntu repositories on my machine. It is not possible to use a CD,ISO,loop mounted disk (reason mentioned below). I have tried using netboot image on local machine which failed because if you are attempting to create a virtual machine on a hardware which does not support VT virt-manager installer necessarily needs a URL of this sort http://archive.ubuntu.com/ubuntu/dists/hardy/main/installer-i386/current/images/netboot/ Any other option to create guest OS is simply grayed out. The unfortunate part is my Ethernet connections do not work when I boot with Xen-4.0 and a pv-ops Dom0 kernel from Jeremy's tree. Which is where I have to do this work. So I have to create a URL structure which is similar to Ubuntu mirrors. So how can I do this in bare minimum so that at least the console boots and once the console comes I can do some work.

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