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  • Bit fields in C ?

    - by maddy
    HI all, Is there anyway by which we can declare variable specifying bit fields on those which are not any members of structures or unions.If not,then is there anyway by which we can just declare a variable by specifying the number of bits it is permitted to use. Thanks maddy

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  • Finding what makes strings unique in a list, can you improve on brute force?

    - by Ed Guiness
    Suppose I have a list of strings where each string is exactly 4 characters long and unique within the list. For each of these strings I want to identify the position of the characters within the string that make the string unique. So for a list of three strings abcd abcc bbcb For the first string I want to identify the character in 4th position d since d does not appear in the 4th position in any other string. For the second string I want to identify the character in 4th position c. For the third string it I want to identify the character in 1st position b AND the character in 4th position, also b. This could be concisely represented as abcd -> ...d abcc -> ...c bbcb -> b..b If you consider the same problem but with a list of binary numbers 0101 0011 1111 Then the result I want would be 0101 -> ..0. 0011 -> .0.. 1111 -> 1... Staying with the binary theme I can use XOR to identify which bits are unique within two binary numbers since 0101 ^ 0011 = 0110 which I can interpret as meaning that in this case the 2nd and 3rd bits (reading left to right) are unique between these two binary numbers. This technique might be a red herring unless somehow it can be extended to the larger list. A brute-force approach would be to look at each string in turn, and for each string to iterate through vertical slices of the remainder of the strings in the list. So for the list abcd abcc bbcb I would start with abcd and iterate through vertical slices of abcc bbcb where these vertical slices would be a | b | c | c b | b | c | b or in list form, "ab", "bb", "cc", "cb". This would result in four comparisons a : ab -> . (a is not unique) b : bb -> . (b is not unique) c : cc -> . (c is not unique) d : cb -> d (d is unique) or concisely abcd -> ...d Maybe it's wishful thinking, but I have a feeling that there should be an elegant and general solution that would apply to an arbitrarily large list of strings (or binary numbers). But if there is I haven't yet been able to see it. I hope to use this algorithm to to derive minimal signatures from a collection of unique images (bitmaps) in order to efficiently identify those images at a future time. If future efficiency wasn't a concern I would use a simple hash of each image. Can you improve on brute force?

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  • Interop c# using a "long" from c++

    - by Daniel
    On my System: sizeof(long) in c++ is 4 aka 32bits sizeof(long) in c# is 8 aka 64 bits So in my Interop method declarations I've been substituting c++ longs with c# int's however I get the feeling this isn't safe? Why is a long the same size as an int in c++? And long long is 64bits? What's next a long long long long??

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  • Silverlight project fails to compile

    - by AngryHacker
    I have a Silverlight 3 project in VS2008. Today, for whatever reason, I get an error when compiling. Configuration system failed to initialize It reports the error on Line 1, Column 1 for every .xaml file in the project. I did a repair on VS2008, reinstalled all the Silverlight 3 bits (e.g. SDK, VS2008 tools and the Controls Toolkit), but the problem still persists. Am I missing something simple?

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  • .NET Serial Port: Port Configuration Dialog

    - by sheepsimulator
    I'm going to be writing a small app based on the .NET SerialPort class. Is there a generic dialog available for setting the port settings, ala baud rate, data bits, stop bit, parity bit, flow control, etc? I didn't see one in the MSDN documentation, but I would think that one exists, since that stuff doesn't change.

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  • Movieclip stacking in Actionscript

    - by Glycerine
    I'm building a game of which the interface is one of the first items to load on screen. Sound button, pause and all the bits - During the game - all manor of things are dynamically added and removed to the stage. Therefore my interface goes behind my game scene. How do I ensure the movieclip always stays on top? Can I override the addChild of my Document Class and every time a new child is added, I restack the interface to the top?

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  • matlab - int array to binary array

    - by asel
    hi, currently in matlab i have int array a=[3,4,5,6,7]; i want to convert it to binary array with four bits each. for the above int array i would get the following binary array abinary=[0,0,1,1, 0,1,0,0, 0,1,0,1, 0,1,1,0, 0,1,1,1]; is there any fast way to do it? thanks a lot!

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  • Drupal - displaying the title of the node within a block

    - by james6848
    Hi, I'm needing to dynamically display the title of a node within a block. I would have thought this would be simple, but all the code snippets I've tried don't seem to work (e.g. <?php print $node->title; ?> ) I've checked and tested that the PHP input format is on and working with other PHP bits and bobs, and everything seems OK. Any ideas?

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  • OpenGL suppresses exceptions in MFC dialog-based application

    - by Mikhail
    Hello. I have an MFC-driven dialog-based application created with MSVS2005. Here is my problem step by step. I have button on my dialog and corresponding click-handler with code like this: int* i = 0; *i = 3; I'm running debug version of program and when I click on the button, Visual Studio catches focus and alerts "Access violation writing location" exception, program cannot recover from the error and all I can do is to stop debugging. And this is the right behavior. Now I add some OpenGL initialization code in the OnInitDialog() method: HDC DC = GetDC(GetSafeHwnd()); static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat = ChoosePixelFormat(DC, &pfd); SetPixelFormat(DC, pixelformat, &pfd); HGLRC hrc = wglCreateContext(DC); ASSERT(hrc != NULL); wglMakeCurrent(DC, hrc); Of course this is not exactly what I do, it is the simplified version of my code. Well now the strange things begin to happen: all initialization is fine, there are no errors in OnInitDialog(), but when I click the button... no exception is thrown. Nothing happens. At all. If I set a break-point at the *i = 3; and press F11 on it, the handler-function halts immediately and focus is returned to the application, which continue to work well. I can click button again and the same thing will happen. It seems like someone had handled occurred exception of access violation and silently returned execution into main application message-receiving cycle. If I comment the line wglMakeCurrent(DC, hrc);, all works fine as before, exception is thrown and Visual Studio catches it and shows window with error message and program must be terminated afterwards. I experience this problem under Windows 7 64-bit, NVIDIA GeForce 8800 with latest drivers (of 11.01.2010) available at website installed. My colleague has Windows Vista 32-bit and has no such problem - exception is thrown and application crashes in both cases. Well, hope good guys will help me :) PS The problem originally where posted under this topic.

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  • Why does operator<< not work with something returned by operator-?

    - by Felix
    Here's a small test program I wrote: #include <iostream> using namespace std; class A { public: int val; A(int _val=0):val(_val) { } A operator+(A &a) { return A(val + a.val); } A operator-(A &a) { return A(val - a.val); } friend ostream& operator<<(ostream &, A &); }; ostream& operator<<(ostream &out, A &a) { out<<a.val; return out; } int main() { A a(3), b(4), c = b - a; cout<<c<<endl; // this works cout<<(b-a)<<endl; // this doesn't return 0; } I can't seem to get why the line marked "this works" works and the one marked "this doesn't" doesn't. When I try to compile the program with the cout<<(b-a); line, here's what I get: [felix@the-machine C]$ g++ test.cpp test.cpp: In function ‘int main()’: test.cpp:26:13: error: no match for ‘operator<<’ in ‘std::cout << b.A::operator-(((A&)(& a)))’ /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:108:7: note: candidates are: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostream<_CharT, _Traits>::__ostream_type& (*)(std::basic_ostream<_CharT, _Traits>::__ostream_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:117:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostream<_CharT, _Traits>::__ios_type& (*)(std::basic_ostream<_CharT, _Traits>::__ios_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>, std::basic_ostream<_CharT, _Traits>::__ios_type = std::basic_ios<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:127:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::ios_base& (*)(std::ios_base&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:165:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:169:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:173:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(bool) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/bits/ostream.tcc:91:5: note: std::basic_ostream<_CharT, _Traits>& std::basic_ostream<_CharT, _Traits>::operator<<(short int) [with _CharT = char, _Traits = std::char_traits<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:180:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(short unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/bits/ostream.tcc:105:5: note: std::basic_ostream<_CharT, _Traits>& std::basic_ostream<_CharT, _Traits>::operator<<(int) [with _CharT = char, _Traits = std::char_traits<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:191:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:200:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long long int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:204:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long long unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:209:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(double) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:213:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(float) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:221:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long double) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:225:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(const void*) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/bits/ostream.tcc:119:5: note: std::basic_ostream<_CharT, _Traits>& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostream<_CharT, _Traits>::__streambuf_type*) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__streambuf_type = std::basic_streambuf<char>] test.cpp:18:11: note: std::ostream& operator<<(std::ostream&, A&) [felix@the-machine C]$ Quite nasty.

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  • What is natural deduction used for outside of academia?

    - by Danny King
    Hello, I am studying natural deduction as a part of my Formal Specification & Verification Computer Science course at University/College. I find it interesting, however I learn much better when I can find a practical use for things. Could anyone explain to me if and how natural deduction is used other than for formally verifying bits of code? Thanks!

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  • Why is a 16-bit register used with BSR instruction in this code snippet?

    - by sharptooth
    In this hardcore article there's a function find_maskwidth() that basically detects the number of bits required to represent itemCount dictinct values: unsigned int find_maskwidth( unsigned int itemCount ) { unsigned int maskWidth, count = itemCount; __asm { mov eax, count mov ecx, 0 mov maskWidth, ecx dec eax bsr cx, ax jz next inc cx mov maskWidth, ecx next: } return maskWidth; } the question is why do they use ax and cx registers instead of eax and ecx?

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  • Add and Subtract 128 Bit Integers in C(++)

    - by Billy ONeal
    Hello :) I'm writing a compressor for a long stream of 128 bit numbers. I would like to store the numbers as differences -- storing only the difference between the numbers rather than the numbers themselves because I can pack the differences in fewer bytes because they are smaller. However, for compression then I need to subtract these 128 bit values, and for decompression I need to add these values. Maximum integer size for my compiler is 64 bits wide. Anyone have any ideas for doing this efficiently? Billy3

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  • DRY Ruby Initialization with Hash Argument

    - by ktex
    I find myself using hash arguments to constructors quite a bit, especially when writing DSLs for configuration or other bits of API that the end user will be exposed to. What I end up doing is something like the following: class Example PROPERTIES = [:name, :age] PROPERTIES.each { |p| attr_reader p } def initialize(args) PROPERTIES.each do |p| self.instance_variable_set "@#{p}", args[p] if not args[p].nil? end end end Is there no more idiomatic way to achieve this? The throw-away constant and the symbol to string conversion seem particularly egregious.

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  • From and Image to an ImageSource

    - by akaphenom
    I have an image (embedded resource) that i can get access to and form an Image object from. I actually can get the Image object or the Stream of bits the represent the image. However I want to sue that image programaticly to be a background image. So how do I set the ImageSource on the ImageBrush to an AcutalImage (PNG)?

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  • Fast double -> short conversion with clamping using SSE?

    - by gct
    Is there a fast way to cast double values to shorts (16 bits signed), currently I'm doing something like this: double dval = <sum junk> int16_t sval; if (val > int16_max) { sval = int16_max; } else if (val < int16_min) { sval = int16_min; } else sval = (int16_t)val; I suspect there's a fast way to do this using SSE that will be significantly more efficient.

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  • How to read a file byte by byte in Python?

    - by zaplec
    Hi, I'm trying to read a file byte by byte, but I'm not sure how to do that. I'm trying to do it like that: file = open(filename, 'rb') while 1: byte = file.read(8) # Do something... So does that make the variable byte to contain 8 next bits at the beginning of every loop? It doesn't matter what those bytes really are. The only thing that matters is that I need to read a file in 8-bit stacks.

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  • x86-64 long double precision

    - by aaa
    hello. What is the actual precision of long double on Intel 64-bit platforms? is it 80 bits padded to 128 or actual 128 bit? if former, besides going gmp, is there another option to achieve true 128 precision?

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  • Google Books API - How do I separate Book from Book Edition?

    - by RadiantHex
    Hi, I'm using Google Book Search API to add missings bits and pieces to my database. Problem is that The API gives me back a list of book editions, and not reference to the original book itself. The data I'm trying to get is this: Original title: The Hobbit Original year of publication: 1937 Can anyone help? Just in case anyone asks: I'm developing this in Python.

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