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  • alsa - sound issues on ubuntu 12.04

    - by tam_ubuuser
    i am having an sony E series laptop.i have an HDMI port .at this stage ,i have tested my sound card , which provides audio out on my laptop i.e i could hear songs .my laptop has two sound cards amd 5450 and an intel-hda(alsamixer shows that as s/pdif) . i decided to connect HDMI output to my new HD-TV.but, i could get only visuals on my TV,NO AUDIO OUTPUT ( HDMI cable works fine with win 7).my laptop has two sound cards.but i couldn't switch output to other card.( i don't know ,how to do that) i decided to update alsa. complied the following code in terminal. sudo apt-add-repository ppa:ubuntu-audio-dev/alsa-daily sudo apt-get update sudo apt-get install alsa-hda-dkms then,strangely no login sound, and no audio output on my laptop at all .then, started complied code from step1 sound troubleshooting procedure from offical ubuntu site.then, my speaker icon taskbar disappeared .obivously $aplay -l ,provided output as no soundcards detected . so , i implemented step 4 from that guide, it provides a output of all hardware devices in my laptop. *-multimedia UNCLAIMED description: Audio device product: Cedar HDMI Audio [Radeon HD 5400/6300 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: latency=0 resources: memory:f0040000-f0043fff *-multimedia UNCLAIMED description: Audio device product: 5 Series/3400 Series Chipset High Definition Audio vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f5e00000-f5e03fff that command displayed output name of the two cards . but , still i have no positive output on $aplay -l. so therfore, i think alsa couldn't detect my sound cards . is there solution to this problem? it could be better,if alsa would channel output from multiple sound cards ? how should install and configure alsa such that detects HDMI cable as soon i connect to my HD tv? is it possible to alsa and pluseaudio 2.0 to co-exist, if so how?

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  • Google I/O 2010 - GWT + HTML5 can do what?!

    Google I/O 2010 - GWT + HTML5 can do what?! Google I/O 2010 - GWT + HTML5 can do what?! GWT 201 Joel Webber, Ray Cromwell, Stefan Haustein How can you take advantage of new HTML5 features in your GWT applications? In this session, we answer that question in the form of demos -- lots and lots of demos. We'll cover examples of how to use Canvas for advanced graphics, CSS3 features, Web Workers, and more within your GWT applications. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 1 ratings Time: 57:59 More in Science & Technology

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  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

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  • Is there a way to make catalyst driver work in Trusty for the radeon hd4330?

    - by Laurent BERNABE
    Though official Catalyst software 13.1 is suitable for ati radeon hd4330, it can't be installed on Ubuntu 14.04 as it can't support Xorg = 7.6 As I need proprietary drivers for trusty, I would like to know if there is a way to bypass this limitation ? (For example by fetching driver sources) Here are some results from the terminal : $ Xorg -version X.Org X Server 1.15.1 Release Date: 2014-04-13 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu Current Operating System: Linux bordeaux80 3.13.0-27-generic #50-Ubuntu SMP Thu May 15 18:06:16 UTC 2014 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-27-generic root=UUID=4015e6f7-d11a-45fd-ac9b-5b6c7ab9eaa0 ro quiet splash vt.handoff=7 Build Date: 16 April 2014 01:36:29PM xorg-server 2:1.15.1-0ubuntu2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. $ xrandr Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS connected primary 1366x768+0+0 (normal left inverted right x axis y axis) 353mm x 198mm 1366x768 60.0*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 VGA-0 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) $ uname -rp 3.13.0-27-generic x86_64 $ glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV710 OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.0 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: Regards

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  • On-board HDMI Audio

    - by TrackStar
    I have tried searching for answers to this issue but have had no luck. My HDMI display is working but I have no audio from the HDMI .There is no option for HDMI under sound preferences hardware or output. Purging and re-installing pulse audio doesn't change anything. I am using the on-board HDMI port on my motherboard, I do not have a PCI graphics card installed. CPU: i7-3770 Mobo: Asus Sabertooth z77 Kernel: 2.6.39-3-bb03 running aplay -l returns ** List of PLAYBACK Hardware Devices ** card 0: Intel [HDA Intel], device 0: ALC892 Analog [ALC892 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC892 Digital [ALC892 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 Seems as if the system doesn't even recognize the possibilty of HDMI audio output. Any ideas?

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  • Issues with nVidia GeForce 210 while watching movies

    - by David ???
    Ever since 10.04 I have been trying to resolve an issue with my graphics card - nVidia GeForce 210. I'm having issues when I watch movies on 10.10 - they are jumping all the time, even with Compiz disabled and when that is the only thing I am doing. I have tried the solution to How to get NVidia GeForce GT 210 drivers working on Lucid Lynx? but it didn't work. How can I fix this? Here are the steps I took: apt-get --purge remove xserver-xorg-video-nouveau edit /etc/default/grub to add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Download official Linux drivers from nVidia site. sh filename-of-downloaded-driver-package

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  • Tunnels in pseudo 3D racing game

    - by Nicholas
    How would one go about doing tunnels in a pseudo 3D racing game ? The main problem I have at the moment is perspective - I cant think of a way, beyond having to Z sort the sprites and tunnel coordinates, so that vehicles are displayed in front of the tunnel entrance and somehow block the display when out of site. I would like my tunnels to be used on both flat, curved and hills and slopes. The tunnel enterance/exit is made up of 3 separate graphics, (left, right and top), whilst inside the tunnel it is just one line graphic along the top (the idea being its supposed to be a set distance above the current vertical road position). As you can see from the picture, the vehicles are still being rendered whilst in the tunnel. I've converted the Code Incomplete road system to GLBasic.

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  • GeForce8800 ultra

    - by Gunnar
    I have been running Ubuntu 10.04 with GeForce 8800 Ultra graphics card without any problems for many months until a few days ago, after some updates, everything stopped working. Can't use Stellarium (my favorite program) and everything (even the mousecusor) stops responding for a long time. Takes ages to load the desktop and everything is just "f..." B.t.w. I have a dual boot and WinXP is not having this problem with the 8800 card. So, elementary... What's going on between Ubuntu and Nvidia? Best regards Gunnar

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  • M-Audio Delta starts up at wrong sample rate

    - by steevc
    When the PC starts my M-Audio Delta 66 is using 48000kHz sampling rate when it is set for 44100 in Envy24. This causes audio to play slower than it should. This is in Kubuntu 14.04 on my new PC using an AMD A8 6500 with 8GB. When I first installed it seemed okay, but at some point it went wrong and has been doing this consistently since then. Kernel is 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:31:42 UTC 2014 i686 athlon i686 GNU/Linux steve@slarti:~$ cat /proc/asound/card2/pcm0p/sub0/hw_params access: MMAP_INTERLEAVED format: S32_LE subformat: STD channels: 10 rate: 48000 (48000/1) period_size: 441 buffer_size: 3528 I can get it to switch to 44100 if I disable/enable the Delta in Pulseaudio volume control, but I have to do this every day and the sound still seems distorted. I can't see any issues in any of the config or log files I can find. If I boot the PC with a Mint Live USB it starts at 44100 and sound fine. Originally reported on Youtube is playing at the wrong speed - maybe soundcard related, but I'll close that and have this more relevant question instead.

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  • Why is my Workspace switcher view skewed

    - by Lee
    I have been using Workspace switcher in Ubuntu just fine but recently have encountered this problem. The windows in the switcher don't fill the screen. I must have pressed some combination of buttons somehow but can't find any information anywhere in regards to resizing them. As you can see in the screen shot it looks like a perspective view or something. http://i1115.photobucket.com/albums/k553/lmt337/Screenshotfrom2012-07-04103519.png I should also add I have a dual monitor setup and nvidia graphics. The switcher still works but the fact the screens dont fit my actual screens is driving me nuts. Thanks in advance for any help.

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  • Unity environment way too slow in Ubuntu 13.10

    - by Santiago
    Unity and its apps open too slowly whenever I open one. It takes a while for them to appear completely. Everything works properly when the window is already open. The biggest problem is with the dash: it's SO SLOW when I'm looking for an app although I have removed some lenses. What should I do or what can I do? These issues only occur with Ubuntu 13.04 and 13.10 whereas 12.04 works AMAZNGLY but I have issues when updating a package or installing a new one, that's why I don't opt for that one. Specifications: RAM: 2GB, Processor: Intel® Atom™ CPU N2600 @ 1.60GHz × 4, Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits)

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  • Ubuntu (and any other linux os) not booting from cd or usb

    - by Amith
    I will tell you the whole story,one night when i was using KDE on Ubuntu 10.10 Kwin crashed then i shut down the os next day when i booted it the display came completely garbled and i went to safe graphics mode ,it worked and in reinstalled the Nvidia drivers and then restarted .Then immediatly, It said No init found Busybox XX.XX then I thought ill do a fresh install I inserted the ubuntu cd provided to me by Canonical.When i pressed 'try ubuntu without installing' instead of the graphic boot screen i saw.Ubuntu 10.10 in regular text and a progress bar few seconds after that the screen was flooded with error messages first alot of white then red.I then went to my win7 installation and saw a website which told me to find a Ext3 reader and format the ubuntu partition and the swap.I did that and when i restarted. GRUB configuration not found grub> Then it took my win 7 ERD and restored 7's bootloder Xp and 7 were working i put in the livecd again,Same error,Now usin my seven,Please help geeks,Ive even tried Knoppix,Fedora,Debiane.t.c they wont boot and i want to retain my win 7 and winxp partitions,I really miss linux.

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  • Graphical glitches on grub and ubuntu desktop

    - by Klyn
    I've decided to install ubuntu but neither ubuntu or any other linux distro won't even get to the desktop screen or work after getting there. On windows 8, everything is just fine. my new video card works perfectly and I have no problem with anything about it. then when I try to boot from ubuntu with wubi or with usb everything goes like this: 1) Grub screen...no problem at all, colors are just fine everything looks okay 2) and then linux boot screen...weird background color, over the backround there are vertical stripes of red-orange dots. but on the ubuntu logo and text, there are no dots at all! -I mean its shape is perfect- 3) desktop is about the start but * vertical stripes of red colored dots are all over the unity screen*. then when I click on ubuntu's menu, it usually switches to black screen saying something about "panic occured"...and then it restarts or it gives no respond at all. problems started after putting hd 6570 video card on my asus m5a78lm-lx video card which has amd phenom II X4 processor on it. I've searched to find something but there was no similar question that's why I'm almost sure it is kind of unique. again, I'm writing on Windows 8 right now and everything works and looks perfect. so far I've updated bios and anyone knows anything to solve this?

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  • Login screen won't accept my password

    - by Raven H
    I recently upgraded to 12.04 from 11.10 and since upgrading have been unable to login to my user profile. The upgrade went okay and I can login to a guest session fine but whenever I try to login to my profile, after entering my password, I just return to the login screen. I've changed my password in Root (passwd 'username')and can log in to tty1 with no issues, it's just in GUI I'm having problems. I'm using a HP dv7 laptop, 32 bit Ubuntu install, Intel® Core™2 Duo CPU P7350 @ 2.00GHz × 2, Nvidia graphics. Any help would be appreciated.

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  • Vmware 3D Acceleration Ubuntu 14.04

    - by Bowser5543
    I have installed Vmware Player 6.0.3 build-1895310. The problem I have is that when I run a Windows 7 Vm, it says that 3D support was disabled. (I can't read the exact report atm because it has a chance of crashing my machine.) I have the 3D support box enabled. Here is my graphics card: Mobile Intel® GM45 Express Chipset x86/MMX/SSE2. Can anyone tell me to install drivers or something? I can't find mine anywhere!

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • Ubuntu won't wake after pm-suspend

    - by Matus
    i have ubuntu 12.04 on my Zotac AD-02. Problem is when i run pm-suspend. zotac goes to sleep (it shows red led, and green light is flashing) but when i send magic packet to WOL it hangs ... it stops flashing and LED is green as its turned on but SSH wont run and it won't react to mouse or anything. I've read that sometimes it has something to do with graphics. It is mainly for DLNA and PLEX so i don't use any graphic component so if there is the problem tell me how to disable it :) is there some log or anything i can post? im fairly good at bash but not at all in ubuntu or debian. so i can't find any log. Thanks EDIT: here is lscpi if it helps

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  • Ideas for card deck names [closed]

    - by Milan Babuškov
    I'm creating a card game, and wish to offer players to choose from different sets of playing cards. The game logic remains the same, only the design and graphics on the cards would be different. It would feature classic French set, German/Hungarian one, and a bunch of other custom designed ones. I'm looking for some cool names to give to those sets. I thought maybe to use names of some world cities like "London set", "Paris set", "Tokyo set", but there might be something better. I know this is really open-ended question, so there might not be a definitive "correct" answer, but I hope this kind of brainstorming would be useful to anyone looking for ideas to name a set of... well, anything. I'll up-vote any good idea, no matter if I don't end up using any of those.

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  • Unity: Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics and I'd like to know what is the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have 2D png for players placeholders and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However it would be a waste of memory and thus less efficient. What do you suggest me?

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  • why doesn't my computer resume after sleeping overnight?

    - by bamdad
    i'm having a weird, weird bug that's been haunting me since 11.10. if i listen to music or watch a video and my computer automatically goes to sleep at night, it won't properly resume in the morning. otherwise, suspend and resume works just fine. what happens is that the wi-fi and bluetooth indicator (that turns from white to orange when suspending) stays orange, the display doesn't turn on, and the only option i have is to hard reset the machine. here's what i've tried so far: installing (and uninstalling and reinstalling) laptop-mode-tools switching the proprietary wireless driver (broadcom-wl) to the open source one (brcmsmac & bcma) and back unloading (and blacklisting) all bluetooth modules (rfcomm, btusb, bnep, bluetooth) and stopping (# stop bluetooth) and disabling (# echo 'manual' /etc/init/bluetooth.override) the bluetooth service creating a custom pm sleep action as suggested here: http://ubuntuforums.org/showthread.php?p=11926504 not watching youtube / any stuff that uses flash before going to sleep (i have flashblock, and i checked $ ps aux | grep flash) because i suspected flash to be the culprit trying out different versions of fglrx (the one from the repos, then installing the latest one from amd's site via generated .deb files, then back to the official ones) none of these worked. i remember back in the days of 10.04, there was a gconf key called network sleep: i thought about disabling that, since re-enabling the wireless card seems to be the problem (according to the indicator led), but the option appears to be missing from gnome 3 (unity-2d, whatever). does anyone have any ideas? thanks, bamdad

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  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

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  • Microsoft Deal of the Day - 19/June/2012 - HTML5 Step by Step

    - by TATWORTH
    At http://shop.oreilly.com/product/0790145302083.do?code=MSDEAL, Microsoft Press are offering the HTML5 Step by Step e-book at 50% off."Experience learning made easy—and quickly teach yourself how to create Web pages with the HTML5 specification. With Step by Step, you set the pace—building and practicing the skills you need, just when you need them! Use a division-based layout to structure your Web pagesInclude menu bars and hyperlinks for clear navigationApply colors, font sizes, and other formatting with CSSAdd graphics, sound, and video to your pagesUse the Canvas tag to render visual images on the flyBuild user-input forms with buttons, boxes, and menus"

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  • XRDP crashes when using xfce desktop

    - by user291721
    I've been struggling with this for a few days. Currently using Ubuntu 14.04. I started out trying to use VNC and could connect but only received a black and white checkered screen when connecting using tightvnc from my windows machine. Seems that applications seem to have issues interpreting the gnome graphics. I then tried XRDP and received the same issue but was able to find enough information to get by this issue. After creating a .xsession file and setting the desktop to spawn an xfce4-session I was able to connect and the desktop displays, at least for a few seconds. After a couple seconds rdp crashes and I'm unable to connect again until I restart the xrdp service. Any help would be appreciated. Thanks

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • Backtrack 5 R2 Dual-Boot w/Windows 7 No Longer Loads

    - by dstars5
    A while back, I installed Backtrack 5 R2 to Dual Boot on a Windows 7 PC. It worked fine for a while, but now when I try to load it, the screen gets all messed up (tried to get a picture with my phone, but it wasn't working too well). The last line before it freezes says: fb: conflicting fb hw usage: nouveaufb vs VESA VGA - removing generic driver Since it last worked, the only changes I can think of are that the computer is now connected via ethernet cable to the router, and I upgraded the graphics card (to nvidia). Because of the last line, I personally would put my money on the latter, but I still have no clue how to fix this. Can someone help me? Thanks!

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