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  • how can I change top-margin the right way if multiple css class assigned?

    - by Radek
    I assigned these classes menu second_menu menu_about_author to ul so the html code looks like <ul class="menu second_menu menu_about_author"> I wanted this ul to have the same properties like menu and second_menu and then I wanted to move the menu_about_author little bit down. I did so by .menu_about_author { margin-top:40px; } but it didn't work any idea why the margin-top:40px; is crossed? the link to the image is [1]: http://img153.imageshack.us/img153/882/58daeef0c3c846e4a8d6321.png

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  • Telling How Much Space SQLCE Tables are Using

    - by peter
    Is there a way to get a record count or a space-used value for all the tables in a SQL Server Compact database file (SQL CE 3.5.1)? I saw this question, http://stackoverflow.com/questions/2075026/sql-server-compact-count-records-get-space-used-for-all-tables-in-database So perhaps another option would be, is there an easy way to move a sqlce database to SQL Express? Would that give realistic measurement of the database table sizes?

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  • Need to tab out of ActiveX control in browser

    - by John Donoghue
    When tabbing through controls in an ActiveX control hosted in IE, once I get to the last control the tab key no longer does anything. I would like it to move the focus outside the ActiveX control to the next html control. This works fine when the ActiveX control is hosted in a WinForms app, does anybody know how to make this work in the browser? It may also be relevant that the ActiveX control is a simple wrapper around a WPF control.

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  • Catching multiple keystrokes simultaneously in Cocoa

    - by Vinod Kumar
    I have used 4 NSButtons and assigned them to the 4 arrow keys separately to move in four different directions. Now I want to use two keystrokes, left arrow and up arrow together simultaneously, for north east movement, how can I do it? I am only able to use one keystroke at a time , I need to catch two key strokes simultaneously, I need it for my game project.

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  • Moving mysql files across servers

    - by tesmar
    I have a massive MySQL database (around 10 GB), and I need to copy it to a different server (slicehost). I don't want to do a DB dump and reimport b/c I think that would take forever. Is it possible to just move the raw SQL files from one machine to the next, setup an identical mysql server, and flip the switch?

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  • Why do my horizontal toolstrips keep stacking verticaly?

    - by Eric
    I'm using a ToolStripContainer that contains three ToolStrips. At design time I move the ToolStrips to the positions I want them in, which is in a horizontal row across the top of the form like this: I then close and save the Form. However, if I open the form up again the ToolStrips end up stacked up on the left side of the ToolStripContainer like this: How can I keep the ToolStrips in the positions that I specify?

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  • Icons/graphics for your applications

    - by rein
    I need to source some graphics/icons for my application I'm writing (Windows WinForms). I need graphics for toolbar buttons, icons for form headers and graphics for wizard dialog boxes. As a last resort I'm willing to create them myself - a move that might make them (and my whole application) look amazingly bad. What are some good sources (free or not) where I can get these kinds of programmer icons? I'd like the icons to be at least 32x32 256 color.

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • ssms copy database

    - by 2xMax
    Hello, I have a local sql express server with DB A and remote server uXXX.mssql.domainname.com with DB B. using sql mangament studio 2008, I want to move copy DB A to DB B with all tables, data, dependencies and stored procedures. how to figure out this problem? I only had understood table and table data copying(using Tasks-Import Data).

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  • commons-logging-1.1.jar; cannot read zip file entry

    - by user1226162
    I have imported a GWT project from GIT , but when i run maven Install it says .m2\repository\commons-logging\commons-logging\1.1\commons-logging-1.1.jar; cannot read zip file entry and if i simply run my application , i get this \git\my-Search-Engine\qsse\war}: java.lang.NoClassDefFoundError: com/google/inject/servlet/GuiceServletContextListener I tried to find out the way , one solution i found was to move the guice-servlet-3.0 from build path to \qsse\war\webinf\lib but if i do that i start gettin the exception ava.lang.NoClassDefFoundError: com/google/inject/Injector any idea how can i resolve this

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  • Vim: Smart indent when entering insert mode on blank line?

    - by TheDeeno
    When I open a new line (via 'o') my cursor jumps to a correctly indented position on the next line. On the other hand, entering insert mode while my cursor is on a blank line doesn't move my cursor to the correctly indented location. How do I make vim correctly indent my cursor when entering insert mode (via i) on a blank line?

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  • One Common event for all controls in Silverlight

    - by Veejay
    I have a couple of textblock controls and all of them are calling a single event. But i have to wire all of them invidividually using TextBlock1.MouseMove += new MouseEventHandler(TextBlock_MouseMove); TextBlock2.MouseMove += new MouseEventHandler(TextBlock_MouseMove); TextBlock3.MouseMove += new MouseEventHandler(TextBlock_MouseMove); Is there a way that I can apply the mouse move to all TextBlock without wiring them one by one

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  • SetScrollPos: scroll bar moving, but control content not updating

    - by sniperX
    [DllImport("user32.dll")] public static extern int SetScrollPos(IntPtr hWnd, int nBar, int nPos, bool bRedraw); [DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)] public static extern int GetScrollPos(int hWnd, int nBar); So those are the externs im using to move the scroll position, what im doing, is i get the current position, and add or substract an exact amount of pixels, and the scroll bar on my form moves perfectly how i want it, but the content in the control stays stationary. What is the problem here?

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  • Linked lists in Java - help with assignment

    - by user368241
    Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (I will add methods gradually according to my specific questions) (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations. Here is my try to write the method indexOf (int ch). Kindly assist me with fixing the bugs so I can move on. public int indexOf (int ch) { int count = 0; charNode pose = _head; if (pose == null ) { return -1; } for (pose = _head; pose!=null && pose.getNext()!='ch'; pose = pose.getNext()) { count++; } if (pose!=null) return count; else return -1; }

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  • How do i convert from milliseconds to seconds units to be shown in a Label?

    - by Doron Muzar
    I have this code: private void Form1_MouseWheel(object sender, MouseEventArgs e) { if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval/1000).ToString(); } } else { if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } } } } The original timer1 interval in the designer is set to 1000 milliseconds. In the mouse wheel event i did that it will show in the label2 the untis in seconds. And indeed when i move the mouse wheel up its slowing the timer and show it in seconds 1 2 3 4 5 The problem is with the second part i wanted that when its getting to 1 second or 1000 milliseconds if i will keep wheel it down it will show the units in 100 and change the timer1.interval in 100 units. So in label2 if it was on 1 second so now i will see 900 800 700 600 500 un till 100. And also the timer1 interval should be change to 900 milliseconds 800 700 600 untill 100. When its get to 100 just stop there dont keep getting under 100. The problem is with this part: if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } Its not working at all. EDIT** My code now: if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval / 1000).ToString(); } } else { if (timer1.Interval > 1000) { timer1.Interval -= 1000; label2.Text = (timer1.Interval / 1000).ToString(); } else if (timer1.Interval <= 1000 && timer1.Interval > 100) { timer1.Interval -= 100; label2.Text = (timer1.Interval / (double)1000).ToString(); } } } But now if i was at 5 seconds(5000 milliseconds) now i move the wheel back down its counting 5 4 3 2 1 0 and stop on 0 It dosent show under 1 ...0.9 0.8 0.7 as it did before.

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  • "Use of uninitialised value" despite of memset

    - by Framester
    Hi there, I allocate a 2d array and use memset to fill it with zeros. #include<stdio.h> #include<string.h> #include<stdlib.h> void main() { int m=10; int n =10; int **array_2d; array_2d = (int**) malloc(m*sizeof(int*)); if(array_2d==NULL) { printf("\n Could not malloc 2d array \n"); exit(1); } for(int i=0;i<m;i++) { ((array_2d)[i])=malloc(n*sizeof(int)); memset(((array_2d)[i]),0,sizeof(n*sizeof(int))); } for(int i=0; i<10;i++){ for(int j=0; j<10;j++){ printf("(%i,%i)=",i,j); fflush(stdout); printf("%i ", array_2d[i][j]); } printf("\n"); } } Afterwards I use valgrind [1] to check for memory errors. I get following error: Conditional jump or move depends on uninitialised value(s) for line 24 (printf("%i ", array_2d[i][j]);). I always thought memset is the function to initialize arrays. How can I get rid off this error? Thanks! Valgrind output: ==3485== Memcheck, a memory error detector ==3485== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==3485== Using Valgrind-3.5.0-Debian and LibVEX; rerun with -h for copyright info ==3485== Command: ./a.out ==3485== (0,0)=0 (0,1)===3485== Use of uninitialised value of size 4 ==3485== at 0x409E186: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) ==3485== ==3485== ==3485== ---- Attach to debugger ? --- [Return/N/n/Y/y/C/c] ---- ==3485== Conditional jump or move depends on uninitialised value(s) ==3485== at 0x409E18E: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) [1] valgrind --tool=memcheck --leak-check=yes --show-reachable=yes --num-callers=20 --track-fds=yes --db-attach=yes ./a.out [gcc-cmd] gcc -std=c99 -lm -Wall -g3 playing_with_valgrind.c

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  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

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