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  • remuxing mpv files from h264 AVI files

    - by crankharder
    I have a bunch of, I think, x264 encoded AVIs that I'd like to convert to m4v so that I can play with Quicktime. Here's how I created them First I dump the vob from DVD with this: $ mplayer -dumpstream -dumpfile new.vob dvd://1 Then I compress it: $ mencoder -oac copy -o new.avi -ovc x264 -x264encopts crf=18 new.vob I tried doing this to convertthem to m4v, but it's blowing up... I tried dumping the h264/acc streams: $ mplayer new.avi -dumpvideo -dumpfile new.h264 $ mplayer new.avi -dumpaudio -dumpfile new.acc And remuxing(?) with MP4Box but I'm getting an error: $ MP4Box -add new.h264#video -add new.aac#audio new.m4v Cannot find H264 start code Error importing new.h264#video: BitStream Not Compliant So not sure what to do now...

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  • DataAnnotation attributes buddy class strangeness - ASP.NET MVC

    - by JK
    Given this POCO class that was automatically generated by an EntityFramework T4 template (has not and can not be manually edited in any way): public partial class Customer { [Required] [StringLength(20, ErrorMessage = "Customer Number - Please enter no more than 20 characters.")] [DisplayName("Customer Number")] public virtual string CustomerNumber { get;set; } [Required] [StringLength(10, ErrorMessage = "ACNumber - Please enter no more than 10 characters.")] [DisplayName("ACNumber")] public virtual string ACNumber{ get;set; } } Note that "ACNumber" is a badly named database field, so the autogenerator is unable to generate the correct display name and error message which should be "Account Number". So we manually create this buddy class to add custom attributes that could not be automatically generated: [MetadataType(typeof(CustomerAnnotations))] public partial class Customer { } public class CustomerAnnotations { [NumberCode] // This line does not work public virtual string CustomerNumber { get;set; } [StringLength(10, ErrorMessage = "Account Number - Please enter no more than 10 characters.")] [DisplayName("Account Number")] public virtual string ACNumber { get;set; } } Where [NumberCode] is a simple regex based attribute that allows only digits and hyphens: [AttributeUsage(AttributeTargets.Property)] public class NumberCodeAttribute: RegularExpressionAttribute { private const string REGX = @"^[0-9-]+$"; public NumberCodeAttribute() : base(REGX) { } } NOW, when I load the page, the DisplayName attribute works correctly - it shows the display name from the buddy class not the generated class. The StringLength attribute does not work correctly - it shows the error message from the generated class ("ACNumber" instead of "Account Number"). BUT the [NumberCode] attribute in the buddy class does not even get applied to the AccountNumber property: foreach (ValidationAttribute attrib in prop.Attributes.OfType<ValidationAttribute>()) { // This collection correctly contains all the [Required], [StringLength] attributes // BUT does not contain the [NumberCode] attribute ApplyValidation(generator, attrib); } Why does the prop.Attributes.OfType<ValidationAttribute>() collection not contain the [NumberCode] attribute? NumberCode inherits RegularExpressionAttribute which inherits ValidationAttribute so it should be there. If I manually move the [NumberCode] attribute to the autogenerated class, then it is included in the prop.Attributes.OfType<ValidationAttribute>() collection. So what I don't understand is why this particular attribute does not work in when in the buddy class, when other attributes in the buddy class do work. And why this attribute works in the autogenerated class, but not in the buddy. Any ideas? Also why does DisplayName get overriden by the buddy, when StringLength does not?

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  • Is this an idiomatic way to pass mocks into objects?

    - by Billy ONeal
    I'm a bit confused about passing in this mock class into an implementation class. It feels wrong to have all this explicitly managed memory flying around. I'd just pass the class by value but that runs into the slicing problem. Am I missing something here? Implementation: namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } }; namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } ~File() { fileApi->CloseHandle(hWin32); } }; Tests: namespace detail { struct MockFileApi : public FileApi { MOCK_METHOD7(CreateFileW, HANDLE(LPCWSTR, DWORD, DWORD, LPSECURITY_ATTRIBUTES, DWORD, DWORD, HANDLE)); MOCK_METHOD1(CloseHandle, void(HANDLE)); }; } using namespace detail; using namespace testing; TEST(Test_File, OpenPassesArguments) { MockFileApi * api = new MockFileApi; EXPECT_CALL(*api, CreateFileW(Eq(L"BozoFile"), Eq(56), Eq(72), Eq(reinterpret_cast<LPSECURITY_ATTRIBUTES>(67)), Eq(98), Eq(102), Eq(reinterpret_cast<HANDLE>(98)))) .Times(1).WillOnce(Return(reinterpret_cast<HANDLE>(42))); File test(L"BozoFile", 56, 72, reinterpret_cast<LPSECURITY_ATTRIBUTES>(67), 98, 102, reinterpret_cast<HANDLE>(98), api); }

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  • Installing Team Foundation Server

    - by vzczc
    What are the best practices in setting up a new instance of TFS 2008 Workgroup edition? Specifically, the constraints are as follows: Must install on an existing Windows Server 2008 64 bit TFS application layer is 32 bit only Should I install SQL Server 2008, Sharepoint and the app layer in a virtual instance of Windows Server 2008 or 2003(I am already running Hyper-V) or split the layers with a database on the host OS and the app layer in a virtual machine? Edit: Apparently, splitting the layers is not recommended

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  • COM Dual Interfaces

    - by Tony
    A dual interface in COM is one that is able to be accessed via a DispInterface or via VTable methods. Now can someone tell me what is exactly what the difference is between the two methods? I thought that a VTable is a virtual table which holds the pointers to the different functions when implementing a class hierarchy which has virtual functions that can be overridden in child classes. However I do not see how this is related to a dual interface in COM?

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  • Entity Framework 4 CTP 5 POCO - Many-to-many configuration, insertion, and update?

    - by Saxman
    I really need someone to help me to fully understand how to do many-to-many relationship with Entity Framework 4 CTP 5, POCO. I need to understand 3 concepts: How to config my model to indicates some tables are many-to-many. How to properly do insert. How to properly do update. Here are my current models: public class MusicSheet { [Key] public int ID { get; set; } public string Title { get; set; } public string Key { get; set; } public virtual ICollection<Author> Authors { get; set; } public virtual ICollection<Tag> Tags { get; set; } } public class Author { [Key] public int ID { get; set; } public string Name { get; set; } public string Bio { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } public class Tag { [Key] public int ID { get; set; } public string TagName { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } As you can see, the MusicSheet can have many Authors or Tags, and an Author or Tag can have multiple MusicSheets. Again, my questions are: What to do on the EntityTypeConfiguration to set the relationship between them as well as mapping to an table/object that associates with the many-to-many relationship. How to insert a new music sheets (where it might have multiple authors or multiple tags). How to update a music sheet. For example, I might set TagA, TagB to MusicSheet1, but later I need to change the tags to TagA and TagC. It seems like I need to first check to see if the tags already exists, if not, insert the new tag and then associate it with the music sheet (so that I doesn't re-insert TagA?). Or this is something already handled by the framework? Thank you very much. I really hope to fully understand it rather than just doing it without fully understand what's going on. Especially on #3.

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  • Hosting a VST/DX instrument in C#/C++?

    - by James D
    I'm trying to get a read on the effort level involved in building a barebones virtual instrument host in C++ or C# but I haven't been able to get any hard information. Does anybody know any good starter apps, tutorials, helper libraries for this sort of thing? If it matters, the goal would be to a) accept incoming MIDI events and b) dispatch them to the virtual instrument. In C++ or C#, if possible. Thanks!

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  • Should we denormalize database to improve performance?

    - by Groo
    We have a requirement to store 500 measurements per second, coming from several devices. Each measurement consists of a timestamp, a quantity type, and several vector values. Right now there is 8 vector values per measurement, and we may consider this number to be constant for needs of our prototype project. We are using HNibernate. Tests are done in SQLite (disk file db, not in-memory), but production will probably be MsSQL. Our Measurement entity class is the one that holds a single measurement, and looks like this: public class Measurement { public virtual Guid Id { get; private set; } public virtual Device Device { get; private set; } public virtual Timestamp Timestamp { get; private set; } public virtual IList<VectorValue> Vectors { get; private set; } } Vector values are stored in a separate table, so that each of them references its parent measurement through a foreign key. We have done a couple of things to ensure that generated SQL is (reasonably) efficient: we are using Guid.Comb for generating IDs, we are flushing around 500 items in a single transaction, ADO.Net batch size is set to 100 (I think SQLIte does not support batch updates? But it might be useful later). The problem Right now we can insert 150-200 measurements per second (which is not fast enough, although this is SQLite we are talking about). Looking at the generated SQL, we can see that in a single transaction we insert (as expected): 1 timestamp 1 measurement 8 vector values which means that we are actually doing 10x more single table inserts: 1500-2000 per second. If we placed everything (all 8 vector values and the timestamp) into the measurement table (adding 9 dedicated columns), it seems that we could increase our insert speed up to 10 times. Switching to SQL server will improve performance, but we would like to know if there might be a way to avoid unnecessary performance costs related to the way database is organized right now. [Edit] With in-memory SQLite I get around 350 items/sec (3500 single table inserts), which I believe is about as good as it gets with NHibernate (taking this post for reference: http://ayende.com/Blog/archive/2009/08/22/nhibernate-perf-tricks.aspx). But I might as well switch to SQL server and stop assuming things, right? I will update my post as soon as I test it.

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  • Pinax installation problem

    - by 47
    I'm trying to setup a Pinax demo to work on and I've tried it under both Windows and FreeBSD with no luck...in both OS's, the virtual environment is created without a hitch, but then the following happens: For Windows, I can start the virtal environment and clone one of the sample projects as my starting point....however, running: manage.py syncdb Gives this error:Error: Can't import Pinax. Make sure you're in a virtual environment that has Pinax installed... For FreeBSD, when I try to start the environment: Badly placed ()'s What could be the problem?

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  • Retrieving/Updating Entity Framework POCO objects that already exist in the ObjectContext

    - by jslatts
    I have a project using Entity Framework 4.0 with POCOs (data is stored in SQL DB, lazyloading is enabled) as follows: public class ParentObject { public int ID {get; set;} public virtual List<ChildObject> children {get; set;} } public class ChildObject { public int ID {get; set;} public int ChildRoleID {get; set;} public int ParentID {get; set;} public virtual ParentObject Parent {get; set;} public virtual ChildRoleObject ChildRole {get; set;} } public class ChildRoleObject { public int ID {get; set;} public string Name {get; set;} public virtual List<ChildObject> children {get; set;} } I want to create a new ChildObject, assign it a role, then add it to an existing ParentObject. Afterwards, I want to send the new ChildObject to the caller. The code below works fine until it tries to get the object back from the database. The newChildObjectInstance only has the ChildRoleID set and does not contain a reference to the actual ChildRole object. I try and pull the new instance back out of the database in order to populate the ChildRole property. Unfortunately, in this case, instead of creating a new instance of ChildObject and assigning it to retreivedChildObject, EF finds the existing ChildObject in the context and returns the in-memory instance, with a null ChildRole property. public ChildObject CreateNewChild(int id, int roleID) { SomeObjectContext myRepository = new SomeObjectContext(); ParentObject parentObjectInstance = myRepository.GetParentObject(id); ChildObject newChildObjectInstance = new ChildObject() { ParentObject = parentObjectInstance, ParentID = parentObjectInstance.ID, ChildRoleID = roleID }; parentObjectInstance.children.Add(newChildObjectInstance); myRepository.Save(); ChildObject retreivedChildObject = myRepository.GetChildObject(newChildObjectInstance.ID); string assignedRoleName = retreivedChildObject.ChildRole.Name; //Throws exception, ChildRole is null return retreivedChildObject; } I have tried setting MergeOptions to Overwrite, calling ObjectContext.Refresh() and ObjectContext.DetectChanges() to no avail... I suspect this is related to the proxy objects that EF injects when working with POCOs. Has anyone run into this issue before? If so, what was the solution?

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  • What am I not getting about this abstract class implementation?

    - by Schnapple
    PREFACE: I'm relatively inexperienced in C++ so this very well could be a Day 1 n00b question. I'm working on something whose long term goal is to be portable across multiple operating systems. I have the following files: Utilities.h #include <string> class Utilities { public: Utilities() { }; virtual ~Utilities() { }; virtual std::string ParseString(std::string const& RawString) = 0; }; UtilitiesWin.h (for the Windows class/implementation) #include <string> #include "Utilities.h" class UtilitiesWin : public Utilities { public: UtilitiesWin() { }; virtual ~UtilitiesWin() { }; virtual std::string ParseString(std::string const& RawString); }; UtilitiesWin.cpp #include <string> #include "UtilitiesWin.h" std::string UtilitiesWin::ParseString(std::string const& RawString) { // Magic happens here! // I'll put in a line of code to make it seem valid return ""; } So then elsewhere in my code I have this #include <string> #include "Utilities.h" void SomeProgram::SomeMethod() { Utilities *u = new Utilities(); StringData = u->ParseString(StringData); // StringData defined elsewhere } The compiler (Visual Studio 2008) is dying on the instance declaration c:\somepath\somecode.cpp(3) : error C2259: 'Utilities' : cannot instantiate abstract class due to following members: 'std::string Utilities::ParseString(const std::string &)' : is abstract c:\somepath\utilities.h(9) : see declaration of 'Utilities::ParseString' So in this case what I'm wanting to do is use the abstract class (Utilities) like an interface and have it know to go to the implemented version (UtilitiesWin). Obviously I'm doing something wrong but I'm not sure what. It occurs to me as I'm writing this that there's probably a crucial connection between the UtilitiesWin implementation of the Utilities abstract class that I've missed, but I'm not sure where. I mean, the following works #include <string> #include "UtilitiesWin.h" void SomeProgram::SomeMethod() { Utilities *u = new UtilitiesWin(); StringData = u->ParseString(StringData); // StringData defined elsewhere } but it means I'd have to conditionally go through the different versions later (i.e., UtilitiesMac(), UtilitiesLinux(), etc.) What have I missed here?

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  • How to obtain a pointer out of a C++ vtable?

    - by Josh Haberman
    Say you have a C++ class like: class Foo { public: virtual ~Foo() {} virtual DoSomething() = 0; }; The C++ compiler translates a call into a vtable lookup: Foo* foo; // Translated by C++ to: // foo->vtable->DoSomething(foo); foo->DoSomething(); Suppose I was writing a JIT compiler and I wanted to obtain the address of the DoSomething() function for a particular instance of class Foo, so I can generate code that jumps to it directly instead of doing a table lookup and an indirect branch. My questions are: Is there any standard C++ way to do this (I'm almost sure the answer is no, but wanted to ask for the sake of completeness). Is there any remotely compiler-independent way of doing this, like a library someone has implemented that provides an API for accessing a vtable? I'm open to completely hacks, if they will work. For example, if I created my own derived class and could determine the address of its DoSomething method, I could assume that the vtable is the first (hidden) member of Foo and search through its vtable until I find my pointer value. However, I don't know a way of getting this address: if I write &DerivedFoo::DoSomething I get a pointer-to-member, which is something totally different. Maybe I could turn the pointer-to-member into the vtable offset. When I compile the following: class Foo { public: virtual ~Foo() {} virtual void DoSomething() = 0; }; void foo(Foo *f, void (Foo::*member)()) { (f->*member)(); } On GCC/x86-64, I get this assembly output: Disassembly of section .text: 0000000000000000 <_Z3fooP3FooMS_FvvE>: 0: 40 f6 c6 01 test sil,0x1 4: 48 89 74 24 e8 mov QWORD PTR [rsp-0x18],rsi 9: 48 89 54 24 f0 mov QWORD PTR [rsp-0x10],rdx e: 74 10 je 20 <_Z3fooP3FooMS_FvvE+0x20> 10: 48 01 d7 add rdi,rdx 13: 48 8b 07 mov rax,QWORD PTR [rdi] 16: 48 8b 74 30 ff mov rsi,QWORD PTR [rax+rsi*1-0x1] 1b: ff e6 jmp rsi 1d: 0f 1f 00 nop DWORD PTR [rax] 20: 48 01 d7 add rdi,rdx 23: ff e6 jmp rsi I don't fully understand what's going on here, but if I could reverse-engineer this or use an ABI spec I could generate a fragment like the above for each separate platform, as a way of obtaining a pointer out of a vtable.

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  • Design Technique: How to design a complex system for processing orders, products and units.

    - by Shyam
    Hi, Programming is fun: I learned that by trying out simple challenges, reading up some books and following some tutorials. I am able to grasp the concepts of writing with OO (I do so in Ruby), and write a bit of code myself. What bugs me though is that I feel re-inventing the wheel: I haven't followed an education or found a book (a free one that is) that explains me the why's instead of the how's, and I've learned from the A-team that it is the plan that makes it come together. So, armed with my nuby Ruby skills, I decided I wanted to program a virtual store. I figured out the following: My virtual Store will have: Products and Services Inventories Orders and Shipping Customers Now this isn't complex at all. With the help of some cool tools (CMapTools), I drew out some concepts, but quickly enough (thanks to my inferior experience in designing), my design started to bite me. My very first product-line were virtual "laptops". So, I created a class (Ruby): class Product attr_accessor :name, :price def initialize(name, price) @name = name @price = price end end which can be instantiated by doing (IRb) x = Product.new("Banana Pro", 250) Since I want my virtual customers to be able to purchase more than one product, or various types, I figured out I needed some kind of "Order" mechanism. class Order def initialize(order_no) @order_no = order_no @line_items = [] end def add_product(myproduct) @line_items << myproduct end def show_order() puts @order_no @line_items.each do |x| puts x.name.to_s + "\t" + x.price.to_s end end end that can be instantiated by doing (IRb) z = Order.new(1234) z.add_product(x) z.show_order Splendid, I have now a very simple ordering system that allows me to add products to an order. But, here comes my real question. What if I have three models of my product (economy, business, showoff)? Or have my products be composed out of separate units (bigger screen, nicer keyboard, different OS)? Surely I could make them three separate products, or add complexity to my product class, but I am looking for are best practices to design a flexible product object that can be used in the real world, to facilitate a complex system. My apologies if my grammar and my spelling are with error, as english is not my first language and I took the time to check as far I could understand and translate properly! Thank you for your answers, comments and feedback!

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  • Creating Videos: Which Framerate is common in the US?

    - by Stebi
    I know that there are differences in different regions of the world regarding the framerate of videos. E.g. a DVD in Europe is in PAL with 720x756 and 25.0 fps. In the US its the NTSC standard with 720x480 and 29.97 fps. When I don't want to generate a DVD but a plain video file, e.g. WMV oder AVI what framerate is used in USA? I have a end user application where the user can generate videos, so what framerate does the US user expect it to have? Is there a difference in SD and HD video?

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  • I have made two template classes,could any one tell me if these things are useful?

    - by soul
    Recently i made two template classes,according to the book "Modern C++ design". I think these classes are useful but no one in my company agree with me,so could any one tell me if these things are useful? The first one is a parameter wrapper,it can package function paramters to a single dynamic object.It looks like TypeList in "Modern C++ design". You can use it like this: some place of your code: int i = 7; bool b = true; double d = 3.3; CParam *p1 = CreateParam(b,i); CParam *p2 = CreateParam(i,b,d); other place of your code: int i = 0; bool b = false; double d = 0.0; GetParam(p1,b,i); GetParam(p2,i,b,d); The second one is a generic callback wrapper,it has some special point compare to other wrappers: 1.This template class has a dynamic base class,which let you use a single type object represent all wrapper objects. 2.It can wrap the callback together with it's parameters,you can excute the callback sometimes later with the parameters. You can use it like this: somewhere of your code: void Test1(int i) { } void Test2(bool b,int i) { } CallbackFunc * p1 = CreateCallback(Test1,3); CallbackFunc * p2 = CreateCallback(Test2,false,99); otherwhere of your code: p1->Excute(); p2->Excute(); Here is a part of the codes: parameter wrapper: class NullType; struct CParam { virtual ~CParam(){} }; template<class T1,class T2> struct CParam2 : public CParam { CParam2(T1 &t1,T2 &t2):v1(t1),v2(t2){} CParam2(){} T1 v1; T2 v2; }; template<class T1> struct CParam2<T1,NullType> : public CParam { CParam2(T1 &t1):v1(t1){} CParam2(){} T1 v1; }; template<class T1> CParam * CreateParam(T1 t1) { return (new CParam2<T1,NullType>(t1)); } template<class T1,class T2> CParam * CreateParam(T1 t1,T2 t2) { return (new CParam2<T1,T2>(t1,t2)); } template<class T1,class T2,class T3> CParam * CreateParam(T1 t1,T2 t2,T3 t3) { CParam2<T2,T3> t(t2,t3); return new CParam2<T1,CParam2<T2,T3> >(t1,t); } template<class T1> void GetParam(CParam *p,T1 &t1) { PARAM1(T1)* p2 = dynamic_cast<CParam2<T1,NullType>*>(p); t1 = p2->v1; } callback wrapper: #define PARAM1(T1) CParam2<T1,NullType> #define PARAM2(T1,T2) CParam2<T1,T2> #define PARAM3(T1,T2,T3) CParam2<T1,CParam2<T2,T3> > class CallbackFunc { public: virtual ~CallbackFunc(){} virtual void Excute(void){} }; template<class T> class CallbackFunc2 : public CallbackFunc { public: CallbackFunc2():m_b(false){} CallbackFunc2(T &t):m_t(t),m_b(true){} T m_t; bool m_b; }; template<class M,class T> class StaticCallbackFunc : public CallbackFunc2<T> { public: StaticCallbackFunc(M m):m_m(m){} StaticCallbackFunc(M m,T t):CallbackFunc2<T>(t),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} private: template<class T1> void CallMethod(PARAM1(T1) &t){m_m(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){m_m(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){m_m(t.v1,t.v2.v1,t.v2.v2);} private: M m_m; }; template<class M> class StaticCallbackFunc<M,void> : public CallbackFunc { public: StaticCallbackFunc(M method):m_m(method){} virtual void Excute(void){m_m();} private: M m_m; }; template<class C,class M,class T> class MemberCallbackFunc : public CallbackFunc2<T> { public: MemberCallbackFunc(C *pC,M m):m_pC(pC),m_m(m){} MemberCallbackFunc(C *pC,M m,T t):CallbackFunc2<T>(t),m_pC(pC),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} template<class T1> void CallMethod(PARAM1(T1) &t){(m_pC->*m_m)(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){(m_pC->*m_m)(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){(m_pC->*m_m)(t.v1,t.v2.v1,t.v2.v2);} private: C *m_pC; M m_m; }; template<class T1> CallbackFunc *CreateCallback(CallbackFunc *p,T1 t1) { CParam2<T1,NullType> t(t1); return new StaticCallbackFunc<CallbackFunc *,CParam2<T1,NullType> >(p,t); } template<class C,class T1> CallbackFunc *CreateCallback(C *pC,void(C::*pF)(T1),T1 t1) { CParam2<T1,NullType>t(t1); return new MemberCallbackFunc<C,void(C::*)(T1),CParam2<T1,NullType> >(pC,pF,t); } template<class T1> CParam2<T1,NullType> CreateCallbackParam(T1 t1) { return CParam2<T1,NullType>(t1); } template<class T1> void ExcuteCallback(CallbackFunc *p,T1 t1) { CallbackFunc2<CParam2<T1,NullType> > *p2 = dynamic_cast<CallbackFunc2<CParam2<T1,NullType> > *>(p); p2->m_t.v1 = t1; p2->m_b = true; p->Excute(); }

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  • Loading an image control from a local drive

    - by Kumar
    I have a folder C:\Images which has a some images. This folder is not inside my project and I would to know if there is a way to load an image from that folder on to an ASP.NET Image control. <asp:Image ID="img" runat="server" /> One solution could be to make the Images folder a Virtual directory on the IIS but I would like to know if this can be done without creating a virtual directory for the Images folder.

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  • zend framework problem

    - by armin etemadi
    i want to install zend framework,i set my virtual hosts as the following : Windows host setup : 127.0.0.6 nolanalg xampp virtual host setup (httpd-vhosts.conf) : NameVirtualHost 127.0.0.6 <VirtualHost 127.0.0.6> DocumentRoot "C:/xampp/htdocs/nolanalg/public/" ServerName nolanalg </VirtualHost> but i got an error! it shows me this : "SERVER ERROR" my OS is windows 7,i had uninstall my antivirus,and turned off my windows firewall. what is the problem?

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  • Getting error "Association references unmapped class" when using interfaces in model

    - by Bjarke
    I'm trying to use the automap functionality in fluent to generate a DDL for the following model and program, but somehow I keep getting the error "Association references unmapped class: IRole" when I call the GenerateSchemaCreationScript method in NHibernate. When I replace the type of the ILists with the implementation of the interfaces (User and Role) everything works fine. What am I doing wrong here? How can I make fluent use the implemented versions of IUser and IRole as defined in Unity? public interface IRole { string Title { get; set; } IList<IUser> Users { get; set; } } public interface IUser { string Email { get; set; } IList<IRole> Roles { get; set; } } public class Role : IRole { public virtual string Title { get; set; } public virtual IList<IUser> Users { get; set; } } public class User : IUser { public virtual string Email { get; set; } public virtual IList<IRole> Roles { get; set; } } I use the following program to generate the DDL using the GenerateSchemaCreationScript in NHibernate: class Program { static void Main(string[] args) { var ddl = new NHibernateSessionManager(); ddl.BuildConfiguration(); } } public class NHibernateSessionManager { private ISessionFactory _sessionFactory; private static IUnityContainer _container; private static void InitContainer() { _container = new UnityContainer(); _container.RegisterType(typeof(IUser), typeof(User)); _container.RegisterType(typeof(IRole), typeof(Role)); } public ISessionFactory BuildConfiguration() { InitContainer(); return Fluently.Configure().Database(MsSqlConfiguration.MsSql2008 .ConnectionString("ConnectionString")) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<IUser>())) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } private void BuildSchema(Configuration cfg) { var ddl = cfg.GenerateSchemaCreationScript(new NHibernate.Dialect.MsSql2008Dialect()); System.IO.File.WriteAllLines("Filename", ddl); } }

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  • Laravel with Homestead

    - by Ahmed el-Gendy
    I new with virtual box and vagrant , Now I using Homestead image and every thing is run well but when i create my project named laravel on virtual machine it supposed that i see this new folder named laravel on my machine but i didn't get any thing on my machine , The synchronization is not working. NOTE: I'm using ubuntu 14.04 This is my homestead.yaml ip: "192.168.10.10" memory: 2048 cpus: 1 authorize: ~/.ssh/id_rsa.pub keys: - ~/.ssh/id_rsa folders: - map: /var/projects/ to: /home/vagrant/projects/ sites: - map: homestead.app to: /home/vagrant/projects/laravel/public variables: - key: APP_ENV value: local thanks advance

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  • Domain Model and Contracts

    - by devoured elysium
    I am modelling a DVD Rental Store: A Client gives its clientNumber to the System. The System checks whenever the given clientNumber is valid. The Client gives the name of the DVD he wants to rent. ... n. ...I will later have to form an association between a new instance of "RentDVD" class concept to the current Client c. My Domain Model is something like: I've made the Contract for the first and second operations as: Preconditions: none Postconditions: there exists a Client c such that c.clientNumber = clientNumber. Now, I don't know if I should form an association between this Client c and the DVDStore(that I intend to use as front-end). If I don't make the association, how will I later be able to "reference" this same Client? Should I be making an association between Client and a different concept? Thanks

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  • How do I add "Press any key to boot from usb" when installing Windows from a flash drive? (Grub4dos question / how to remove a bootloader)

    - by Vincent
    Hi there! I've been struggling with this problem for a while now and finially decided to ask for help. Let me first explain what the main purpose of the app is: to provide the a very easy to use way of backing up files, after which I format the drive and start Windows 7 setup. I do this by booting WinPE, which runs a script to detect Windows installations and then opens a file browser. After the file browser is closed, the script continues and formats the drive that contains the Windows installation, and starts an unattended Windows 7 install. Now here is the problem: When you start Windows setup or WinPE from a dvd, you get a nice option to "Press any key to boot from DVD". This is to prevent the computer from booting the DVD when the first phase of the installation is complete and the computer reboots. However, when booting from a flash drive, Windows does not provide this option: it simply boots the flash drive every reboot. To replicate the "press any key" function, I installed Grub4Dos, which works great. It provides a small menu, the first standard item being "Continue installation", the second being "start installation". After quite a lot of tweaking, I got everything working: Start installation starts WinPE, which in turn starts the Windows installation. At first reboot, the Grub4Dos menu comes up, counts 5 seconds and boots the second stage of the installation. Here, I am greeted with the error: "Windows setup could not configure windows to run on this computer's hardware." When I boot into WinPE the normal way (put the bootmgr on the stick root) and change my bios to boot from the primary hdd after first reboot, I don't get this error. I've been looking around, and the only thing I could find was that the BIOS automatically names the boot device hd0, and that Windows can only be run / installed to hd 0. I'm not sure if this is the problem. I read about remapping to solve this problem, but to do that you have to know the phisical location of the hard drive and partition, like hd(0,1). I want this flash drive to work on any PC, regardless of where the OS is installed, so that's not really a possibility. A possible fix I thought of is removing the bootloader from the flash drive when I'm in WinPE. That way, when the pc reboots the BIOS will not see the flash drive as a boot drive and instead boot the primary hdd. I have yet to find a way to do this. Thank you for reading my question, and if you have any suggestion, please do.

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