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  • X Error of failed request: BadMatch [migrated]

    - by Andrew Grabko
    I'm trying to execute some "hello world" opengl code: #include <GL/freeglut.h> void displayCall() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); ... Some more code here glutSwapBuffers(); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(500, 500); glutInitWindowPosition(300, 200); glutInitContextVersion(4, 2); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutCreateWindow("Hello World!"); glutDisplayFunc(displayCall); glutMainLoop(); return 0; } As a result I get: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 128 (GLX) Minor opcode of failed request: 34 () Serial number of failed request: 39 Current serial number in output stream: 40 Here is the stack trace: fghCreateNewContext() at freeglut_window.c:737 0x7ffff7bbaa81 fgOpenWindow() at freeglut_window.c:878 0x7ffff7bbb2fb fgCreateWindow() at freeglut_structure.c:106 0x7ffff7bb9d86 glutCreateWindow() at freeglut_window.c:1,183 0x7ffff7bbb4f2 main() at AlphaTest.cpp:51 0x4007df Here is the last piece of code, after witch the program crashes: createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress("glXCreateContextAttribsARB" ); if ( createContextAttribs == NULL ) { fgError( "glXCreateContextAttribsARB not found" ); } context = createContextAttribs( dpy, config, share_list, direct, attributes ); "glXCreateContextAttribsARB" address is obtained successfully, but the program crashes on its invocation. If I specify OpenGL version less than 4.2 in "glutInitContextVersion()" program runs without errors. Here is my glxinfo's OpelGL version: OpenGL version string: 4.2.0 NVIDIA 285.05.09 I would be very appreciate any further ideas.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • OpenGL depth texture wrong

    - by CoffeeandCode
    I have been writing a game engine for a while now and have decided to reconstruct my positions from depth... but how I read the depth seems to be wrong :/ What is wrong in my rendering? How I init my depth texture in the FBO gl::BindTexture(gl::TEXTURE_2D, this->textures[0]); // Depth gl::TexImage2D( gl::TEXTURE_2D, 0, gl::DEPTH32F_STENCIL8, width, height, 0, gl::DEPTH_STENCIL, gl::FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr ); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::TEXTURE_2D, this->textures[0], 0 ); Linear depth readings in my shader Vertex #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment (where the issue probably is) #version 150\n uniform sampler2D depth_texture; in vec2 uv_f; out vec4 Screen; void main(){ float n = 0.00001; float f = 100.0; float z = texture(depth_texture, uv_f).x; float linear_depth = (n * z)/(f - z * (f - n)); Screen = vec4(linear_depth); // It ISN'T because I don't separate alpha } When Rendered so gamedev.stackexchange, what's wrong with my rendering/glsl?

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  • Squid stale-while-revalidate not working when max-age=0

    - by Wiliam
    Squid 2.7 always reaches backend, expected is to reach backend using stale-while-revalidate only when cache expires, not when client triggers max-age=0. Script: <?php header('Cache-Control: public, max-age=10, stale-if-error=200, stale-while-revalidate=500'); header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); sleep(2); die("OK"); And squid config: # http_port public_ip:port accel defaultsite= default hostname, if not provided http_port 80 accel defaultsite=mydomain.com # IP and port of your main application server (or multiple) cache_peer 127.0.0.1 parent 8000 0 no-query allow-miss originserver name=main # Do not tell the world that which squid version we're running httpd_suppress_version_string on # Remove the Caching Control header for upstream servers header_access Cache-Control deny all #header_access Last-Modified deny all # log all incoming traffic in Apache format logformat combined %>a %ui %un [%tl] "%rm %ru HTTP/%rv" %Hs %<st "%{Referer}>h" "%{User-Agent}>h" %Ss:%Sh access_log /usr/local/squid/var/logs/squid.log combined all cache_effective_user squid refresh_pattern . 10080 90% 999999 ignore-no-cache override-expire ignore-private icp_port 0

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  • SQL Saturday #220 Atlanta May 2013!

    - by Most Valuable Yak (Rob Volk)
    If you love SQL Server training and are near the Atlanta area, or just love us so much you're willing to travel here, please come join us for: SQL SATURDAY #220! The main event is Saturday, May 18.  The event is free, with a $10.00 lunch fee.  The main page has more details here: http://www.sqlsaturday.com/220/eventhome.aspx We are also offering pre-conference sessions on Friday, May 17, by 5 world-renowned presenters: Denny Cherry: SQL Server Security Register! Site Twitter Adam Machanic: Surfing the Multicore Wave: Processors, Parallelism, and Performance Register! Site Twitter Stacia Misner: Languages of BI Register! Site Twitter Bill Pearson: Practical Self-Service BI with PowerPivot for Excel Register! Site Twitter Eddie Wuerch: The DBA Skills Upgrade Toolkit Register! Site Twitter         We have an early bird registration price of $119 until noon EST Friday, March 22.  After that the price goes to $149, a STEAL when you compare it to the PASS Summit price. :) Please click on the links to register and for more information.  You can also follow the hash tag #SQLSatATL on Twitter for more news about this event. Can't wait to see you all there!

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  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Setting up Multiple Routers (as Hardware Firewalls) behind a Home Router

    - by Synetech
    I’ve currently got one computer behind a router with built-in firewall functionality, connected to a home cable-modem that has a single Ethernet port and one IP. I’m going to have to set up another computer for the rest of the family to use which of course will need to be connected to the Internet, probably wirelessly since the modem is in my room and the new system would not be. What I would like to do is to get two more small routers with firewall capability and connect each computer to a router, which would in turn connect to the main router which connects to the cable-modem. That way, both systems have a hardware firewall protecting them (particularly the wireless system) and the burden of blocking would be reduced on both the computer CPUs and the main router because the secondary routers would handle some of the workload. I’m trying to find out about the complexities inherent in this design and how I could set it up to work, specifically the IP handling and NAT aspect. Thanks a lot.

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  • can't send with postfix but I can whith one user

    - by CvR_XX
    I have a postfix and dovecot server but when i try to send an email i get an time -out. Im trying to send with the email [email protected]. A telnet session isn't helping much ether. I get a blank screen. Local it's working fine. My smtp service is running on treadity.com:25. The strange thing is that the logs are completely empty with any info regarding sending emails. Receiving is working alright. Another strange thing is that i've send some message's and that it worked. But that is only with one email. I can still send from that account but other emails are failing any idea's? config file: # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes smtpd_tls_auth_only = yes #Enabling SMTP for authenticated users, and handing off authentication to Dovecot smtpd_sasl_type = dovecot smtpd_sasl_path = private/auth smtpd_sasl_auth_enable = yes 1,1 Top

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  • Embedded Tomcat Cluster

    - by ThreaT
    Can someone please explain with an example how an Embedded Tomcat Cluster works. Would a load balancer be necessary? Since we're using embedded tomcat, how would two separate jar files (each a standalone web application with their own embedded tomcat instance) know where eachother are and let eachother know their status, etc? Here is the code I have so far which is just a regular embedded tomcat without any clustering: import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.File; import java.io.IOException; import java.io.Writer; public class Main { public static void main(String[] args) throws LifecycleException, InterruptedException, ServletException { Tomcat tomcat = new Tomcat(); tomcat.setPort(8080); Context ctx = tomcat.addContext("/", new File(".").getAbsolutePath()); Tomcat.addServlet(ctx, "hello", new HttpServlet() { protected void service(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { Writer w = resp.getWriter(); w.write("Hello, World!"); w.flush(); } }); ctx.addServletMapping("/*", "hello"); tomcat.start(); tomcat.getServer().await(); } } Source: java dzone

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  • VisualSVN Server won't work with AD, will with local accounts

    - by frustrato
    Decided recently to switch VisualSVN from local users to AD users, so we could easily add other employees. I added myself, gave Read/Write privileges across the whole repo, and then tried to log in. Whether I'm using tortoisesvn or the web client, I get a 403 Forbidden error: You don't have permission to access /svn/main/ on this server. I Googled a bit, but only found mention of phantom groups in the authz file. I don't have any of those. Any ideas? It works just fine with local accounts. EDIT: Don't know why I didn't try this earlier, but adding the domain before the username makes it work, ie MAIN/Bob. This normally only works when there are conflicting usernames...one local, one in AD, but for whatever reason it works here too. Kinda silly, but I can live with it.

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • Gaming Community CMS, with forum integration [closed]

    - by Tillman32
    Possible Duplicate: Which Content Management System (CMS) should I use? I've had a simple website that I coded myself for a while now, the site is a gaming community. It's very forum and news driven. It was a HORRIBLE idea to take on coding this thing myself. Although we've used it for about a year now, we're just getting too big, and I need to streamline our work. I need writers to post news, etc. I've been doing it through code. ( A year ago I thought it would be a cool idea ) Anyway, I've been messing with just about every CMS out there, and I'm struggling to get something that I really like. The main issue I'm facing, is a good news system, and good forum integration. I'm sort of picky when it comes to looks, its a curse. Reading on here, I see a lot of people saying Drupal is the best for the 3 things I need, community interaction, and forums. I think the main issue that I ran into with drupal, was ease of use, and themes. I am not a web designer, and I need a good theme. For an idea of what I'm looking for, go check out http://www.clgaming.net, they have forums integrated, a nice news area on home page/news section, and nice user accounts. It looks very professional, and I doubt I'll get close to that with a free theme, but their functionality is exactly what I need. Any ideas would be greatly appreciated.

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • mod_rewrite and SEO friendliness

    - by John Doe
    My website has an atypical structure and I'm not sure if this could create problems in the long run, specially for SEO positioning purposes. I have a unique, large PHP script, and I use the Apache module mod_rewrite in the .htaccess file to create friendly URLs, for example: RewriteRule ^$ /index.php?section=Main RewriteRule ^createArticle$ /index.php?section=Main&view=CreateArticle RewriteRule ^configuration$ /index.php?section=Configuration RewriteRule ^article/([0-9]{1,10})$ /index.php?section=Article&view=Default&id=$1 RewriteRule ^deleteArticle/([0-9]{1,10})$ /index.php?section=Article&view=Delete&id=$1 RewriteRule ^reportArticle/([0-9]{1,10})$ /index.php?section=Article&view=Report&id=$1 RewriteRule ^logIn$ /index.php?section=Authentication ... So, www.example.com/index.php?section=Article&view=Default&id=105 would become www.example.com/article/105. The only real physical file is index.php, in which the parameters of the URL queried is processed and the corresponding result is outputted. My question is, do the crawling robots (e.g. Googlebot) recognize these links? Do they index the resulting HTML outputted by index.php with the specified parameters as if it was a actual HTML file? Also, would this become a problem when creating a Sitemap?

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  • Nginx, logrotate and empty files

    - by tzulberti
    I have a problem with nginx/logrotate. The problems is that nginx is logging access to 2 files (main and data). I have the following contrab setting: 0 * * * * /usr/sbin/logrotate -f /home/orwell/orwell-setup/bin/logrotate-nginx And the file "logrotate-nginx" has the following content: /tmp/data.log { rotate 90 daily missingok notifempty size 1 sharedscripts postrotate [ ! -f /tmp/nginx.pid ] || kill -USR1 `cat /tmp/nginx.pid` MORE THINGS endscript } /tmp/main.log { rotate 90 daily missingok notifempty size 1 sharedscripts postrotate [ ! -f /tmp/nginx.pid ] || kill -USR1 `cat /tmp/nginx.pid` MORE THINGS endscript } The work is done in the two files, but there is a problem that nginx stops logging into those files. Both files are created, but they are empty. Any ideas why nginx stop logging info to both files?

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  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

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  • Dell PowerEdge 6850 Degraded HDD

    - by Matt
    Good Morning, We have a dell power edge 6850 with a degraded drive in the RAID array. I have never had to recover such an issue, so any help or advice would be welcome. Basically it hasn't affected the server at an operating system level, but has slowed down performance, I have a replacement drive in hand but as this is our main database server I want to proceed with extreme caution. My options as I see them are - Can I just hot swap the degraded drive with the new one and the data will automatically re-sync and we are all back to normal presumably this is dependant on the current raid configuration? reading various comments on-line I may need to re-configure the RAID array and re-build the broken drive? This screams disaster to me with the main worry being that I wipe any other data. Option 1 would of course make my day. Thanks in advance

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  • Location-Based redirection and duplication in sub-directories affecting SEO

    - by Joshua
    I currently own the website www.xyz.com. The website has a sub-directory for each of the 3 target countries: .../en-US/ (United States), .../es-MX/ (Mexico), and .../es-DO/ (Dominican Republic). I have two main questions about this setup: Currently, the main domain/root (xyz.com) contains a blank index.php file, but I would like for a user to be redirected to one of the sub-directories based on their regional location. What is the best way to accomplish this? I have looked at using browser language-based redirection, but how would I know whether to direct a user to the MX or DO site if the browser language is set to spanish? Is there a way to detect a user's geographic location? Also, the 3 websites are practically identical except they all have 3 unique color schemes and the US site is in english while the MX and DO sites are in spanish. My problem is that I believe GoogleBot is penalizing/banning my site because the spanish text on the MX and DO pages are nearly identical and are thus marked as duplicates/spam. Is there a way to avoid this?

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • Copy contents of a folder, but none of its subfolders?

    - by wizlog
    I'm using the explorer bar (the bar to the left of the main folder/files section in an explorer window) to show folders. I don't have access to open any of the folders, themselves (at least none on C:\ (the C drive). For some reason, I do however have copy rights (I can copy the folders). Because I can only see the folders, is there a way for me to copy the main folder, but not any of the subfolders? A localized example could be how to copy all files in C:\documents...[user]\my documetns\ but none of the folders (ex. C:\documents...[user]\my documetns\my pictures...) Is there a way for me only to copy a folder, but not its subfolders?

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  • Are VLANs necessary for my environment?

    - by kleefaj
    Greetings. I'm the new network manager for a school. I've inherited an environment made up of several Windows servers, about 100 Windows clients, ten printers, one Cisco router, six Cisco switches, and 1 HP switch. Also, we're using VoIP. There are four floors in our building. The hosts on each floor are assigned to a separate VLAN. An office on the first floor has its own VLAN. All the switches are on their own VLAN. The IP phones are on their own VLAN. And the servers are on their own VLAN. For the number of hosts on the network, are all these VLANs really buying me anything? I'm new to the VLAN concept but it seems overly complicated for this environment. Or it's genius and I just don't get it. Any thoughts? Thanks, Jeff

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Windows Media Center won't Play MSN Video Player

    - by Chris Spicer
    My install of Windows Media Center won't play MSN Video Player videos. They appear in the main guide, but when I click on them, nothing happens. If I look on the main menu, I don't have any icons for MSN Video player there. People have suggested I try downloading updates, but that makes no difference. I have internet connectivity. My region is set to the UK (which is where I am). If I navigate to the MSN Video Player using Internet Explorer, the videos play fine. The machine is an Acer Revo RL100, running Windows 7 64-bit. Does anyone have a solution for this? Any help would be gratefully received.

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