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  • iphone - memory leaks in separate thread

    - by Brodie4598
    I create a second thread to call a method that downloads several images using: [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; It works fine but I get a long list of leaks in the log similar to: 2010-04-18 00:48:12.287 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbec2640 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5e973 0x5e770 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) 2010-04-18 00:48:12.288 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbe01510 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5e7a6 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) 2010-04-18 00:48:12.289 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbde6720 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5ea73 0x5e7c2 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) Can someone help me understand the problem?

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  • Trying to find USB device on iphone with IOKit.framework

    - by HuGeek
    Hi all, i'm working on a project were i need the usb port to communicate with a external device. I have been looking for exemple on the net (Apple and /developer/IOKit/usb exemple) and trying some other but i can't even find the device. In my code i blocking at the place where the fucntion looks for a next iterator (pointer in fact) with the function getNextIterator but never returns a good value so the code is blocking. By the way i am using toolchain and added IOKit.framework in my project. All i what right now is the communicate or do like a ping to someone on the USB bus!! I blocking in the 'FindDevice'....i can't manage to enter in the while because the variable usbDevice is always = to 0....i have tested my code in a small mac program and it works... Thanks Here is my code : IOReturn ConfigureDevice(IOUSBDeviceInterface **dev) { UInt8 numConfig; IOReturn result; IOUSBConfigurationDescriptorPtr configDesc; //Get the number of configurations result = (*dev)->GetNumberOfConfigurations(dev, &numConfig); if (!numConfig) { return -1; } // Get the configuration descriptor result = (*dev)->GetConfigurationDescriptorPtr(dev, 0, &configDesc); if (result) { NSLog(@"Couldn't get configuration descriptior for index %d (err=%08x)\n", 0, result); return -1; } ifdef OSX_DEBUG NSLog(@"Number of Configurations: %d\n", numConfig); endif // Configure the device result = (*dev)->SetConfiguration(dev, configDesc->bConfigurationValue); if (result) { NSLog(@"Unable to set configuration to value %d (err=%08x)\n", 0, result); return -1; } return kIOReturnSuccess; } IOReturn FindInterfaces(IOUSBDeviceInterface *dev, IOUSBInterfaceInterface **itf) { IOReturn kr; IOUSBFindInterfaceRequest request; io_iterator_t iterator; io_service_t usbInterface; IOUSBInterfaceInterface **intf = NULL; IOCFPlugInInterface **plugInInterface = NULL; HRESULT res; SInt32 score; UInt8 intfClass; UInt8 intfSubClass; UInt8 intfNumEndpoints; int pipeRef; CFRunLoopSourceRef runLoopSource; NSLog(@"Debut FindInterfaces \n"); request.bInterfaceClass = kIOUSBFindInterfaceDontCare; request.bInterfaceSubClass = kIOUSBFindInterfaceDontCare; request.bInterfaceProtocol = kIOUSBFindInterfaceDontCare; request.bAlternateSetting = kIOUSBFindInterfaceDontCare; kr = (*dev)->CreateInterfaceIterator(dev, &request, &iterator); usbInterface = IOIteratorNext(iterator); IOObjectRelease(iterator); NSLog(@"Interface found.\n"); kr = IOCreatePlugInInterfaceForService(usbInterface, kIOUSBInterfaceUserClientTypeID, kIOCFPlugInInterfaceID, &plugInInterface, &score); kr = IOObjectRelease(usbInterface); // done with the usbInterface object now that I have the plugin if ((kIOReturnSuccess != kr) || !plugInInterface) { NSLog(@"unable to create a plugin (%08x)\n", kr); return -1; } // I have the interface plugin. I need the interface interface res = (*plugInInterface)->QueryInterface(plugInInterface, CFUUIDGetUUIDBytes(kIOUSBInterfaceInterfaceID), (LPVOID*) &intf); (*plugInInterface)->Release(plugInInterface); // done with this if (res || !intf) { NSLog(@"couldn't create an IOUSBInterfaceInterface (%08x)\n", (int) res); return -1; } // Now open the interface. This will cause the pipes to be instantiated that are // associated with the endpoints defined in the interface descriptor. kr = (*intf)->USBInterfaceOpen(intf); if (kIOReturnSuccess != kr) { NSLog(@"unable to open interface (%08x)\n", kr); (void) (*intf)->Release(intf); return -1; } kr = (*intf)->CreateInterfaceAsyncEventSource(intf, &runLoopSource); if (kIOReturnSuccess != kr) { NSLog(@"unable to create async event source (%08x)\n", kr); (void) (*intf)->USBInterfaceClose(intf); (void) (*intf)->Release(intf); return -1; } CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopDefaultMode); if (!intf) { NSLog(@"Interface is NULL!\n"); } else { *itf = intf; } NSLog(@"End of FindInterface \n \n"); return kr; } unsigned int FindDevice(void *refCon, io_iterator_t iterator) { kern_return_t kr; io_service_t usbDevice; IOCFPlugInInterface **plugInInterface = NULL; HRESULT result; SInt32 score; UInt16 vendor; UInt16 product; UInt16 release; unsigned int count = 0; NSLog(@"Searching Device....\n"); while (usbDevice = IOIteratorNext(iterator)) { // create intermediate plug-in NSLog(@"Found a device!\n"); kr = IOCreatePlugInInterfaceForService(usbDevice, kIOUSBDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &plugInInterface, &score); kr = IOObjectRelease(usbDevice); if ((kIOReturnSuccess != kr) || !plugInInterface) { NSLog(@"Unable to create a plug-in (%08x)\n", kr); continue; } // Now create the device interface result = (*plugInInterface)->QueryInterface(plugInInterface, CFUUIDGetUUIDBytes(kIOUSBDeviceInterfaceID), (LPVOID)&dev); // Don't need intermediate Plug-In Interface (*plugInInterface)->Release(plugInInterface); if (result || !dev) { NSLog(@"Couldn't create a device interface (%08x)\n", (int)result); continue; } // check these values for confirmation kr = (*dev)->GetDeviceVendor(dev, &vendor); kr = (*dev)->GetDeviceProduct(dev, &product); //kr = (*dev)->GetDeviceReleaseNumber(dev, &release); //if ((vendor != LegoUSBVendorID) || (product != LegoUSBProductID) || (release != LegoUSBRelease)) { if ((vendor != LegoUSBVendorID) || (product != LegoUSBProductID)) { NSLog(@"Found unwanted device (vendor = %d != %d, product = %d != %d, release = %d)\n", vendor, kUSBVendorID, product, LegoUSBProductID, release); (void) (*dev)-Release(dev); continue; } // Open the device to change its state kr = (*dev)->USBDeviceOpen(dev); if (kr == kIOReturnSuccess) { count++; } else { NSLog(@"Unable to open device: %08x\n", kr); (void) (*dev)->Release(dev); continue; } // Configure device kr = ConfigureDevice(dev); if (kr != kIOReturnSuccess) { NSLog(@"Unable to configure device: %08x\n", kr); (void) (*dev)->USBDeviceClose(dev); (void) (*dev)->Release(dev); continue; } break; } return count; } // USB rcx Init IOUSBInterfaceInterface** osx_usb_rcx_init (void) { CFMutableDictionaryRef matchingDict; kern_return_t result; IOUSBInterfaceInterface **intf = NULL; unsigned int device_count = 0; // Create master handler result = IOMasterPort(MACH_PORT_NULL, &gMasterPort); if (result || !gMasterPort) { NSLog(@"ERR: Couldn't create master I/O Kit port(%08x)\n", result); return NULL; } else { NSLog(@"Created Master Port.\n"); NSLog(@"Master port 0x:08X \n \n", gMasterPort); } // Set up the matching dictionary for class IOUSBDevice and its subclasses matchingDict = IOServiceMatching(kIOUSBDeviceClassName); if (!matchingDict) { NSLog(@"Couldn't create a USB matching dictionary \n"); mach_port_deallocate(mach_task_self(), gMasterPort); return NULL; } else { NSLog(@"USB matching dictionary : %08X \n", matchingDict); } CFDictionarySetValue(matchingDict, CFSTR(kUSBVendorID), CFNumberCreate(kCFAllocatorDefault, kCFNumberShortType, &LegoUSBVendorID)); CFDictionarySetValue(matchingDict, CFSTR(kUSBProductID), CFNumberCreate(kCFAllocatorDefault, kCFNumberShortType, &LegoUSBProductID)); result = IOServiceGetMatchingServices(gMasterPort, matchingDict, &gRawAddedIter); matchingDict = 0; // this was consumed by the above call // Iterate over matching devices to access already present devices NSLog(@"RawAddedIter : 0x:%08X \n", &gRawAddedIter); device_count = FindDevice(NULL, gRawAddedIter); if (device_count == 1) { result = FindInterfaces(dev, &intf); if (kIOReturnSuccess != result) { NSLog(@"unable to find interfaces on device: %08x\n", result); (*dev)-USBDeviceClose(dev); (*dev)-Release(dev); return NULL; } // osx_usb_rcx_wakeup(intf); return intf; } else if (device_count 1) { NSLog(@"too many matching devices (%d) !\n", device_count); } else { NSLog(@"no matching devices found\n"); } return NULL; } int main(int argc, char *argv[]) { int returnCode; NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Debut du programme \n \n"); osx_usb_rcx_init(); NSLog(@"Fin du programme \n \n"); return 0; // returnCode = UIApplicationMain(argc, argv, @"Untitled1App", @"Untitled1App"); // [pool release]; // return returnCode; }

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  • xcode/iphone Code templates

    - by vilo
    Is there some tool in xcode that allows me to store snippets of code I often reuse in various applications so I do not have to retype it each time? I am talking about things like all the code that goes into defining Table Delegate Methods and Table Source Methods, UIAlertViews code and such. I just would like to have my own private repository where I can put snippets of code I think I may need in the future in other apps. Is there anything like that? Thanks for any help.

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  • iphone app submission errors

    - by Oliver
    When I try to add my application, I get Info.plist does not contain a CFBundleResourceSpecification and Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. I don't understand! I'm so frustrated, I finished my two apps and now I can't submit them. I checked the provisioning licenses and app ids and that whole process a many times over, I dunno what I'm doing wrong here. Can anyone help? :(

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  • iphone Core Data Unresolved error while saving

    - by Ahmed Kotb
    I am getting a strange error message from the core data when trying to save but the problem that the error is not reproducible ( it appears at different times when doing different tasks) the error message: Unresolved error Domain=NSCocoaErrorDomain Code=1560 UserInfo=0x14f5480 "Operation could not be completed. (Cocoa error 1560.)", { NSDetailedErrors = ( Error Domain=NSCocoaErrorDomain Code=1570 UserInfo=0x5406d70 "Operation could not be completed. (Cocoa error 1570.)", Error Domain=NSCocoaErrorDomain Code=1570 UserInfo=0x14f9be0 "Operation could not be completed. (Cocoa error 1570.)" ); } and the method that generates the error is: - (IBAction)saveAction:(id)sender { NSError *error; if (![[self managedObjectContext] save:&error]) { // Handle error NSLog(@"Unresolved error %@, %@, %@", error, [error userInfo],[error localizedDescription]); exit(-1); // Fail } } any idea for the reason of this message ? giving that it appears at random times

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  • Memory issue regarding UIImageView on IPhone 4.0 / IPad

    - by Sagar Mane
    Hello All, My Application is crashing due to low memory [ Received memory warning level 1 + 2] To trace this I have used Instrument and come with following points Test Enviorment : Single view controller added on Window When I don't use UIImageView Real Memory is used 3.66 MB When I uses UIImageView with Image having size 25 KB : Real Memory is used 4.24 MB. almost 560 KB extra when compare to w/o UIImageView and which keep on adding as I am adding more UIImageview on the view. below is sample code for adding UIImageview which I am refering UIImageView* iSplashImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Default-Landscape.png"]]; iSplashImage.frame = CGRectMake(0, 0, 320, 480); [self.window addSubview:iSplashImage]; AND dealloc if(iSplashImage) { [iSplashImage release]; iSplashImage = nil; } Issue is this 560 KB is not getting release and after some time application receives low memory warning. Can anyone point out if I am missing something or doing else. As My application uses lots of Images in One session. Thanks in Advance, Sagar

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  • iPhone app: recover view after didReceiveMemoryWarning

    - by mga
    The app in question has a MainView->ModalView pair. The ModalView is shown via UIModalTransitionStyleFlipHorizontal. In case of didReceiveMemoryWarning, MainView is dumped (since it is not visible) and the app stays "alive" but when you flip back there is a (very) short period of time when the screen is blank (since the modal dialog is returning to a now-deallocated view). When the animation transition is over, MainView is regenerated and all is ok. I just would like to somehow regenerate MainView before returning from ModalView (in case of a memory warning). Is this a good idea? Am I doing something wrong as far as the warning is concerned? Thanks

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  • CLLocationManager ensure best accuracy for iphone

    - by Zap
    Does anyone have any suggestions on how to obtain the best horizontal accuracy on the location manager? I have set the desired accuracy to NearestTenMeters, but given that the accuracy can always change depending on coverage area, how can I write some code in the locationManager to stop updating only after I get the best horizontal accuracy?

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  • Objective C iPhone save text

    - by David Maitland
    How is it possible to save text from a text field when the user quit's the app then when the user re opens the app the text appears back in the same text box, can this be done with out a save button? What code is needed for the text to be saved and what action is needed for doing this when the app is opened? Thanks, David

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  • iPhone UISearchBar animated to top

    - by hurley scott
    There are lots of apps where the searchbar moves upwards if active and moves down when it is inactive. There is a sample code from apple available which works with IB, but how can I achieve this behavior programmatically? Mostly it is combined with a navigationbar which moves out of the screen in replace with the searchbar

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  • Need multiple views to respond to a touch event in an iPhone app

    - by Joel
    Setup: I have two views that I need to respond to the touch event, and they are layered out on top of one another. View 1 is on top of View 2. View 2 is a UIWebView. View 1 is sublclassed to capture the touch event. My problem is that if I try to call the UIWebView event handlers (touchesBegan: and touchesEnded:) from within the event handlers of View 1, which is the first responder, nothing happens. However if I set View 1 to userInteractionEnabled = NO, then the touch goes through that view and is processed properly by the 2nd view. Any ideas on how I can have 2 views respond to a touch event? Unfortunately the 2nd view is a UIWebView, so I need to actually call the event handler and not a different method, etc... Thanks in advance for any advice, Joel

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  • iphone uitableview load next detail view from segmented control like mail app

    - by Neil
    Hi i have added a segmented control to a detailview header in a subview of a uitableview table and used images for up and down to create a up and down control like the one in mail.app. the buttons are working fine. im after some advice on how to get rid of that items view and reload the next item without having to go back to the main uitableview. im sure i saw some code on this website doing exactly that but i cant find it! can anyone point me in right direction or help? thanks

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  • datetime picker in iphone

    - by sudhakarilla
    I have one issue with Datetime Picker In my view i have button.If i click that button it should open DateTime Picker. After selecting the datetime it should show datetime in the text field and disable of the Datetime picker Please help in this issue.

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  • Datetime picker in iphone

    - by sudhakarilla
    I have one issue with Datetime Picker In my firstview i have button.If i click that button it should open DateTime Picker in the second view. After selecting the datetime it should show datetime in the firstview text field. Please help in this issue.

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  • iPhone: Grouped Table Confusion

    - by senfo
    I'm trying to follow along with this UITableView tutorial and I'm afraid I'm getting confused. What I hope to accomplish is to create a grouped table, which resembles the look and feel of the following image (image source): For each "break" in the table, I assume that I need another section. I understand there is a global NSMutableArray, which acts as the data source to the UITableView. Inside this global array, there are dictionaries for sections and for data, but this is where I start getting confused. Should I create a unique table to store each section in addition to a new table for the rows that are part of that section? In other words, if I have five sections, will I end up with ten unique collections of data (one for each section and one to store the rows related to the section), which all eventually get stored in the global array?

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  • Get text of button from IBAction - iPhone

    - by Organiccat
    When an IBAction is called: -(IBAction) onClick1: (id) sender; What is passed in the sender? Since it's hooked up through the IB, I'm not really sure. My question is how to get the text of the button to be the passed object (NSString most likely) so that I could call it inside the action implementation. -(IBAction) onClick1: (id) sender { NSLog(@"User clicked %@", sender); // Do something here with the variable 'sender' }

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  • core data missing records iphone

    - by Sridhar
    Hello, I have a strange and serious problem. When I am working with core data (not saving or editing or anything) just accessing the data from entity. Sometime strangely a few records or all records are missing(deleting) from the entity when my application restarts. I checked them by opening the SQLite database. Can anyone have the same problem ? Thanks, Raghu

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  • Referencing an Array with Objects in iPhone SDK

    - by user298261
    Hello! I was able to deduce my issue: I'm having problem referencing a string with an object within an array. Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:@"BIKE"]; NSString *dudeMan = theWord; if([array containsObject:dudeMan]) { NSLog(@"Awesome!"); } "theWord" is a String object that has been concatenated from 4 letters. It spells "BIKE", and I know this from a NSLog routine further up my code. However, for some reason, even though it spells BIKE, it will not reference correctly with the object within the array. if I change the code to: NSString *dudeMan = @"BIKE"; then the code will work. If it is phrased as: NSString *dudeMan = theWord; Where 'theWord' is BIKE, then the program won't work. Any ideas? Thank you for your help!

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  • Compiling GData for iPhone

    - by spin-docta
    Hi, I'm trying to compile a project that uses the GData objective-c framework. I've successfully compiled and run the project under the 'Debug' configuration, but when I try to compile using 'Release' and now 'Adhoc' I get the following errors. NOTE: I duplicated the debug configuration for adhoc and that doesn't seem to help. "_kGDataGoogleAnalyticsDefaultAccountFeed", referenced from: _kGDataGoogleAnalyticsDefaultAccountFeed$non_lazy_ptr in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsAccount", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsAccount in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsData", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsData in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataQueryAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataQueryAnalytics in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataServiceGoogleAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataServiceGoogleAnalytics in TKGoogleAnayliticsAPI.o ld: symbol(s) not found collect2: ld returned 1 exit status

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  • Memory leak problem. iPhone SDK

    - by user326375
    Hello, i've got a problem, i cannot solve it, just recieving error: Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS). Here is some method, if i comment it out, problem goes aways - (void)loadTexture { const int num_tex = 10; glGenTextures(num_tex, &textures[0]); //TEXTURE #1 textureImage[0] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #2 textureImage[1] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #3 textureImage[2] = [UIImage imageNamed:@"wall_eyes.jpg"].CGImage; //TEXTURE #4 textureImage[3] = [UIImage imageNamed:@"wall.jpg"].CGImage; //TEXTURE #5 textureImage[4] = [UIImage imageNamed:@"books.jpg"].CGImage; //TEXTURE #6 textureImage[5] = [UIImage imageNamed:@"bush.jpg"].CGImage; //TEXTURE #7 textureImage[6] = [UIImage imageNamed:@"mushroom.jpg"].CGImage; //TEXTURE #8 textureImage[7] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #9 textureImage[8] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #10 textureImage[9] = [UIImage imageNamed:@"clean.jpg"].CGImage; for(int i=0; i<num_tex; i++) { NSInteger texWidth = CGImageGetWidth(textureImage[i]); NSInteger texHeight = CGImageGetHeight(textureImage[i]); GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData, texWidth, texHeight, 8, texWidth * 4, CGImageGetColorSpace(textureImage[i]), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage[i]); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(textureData); } } anyone can help me with releasing/deleting objects in this method? Thanks.

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  • iPhone accelerometer:didAccelerate: seems to not get called while I am running a loop

    - by AJ
    An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer]; accel.delegate = self; accel.updateInterval = 0.1; //I also tried other update values I use NSLog to log every time the accelerometer:didAccelerate: method in my class is called. The function gets called as expected and everything works fine till here. However, when I run a loop, the above method doesn't seem to get called. Something like this float firstAccelValue = globalAccel; //this is the x-accel value (stored in a global by the above method) float nextAccelValue = firstAccelValue; while (nextAccelValue == firstAccelValue){ //do something nextAccelValue = globalAccel; // note globalAccel is updated by the accelerometer method } The above loop never exits, expectedly since the accelerometer:didAccelerate: method is not getting called, and hence globalAccel never changes value. If I use a fixed condition to break the while loop, I can see that after the loop ends, the method calls work fine again. Am I missing something obvious here? Or does the accelerometer method not fire when certain processing is being done? Any help would be greatly appreciated! Thanks!

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  • Custom Map using iPhone MapKit

    - by DHamrick
    I am attempting to use MapKit to create a custom map (similar to this concept http://mapwow.com/) using an image instead of the google maps image. This is so we can include the gps functionality and the pins functionality. I have looked in the documentation and there does not appear to be a standard way of doing it. Is there a way to do this using MapKit or has someone found a way to achieve something similar?

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