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  • ?Oracle????SELECT????UNDO

    - by Liu Maclean(???)
    ????????Oracle?????(dirty read),?Oracle??????Asktom????????Oracle???????, ???undo??????????(before image)??????Consistent, ???????????????Oracle????????????? ????????? ??,??,Oracle?????????????RDBMS,???????????? ?????????2?????: _offline_rollback_segments or _corrupted_rollback_segments ?2?????????Oracle???????????ORA-600[4XXX]???????????????,???2??????Undo??Corruption????????????,?????2????????????????? ??????????????_offline_rollback_segments ? _corrupted_rollback_segments ?2?????: ???????(FORCE OPEN DATABASE) ????????????(consistent read & delayed block cleanout) ??????rollback segment??? ?????:???????Oracle????????,??????????2?????,?????????????!! _offline_rollback_segments ? _corrupted_rollback_segments ???????????: ??2???????Undo Segments(???/???)????????online ?UNDO$???????????OFFLINE??? ???instance??????????????????? ??????Undo Segments????????active transaction????????????dead??SMON???(????????SMON??(?):Recover Dead transaction) _OFFLINE_ROLLBACK_SEGMENTS(offline undo segment list)????(hidden parameter)?????: ???startup???open database???????_OFFLINE_ROLLBACK_SEGMENTS????Undo segments(???/???),?????undo segments????????alert.log???TRACE?????,???????startup?? ?????????????,?ITL?????undo segments?: ???undo segments?transaction table?????????????????? ???????????commit,?????CR??? ????undo segments????(???corrupted??,???missed??)???????????alert.log,??????? ?DML?????????????????????????????????CPU,????????????????????? _CORRUPTED_ROLLBACK_SEGMENTS(corrupted undo segment list)??????????: ?????startup?open database???_CORRUPTED_ROLLBACK_SEGMENTS????undo segments(???/???)???????? ???????_CORRUPTED_ROLLBACK_SEGMENTS???undo segments????????????commit,???undo segments???drop??? ??????????? ??????????????????,?????????????????? ??bootstrap???????????,?????????ORA-00704: bootstrap process failure??,???????????(???Oracle????:??ORA-00600:[4000] ORA-00704: bootstrap process failure????) ??????_CORRUPTED_ROLLBACK_SEGMENTS????????????????????,??????????????? Oracle???????TXChecker??????????? ???????2?????,??????????????_CORRUPTED_ROLLBACK_SEGMENTS?????SELECT????UNDO???????: SQL> alter system set event= '10513 trace name context forever, level 2' scope=spfile; System altered. SQL> alter system set "_in_memory_undo"=false scope=spfile; System altered. 10513 level 2 event????SMON ??rollback ??? dead transaction _in_memory_undo ?? in memory undo ?? SQL> startup force; ORACLE instance started. Total System Global Area 3140026368 bytes Fixed Size 2232472 bytes Variable Size 1795166056 bytes Database Buffers 1325400064 bytes Redo Buffers 17227776 bytes Database mounted. Database opened. session A: SQL> conn maclean/maclean Connected. SQL> create table maclean tablespace users as select 1 t1 from dual connect by level exec dbms_stats.gather_table_stats('','MACLEAN'); PL/SQL procedure successfully completed. SQL> set autotrace on; SQL> select sum(t1) from maclean; SUM(T1) ---------- 501 Execution Plan ---------------------------------------------------------- Plan hash value: 1679547536 ------------------------------------------------------------------------------ | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ------------------------------------------------------------------------------ | 0 | SELECT STATEMENT | | 1 | 3 | 3 (0)| 00:00:01 | | 1 | SORT AGGREGATE | | 1 | 3 | | | | 2 | TABLE ACCESS FULL| MACLEAN | 501 | 1503 | 3 (0)| 00:00:01 | ------------------------------------------------------------------------------ Statistics ---------------------------------------------------------- 1 recursive calls 0 db block gets 3 consistent gets 0 physical reads 0 redo size 515 bytes sent via SQL*Net to client 492 bytes received via SQL*Net from client 2 SQL*Net roundtrips to/from client 0 sorts (memory) 0 sorts (disk) 1 rows processe ???????????,????current block, ????????,consistent gets??3? SQL> update maclean set t1=0; 501 rows updated. SQL> alter system checkpoint; System altered. ??session A?commit; ???? session: SQL> conn maclean/maclean Connected. SQL> SQL> set autotrace on; SQL> select sum(t1) from maclean; SUM(T1) ---------- 501 Execution Plan ---------------------------------------------------------- Plan hash value: 1679547536 ------------------------------------------------------------------------------ | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ------------------------------------------------------------------------------ | 0 | SELECT STATEMENT | | 1 | 3 | 3 (0)| 00:00:01 | | 1 | SORT AGGREGATE | | 1 | 3 | | | | 2 | TABLE ACCESS FULL| MACLEAN | 501 | 1503 | 3 (0)| 00:00:01 | ------------------------------------------------------------------------------ Statistics ---------------------------------------------------------- 0 recursive calls 0 db block gets 505 consistent gets 0 physical reads 108 redo size 515 bytes sent via SQL*Net to client 492 bytes received via SQL*Net from client 2 SQL*Net roundtrips to/from client 0 sorts (memory) 0 sorts (disk) 1 rows processed ?????? ?????????undo??CR?,???consistent gets??? 505 [oracle@vrh8 ~]$ ps -ef|grep LOCAL=YES |grep -v grep oracle 5841 5839 0 09:17 ? 00:00:00 oracleG10R25 (DESCRIPTION=(LOCAL=YES)(ADDRESS=(PROTOCOL=beq))) [oracle@vrh8 ~]$ kill -9 5841 ??session A???Server Process????,???dead transaction ????smon?? select ktuxeusn, to_char(sysdate, 'DD-MON-YYYY HH24:MI:SS') "Time", ktuxesiz, ktuxesta from x$ktuxe where ktuxecfl = 'DEAD'; KTUXEUSN Time KTUXESIZ KTUXESTA ---------- -------------------- ---------- ---------------- 2 06-AUG-2012 09:20:45 7 ACTIVE ???1?active rollback segment SQL> conn maclean/maclean Connected. SQL> set autotrace on; SQL> select sum(t1) from maclean; SUM(T1) ---------- 501 Execution Plan ---------------------------------------------------------- Plan hash value: 1679547536 ------------------------------------------------------------------------------ | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ------------------------------------------------------------------------------ | 0 | SELECT STATEMENT | | 1 | 3 | 3 (0)| 00:00:01 | | 1 | SORT AGGREGATE | | 1 | 3 | | | | 2 | TABLE ACCESS FULL| MACLEAN | 501 | 1503 | 3 (0)| 00:00:01 | ------------------------------------------------------------------------------ Statistics ---------------------------------------------------------- 0 recursive calls 0 db block gets 411 consistent gets 0 physical reads 108 redo size 515 bytes sent via SQL*Net to client 492 bytes received via SQL*Net from client 2 SQL*Net roundtrips to/from client 0 sorts (memory) 0 sorts (disk) 1 rows processed ????? ????kill?? ???smon ??dead transaction , ???????????? ?????undo??????? ????active?rollback segment??? SQL> select segment_name from dba_rollback_segs where segment_id=2; SEGMENT_NAME ------------------------------ _SYSSMU2$ SQL> alter system set "_corrupted_rollback_segments"='_SYSSMU2$' scope=spfile; System altered. ? _corrupted_rollback_segments ?? ???2?rollback segment, ????????undo SQL> startup force; ORACLE instance started. Total System Global Area 3140026368 bytes Fixed Size 2232472 bytes Variable Size 1795166056 bytes Database Buffers 1325400064 bytes Redo Buffers 17227776 bytes Database mounted. Database opened. SQL> conn maclean/maclean Connected. SQL> set autotrace on; SQL> select sum(t1) from maclean; SUM(T1) ---------- 94 Execution Plan ---------------------------------------------------------- Plan hash value: 1679547536 ------------------------------------------------------------------------------ | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ------------------------------------------------------------------------------ | 0 | SELECT STATEMENT | | 1 | 3 | 3 (0)| 00:00:01 | | 1 | SORT AGGREGATE | | 1 | 3 | | | | 2 | TABLE ACCESS FULL| MACLEAN | 501 | 1503 | 3 (0)| 00:00:01 | ------------------------------------------------------------------------------ Statistics ---------------------------------------------------------- 228 recursive calls 0 db block gets 29 consistent gets 5 physical reads 116 redo size 514 bytes sent via SQL*Net to client 492 bytes received via SQL*Net from client 2 SQL*Net roundtrips to/from client 4 sorts (memory) 0 sorts (disk) 1 rows processed SQL> / SUM(T1) ---------- 94 Execution Plan ---------------------------------------------------------- Plan hash value: 1679547536 ------------------------------------------------------------------------------ | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ------------------------------------------------------------------------------ | 0 | SELECT STATEMENT | | 1 | 3 | 3 (0)| 00:00:01 | | 1 | SORT AGGREGATE | | 1 | 3 | | | | 2 | TABLE ACCESS FULL| MACLEAN | 501 | 1503 | 3 (0)| 00:00:01 | ------------------------------------------------------------------------------ Statistics ---------------------------------------------------------- 0 recursive calls 0 db block gets 3 consistent gets 0 physical reads 0 redo size 514 bytes sent via SQL*Net to client 492 bytes received via SQL*Net from client 2 SQL*Net roundtrips to/from client 0 sorts (memory) 0 sorts (disk) 1 rows processed ?????? consistent gets???3,?????????????????,??ITL???UNDO SEGMENTS?_corrupted_rollback_segments????,???????????COMMIT??,????UNDO? ???????,?????????????????????????(????????????????????),????????????????? ???? , ?????

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • "Could not load file or assembly 'XXX.YYY' or one of its dependencies. The system cannot find the file specified."

    - by Niall Collins
    I have a .net visual studio solution with a number of projects (class libraries and a web application). I did some refractoring which moved files between projects, created new projects, deleted ones not being used and renamed some existing projects. The solution builds without an issue but when I run the web application, the following exception occurs: "Could not load file or assembly 'XXX.YYY' or one of its dependencies. The system cannot find the file specified." The project called XXX.YYY which was deleted in the refractoring outputed a dll called XXX.YYY. But this isnt used anywhere in the application. I deleted the web applications obj directory and bin folder and rebuild but it still occurs. Anyone have any ideas when this might be occurring, any tips??

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  • Queued Loadtest to remove Concurrency issues using Shared Data Service in OpenScript

    - by stefan.thieme(at)oracle.com
    Queued Processing to remove Concurrency issues in Loadtest ScriptsSome scripts act on information returned by the server, e.g. act on first item in the returned list of pending tasks/actions. This may lead to concurrency issues if the virtual users simulated in a load test scenario are not synchronized in some way.As the load test cases should be carried out in a comparable and straight forward manner simply cancel a transaction in case a collision occurs is clearly not an option. In case you increase the number of virtual users this approach would lead to a high number of requests for the early steps in your transaction (e.g. login, retrieve list of action points, assign an action point to the virtual user) but later steps would be rarely visited successfully or at all, depending on the application logic.A way to tackle this problem is to enqueue the virtual users in a Shared Data Service queue. Only the first virtual user in this queue will be allowed to carry out the critical steps (retrieve list of action points, assign an action point to the virtual user) in your transaction at any one time.Once a virtual user has passed the critical path it will dequeue himself from the head of the queue and continue with his actions. This does theoretically allow virtual users to run in parallel all steps of the transaction which are not part of the critical path.In practice it has been seen this is rarely the case, though it does not allow adding more than N users to perform a transaction without causing delays due to virtual users waiting in the queue. N being the time of the total transaction divided by the sum of the time of all critical steps in this transaction.While this problem can be circumvented by allowing multiple queues to act on individual segments of the list of actions, e.g. per country filter, ends with 0..9 filter, etc.This would require additional handling of these additional queues of slots for the virtual users at the head of the queue in order to maintain the mutually exclusive access to the first element in the list returned by the server at any one time of the load test. Such an improved handling of multiple queues and/or multiple slots is above the subject of this paper.Shared Data Services Pre-RequisitesStart WebLogic Server to host Shared Data ServicesYou will have to make sure that your WebLogic server is installed and started. Shared Data Services may not work if you installed only the minimal installation package for OpenScript. If however you installed the default package including OLT and OTM, you may follow the instructions below to start and verify WebLogic installation.To start the WebLogic Server deployed underneath of Oracle Load Testing and/or Oracle Test Manager you can go to your Start menu, Oracle Application Testing Suite and select the Restart Oracle Application Testing Suite Application Service entry from the Tools submenu.To verify the service has been started you can run the Microsoft Management Console for Services by Selecting Run from the Start Menu and entering services.msc. Look for the entry that reads Oracle Application Testing Suite Application Service, once it has changed it status from Starting to Started you can proceed to verify the login. Please note that this may take several minutes, I would say up to 10 minutes depending on the strength of your CPU horse-power.Verify WebLogic Server user credentialsYou will have to make sure that your WebLogic Server is installed and started. Next open the Oracle WebLogic Server Adminstration Console on http://localhost:8088/console.It may take a while until the application is deployed and started. It may display the following until the Administration Console has been deployed on the fly.Afterwards you can login using the username oats and the password that you selected during install time for your Application Testing Suite administrative purposes.This will bring up the Home page of you WebLogic Server. You have actually verified that you are able to login with these credentials already. However if you want to check the details, navigate to Security Realms, myrealm, Users and Groups tab.Here you could add users to your WebLogic Server which could be used in the later steps. Details on the Groups required for such a custom user to work are exceeding this quick overview and have to be selected with the WebLogic Server Adminstration Guide in mind.Shared Data Services pre-requisites for Load testingOpenScript Preferences have to be set to enable Encryption and provide a default Shared Data Service Connection for Playback.These are pre-requisites you want to use for load testing with Shared Data Services.Please note that the usage of the Connection Parameters (individual directive in the script) for Shared Data Services did not playback reliably in the current version 9.20.0370 of Oracle Load Testing (OLT) and encryption of credentials still seemed to be mandatory as well.General Encryption settingsSelect OpenScript Preferences from the View menu and navigate to the General, Encryption entry in the tree on the left. Select the Encrypt script data option from the list and enter the same password that you used for securing your WebLogic Server Administration Console.Enable global shared data access credentialsSelect OpenScript Preferences from the View menu and navigate to the Playback, Shared Data entry in the tree on the left. Enable the global shared data access credentials and enter the Address, User name and Password determined for your WebLogic Server to host Shared Data Services.Please note, that you may want to replace the localhost in Address with the hosts realname in case you plan to run load tests with Loadtest Agents running on remote systems.Queued Processing of TransactionsEnable Shared Data Services Module in Script PropertiesThe Shared Data Services Module has to be enabled for each Script that wants to employ the Shared Data Service Queue functionality in OpenScript. It can be enabled under the Script menu selecting Script Properties. On the Script Properties Dialog select the Modules section and check Shared Data to enable Shared Data Service Module for your script. Checking the Shared Data Services option will effectively add a line to your script code that adds the sharedData ScriptService to your script class of IteratingVUserScript.@ScriptService oracle.oats.scripting.modules.sharedData.api.SharedDataService sharedData;Record your scriptRecord your script as usual and then add the following things for Queue handling in the Initialize code block, before the first step and after the last step of your critical path and in the Finalize code block.The java code to be added at individual locations is explained in the following sections in full detail.Create a Shared Data Queue in InitializeTo create a Shared Data Queue go to the Java view of your script and enter the following statements to the initialize() code block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);This will create an instantiation of the Shared Data Queue object named queueA which is maintained for upto 120 minutes.If you want to use the code for multiple scripts, make sure to use a different queue name for each one here and in the subsequent steps. You may even consider to use a dynamic queueName based on filters of your result list being concurrently accessed.Prepare a unique id for each IterationIn order to keep track of individual virtual users in our queue we need to create a unique identifier from the virtual user id and the used username right after retrieving the next record from our databank file.getDatabank("Usernames").getNextDatabankRecord();getVariables().set("usernameValue1","VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}}");String usernameValue = getVariables().get("usernameValue1");info("Now running virtual user " + usernameValue);As you can see from the above code block, we have set the OpenScript variable usernameValue1 to VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}} which is a concatenation of the virtual user id and the iterationnumber for general uniqueness; as well as the username from our databank, the timestamp and a random number for making it further unique and ease spotting of errors.Not all of these fields are actually required to make it really unique, but adding the queue name may also be considered to help troubleshoot multiple queues.The value is then retrieved with the getVariables.get() method call and assigned to the usernameValue String used throughout the script.Please note that moving the getDatabank("Usernames").getNextDatabankRecord(); call to the initialize block was later considered to remove concurrency of multiple virtual users running with the same userid and therefor accessing the same "My Inbox" in step 6. This will effectively give each virtual user a userid from the databank file. Make sure you have enough userids to remove this second hurdle.Enqueue and attend Queue before Critical PathTo maintain the right order of virtual users being allowed into the critical path of the transaction the following pseudo step has to be added in front of the first critical step. In the case of this example this is right in front of the step where we retrieve the list of actions from which we select the first to be assigned to us.beginStep("[0] Waiting in the Queue", 0);{info("Enqueued virtual user " + usernameValue + " at the end of queueA");sharedData.offerLast("queueA", usernameValue);info("Wait until the user is the first in queueA");String queueValue1 = null;do {// we wait for at least 0.7 seconds before we check the head of the// queue. This is the time it takes one user to move through the// critical path, i.e. pass steps [5] Enter country and [6] Assign// to meThread.sleep(700);queueValue1 = (String) sharedData.peekFirst("queueA");info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );info("The current user is '"+ usernameValue + "' " + usernameValue.getClass() + " length " + usernameValue.length() + ": indexOf " + usernameValue.indexOf(queueValue1) + " equals " + usernameValue.equals(queueValue1) );} while ( queueValue1.indexOf(usernameValue) < 0 );info("Now the user is the first in queueA");}endStep();This will enqueue the username to the tail of our Queue. It will will wait for at least 700 milliseconds, the time it takes for one user to exit the critical path and then compare the head of our queue with it's username. This last step will be repeated while the two are not equal (indexOf less than zero). If they are equal the indexOf will yield a value of zero or larger and we will perform the critical steps.Dequeue after Critical PathAfter the virtual user has left the critical path and complete its last step the following code block needs to dequeue the virtual user. In the case of our example this is right after the action has been actually assigned to the virtual user. This will allow the next virtual user to retrieve the list of actions still available and in turn let him make his selection/assignment.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");The current user is removed from the head of the queue. The next one will now be able to match his username against the head of the queue.Clear and Destroy Queue for FinishWhen the script has completed, it should clear and destroy the queue. This code block can be put in the finish block of your script and/or in a separate script in order to clear and remove the queue in case you have spotted an error or want to reset the queue for some reason.info("Clear queueA");sharedData.clearQueue("queueA");info("Destroy queueA");sharedData.destroyQueue("queueA");The users waiting in queueA are cleared and the queue is destroyed. If you have scripts still executing they will be caught in a loop.I found it better to maintain a separate Reset Queue script which contained only the following code in the initialize() block. I use to call this script to make sure the queue is cleared in between multiple Loadtest runs. This script could also even be added as the first in a larger scenario, which would execute it only once at very start of the Loadtest and make sure the queues do not contain any stale entries.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);info("Clear queueA");sharedData.clearQueue("queueA");This will create a Shared Data Queue instance of queueA and clear all entries from this queue.Monitoring QueueWhile creating the scripts it was useful to monitor the contents, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will continuously monitor the first element of the Queue and write an informational message with the current username Value to the Result window.info("Monitor the first users in queueA");String queueValue1 = null;do {queueValue1 = (String) sharedData.peekFirst("queueA");if (queueValue1 != null)info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );} while ( true );This script can be run from OpenScript parallel to a loadtest performed by the Oracle Load Test.However it is not recommend to run this in a production loadtest as the performance impact is unknown. Accessing the Queue's head with the peekFirst() method has been reported with about 2 seconds response time by both OpenScript and OTL. It is advised to log a Service Request to see if this could be lowered in future releases of Application Testing Suite, as the pollFirst() and even offerLast() writing to the tail of the Queue usually returned after an average 0.1 seconds.Debugging QueueWhile debugging the scripts the following was useful to remove single entries from its head, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will remove the first element of the Queue and write an informational message with the current username Value to the Result window.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");info("The first user in queueA was currently: '" + pollValue1 + "' " + pollValue1.getClass() + " length " + pollValue1.length() );ReferencesOracle Functional Testing OpenScript User's Guide Version 9.20 [E15488-05]Chapter 17 Using the Shared Data Modulehttp://download.oracle.com/otn/nt/apptesting/oats-docs-9.21.0030.zipOracle Fusion Middleware Oracle WebLogic Server Administration Console Online Help 11g Release 1 (10.3.4) [E13952-04]Administration Console Online Help - Manage users and groupshttp://download.oracle.com/docs/cd/E17904_01/apirefs.1111/e13952/taskhelp/security/ManageUsersAndGroups.htm

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  • Entity Framework v1 &hellip; Brief Synopsis and Tips &ndash; Part 2

    - by Rohit Gupta
    Using Entity Framework with ASMX Web sErvices and WCF Web Service: If you use ASMX WebService to expose Entity objects from Entity Framework... then the ASMX Webservice does not  include object graphs, one work around is to use Facade pattern or to use WCF Service. The other important aspect of using ASMX Web Services along with Entity Framework is that the ASMX Client is not aware of the existence of EF v1 since the client solely deals with C# objects (not EntityObjects or ObjectContext). Since the client is not aware of the ObjectContext hence the client cannot participate in change tracking since the client only receives the Current Values and not the Orginal values when the service sends the the Entity objects to the client. Thus there are 2 drawbacks to using EntityFramework with ASMX Web Service: 1. Object state is not maintained... so to overcome this limitation we need insert/update single entity at a time and retrieve the original values for the entity being updated on the server/service end before calling Save Changes. 2. ASMX does not maintain object graphs... i.e. Customer.Reservations or Customer.Reservations.Trip relationships are not maintained. Thus you need to send these relationships separately from service to client. WCF Web Service overcomes the object graph limitation of ASMX Web Service, but we need to insure that we are populating all the non-null scalar properties of all the objects in the object graph before calling Update. WCF Web service still cannot overcome the second limitation of tracking changes to entities at the client end. Also note that the "Customer" class in the Client is very different from the "Customer" class in the Entity Framework Model Entities. They are incompatible with each other hence we cannot cast one to the other. However the .NET Framework translates the client "Customer" Entity to the EFv1 Model "customer" Entity once the entity is serialzed back on the ASMX server end. If you need change tracking enabled on the client then we need to use WCF Data Services which is available with VS 2010. ====================================================================================================== In WCF when adding an object that has relationships, the framework assumes that every object in the object graph needs to be added to store. for e.g. in a Customer.Reservations.Trip object graph, when a Customer Entity is added to the store, the EFv1 assumes that it needs to a add a Reservations collection and also Trips for each Reservation. Thus if we need to use existing Trips for reservations then we need to insure that we null out the Trip object reference from Reservations and set the TripReference to the EntityKey of the desired Trip instead. ====================================================================================================== Understanding Relationships and Associations in EFv1 The Golden Rule of EF is that it does not load entities/relationships unless you ask it to explicitly do so. However there is 1 exception to this rule. This exception happens when you attach/detach entities from the ObjectContext. If you detach an Entity in a ObjectGraph from the ObjectContext, then the ObjectContext removes the ObjectStateEntry for this Entity and all the relationship Objects associated with this Entity. For e.g. in a Customer.Order.OrderDetails if the Customer Entity is detached from the ObjectContext then you cannot traverse to the Order and OrderDetails Entities (that still exist in the ObjectContext) from the Customer Entity(which does not exist in the Object Context) Conversely, if you JOIN a entity that is not in the ObjectContext with a Entity that is in the ObjContext then the First Entity will automatically be added to the ObjContext since relationships for the 2 Entities need to exist in the ObjContext. ========================================================= You cannot attach an EntityCollection to an entity through its navigation property for e.g. you cannot code myContact.Addresses = myAddressEntityCollection ========================================================== Cascade Deletes in EDM: The Designer does not support specifying cascase deletes for a Entity. To enable cascasde deletes on a Entity in EDM use the Association definition in CSDL for the Entity. for e.g. SalesOrderDetail (SOD) has a Foreign Key relationship with SalesOrderHeader (SalesOrderHeader 1 : SalesOrderDetail *) if you specify a cascade Delete on SalesOrderHeader Entity then calling deleteObject on SalesOrderHeader (SOH) Entity will send delete commands for SOH record and all the SOD records that reference the SOH record. ========================================================== As a good design practise, if you use Cascade Deletes insure that Cascade delete facet is used both in the EDM as well as in the database. Even though it is not absolutely mandatory to have Cascade deletes on both Database and EDM (since you can see that just the Cascade delete spec on the SOH Entity in EDM will insure that SOH record and all related SOD records will be deleted from the database ... even though you dont have cascade delete configured in the database in the SOD table) ============================================================== Maintaining relationships in Code When Setting a Navigation property of a Entity (for e.g. setting the Contact Navigation property of Address Entity) the following rules apply : If both objects are detached, no relationship object will be created. You are simply setting a property the CLR way. If both objects are attached, a relationship object will be created. If only one of the objects is attached, the other will become attached and a relationship object will be created. If that detached object is new, when it is attached to the context its EntityState will be Added. One important rule to remember regarding synchronizing the EntityReference.Value and EntityReference.EntityKey properties is that when attaching an Entity which has a EntityReference (e.g. Address Entity with ContactReference) the Value property will take precedence and if the Value and EntityKey are out of sync, the EntityKey will be updated to match the Value. ====================================================== If you call .Load() method on a detached Entity then the .Load() operation will throw an exception. There is one exception to this rule. If you load entities using MergeOption.NoTracking, you will be able to call .Load() on such entities since these Entities are accessible by the ObjectContext. So the bottomline is that we need Objectontext to be able to call .Load() method to do deffered loading on EntityReference or EntityCollection. Another rule to remember is that you cannot call .Load() on entities that have a EntityState.Added State since the ObjectContext uses the EntityKey of the Primary (Parent) Entity when loading the related (Child) Entity (and not the EntityKey of the child (even if the EntityKey of the child is present before calling .Load()) ====================================================== You can use ObjContext.Add() to add a entity to the ObjContext and set the EntityState of the new Entity to EntityState.Added. here no relationships are added/updated. You can also use EntityCollection.Add() method to add an entity to another entity's related EntityCollection for e.g. contact has a Addresses EntityCollection so to add a new address use contact.Addresses.Add(newAddress) to add a new address to the Addresses EntityCollection. Note that if the entity does not already exist in the ObjectContext then calling contact.Addresses.Add(myAddress) will cause a new Address Entity to be added to the ObjContext with EntityState.Added and it will also add a RelationshipEntry (a relationship object) with EntityState.Added which connects the Contact (contact) with the new address newAddress. Note that if the entity already exists in the Objectcontext (being part theOtherContact.Addresses Collection), then calling contact.Addresses.Add(existingAddress) will add 2 RelationshipEntry objects to the ObjectStateEntry Collection, one with EntityState.Deleted and the other with EntityState.Added. This implies that the existingAddress Entity is removed from the theOtherContact.Addresses Collection and Added to the contact.Addresses Collection..effectively reassigning the address entity from the theOtherContact to "contact". This is called moving an existing entity to a new object graph. ====================================================== You usually use ObjectContext.Attach() and EntityCollection.Attach() methods usually when you need to reconstruct the ObjectGraph after deserializing the objects as received from a ASMX Web Service Client. Attach is usually used to connect existing Entities in the ObjectContext. When EntityCollection.Attach() is called the EntityState of the RelationshipEntry (the relationship object) remains as EntityState.unchanged whereas when EntityCollection.Add() method is called the EntityState of the relationship object changes to EntityState.Added or EntityState.Deleted as the situation demands. ========================================================= LINQ To Entities Tips: Select Many does Inner Join by default.   for e.g. from c in Contact from a in c.Address select c ... this will do a Inner Join between the Contacts and Addresses Table and return only those Contacts that have a Address. ======================================================== Group Joins Do LEFT Join by default. e.g. from a in Address join c in Contact ON a.Contact.ContactID == c.ContactID Into g WHERE a.CountryRegion == "US" select g; This query will do a left join on the Contact table and return contacts that have a address in "US" region The following query : from c in Contact join a in Address.Where(a1 => a1.CountryRegion == "US") on c.ContactID  equals a.Contact.ContactID into addresses select new {c, addresses} will do a left join on the Address table and return All Contacts. In these Contacts only those will have its Address EntityCollection Populated which have a Address in the "US" region, the other contacts will have 0 Addresses in the Address collection (even if addresses for those contacts exist in the database but are in a different region) ======================================================== Linq to Entities does not support DefaultIfEmpty().... instead use .Include("Address") Query Builder method to do a Left JOIN or use Group Joins if you need more control like Filtering on the Address EntityCollection of Contact Entity =================================================================== Use CreateSourceQuery() on the EntityReference or EntityCollection if you need to add filters during deferred loading of Entities (Deferred loading in EFv1 happens when you call Load() method on the EntityReference or EntityCollection. for e.g. var cust=context.Contacts.OfType<Customer>().First(); var sq = cust.Reservations.CreateSourceQuery().Where(r => r.ReservationDate > new DateTime(2008,1,1)); cust.Reservations.Attach(sq); This populates only those reservations that are older than Jan 1 2008. This is the only way (in EFv1) to Attach a Range of Entities to a EntityCollection using the Attach() method ================================================================== If you need to get the Foreign Key value for a entity e.g. to get the ContactID value from a Address Entity use this :                                address.ContactReference.EntityKey.EntityKeyValues.Where(k=> k.Key == "ContactID")

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • AppDomain dependencies across directories

    - by strager
    I am creating a plugin system and I am creating one AppDomain per plugin. Each plugin has its own directory with its main assemblies and references. The main assemblies will be loaded by my plugin loader, in addition to my interface assemblies (so the plugin can interact with the application). Creating the AppDomain: this.appDomain = AppDomain.CreateDomain("AppDomain", null, new AppDomainSetup { ApplicationBase = pluginPath, PrivateBinPath = pluginPath, }); Loading the assemblies: this.appDomain.Load(myInterfaceAssembly.GetName(true)); var assemblies = new List<Assembly>(); foreach (var assemblyName in this.assemblyNames) { assemblies.Add(this.appDomain.Load(assemblyName)); } The format of assemblyName is the assembly's filename without ".dll". The problem is that AppDomain.Load(assemblyName) throws an exception: Could not load file or assembly '[[assemblyName]], Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. All of the dependencies of [[assemblyName]] are: Inside the directory pluginPath, The myInterfaceAssembly which is already loaded, or In the GAC (e.g. mscorelib). Clearly I'm not doing something right. I have tried: Creating an object using this.appDomain.CreateInstanceAndUnwrap inheriting from MarshalByRefObject with a LoadAssembly method to load the assembly. I get an exception saying that the current assembly (containing the proxy class) could not be loaded (file not found, as above), even if I manually call this.appDomain.Load(Assembly.GetExecutingAssembly().GetName(true)). Attaching an AssemblyResolve handler to this.appDomain. I'm met with the same exception as in (1), and manually loading doesn't help. Recursively loading assemblies by loading their dependencies into this.appDomain first. This doesn't work, but I doubt my code is correct: private static void LoadAssemblyInto(AssemblyName assemblyName, AppDomain appDomain) { var assembly = Assembly.Load(assemblyName); foreach (var referenceName in assembly.GetReferencedAssemblies()) { if (!referenceName.FullName.StartsWith("MyProject")) { continue; } var loadedAssemblies = appDomain.GetAssemblies(); if (loadedAssemblies.Any((asm) => asm.FullName == referenceName.FullName)) { continue; } LoadAssemblyInto(referenceName, appDomain); } appDomain.Load(assembly.GetName(true)); } How can I load my plugin assembly with its dependencies in that plugin's directory while also loading some assemblies in the current directory? Note: The assemblies a plugin may (probably will) reference are already loaded in the current domain. This can be shared across domains (performance benefit? simplicity?) if required. Fusion log: *** Assembly Binder Log Entry (12/24/2010 @ 10:46:40 AM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll Running under executable C:\MyProject\bin\Debug\MyProject.vshost.exe --- A detailed error log follows. LOG: Start binding of native image vshost32, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=x86. WRN: No matching native image found. LOG: Bind to native image assembly did not succeed. Use IL image. LOG: IL assembly loaded from C:\MyProject\bin\Debug\MyProject.vshost.exe

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  • Cannot install jdk 1.5 on Ubuntu 12.04

    - by u123
    I have installed Ubuntu 12.04.1 LTS (GNU/Linux 3.2.0-23-generic x86_64). Some info about the machine: $ grep --color "model name" /proc/cpuinfo model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz I need to install jdk5 to support an old application. I have tried: ~$ sudo apt-get install openjdk-5-jdk Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package openjdk-5-jdk I have also tried: ~$ sudo apt-get install sun-java5-jdk Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package sun-java5-jdk So its not available in the repos. I have tried to follow this guide (adding the jaunty repos): http://leonardo-pinho.blogspot.dk/2010/11/java-15-no-ubuntu-1010.html but same result. Then I have tried to download jdk-1_5_0_22-linux-i586.bin from here: http://www.oracle.com/technetwork/java/javasebusiness/downloads/java-archive-downloads-javase5-419410.html#jdk-1.5.0_22-oth-JPR and do: ~$ chmod a+x jdk-1_5_0_22-linux-i586.bin ~$ sudo ./jdk-1_5_0_22-linux-i586.bin Sun Microsystems, Inc. Binary Code License Agreement yes Unpacking... Checksumming... 0 0 Extracting... ./jdk-1_5_0_22-linux-i586.bin: 424: ./jdk-1_5_0_22-linux-i586.bin: ./install.sfx.19556: not found ./jdk-1_5_0_22-linux-i586.bin: 1: cd: can't cd to jdk1.5.0_22 Any suggestions?

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  • PHP running too slow, always showing "504 Gateway Time-out"

    - by komase
    PHP running too slow, always showing "504 Gateway Time-out" My server spec: Dual core ATOM 330 CPU 2GB RAM Use nginx with PHP in fastcgi use eaccelerator CPU 74.3%id RAM used: 350MB of 2GB I have lots of sites in my server, with cron running every minutes all time, even on some minutes, double or triple cron running at same time. All my sites cron is heavy, usually the cron running more than one minutes. my nginx.conf has become too big until nginx refuse to start because too many sites in it. it has been solved by increasing server_names_hash_max_size. Im planning to add more sites in my server Now, opening my website always showing 504 Gateway Time-out. I have tested many eaccelerator and PHP setting, but this 504 Gateway Time-out still happen. the 504 Gateway Time-out will dissappeared when cron is disabled I have no idea: is this because not enough processor power? And what should I do? upgrade my processor? --------added this is top for my CPU just now: Cpu(s): 17.5%us, 3.8%sy, 0.1%ni, 71.6%id, 6.9%wa, 0.1%hi, 0.1%si, 0.0%st

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  • What should I do to make sure that IIS does not recycle my application?

    - by AngryHacker
    I have a WCF service app hosted in IIS. On startup, it goes and fetches a really expensive (in terms of time and cpu) resource to use as local cache. Unfortunately, IIS seems to recycle the process on a fairly regular basis. So I am trying to change the settings on the Application Pool to make sure that IIS does not recycle the application. So far, I've change the following: Limit Interval under CPU from 5 to 0. Idle Time-out under Process Model from 20 to 0. Regular Time Interval under Recycling from 1740 to 0. Will this be enough? And I have specific questions about the items I changed: What specifically does Limit Interval setting under CPU mean? Does it mean that if a certain CPU usage is exceeded, the application pool will be recycled? What exactly does "recycled" mean? Is the application completely torn down and started up again? What is the difference between "Worker Process shutdown" and "Application Pool recycling"? The documentation for the Idle Time-out under Process Model talks about shutting down the worker process. While the docs for Regular Time Interval under Recycling talk about application pool recycling. I don't quite grok the difference between the two. I thought the w3wp.exe is the worker process which runs the application pool. Can someone explain the difference to the application between the two? The reason for having IIS7 and IIS7.5 tags is because the app will run in both and hope the answers are the same between the versions. Image for reference:

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  • Apache 2.4 Prefork vs. PHP-FPM Event shows sig decrease in requests per second

    - by Mark
    On my Apache 2.4.2 server with a standard mod_php Prefork setup these are my server-status results Current Time: Wednesday, 24-Oct-2012 19:36:24 CDT Restart Time: Wednesday, 24-Oct-2012 01:27:30 CDT Parent Server Config. Generation: 1 Parent Server MPM Generation: 0 Server uptime: 18 hours 8 minutes 54 seconds Total accesses: 14304233 - Total Traffic: 342.3 GB CPU Usage: u12584.6 s721.93 cu.66 cs3.43 - 20.4% CPU load 219 requests/sec - 5.4 MB/second - 25.1 kB/request 507 requests currently being processed, 355 idle workers ______KKKKR_K______W_KKC___CKK_K_K_W__CC_KKK_KK._K_K_KK._KKKK_K_ K_____KK_KKKK_K_KK__K___KK_K___K_____CKKK_WK_K_____KCKK__K___K_K K_CK_K_K_____K__KKKK_K__K___K_KK_K_K_KKKCK____________KK_CK__KKK __C_KKKKKKK___CK___C_KKK_K__C__K_CK____KKK__K__K__K_K__KK_CK_K__ _KKKKK_K_W__KK______K___K__W___C_K__K____KKKKKKKK.KKKKKKKCK_K___ _C_KK_K_WK__K_KK__K__RK_KK___K____K_KK_K_K___RKC_KKKK___KKKC_K_W _C_KK_KK__W____KC__KKK__KKK___K___KKK_KK_K_KKW__K_KR_KK_KK__KKK_ R__KKK__KKKKKK__K_KKKKK_K__K_K___KKW_________KK_K___KKK___KK.K_C KKKKKKW_____K__K_KKC_KCKK_K_KK_K__KK__K___K__KK_KK__________KK__ __K___KK_K__K_C_KK_K___KK__KK__K__KCK_K__KK_________K_K_KK__.K__ K_CKK.CCRW__KKKKKKKKKKKC__W____K___KWK_KK_KKC______.K_K_KK_KKKC_ __KKK_W_KCKKK_K_K____CCCK__KC_KKKK_K____K_CK_K____K__K____KKK_KK KK___K_K_K__KW__KCKKKK____WKWK__K_KKRKK__C_K_KK_KK_K__KKCC_K__C_ KK_K___K_KK______K_____CKK_K_______KK_CKCK__KKKKK____K__K..K____ __KKWK_KW__KKK__K_KKK___K_KK_KKK__KK___KK___KK_KK___KK____KKWKKC KK_KKKK_................................` When I switch to a PHP-FPM setup with the Event MPM with no other variables changes, my requests/sec plummet and overall apache response is garbage. Current Time: Wednesday, 24-Oct-2012 19:51:21 CDT Restart Time: Wednesday, 24-Oct-2012 19:48:03 CDT Parent Server Config. Generation: 1 Parent Server MPM Generation: 0 Server uptime: 3 minutes 18 seconds Total accesses: 18720 - Total Traffic: 307.1 MB CPU Usage: u16.57 s4.74 cu0 cs0 - 10.8% CPU load 94.5 requests/sec - 1.6 MB/second - 16.8 kB/request 15 requests currently being processed, 49 idle workers PID Connections Threads Async connections total accepting busy idle writing keep-alive closing 11701 114 no 10 22 0 66 38 11702 134 no 5 27 0 81 48 Sum 248 15 49 0 147 86 __R_R__W___RRW________RR__R___W_W_______W_____W_____________R_R_ Is there any obvious reason anyone could think of why this would be the case. I can provide any other additional stats or server setup info to help out. Ive tried tweaking everything up and down and nothing really helps get the PHP-FPM setup anywhere near a baseic prefork/mod-php setup. Thanks!

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  • Intel z77 vs h77 for intensive compiling, gaming [closed]

    - by Bilal Akhtar
    I'm in the market for a desktop motherboard (preferably ATX) that functions well with Intel i7-3770 Ivy Bridge processor at 3.4 GHz with LGA1155 socket. That processor is very fast, and it should handle all my tasks. My question is about the type of motherboard chipset I should choose to accompany it. I plan to use my rig for compiling and developing Debian package and other OS components, web development, occasional Android apps, chroots, VMs, FlightGear, other gaming but nothing serious, and heavy multitasking, all on Ubuntu. I do NOT plan to overclock, and I never will, so that's not a cause of concern for me. That said, I'm down to three chipset choices: Intel H77 Intel Z68 Intel Z77 I'm planning to go for H77 since I don't need any of the new features in Z77. I don't plan to use a second GPU and I will never overclock my CPU/GPU. My question is, will H77 based MoBos handle all my tasks well? Intel advertises that chipset as "everyday computing" but other sites say it's base functionality is the same as Z77. Intel rather advertises Z77 for "serious multitaskers, hardcore gamers and overclocking enthusiasts". But the problem with all Z77 motherboards I've seen is, they're way too expensive and their main feature seems to be overclocking, which won't be useful to me. Will I lose any raw CPU/GPU performance or HDD R/w with the H77 when comparing it to a Z77? Will heat, etc be an issue too? From what I've seen, Z77 motherboards have larger heat sinks when compared to H77 ones. Will that be an issue too, if I go with an H77 motherboard with no heat sinks for the chipset? The CPU will have a fan in both cases, of course. tl;dr When it comes to CPU/GPU performance and HDD r/w, is the Intel H77 chipset slower than the Z77? I don't care about overclocking or multiple GPUs, and for the processor, I'm set on Ivy Bridge i7-3770.

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  • Nice level not working on linux

    - by xioxox
    I have some highly floating point intensive processes doing very little I/O. One is called "xspec", which calculates a numerical model and returns a floating point result back to a master process every second (via stdout). It is niced at the 19 level. I have another simple process "cpufloattest" which just does numerical computations in a tight loop. It is not niced. I have a 4-core i7 system with hyperthreading disabled. I have started 4 of each type of process. Why is the Linux scheduler (Linux 3.4.2) not properly limiting the CPU time taken up by the niced processes? Cpu(s): 56.2%us, 1.0%sy, 41.8%ni, 0.0%id, 0.0%wa, 0.9%hi, 0.1%si, 0.0%st Mem: 12297620k total, 12147472k used, 150148k free, 831564k buffers Swap: 2104508k total, 71172k used, 2033336k free, 4753956k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 32399 jss 20 0 44728 32m 772 R 62.7 0.3 4:17.93 cpufloattest 32400 jss 20 0 44728 32m 744 R 53.1 0.3 4:14.17 cpufloattest 32402 jss 20 0 44728 32m 744 R 51.1 0.3 4:14.09 cpufloattest 32398 jss 20 0 44728 32m 744 R 48.8 0.3 4:15.44 cpufloattest 3989 jss 39 19 1725m 690m 7744 R 44.1 5.8 1459:59 xspec 3981 jss 39 19 1725m 689m 7744 R 42.1 5.7 1459:34 xspec 3985 jss 39 19 1725m 689m 7744 R 42.1 5.7 1460:51 xspec 3993 jss 39 19 1725m 691m 7744 R 38.8 5.8 1458:24 xspec The scheduler does what I expect if I start 8 of the cpufloattest processes, with 4 of them niced (i.e. 4 with most of the CPU, and 4 with very little)

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  • Xorg eating up too much RAM on Ubuntu 9.10 box

    - by Yang
    Xorg is eating up 444MB of 2GB total RAM on my Ubuntu 9.10 x86_64 machine with nvidia drivers installed for the nvidia G86 (GeForce 8300 GS). top shows: top - 18:21:41 up 6 days, 2:40, 9 users, load average: 0.46, 1.12, 1.22 Tasks: 266 total, 3 running, 262 sleeping, 1 stopped, 0 zombie Cpu(s): 8.4%us, 2.0%sy, 0.0%ni, 89.1%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2055736k total, 1965136k used, 90600k free, 3952k buffers Swap: 979924k total, 979908k used, 16k free, 102636k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1432 root 20 0 1154m 442m 7492 S 8 22.0 32:56.97 Xorg 18462 yang 20 0 1001m 219m 8356 S 0 10.9 5:13.25 chrome 24099 yang 20 0 865m 83m 13m S 0 4.2 0:06.91 chrome xrestop shows: xrestop - Display: :0.0 Monitoring 47 clients. XErrors: 0 Pixmaps: 40430K total, Other: 142K total, All: 40573K total res-base Wins GCs Fnts Pxms Misc Pxm mem Other Total PID Identifier 1c00000 21 46 1 19 697 9128K 18K 9146K 3169 x-nautilus-desktop 1000000 4 3 0 17 194 9000K 4K 9004K 3134 gnome-settings-daemon 1600000 51 2 1 25 1100 7648K 28K 7676K ? compiz For comparison, here's my other Ubuntu box, which also has compiz etc. enabled but with ATI RV370 (Radeon X300SE): top - 18:18:18 up 58 days, 4:27, 9 users, load average: 0.00, 0.00, 0.00 Tasks: 224 total, 1 running, 223 sleeping, 0 stopped, 0 zombie Cpu(s): 0.3%us, 0.3%sy, 0.0%ni, 98.8%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1024964k total, 987124k used, 37840k free, 247012k buffers Swap: 2048276k total, 94296k used, 1953980k free, 264744k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 24324 yang 20 0 61936 35m 6364 S 0 3.5 4:35.84 nxagent 1768 ntop 20 0 190m 32m 5388 S 1 3.2 283:36.15 ntop 1178 root 20 0 60588 29m 1788 S 0 3.0 5:48.89 console-kit-dae ... 1315 root 20 0 343m 4956 4020 S 0 0.5 3:43.87 Xorg Any ideas on how to get to the bottom of this? (i.e. not "Log out"/"Reboot") Thanks in advance.

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  • Very slow write performance on Debian 6.0 (AMD64) with DMCRYPT/LVM/RAID1

    - by jdelic
    I'm seeing very strange performance characteristics on one of my servers. This server is running a simple two-disk software-RAID1 setup with LVM spanning /dev/md0. One of the logical volumes /dev/vg0/secure is encrypted using dmcrypt with LUKS and mounted with the sync and noatimes flag. Writing to that volume is incredibly slow at 1.8 MB/s and the CPU usage stays near 0%. There are 8 crpyto/1-8 processes running (it's a Intel Quadcore CPU). I hope that someone on serverfault has seen this before :-(. uname -a 2.6.32-5-xen-amd64 #1 SMP Tue Mar 8 00:01:30 UTC 2011 x86_64 GNU/Linux Interestingly, when I read from the device I get good performance numbers: reading without encryption: $ dd if=/dev/vg0/secure of=/dev/null bs=64k count=100000 100000+0 records in 100000+0 records out 6553600000 bytes (6.6 GB) copied, 68.8951 s, 95.1 MB/s reading with encryption: $ dd if=/dev/mapper/secure of=/dev/null bs=64k count=100000 100000+0 records in 100000+0 records out 6553600000 bytes (6.6 GB) copied, 69.7116 s, 94.0 MB/s However, when I try to write to the device: $ dd if=/dev/zero of=./test bs=64k 8809+0 records in 8809+0 records out 577306624 bytes (577 MB) copied, 321.861 s, 1.8 MB/s Also, when I read I see CPU usage, when I write, the CPU stays at almost 0% usage. Here is output of cryptsetup luksDump: LUKS header information for /dev/vg0/secure Version: 1 Cipher name: aes Cipher mode: cbc-essiv:sha256 Hash spec: sha1 Payload offset: 2056 MK bits: 256 MK digest: dd 62 b9 a5 bf 6c ec 23 36 22 92 4c 39 f8 d6 5d c1 3a b7 37 MK salt: cc 2e b3 d9 fb e3 86 a1 bb ab eb 9d 65 df b3 dd d9 6b f4 49 de 8f 85 7d 3b 1c 90 83 5d b2 87 e2 MK iterations: 44500 UUID: a7c9af61-d9f0-4d3f-b422-dddf16250c33 Key Slot 0: ENABLED Iterations: 178282 Salt: 60 24 cb be 5c 51 9f b4 85 64 3d f8 07 22 54 d4 1a 5f 4c bc 4b 82 76 48 d8 a2 d2 6a ee 13 d7 5d Key material offset: 8 AF stripes: 4000 Key Slot 1: DISABLED Key Slot 2: DISABLED Key Slot 3: DISABLED Key Slot 4: DISABLED Key Slot 5: DISABLED Key Slot 6: DISABLED Key Slot 7: DISABLED

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  • Computer turns off unexpectedly

    - by Shahar
    My computer turns itself off unexpectedly after some time of use. It appears that this might be temperature related, but not for sure. I installed 2 tools that monitor temperature: SpeedFan and CPU Thermometer. The only definite finding is that there is a sensor (labelled temp1 in SpeedFan and CPU in CPU thermometer), which shows a temperature of 108C a second before the computer powers down. Until that moment, this sensor shows a constant temperature of 40C. I can usually reproduce the shutdown by viewing a few movies together, which cause another sensor (labelled CPU in SpeedFan) to go up to 60sC, but I do experience the problem even at times when this sensor remains low and cool. It does seem that the problem is more frequent if the computer is turned back on immediately after shutdown, but not always. I have had other hardware problems recently, which might be related: My hard disk heated up. I installed a fan on it, which worked to reduce the heat. The hard disk sensor shows around 40C. I had occasional blue screens and hard disk failures. Replacing the power supply seems to solve both these issues, but then this powerdown problem began appearing. I would appreciate any suggestions as to how to determine where the fault is, or what needs to be replaced.

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  • Is there any limit to AIX 5.3 pipe size ?

    - by snowflake
    Hello, I'm in trouble while performing cat/tail/head operation on large files on Aix 5.3. When asking for a cat of several 1Go file redirected to another one: cat file1 file2 file3 > outputfile The outputfile is limited to 2Go (cat: output error and result file is 2147483647 bytes) Filesystem is jfs2. I successfully uploaded through ftp 10Go files on the filesystem without problem. I found nothing relevant in etc/security/limits: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a core file size (blocks) unlimited data seg size (kbytes) 245759 file size (blocks) unlimited max memory size (kbytes) unlimited open files 2000 pipe size (512 bytes) 64 stack size (kbytes) 32768 cpu time (seconds) unlimited max user processes 2048 virtual memory (kbytes) 278527 The problem does not occur on another AIX 5.3 server, I'm just looking for a different configuration that might be the source of the problem. /etc/security/limits on the server without the problem: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a on the server without the problem: core file size (blocks, -c) 1048575 data seg size (kbytes, -d) 131072 file size (blocks, -f) unlimited max memory size (kbytes, -m) 32768 open files (-n) 20000 pipe size (512 bytes, -p) 64 stack size (kbytes, -s) 32768 cpu time (seconds, -t) unlimited max user processes (-u) 262144 virtual memory (kbytes, -v) unlimited

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  • Representing server state with a metric

    - by Sal
    I'm using Microsoft's Performance Monitor to dump logs of RAM, CPU, network, and disk usage from multiple servers. I'd like to get a single metric that captures the state of a given variable to a good extent. For instance, disk usage is pretty stable, so if I take a single reading that says I have 50% remaining disk space, that reading will give me an accurate measure for the day. (The servers aren't doing heavy IO writing.) However, the tricky part here is monitoring CPU and network usage. The logs currently dump the % CPU usage every ten seconds. If I take a straight average of the numbers, it may not represent reality, as % CPU will be much lower during the night than day. (We host websites that sell appliance items.) I'd like to get an average over a span during peak hours (about 5 hours in the day) and present a daily peak hour metric. Of course, there are most likely some readings that will come in as overly spiked (if multiple users pinged the server at once) or no use (a momentary idle state). Is there a standard distribution/test industries use in these situation?

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  • Server 2008R2 in Extra Small Windows Azure Instance?

    - by Shawn Eary
    Windows Azure hosting for an Extra Small (XS) Windows VM seems to come out to be about $10 a month right now. I think this XS instance gives you the equivalent of a 1 GHZ CPU with 768MB of RAM. I think the minimum requirements for Server 2008 is 1GHZ CPU with 512MB of RAM. Also, I think the minimum requirements for SQL Server Express is 1GHZ CPU with 256 MB of RAM and that the minimum requirements for Team Foundation Server Express 11 Beta is 2.2 GHZ CPU with 1 Gig of RAM (this 2.2 GHZ part could be a problem for my 1 GHZ XS VM...). Given the performance of the XS Azure instance, would I be able to install: a very basic MVC web site; a free instance of SQL Server Express; a free single user instance of Team Foundation Server Express 11 Beta and run the XS VM instance without serious crashing? I know there are other Shared WebHost providers that can provide these features for me, but those hosting providers have the following disadvantages: They sometimes cost a lot of money after all of the "addons" are in place They probably don't provide the level of security and employee integrity that Microsoft can provide They don't provide the total control that an Azure VM seems to provide

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  • How do I find the cause for a huge difference in performance between two identical Ubuntu servers?

    - by the.duckman
    I am running two Dell R410 servers in the same rack of a data center. Both have the same hardware configuration, run Ubuntu 10.4, have the same packages installed and run the same Java web servers. No other load. One of them is 20-30% faster than the other, very consistently. I used dstat to figure out, if there are more context switches, IO, swapping or anything, but I see no reason for the difference. With the same workload, (no swapping, virtually no IO), the cpu usage and load is higher on one server. So the difference appears to be mainly CPU bound, but while a simple cpu benchmark using sysbench (with all other load turned off) did yield a difference, it was only 6%. So maybe it is not only CPU but also memory performance. I tried to figure out if the BIOS settings differ in some parameter, did a dump using dmidecode, but that yielded no difference. I compared /proc/cpuinfo, no difference. I compared the output of cpufreq-info, no difference. I am lost. What can I do, to figure out, what is going on?

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  • Losing SQL connections

    - by john pavelka
    sql servr 2005 - Standard; one dedicated sql server (VM); windows server 2003; Small databases; About once a week we lose all sql connections. It seems to fix itself after about 5-10 minutes. System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. --- System.Data.SqlClient.SqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. We don't have a fully qualified DBA; it's kind of a joint effort here. Can somebody give me some general ideas for troubleshooting the network side and the application side? We already ran a few tuning profiles and ran through Database Tuning Advisor to apply indexing recommendations. It would sure be nice if there was a way to take a snapshot of what was running on sql server when these 100% cpu spikes occured, but sometimes we're not around. Is it common to throttle CPU for certain processes? Can this be done with Windows server 2003? For example, if security apps were making cpu spike to 100%, is there a way to limit their cpu usage? Any advice is appreciated. thanks,

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  • PC doesn't POST with a certain model of PSU

    - by Core Xii
    I have this PC with an Asus P5N32-E SLI motherboard and an Intel Q6600 CPU. I got a new RX-5300 PSU, but it didn't work. The motherboard power LED is on fine When I switch power on, the PC powers up briefly (0.5-1 sec) then shuts down From there on out when I switch power on, it stays on, all fans and components seem to be receiving power, but the motherboard won't POST. No video output, no PC speaker beeps, nothing If I turn the hard switch on the PSU off and then back on again, go to step 2; The PC turns on and then off immediately again, and on subsequent power-ups it stays on but won't POST I disconnected every component but the motherboard, CPU and PSU. Still nothing. I tried three other models of PSU on this PC, both of higher (600) and lower (<300) wattage than the 530 on the RX-5300 and they all work fine. At this point I was convinced the PSU was faulty so I returned it. When the replacement arrived, it behaved exactly the same. So two different units of RX-5300 both with the same symptoms, neither working with this motherboard + CPU. Yet, three other models of PSU work perfectly fine. The PC store couldn't reproduce my problem with the returned PSU. I tried resetting the CMOS with the jumper. I tried with both the 4 and 4+4 (with and without the extra +4 connected) CPU connectors (curiously the RX-5300 comes equipped with both). Could it be a statistical probability that I get two units of the same model of PSU that are faulty in the exact same manner? Could the RX-5300 model itself be somehow incompatible with this motherboard? I was under the impression that PSUs were pretty much universal so long as you have the wattage. Could the motherboard be broken in some such a way as to work with certain PSUs but not others? What's going on here?

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  • Installed Memory (RAM): 8GB (4GB Useable)

    - by Mike Bannister
    I have 4X 2GB RAM sticks installed, Windows 7 Ultimate x64 shows "Installed Memory (RAM): 8GB (4GB Useable)" in the system information. The motherboard says it supports up to 16GB of memory. I had Windows XP x64 and I'm pretty sure it was able to use all 8Gigs of memory. I've just formatted and am not burning through 4GB for sure. *The BIOS only show 4096MB while booting. I was only able to find one option relating to memory mapping and it took it from 4Gigs to 3 and change. CPU-Z shows all 4 sticks as 2048MB I went in to msconfig and checked the limits, they are not set. I tried resetting the CPU and RAM sticks 3 times, the CPU has no pins to be bent (flat contacts, I5) I rearranged all the RAM. I have separate video memory from the system memory. I have a 64 bit OS (I am 100% certain) Hardware: Memory: Four Corsair XMS3 TW3X4G1333C9AG Motherboard: Asus P7P55D Pro CPU: Intel Core i5-760 BX80605I5760 Graphics: Two ZOTAC ZT-50401-10L GeForce GTX 550 Ti If anyone has new ideas or knows the exact setting in the bios, it would be greatly appreciated.

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  • vmware server 64 bit on ubuntu 9.10 64 bit with P2V windows 2003 SBS poor network speed

    - by RobertHC
    configuration is ubuntu 2.6.31-21 64 bit vmware 2.0.2 64 bit last release hardware is core 2 quad with 8GB ram guest is win 2003 server SBS 32 bit Dear friends, we have a converted physical to virtual windows sbs 2003, converted with last converter available nowadays http://www.vmware.com/products/converter/ vCenter converter. Running the P2V 2K3 SBS on vmware server, it does boot fine, but we do note an abnormal CPU activity and a poor lan speed. As attempts we did what follow. We removed all unneeded peripherals, we removed one NIC (phisycal server was 2 nics), we changed the vmx to ged the nic recognized as intel instead than amd, we removed 1 cpu (physical was 2 cpu), we removed anything was reported as failed driver from system events monitor. Nothing to do, no way and funny results. Let's read some tests results. All are made with the same file copied in different source folders. Copying from client side (both directions copy, to/from server) results are i.e. 10 seconds, copying the same files from server side (again from and to server) results are different... from client to server, speed is round about (bit more) 10 seconds, but from server to client direction is slower: double the time. Beeing very fast and launching a simultaneous copy "from server to client"+"from client to server", this made from the server side, results in a stuck traffic... 45 seconds to do the copy. vmware tools are installed and e1000 driver has been updated. With one processor CPU activity is still going up and down but much less than with two. Because of test, we installed win 2k8 STD 64 bit. We repeated all the above tests with exactly the same file result is just one: always 5 seconds (this matches the lan speed) Any idea about this issue is welcome and thank you if any. Kind regards R.

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  • lxc containers hangs after upgrade to 13.10

    - by doug123
    I have 3 lxc containers. They were all working fine on 12.10 and I upgraded the containers with do-release-upgrade on the containers to 13.04 and 13.10 and that worked great. Then I upgraded the host to 13.04 and then 13.10 and now the 3 containers hang with this: >lxc-start -n as1 -l DEBUG -o $(tty) lxc-start 1383145786.513 INFO lxc_start_ui - using rcfile /var/lib/lxc/as1/config lxc-start 1383145786.513 WARN lxc_log - lxc_log_init called with log already initialized lxc-start 1383145786.513 INFO lxc_apparmor - aa_enabled set to 1 lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/2' (5/6) lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/13' (7/8) lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/14' (9/10) lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/15' (11/12) lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/17' (13/14) lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/18' (15/16) lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/19' (17/18) lxc-start 1383145786.514 DEBUG lxc_conf - allocated pty '/dev/pts/20' (19/20) lxc-start 1383145786.514 INFO lxc_conf - tty's configured lxc-start 1383145786.514 DEBUG lxc_start - sigchild handler set lxc-start 1383145786.514 DEBUG lxc_console - opening /dev/tty for console peer lxc-start 1383145786.514 DEBUG lxc_console - using '/dev/tty' as console lxc-start 1383145786.514 DEBUG lxc_console - 6242 got SIGWINCH fd 25 lxc-start 1383145786.514 DEBUG lxc_console - set winsz dstfd:22 cols:177 rows:53 lxc-start 1383145786.514 INFO lxc_start - 'as1' is initialized lxc-start 1383145786.522 DEBUG lxc_start - Not dropping cap_sys_boot or watching utmp lxc-start 1383145786.524 DEBUG lxc_conf - mac address of host interface 'vethB4L35W' changed to private fe:7c:96:a0:ae:29 lxc-start 1383145786.525 DEBUG lxc_conf - instanciated veth 'vethB4L35W/vethVC61K2', index is '26' lxc-start 1383145786.529 DEBUG lxc_cgroup - cgroup 'memory.limit_in_bytes' set to '20G' lxc-start 1383145786.529 DEBUG lxc_cgroup - cgroup 'cpuset.cpus' set to '12-23' lxc-start 1383145786.529 INFO lxc_cgroup - cgroup has been setup lxc-start 1383145786.555 DEBUG lxc_conf - move 'eth0' to '6249' lxc-start 1383145786.555 INFO lxc_conf - 'as1' hostname has been setup lxc-start 1383145786.575 DEBUG lxc_conf - 'eth0' has been setup lxc-start 1383145786.575 INFO lxc_conf - network has been setup lxc-start 1383145786.575 INFO lxc_conf - looking at .44 42 252:0 / / rw,relatime - ext4 /dev/mapper/limitorderbook1-root rw,errors=remount-ro,data=ordered . lxc-start 1383145786.575 INFO lxc_conf - now p is . /. lxc-start 1383145786.575 INFO lxc_conf - looking at .52 44 0:5 / /dev rw,relatime - devtmpfs udev rw,size=32961632k,nr_inodes=8240408,mode=755 . lxc-start 1383145786.575 INFO lxc_conf - now p is . /dev. lxc-start 1383145786.575 INFO lxc_conf - looking at .61 52 0:11 / /dev/pts rw,nosuid,noexec,relatime - devpts devpts rw,mode=600,ptmxmode=000 . lxc-start 1383145786.575 INFO lxc_conf - now p is . /dev/pts. lxc-start 1383145786.575 INFO lxc_conf - looking at .68 44 0:15 / /run rw,nosuid,noexec,relatime - tmpfs tmpfs rw,size=6594456k,mode=755 . lxc-start 1383145786.575 INFO lxc_conf - now p is . /run. lxc-start 1383145786.575 INFO lxc_conf - looking at .69 68 0:18 / /run/lock rw,nosuid,nodev,noexec,relatime - tmpfs none rw,size=5120k . lxc-start 1383145786.575 INFO lxc_conf - now p is . /run/lock. lxc-start 1383145786.575 INFO lxc_conf - looking at .72 68 0:19 / /run/shm rw,nosuid,nodev,relatime - tmpfs none rw . lxc-start 1383145786.575 INFO lxc_conf - now p is . /run/shm. lxc-start 1383145786.575 INFO lxc_conf - looking at .73 68 0:21 / /run/user rw,nosuid,nodev,noexec,relatime - tmpfs none rw,size=102400k,mode=755 . lxc-start 1383145786.575 INFO lxc_conf - now p is . /run/user. lxc-start 1383145786.575 INFO lxc_conf - looking at .76 44 0:14 / /sys rw,nosuid,nodev,noexec,relatime - sysfs sysfs rw . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys. lxc-start 1383145786.575 INFO lxc_conf - looking at .77 76 0:16 / /sys/fs/cgroup rw,relatime - tmpfs none rw,size=4k,mode=755 . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup. lxc-start 1383145786.575 INFO lxc_conf - looking at .78 77 0:20 / /sys/fs/cgroup/cpuset rw,relatime - cgroup cgroup rw,cpuset,clone_children . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/cpuset. lxc-start 1383145786.575 INFO lxc_conf - looking at .79 77 0:23 / /sys/fs/cgroup/cpu rw,relatime - cgroup cgroup rw,cpu . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/cpu. lxc-start 1383145786.575 INFO lxc_conf - looking at .80 77 0:24 / /sys/fs/cgroup/cpuacct rw,relatime - cgroup cgroup rw,cpuacct . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/cpuacct. lxc-start 1383145786.575 INFO lxc_conf - looking at .81 77 0:25 / /sys/fs/cgroup/memory rw,relatime - cgroup cgroup rw,memory . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/memory. lxc-start 1383145786.575 INFO lxc_conf - looking at .82 77 0:26 / /sys/fs/cgroup/devices rw,relatime - cgroup cgroup rw,devices . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/devices. lxc-start 1383145786.575 INFO lxc_conf - looking at .83 77 0:27 / /sys/fs/cgroup/freezer rw,relatime - cgroup cgroup rw,freezer . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/freezer. lxc-start 1383145786.575 INFO lxc_conf - looking at .84 77 0:28 / /sys/fs/cgroup/blkio rw,relatime - cgroup cgroup rw,blkio . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/blkio. lxc-start 1383145786.575 INFO lxc_conf - looking at .85 77 0:29 / /sys/fs/cgroup/perf_event rw,relatime - cgroup cgroup rw,perf_event . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/perf_event. lxc-start 1383145786.575 INFO lxc_conf - looking at .94 77 0:30 / /sys/fs/cgroup/hugetlb rw,relatime - cgroup cgroup rw,hugetlb . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/hugetlb. lxc-start 1383145786.575 INFO lxc_conf - looking at .95 77 0:31 / /sys/fs/cgroup/systemd rw,nosuid,nodev,noexec,relatime - cgroup systemd rw,name=systemd . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/cgroup/systemd. lxc-start 1383145786.575 INFO lxc_conf - looking at .96 76 0:17 / /sys/fs/fuse/connections rw,relatime - fusectl none rw . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/fuse/connections. lxc-start 1383145786.575 INFO lxc_conf - looking at .98 76 0:6 / /sys/kernel/debug rw,relatime - debugfs none rw . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/kernel/debug. lxc-start 1383145786.575 INFO lxc_conf - looking at .101 76 0:10 / /sys/kernel/security rw,relatime - securityfs none rw . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/kernel/security. lxc-start 1383145786.575 INFO lxc_conf - looking at .102 76 0:22 / /sys/fs/pstore rw,relatime - pstore none rw . lxc-start 1383145786.575 INFO lxc_conf - now p is . /sys/fs/pstore. lxc-start 1383145786.575 INFO lxc_conf - looking at .103 44 0:3 / /proc rw,nosuid,nodev,noexec,relatime - proc proc rw . lxc-start 1383145786.575 INFO lxc_conf - now p is . /proc. lxc-start 1383145786.575 INFO lxc_conf - looking at .104 44 9:2 / /data rw,relatime - ext4 /dev/md2 rw,errors=remount-ro,data=ordered . lxc-start 1383145786.575 INFO lxc_conf - now p is . /data. lxc-start 1383145786.575 INFO lxc_conf - looking at .105 44 8:1 / /boot rw,relatime - ext2 /dev/sda1 rw,errors=continue . lxc-start 1383145786.575 INFO lxc_conf - now p is . /boot. lxc-start 1383145786.576 DEBUG lxc_conf - mounted '/data/srv/lxc/as1' on '/usr/lib/x86_64-linux-gnu/lxc' lxc-start 1383145786.576 DEBUG lxc_conf - mounted 'none' on '/usr/lib/x86_64-linux-gnu/lxc//dev/pts', type 'devpts' lxc-start 1383145786.576 DEBUG lxc_conf - mounted 'none' on '/usr/lib/x86_64-linux-gnu/lxc//proc', type 'proc' lxc-start 1383145786.576 DEBUG lxc_conf - mounted 'none' on '/usr/lib/x86_64-linux-gnu/lxc//sys', type 'sysfs' lxc-start 1383145786.576 DEBUG lxc_conf - mounted 'none' on '/usr/lib/x86_64-linux-gnu/lxc//run', type 'tmpfs' lxc-start 1383145786.576 INFO lxc_conf - mount points have been setup lxc-start 1383145786.577 INFO lxc_conf - console has been setup lxc-start 1383145786.577 INFO lxc_conf - 8 tty(s) has been setup lxc-start 1383145786.577 INFO lxc_conf - rootfs path is ./data/srv/lxc/as1., mount is ./usr/lib/x86_64-linux-gnu/lxc. lxc-start 1383145786.577 INFO lxc_apparmor - I am 1, /proc/self points to 1 lxc-start 1383145786.577 DEBUG lxc_conf - created '/usr/lib/x86_64-linux-gnu/lxc/lxc_putold' directory lxc-start 1383145786.577 DEBUG lxc_conf - mountpoint for old rootfs is '/usr/lib/x86_64-linux-gnu/lxc/lxc_putold' lxc-start 1383145786.577 DEBUG lxc_conf - pivot_root syscall to '/usr/lib/x86_64-linux-gnu/lxc' successful lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/dev/pts' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/run/lock' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/run/shm' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/run/user' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/cpuset' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/cpu' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/cpuacct' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/memory' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/devices' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/freezer' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/blkio' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/perf_event' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/hugetlb' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup/systemd' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/fuse/connections' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/kernel/debug' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/kernel/security' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/pstore' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/proc' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/data' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/boot' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/dev' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/run' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys/fs/cgroup' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold/sys' lxc-start 1383145786.577 DEBUG lxc_conf - umounted '/lxc_putold' lxc-start 1383145786.577 INFO lxc_conf - created new pts instance lxc-start 1383145786.578 DEBUG lxc_conf - drop capability 'sys_boot' (22) lxc-start 1383145786.578 DEBUG lxc_conf - capabilities have been setup lxc-start 1383145786.578 NOTICE lxc_conf - 'as1' is setup. lxc-start 1383145786.578 DEBUG lxc_cgroup - cgroup 'memory.limit_in_bytes' set to '20G' lxc-start 1383145786.578 DEBUG lxc_cgroup - cgroup 'cpuset.cpus' set to '12-23' lxc-start 1383145786.578 INFO lxc_cgroup - cgroup has been setup lxc-start 1383145786.578 INFO lxc_apparmor - setting up apparmor lxc-start 1383145786.578 INFO lxc_apparmor - changed apparmor profile to lxc-container-default lxc-start 1383145786.578 NOTICE lxc_start - exec'ing '/sbin/init' lxc-start 1383145786.578 INFO lxc_conf - looking at .15 20 0:14 / /sys rw,nosuid,nodev,noexec,relatime - sysfs sysfs rw . lxc-start 1383145786.578 INFO lxc_conf - now p is . /sys. lxc-start 1383145786.578 INFO lxc_conf - looking at .16 20 0:3 / /proc rw,nosuid,nodev,noexec,relatime - proc proc rw . lxc-start 1383145786.578 INFO lxc_conf - now p is . /proc. lxc-start 1383145786.578 INFO lxc_conf - looking at .17 20 0:5 / /dev rw,relatime - devtmpfs udev rw,size=32961632k,nr_inodes=8240408,mode=755 . lxc-start 1383145786.578 INFO lxc_conf - now p is . /dev. lxc-start 1383145786.578 INFO lxc_conf - looking at .18 17 0:11 / /dev/pts rw,nosuid,noexec,relatime - devpts devpts rw,mode=600,ptmxmode=000 . lxc-start 1383145786.578 INFO lxc_conf - now p is . /dev/pts. lxc-start 1383145786.578 INFO lxc_conf - looking at .19 20 0:15 / /run rw,nosuid,noexec,relatime - tmpfs tmpfs rw,size=6594456k,mode=755 . lxc-start 1383145786.578 INFO lxc_conf - now p is . /run. lxc-start 1383145786.578 INFO lxc_conf - looking at .20 1 252:0 / / rw,relatime - ext4 /dev/mapper/limitorderbook1-root rw,errors=remount-ro,data=ordered . lxc-start 1383145786.578 INFO lxc_conf - now p is . /. lxc-start 1383145786.578 INFO lxc_conf - looking at .22 15 0:16 / /sys/fs/cgroup rw,relatime - tmpfs none rw,size=4k,mode=755 . lxc-start 1383145786.578 INFO lxc_conf - now p is . /sys/fs/cgroup. lxc-start 1383145786.578 INFO lxc_conf - looking at .23 15 0:17 / /sys/fs/fuse/connections rw,relatime - fusectl none rw . lxc-start 1383145786.578 INFO lxc_conf - now p is . /sys/fs/fuse/connections. lxc-start 1383145786.578 INFO lxc_conf - looking at .24 15 0:6 / /sys/kernel/debug rw,relatime - debugfs none rw . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/kernel/debug. lxc-start 1383145786.579 INFO lxc_conf - looking at .25 15 0:10 / /sys/kernel/security rw,relatime - securityfs none rw . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/kernel/security. lxc-start 1383145786.579 INFO lxc_conf - looking at .26 19 0:18 / /run/lock rw,nosuid,nodev,noexec,relatime - tmpfs none rw,size=5120k . lxc-start 1383145786.579 INFO lxc_conf - now p is . /run/lock. lxc-start 1383145786.579 INFO lxc_conf - looking at .27 19 0:19 / /run/shm rw,nosuid,nodev,relatime - tmpfs none rw . lxc-start 1383145786.579 INFO lxc_conf - now p is . /run/shm. lxc-start 1383145786.579 INFO lxc_conf - looking at .28 22 0:20 / /sys/fs/cgroup/cpuset rw,relatime - cgroup cgroup rw,cpuset,clone_children . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/cpuset. lxc-start 1383145786.579 INFO lxc_conf - looking at .29 19 0:21 / /run/user rw,nosuid,nodev,noexec,relatime - tmpfs none rw,size=102400k,mode=755 . lxc-start 1383145786.579 INFO lxc_conf - now p is . /run/user. lxc-start 1383145786.579 INFO lxc_conf - looking at .30 15 0:22 / /sys/fs/pstore rw,relatime - pstore none rw . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/pstore. lxc-start 1383145786.579 INFO lxc_conf - looking at .31 22 0:23 / /sys/fs/cgroup/cpu rw,relatime - cgroup cgroup rw,cpu . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/cpu. lxc-start 1383145786.579 INFO lxc_conf - looking at .32 22 0:24 / /sys/fs/cgroup/cpuacct rw,relatime - cgroup cgroup rw,cpuacct . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/cpuacct. lxc-start 1383145786.579 INFO lxc_conf - looking at .33 22 0:25 / /sys/fs/cgroup/memory rw,relatime - cgroup cgroup rw,memory . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/memory. lxc-start 1383145786.579 INFO lxc_conf - looking at .34 22 0:26 / /sys/fs/cgroup/devices rw,relatime - cgroup cgroup rw,devices . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/devices. lxc-start 1383145786.579 INFO lxc_conf - looking at .35 22 0:27 / /sys/fs/cgroup/freezer rw,relatime - cgroup cgroup rw,freezer . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/freezer. lxc-start 1383145786.579 INFO lxc_conf - looking at .36 22 0:28 / /sys/fs/cgroup/blkio rw,relatime - cgroup cgroup rw,blkio . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/blkio. lxc-start 1383145786.579 INFO lxc_conf - looking at .37 22 0:29 / /sys/fs/cgroup/perf_event rw,relatime - cgroup cgroup rw,perf_event . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/perf_event. lxc-start 1383145786.579 INFO lxc_conf - looking at .38 22 0:30 / /sys/fs/cgroup/hugetlb rw,relatime - cgroup cgroup rw,hugetlb . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/hugetlb. lxc-start 1383145786.579 INFO lxc_conf - looking at .39 20 9:2 / /data rw,relatime - ext4 /dev/md2 rw,errors=remount-ro,data=ordered . lxc-start 1383145786.579 INFO lxc_conf - now p is . /data. lxc-start 1383145786.579 INFO lxc_conf - looking at .40 20 8:1 / /boot rw,relatime - ext2 /dev/sda1 rw,errors=continue . lxc-start 1383145786.579 INFO lxc_conf - now p is . /boot. lxc-start 1383145786.579 INFO lxc_conf - looking at .41 22 0:31 / /sys/fs/cgroup/systemd rw,nosuid,nodev,noexec,relatime - cgroup systemd rw,name=systemd . lxc-start 1383145786.579 INFO lxc_conf - now p is . /sys/fs/cgroup/systemd. lxc-start 1383145786.579 NOTICE lxc_start - '/sbin/init' started with pid '6249' lxc-start 1383145786.579 WARN lxc_start - invalid pid for SIGCHLD <4>init: ureadahead main process (7) terminated with status 5 <4>init: console-font main process (94) terminated with status 1 And it will just sit there like that for hours at least. The container becomes pingable but I can't ssh and if I try lxc-console -n as1 I get a blank screen. If I do lxc-stop -n as1 or ^C in the window where it has hung I get: ^CTERM environment variable not set. <4>init: plymouth-upstart-bridge main process (192) terminated with status 1 <4>init: hwclock-save main process (187) terminated with status 70 * Asking all remaining processes to terminate... ...done. * All processes ended within 1 seconds... ...done. * Deactivating swap... ...fail! mount: cannot mount block device /dev/md2 read-only * Will now restart But after 20 minutes it hasn't restarted. Any ideas why these containers are hanging?

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