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  • Windows7 Console with session memory [closed]

    - by Mateusz
    I am searching console for windows 7 which have memory of typed commands which is stored when I close the cmd prompt. I got frustrated when I have to type again paths with commands, I'm developing for android and I use adb so you can know it can be quite a lot of commands to issue. Other workarounds would be appreciated. Open source or freeware prefed. I have, Console2 (don't store commands), git bash (can't work with that, have some paths issues).

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  • Brief About Dedicated Server Hosting in India

    Dedicated server hosting is a phenomena. The kind of privacy and the sense of authority that the organization buying this form of hosting gets are simply amazing and augur well for a lot of things. A... [Author: John Anthony - Computers and Internet - June 17, 2010]

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  • Snap Spiffy Linux Screenshots with Shutter

    <b>LinuxPlanet:</b> "Paul Ferrill introduces us to the Shutter screen grab for Linux application. Shutter offers a simple interface and a whole lot of functionality. including cursor capture, whole Web page capture, and annotations."

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  • Is it recommended to apply the new said-great 200 line Linux kernel path to Ubuntu?

    - by takpar
    Hi, Nowadays I'm hearing a lot about the new ~200 line path to Linux kernel that is said makes sensible difference in performance. Now, do anyone has experience on applying this path on his Ubuntu kernel? I also saw an alternative way that claimed has a better result: wget http://launchpadlibrarian.net/59511828/cgroup_patch chmod +x cgroup_patch sudo ./cgroup_patch What do you think this is? Is this validated? I ask this question because I need more performance but I can't risk on stability.

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  • What kind of position matches my skills, experience and interests? [closed]

    - by Ryan
    I work in a large firm and my current job covers a variety of different duties. Due to several factors I am seriously considering finding a new job (hours, pay-cut, limited career growth). I have worked for the company nearly 4 years and almost 2 years ago I transitioned into more of a business analyst role (previously I was working in a client facing role for our audit group). In this role I have overseen all aspects of the development of a large scale re-platforming of our firm's key tool in analyzing investment portfolios. I gathered requirements, wrote specs, designed the UI and functionality, worked closely with developers (onshore and offshore) to see to it the implementation was correct, managed schedules and was the lead tester. This is a large scale system used by thousands of people around the world. I've also written Excel macros, reports in SQL, given trainings, written technical manuals, interfaced with senior managers and partners, etc. I've been on a couple interviews sporadically, most of which were for positions aimed at higher management consulting type positions, dealing with strategy, overall process management, project management, etc. What really interests me is the technical stuff and overseeing a project from beginning to end (although I would rather not have to do so many of the tasks on my own). I genuinely like a lot of what I do, but the company culture and attitude towards overworking people combined with my recent pay-cut (my overtime was cut due to a promotion to a higher level) has lead me to want to seek work elsewhere. The problem is - what type of work could I realistically do? I feel like traditional business analysis is too much business and not enough tech stuff, and I've really taken a shine lately to beefing up my programming abilities and creating small programs to automate things around work. I also feel that because my actual years of experience as a business analyst (figure 1.5 years realistically) puts me at a junior level doing a lot of grunt requirements gathering, when the work that I have been doing with my current company is more in line with what a Program Manager does (depending on your definition I guess). So in reality, when I'm job hunting I get a bit perplexed because I feel like the traditional BA stuff wouldn't really suit me, and even if it did it's usually something along the lines of 5-10 years experience for the type of work that is similar to what I've done (and I've also found most BA jobs to be contract only which at the moment I'm not too keen on). Program Manager is something that interests me, but again I feel like the experience is lacking because that's a much more senior position. Am I in some kind of career no-man's land? Any idea what would best suit me given my experience and abilities, as well as my interests? I plan to keep learning programming on the side, but don't expect to get a job being a straight programmer given my relative inexperience with programming.

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  • Big-name School for Undergrad Students

    - by itaiferber
    As a soon-to-be graduating high school senior in the U.S., I'm going to be facing a tough decision in a few months: which college should I go to? Will it be worth it to go to Cornell or Stanford or Carnegie Mellon (assuming I get in, of course) to get a big-name computer science degree, internships, and connections with professors, while taking on massive debt; or am I better off going to SUNY Binghamton (probably the best state school in New York) and still get a pretty decent education while saving myself from over a hundred-thousand dollars worth of debt? Yes, I know questions like this has been asked before (namely here and here), but please bear with me because I haven't found an answer that fits my particular situation. I've read the two linked questions above in depth, but they haven't answered what I want to know: Yes, I understand that going to a big-name college can potentially get me connected with some wonderful professors and leaders in the field, but on average, how does that translate financially? I mean, will good connections pay off so well that I'd be easily getting rid of over a hundred-thousand dollars of debt? And how does the fact that I can get a fifth-years master's degree at Carnegie Mellon play into the equation? Will the higher degree right off the bat help me get a better-paying job just out of college, or will the extra year only put me further into debt? Not having to go to graduate school to get a comparable degree will, of course, be a great financial relief, but will getting it so early give it any greater worth? And if I go to SUNY Binghamton, which is far lesser-known than what I've considered (although if there are any alumni out there who want to share their experience, I would greatly appreciate it), would I be closing off doors that would potentially offset my short-term economic gain with long-term benefits? Essentially, is the short-term benefit overweighed by a potential long-term loss? The answers to these questions all tie in to my final college decision (again, permitting I make it to these schools), so I hope that asking the skilled and knowledgeable people of the field will help me make the right choice (if there is such a thing). Also, please note: I'm in a rather peculiar situation where I can't pay for college without taking out a bunch of loans, but will be getting little to no financial aid (likely federal or otherwise). I don't want to elaborate on this too much (so take it at face value), but this is mainly the reason I'm asking the question. Thanks a lot! It means a lot to me.

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  • Is paypal's IPN reliable enough?

    - by Joann
    I am creating my first ever major plugin for Wordpress and I intend to share it to the community. It integrates paypal's subscription button which is very useful for people who wishe to build a membership site using Wordpress. Question: Is IPN reliable enough that there's no need to control the subscription thru cron myself? I have not tested my plugin for a span of a month or so though because doing so would eat a lot of my time.

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  • How do I change the grub boot order?

    - by chrisjlee
    I've got windows 7 and ubuntu installed on a shared machine. A lot of the non-developers use windows. Currently the order of boot looks like the following (but not word for word) Ubuntu 11.10 kernelgeneric *86 Ubuntu 11.10 kernelgeneric *86 (safe boot) Memory test Memory test Windows 7 on /sda/blah blah How do i change it to default as windows 7 at the top of the list? Windows 7 on /sda/blah blah Ubuntu 11.10 kernelgeneric *86 Ubuntu 11.10 kernelgeneric *86 (safe boot) Memory test Memory test

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  • Sortie du nouveau noyau Linux 2.6.37, pour plus de performances des systèmes de fichiers

    Sortie du nouveau noyau Linux 2.6.37, pour plus de performances des systèmes de fichiers Mise à jour du 05.01.2011 par Katleen Une nouvelle version du noyau de Linux est disponible depuis quelques heures, comme l'annonce Linus Torvalds. Bien que qualifiée d'évolution mineure par ce dernier, elle apporte néanmoins son lot de nouveautés, parmi lesquelles : - Élimination du verrou géant pendant la compilation, sans aucune répercussion négative sur le bon fonctionnement du système - Gestion de la mise en veille améliorée : le fichier permettant de mettre le système en hibernation sera plus compact (grâce à l'algorithme LZO) et plus rapide, pour des économies de mémoire. - Sy...

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  • Alternative to GoDaddy's ConsoliDate feature (change domain expiration date)

    - by Jim
    I've been using GoDaddy to manage about 50 domain names for a few years, but recently decided to move (probably to namecheap) because of the elephant killing incident. One GoDaddy's feature I like a lot is Consolidate, which allows you to change the expiration date of domain names for a small fee. I've searched for a while but didn't find any other registrar that provides this feature. Does anyone know if there's a registrar that allows you to change the expiration date of domains? Thanks!

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • Help with Strategy-game AI

    - by f20k
    Hi, I am developing a strategy-game AI (think: Final Fantasy Tactics), and I am having trouble coming up for the design of the AI. My main problem is determining which is the optimal thing for it to do. First let me describe the priority of what action I would like the AI to take: Kill nearest player unit Fulfill primary directive (kill all player units, kill target unit, survive for x turns) Heal ally unit / cast buffer Now the AI can do the following in its turn: Move - {Attack / Ability / Item} (either attack or ability or item) {Attack / Ability / Item} - Move Move closer (if targets not in range) {Attack / Ability / Item} (if move not available) Notes Abilities have various ranges / effects / costs / effects. Each ai unit has maybe 5-10 abilities to choose from. The AI will prioritize killing over safety unless its directive is to survive for x turns. It also doesn't care about ability cost much. While a player may want to save a big spell for later, the AI will most likely use it asap. Movement is on a (hex) grid num of player units: 3-6 num of ai units: 3-7 or more. Probably max 10. AI and player take turns controlling ONE unit, instead of all at the same time. Platform is Android (if program doesnt respond after some time, there will be a popup saying to Force Quit or Wait - which looks really bad!). Now comes the questions: The best ability to use would obviously be the one that hits the most targets for the most damage. But since each ability has different ranges, I won't know if they are in range without exploring each possible place I can move to. One solution would be to go through each possible places to move to, determine the optimal attack at that location - which gives me a list of optimal moves for each location. Then choose the optimal out of the list and execute it. But this will take a lot of CPU time. Is there a better solution? My current idea is to move as close as possible towards the closest, largest group of people, and determine the optimal attack/ability from there. I think this would be a lot less work for the CPU and still allow for wide-range attacks. Its sub-optimal but the AI will still seem 'smart'. Other notes/questions: Am I over-thinking/over-complicating it? Better solution? I am open to all sorts of suggestions I have taken a look at the spell-casting question, but it doesn't take into account the movement - so perhaps use that algo for each possible move location? The top answer mentioned it wasn't great for area-of-effect and group fights - so maybe requires more tweaking? Please, if you mention a graph/tree, let me know basically how to use it. E.g. Node means ability, level corresponds to damage, then search for the deepest node.

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  • How to Run PowerShell 2 and 3 Concurrently in Windows 8

    - by Taylor Gibb
    Windows 8 comes with a shiny new version of PowerShell, version 3. But while playing around with it, I have noticed a lot of scripts that I had written for version 2 are now throwing errors, so here’s how to get version 2 back while not losing version 3. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Windows Azure Platform eBook Update #2 &ndash; 100 pages of goodness

    - by Eric Nelson
    I previously mentioned I was working on a community authored eBook for the Windows Azure Platform. Well, today I assembled the 20 articles that made it through to the end of the review process into a single eBook – and it looks (and reads) great. Still a lot more to do (and stuff in the way of me doing it) but as a teaser, here is the (very draft) table of contents:

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  • Transferring ratings and playlists from Rhythmbox to Clementine

    - by xpanta
    After the latest update, Rhythmbox (which was my main mp3 player on my Ubuntu Latest distro) stopped functioning: it dies just after startup. So, I turned to Clementine which I like a lot. However in Rhythmbox I had my playlists and ratings. Song ratings are very important to me because many of my auto-playlists are depending on them. Is there anyway I can get my playlists and ratings from Rhythmbox and add them to Clementine? Thanks.

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  • Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG

    - by Thirlan
    Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions because I trust it a lot more than anything else, so I just need to clearly define what it is I want heh : P Game is a 2D RPG. Think of Secret of Mana. Game is online multiplayer, but not MMO sized. Game must be webbased! I'm looking to the future and want to hit as many platforms as possible. I'm leaning to Webgl because of this, but still looking around. Since the users are seeing the game through the webbrowser the front-end should be mainly responsible for drawing, taking input and some basic checking such as preliminary collision detection. This is important because it means the game engine is NOT on the client's machine. The server should be responsible for the game engine and all the calculations. This means the server is doing all the work and the client is mostly a dumb terminal. Server language is c# I'm looking for fast project execution so I want to use as many pre-existing tools as possible. This would make sense because I'm making a game here, not an engine. I'm not creating some new revolutionary graphics or pushing the physics engines to the next level. Preference for commercially supported tools. For game mechanics reasons and for reasons 4 and 5, don't think I can use existing 2D rpg engines. I've seen them out there and I fear that if I try and use them they will have too many restrictions, but will be happy to hear out suggestions. So all this means I need a game engine on the server, or maybe just a physics engine, and then I need another engine/library to draw everything that the server is sending to the client on the webbrowser. Maybe this is how 50% of games work on the web and there are plenty of frameworks that support this! I wouldn't actually don't know : ( but my gut is telling me that most webgames are single player and 90% of the game is running on the client. So... any suggestions?

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  • Read How to Set Up a Website Here

    Websites are cool and most of the time free so it is understandable that a lot of people want to have one of their own. Social networking websites such as Facebook and MySpace has already made this possible but these websites provide limitations for their members.

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  • Intelligent Site Architecture - A Key Ingredient to Successful Online Business

    A lot of dreams and aspirations are associated with the thought of making a profitable website for your business. The first step to make your presence marked in the internet world is to make your website easily searchable. While you design your own site, you need to keep certain aspects of site architecture in mind to make it easily accessible for search engines to index.

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  • Making Money by Building a Portfolio of Established Websites

    There are many ways that you can use a website to make money. However, you will need to understand that not all of these methods will require of you to sell a certain product or service directly to the visitor on your site. In addition to this, you can make money from more than one site, instead of trying to make a lot of money from a single site.

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  • openGL managing images, VBOs and shaders

    - by roxlu
    I'm working on a game where I use shaders with vertex attributes (so not immediate mode). I'm drawing lots of images and changing the width/height of the quads I use to draw them a lot. To optimize this it's probably a good idea to have one buffer but then one needs to update the complete buffer when one image changes (or only a part of the buffer using glBufferSubData...) I was just wondering what kind of strategies you guys are using?

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  • Title Tags and SEO

    SEO or search engine optimization is an online marketing tool or technique which is typically considered free traffic. It is applied by a lot of internet marketers in order to attract more visitors to their products and services by getting first page search engine rankings for their selected keyword (or search phrase).

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  • What were the typical price range for a development kit?

    - by Vaughan Hilts
    A lot of these things are usually behind NDAs and tricky to gauge. Is there any information and ranges on how much these thing costs? For example, the PS1 had the "Net Yaroze", which according to Wikipedia was: "For about $750 USD, the Net Yaroze (DTL-H300x) package would contain a special black-colored debugging PlayStation unit with documentation, software, and no regional lockout." So, what were the prices of some game development kits? P.S: This might make a good community wiki

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