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  • rotating model around own Y-axis XNA

    - by ChocoMan
    I'm have trouble with my model rotating around it's own Y-axis. The model is a person. When I test my world, the model is loaded at a position of 0, 0, 0. When I rotate my model from there, the model rotates like normal. The problem comes AFTER I moved the model to a new position. If I move the the model forward, left, etc, then try to rotate it on it's own Y-Axis, the model will rotate, but still around the original position in a circular manner (think of yourself swing around on a rope, but always facing outward from the center). Does anyone know how to keep the center point of rotation updated?

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  • How to cancel Update Manager downloading flashplugin-installer?

    - by kev
    Update Manger has frozen for about 60min when downloading flashplugin-installer. And the Cancel button of Applying Changes dialog is disabled. When I click the top-left x, it doesn't response. How to cancel downloading flashplugin-installer? ...SKIP... Setting up libxatracker1 (8.0.2-0ubuntu3.1) ... Setting up update-manager-core (1:0.156.14.5) ... Setting up update-manager (1:0.156.14.5) ... Setting up update-notifier-common (0.119ubuntu8.4) ... flashplugin-installer: downloading http://archive.canonical.com/pool/partner/a/adobe-flashplugin/adobe-flashplugin_11.2.202.236.orig.tar.gz

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  • Performing a clean database creation using msbuild

    - by Robert May
    So I’m taking a break from writing about other Agile stuff for a post. :)  I’m still going to get back to the other subjects, but this is fun too. Something I’ve done quite a bit of is MSBuild and CI work.  I’m experimenting with ways to improve what I’ve done in the past, particularly around database CI. Today, I developed a mechanism for starting from scratch with your database.  By scratch, I mean blowing away the existing database and creating it again from a single command line call.  I’m a firm believer that developers should be able to get to a known clean state at the database level with a single command and that they should be operating off of their own isolated database to improve productivity.  These scripts will help that. Here’s how I did it.  First, we have to disconnect users.  I did so using the help of a script from sql server central.  Note that I’m using sqlcmd variable replacement. -- kills all the users in a particular database -- dlhatheway/3M, 11-Jun-2000 declare @arg_dbname sysname declare @a_spid smallint declare @msg varchar(255) declare @a_dbid int set @arg_dbname = '$(DatabaseName)' select @a_dbid = sdb.dbid from master..sysdatabases sdb where sdb.name = @arg_dbname declare db_users insensitive cursor for select sp.spid from master..sysprocesses sp where sp.dbid = @a_dbid open db_users fetch next from db_users into @a_spid while @@fetch_status = 0 begin select @msg = 'kill '+convert(char(5),@a_spid) print @msg execute (@msg) fetch next from db_users into @a_spid end close db_users deallocate db_users GO Once all users are booted from the database, we can commence with recreating the database.  I generated the script that is used to create a database from SQL Server management studio, so I’m only going to show the bits that weren’t generated that are important.  There are a bunch of Alter Database statements that aren’t shown. First, I had to find the default location of the database files in the install, since they can be in many different locations.  I used Method 1 from a technet blog and then modified it a bit to do what I needed to do.  I ended up using dynamic SQL because for the life of me, I couldn’t get the “Filename” property to not return an error when I used anything besides a string.  I’m dropping the database first, if it exists.  Here’s the code:   IF EXISTS(SELECT 1 FROM [master].[sys].[databases] WHERE [name] = N'$(DatabaseName)') BEGIN drop database $(DatabaseName) END; go IF EXISTS(SELECT 1 FROM [master].[sys].[databases] WHERE [name] = 'zzTempDBForDefaultPath') BEGIN DROP DATABASE zzTempDBForDefaultPath END; -- Create temp database. Because no options are given, the default data and --- log path locations are used CREATE DATABASE zzTempDBForDefaultPath; DECLARE @Default_Data_Path VARCHAR(512), @Default_Log_Path VARCHAR(512); --Get the default data path SELECT @Default_Data_Path = ( SELECT LEFT(physical_name,LEN(physical_name)-CHARINDEX('\',REVERSE(physical_name))+1) FROM sys.master_files mf INNER JOIN sys.[databases] d ON mf.[database_id] = d.[database_id] WHERE d.[name] = 'zzTempDBForDefaultPath' AND type = 0); --Get the default Log path SELECT @Default_Log_Path = ( SELECT LEFT(physical_name,LEN(physical_name)-CHARINDEX('\',REVERSE(physical_name))+1) FROM sys.master_files mf INNER JOIN sys.[databases] d ON mf.[database_id] = d.[database_id] WHERE d.[name] = 'zzTempDBForDefaultPath' AND type = 1); --Clean up. IF EXISTS(SELECT 1 FROM [master].[sys].[databases] WHERE [name] = 'zzTempDBForDefaultPath') BEGIN DROP DATABASE zzTempDBForDefaultPath END; DECLARE @SQL nvarchar(max) SET @SQL= 'CREATE DATABASE $(DatabaseName) ON PRIMARY ( NAME = N''$(DatabaseName)'', FILENAME = N''' + @Default_Data_Path + N'$(DatabaseName)' + '.mdf' + ''', SIZE = 2048KB , FILEGROWTH = 1024KB ) LOG ON ( NAME = N''$(DatabaseName)Log'', FILENAME = N''' + @Default_Log_Path + N'$(DatabaseName)' + '.ldf' + ''', SIZE = 1024KB , FILEGROWTH = 10%) ' exec (@SQL) GO And with that, your database is created.  You can run these scripts on any server and on any database name.  To do that, I created an MSBuild script that looks like this: <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> <PropertyGroup> <DatabaseName>MyDatabase</DatabaseName> <Server>localhost</Server> <SqlCmd>sqlcmd -v DatabaseName=$(DatabaseName) -S $(Server) -i </SqlCmd> <ScriptDirectory>.\Scripts</ScriptDirectory> </PropertyGroup> <Target Name ="Rebuild"> <ItemGroup> <ScriptFiles Include="$(ScriptDirectory)\*.sql"/> </ItemGroup> <Exec Command="$(SqlCmd) &quot;%(ScriptFiles.Identity)&quot;" ContinueOnError="false"/> </Target> </Project> Note that the Scripts directory is underneath the directory where I’m running the msbuild command and is relative to that directory.  Note also that the target is using batching to run each script in the scripts subdirectory, one after the other.  Each script is passed to the sqlcmd command line execution using the .Identity property on the itemgroup that is created.  This target file is saved in the file “Database.target”. To make this work, you’ll need msbuild in your path, and then run the following command: msbuild database.target /target:Rebuild Once you’ve got your virgin database setup, you’d then need to use a tool like dbdeploy.net to determine that it was a virgin database, build a change script based on the change scripts, and then you’d want another sqlcmd call to update the database with the appropriate scripts.  I’m doing that next, so I’ll post a blog update when I’ve got it working. Technorati Tags: MSBuild,Agile,CI,Database

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  • WebForms vs MVC (again)

    There's a new video up on www.asp.net which aims to help developers pick between ASP.NET WebForms and ASP.NET MVC. The video boils down to 5 benefits per technology which Microsoft thinks you should consider. Let's go over the points, shall we? First, ASP.NET WebForms: 1 - Familiar control and event base programming model The claim here is that the ASP.NET model is comfortable for WinForm programmers (thankfully this unbiased analysis left out who it's more familiar for). This is largely...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Gnome panel not found

    - by emilbochnik
    Hi I installed the Ubuntu 10.10 on my laptop. 1st time Ubuntu user ever. After successful installation only panel on top with small ubuntu logo on left and system/connections, time, keyboard, volume icons/ on right. No menu and not able to create menu. Right click on the panel - no options. I tried everything, but it could be the most basic think as i have no experience with ubuntu. Please can you help me to resolve this issue. thank you bochnik

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon Gubkin
    Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source). Java (left) and HTML5 (right)

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  • Oracle Social Network Developer Challenge Winners

    - by kellsey.ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. Now that OpenWorld 2012 has wrapped, I have time to tell you all about what happened. Maybe you recall that Noel (@noelportugal) and I were running a modified hackathon during the show, the Oracle Social Network Developer Challenge. Without further ado, congratulations to Dimitri Gielis (@dgielis) and Martin Giffy D’Souza (@martindsouza) on their winning entry, an integration between Oracle APEX and Oracle Social Network that integrates feedback and bug submission with Oracle Social Network Conversations, allowing developers, end-users and project leaders to view and discuss the feedback on their APEX applications from within Oracle Social Network. Update: Bob Rhubart of OTN (@brhubart) interviewed Dimitri and Martin right after their big win. Money quote from Dimitri when asked what he’d buy with the $500 in Amazon gift cards, “Oracle Social Network.” Nice one. In their own words: In the developers perspective it’s important to get feedback soon, so after a first iteration and end-users start to test, they can give feedback of the application. Previously it stopped there, and it was up to the developer to communicate further with email, phone etc. With OSN every feedback and communication gets logged and other people can see the discussion immediately as well. For the end users perspective he can now communicate in a more efficient way to not only the developers, but also between themselves. Maybe many end-users (in different locations) would like to change some behaviour, by using OSN they can see the entry somebody put in with a screenshot and they can just start to chat about it. Some key technical end users can have lighten the tasks of the development team by looking at the feedback first and start to communicate with their peers. For the project manager he has now the ability to really see what communication has taken place in certain areas and can make decisions on that. Later, if things come up again, he can always go back in OSN and see what was said at that moment in time. Integrating OSN in the APEX applications enhances the user experience, makes the lives of the developers easier and gives a better overview to project managers. Incidentally, you may already know Dimitri and Martin, since both are Oracle Ace Directors. I ran into Martin at the Ace Director briefings Friday before the conference started, and at that point, he wasn’t sure he’d have time to enter the Challenge. After some coaxing, he and Dimitri agreed to give it a go and banged out their entry on Tuesday night, or more accurately, very early Wednesday morning, the day of the Challenge judging. I think they said it took them about four hours of hardcore coding to get it done, very much like a traditional hackathon, which is essentially a code sprint from idea to finished product. Here are some screenshots of the workflow they built. #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } I love this idea, i.e. closing the loop between web developers and users, a very common pain point, and so did our judges. Speaking of, special thanks to our panel of three judges: Reggie Bradford (@reggiebradford), serial entrepreneur, founder of Vitrue and SVP of Cloud Product Development at Oracle Robert Hipps (@roberthipps), VP of Development for Oracle Social Network and my former boss Roland Smart (@rsmartx), VP of Social Marketing and the brains behind the Oracle Social Developer Community Finally, thanks to everyone who made this possible, including: The three other teams from HarQen (@harqen), TEAM Informatics (@teaminformatics) and Fishbowl Solutions (@fishbowle20) featuring Friend of the ‘Lab John Sim (@jrsim_uix), who finished and presented entries. I’ll be posting the details of their work this week. The one guy who finished an entry, but couldn’t make the judging, Bex Huff (@bex). Bex rallied from a hospitalization due to an allergic reaction during the show; he’s fine, don’t worry. I’ll post details of his work next week, too. The 40-plus people who registered to compete in the Challenge. Noel for all his hard work, sample code, and flying monkey target, more on that to come. The Oracle Social Network development team for supporting this event. Everyone in legal and the beta program office for their help. And finally, the Oracle Technology Network (@oracletechnet) for hosting the event and providing countless hours of operational and moral support. Sorry if I’ve missed some people, since this was a huge team effort. This event was a big success, and we plan to do similar events in the future. Stay tuned to this channel for more. 

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  • xkb for simple remap

    - by Den Rimus
    I've faced some issues after remapping keyboard with xmodmap: settings get reset randomly after 2-20 minutes after applying. Googled it but no help: something resets them, but all mentions apply to xfce, while I'm under usual 14.04 Ubuntu with unity. I saw phrases like 'use xkb, forget xmodmap', but still have no idea how to do that. It's either classified or very complicated, because amount of info on that is significantly smaller than for xmodmap way. Here's my list of customisations: xmodmap -e "keycode 84 = Down" xmodmap -e "keycode 79 = Home" xmodmap -e "keycode 80 = Up" xmodmap -e "keycode 83 = Left" xmodmap -e "keycode 85 = Right" xmodmap -e "keycode 87 = End" xmodmap -e "keycode 90 = Insert" xmodmap -e "keycode 91 = Delete" xmodmap -e "keycode 89 = Next" xmodmap -e "keycode 81 = Prior" where keycodes are corresponding keys on numpad, with numlock = off (basically, I'm replacing KP_Del with Delete, KP_Home with Home etc - don't ask why)) Can someone help to find a way to do that using xkb - at least one of the lines? And where to find the "names" of keys for other so I could do the rest by example?

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  • What can Haskell's type system do that Java's can't?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

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  • Connecting 2 ubuntu machines as a LAN

    - by Brendan Cutjar
    Hi i am trying to connect 2 ubuntu computers as a LAN. In my current setup I have: One machine running ubuntu 11.10 with Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller While the other machine is running Ubuntu 12.04 with an Atheros Communications Inc AR8152 v1.1 Fast Ethernet The two machines are connected via a switch (Edimax ES-3205P). Unfortunately I still cannot connect the two machines together. Can somebody please show me what to do and how to go about solving this issue? Thank you ANSWERED All I had to do was set up both ip's maually, subnet mask to 255.255.255.0 and left blank both gateway and DNS.

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  • How to control in the vertex shader where pixel ends up in the renderTarget?

    - by cubrman
    What if I have an arbitrary renderTarget, that is smaller than the screen (say it is 1x1 pixel) and I want to make sure in the VertexShaderFunction that all my pixels end up exactly in that 1 pixel region? No matter what I do, they all seem to get culled at some point, though GraphicDevise.Clear() works OK. Where is the top left corner of the renderTarget Vertex-shader-vise? I tried output.Position = (0,0,0,0)/(0,0,0,1)/(1,1,1,1)/(-0.5,0.5,0,1) NOTHING works! Fullscreen quad is not an option 'cause I actually need to process geometry in the shaders to get the results I need.

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  • How can I install Ubuntu Saucy Server with BTRFS?

    - by Walter Souto
    So, a week ago I installed the latest beta version of Ubuntu Saucy Server in a MacMini using BTRFS as only partition to mount "/" on it (I know it's not recommended to do this, but it's not the point here) with no problems et al. Everything went just "naturally"... Now with the released image of 13.10 server, I just can't get any BTRFS partition done from installer. I'm getting a "Can't create filesystem" error whenever I try to create any BTRFS partition, like the 13.10 server final installer can't handle format BTRFS partitions... Am I doing something wrong? Or it's a bug in the installer? Is there anything that I can do to workaround this and get my BTRFS partition set on installation, or I'll need to work this after the installation. I can just leave some space left and create a btrfs partition later on, with Saucy already installed and proceed to use to LXC (which is my solo purpose to have btrfs), but anyway, why installer can't do btrfs anymore?

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  • [News] Fluent.NET 1.0 disponible

    Fluent.NET est un framework Open Source proposant une surcouche des API .NET sous la forme d'interfaces fluentes. Le proc?d? s'appuie sur les extensions de m?thodes et facilite la lecture de code : "English speakers read from left to right, not from the outside in. So why are we writing code that way? Fluent.NET aims to correct this problem by adding extension methods where helper methods are typically used.". Le principe tend ? se g?n?raliser ces derni?res ann?es, notamment dans les langages de requ?tes objets.

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • How can I change my cursor behavior?

    - by Doug Clement
    When I am typing, my mouse cursor, if left on the text, will eventually auto-click in whatever space in the the text box I happen to be, causing me to type in the middle of a sentence. Also, the cursor in the text box will frequently stop mid-word and the screen will scroll down all of a sudden when pressing the space bar while typing. My question is, how do I change this behavior because it is driving me absolutely bat crap crazy. I have an Acer Aspire One D257 Netbook. I am not sure if it's a Xubuntu problem because it does this while I am using Windows 7 too. Any help would be nice, thanks!

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  • Replica Myst Book Actually Plays all the Myst Games

    - by Jason Fitzpatrick
    Runaway 1990s gaming hit Myst features books that had the power to transport you to other worlds. One dedicated fan has gone so far as to make a book that, when opened, transports you to the Myst universe. From hand-crafting the book itself to populating the guts of the book with carefully selected (and frequently modified) parts, Mike Ando left no part of his project uncustomized. The end result is a stunning mod and tribute to the Myst franchise–a beautiful book you can open and play through all the games in the series. Check out the video above to see it in action then hit up the link below to check out Mike’s build album. Myst Book [via Hack A Day] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • Oracle Fusion Middleware Innovation Awards 2012 submissions - Only 2 weeks to go

    - by Lionel Dubreuil
    You have less than 2 weeks left (July 17th) to submit Fusion Middleware Innovation Award nominations. As a reminder, these awards honor customers for their cutting-edge solutions using Oracle Fusion Middleware. Either a customer, their partner, or an Oracle representative can submit the nomination form on behalf of the customer. Please visit oracle.com/corporate/awards/middleware for more details and nomination forms. Our “Service Integration (SOA) and BPM” category covers Oracle SOA Suite, Oracle BPM Suite, Oracle Event Processing, Oracle Service Bus, Oracle B2B Integration, Oracle Application Integration Architecture (AIA), Oracle Enterprise Repository... To submit your nomination, the process is very simple: Download the Service Integration (SOA) and BPM Form Complete this form with as much detail as possible. Submit completed form and any relevant supporting documents to: [email protected] Email subject category “Service Integration (SOA) and BPM” when submitting your nomination.

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  • Oracle Fusion Middleware Innovation Awards 2012 submissions - Only 2 weeks to go

    - by Lionel Dubreuil
    You have less than 2 weeks left (July 17th) to submit Fusion Middleware Innovation Award nominations. As a reminder, these awards honor customers for their cutting-edge solutions using Oracle Fusion Middleware. Either a customer, their partner, or an Oracle representative can submit the nomination form on behalf of the customer. Please visit oracle.com/corporate/awards/middleware for more details and nomination forms. Our “Service Integration (SOA) and BPM” category covers Oracle SOA Suite, Oracle BPM Suite, Oracle Event Processing, Oracle Service Bus, Oracle B2B Integration, Oracle Application Integration Architecture (AIA), Oracle Enterprise Repository... To submit your nomination, the process is very simple: Download the Service Integration (SOA) and BPM Form Complete this form with as much detail as possible. Submit completed form and any relevant supporting documents to: [email protected] Email subject category “Service Integration (SOA) and BPM” when submitting your nomination.

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  • Oracle Fusion Middleware Innovation Awards 2012 submissions - Only 2 weeks to go

    - by Lionel Dubreuil
    You have less than 2 weeks left (July 17th) to submit Fusion Middleware Innovation Award nominations. As a reminder, these awards honor customers for their cutting-edge solutions using Oracle Fusion Middleware. Either a customer, their partner, or an Oracle representative can submit the nomination form on behalf of the customer. Please visit oracle.com/corporate/awards/middleware for more details and nomination forms. Our “Service Integration (SOA) and BPM” category covers Oracle SOA Suite, Oracle BPM Suite, Oracle Event Processing, Oracle Service Bus, Oracle B2B Integration, Oracle Application Integration Architecture (AIA), Oracle Enterprise Repository... To submit your nomination, the process is very simple: Download the Service Integration (SOA) and BPM Form Complete this form with as much detail as possible. Submit completed form and any relevant supporting documents to: [email protected] Email subject category “Service Integration (SOA) and BPM” when submitting your nomination.

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  • Is Python worth learning? Is it a useful tool? [closed]

    - by Kenneth
    I recently had a discussion with a professor of mine on the topic of web development. I had recently decided I would learn python to increase my arsenal of web tools which I mentioned to him at that time. He almost immediately asked why I would waste my time on that. I'm not certain but I think he recently started in on researching and studying web development so he could pick up the web development classes that haven't been taught for a while after the previous professor who taught those classes left. I've heard a lot about python and thought maybe he was mistaken about its usefulness. Is python a useful tool to have? What applications can it be used for? Is it better than other similar alternatives? Does it have useful applications outside of web development as well?

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  • How does key-based caching work?

    - by Dominic Santos
    I recently read an article on the 37Signals blog and I'm left wondering how it is that they get the cache key. It's all well and good having a cache key that includes the object's timestamp (this means that when you update the object the cache will be invalidated); but how do you then use the cache key in a template without causing a DB hit for the very object that you are trying to fetch from the cache. Specifically, how does this affect One to Many relations where you are rendering a Post's Comments for example. Example in Django: {% for comment in post.comments.all %} {% cache comment.pk comment.modified %} <p>{{ post.body }}</p> {% endcache %} {% endfor %} Is caching in Rails different to just requests to memcached for example (I know that they convert your cache key to something different). Do they also cache the cache key?

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  • 301 redirect the home pages but keep sitemap pages same

    - by dasickle
    I have manually redirected my entire site. The only page that's left is the homepage. How do I redirect my homepage to the new site (http://example.com) but keep my sitemaps on the old domain (www.example.com)? Below is the structure for the sitemap urls: Main - http://www.example.com/sitemap.xml Sub - http://www.example.com/sitemap-pt-post-2013-07.xml (Month and year are the only parts that change) I have tried this and the site redirects but GWT tells me that I dont have a 301 set: RewriteEngine on RewriteCond %{HTTP_HOST} olddomain\.com [NC] RewriteCond %{REQUEST_URI} ^/$ Rewriterule ^(.*)$ http://newdomain.com/ [L,R=301] P.S. I want to do this so that I could track the 301 in GWT and etc. until things a finalized.

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  • Oracle Social Network Developer Challenge: Bezzotech

    - by Kellsey Ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. I’ve covered all the entries we had for the Oracle Social Network Developer Challenge, the winners, Dimitri and Martin, HarQen, TEAM Informatics and John Sim from Fishbowl Solutions, and today, I’m giving you bonus coverage. Friend of the ‘Lab, Bex Huff (@bex) from Bezzotech (@bezzotech), had an interesting OpenWorld. He rebounded from an allergic reaction to finish his entry, Honey Badger, only to have his other OpenWorld commitments make him unable to present his work. Still, he did a bunch of work, and I want to make sure everyone knows about the Honey Badger. If you’re wondering about the name, it’s a meme; “honey badger don’t care.” Bex tackled a common problem with social tools by adding game mechanics to create an incentive for people to keep their profiles updated. He used a Hot-or-Not style comparison app that poses expertise questions and awards a badge to the winner. Questions are based on whatever attributes the business wants to emphasize. The goal is to find the mavens in an organization, give them praise and recognition, ideally creating incentive for everyone to raise their games. In his own words: There is a real information quality problem in social networks. In last year’s keynote, Larry Elison demonstrated how to use the social network to track down resources that have the skill sets needed for specific projects. But how well would that work in real life? People usually update that information with the basic profile information, but they rarely update their profiles with latest news items, projects, customers, or skills. It’s a pain. Or, put another way, when was the last time you updated your LinkedIn profile? Enter the Honey Badger! This is a example of a comparator app that gamifies the way people keep their profiles updated, which ensures higher quality data in the social network. An administrator comes up with a series of important questions: Who is a better communicator? Who is a better Java programmer? Who is a better team player? And people would have a space in their profile to give a justification as to why they have these skills. The second part of the app is the comparator. It randomly shows two people, their names, and their justification for why they have these skills. You will click on one of them to “vote” for them, then on the next page you will see the results from the previous match, and get 2 new people to vote on. Anybody with a winning score wins a “Honey Badge” to be displayed on their profile page, which proudly states that their peers agree that this person has those skills. Once a badge is won, it will be jealously guarded. The longer your go without updating your profile, the more likely it is that you will lose your badge. This “loss aversion” is well known in psychology, and is a strong incentive for people to keep their profiles up to date. If a user sees their rank drop from 90% to 60%, they will find the time to update their justification! Unfortunately, during the hackathon we were not allowed to modify the schema to allow for additional fields such as “justification.” So this hack is limited to just the one basic question: who is the bigger Honey Badger? Here are some shots of the Honey Badger application: #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } Thanks to Bex and everyone for participating in our challenge. Despite very little time to promote this event, we had a great turnout and creative and useful entries. The amount of work required to put together these final entries was significant, especially during a conference, and the judges and all of us involved were impressed at how much work everyone was able to do. Congrats to everyone, pat yourselves on the back. Stay tuned if you’re interested in challenges like these. We’ll likely be running similar events in the not-so-distant future.

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  • Will my current page layout get me penalized for duplicate content?

    - by Perry Roper
    I am using WordPress and in my post sidebar I have related posts which may be of interest to the user, however, I also have an excerpt of each article which is normally the first paragraph of the post it is linking to. For example: http://musicdune.com/reviews/album-review-ellie-goulding-lights If you do a Google Search for the first excerpt in the realted posts section from that page you get 4-5 results from my domain, http://www.google.co.uk/search?sourceid=chrome&ie=UTF-8&q=Strip+back+the+synths,+fast+beats+and+the+other+pop+elements,+and+you%E2%80%99re+left+with+something+elegant+and+soulful Is it recommended that I remove the excerpt from the related posts?

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