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  • Design Pattern for Skipping Steps in a Wizard

    - by Eric J.
    I'm designing a flexible Wizard system that presents a number of screens to complete a task. Some screens may need to be skipped based on answers to prompts on one or more previous screens. The conditions to skip a given screen need to be editable by a non-technical user via a UI. Multiple conditions need only be combined with and. I have an initial design in mind, but it feels inelegant. I wonder if there's a better way to approach this class of problem. Initial Design UI where The first column allows the user to select a question from a previous screen. The second column allows the user to select an operator applicable to the type of question asked. The third column allows the user to enter one or more values depending on the selected operator. Object Model public enum Operations { ... } public class Condition { int QuestionId { get; set; } Operations Operation { get; set; } List<object> Parameters { get; private set; } } List<Condition> pageSkipConditions; Controller Logic bool allConditionsTrue = pageSkipConditions.Count > 0; foreach (Condition c in pageSkipConditions) { allConditionsTrue &= Evaluate(previousAnswers, c); } // ... private bool Evaluate(List<Answers> previousAnswers, Condition c) { switch (c.Operation) { case Operations.StartsWith: // logic for this operation // etc. } }

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  • Port Forwarding for Remote Desktop

    - by Vaibhav Bajpai
    I have two Mac notebooks at home, I have assigned them static private IPs. I have also set my router to a DynDNS address, which updates everytime my router gets a new public IP. I have enabled Screen Sharing on both notebooks. I can successfully goto my router webpage using the DynDNS address. I understand I need to port-forward to get Screen Sharing to work from outside. Lets assume, notebooks have private IP 192.168.1.2 and 192.168.1.3 I am kind of lost here, would appreciate some help (I need to be able remote desktop to both notebooks)

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  • NAT and NGINX on the same server

    - by Morten
    I'm setting up a VPC cluster for my collaborative todo list application www.getdoneapp.com. To have my servers on the private network I need a NAT server so my servers on the private network can connect to the internet to receive updates and what not. The NAT server will consume an elastic IP address, so I'm wondering if I can just have that NAT server run nginx to direct traffic to my internal servers for HTTP. So the question is, is it a bad idea to run NGINX and NAT on the same server, or should I go for consuming 2 elastic IP addresses?

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • Windows Server 2003: Router, DHCP, Looses internet connection

    - by jM2.me
    I have following setup: a windows server 2003 dedicated server with tho nics. One is connected to internet (no modem/router), and second one is connected to private network. Server has DHCP server installed on it and internet nic is being shared for internet access. The problem is sometimes server looses connection to the internet, so same happens to private network. So far I can manually fix it by releasing and renewing IP address. What could be the cause of this problem? DHCP lease from ISP? Thanks

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  • libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

    - by Brandon
    libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop version, the image takes up most all the screen. On the Android phone it only takes up a bit of the screen. Here's the code (not my actual project but I isolated the problem): package com.me.mygdxgame2; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; public class MyGdxGame2 implements ApplicationListener { private Stage stage; public void create() { stage = new Stage(); stage.addActor(new ActorHi()); } public void render() { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.draw(); } public void dispose() {} public void resize(int width, int height) {} public void pause() {} public void resume() {} public class ActorHi extends Actor { private Sprite sprite; public ActorHi() { Texture texture = new Texture(Gdx.files.internal("data/hi.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); sprite = new Sprite(new TextureRegion(texture, 0, 0, 128, 128)); sprite.setBounds(0, 0, 300.0f, 300.0f); } public void draw(SpriteBatch batch, float parentAlpha) { sprite.draw(batch); } } } hi.png is included in the above link Thank you very much for answering my question. I've spent 3 days trying to figure it out.

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  • 404s on password protected content

    - by tjb1982
    I'm new to WordPress and SEO, generally, but we've been running into problems with our site that don't seem to make sense to me. The problem is that our editor likes to schedule posts and/or mark them private until she is ready to make them public, but somehow Google is crawling these posts and getting 404s (because they are password protected). How does Google know they exist in the first place? I checked the sitemap.xml file and don't see a record of the post. One of the offending posts was marked public, but is scheduled for a future date. Could that have something to do with it? I've tried to Google the answer, and I came up with a good amount of reassurance that this won't hurt the site, but I'm still wondering how it's happening in the first place. It's hard because I don't know exactly what the editor's workflow is. Is it possible she's posting publicly first and then revising it to be private only after it's too late? Does anyone know how Google finds WordPress URLs it shouldn't have access to?

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  • duplicity can't find remote backup directory?

    - by leeand00
    Using my private key to do so, this command allows me to connect to /home/backupUser/backup just fine: $ sudo sftp -oPort=7843 [email protected]:backup However when I run duplicity, I get the following error: duplicity full --exclude ... / scp://backupUser:[email protected]:7843:/backup bash: [email protected]:7843./backup: No such file or directory I'm under the assumption that duplicity would interpret the /backup path as relative to the user's home directory. But since the above command didn't work, I also tried leaving off the / in the backup directory at the end of the command, i.e. duplicity full --exclude ... / scp://backupUser:[email protected]:7843:backup bash: [email protected]:7843:backup: command not found Is there something I'm missing here, like adding the passcode for the private key to make this command work?

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  • How to block access to files in the current directory with .htaccess

    - by kfir
    I have a few private files in a public folder and I want to block access to them. For example lets say I have the following files tree: DictA FileA FileA FileB FileC I want to block access to FileB and FileA in the current directory and allow access to the FileA in the DictA directory. The first thing that came to mind was to use the FilesMatch directive as follows: <FilesMatch "^(?:FileA)|(?:FileB)$"> Deny from all </FilesMatch> The problem here is that FileA inside DictA will also be blocked, which is not what I wanted. I could override that by adding another .htaccess file to DictA but I would like to know if there is a solution which wont involve that. P.S: I can't move the private files to a separate folder.

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Dependency Inversion Principle

    - by Chris Paine
    I have been studying also S.O.L.I.D. and watched this video: https://www.youtube.com/watch?v=huEEkx5P5Hs 01:45:30 into the video he talks about the Dependency Inversion Principle and I am scratching my head??? I had to simplify it(if possible) to get it through this thick scull of mine and here is what I came up with. Code on the marked My_modified_code my version, code marked Original DIP video version. Can I accomplish the same with the latter code? Thanks in advance. Original: namespace simple.main { class main { static void Main() { FirstClass FirstClass = new FirstClass(new OtherClass()); FirstClass.Method(); Console.ReadKey(); //tempClass temp = new OtherClass(); //temp.Method(); } } public class FirstClass { private tempClass _LastClass; public FirstClass(tempClass tempClass)//ctor { _LastClass = tempClass; } public void Method() { _LastClass.Method(); } } public abstract class tempClass{public abstract void Method();} public class LASTCLASS : tempClass { public override void Method() { Console.WriteLine("\nHello World!"); } } public class OtherClass : tempClass { public override void Method() { Console.WriteLine("\nOther World!"); } } } My_modified_code: namespace simple.main { class main { static void Main() { //FirstClass FirstClass = new FirstClass(new OtherClass()); //FirstClass.Method(); //Console.ReadKey(); tempClass temp = new OtherClass(); temp.Method(); } } //public class FirstClass //{ // private tempClass _LastClass; // public FirstClass(tempClass tempClass)//ctor // { // _LastClass = tempClass; // } // public void Method() // { // _LastClass.Method(); // } //} public abstract class tempClass{public abstract void Method();} public class LASTCLASS : tempClass { public override void Method() { Console.WriteLine("\nHello World!"); } } public class OtherClass : tempClass { public override void Method() { Console.WriteLine("\nOther World!"); } }

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  • Is there any way to optimize my search blob program?

    - by Vicky
    I written this code to search the blob items (text files) on the basis of there content. For ex : if I search for "Good", then the files that contains "Good or good" word the name of that files should appear in search result. My code is working but i want to optimize it. class BlobSearch { public static int num = 1; static void Main(string[] args) { string accountName = "accountName"; string accessKey = "accesskey"; string azureConString = "DefaultEndpointsProtocol=https;AccountName=" + accountName + ";AccountKey=" + accessKey; string blob = "MyBlobContainer"; string searchText = string.Empty; Console.WriteLine("Type and enter to search : "); searchText = Console.ReadLine(); CloudStorageAccount account = CloudStorageAccount.Parse(azureConString); CloudBlobClient blobClient = account.CreateCloudBlobClient(); CloudBlobContainer blobContainer = blobClient.GetContainerReference(blob); blobContainer.FetchAttributes(); var blobItemList = blobContainer.ListBlobs(); GetBlobList(searchText, blobContainer, blobItemList); Console.ReadLine(); } private static async void GetBlobList(string searchText, CloudBlobContainer blobContainer, IEnumerable<IListBlobItem> blobItemList) { foreach (var item in blobItemList) { string line = string.Empty; CloudBlockBlob blockBlob = blobContainer.GetBlockBlobReference(item.Uri.ToString()); if (blockBlob.Name.Contains(".txt")) { await Search(searchText, blockBlob); } } } private async static Task Search(string searchText, CloudBlockBlob blockBlob) { string text = await blockBlob.DownloadTextAsync(); if (text.ToLower().IndexOf(searchText.ToLower()) != -1) { Console.WriteLine("Result : " + num + " => " + blockBlob.Name.Substring(blockBlob.Name.LastIndexOf('/') + 1)); num++; } } } I think blobContainer.ListBlobs(); is blocking code because search will not work until all the blob items loaded. Is there anyway to optimize it or anywhere else in my code. Thanks

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  • How to configure background image to be at the bottom OpenGL Android

    - by Maxim Shoustin
    I have class that draws white line: public class Line { //private FloatBuffer vertexBuffer; private FloatBuffer frameVertices; ByteBuffer diagIndices; float[] vertices = { -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }; public Line(GL10 gl) { // a float has 4 bytes so we allocate for each coordinate 4 bytes ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4); vertexByteBuffer.order(ByteOrder.nativeOrder()); // allocates the memory from the byte buffer frameVertices = vertexByteBuffer.asFloatBuffer(); // fill the vertexBuffer with the vertices frameVertices.put(vertices); // set the cursor position to the beginning of the buffer frameVertices.position(0); } /** The draw method for the triangle with the GL context */ public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices); gl.glColor4f(1.0f, 1.0f, 1.0f, 1f); gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3); gl.glLineWidth(5.0f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } It works fine. The problem is: When I add BG image, I don't see the line glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); glView.setRenderer(new mainRenderer(this)); // Use a custom renderer glView.setBackgroundResource(R.drawable.bg_day); // <- BG glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); glView.getHolder().setFormat(PixelFormat.TRANSLUCENT); How to get rid of that?

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  • How to implement isValid correctly?

    - by Songo
    I'm trying to provide a mechanism for validating my object like this: class SomeObject { private $_inputString; private $_errors=array(); public function __construct($inputString) { $this->_inputString = $inputString; } public function getErrors() { return $this->_errors; } public function isValid() { $isValid = preg_match("/Some regular expression here/", $this->_inputString); if($isValid==0){ $this->_errors[]= 'Error was found in the input'; } return $isValid==1; } } Then when I'm testing my code I'm doing it like this: $obj = new SomeObject('an INVALID input string'); $isValid = $obj->isValid(); $errors=$obj->getErrors(); $this->assertFalse($isValid); $this->assertNotEmpty($errors); Now the test passes correctly, but I noticed a design problem here. What if the user called $obj->getErrors() before calling $obj->isValid()? The test will fail because the user has to validate the object first before checking the error resulting from validation. I think this way the user depends on a sequence of action to work properly which I think is a bad thing because it exposes the internal behaviour of the class. How do I solve this problem? Should I tell the user explicitly to validate first? Where do I mention that? Should I change the way I validate? Is there a better solution for this? UPDATE: I'm still developing the class so changes are easy and renaming functions and refactoring them is possible.

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  • Persisting simple tree with (Fluent-)NHibernate leads to System.InvalidCastException

    - by fudge
    Hi there, there seems to be a problem with recursive data structures and (Fluent-)NHibernate or its just me, being a complete moron... here's the tree: public class SimpleNode { public SimpleNode () { this.Children = new List<SimpleNode> (); } public virtual SimpleNode Parent { get; private set; } public virtual List<SimpleNode> Children { get; private set; } public virtual void setParent (SimpleNode parent) { parent.AddChild (this); Parent = parent; } public virtual void AddChild (SimpleNode child) { this.Children.Add (child); } public virtual void AddChildren (IEnumerable<SimpleNode> children) { foreach (var child in children) { AddChild (child); } } } the mapping: public class SimpleNodeEntity : ClassMap<SimpleNode> { public SimpleNodeEntity () { Id (x => x.Id); References (x => x.Parent).Nullable (); HasMany (x => x.Children).Not.LazyLoad ().Inverse ().Cascade.All ().KeyNullable (); } } now, whenever I try to save a node, I get this: System.InvalidCastException: Cannot cast from source type to destination type. at (wrapper dynamic-method) SimpleNode. (object,object[],NHibernate.Bytecode.Lightweight.SetterCallback) at NHibernate.Bytecode.Lightweight.AccessOptimizer.SetPropertyValues (object,object[]) at NHibernate.Tuple.Entity.PocoEntityTuplizer.SetPropertyValuesWithOptimizer (object,object[]) My setup: Mono 2.8.1 (on OSX), NHibernate 2.1.2, FluentNHibernate 1.1.0

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  • Get to No as fast as possible

    - by Tim Hibbard
    There is a sales technique where the strategy is to get the customer to say “No deal” as soon as possible.  The idea being that by establishing terms that your customer is not comfortable with with, the sooner you can figure out what they will be willing to agree to.  The same principal can be applied to code design.  Instead of nested if…then statements, a code block should quickly eliminate the cases it is not equipped to handle and just focus on what it is meant to handle. This is code that will quickly become maintainable as requirements change: private void SaveClient(Client c) { if (c != null) { if (c.BirthDate != DateTime.MinValue) { foreach (Sale s in c.Sales) { if (s.IsProcessed) { SaveSaleToDatabase(s); } } SaveClientToDatabase(c); } } }   If an additional requirement comes along that requires the Client to have Manager approval or for a Sale to be under $20K, this code will get messy and unreadable. A better way to meet the same requirements would be: private void SaveClient(Client c) { if (c == null) { return; } if (c.BirthDate == DateTime.MinValue) { return; }   foreach (Sale s in c.Save) { if (!s.IsProcessed) { continue; } SaveSaleToDatabase(s); } SaveClientToDatabase(c); } This technique moves on quickly when it finds something it doesn’t like.  This makes it much easier to add a Manager approval constraint.  We would just insert the new requirement before the action takes place.

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  • Client-server application design issue

    - by user2547823
    I have a collection of clients on server's side. And there are some objects that need to work with that collection - adding and removing clients, sending message to them, updating connection settings and so on. They should perform these actions simultaneously, so mutex or another synchronization primitive is required. I want to share one instance of collection between these objects, but all of them require access to private fields of collection. I hope that code sample makes it more clear[C++]: class Collection { std::vector< Client* > clients; Mutex mLock; ... } class ClientNotifier { void sendMessage() { mLock.lock(); // loop over clients and send message to each of them } } class ConnectionSettingsUpdater { void changeSettings( const std::string& name ) { mLock.lock(); // if client with this name is inside collection, change its settings } } As you can see, all these classes require direct access to Collection's private fields. Can you give me an advice about how to implement such behaviour correctly, i.e. keeping Collection's interface simple without it knowing about its users?

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  • Proper caching method with .htaccess

    - by mark075
    There are a lot of snippets that enable caching on a website and I don't know which one should I use. The most popular is something like this: <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresDefault "access 2 days" </IfModule> I also found something similar, but with keyword 'plus'. Like this: ExpiresByType image/png "access plus 2592000 seconds" What does it mean, because I didn't find anything in the documentation. Another snippet I found: <ifModule mod_headers.c> <filesMatch "\.(ico|jpe?g|png|gif|swf)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> <filesMatch "\.(css)$"> Header set Cache-Control "max-age=604800, public" </filesMatch> <filesMatch "\.(js)$"> Header set Cache-Control "max-age=216000, private" </filesMatch> <filesMatch "\.(x?html?|php)$"> Header set Cache-Control "max-age=600, private, must-revalidate" </filesMatch> </ifModule> What is the best practice?

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  • Windows Server 2003: Router, DHCP, Loses internet connection

    - by jM2.me
    I have following setup: a windows server 2003 dedicated server with tho nics. One is connected to internet (no modem/router), and second one is connected to private network. Server has DHCP server installed on it and internet nic is being shared for internet access. The problem is sometimes server loses connection to the internet, so same happens to private network. So far I can manually fix it by releasing and renewing IP address. What could be the cause of this problem? DHCP lease from ISP? Thanks

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  • SSH asks for password

    - by user1435470
    I have already : Installed the server Generated the pub/pri keys with -P "" Copied the id_rsa.pub to authorized_keys ssh localhost answered "yes", copied to known_hosts tried ssh localhost still asks for password Output: hduser@hduser1-desktop:~$ ssh -v localhost OpenSSH_5.3p1 Debian-3ubuntu7, OpenSSL 0.9.8k 25 Mar 2009 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to localhost [127.0.0.1] port 22. debug1: Connection established. debug1: identity file /home/hduser/.ssh/identity type -1 debug1: identity file /home/hduser/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: identity file /home/hduser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian- 3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3p1 Debian-3ubuntu7 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'localhost' is known and matches the RSA host key. debug1: Found key in /home/hduser/.ssh/known_hosts:3 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Offering public key: /home/hduser/.ssh/id_rsa debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/hduser/.ssh/identity debug1: Trying private key: /home/hduser/.ssh/id_dsa debug1: Next authentication method: password Any suggestions ? Cheers

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  • How can I get the data from the json one by one by using javascript/jquery? [on hold]

    - by sandhus
    I have the working code which fetches all the records from the json, but how can I make it available one by one on the click of the button or link? The following code is working to fetch all the records: <!doctype html> <html> <head> <meta charset="utf-8"> <title>jQuery PHP Json Response</title> <style type="text/css"> div { text-align:center; padding:10px; } #msg { width: 500px; margin: 0px auto; } .members { width: 500px ; background-color: beige; } </style> </head> <body> <div id="msg"> <table id="userdata" border="1"> <thead> <th>Email</th> <th>Sex</th> <th>Location</th> <th>Picture</th> <th>audio</th> <th>video</th> </thead> <tbody></tbody> </table> </div> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"> </script> <script type="text/javascript"> $(document).ready(function(){ var url="json.php"; $("#userdata tbody").html(""); $.getJSON(url,function(data){ $.each(data.members, function(i,user){ var tblRow = "<tr>" +"<td>"+user.email+"</td>" +"<td>"+user.sex+"</td>" +"<td>"+user.location+"</td>" +"<td>"+"<img src="+user.image+">"+"</td>" +"<td>"+"<audio src="+user.video+" controls>"+"</td>" +"<td>"+"<video src="+user.video+" controls>"+"</td>" +"</tr>" ; $(tblRow).appendTo("#userdata tbody"); }); }); }); </script> </body> </html> I used the json_encode function in the php file to encode the sql db. How can i achieve this?

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  • Lighttpd domain redirection

    - by HTF
    I would like to redirect domains on HTTP/HTTPS: http://old.com -> https://new.com https://old.com -> https://new.com I have to specify the SSL key/certificate for the old domain but I'm not sure where I have to place these directives: $SERVER["socket"] == ":443" { ssl.engine = "enable" ssl.pemfile = "/etc/pki/tls/private/new.com.pem" ssl.ca-file = "/etc/pki/tls/certs/new.com.crt" } $SERVER["socket"] == ":80" { $HTTP["host"] =~ "old.com|new.com" { url.redirect = ( "^/(.*)" => "https://new.com:443/$1" ) } } I was trying to add the code below but Lighttpd reports configuration errors: $SERVER["socket"] == ":443" { $HTTP["host"] =~ "old.com" { url.redirect = ( "^/(.*)" => "https://new.com:443/$1" ) } ssl.engine = "enable" ssl.pemfile = "/etc/pki/tls/private/old.com.pem" ssl.ca-file = "/etc/pki/tls/certs/old.com.crt" }

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  • 'IPv6' Newbie with IPv6 address assigment

    - by Cute Puppy
    I am new to IP v6 and I am looking to translate some existing private IPv4 addresses into v6 address assignment. Can someone please help me to answer/explain the questions below? If I have an v4 address of: 10.10.0.0/22 10.10.1.0/22 10.10.2.0/22 10.10.3.0/22 10.10.8.0/20 10.20.1.0/24 What will the new v6 address to be? I have been looking online @ http://www.subnetonline.com/pages/subnet-calculators/ipv4-to-ipv6-converter.php or other sites, Seems like they translated it directly to be: fe80::a0a:0 /118 fe80::a0a:100 /118 fe80::a0a:200 /118 fe80::a0a:300 /118 fe80::a0a:800 /118 fe80::a14:100 /120 Can someone please explain to me how we get to /118 from either "/22 or /24" (1. and 5) In addition, I would like to create the new private address based on the Unique local address "fc00::/16" How do I expand from there? Any help is greatly appreciated it!! Thanks,

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  • Where are Wireless Profiles stored in Ubuntu

    - by LonnieBest
    Where does Ubuntu store profiles that allow it to remember the credentials to private wireless networks that it has previously authenticate to and used? I just replaced my Uncle's hard drive with a new one and installed Ubuntu 10.04 on it (he had Ubuntu 9.10 on his old hard drive. He is at my house right now, and I want him to be able to access his private wireless network when he gets home. Usually, when I upgrade Ubuntu, I have his /home directory on another partition, so his wireless profile to his own network persists. However, right now, I'm trying to figure out which .folder I need to copy from his /home/user folder on the old hard drive, to the new hard drive, so that he will be able to have wireless Internet when he gets home. Does anyone know with certainty, exactly which folder I need to copy to the new hard drive to achieve this?

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