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  • Nested While Loop for mysql_fetch_array not working as I expected

    - by Ayush Saraf
    I m trying to make feed system for my website, in which i have got i data from the database using mysql_fetch_array system and created a while loop for mysql_fetch_array and inside tht loop i have repeated the same thing again another while loop, but the problem is that the nested while loop only execute once and dont repeat the rows.... here is the code i have used some function and OOP but u will get wht is the point! i thought of an alternative but not yet tried vaz i wanna the way out this way only i.e. using a for loopo insted of while loop that mite wrk... public function get_feeds_from_my_friends(){ global $Friends; global $User; $friend_list = $Friends->create_friend_list_ids(); $sql = "SELECT feeds.id, feeds.user_id, feeds.post, feeds.date FROM feeds WHERE feeds.user_id IN (". $friend_list. ") ORDER BY feeds.id DESC"; $result = mysql_query($sql); while ($rows = mysql_fetch_array($result)) { $id = $rows['user_id']; $dp = $User->user_detail_by_id($id, "dp"); $user_name = $User->full_name_by_id($id); $post_id = $rows['id']; $final_result = "<div class=\"sharedItem\">"; $final_result .= "<div class=\"item\">"; $final_result .= "<div class=\"imageHolder\"><img src=\"". $dp ."\" class=\"profilePicture\" /></div>"; $final_result .= "<div class=\"txtHolder\">"; $final_result .= "<div class=\"username\"> " . $user_name . "</div>"; $final_result .= "<div class=\"userfeed\"> " . $rows['post'] . "</div>"; $final_result .= "<div class=\"details\">" . $rows['date'] . "</div>"; $final_result .= "</div></div>"; $final_result .= $this->get_comments_for_feed($post_id); $final_result .= "</div>"; echo $final_result; } } public function get_comments_for_feed($feed_id){ global $User; $sql = "SELECT feeds.comments FROM feeds WHERE feeds.id = " . $feed_id . " LIMIT 1"; $result = mysql_query($sql); $result = mysql_fetch_array($result); $result = $result['comments']; $comment_list = get_array_string_from_feild($result); $sql = "SELECT comment_feed.user_id, comment_feed.comment, comment_feed.date FROM comment_feed "; $sql .= "WHERE comment_feed.id IN(" . $comment_list . ") ORDER BY comment_feed.date DESC"; $result = mysql_query($sql); if(empty($result)){ return "";} else { while ($rows = mysql_fetch_array($result)) { $id = $rows['user_id']; $dp = $User->user_detail_by_id($id, "dp"); $user_name = $User->full_name_by_id($id); return "<div class=\"comments\"><div class=\"imageHolder\"><img src=\"". $dp ."\" class=\"profilePicture\" /></div> <div class=\"txtHolder\"> <div class=\"username\"> " . $user_name . "</div> <div class=\"userfeed\"> " . $rows['comment'] . "</div> <div class=\"details\">" . $rows['date'] . "</div> </div></div>"; } } }

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  • Error 324 (net::ERR_EMPTY_RESPONSE): Unknown error.

    - by Kp
    I get the following error in Chrome every time I try to run my script on a Linux server: Error 324 (net::ERR_EMPTY_RESPONSE): Unknown error. In Firefox it just shows a blank white page. Whenever I run it on my local test server (IIS on Windows 7) it runs exactly the way it should with no errors. I am pretty sure that it is a problem with the imap_open function. error_reporting(E_ALL); echo "test"; // enter gmail username below e.g.-- $m_username = "yourusername"; $m_username = "username"; // enter gmail password below e.g.-- $m_password = "yourpword"; $m_password = "password"; // Enter the mail server to connect to $server = '{imap.gmail.com:993/imap/ssl/novalidate-cert}INBOX'; // enter the number of unread messages you want to display from mailbox or //enter 0 to display all unread messages e.g.-- $m_acs = 0; $m_acs = 10; // How far back in time do you want to search for unread messages - one month = 0 , two weeks = 1, one week = 2, three days = 3, // one day = 4, six hours = 5 or one hour = 6 e.g.-- $m_t = 6; $m_t = 2; //-----------Nothing More to edit below //open mailbox $m_mail = imap_open ($server, $m_username . "@gmail.com", $m_password) // or throw an error or die("ERROR: " . imap_last_error()); // unix time gone by $m_gunixtp = array(2592000, 1209600, 604800, 259200, 86400, 21600, 3600); // Date to start search $m_gdmy = date('d-M-Y', time() - $m_gunixtp[$m_t]); //search mailbox for unread messages since $m_t date $m_search=imap_search ($m_mail, 'ALL'); // Order results starting from newest message rsort($m_search); //if m_acs 0 then limit results if($m_acs 0){ array_splice($m_search, $m_acs); } $read = $_GET[read]; if ($read) { function get_mime_type(&$structure) { $primary_mime_type = array("TEXT", "MULTIPART","MESSAGE", "APPLICATION", "AUDIO","IMAGE", "VIDEO", "OTHER"); if($structure-subtype) { return $primary_mime_type[(int) $structure-type] . '/' .$structure-subtype; } return "TEXT/PLAIN"; } function get_part($stream, $msg_number, $mime_type, $structure = false,$part_number = false) { if(!$structure) { $structure = imap_fetchstructure($stream, $msg_number); } if($structure) { if($mime_type == get_mime_type($structure)) { if(!$part_number) { $part_number = "1"; } $text = imap_fetchbody($stream, $msg_number, $part_number); if($structure->encoding == 3) { return imap_base64($text); } else if($structure->encoding == 4) { return imap_qprint($text); } else { return $text; } } if($structure->type == 1) /* multipart */ { while(list($index, $sub_structure) = each($structure->parts)) { if($part_number) { $prefix = $part_number . '.'; } $data = get_part($stream, $msg_number, $mime_type, $sub_structure,$prefix . ($index + 1)); if($data) { return $data; } } // END OF WHILE } // END OF MULTIPART } // END OF STRUTURE return false; } // END OF FUNCTION // GET TEXT BODY $dataTxt = get_part($m_mail, $read, "TEXT/PLAIN"); // GET HTML BODY $dataHtml = get_part($m_mail, $read, "TEXT/HTML"); if ($dataHtml != "") { $msgBody = $dataHtml; $mailformat = "html"; } else { $msgBody = ereg_replace("\n","",$dataTxt); $mailformat = "text"; } if ($mailformat == "text") { echo "<html><head><title>Messagebody</title></head><body bgcolor=\"white\">$msgBody</body></html>"; } else { echo $msgBody; // It contains all HTML HEADER tags so we don't have to make them. } exit; } //loop it foreach ($m_search as $what_ever) { //get imap header info for obj thang $obj_thang = imap_headerinfo($m_mail, $what_ever); //get body info for obj thang $obj_thangs = imap_body($m_mail, $what_ever); //Then spit it out below.........if you dont swallow echo "Message ID# " . $what_ever . " Date: " . date("F j, Y, g:i a", $obj_thang-udate) . " From: " . $obj_thang-fromaddress . " To: " . $obj_thang-toaddress . " Subject: " . $obj_thang-Subject . " "; } echo "" . $m_empty . ""; //close mailbox imap_close($m_mail); ?

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  • Merry Christmas and Happy new year everyone and bye bye we meet again soon as possible

    - by anirudha
    few days ago i plan that i enjoy this cold days with my family so i decide that i go their and enjoy Christmas even i am Hindus no problem. so those days i stop everything relate to my daily technical life routine. because on Christmas and  new year i never meet you so Merry Christmas  and Happy new year to all [ friends , relative and all guys who know me or  even not] bye bye take care i come again as soon as possible.

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  • adding custom SSIS transformation to visual studio toolbox fails

    - by ryangaraygay
    Just very recently I encountered an issue in deploying a custom SSIS component assembly which turns out to be a relative "no-brainer" error if only the clues were more straightforward. Basically after deploying the assembly I could not find my component listed in the "SSIS Data Flow Items" tab list.It turns out that the assembly containing the component just had missing or referenced the incorrect assemblies.I have outlined the steps I took that guided me on the right direction on this blog post of mine : adding custom SSIS transformation to visual studio toolbox fails 

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  • Referencing a picture in another DLL in Silverlight and Windows Phone 7

    - by Laurent Bugnion
    This one has burned me a few times, so here is how it works for future reference: Usually, when I add an Image control into a Silverlight application, and the picture it shows is local (as opposed to loaded from the web), I set the picture’s Build Action to Content, and the Copy to Output Directory to Copy if Newer. What the compiler does then is to copy the picture to the bin\Debug folder, and then to pack it into the XAP file. In XAML, the syntax to refer to this local picture is: <Image Source="/Images/mypicture.jpg" Width="100" Height="100" /> And in C#: return new BitmapImage(new Uri( "/Images/mypicture.jpg", UriKind.Relative)); One of the features of Silverlight is to allow referencing content (pictures, resource dictionaries, sound files, movies etc…) located in a DLL directly. This is very handy because just by using the right syntax in the URI, you can do this in XAML directly, for example with: <Image Source="/MyApplication;component/Images/mypicture.jpg" Width="100" Height="100" /> In C#, this becomes: return new BitmapImage(new Uri( "/MyApplication;component/Images/mypicture.jpg", UriKind.Relative)); Side note: This kind of URI is called a pack URI and they have been around since the early days of WPF. There is a good tutorial about pack URIs on MSDN. Even though it refers to WPF, it also applies to Silverlight Side note 2: With the Build Action set to Content, you can rename the XAP file to ZIP, extract all the files, change the picture (but keep the same name), rezip the whole thing and rename again to XAP. This is not possible if the picture is embedded in an assembly! So what’s the catch? Well the catch is that this does not work if you set the Build Action to Content. It’s actually pretty simple to explain: The pack URI above tells the Silverlight runtime to look within an assembly named MyOtherAssembly for a file named MyPicture.jpg in the Images folder. If the file is included as Content, however, it is not in the assembly. Silverlight does not find it, and silently returns nothing. The image is not displayed. And the fix? The fix, for class libraries, is to set the Build Action to Resource. With this, the picture will gets packed into the DLL itself. Of course, this will increase the size of the DLL, and any change to the picture will require recompiling the class library, which is not ideal. But in the cases where you want to distribute pictures (icons etc) together with a plug-in assembly, well, this is a good way to have everything in the same place Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How to host a site in another site - with little or no coding

    - by tunmise fasipe
    SUMMARY: All of these happens on Site A User visits site A User enter username and password User click on Login Button User authenticated on Site B behind the scene User is shown a page on Site A that contains his/her profile from Site B as layout/styled from Site B User can click links in the Profile page that links to other area in Site B Meaning: Session has to be maintained somehow I have web application where I store users' password and username. If you logon to this site, you can login with the password and username to have access to your profile. There is another option that requires you to login to my site from your site and have your profile displayed within your site. This is because you might already have a site that your clients know you with. This link is close to what I want to do: http://aspmessageboard.com/showthread.php?t=235069 A user on Site A login to Site B and have the information on site B showing in site A. He should not know whether Site B exists. It should be as if everything is happening in Site A This latter part is what I don't know to implement. I have these ideas: Have a fixed IFrame within your site to contain my site: but I am concerned about size/layout since different clients have different layout/size for their content section. I am thinking of how to maintain session too A webservice: I don't know how feasible this is since the Password and ID are on my server. You may have to send them back and forth. It means client would have to code with my API. But I am not just returning data, I have to show them a page that contains the profile details OpenID, Single-SignOn: Just guessing - but the authentication and data resides on my server. there is nothing to access on your side in this case Examples: like login into facebook within my site and still be able to do post updates, receive notifications Facebook implement some of these with IFrame e.g. the Like button *NOTE: * I have tested the IFrame option. It worked but I still have to remove my site specific content like my page Banner, Side Navigation etc. I was able to login normally as if I was actually on the site. This show my GUI but - style sheet was missing - content not styled with CSS - Any relative url won't work. It would look for that resource relative to the current server. Unless I change links to absolute - Clicking on the LogIn button produces this error: The state information is invalid for this page and might be corrupted. UPDATE: I was reading about REST webservice few days ago and I got this idea: What about the idea of returning an XML from a webservice [REST or SOAP] and providing an XSLT (that I can provide) to display it. Thus they won't have to do much coding?

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  • How to: Apply themes using Server Object Model in SharePoint 2013 Preview

    - by panjkov
    One of new functionalities introduced in SharePoint 2013 Preview is new theming engine. Themes that are managed by this new engine don’t use Office Theme .thmx format and can’t be created using PowerPoint like it was case before. New themes are based on set of xml files stored in Theme Gallery “15” subfolder (on relative path _catalogs/theme/15): .spcolor files  which define color palettes for components of SharePoint interface .spfont files which contain set of predefined font schemes. There...(read more)

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Why/How do expired domain names get bought so quickly?

    - by Alex Angas
    A relative let my wife's family .com domain name expire. Apart from that being annoying in itself, the domain now redirects to random spam blogs and is owned by someone with almost 5000 other domains according to DomainTools. They also want a fortune to return it. The family name is pretty unusual and completely unrelated to the spam. So how did they manage to snap the domain name up so quickly and what value is it to them?

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  • determine collision angle on a rotating body

    - by jorb
    update: new diagram and updated description I have a contact listener set up to try and determine the side that a collision happened at relative to the a bodies rotation. One way to solve this is to find the value of the yellow angle between the red and blue vectors drawn above. The angle can be found by taking the arc cosine of the dot product of the two vectors (Evan pointed this out). One of my points of confusion is the difference in domain of the atan2 function html canvas coordinates and the Box2d rotation information. I know I have to account for this somehow... SS below questions: Does Box2D provide these angles more directly in the collision information? Am I even on the right track? If so, any hints? I have the following javascript so far: Ship.prototype.onCollide = function (other_ent,cx,cy) { var pos = this.body.GetPosition(); //collision position relative to body var d_cx = pos.x - cx; var d_cy = pos.y - cy; //length of initial vector var len = Math.sqrt(Math.pow(pos.x -cx,2) + Math.pow(pos.y-cy,2)); //body angle - can over rotate hence mod 2*Pi var ang = this.body.GetAngle() % (Math.PI * 2); //vector representing body's angle - same magnitude as the first var b_vx = len * Math.cos(ang); var b_vy = len * Math.sin(ang); //dot product of the two vectors var dot_prod = d_cx * b_vx + d_cy * b_vy; //new calculation of difference in angle - NOT WORKING! var d_ang = Math.acos(dot_prod); var side; if (Math.abs(d_ang) < Math.PI/2 ) side = "front"; else side = "back"; console.log("length",len); console.log("pos:",pos.x,pos.y); console.log("offs:",d_cx,d_cy); console.log("body vec",b_vx,b_vy); console.log("body angle:",ang); console.log("dot product",dot_prod); console.log("result:",d_ang); console.log("side",side); console.log("------------------------"); }

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  • How to export 3D models that consist of several parts (eg. turret on a tank)?

    - by Will
    What are the standard alternatives for the mechanics of attaching turrets and such to 3D models for use in-game? I don't mean the logic, but rather the graphics aspects. My naive approach is to extend the MD2-like format that I'm using (blender-exported using a script) to include a new set of properties for a mesh that: is anchored in another 'parent' mesh. The anchor is a point and normal in the parent mesh and a point and normal in the child mesh; these will always be colinear, giving the child rotation but not translation relative to the parent point. has a normal that is aligned with a 'target'. Classically this target is the enemy that is being engaged, but it might be some other vector e.g. 'the wind' (for sails and flags (and smoke, which is a particle system but the same principle applies)) or 'upwards' (e.g. so bodies of riders bend properly when riding a horse up an incline etc). that the anchor and target alignments have maximum and minimum and a speed coeff. there is game logic for multiple turrets and on a model and deciding which engages which enemy. 'primary' and 'secondary' or 'target0' ... 'targetN' or some such annotation will be there. So to illustrate, a classic tank would be made from three meshes; a main body mesh, a turret mesh that is anchored to the top of the main body so it can spin only horizontally and a barrel mesh that is anchored to the front of the turret and can only move vertically within some bounds. And there might be a forth flag mesh on top of the turret that is aligned with 'wind' where wind is a function the engine solves that merges environment's wind angle with angle the vehicle is travelling in an velocity, or something fancy. This gives each mesh one degree of freedom relative to its parent. Things with multiple degrees of freedom can be modelled by zero-vertex connecting meshes perhaps? This is where I think the approach I outlined begins to feel inelegant, yet perhaps its still a workable system? This is why I want to know how it is done in professional games ;) Are there better approaches? Are there formats that already include this information? Is this routine?

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  • SEO Content Writing From Scratch

    If you're new to the industry or idea of SEO, the minefield of terms and techniques can be treacherous to navigate. Content writing in particular can seem like a futile endeavour to those who don't quite understand how it works, so here are a few of my first impressions as a relative newcomer myself.

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  • Parenting Opengl with Groups in LibGDX

    - by Rudy_TM
    I am trying to make an object child of a Group, but this object has a draw method that calls opengl to draw in the screen. Its class its this public class OpenGLSquare extends Actor { private static final ImmediateModeRenderer renderer = new ImmediateModeRenderer10(); private static Matrix4 matrix = null; private static Vector2 temp = new Vector2(); public static void setMatrix4(Matrix4 mat) { matrix = mat; } @Override public void draw(SpriteBatch batch, float arg1) { // TODO Auto-generated method stub renderer.begin(matrix, GL10.GL_TRIANGLES); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.end(); } } In my screen class I have this, i call it in the constructor MyGroupClass spriteLab = new MyGroupClass(spriteSheetLab); OpenGLSquare square = new OpenGLSquare(); square.setX0(100); square.setY0(200); square.setX1(400); square.setY1(280); square.color.set(Color.BLUE); square.setSize(); //spriteLab.addActorAt(0, clock); spriteLab.addActor(square); stage.addActor(spriteLab); And the render in the screen I have @Override public void render(float arg0) { this.gl.glClear(GL10.GL_COLOR_BUFFER_BIT |GL10.GL_DEPTH_BUFFER_BIT); stage.draw(); stage.act(Gdx.graphics.getDeltaTime()); } The problem its that when i use opengl with parent, it resets all the other chldren to position 0,0 and the opengl renderer paints the square in the exact position of the screen and not relative to the parent. I tried using batch.enableBlending() and batch.disableBlending() that fixes the position problem of the other children, but not the relative position of the opengl drawing and it also puts alpha to the glDrawing. What am i doing wrong?:/

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  • Algorithms for pairing a rating system to an assignment queue

    - by blunders
    Attempting to research how to allow a group of people to effectively rank a set of objects (each group member will have contributed one object to the group), and then assign each member an object that's not their own based on: Their ratings of the objects, Their objects rating, and The object remaining to be assigned. Idea is to attempt to assign objects to people based on the groups rating of their contribution to the group relative to other member's contribution, the the personal preferences expressed via the ratings. Any suggestions for: Further research, Refining the statement of the problem/solution, or A solution.

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  • category theory based language

    - by pagoda_5b
    It may sound naive, but is there any programming language, or research thereof, based entirely on category theory? I mean this as opposed to embedding CT concepts as an additional feature (like for Haskell or scala). Would it be too abstract or too complex as an approach, or are there any known reasons that makes it impossible or impractical? I have only a relative understanding of the theory as related to programming, so please give me some explanation if the question doesn't makes sense at all

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  • Kalculate = math + fun

    - by Devin A. Rychetnik
    Kalculate is a you vs. the Internet style game for math lovers. The rules are simple: answer as many math problems as you can in 90 seconds. At the end of each round, Kalculate will tally up all the scores and show you where you ranked relative to others currently playing.Tip: answering 3 questions in 10 seconds earns you a score multiplier      If you prefer to just practice and stay out of the competition, there's an offline mode that allows you to play solo.Kalculate is free (ad-supported) and can be downloaded here.

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  • Transaction issue in java with hibernate - latest entries not pulled from database

    - by Gearóid
    Hi, I'm having what seems to be a transactional issue in my application. I'm using Java 1.6 and Hibernate 3.2.5. My application runs a monthly process where it creates billing entries for a every user in the database based on their monthly activity. These billing entries are then used to create Monthly Bill object. The process is: Get users who have activity in the past month Create the relevant billing entries for each user Get the set of billing entries that we've just created Create a Monthly Bill based on these entries Everything works fine until Step 3 above. The Billing Entries are correctly created (I can see them in the database if I add a breakpoint after the Billing Entry creation method), but they are not pulled out of the database. As a result, an incorrect Monthly Bill is generated. If I run the code again (without clearing out the database), new Billing Entries are created and Step 3 pulls out the entries created in the first run (but not the second run). This, to me, is very confusing. My code looks like the following: for (User user : usersWithActivities) { createBillingEntriesForUser(user.getId()); userBillingEntries = getLastMonthsBillingEntriesForUser(user.getId()); createXMLBillForUser(user.getId(), userBillingEntries); } The methods called look like the following: @Transactional public void createBillingEntriesForUser(Long id) { UserManager userManager = ManagerFactory.getUserManager(); User user = userManager.getUser(id); List<AccountEvent> events = getLastMonthsAccountEventsForUser(id); BillingEntry entry = new BillingEntry(); if (null != events) { for (AccountEvent event : events) { if (event.getEventType().equals(EventType.ENABLE)) { Calendar cal = Calendar.getInstance(); Date eventDate = event.getTimestamp(); cal.setTime(eventDate); double startDate = cal.get(Calendar.DATE); double numOfDaysInMonth = cal.getActualMaximum(Calendar.DAY_OF_MONTH); double numberOfDaysInUse = numOfDaysInMonth - startDate; double fractionToCharge = numberOfDaysInUse/numOfDaysInMonth; BigDecimal amount = BigDecimal.valueOf(fractionToCharge * Prices.MONTHLY_COST); amount.scale(); entry.setAmount(amount); entry.setUser(user); entry.setTimestamp(eventDate); userManager.saveOrUpdate(entry); } } } } @Transactional public Collection<BillingEntry> getLastMonthsBillingEntriesForUser(Long id) { if (log.isDebugEnabled()) log.debug("Getting all the billing entries for last month for user with ID " + id); //String queryString = "select billingEntry from BillingEntry as billingEntry where billingEntry>=:firstOfLastMonth and billingEntry.timestamp<:firstOfCurrentMonth and billingEntry.user=:user"; String queryString = "select be from BillingEntry as be join be.user as user where user.id=:id and be.timestamp>=:firstOfLastMonth and be.timestamp<:firstOfCurrentMonth"; //This parameter will be the start of the last month ie. start of billing cycle SearchParameter firstOfLastMonth = new SearchParameter(); firstOfLastMonth.setTemporalType(TemporalType.DATE); //this parameter holds the start of the CURRENT month - ie. end of billing cycle SearchParameter firstOfCurrentMonth = new SearchParameter(); firstOfCurrentMonth.setTemporalType(TemporalType.DATE); Query query = super.entityManager.createQuery(queryString); query.setParameter("firstOfCurrentMonth", getFirstOfCurrentMonth()); query.setParameter("firstOfLastMonth", getFirstOfLastMonth()); query.setParameter("id", id); List<BillingEntry> entries = query.getResultList(); return entries; } public MonthlyBill createXMLBillForUser(Long id, Collection<BillingEntry> billingEntries) { BillingHistoryManager manager = ManagerFactory.getBillingHistoryManager(); UserManager userManager = ManagerFactory.getUserManager(); MonthlyBill mb = new MonthlyBill(); User user = userManager.getUser(id); mb.setUser(user); mb.setTimestamp(new Date()); Set<BillingEntry> entries = new HashSet<BillingEntry>(); entries.addAll(billingEntries); String xml = createXmlForMonthlyBill(user, entries); mb.setXmlBill(xml); mb.setBillingEntries(entries); MonthlyBill bill = (MonthlyBill) manager.saveOrUpdate(mb); return bill; } Help with this issue would be greatly appreciated as its been wracking my brain for weeks now! Thanks in advance, Gearoid.

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  • Statistics for and Details About Open Source Swing Projects

    - by user592704
    I'm looking for process-relative information on open-source Swing projects: how the task was described how many developers were involved how much time the solution was taken etc. Are there any open source (online) chronicles in that direction? I strongly prefer projects that include the authors' names. I watched this project and it seems fine but still I couldn't find any information concerning some current project task(s), its developers group, some chronicles (tips, milestones, feedbacks etc) For example if I see this swing component I'd like to know the above information.

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  • How can I ease the work of getting pixel coordinates from a spritesheet?

    - by ThePlan
    When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. Usually, I have to throw in some aproximated values and modify them several times until I get it right. My question: is there a tool which can basically show you the coordinates of the mouse relative to the image you have opened? Or is there a simpler method of getting the exact rectangle that the sprite is contained in?

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  • Hangouts API v1.1 Walkthrough

    Hangouts API v1.1 Walkthrough Introduction to 3 new features in v1.1 of the Hangouts API. This release introduces the ability for your app to respond to face movements in real time. It also provides a new overlay positioned relative to the video feed, new low-latency messages, Hangouts on Air support, the ability to enter any OAuth scope, and a few other miscellaneous features. From: GoogleDevelopers Views: 4425 0 ratings Time: 01:14 More in Science & Technology

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  • Reasons to Use Version Control [closed]

    - by Solomon Wise
    Possible Duplicate: I'm a Subversion geek, why I should consider or not consider Mercurial or Git or any other DVCS? What is the value of using version control? I am a relative noob to programming, and am not going to be developing super-good software or even programming professionally anytime soon. With this predicament, is there really any reason to learn git or subversion or any other version control systems?

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  • I have this broken php upload script

    - by Anders Kitson
    I have this script for uploading a image and content from a form, it works in one project but not the other. I have spent a good few hours trying to debug it, I am hoping someone could point out the issue I might be having. Where there are comments is where I have tried to debug. The first error I got was the "echo invalid file" at the beginning of the last comment. With these specific areas commented out the upload name and type that I am supposed to be grabbing from the form is not being echoed, I am thinking this is where the error is occurring, but can't quite seem to find it. Thanks. <?php include("../includes/connect.php"); /* if ((($_FILES["file"]["type"] == "image/gif") || ($_FILES["file"]["type"] == "image/jpeg") || ($_FILES["file"]["type"] == "image/pjpeg")) && ($_FILES["file"]["size"] < 2000000)) { */ if ($_FILES["file"]["error"] > 0) { echo "Return Code: " . $_FILES["file"]["error"] . "<br />"; } else { echo "Upload: " . $_FILES["file"]["name"] . "<br />"; echo "Type: " . $_FILES["file"]["type"] . "<br />"; echo "Size: " . ($_FILES["file"]["size"] / 1024) . " Kb<br />"; echo "Temp file: " . $_FILES["file"]["tmp_name"] . "<br />"; /* GRAB FORM DATA */ $title = $_POST['title']; $date = $_POST['date']; $content = $_POST['content']; $imageName1 = $_FILES["file"]["name"]; echo $title; echo "<br/>"; echo $date; echo "<br/>"; echo $content; echo "<br/>"; echo $imageName1; $sql = "INSERT INTO blog (title,date,content,image)VALUES( \"$title\", \"$date\", \"$content\", \"$imageName1\" )"; $results = mysql_query($sql)or die(mysql_error()); echo "<br/>"; if (file_exists("../images/blog/" . $_FILES["file"]["name"])) { echo $_FILES["file"]["name"] . " already exists. "; } else { move_uploaded_file($_FILES["file"]["tmp_name"], "../images/blog/" . $_FILES["file"]["name"]); echo "Stored in: " . "../images/blog/" . $_FILES["file"]["name"]; } } /* } else { echo "Invalid file" . "<br/>"; echo "Type: " . $_FILES["file"]["type"] . "<br />"; } */ //lets create a thumbnail of this uploaded image. /* $fileName = $_FILES["file"]["name"]; createThumb($fileName,310,"../images/blog/thumbs/"); function createThumb($thisFileName, $thisThumbWidth, $thisThumbDest){ $thisOriginalFilePath = "../images/blog/". $thisFileName; list($width, $height) = getimagesize($thisOriginalFilePath); $imgRatio =$width/$height; $thisThumbHeight = $thisThumbWidth/$imgRatio; $thumb = imagecreatetruecolor($thisThumbWidth,$thisThumbHeight); $source = imagecreatefromjpeg($thisOriginalFilePath); imagecopyresampled($thumb, $source, 0, 0, 0, 0, $thisThumbWidth,$thisThumbHeight, $width, $height); $newFileName = $thisThumbDest.$thisFileName; imagejpeg($thumb,$newFileName, 80); echo "<p><img src=\"$newFileName\" /></p>"; //header("location: http://www.google.ca"); } */ ?>

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  • Positioning of Submenu under Sprite

    - by user73897
    At http://www.shieldscompany.com, the main (blue) product menu uses a sprite and has sub-menus. Our programmer set it up so that the sub-menus are relative to the top of the browser, rather than under the sprite. On the site's sub-pages, the sub-menus appear correctly, but on the home page they appear behind a large rotating graphic. Can someone take a look at http://www.shieldscompany.com/css/nav.css and help me understand how to change this so it works properly?

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  • C# Collision Math Help

    - by user36037
    I am making my own collision detection in MonoGame. I have a PolyLine class That has a property to return the normal of that PolyLine instance. I have a ConvexPolySprite class that has a List LineSegments. I hav a CircleSprite class that has a Center Property and a Radius Property. I am using a static class for the collision detection method. I am testing it on a single line segment. Vector2(200,0) = Vector2(300, 200) The problem is it detects the collision anywhere along the path of line out into space. I cannot figure out why. Thanks in advance; public class PolyLine { //--------------------------------------------------------------------------------------------------------------------------- // Class Properties /// <summary> /// Property for the upper left-hand corner of the owner of this instance /// </summary> public Vector2 ParentPosition { get; set; } /// <summary> /// Relative start point of the line segment /// </summary> public Vector2 RelativeStartPoint { get; set; } /// <summary> /// Relative end point of the line segment /// </summary> public Vector2 RelativeEndPoint { get; set; } /// <summary> /// Property that gets the absolute position of the starting point of the line segment /// </summary> public Vector2 AbsoluteStartPoint { get { return ParentPosition + RelativeStartPoint; } }//end of AbsoluteStartPoint /// <summary> /// Gets the absolute position of the end point of the line segment /// </summary> public Vector2 AbsoluteEndPoint { get { return ParentPosition + RelativeEndPoint; } }//end of AbsoluteEndPoint public Vector2 NormalizedLeftNormal { get { Vector2 P = AbsoluteEndPoint - AbsoluteStartPoint; P.Normalize(); float x = P.X; float y = P.Y; return new Vector2(-y, x); } }//end of NormalizedLeftNormal //--------------------------------------------------------------------------------------------------------------------------- // Class Constructors /// <summary> /// Sole ctor /// </summary> /// <param name="parentPosition"></param> /// <param name="relStart"></param> /// <param name="relEnd"></param> public PolyLine(Vector2 parentPosition, Vector2 relStart, Vector2 relEnd) { ParentPosition = parentPosition; RelativeEndPoint = relEnd; RelativeStartPoint = relStart; }//end of ctor }//end of PolyLine class public static bool Collided(CircleSprite circle, ConvexPolygonSprite poly) { var distance = Vector2.Dot(circle.Position - poly.LineSegments[0].AbsoluteEndPoint, poly.LineSegments[0].NormalizedLeftNormal) + circle.Radius; if (distance <= 0) { return false; } else { return true; } }//end of collided

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  • Caching: the Good, the Bad and the Hype

    One of the more important aspects of the scalability of an ASP.NET site is caching. To do this effectively, one must understand the relative permanence and importance of the data that is presented to the user, and work out which of the four major aspects of caching should be used. There is always a compromise, but in most cases it is an easy compromise to make considering its effects in a heavily-loaded production system

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