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  • Macbook Pro 13" Retina (10,2): Keyboard and Touchpad don't work

    - by Dirk
    I'm dealing with Ubuntu since about 5 years and installed it on several laptops. Now I'm stuck when trying to install Ubuntu 12.04.1 on a brand new Macbook Pro 13" Retina (10,2). I sucessfully can start Ubuntu from an USB stick, the Ubuntu desktop is visible, a mouse cursor is visible. But there is no respond to keyboard or touchpad input. So I cannot really install Ubuntu on the Macbook. The details of my approach: Prepare an empty USB stick Download "ISO 2 USB EFI Booter for Mac" and copy the file bootX64.efi to the USB drive as /efi/boot/bootX64.efi. Download Ubuntu 12.04.1 Desktop for Mac from http://cdimage.ubuntu.com/releases/1-amd64+mac.iso and copy the iso the USB drive as /efi/boot/boot.iso Put the USB stick into the Macbook Press and hold the "alt" button while switching the Macbook on Select "EFI Boot" from the boot menu that appears and press the Return / Enter key Immediately a black terminal screen appears with the headline "Welcome to the Ubuntu ISO << - EFI booter". 30 seconds later the familiar Ubuntu startup graphics screen is showing. Further 20 seconds later Ubuntu has started and the desktop is visible - in wonderfully fine resolution Now the computer does not respond to any actions on the touchpad nor the keyboard Who did install Ubuntu on this Macbook Pro 13" Retina (10,2) successfully? On this site https://help.ubuntu.com/community/MacBookPro this unit is not listed yet, anyway. Any help would be greatly appreciated! Dirk

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  • Cloning (mirroring) laptop display to area of external monitor display

    - by intuited
    I'm using Maverick "10.10" Meercat on a HP Pavilion tx2110. This machine has an NVidia Go6150 graphics card, and sports a 1280x800 display. I have an external monitor which can do 1280x1024 resolution. FWIW I'm using openbox as my window manager; as I understand it this shouldn't be a factor. I'd like to clone the display to the monitor, so that the size of the desktop remains at 1280x800, and there is a horizontal blank area on the external monitor. I.E. I want to avoid having to pan the display of the desktop on either monitor. So the actual resolution of the monitor would be 1280x1024, but the resolution of the section of the monitor where stuff was actually being displayed would be 1280x800. Using the nvidia-settings applet, I'm able to set up the cloned display so that the desktop size is 1280x1024 (the resolution of the external monitor), but can't find a way to instead have the desktop size stay at the resolution of the laptop's built-in display. Is this achievable? Ideally I'd like the external monitor's blank area to be at the top of the screen, i.e. for it to align the display with the bottom of the screen.

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  • How to check system performance?

    - by Woltan
    Hi all, I am a new Ubuntu user and really like the look and the features of the OS. However, I have a feeling that the performance could be better. With that I mean: Somehow the scrolling within firefox of sites seems laggy. I do not know how I should measure it but there is a difference. Not that it is unusable but it is aggravating. Java programs are running really slow. As a comparison (I know it is not a fair one), I tried to run a game using wine. The graphic specifications using windows were much higher (1600x1200) with a high level of detail, and in ubuntu with the lowest level of detail 1024x768 was the maximum. (My graphics card is a GeForce GTS 450 with 1gb RAM) Coming to my question: Is there a way to measure the performance of 3D acceleration, java applets, firefox scrolling etc. with a tool and compare it with lets say a windows OS or other users having almost the same hardware? Maybe it is a setup issue where some fundamental drivers are missing or something!? Any help, link, suggestion is appreciated! Cherio Woltan

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  • Test a simple multi-player (upto four players) Android game in single developer machine

    - by Kush
    I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread will manage their session. The game server will server many such sessions (having 4 players each). What I'm worried about is the testing of this game. I know it is possible to run multiple android emulators, but my development laptop is very limited in capabilities (3 GB RAM, 2 Ghz Intel Core2Duo and on-board Graphics). And I'm already using Ubuntu to develop the game so that I have more user memory available than I'd have with Windows. Hence, the laptop will burn-to-death on running 4 emulator instances. I don't have access to any android device, neither I have another machine with higher configuration. And I still have to develop and test this game. P.S. : I'm a CS student, and currently don't work anywhere, and this game is college project, so if there are any paid solutions, I cannot afford it. What can I do to test the app seamlessly? ability to test even only 4 clients (i.e. only 1 session) would suffice, its alright if I can't simulate real environment with some 10-20 active game sessions (having 4 players each).

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  • Is there ever a reason to use C++ in a Mac-only application?

    - by Emil Eriksson
    Is there ever a reason to use C++ in a Mac-only application? I not talking about integrating external libraries which are C++, what I mean is using C++ because of any advantages in a particular application. While the UI code must be written in Obj-C, what about logic code? Because of the dynamic nature of Objective-C, C++ method calls tend to be ever so slightly faster but does this have any effect in any imaginable real life scenario? For example, would it make sense to use C++ over Objective-C for simulating large particle systems where some methods would need to be called over and over in short time? I can also see some cases where C++ has a more appropriate "feel". For example when doing graphics, it's nice to have vector and matrix types with appropriate operator overloads and methods. This, to me, seems like it would be a bit clunkier to implement in Objective-C. Also, Objective-C objects can never be treated plain old data structures in the same manner as C++ types since Objective-C objects always have an isa-pointer. Wouldn't it make sense to use C++ instead in something like this? Does anyone have a real life example of a situation where C++ was chosen for some parts of an application? Does Apple use any C++ except for the kernel? (I don't want to start a flame war here, both languages have their merits and I use both equally though in different applications.)

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  • Correct level of abstraction for a 3d rendering component?

    - by JohnB
    I've seen lots of questions around this area but not this exact question so apologies if this is a duplicate. I'm making a small 3d game. Well to be honest, it's just a little hobby project and likely won't turn out to be an actual game, I'll be happy to make a nice graphics demo and learn about 3d rendering and c++ design. My intent is to use direct3d9 for rendering as I have some little experience of it, and it seems to meet my requirements. However if I've learned one thing as a programmer it's to ask "is there any conceivable reason that this component might be replaced by a different implmentation" and if the answer is yes then I need to design a proper abstraction and interface to that component. So even though I intend to implment d3d9 I need to design a 3d interface that could be implemented for d3d11, opengl... My question then is what level is it best to do this at? I'm thinking that an interface capable of creating and later drawing Vertex buffers and index buffers Textures Vertex and Pixel "shaders" Some representation of drawing state (blending modes etc...) In other words a fairly low level interface where my code to draw for example an animated model would use the interface to obtain abstract vertex buffers etc. I worry though that it's too low level to abstract out all the functionallity I need efficiently. The alternative is to do this at a higher level where the interface can draw objects, animations, landscapes etc, and implement them for each system. This seems like more work, but it more flexible I guess. So that's my question really, when abstracting out the drawing system, what level of interface works best?

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  • Preliminary List of Keyboard Shortcuts for Unity Now Available

    - by Asian Angel
    Have you been searching for a list of keyboard shortcuts for Ubuntu’s new Unity UI? Then sit back, relax, and get your favorite printer ready to go. We have just what you have been looking for fresh from the Ask Ubuntu forums. Photo by okubax. Note: Keep in mind that some of these keyboard shortcuts may not be implemented yet due to the early development status of Unity. And now for the keyboard shortcuts… We also grabbed a copy of these Mouse Tricks that had been added to the comments sections. Keyboard Shortcuts for Unity Documentation Page [via DownloadSquad] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic]

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  • How can I create a square 10x10 grid using nested for loops in Java? [migrated]

    - by help
    I'm trying to create a 10x10 grid using for loops in Java. I'm able to create rows going up and down but not repeating. for(int i = 1; i < temperatures.length; i++) { temperatures[i] = (temperatures[i-1] + 12) / 2; //takes average of 12 and previous temp } } public void paint(Graphics g) { for(int y = 1; y < 9; y++) { g.setColor(Color.black); g.drawRect(10, 10, 10, 10); g.drawRect(10, 10, 10, 20); g.drawRect(10, 10, 10, 30); g.drawRect(10, 10, 10, 40); g.drawRect(10, 10, 10, 50); g.drawRect(10, 10, 10, 60); g.drawRect(10, 10, 10, 70); g.drawRect(10, 10, 10, 80); g.drawRect(10, 10, 10, 90); g.drawRect(10, 10, 10, 100); for(int x = 1; x < 9; x++) { g.setColor(Color.black); g.drawRect(10, 10, 10, 10); g.drawRect(10, 10, 20, 10); g.drawRect(10, 10, 30, 10); g.drawRect(10, 10, 40, 10); g.drawRect(10, 10, 50, 10); g.drawRect(10, 10, 60, 10); g.drawRect(10, 10, 70, 10); g.drawRect(10, 10, 80, 10); g.drawRect(10, 10, 90, 10); g.drawRect(10, 10, 100, 10); } } } }

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  • Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

    - by ETC
    If you rock a bunch of tabs and sometimes need a little visual reminder to recall where you left a tab you’re looking for, Tabs Visual Manager thumbnails all your tabs for easy visual switching. Install Tabs Visual Manager, restart Chrome, and anytime you need to find a tab you can click on the Tabs Visual Manager icon in the toolbar. By default it opens a new tab with all your tab thumbnails, we found it was more convenient to switch it to pop-up mode (wherein it pops up a smaller menu from the icon itself instead of a whole new tab). Tabs Visual Manager is a free extension and works wherever Chrome does. Hit up the link below to read more and grab a copy. Tabs Visual Manager [Google Chrome Extensions] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • DriveSafe.ly Reads Your Text Messages Aloud

    - by ETC
    DriveSafe.ly, a free application for Android and BlackBerry phones, reads your text messages, emails, and caller ID notifications aloud so you can stay connected while keeping your eyes on the road. DriveSafe.ly is a feature packed application that reads your text messages, your emails, and the ID from your caller ID aloud. It’s not the only SMS-to-speech application out there but it sports the most featured including rocking a customizable auto-responder (so you can let people know you heard their message and will respond as soon as you’re off the road), the ability to customize the voice and the read-rate, how much information if given (the senders name or just the message or the senders name, subject, and message in the case of emails), and more. Upgrading to the $13.95 a year premium version allows voice-to-txt translation so you can respond verbally to your text messages and emails. Hit up the link below to read more and grab a copy for your Android or BlackBerry phone. DriveSafe.ly [via Addictive Tips] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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  • Save Files Directly from Your Browser to the Cloud in Chrome and Iron

    - by Asian Angel
    Are you looking for a quicker, easier way to upload files you find while browsing to your favorite cloud services? Skip saving files to your hard-drive and transfer them directly from your browser to your accounts using the Cloud Save extension. You can see the cloud services currently supported in the screenshot above and more are being added all the time. So if your favorite is not listed yet just keep checking in at the extension’s homepage. Cloud Save [Google Chrome Extensions] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks

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  • Libgdx actor bounds are wrong

    - by Undume
    The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created and added to the Stage one button but the screen shows two. When i click the top button, the bottom one is the one highlighted. How can i fix that? import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; public class MyGame extends Game { Stage stage; @Override public void create() { stage=new Stage(); FileHandle skinFile = new FileHandle("data/resources/uiskin/uiskin.json"); Skin skin = new Skin(skinFile); TextButton sas=new TextButton("dd",skin); sas.setBounds(0, 500, 100, 100); stage.addActor(sas); Gdx.input.setInputProcessor(stage); } @Override public void dispose() { super.dispose(); } @Override public void render() { super.render(); stage.act(Gdx.graphics.getDeltaTime()); stage.draw(); } @Override public void resize(int width, int height) { super.resize(width, height); } @Override public void pause() { super.pause(); } @Override public void resume() { super.resume(); } }

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  • Bad 3D Performance in Ubuntu 12.04

    - by Pandem
    I already posted a question before but I didn't really get any advice/help. I'll be a bit more brief/general in hope it'll help. I have an MSI HD 7850 with the Catalyst 12.4 drivers installed. I've found that I'm having bad 3D performance for some reason but I'm not entirely sure what. I suspect it may just that the graphics card is new and AMD just need to work on their drivers but it would be nice to get advice and narrow the problem down so that I can be sure rather than wait for driver updates that may not even help. I ran gxlgears to give some general idea of how bad the performance is. At default size it is averaging around 2000 FPS. The command glxinfo confirms the renderer is using AMD Radeon HD 7800 Series with OpenGL version 4.2. Edits below: As asked for others: lspci -v output is here. fglrxinfo output is here xvinfo output is here glxinfo | grep rendering says yes for direct rendering. These confirmed that everything was configured correctly. Within Unity and Gnome Classic: glxgears had an FPS of around 2000 FPS fgl_glxgears had an FPS of around 544 FPS Within LDXE: glxgears had an FPS of around 4600 FPS fgl_glxgears had an FPS of around 1600 FPS In the end it was discovered that Compiz was causing a large performance decrease and solution was simply to change window manager for the time being. Thanks to TechZilla for all his help!

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  • How do I nstall MS Office 2010 via WINE?

    - by Emeris
    I am trying to install MS Office 2010 on Ubuntu 12.04 on my new MacBook Pro (15"). I already read and followed every existing threads on forums and followed every existing tutorial, but my problem seem unique so far, since whichever solution I try, the problem remains. When I launch PlayOnLinux, two boxes appear one after the other (before the latest upgrade of Ubuntu of last week, the second box did not appear, only the first one did); the first one tells me: Error: PlayOnLinux is unable to find 32-bits OpenGL libraries. You might encounter problem with your games." When I close this window, a second one pops up, stating: Error: PlayOnLinux cannot find 7z. You should install it to use PlayOnLinux. Of course, I tried purging PlayOnLinux (uninstalling it and re-installing it). I also tried other versions of PlayOnLinux. Nothing matters: the problem remains. I did not succeed so far to install 32-bits OpenGL libraries, since I have a Radeon graphics card (which seems to be unusual) and I just cannot find these libraries. Once the two "error" boxes are closed, PlayOnLinux is open, but does not seem to work properly; when I try to install Microsoft Office 2010, nothing happens. When I try to close PlayOnLinux, it is even worse: Unity seems unable to close it (I even had a frozen screen when trying to xkill it through the terminal). I am looking forward to any tips that could help. P.S.: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series]

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  • Ubuntu installation on iMac

    - by Shanew
    I have an iMac configured as follows - Screen 27" CPU 3.4 GHz i7 Graphics AMD Radeon HD 6970 1024 MB I downloaded Ubuntu version 11.10 64 bit ISO and burnt that to both DVD and USB stick as per the instructions on Ubuntu's download page. Neither will boot. Symptoms are as follows - DVD: When the iMac is restarted and booted from DVD (labelled Windows which isn't mentioned in Ubuntu's website instructions) one line is displayed against a black screen displaying a message about the developer and date. After 5 minutes the message hangs and the DVD ceases to spin. USB Stick: Strangely I have to select the EFI boot CD icon which appears after holding down the Alt key. A text menu appears offering me to try Ubuntu without installing. I select this and the screen goes blank and stays blank. Any ideas? Lastly, after writing Ubuntu to DVD and USB stick, neither could be read by OSX making the instructions to eject them as per Ubuntu website's instructions useless. This might help? Thanks, Shane.

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  • Emulator PCSX Reloaded - Fullscreen not working on Unity

    - by Leonardo Montenegro
    I have an older PS1 console with a couple of games I bought some years ago. On my pc, I'm using PCSX Reloaded - the best PS1 emulators for Linux I found so far. But I'm having a little issue on Ubuntu 12.04 Precise. I'm using Unity 3D and I'm trying to run some of my original PS1 games on PCSX Reloaded. Everything works nicely, except for fullscreen. I toggle fullscreen and specify maximum resolution for my monitor, but on fullscreen mode, both left and top unity bars aren't getting hidden. I tried changing between other graphic modes like Gnome Classic and Gnome Classic w/o Effects. On both, PCSX shows bars in fullscreen mode, so it isn't an Unity-specific issue, but an emulator problem. It's a bit annoying play games this way, so basically I'm running games on window mode for now. I'm using default OpenGL graphic plugin on this emulator. I tried changing to X11 graphic plugin and fullscreen worked, but graphics on X11 plugin aren't as good as OpenGL one. Anyone know a way to get fullscreen working on PCSX using OpenGL plugin? Or maybe another graphic plugin w/ OpenGL support.

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  • 12.10 visual performance using nvidia driver

    - by user100485
    My fresh ubuntu 12.10 install is slow, not something extreme but dragging windows, switching workspaces and things like that are just slow and look horrible. it feels like the fps is dropping in a game. Doing some photoshop work in windows was even a relief! This effect gets worse if I connect my external monitor. My system is an intel pentium dual core T4500 with 4gb memory and a GeForce 8200M G/integrated/SSE2 graphics chip. Nothing fancy but should be able to run ok. My "experience" in ubuntu is set to standard. (MSI cr500 laptop) I've installed the nvidia drivers, tried current and experimental and the experimental drivers seem to perform a bit better but overall bad anyway. I set the mode to adaptive in the nvidia-settings tool and it goes to maximum setting directly and doesn't come back. Using htop I found out that compiz or the X server always use a few percent of my cpu, more than I think it should and the time consumed is 5:18 for compiz, 4:33 for /usr/bin/X and 2:41 for google chrome(about 30 tabs open so not too strange I think.) What can I do to increase the visual performance cause this makes me not want to use ubuntu in public!

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  • ubuntu 12.10 installation failure

    - by Eidelmaim
    Here i am asking this question again because someone deemed it a duplicate to another topic which i over looked and NOTHING AT ALL in that topic pertained to my problem. If your going to close a topic believing it is a duplicate at least do somke reasearch into WHY you think its a duplicate and provide a like to a better source. How do i get past this installation username and password issue? I downloaded ubuntu 12.10 directly from Ubuntu.com and created a bootable USB with linuxlive. after loading the boot drive and ubuntu begins, it goes directly from the purple ubuntu startup screen directly to a black DOS like prompt asking for a ubuntu login. this is COMPLETLY before any installation -begins. i need some help with this. FYI : this is what it is saying after it goes to the login area in the DOS (Full black screen) like screen. Ubuntu 12.10 ubuntu tty1 ubuntu login: now i will provide a few images of the problem i am having. and because i DONT HAVE ANY OS on the computer BECAUSE ubuntu WONT go PAST this... i have to snap these pictuires with a cell phone and upload on another PC. these links are in chronological order from time of pressing power button to time i am presented with log in screen : image 1 image 2 can only post 2 links in messages... will post additional links in comments So, again... how do i get past this ? this is entireley before ubuntu is installed on my system. my PC specs... Homebuilt computer: Motherboard is a Asus Sabertooth x58 with a intel core i7 processor. Mushkin memory @ 12gbs. 4ea. Seagate 150gb hard drives. nvidia GTX 260 graphics card. i initially attempted to install to raid 5. failed. i broke down the raid and attempted to install to a single drive with all other drives disconnected from the PC. again, thanks in advanced for any assistance.

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  • Get the MakeUseOf eBook Guide to Hacker Proofing Your PC

    - by ETC
    If you’re interested in checking out a solid overview of PC security best practices and tips, our friends over at MakeUseOf.com have released another free book in their computer-oriented eBook series. The fifty-page ebook HackerProof: Your Guide to PC Security covers a variety of topics including types of malware, operating systems and their inherent vulnerabilities, security best practices, tools for protecting your PC, the importance of security prep and backups, and recovering from malware attacks. It’s a nice and compact text, perfect for brushing up on security best practices for your own machine or sending to friends and relatives that could use a little after-school tutoring on keeping their computer secure and out of trouble. The best tip from the book? The overall message to be cautious and be preemptive in your security efforts is a great meta-tip to take away. Up-to-date definition files and a healthy sense of random links and emails attachments goes a long, long way towards staying safe. HackerProof: Your Guide to PC Security [Direct Link via MakeUseOf] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • How To Change Window Transparency in Windows 7 with a Hotkey

    - by YatriTrivedi
    Linux has a lot of eye-candy because of Compiz, my favorite of which is the window opacity plugin. Using a short AutoHotKey script, you can add that same functionality to Windows 7. I used this AHK script as a basis for changing opacity. It uses a single hotkey to change the active window’s transparency by 25% each time until it resets to 0. I wanted functionality similar to Compiz, so I modified the script to use the mouse wheel and shortened the increments to get more variety. Just hold down the Windows key and scroll down to see through the window. This decreases opacity and makes windows more transparent. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper

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  • How to run installation CD for second monitor?

    - by dobsoft
    I am running ubuntu 14 off of a live USB. I have a second monitor that I would like to use while using ubuntu. It has an installation cd that you have to install before using, and when I click on the .exe file the Archive Manager tries to open it and says an error occurred while loading the archive. Thanks for the help. Edit: additional information It just doesn't show up when when I'm in the display settings area. I press the locate(name is probably something else) monitor button too. I know it needs the CD because when I was using it with Windows it didn't work until I went through the installation process on the CD. If ubuntu doesn't use .exe files is there a way to use the CD still? Monitor info from label: -acer LCD monitor -model number: S200HQL Version: S200HQL bd I connect it to my computer using a VGA cord which is connected to a j5create VGA to USB adapter. Not sure if this helps: VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) lsusb output: Bus 002 Device 004: ID 046d:c52f Logitech, Inc. Unifying Receiver Bus 002 Device 005: ID 0bc2:2100 Seagate RSS LLC Bus 002 Device 007: ID 0711:5200 Magic Control Technology Corp. Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 1bcf:2c18 Sunplus Innovation Technology Inc. Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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  • Screen Resolution stuck at 640x480 after installing Bumblebee

    - by Saurabh Agarwal
    I have a Dell XPS 15z laptop. As you can see here, there are some issues with NVidia drivers. The site recommends installation of Bumblebee (instructions given in the link). I am posting it again for ease: $ sudo add-apt-repository ppa:bumblebee/stable $ sudo apt-get update && sudo apt-get upgrade $ sudo apt-get install bumblebee bumblebee-nvidia $ sudo usermod -a -G bumblebee $USER After restarting the computer however, the screen resolution was stuck at 640x480 and I got the following error message as soon as I logged in: **Could not apply the stored configuration for monitors** none of the selected modes were compatible with the possible modes: Trying modes for CRTC 63 CRTC 63: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 0) CRTC 63: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 1) Trying modes for CRTC 64 CRTC 64: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 0) CRTC 64: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 1) Prior to the update, the display was absolutely normal and thus there is no doubt about the cause. Albeit, there was no support for graphic drivers. In case it helps, some features of graphics drivers seem to be functional after bumblebee, ie, all features are in order except for the resolution. And if the resolution can't be fixed, please suggest a way to retract the changes so that atleast the prior state may be reachieved. Any help in the matter would be highly appreciated.

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  • Modern techniques for spriting

    - by DevilWithin
    Hello, I would like to know the flow for making modern 2D game artwork. How are the assets made nowadays? Bitmap? Vector-based? Hand-drawn and painted? Drawn digitally? Modeled in 3D and exported to bitmaps? I would like some information on programs as well, for fine looking art. Why does Flash's vector art style look good in most games? How do I make equivalent graphics with external tools? Or equaly good and not vector-based, anyway. Any special hints for animating? An answer oriented towards a one-man-army indie developer with little experience but some artistic sense would be appreciated! Not a complete dummy with paint programs, but also not a master at all, just need efficient ways to achieve results. Thanks. NOTE: Pixel art is not the goal of this question, nothing related to direct pixel manipulation should be brought up here, but you're free to do exactly that :)

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  • Have You Ever Wondered How Your Operating System Got Its Name?

    - by Justin Garrison
    Have you ever wondered what “XP” stands for or where “Ubuntu” comes from? Some operating systems get their names from obvious places, but others need some explaining. Read on to find out where your favorite OS got its name. We’ve rounded up the most popular and well-known operating systems, as well as a few lesser-known ones—if you know of another operating system with an interesting story behind its name, make sure to teach your fellow readers in the comments. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

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  • How do I get network working on a Dell n5010 - Ubuntu 10.04

    - by cyberroger
    Hey. I just formatted a Dell n5010 and installed Ubuntu 10.04. Now,when i try to access the Internet it doesn't find the available networks. Informations about it: My network is set to broadcast SSID; Already typed lspci, and it doesnt returns my wireless card; Tried installing windows drivers from fabricant cd usind diswrapper, but it says it cant complete the installation because it cant find some "Device" folder; I don't know what else to do, I switch the wireless button on/off and it just can't see any wireless connection, includin mine. Here are the informations about lspci: *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:12:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:fbc00000-fbc03fff And this: 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 06) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 06) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 12:00.0 Network controller: Broadcom Corporation Device 4727 (rev 01) 13:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) Thanks!

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