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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Xbox Live Traffic Light Tells You When It’s Game Time

    - by Jason Fitzpatrick
    Why log on to see if your friends are available for a game of Halo 3 when you can glance at this traffic-light-indicator to see if it’s go time? Courtesy of tinker and gamer AndrewF, this fun little hack combines a small traffic light, an Arduino board, and the Xbox live API to provide a real-time indicator of how many of your friends are online and gaming. When the light is red, nobody is available to play. Yellow and green indicate one and several of your friends are available. Hit up the link below to check out the parts list and project code. Xbox Live Traffic Lights [via Hack A Day] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • NASA’s can alert you when Space Station is visible from your backyard

    - by Gopinath
    NASA’s International Space Station(ISS) is the third most brightest object visible in the sky after Sun and Moon. If we know exactly when to look up, we will be able to spot Space Station with naked eye and it looks like bright star moving.  On the occasion of 12th anniversary of astronauts living in space station, NASA started a free services dubbed as Spot The Station, that alerts you when Space Station is visible from your backyard. Those who sign up with the free service by providing location details will get an email & text alerts couple of hours in advance so that they can have a glimpse of space station. Here is a sample alert sent to registered users SpotTheStation! Time: Wed Apr 25 7:45 PM, Visible: 4 min, Max Height: 66 degrees, Appears: WSW, Disappears NE. The space station is typically visible right at early morning or evenings when moon is the only one brightest star visible in the sky. The service is available world wide and almost 90 percent of the population on earth would be able to see clearly without using any fancy equipment. Follow the link spotthestation.nasa.gov to register for alerts. Flickr cc image: slideshow bob

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  • The 20 Best How-To Geek Linux Articles of 2010

    - by The Geek
    We might be known for our Windows articles, but in 2010 we sure posted a lot of really in-depth articles covering Linux. Here’s the 20 best articles that we covered this year, covering everything from how to tweak your setup to how to use Linux to fix Windows. Want even more? You should make sure to check out the top 20 How-To Geek Explains topics of 2010, the 50 Windows Registry hacks that make Windows better, or the best 50 Windows articles for 2010 Latest Features How-To Geek ETC The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know Enjoy Christmas Beyond the Holiday with Christmas Eve Crisis Parrotfish Extends the Number of Services Accessible in Twitter Previews Winter Sunset by a Mountain Stream Wallpaper Add Sleek Style to Your Desktop with the Aston Martin Theme for Windows 7 Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper

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  • Inside The Kindle Paperwhite’s Display [Video]

    - by Jason Fitzpatrick
    By far the most praised feature of the new Amazon Kindle Paperwhite ebook reader is the new display; this video takes you behind the scenes with the design team and highlights what exactly makes the evenly lit display work so well. Accounting for the promotional nature of the video, it’s still fascinating to take a look at how they crafted the front plate of the display to yield such an even front-lit effect. You can read more about the Kindle Paperwhite here. [via ExtremeTech] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • What If Nintendo Made Children’s Books?

    - by Jason Fitzpatrick
    What if the great minds at Nintendo had directed their energy towards children’s literature? These humorous cover mock-ups show us what the titles may have looked like. Hit up the link below for more books from the Nintendo universe; if you have a clever idea for a game-based children’s book that should exist, sound off in the comments. Videogame Children’s Books [via Neatorama] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Charging by the hour/project

    - by thesam18888
    This is related to a question I asked earlier - How to end a relationship with a client without pissing them off? What are your obligations when charging by the hour vs charging by project? If you agree to take on a project, give a rough estimate that it might take 10 days for you to work on and charge £X per hour - are you obligated to work for free after those 10 days are up and you have still not managed to complete your project due to unanticipated issues? What if you have delivered the project but bugs are found - should you fix these bugs for free if the 10 days are up or should you charge your client? Also, for the above project, what should be the result when you start on the project, but after the 10 days for whatever reason you have to give up and tell your client that you cannot do it anymore? I realise that this does nothing to build your reputation and relationship with the client but are you obligated to pay back the money paid to you or do you just deliver the half/nearly completed source code and help them find someone else to complete it? The reason I am asking the above questions is because I am very new to freelancing and would like to know how to deal with the above situations if they ever crop up. Thanks!

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  • ASP.NET MVC: MVC Time Planner is available at CodePlex

    - by DigiMortal
    I get almost every week some e-mails where my dear readers ask for source code of my ASP.NET MVC and FullCalendar example. I have some great news, guys! I ported my sample application to Visual Studio 2010 and made it available at CodePlex. Feel free to visit the page of MVC Time Planner. NB! Current release of MVC Time Planner is initial one and it is basically conversion sfrom VS2008 example solution to VS2010. Current source code is not any study material but it gives you idea how to make calendars work together. Future releases will introduce many design and architectural improvements. I have planned also some new features. How MVC Time Planner looks? Image on right shows you how time planner looks like. It uses default design elements of ASP.NET MVC applications and jQueryUI. If I find some artist skills from myself I will improve design too, of course. :) Currently only day view of calendar is available, other views are coming in near future (I hope future will be week or two). Important links And here are some important links you may find useful. MVC Time Planner page @ CodePlex Documentation Release plan Help and support – questions, ideas, other communication Bugs and feature requests If you have any questions or you are interested in new features then please feel free to contact me through MVC Time Planner discussion forums.

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  • Can single ESXi host make use of two separete iSCSI box?

    - by user71061
    Hi! I have problem with using multiply iSCSI targets with single ESXi host (in my case they are two FreeNAS hosts, but I suspect that this problem will occur with any two iSCSI box of that same type/model). If I configure two FreeNAS hosts as iSCSI targets (say iSCSI A and iSCSI B), then I can use both of them with my ESXi host, but only one at a time (i.e only iSCSI A or only iSCSI B, but not both of them simultaneously). If I try to add second iSCSI target to my iSCSI adapter (of course it has unique iqn name), then in a details pane of this adapter (it is iSCSI software adapter), I see that total number of paths has increased accordingly, but not total number of devices (so I can't use it as another storage). What should I do? It is impossible to attach two iSCSI targets to single adapter? I'm using free version of ESXi 4.1. Maybe it is an limitation of free version? Thanks in advance for any sugestion.

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  • Choice of open source license for some components, closed source for others

    - by Peter Serwylo
    G'day, I am working on a set of multiplayer games, where different games play against each other (e.g. you play a Tetris clone, I play an Asteroids clone, but we are both competing against each other). All the games would be based on the same underlying framework written specifically for this project. I am struggling to comprehend how I would license this so that: The underlying framework is open source, so other people can create new games based on it. Some games built on the framework are open source Other games are closed source The goal is to have two bundles on something like the Android market: One free and open source package which has a collection of games Another "premium" (although I dislike that word) paid package which has a different collection of games. Usually I am fond of permissive licenses such as MIT/BSD, however I would prefer something more in the vein of the GPL for this. This is because for software such as the snes-9x SNES emulator, which is a great piece of software, there is a ton of poor quality versions being sold, whereas it would be preferable if there was just one authoritative version which was always kept up to date, and distributed for free. If the underlying framework was GPL'd, would I be able to build closed source games on top of it? Thanks for your input.

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  • Software Router: pfSense or Vyatta ?

    - by Kedare
    Hello, I'm rebuilding my home network and I am look to an alternative to the very expensives Cisco. So I take a lookt at the software routers, I've found Vyatta and pfSense. I have tested both and I find both great, but I don't know which one to choose. I need a router software that : Supports IPv6 (both do with pfSense 2 RC1) Allows me to join an OpenVPN Network Is free Configurable by CLI (WebGUI is a plus) After some testing, it looks like both a very featured, but Vyatta looks more CLI-centric where pfSense looks more WebGUI-centric. Which do you recommend me ? Why ? Is there any limitations on the free version of Vyatta ? I would like to run it on a small box like Soekris ones, it that possible ? (pfSense will run it, but I'm not sure with Vyatta) Thank you

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  • Androidify Turns You into an Android-style Avatar

    - by ETC
    Androidify, a free application for Android phones, lets you create an Android-style avatar of yourself (or anyone, for that matter). Swap out the clothes, adjust the side of your noggin, add a pirate eye-patch, the customization options are abundant. Much like the Mii creator on the Wii, Androidify starts you off with the basics: skin color, hair style and color, adjustment of the body size. After that you can tweak things like clothing, accessories, facial hair and more. Once you’re done you can set it as your contact image, send it to others to use as your contact image, save as a photo, and other wise upload it with the social media tools you have on your phone. Hit up the link below to read more and grab a copy. Androidify [Android Market] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

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  • Fix: Azure Disabled over 49 cents? Beware of using a Java Virtual Machine on Microsoft Azure

    - by Ken Cox [MVP]
    I love my MSDN Azure account. I can spin up a demo/dev app or VM in seconds. In fact, it is so easy to create a virtual machine that Azure shut down my whole account! Last night I spun up a Java Virtual Machine to play with some Android stuff. My mistake was that I didn’t read the Virtual Machine pricing warning: “I have a MSDN Azure Benefit subscription. Can I use my monthly Azure credits to purchase Oracle software?” “No, Azure credits in our MSDN offers are not applicable to Oracle software. In order to purchase Oracle software in the MSDN Azure Benefit subscription, customers need to turn off their {0} spending limit and pay at the regular pay-as-you-go rate. Otherwise, Oracle usage will hit the {1} spending limit and the subscription will be immediately disabled.”  Immediately disabled? Yup. Everything connected to the subscription was shut off, deallocated, rendered useless - even the free Web sites and the free Sendgrid email service.  The fix? I had to remove the spending limit from my account so I could pay $0.49 (49 cents) for the JVM usage. I still had $134.10 in credits remaining for regular usage with 6 days left in the billing month.  Now the restoration/clean-up begins… figuring out how to get the web sites and services back online.  To me, the preferable way would be for Azure to warn me when setting up a JVM that I had no way of paying for the service. In the alternative, shut down just the offending services – the ones that can’t be covered by the regular credits. What a mess.

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  • New host, high load?

    - by dotancohen
    A few minutes ago I signed up at a new webhost. I have yet to move my sites over. Upon initial SSH connection, I checked the load and memory usage, they do seem rather higher than I would like: # uptime 12:06:51 up 71 days, 23:23, 1 user, load average: 9.02, 9.49, 9.45 # free total used free shared buffers cached Mem: 33014800 31927192 1087608 0 2384812 17729816 -/+ buffers/cache: 11812564 21202236 Swap: 16787916 8584 16779332 Is that a bit to packed? I'm only paying about $5 USD per month, so I don't expect <0.1 loads, but ~10 is worrisome. Is it not? Also, there is no /etc/issue file so I tried other methods to guess the OS: # uname -a Linux box358.bluehost.com 2.6.32-20120131.55.1.bh6.x86_64 #1 SMP Tue Jan 31 15:43:27 EST 2012 x86_64 x86_64 x86_64 GNU/Linux # which yum /usr/bin/yum # which apt-get # That looks like CentOS / RHEL 6.2 possibly?

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  • WPB .Net User Group 11/29 Meeting - Kinect SDK with Joe Healy - New Meeting Location

    - by Sam Abraham
    We are excited to share great news and updates regarding the West Palm Beach .Net User Group. Our upcoming meeting will feature Joe Healy from Microsoft as speaker for the November 29th, 2011 6:30 PM meeting.   He will be covering the Kinect SDK and answering all our questions regarding the latest Windows Phone 7 Release. We will be also raffling many valuable items as part of our usual free raffle and hope each of our members leaves with a freebie.   We are also honored to share that we will be hosting our special meeting at a new location:   PC Professor 6080 Okeechobee Blvd.,  #200 West Palm Beach, FL 33417 Phone: 561-684-3333.   This is right by the Florida Turnpike entrance on Okeechobee Blvd.   PC Professor will be also providing our free pizza/soda and some additional surprise items for this meeting to mark the debut of our meetings at their location!   We would like to use this opportunity to thank our current host, CompTec, for its generous support and for hosting us for the past 2 years and look forward to their continued support and sponsorship.   A lot of work and effort is put into hosting a meeting that we hope translates into added value and benefit for our membership. We always welcome your feedback and participation as we strive to continuously improve the group.   Special thanks to our group member, Zack Weiner, for helping us find this new location.   For more details and to register please visit: http://www.fladotnet.com/Reg.aspx?EventID=536   Hope to see you all there.   --Sam Abraham & Venkat Subramanian Site Directors – West Palm Beach .Net User Group

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  • Server crashes when too much memory is allocated

    - by lindenb
    Hi all, my server crashes whenever one of my users is running a 'R' script (this script requires a large amount of memory). Below is the last top I saw: top - 11:32:39 up 20 min, 4 users, load average: 1.08, 0.85, 0.46 Tasks: 336 total, 2 running, 334 sleeping, 0 stopped, 0 zombie Cpu(s): 6.1%us, 0.2%sy, 0.0%ni, 93.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 65939968k total, 5131440k used, 60808528k free, 88256k buffers Swap: 68124664k total, 0k used, 68124664k free, 1077612k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 10392 cdina 25 0 3702m 3.5g 2428 R 100.0 5.6 7:51.82 R 10430 root 15 0 12872 1272 804 R 0.7 0.0 0:02.42 top 1 root 15 0 10348 704 592 S 0.0 0.0 0:02.95 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/0 is there a way to prevent my server from crashing ("don't run that script" is not an option :-) ) ? something like fixing a 'quota' for the memory allowed ?

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  • Can I install two Ubuntu versions on the same machine?

    - by Abh
    Hello, I have Ubuntu 10.10 32 bit already installed on my machine..I am using MongoDB and it does not work properly with 32 bit machine. So I want to install 64 bit Ubuntu 10.10 on my system on another partition (so that I can have both 32 bit and 64 bit versions). Is it okay to install both 32 bit and 64 bit? I mean will it give any problems? On which partition should I install the 64 bit version? My partitions are as follows: Filesystem Size Used Avail Use% Mounted on /dev/sda1 37G 11G 25G 30% / none 1.4G 260K 1.4G 1% /dev none 1.4G 776K 1.4G 1% /dev/shm none 1.4G 244K 1.4G 1% /var/run none 1.4G 0 1.4G 0% /var/lock /dev/sda6 129G 73G 50G 60% /home /dev/sda7 127G 76G 45G 64% /vol Waiting for your replies.

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  • Mouse Over YouTube Previews YouTube Videos in Chrome

    - by ETC
    If you’re an avid YouTube video watcher, Mouse Over YouTube is a free Chrome extension that pops up a preview of any video you mouse over. Install the extension, put your mouse cursor over any YouTube video thumbnail, and a preview pops up in the upper right corner of your Chrome browser window. The only request we’d direct at the developer is either the ability to adjust the mouse over delay or to simply extend the delay. As it is now the video preview starts almost instantly which can make a whole page of YouTube thumbnails like a mine field of unexpected videos. Hit up the link below to grab a free copy. Mouse Over YouTube [Google Chrome Extensions via Addictive Tips] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

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  • CodePlex Daily Summary for Friday, April 09, 2010

    CodePlex Daily Summary for Friday, April 09, 2010New Projects(SocketCoder) Free Silverlight Voice/Video Conferencing Modules: The Goal of this project is to provide complete Open Source Voice/Video Chatting Client/Server Modules Using Silverlight techniques, this project i...AJAX Control Framework: Do PageMethods and the UpdatePanel make you feel dirty? Think making AJAX enabled custom ASP.NET controls should WAY easier than it is? Wish ASP.NE...Bluetooth Radar: WPF 4.0 Application working with The final release of 32feet.net (v2.2) to Discover Bluetooth devices, send files and more cool stuff for Bluetooth...Bomberman: Bomberman c++ Project Code Library: This is just a personal storage place for a utility library containing extension methods, new classes, and/or improvements to existing classes.DianPing.com MogileFS Client: MogileFS Client for .Net 2.0Dirty City Hearts Website: Dirty City Hearts WebsiteDocGen - SharePoint 2010 Bulk Document Loader: DocGen is a SharePoint 2010 multithreaded console application for bulk loading sample documents into SharePoint. This program generates Microsoft ...dou24: WebSite for DOUExplora: Explora es un navegador de archivos que no pretende ser un sustituto del explorador de Windows, sino un experimento de codificación que compartir c...HobbyBrew Mobile: This project is basic beer brewing software for Windows Mobile able to read HobbyBrew xml files. Developed in C# and Windows FormsjLight: Interop between Silverlight and the javascript based on jQuery. The syntax used in Silverlight is as close as posible to the jQuery syntax.johandekoning.nl samples: Sample code project which are discussed on johandekoning.nl / johandekoning.com. Most examples are / will be developed with C#Kanban: this is a agile paroject managementMETAR.NET Decoder: Project libraries used to decode airport METAR weather information into adequate data types, change them and back, create resulting METAR informati...Micro Framework: MFDeploy with Set/Get mote SKU ID: This is a modification to the Micro Framework's MFDeploy utility that lets the user set and get the mote's ID (aka SKU). It can be done via the GUI...MobySharp: MobySharp is a implementation of the Mobypicture.com API written in C#NGilead: NGilead permits you to use your NHibernate POCO (and especially the partially loaded ones) outside the .NET Virtual Machine (to Silverlight for exa...OpenIdPortableArea: OpenIdPortableArea is an MvcContrib powered Portable Area that encapsulates logic for implementing OpenId encapsulation (using DotNetOpenAuth).OrderToList Extension for IEnumerable: An extension method for IEnumerable<T> that will sort the IEnumerable based on a list of keys. Suppose you have a list of IDs {10, 5, 12} and wa...project3140.org: Code repository for project3140.org.Prometheus Backup Solution: The Prometheus Backup Solution is a free and small Backup Utility for personal use and for small businesses.Roids: an asteroids clone for Silverlight and XNA: An example of a simple game cross-compiling for both Silverlight and XNA using SilverSprite.SemanticAnalyzer: 3rd phase of Compiler Design ProjectSSRS SDK for PHP: SQL Server Reporting Service SDK for PHPWorking Memory Workout: Working Memory Workout is a working memory training game based on the N-back, a task researchers say may improve fluid intelligence. It greatly ex...Wouters Code Samples: This Project will host some of my sample projects I created. I'm a professional SharePoint/BizTalk developer so most of the provided samples will ...New Releases(SocketCoder) Free Silverlight Voice/Video Conferencing Modules: Silverlight Voice Video Chat Modules: Client/Server Silverlight Voice Video Chat ModulesAccessibilityChecker: Accessibility Checker V0.2: Accessibility Checker V0.2 - Direct url´s input functionality added - XHTML, WAI validation modules, easy to extend. (W3C and Achecker modules incl...AStar.net: AStar.net 1.1 downloads: AStar.net 1.1 Version detailsGreatly improved path finding speed and memory usage from version 1.0. Avalaible downloads:AStar.net 1.1 dll - Runtim...AutoPoco: AutoPoco 0.2: This release will bring some non-generic alternatives to configuration + some more automatic configuration options such as assembly scanningBluetooth Radar: Version 1: Basic version only with the ability to discover Bluetooth devices around you.Convert-Media PowerShell Module for Expression Encoder: Release 1.0.0.2: This is a build that incorporates the latest change sets including perform publish. No other changesDevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 3e: Alpha 3e is a general debug. It also upgrades the software's family budgeting capabilities, including the addition of a new 'Food Nutrition Input'...dV2t Enterprise Library: dV2tEntLib 1.0.0.3: dV2tEntLib 1.0.0.3EnhSim: Release v1.9.8.3: Release v1.9.8.3 Change Armour Penetration calcs to apply the "Rouncer fix" (current version displays debug info to assist users in testing that th...HouseFly controls: HouseFly controls alpha 0.9: HouseFly controls 0.9 alpha binaries (Includes HouseFly.Classes and HouseFly.Controls).Jitbit WYSWYG BBCode Editor: Release: ReleaseMicro Framework: MFDeploy with Set/Get mote SKU ID: MFDeploy with get, set mote ID: The Micro Framework 4.0 MFDeploy, modified to let the user get & set the mote IDMobySharp: MobySharp 1.0: Initial ReleaseOpenIdPortableArea: OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...OrderToList Extension for IEnumerable: Release 0.9b: I'm calling this 0.9 because I came up with it yesterday and there's little real word use so there's probably something that needs fixing or improv...Prometheus Backup Solution: Prometheus BETA: Actual BETA Release. Restore Functions are not available...Reusable Library: V1.0.6: A collection of reusable abstractions for enterprise application developer.Reusable Library Demo: V1.0.4: A demonstration of reusable abstractions for enterprise application developerSharePoint Labs: SPLab4005A-FRA-Level100: SPLab4005A-FRA-Level100 This SharePoint Lab will teach you the 5th best practice you should apply when writing code with the SharePoint API. Lab La...SharePoint Labs: SPLab6001A-FRA-Level200: SPLab6001A-FRA-Level200 This SharePoint Lab will teach you how to create a generic Feature Receiver within Visual Studio. Creating a Feature Receiv...SharePoint LogViewer: SharePoint LogViewer 2.0: Supports live Farm monitoring. Many bug fixes.Simple Savant: Simple Savant v0.5: Added support for custom constraint/validation logic (See Versioning and Consistency) Added support for reliable cross-domain writes (See Version...SQL Server Extended Properties Quick Editor: Release 1.6.1: Whats new in 1.6.1: Add an edit form to support long text editing. double click to open editor. Add an ORM extended properties initializer to creat...SSRS SDK for PHP: SSRS SDK for PHP: Current release includes the SSRSReport library to connect to SQL Server Reporting Services and a sample application to show the basic steps needed...Table Storage Backup & Restore for Windows Azure: Table Storage Backup 1.0.3751: Bug fix: Crash when creating a table if the existing table had not finished deleting. Bug fix: Incorrect batch URI if the storage account ended in ...VCC: Latest build, v2.1.30408.0: Automatic drop of latest buildVisual Studio DSite: Audio Player (Visual C++ 2008): An audio player that can play wav files.Working Memory Workout: Working Memory Workout 1.0: Working Memory Workout is a working memory trainer based on the N-back memory task.Wouters Code Samples: XMLReceiveCBR: This is a Custom Pipeline component. It will help you create a Content Based Routing solution in combination of a WCF Requst/Response service. Gene...Xen: Graphics API for XNA: Xen 1.8: Version 1.8 (XNA 3.1) This update fixes a number of bugs in several areas of the API and introduces a large new Tutorial. [Added] L2 Spherical Ha...Most Popular ProjectsWBFS ManagerRawrMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsnopCommerce. Open Source online shop e-commerce solution.Shweet: SharePoint 2010 Team Messaging built with PexRawrAutoPocopatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleFacebook Developer ToolkitFarseer Physics EngineNcqrs Framework - The CQRS framework for .NET

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  • What's the best way to know if your web server goes down?

    - by Mike Christensen
    I noticed my website only got 8 visitors today, which means it probably went down very early this morning and I never noticed. Why it went down is another story. Ideally, I'd like to be emailed if my web server becomes unresponsive or does not return an HTTP 200. Is there either a cloud-based service (either free or pretty cheap) that can monitor your website? If not, is there a good free/open source program I can run on either a Linux or Windows machine that will monitor a website and email me if it goes down? Thanks!

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  • Three Alternatives to Apple’s Flaky iOS Alarm Clock

    - by Jason Fitzpatrick
    If two iPhone alarm failures in less than three months (the Daylight Savings bug and the New Year’s bug) isn’t motivation to grab a 3rd party alarm app, we don’t know what is. Check out these feature-packed replacements for dependable time keeping. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap Serene Blue Ubuntu Wallpaper for Your Desktop Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain

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  • Torque and maui node status

    - by Lafada
    I am new for torque and maui. I was checking for node state to looking for which nodes are free and which nodes are in use. For torque one command is pbsnodes. Which gives status and other info related to node. When I was checking for maui then I found command diagnose -n which also shows status of the node. I was wondering between these 2 status. Both are giving different status for the same situation. When I do man pbsnodes I got the possible states for node "free", "offline", "down", "reserve", "job-exclusive", "job-sharing", "busy", "time-shared", or "state-unknown" But this type of different state I cant find for diagnose -n. How pbsnodes and diagnose -n get the status for node. Is there any database like xCAT use for torque or maui? Thx in advance for your valuable time.

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